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  • C# delete all files and folders in multiple directory but leave the directoy

    - by NightsEVil
    well i like this nice of code right here it seems to work awsome but i cant seem to add any more directories to it { DirectoryInfo dir = new DirectoryInfo(@"C:\temp"); foreach(FileInfo files in dir.GetFiles()) { files.Delete(); } foreach (DirectoryInfo dirs in dir.GetDirectories()) { dirs.Delete(true); } } i would also like to add in special folders aswell like History and cookies and such how would i go about doing that (i would like to include atleast 4-5 different folders)

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  • How to select all parent objects into DataContext using single LINQ query ?

    - by too
    I am looking for an answer to a specific problem of fetching whole LINQ object hierarchy using single SELECT. At first I was trying to fill as much LINQ objects as possible using LoadOptions, but AFAIK this method allows only single table to be linked in one query using LoadWith. So I have invented a solution to forcibly set all parent objects of entity which of list is to be fetched, although there is a problem of multiple SELECTS going to database - a single query results in two SELECTS with the same parameters in the same LINQ context. For this question I have simplified this query to popular invoice example: public static class Extensions { public static IEnumerable<T> ForEach<T>(this IEnumerable<T> collection, Action<T> func) { foreach(var c in collection) { func(c); } return collection; } } public IEnumerable<Entry> GetResults(AppDataContext context, int CustomerId) { return ( from entry in context.Entries join invoice in context.Invoices on entry.EntryInvoiceId equals invoice.InvoiceId join period in context.Periods on invoice.InvoicePeriodId equals period.PeriodId // LEFT OUTER JOIN, store is not mandatory join store in context.Stores on entry.EntryStoreId equals store.StoreId into condStore from store in condStore.DefaultIfEmpty() where (invoice.InvoiceCustomerId = CustomerId) orderby entry.EntryPrice descending select new { Entry = entry, Invoice = invoice, Period = period, Store = store } ).ForEach(x => { x.Entry.Invoice = Invoice; x.Invoice.Period = Period; x.Entry.Store = Store; } ).Select(x => x.Entry); } When calling this function and traversing through result set, for example: var entries = GetResults(this.Context); int withoutStore = 0; foreach(var k in entries) { if(k.EntryStoreId == null) withoutStore++; } the resulting query to database looks like (single result is fetched): SELECT [t0].[EntryId], [t0].[EntryInvoiceId], [t0].[EntryStoreId], [t0].[EntryProductId], [t0].[EntryQuantity], [t0].[EntryPrice], [t1].[InvoiceId], [t1].[InvoiceCustomerId], [t1].[InvoiceDate], [t1].[InvoicePeriodId], [t2].[PeriodId], [t2].[PeriodName], [t2].[PeriodDateFrom], [t4].[StoreId], [t4].[StoreName] FROM [Entry] AS [t0] INNER JOIN [Invoice] AS [t1] ON [t0].[EntryInvoiceId] = [t1].[InvoiceId] INNER JOIN [Period] AS [t2] ON [t2].[PeriodId] = [t1].[InvoicePeriodId] LEFT OUTER JOIN ( SELECT 1 AS [test], [t3].[StoreId], [t3].[StoreName] FROM [Store] AS [t3] ) AS [t4] ON [t4].[StoreId] = ([t0].[EntryStoreId]) WHERE (([t1].[InvoiceCustomerId]) = @p0) ORDER BY [t0].[InvoicePrice] DESC -- @p0: Input Int (Size = 0; Prec = 0; Scale = 0) [186] -- Context: SqlProvider(Sql2008) Model: AttributedMetaModel Build: 3.5.30729.1 SELECT [t0].[EntryId], [t0].[EntryInvoiceId], [t0].[EntryStoreId], [t0].[EntryProductId], [t0].[EntryQuantity], [t0].[EntryPrice], [t1].[InvoiceId], [t1].[InvoiceCustomerId], [t1].[InvoiceDate], [t1].[InvoicePeriodId], [t2].[PeriodId], [t2].[PeriodName], [t2].[PeriodDateFrom], [t4].[StoreId], [t4].[StoreName] FROM [Entry] AS [t0] INNER JOIN [Invoice] AS [t1] ON [t0].[EntryInvoiceId] = [t1].[InvoiceId] INNER JOIN [Period] AS [t2] ON [t2].[PeriodId] = [t1].[InvoicePeriodId] LEFT OUTER JOIN ( SELECT 1 AS [test], [t3].[StoreId], [t3].[StoreName] FROM [Store] AS [t3] ) AS [t4] ON [t4].[StoreId] = ([t0].[EntryStoreId]) WHERE (([t1].[InvoiceCustomerId]) = @p0) ORDER BY [t0].[InvoicePrice] DESC -- @p0: Input Int (Size = 0; Prec = 0; Scale = 0) [186] -- Context: SqlProvider(Sql2008) Model: AttributedMetaModel Build: 3.5.30729.1 The question is why there are two queries and how can I fetch LINQ objects without such hacks?

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  • .Net Entity Framework SaveChanges is adding without add method

    - by tmfkmoney
    I'm new to the entity framework and I'm really confused about how savechanges works. There's probably a lot of code in my example which could be improved, but here's the problem I'm having. The user enters a bunch of picks. I make sure the user hasn't already entered those picks. Then I add the picks to the database. var db = new myModel() var predictionArray = ticker.Substring(1).Split(','); // Get rid of the initial comma. var user = Membership.GetUser(); var userId = Convert.ToInt32(user.ProviderUserKey); // Get the member with all his predictions for today. var memberQuery = (from member in db.Members where member.user_id == userId select new { member, predictions = from p in member.Predictions where p.start_date == null select p }).First(); // Load all the company ids. foreach (var prediction in memberQuery.predictions) { prediction.CompanyReference.Load(); } var picks = from prediction in predictionArray let data = prediction.Split(':') let companyTicker = data[0] where !(from i in memberQuery.predictions select i.Company.ticker).Contains(companyTicker) select new Prediction { Member = memberQuery.member, Company = db.Companies.Where(c => c.ticker == companyTicker).First(), is_up = data[1] == "up", // This turns up and down into true and false. }; // Save the records to the database. // HERE'S THE PART I DON'T UNDERSTAND. // This saves the records, even though I don't have db.AddToPredictions(pick) foreach (var pick in picks) { db.SaveChanges(); } // This does not save records when the db.SaveChanges outside of a loop of picks. db.SaveChanges(); foreach (var pick in picks) { } // This saves records, but it will insert all the picks exactly once no matter how many picks you have. //The fact you're skipping a pick makes no difference in what gets inserted. var counter = 1; foreach (var pick in picks) { if (counter == 2) { db.SaveChanges(); } counter++; } There's obviously something going on with the context I don't understand. I'm guessing I've somehow loaded my new picks as pending changes, but even if that's true I don't understand I have to loop over them to save changes. Can someone explain this to me?

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  • How can I read a binary string in C#?

    - by Sergey
    There is a php script which sends a binary string to the client application: $binary_string = pack('i',count($result_matrix)); foreach ($result_matrix as $row) { foreach ($row as $cell) { $binary_string .= pack('d',$cell); } } echo $binary_string; Silverlight application receives $binary_string via POST protocol. How can I parse this binary string? Or maybe there is a better way to send matrix from PHP to Silverlight?

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  • File Output in Powershell without Extension

    - by CaptHowdy
    Here is what I have so far: Get-ChildItem "C:\Folder" | Foreach-Object {$_.Name} > C:\Folder\File.txt When you open the output from above, File.txt, you see this: file1.txt file2.mpg file3.avi file4.txt How do I get the output so it drops the extension and only shows this: file1 file2 file3 file4 Thanks in advance! EDIT Figured it out with the help of the fellows below me. I ended up using: Get-ChildItem "C:\Folder" | Foreach-Object {$_.BaseName} > C:\Folder\File.txt

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  • filtering and though a sharepoint list items with powershell

    - by naijacoder
    I have tried below but not getting any result back Not sure if i'm doing this well. Can i filter in the foreach or in my if statement Thanks in advance [DateTime] $CreatedDate = $item["Created"] $convertedCreatedDate = $CreatedDate.ToString("yyyy-MM-dd") $today = (Get-Date).AddDays(-1).ToString("yyyy-MM-dd") foreach ($item in $list.items | where {$convertedCreatedDate -eq $today}) { if ($list.items | where {$convertedCreatedDate -eq $today}) { Write-Host $item["Created"] } Write-Host $item["Created"] }

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  • Trouble with ASP.NET MVC auto-scaffolder template

    - by DanM
    I'm trying to write an auto-scaffolder template for Index views. I'd like to be able to pass in a collection of models or view-models (e.g., IQueryable<MyViewModel>) and get back an HTML table that uses the DisplayName attribute for the headings (th elements) and Html.Display(propertyName) for the cells (td elements). Each row should correspond to one item in the collection. Here's what I have so far: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> <% var items = (IQueryable<TestProj.ViewModels.TestViewModel>)Model; // How do I make this generic? var properties = items.First().GetMetadata().Properties .Where(pm => pm.ShowForDisplay && !ViewData.TemplateInfo.Visited(pm)); %> <table> <tr> <% foreach(var property in properties) { %> <th> <%= property.DisplayName %> </th> <% } %> </tr> <% foreach(var item in items) { HtmlHelper itemHtml = ????; // What should I put in place of "????"? %> <tr> <% foreach(var property in properties) { %> <td> <%= itemHtml.Display(property.DisplayName) %> </td> <% } %> </tr> <% } %> </table> Two problems with this: I'd like it to be generic. So, I'd like to replace var items = (IQueryable<TestProj.ViewModels.TestViewModel>)Model; with var items = (IQueryable<T>)Model; or something to that effect. A property Html is automatically created for me when the view is created, but this HtmlHelper applies to the whole collection. I need to somehow create an itemHtml object that applies just to the current item in the foreach loop. I'm not sure how to do this, however, because the constructors for HtmlHelper don't take a Model object. How do I solve these two problems?

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  • data from few MySQL tables sorted by ASC

    - by Andrew
    In the dbase I 've few tables named as aaa_9xxx, aaa_9yyy, aaa_9zzz. I want to find all data with a specified DATE and show it with the TIME ASC. First, I must find a tables in the dbase: $STH_1a = $DBH->query("SELECT table_name FROM information_schema.tables WHERE table_name LIKE 'aaa\_9%' "); foreach($STH_1a as $row) { $table_name_s1[] = $row['table_name']; } Second, I must find a data wit a concrete date and show it with TIME ASC: foreach($table_name_s1 as $table_name_1) { $STH_1a2 = $DBH->query("SELECT * FROM `$table_name_1` WHERE date = '2011-11-11' ORDER BY time ASC "); while ($row = $STH_1a2->fetch(PDO::FETCH_ASSOC)) { echo " ".$table_name_1."-".$row['time']."-".$row['ei_name']." <br>"; } } .. but it shows the data sorted by tables name, then by TIME ASC. I must to have all this data (from all tables) sorted by TIME ASC. Thank You dev-null-dweller, Andrew Stubbs and Jaison Erick for your help. I test the Erick solution : foreach($STH_1a as $row) { $stmts[] = sprintf('SELECT * FROM %s WHERE date="%s"', $row['table_name'], '2011-11-11'); } $stmt = implode("\nUNION\n", $stmts); $stmt .= "\nORDER BY time ASC"; $STH_1a2 = $DBH->query($stmt); while ($row_1a2 = $STH_1a2->fetch(PDO::FETCH_ASSOC)) { echo " ".$row['table_name']."-".$row_1a2['time']."-".$row_1a2['ei_name']." <br>"; } it's working but I've problem with 'table_name' - it's always the LAST table name. //---------------------------------------------------------------------- end the ending solution with all fixes, thanks all for your help, :)) foreach($STH_1a as $row) { $stmts[] = sprintf("SELECT *, '%s' AS table_name FROM %s WHERE date='%s'", $row['table_name'], $row['table_name'], '2011-11- 11'); } $stmt = implode("\nUNION\n", $stmts); $stmt .= "\nORDER BY time ASC"; $STH_1a2 = $DBH->query($stmt); while ($row_1a2 = $STH_1a2->fetch(PDO::FETCH_ASSOC)) { echo " ".$row_1a2['table_name']."-".$row_1a2['time']."-".$row_1a2['ei_name']." <br>"; }

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  • codeIgniter: pass parameter to a select query from previous query

    - by krike
    I'm creating a little management tool for the browser game travian. So I select all the villages from the database and I want to display some content that's unique to each of the villages. But in order to query for those unique details I need to pass the id of the village. How should I do this? this is my code (controller): function members_area() { global $site_title; $this->load->model('membership_model'); if($this->membership_model->get_villages()) { $data['rows'] = $this->membership_model->get_villages(); $id = 1;//this should be dynamic, but how? if($this->membership_model->get_tasks($id)): $data['tasks'] = $this->membership_model->get_tasks($id); endif; } $data['title'] = $site_title." | Your account"; $data['main_content'] = 'account'; $this->load->view('template', $data); } and this is the 2 functions I'm using in the model: function get_villages() { $q = $this->db->get('villages'); if($q->num_rows() > 0) { foreach ($q->result() as $row) { $data[] = $row; } return $data; } } function get_tasks($id) { $this->db->select('name'); $this->db->from('tasks'); $this->db->where('villageid', $id); $q = $this->db->get(); if($q->num_rows() > 0) { foreach ($q->result() as $task) { $data[] = $task; } return $data; } } and of course the view: <?php foreach($rows as $r) : ?> <div class="village"> <h3><?php echo $r->name; ?></h3> <ul> <?php foreach($tasks as $task): ?> <li><?php echo $task->name; ?></li> <?php endforeach; ?> </ul> <?php echo anchor('site/add_village/'.$r->id.'', '+ add new task'); ?> </div> <?php endforeach; ?> ps: please do not remove the comment in the first block of code!

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  • Using Progressbar in c# windows application

    - by karthik
    The user will be able to search for some document in the local machine and i want to show user, a progress bar during my program searches. To be more clear, i have foreach loop for which i want to tie up my progress bar to show the progress. my foreach loop and progress should work simultaneously. Is this possible to do ?

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  • C# WebClient list

    - by Linton day
    Hello Im trying to make a chat program like skype in c# and having some trouble gavring/updating the messages, what i tryed was foreach value in a database add it into listbox1, and i did a timer every second do that.. but it kept adding it again every second repeating like it was on loop So then i sat down and thought how can i do this, so i come up with webclient download a list of messages by php and foreach line in the webclient add it to a listbox! is there any way of doing this?

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  • What is the problems for my xml file format ?

    - by python
    <? $xml="<?xml version='1.0' encoding='UTF-8' standalone='no'?> <Document> <pain.001.001.02> <books> <book> <qty>12</qty> <title>C++</title> </book> <book> <qty>21</qty> <title>PHP</title> </book> </books> <books> <book> <qty>25</qty> <title>Java</title> </book> <book> <qty>32</qty> <title>Python</title> </book> <book> <qty>22</qty> <title>History</title> </book> </books> </pain.001.001.02> </Document> "; $doc = new DOMDOcument; $doc->loadxml($xml); $xpath = new DOMXpath($doc); $arr = array( array( '12;C++', '21;PHP'), array( '25;Java', '32;Python' ) ); # Remove elements based on qty and title foreach($arr as $items) { foreach($items as $item) { list($qty, $title) = explode(';', $item); foreach($xpath->query('//pain.001.001.02/books/book[title="'.$title.'"][qty="'.$qty.'"]') as $book) { $book->parentNode->removeChild($book); } } } # Remove empty <books> foreach($xpath->query('pain.001.001.02/books[count(book)=0]') as $empty) { $empty->parentNode->removeChild($empty); } header('Content-type: text/xml'); echo $doc->savexml(); ?> If I put <Document> in the xml document , get the expected result BUT If change <Document> to <Document xmlns="urn:iso:std:iso:20022:tech:xsd:pain.001.001.02"> get UNEXPECTED RESULT? Do you have any idea? thanks

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  • what is the best method of concatenating a series of binary files into one file?

    - by Andrew
    hello everyone i have a series of PDF byte arrays in a arraylist files that i wish to concatenate into one file, currently when the PDF application trys to open the file is it corrupted: foreach (byte[] array in files) { using (Stream s = new MemoryStream(downloadbytes)) { s.Write(array, 0, array.Length); } } downloadbytes is the resultant concatenated array of bytes below is another implementation which also failed foreach (byte[] array in files) { System.Buffer.BlockCopy(array, 0, downloadbytes, offset, array.Length); offset += array.Length; } any pointers?

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  • javascript accordian menu problem in worpress

    - by Praveen kalal
    hi all i am working on wordpress project there is i used accordion for right sidebar but all the link are over lapping each other in IE8 its working fine mozzila so plz help my code is var parentAccordion=new TINY.accordion.slider("parentAccordion"); parentAccordion.init("acc","h4",1,-1); var nestedAccordion=new TINY.accordion.slider("nestedAccordion"); nestedAccordion.init("nested","h4",1,-1,"acc-selected"); $args = array('parent'=>0,'hide_empty'=>0); $cats = get_categories($args); echo '<ul id="acc" class="acc">'; foreach($cats as $key => $val) { $args1=array( 'showposts' => 10, 'category__in' => array($val->term_id), 'caller_get_posts'=>1 ); $post=get_posts($args1); echo '<li><h4>'.$val->name.'</h4>'; echo '<div class="" style="opacity: 0; height: auto;">'; echo '<ul id="nested" class="acc">'; if(isset($post) && !empty($post)) { foreach($post as $key1 => $val1) { echo '<li class="cat-item"><a title='.$val1->post_title.' href='.$val1->guid.'>'.$val1->post_title.'</a>'; } } $subcats = get_categories(array('parent'=>$val->term_id,'hide_empty'=>0)); if(isset($subcats) && !empty($subcats)) { foreach($subcats as $k => $v) { echo '<li><h4 class="">'.$v->name.'</h4>'; $args2=array( 'showposts' => 10, 'category__in' => array($v->term_id), 'caller_get_posts'=>1 ); $post1=get_posts($args2); if(isset($post1) && !empty($post1)) { echo '<div class="" style="opacity: 1; height: auto;">'; echo '<ul class="children" style="padding-left:15px;">'; foreach($post1 as $key2 => $val2) { echo '<li><a title='.$val2->post_title.' href='.$val2->guid.'>'.$val2->post_title.'</a></li>'; } echo '</ul></div>'; } } } echo "</ul>"; echo "</li>"; } echo '</ul>'; ?> </div> so plz help me

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  • C#, how to delete all files and folders in a directory?

    - by JL
    Using C#, how can I delete all files and folders from a directory, but still keep the root directory? I have this System.IO.DirectoryInfo downloadedMessageInfo = new DirectoryInfo(GetMessageDownloadFolderPath()); foreach (FileInfo file in downloadedMessageInfo.GetFiles()) { file.Delete(); } foreach (DirectoryInfo dir in downloadedMessageInfo.GetDirectories()) { dir.Delete(true); } Is this the cleanest way to do it?

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  • PHP: csv generator creates extra field

    - by WhyKiki
    I'm coding a script that takes one csv file to transform it into another one. Basically, two foreach loops are used: one to iterate records and another to iterate fields. Certain fields (cno 25, 26, 44) for each record needs to be modified. The problem is that each modificatino creates an extra empty field, i.e. the code $colStr .= '"' . $col . '";'; works but not any of the code in the if statements. The code is: $rno = 0; foreach ($csvArray as $line) { $cno = 0; $colStr = ""; foreach ($line as $col) { if($rno>0 && $cno==25) { $stuff = array($csvArray[$rno][41], $csvArray[$rno][47], $csvArray[$rno][48], $csvArray[$rno][49]); foreach($stuff as &$value) { $value = preg_replace('/[^0-9]/', '', $value); } sort($stuff, SORT_NUMERIC); // Causes bug! $colStr .= '"' . $stuff[0] . '";'; } if($rno>0 && $cno==26) { $urls = ""; for($i = 55; $i<=62; $i++) { $urls .= "Images: " . $csvArray[$rno][$i] . " | "; } $urls .= "Some text: " . $csvArray[$rno][43] . " | "; // Causes bug! $colStr .= '"' . $urls . '";'; } if($rno>0 && $cno==44) { $colStr .= '"' . $_POST['location'][$rno] . '";'; } if($rno>0 && $cno==54) { $objType = $col; $objType = preg_replace('/foobar/i', '123', $objType); // Causes bug! $colStr .= '"' . $objType . '";'; } else { // This is ok, though $colStr .= '"' . $col . '";'; } $cno++; } $colStr = preg_replace('/;$/', '', $colStr); $colStr .= "\n"; fwrite($outputFile, $colStr); $rno++; } fclose($outputFile);

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  • how to bind parameters correctly in example below in mysqli?

    - by user1421767
    In old mysql code, I had a query below which worked perfectly which is below: $questioncontent = (isset($_GET['questioncontent'])) ? $_GET['questioncontent'] : ''; $searchquestion = $questioncontent; $terms = explode(" ", $searchquestion); $questionquery = " SELECT q.QuestionId, q.QuestionContent, o.OptionType, an.Answer, r.ReplyType, FROM Answer an INNER JOIN Question q ON q.AnswerId = an.AnswerId JOIN Reply r ON q.ReplyId = r.ReplyId JOIN Option_Table o ON q.OptionId = o.OptionId WHERE "; foreach ($terms as $each) { $i++; if ($i == 1){ $questionquery .= "q.QuestionContent LIKE `%$each%` "; } else { $questionquery .= "OR q.QuestionContent LIKE `%$each%` "; } } $questionquery .= "GROUP BY q.QuestionId, q.SessionId ORDER BY "; $i = 0; foreach ($terms as $each) { $i++; if ($i != 1) $questionquery .= "+"; $questionquery .= "IF(q.QuestionContent LIKE `%$each%` ,1,0)"; } $questionquery .= " DESC "; But since that old mysql is fading away that people are saying to use PDO or mysqli (Can't use PDO because of version of php I have currently got), I tried changing my code to mysqli, but this is giving me problems. In the code below I have left out the bind_params command, my question is that how do I bind the parameters in the query below? It needs to be able to bind multiple $each because the user is able to type in multiple terms, and each $each is classed as a term. Below is current mysqli code on the same query: $questioncontent = (isset($_GET['questioncontent'])) ? $_GET['questioncontent'] : ''; $searchquestion = $questioncontent; $terms = explode(" ", $searchquestion); $questionquery = " SELECT q.QuestionId, q.QuestionContent, o.OptionType, an.Answer, r.ReplyType, FROM Answer an INNER JOIN Question q ON q.AnswerId = an.AnswerId JOIN Reply r ON q.ReplyId = r.ReplyId JOIN Option_Table o ON q.OptionId = o.OptionId WHERE "; foreach ($terms as $each) { $i++; if ($i == 1){ $questionquery .= "q.QuestionContent LIKE ? "; } else { $questionquery .= "OR q.QuestionContent LIKE ? "; } } $questionquery .= "GROUP BY q.QuestionId, q.SessionId ORDER BY "; $i = 0; foreach ($terms as $each) { $i++; if ($i != 1) $questionquery .= "+"; $questionquery .= "IF(q.QuestionContent LIKE ? ,1,0)"; } $questionquery .= " DESC "; $stmt=$mysqli->prepare($questionquery); $stmt->execute(); $stmt->bind_result($dbQuestionId,$dbQuestionContent,$dbOptionType,$dbAnswer,$dbReplyType); $questionnum = $stmt->num_rows();

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  • checkboxes jquery

    - by mazhar
    <% foreach (var i in (IEnumerable)ViewData["Group"]) { % " / <%= i.vcr_GroupName % <% foreach (var ik in (IEnumerable)ViewData["Feature"]) { % " / <%= ik.vcr_FeaturesName % <% } % <% } % I have created this now the thing is that when I click on any parent with parentid=0 .all its child should automatically be clicked with parentid 0 but not viceversa.How would I do it in jquery? (Like i CLICK ON SOME FEATURE Manage User its child Add user ,edit and delete user should be clicked automatically ) but if i click on add user nothing should happened

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  • Can two or more threads iterate over the same List<t> without any problems?

    - by CodingCrapper
    Talking about System.Collections.Generic.List here. With example below can Method1 and Method2 execute and the same time, on different threads without any problems? Thanks class Test { private readonly List<MyData> _data; public Test() { _data = LoadData(); } private List<MyData> LoadData() { //Get data from dv. } public void Method1() { foreach (var list in _data) { //do something } } public void Method2() { foreach (var list in _data) { //do something } } }

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  • Console window now showing

    - by CoffeeAddict
    I have this in one of my NUnit tests. I'm using R# to step through my test. The console window is not popping up to show me the contents for that foreach loop...not sure what I'm missing but yes, there is data for it to loop through so it's not like there's no data here foreach (PostEntry post in posts) { Console.WriteLine("id: " + post.Id); Console.WriteLine("title: " + post.Title); Console.WriteLine("body: " + post.Body); Console.ReadLine(); }

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  • how does array_diff work?

    - by SpawnCxy
    I just wonder how array_diff() works.And obviously it couldn't work as follows function array_diff($arraya, $arrayb) { $diffs = array(); foreach ($arraya as $keya => $valuea) { foreach ($arrayb as $valueb) { if ($valuea == $valueb) { break; } $diffs[$keya]=$valuea; } } return $diffs; } //couldn't be worse than this Hope someone can show me some better solution. Thanks.

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  • Problem rendering VBO

    - by Onno
    I'm developing a game engine using OpenTK. I'm trying to get to grips with the use of VBO's. I've run into some trouble because somehow it doesn't render correctly. Thus far I've used immediate mode to render a test object, a test cube with a texture. namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class ImmediateFaceBasedCube : IMesh { private IList<Face> faces = new List<Face>(); public ImmediateFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: move vertex normal and texture data to datastructure //todo: VBO based rendering //top face //1 IList<VertexData> verticesT1 = new List<VertexData>(); VertexData T1a = new VertexData(); T1a.Normal = normals[0]; T1a.TexCoord = textureCoordinates[5]; T1a.Position = allVertices[3]; verticesT1.Add(T1a); VertexData T1b = new VertexData(); T1b.Normal = normals[0]; T1b.TexCoord = textureCoordinates[9]; T1b.Position = allVertices[0]; verticesT1.Add(T1b); VertexData T1c = new VertexData(); T1c.Normal = normals[0]; T1c.TexCoord = textureCoordinates[10]; T1c.Position = allVertices[1]; verticesT1.Add(T1c); Face F1 = new Face(verticesT1); faces.Add(F1); //2 IList<VertexData> verticesT2 = new List<VertexData>(); VertexData T2a = new VertexData(); T2a.Normal = normals[0]; T2a.TexCoord = textureCoordinates[10]; T2a.Position = allVertices[1]; verticesT2.Add(T2a); VertexData T2b = new VertexData(); T2b.Normal = normals[0]; T2b.TexCoord = textureCoordinates[6]; T2b.Position = allVertices[2]; verticesT2.Add(T2b); VertexData T2c = new VertexData(); T2c.Normal = normals[0]; T2c.TexCoord = textureCoordinates[5]; T2c.Position = allVertices[3]; verticesT2.Add(T2c); Face F2 = new Face(verticesT2); faces.Add(F2); //front face //3 IList<VertexData> verticesT3 = new List<VertexData>(); VertexData T3a = new VertexData(); T3a.Normal = normals[1]; T3a.TexCoord = textureCoordinates[1]; T3a.Position = allVertices[3]; verticesT3.Add(T3a); VertexData T3b = new VertexData(); T3b.Normal = normals[1]; T3b.TexCoord = textureCoordinates[0]; T3b.Position = allVertices[7]; verticesT3.Add(T3b); VertexData T3c = new VertexData(); T3c.Normal = normals[1]; T3c.TexCoord = textureCoordinates[5]; T3c.Position = allVertices[0]; verticesT3.Add(T3c); Face F3 = new Face(verticesT3); faces.Add(F3); //4 IList<VertexData> verticesT4 = new List<VertexData>(); VertexData T4a = new VertexData(); T4a.Normal = normals[1]; T4a.TexCoord = textureCoordinates[5]; T4a.Position = allVertices[0]; verticesT4.Add(T4a); VertexData T4b = new VertexData(); T4b.Normal = normals[1]; T4b.TexCoord = textureCoordinates[0]; T4b.Position = allVertices[7]; verticesT4.Add(T4b); VertexData T4c = new VertexData(); T4c.Normal = normals[1]; T4c.TexCoord = textureCoordinates[4]; T4c.Position = allVertices[4]; verticesT4.Add(T4c); Face F4 = new Face(verticesT4); faces.Add(F4); //right face //5 IList<VertexData> verticesT5 = new List<VertexData>(); VertexData T5a = new VertexData(); T5a.Normal = normals[2]; T5a.TexCoord = textureCoordinates[2]; T5a.Position = allVertices[0]; verticesT5.Add(T5a); VertexData T5b = new VertexData(); T5b.Normal = normals[2]; T5b.TexCoord = textureCoordinates[1]; T5b.Position = allVertices[4]; verticesT5.Add(T5b); VertexData T5c = new VertexData(); T5c.Normal = normals[2]; T5c.TexCoord = textureCoordinates[6]; T5c.Position = allVertices[1]; verticesT5.Add(T5c); Face F5 = new Face(verticesT5); faces.Add(F5); //6 IList<VertexData> verticesT6 = new List<VertexData>(); VertexData T6a = new VertexData(); T6a.Normal = normals[2]; T6a.TexCoord = textureCoordinates[1]; T6a.Position = allVertices[4]; verticesT6.Add(T6a); VertexData T6b = new VertexData(); T6b.Normal = normals[2]; T6b.TexCoord = textureCoordinates[5]; T6b.Position = allVertices[5]; verticesT6.Add(T6b); VertexData T6c = new VertexData(); T6c.Normal = normals[2]; T6c.TexCoord = textureCoordinates[6]; T6c.Position = allVertices[1]; verticesT6.Add(T6c); Face F6 = new Face(verticesT6); faces.Add(F6); //back face //7 IList<VertexData> verticesT7 = new List<VertexData>(); VertexData T7a = new VertexData(); T7a.Normal = normals[3]; T7a.TexCoord = textureCoordinates[4]; T7a.Position = allVertices[5]; verticesT7.Add(T7a); VertexData T7b = new VertexData(); T7b.Normal = normals[3]; T7b.TexCoord = textureCoordinates[9]; T7b.Position = allVertices[2]; verticesT7.Add(T7b); VertexData T7c = new VertexData(); T7c.Normal = normals[3]; T7c.TexCoord = textureCoordinates[5]; T7c.Position = allVertices[1]; verticesT7.Add(T7c); Face F7 = new Face(verticesT7); faces.Add(F7); //8 IList<VertexData> verticesT8 = new List<VertexData>(); VertexData T8a = new VertexData(); T8a.Normal = normals[3]; T8a.TexCoord = textureCoordinates[9]; T8a.Position = allVertices[2]; verticesT8.Add(T8a); VertexData T8b = new VertexData(); T8b.Normal = normals[3]; T8b.TexCoord = textureCoordinates[4]; T8b.Position = allVertices[5]; verticesT8.Add(T8b); VertexData T8c = new VertexData(); T8c.Normal = normals[3]; T8c.TexCoord = textureCoordinates[8]; T8c.Position = allVertices[6]; verticesT8.Add(T8c); Face F8 = new Face(verticesT8); faces.Add(F8); //left face //9 IList<VertexData> verticesT9 = new List<VertexData>(); VertexData T9a = new VertexData(); T9a.Normal = normals[4]; T9a.TexCoord = textureCoordinates[8]; T9a.Position = allVertices[6]; verticesT9.Add(T9a); VertexData T9b = new VertexData(); T9b.Normal = normals[4]; T9b.TexCoord = textureCoordinates[13]; T9b.Position = allVertices[3]; verticesT9.Add(T9b); VertexData T9c = new VertexData(); T9c.Normal = normals[4]; T9c.TexCoord = textureCoordinates[9]; T9c.Position = allVertices[2]; verticesT9.Add(T9c); Face F9 = new Face(verticesT9); faces.Add(F9); //10 IList<VertexData> verticesT10 = new List<VertexData>(); VertexData T10a = new VertexData(); T10a.Normal = normals[4]; T10a.TexCoord = textureCoordinates[8]; T10a.Position = allVertices[6]; verticesT10.Add(T10a); VertexData T10b = new VertexData(); T10b.Normal = normals[4]; T10b.TexCoord = textureCoordinates[12]; T10b.Position = allVertices[7]; verticesT10.Add(T10b); VertexData T10c = new VertexData(); T10c.Normal = normals[4]; T10c.TexCoord = textureCoordinates[13]; T10c.Position = allVertices[3]; verticesT10.Add(T10c); Face F10 = new Face(verticesT10); faces.Add(F10); //bottom face //11 IList<VertexData> verticesT11 = new List<VertexData>(); VertexData T11a = new VertexData(); T11a.Normal = normals[5]; T11a.TexCoord = textureCoordinates[10]; T11a.Position = allVertices[7]; verticesT11.Add(T11a); VertexData T11b = new VertexData(); T11b.Normal = normals[5]; T11b.TexCoord = textureCoordinates[9]; T11b.Position = allVertices[6]; verticesT11.Add(T11b); VertexData T11c = new VertexData(); T11c.Normal = normals[5]; T11c.TexCoord = textureCoordinates[14]; T11c.Position = allVertices[4]; verticesT11.Add(T11c); Face F11 = new Face(verticesT11); faces.Add(F11); //12 IList<VertexData> verticesT12 = new List<VertexData>(); VertexData T12a = new VertexData(); T12a.Normal = normals[5]; T12a.TexCoord = textureCoordinates[13]; T12a.Position = allVertices[5]; verticesT12.Add(T12a); VertexData T12b = new VertexData(); T12b.Normal = normals[5]; T12b.TexCoord = textureCoordinates[14]; T12b.Position = allVertices[4]; verticesT12.Add(T12b); VertexData T12c = new VertexData(); T12c.Normal = normals[5]; T12c.TexCoord = textureCoordinates[9]; T12c.Position = allVertices[6]; verticesT12.Add(T12c); Face F12 = new Face(verticesT12); faces.Add(F12); } public void draw() { GL.Begin(BeginMode.Triangles); foreach (Face face in faces) { foreach (VertexData datapoint in face.verticesWithTexCoords) { GL.Normal3(datapoint.Normal); GL.TexCoord2(datapoint.TexCoord); GL.Vertex3(datapoint.Position); } } GL.End(); } } } Gets me this very nice picture: The immediate mode cube renders nicely and taught me a bit on how to use OpenGL, but VBO's are the way to go. Since I read on the OpenTK forums that OpenTK has problems doing VA's or DL's, I decided to skip using those. Now, I've tried to change this cube to a VBO by using the same vertex, normal and tc collections, and making float arrays from them by using the coordinates in combination with uint arrays which contain the index numbers from the immediate cube. (see the private functions at end of the code sample) Somehow this only renders two triangles namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class VBOFaceBasedCube : IMesh { private int VerticesVBOID; private int VerticesVBOStride; private int VertexCount; private int ELementBufferObjectID; private int textureCoordinateVBOID; private int textureCoordinateVBOStride; //private int textureCoordinateArraySize; private int normalVBOID; private int normalVBOStride; public VBOFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: VBO based rendering uint[] vertexElements = { 3,0,1, //01 1,2,3, //02 3,7,0, //03 0,7,4, //04 0,4,1, //05 4,5,1, //06 5,2,1, //07 2,5,6, //08 6,3,2, //09 6,7,5, //10 7,6,4, //11 5,4,6 //12 }; VertexCount = vertexElements.Length; IList<uint> vertexElementList = new List<uint>(vertexElements); uint[] normalElements = { 0,0,0, 0,0,0, 1,1,1, 1,1,1, 2,2,2, 2,2,2, 3,3,3, 3,3,3, 4,4,4, 4,4,4, 5,5,5, 5,5,5 }; IList<uint> normalElementList = new List<uint>(normalElements); uint[] textureIndexArray = { 5,9,10, 10,6,5, 1,0,5, 5,0,4, 2,1,6, 1,5,6, 4,9,5, 9,4,8, 8,13,9, 8,12,13, 10,9,14, 13,14,9 }; //textureCoordinateArraySize = textureIndexArray.Length; IList<uint> textureIndexList = new List<uint>(textureIndexArray); LoadVBO(allVertices, normals, textureCoordinates, vertexElements, normalElementList, textureIndexList); } public void draw() { //bind vertices //bind elements //bind normals //bind texture coordinates GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.NormalArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); GL.VertexPointer(3, VertexPointerType.Float, VerticesVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); GL.NormalPointer(NormalPointerType.Float, normalVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); GL.TexCoordPointer(2, TexCoordPointerType.Float, textureCoordinateVBOStride, 0); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.DrawElements(BeginMode.Polygon, VertexCount, DrawElementsType.UnsignedShort, 0); } //loads a static VBO void LoadVBO(IList<Vector3> vertices, IList<Vector3> normals, IList<Vector2> texcoords, uint[] elements, IList<uint> normalIndices, IList<uint> texCoordIndices) { int size; //todo // To create a VBO: // 1) Generate the buffer handles for the vertex and element buffers. // 2) Bind the vertex buffer handle and upload your vertex data. Check that the buffer was uploaded correctly. // 3) Bind the element buffer handle and upload your element data. Check that the buffer was uploaded correctly. float[] verticesArray = convertVector3fListToFloatArray(vertices); float[] normalsArray = createFloatArrayFromListOfVector3ElementsAndIndices(normals, normalIndices); float[] textureCoordinateArray = createFloatArrayFromListOfVector2ElementsAndIndices(texcoords, texCoordIndices); GL.GenBuffers(1, out VerticesVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); Console.WriteLine("load 1 - vertices"); VerticesVBOStride = BlittableValueType.StrideOf(verticesArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verticesArray.Length * sizeof(float)), verticesArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (verticesArray.Length * BlittableValueType.StrideOf(verticesArray) != size) { throw new ApplicationException("Vertex data not uploaded correctly"); } else { Console.WriteLine("load 1 finished ok"); size = 0; } Console.WriteLine("load 2 - elements"); GL.GenBuffers(1, out ELementBufferObjectID); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(elements.Length * sizeof(uint)), elements, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ElementArrayBuffer, BufferParameterName.BufferSize, out size); if (elements.Length * sizeof(uint) != size) { throw new ApplicationException("Element data not uploaded correctly"); } else { size = 0; Console.WriteLine("load 2 finished ok"); } GL.GenBuffers(1, out normalVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); Console.WriteLine("load 3 - normals"); normalVBOStride = BlittableValueType.StrideOf(normalsArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(normalsArray.Length * sizeof(float)), normalsArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); Console.WriteLine("load 3 - pre check"); if (normalsArray.Length * BlittableValueType.StrideOf(normalsArray) != size) { throw new ApplicationException("Normal data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } GL.GenBuffers(1, out textureCoordinateVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); Console.WriteLine("load 4- texture coordinates"); textureCoordinateVBOStride = BlittableValueType.StrideOf(textureCoordinateArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(textureCoordinateArray.Length * textureCoordinateVBOStride), textureCoordinateArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (textureCoordinateArray.Length * BlittableValueType.StrideOf(textureCoordinateArray) != size) { throw new ApplicationException("texture coordinate data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } } //used to convert vertex arrayss for use with VBO's private float[] convertVector3fListToFloatArray(IList<Vector3> input) { int arrayElementCount = input.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector3 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; output[fillCount + 2] = v.Z; fillCount += 3; } return output; } //used for converting texture coordinate arrays for use with VBO's private float[] convertVector2List_to_floatArray(IList<Vector2> input) { int arrayElementCount = input.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector2 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; fillCount += 2; } return output; } //used to create an array of floats from private float[] createFloatArrayFromListOfVector3ElementsAndIndices(IList<Vector3> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; output[fillCount + 2] = inputVectors[i].Z; fillCount += 3; } return output; } private float[] createFloatArrayFromListOfVector2ElementsAndIndices(IList<Vector2> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; fillCount += 2; } return output; } } } This code will only render two triangles and they're nothing like I had in mind: I've done some searching. In some other questions I read that, if I did something wrong, I'd get no rendering at all. Clearly, something gets sent to the GFX card, but it might be that I'm not sending the right data. I've tried altering the sequence in which the triangles are rendered by swapping some of the index numbers in the vert, tc and normal index arrays, but this doesn't seem to be of any effect. I'm slightly lost here. What am I doing wrong here?

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  • Auto blocking attacking IP address

    - by dong
    This is to share my PowerShell code online. I original asked this question on MSDN forum (or TechNet?) here: http://social.technet.microsoft.com/Forums/en-US/winserversecurity/thread/f950686e-e3f8-4cf2-b8ec-2685c1ed7a77 In short, this is trying to find attacking IP address then add it into Firewall block rule. So I suppose: 1, You are running a Windows Server 2008 facing the Internet. 2, You need to have some port open for service, e.g. TCP 21 for FTP; TCP 3389 for Remote Desktop. You can see in my code I’m only dealing with these two since that’s what I opened. You can add further port number if you like, but the way to process might be different with these two. 3, I strongly suggest you use STRONG password and follow all security best practices, this ps1 code is NOT for adding security to your server, but reduce the nuisance from brute force attack, and make sys admin’s life easier: i.e. your FTP log won’t hold megabytes of nonsense, your Windows system log will not roll back and only can tell you what happened last month. 4, You are comfortable with setting up Windows Firewall rules, in my code, my rule has a name of “MY BLACKLIST”, you need to setup a similar one, and set it to BLOCK everything. 5, My rule is dangerous because it has the risk to block myself out as well. I do have a backup plan i.e. the DELL DRAC5 so that if that happens, I still can remote console to my server and reset the firewall. 6, By no means the code is perfect, the coding style, the use of PowerShell skills, the hard coded part, all can be improved, it’s just that it’s good enough for me already. It has been running on my server for more than 7 MONTHS. 7, Current code still has problem, I didn’t solve it yet, further on this point after the code. :)    #Dong Xie, March 2012  #my simple code to monitor attack and deal with it  #Windows Server 2008 Logon Type  #8: NetworkCleartext, i.e. FTP  #10: RemoteInteractive, i.e. RDP    $tick = 0;  "Start to run at: " + (get-date);    $regex1 = [regex] "192\.168\.100\.(?:101|102):3389\s+(\d+\.\d+\.\d+\.\d+)";  $regex2 = [regex] "Source Network Address:\t(\d+\.\d+\.\d+\.\d+)";    while($True) {   $blacklist = @();     "Running... (tick:" + $tick + ")"; $tick+=1;    #Port 3389  $a = @()  netstat -no | Select-String ":3389" | ? { $m = $regex1.Match($_); `    $ip = $m.Groups[1].Value; if ($m.Success -and $ip -ne "10.0.0.1") {$a = $a + $ip;} }  if ($a.count -gt 0) {    $ips = get-eventlog Security -Newest 1000 | Where-Object {$_.EventID -eq 4625 -and $_.Message -match "Logon Type:\s+10"} | foreach { `      $m = $regex2.Match($_.Message); $ip = $m.Groups[1].Value; $ip; } | Sort-Object | Tee-Object -Variable list | Get-Unique    foreach ($ip in $a) { if ($ips -contains $ip) {      if (-not ($blacklist -contains $ip)) {        $attack_count = ($list | Select-String $ip -SimpleMatch | Measure-Object).count;        "Found attacking IP on 3389: " + $ip + ", with count: " + $attack_count;        if ($attack_count -ge 20) {$blacklist = $blacklist + $ip;}      }      }    }  }      #FTP  $now = (Get-Date).AddMinutes(-5); #check only last 5 mins.     #Get-EventLog has built-in switch for EventID, Message, Time, etc. but using any of these it will be VERY slow.  $count = (Get-EventLog Security -Newest 1000 | Where-Object {$_.EventID -eq 4625 -and $_.Message -match "Logon Type:\s+8" -and `              $_.TimeGenerated.CompareTo($now) -gt 0} | Measure-Object).count;  if ($count -gt 50) #threshold  {     $ips = @();     $ips1 = dir "C:\inetpub\logs\LogFiles\FPTSVC2" | Sort-Object -Property LastWriteTime -Descending `       | select -First 1 | gc | select -Last 200 | where {$_ -match "An\+error\+occured\+during\+the\+authentication\+process."} `        | Select-String -Pattern "(\d+\.\d+\.\d+\.\d+)" | select -ExpandProperty Matches | select -ExpandProperty value | Group-Object `        | where {$_.Count -ge 10} | select -ExpandProperty Name;       $ips2 = dir "C:\inetpub\logs\LogFiles\FTPSVC3" | Sort-Object -Property LastWriteTime -Descending `       | select -First 1 | gc | select -Last 200 | where {$_ -match "An\+error\+occured\+during\+the\+authentication\+process."} `        | Select-String -Pattern "(\d+\.\d+\.\d+\.\d+)" | select -ExpandProperty Matches | select -ExpandProperty value | Group-Object `        | where {$_.Count -ge 10} | select -ExpandProperty Name;     $ips += $ips1; $ips += $ips2; $ips = $ips | where {$_ -ne "10.0.0.1"} | Sort-Object | Get-Unique;         foreach ($ip in $ips) {       if (-not ($blacklist -contains $ip)) {        "Found attacking IP on FTP: " + $ip;        $blacklist = $blacklist + $ip;       }     }  }        #Firewall change <# $current = (netsh advfirewall firewall show rule name="MY BLACKLIST" | where {$_ -match "RemoteIP"}).replace("RemoteIP:", "").replace(" ","").replace("/255.255.255.255",""); #inside $current there is no \r or \n need remove. foreach ($ip in $blacklist) { if (-not ($current -match $ip) -and -not ($ip -like "10.0.0.*")) {"Adding this IP into firewall blocklist: " + $ip; $c= 'netsh advfirewall firewall set rule name="MY BLACKLIST" new RemoteIP="{0},{1}"' -f $ip, $current; Invoke-Expression $c; } } #>    foreach ($ip in $blacklist) {    $fw=New-object –comObject HNetCfg.FwPolicy2; # http://blogs.technet.com/b/jamesone/archive/2009/02/18/how-to-manage-the-windows-firewall-settings-with-powershell.aspx    $myrule = $fw.Rules | where {$_.Name -eq "MY BLACKLIST"} | select -First 1; # Potential bug here?    if (-not ($myrule.RemoteAddresses -match $ip) -and -not ($ip -like "10.0.0.*"))      {"Adding this IP into firewall blocklist: " + $ip;         $myrule.RemoteAddresses+=(","+$ip);      }  }    Wait-Event -Timeout 30 #pause 30 secs    } # end of top while loop.   Further points: 1, I suppose the server is listening on port 3389 on server IP: 192.168.100.101 and 192.168.100.102, you need to replace that with your real IP. 2, I suppose you are Remote Desktop to this server from a workstation with IP: 10.0.0.1. Please replace as well. 3, The threshold for 3389 attack is 20, you don’t want to block yourself just because you typed your password wrong 3 times, you can change this threshold by your own reasoning. 4, FTP is checking the log for attack only to the last 5 mins, you can change that as well. 5, I suppose the server is serving FTP on both IP address and their LOG path are C:\inetpub\logs\LogFiles\FPTSVC2 and C:\inetpub\logs\LogFiles\FPTSVC3. Change accordingly. 6, FTP checking code is only asking for the last 200 lines of log, and the threshold is 10, change as you wish. 7, the code runs in a loop, you can set the loop time at the last line. To run this code, copy and paste to your editor, finish all the editing, get it to your server, and open an CMD window, then type powershell.exe –file your_powershell_file_name.ps1, it will start running, you can Ctrl-C to break it. This is what you see when it’s running: This is when it detected attack and adding the firewall rule: Regarding the design of the code: 1, There are many ways you can detect the attack, but to add an IP into a block rule is no small thing, you need to think hard before doing it, reason for that may include: You don’t want block yourself; and not blocking your customer/user, i.e. the good guy. 2, Thus for each service/port, I double check. For 3389, first it needs to show in netstat.exe, then the Event log; for FTP, first check the Event log, then the FTP log files. 3, At three places I need to make sure I’m not adding myself into the block rule. –ne with single IP, –like with subnet.   Now the final bit: 1, The code will stop working after a while (depends on how busy you are attacked, could be weeks, months, or days?!) It will throw Red error message in CMD, don’t Panic, it does no harm, but it also no longer blocking new attack. THE REASON is not confirmed with MS people: the COM object to manage firewall, you can only give it a list of IP addresses to the length of around 32KB I think, once it reaches the limit, you get the error message. 2, This is in fact my second solution to use the COM object, the first solution is still in the comment block for your reference, which is using netsh, that fails because being run from CMD, you can only throw it a list of IP to 8KB. 3, I haven’t worked the workaround yet, some ideas include: wrap that RemoteAddresses setting line with error checking and once it reaches the limit, use the newly detected IP to be the list, not appending to it. This basically reset your block rule to ground zero and lose the previous bad IPs. This does no harm as it sounds, because given a certain period has passed, any these bad IPs still not repent and continue the attack to you, it only got 30 seconds or 20 guesses of your password before you block it again. And there is the benefit that the bad IP may turn back to the good hands again, and you are not blocking a potential customer or your CEO’s home pc because once upon a time, it’s a zombie. Thus the ZEN of blocking: never block any IP for too long. 4, But if you insist to block the ugly forever, my other ideas include: You call MS support, ask them how can we set an arbitrary length of IP addresses in a rule; at least from my experiences at the Forum, they don’t know and they don’t care, because they think the dynamic blocking should be done by some expensive hardware. Or, from programming perspective, you can create a new rule once the old is full, then you’ll have MY BLACKLIST1, MY  BLACKLIST2, MY BLACKLIST3, … etc. Once in a while you can compile them together and start a business to sell your blacklist on the market! Enjoy the code! p.s. (PowerShell is REALLY REALLY GREAT!)

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