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  • MS Exam 70-536 - How can you constrain the input before you write any code?

    - by Max Gontar
    Hello! In MS Exam 70-536 .Net Foundation, Chapter 3 "Searching, Modifying, and Encoding Text" in Case Scenario 1 related to regex there is a question: How can you constrain the input before you write any code? I thought it's maybe a in-mind design of regex pattern but it will not really constrain the input, will it? I am not so good in psychokinesis yet! Or maybe the is some other way? Thanks for your time!

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  • How to elegantly say "something unknown is wrong with this program"?

    - by Anvaka
    Medicine has the term idiopathic cardiomyopathy. Cardiomyopathy means something is wrong with your heart, and idiopathic means "we have no idea why yours isn't working." I know we have heisenbugs, bohrbugs, mandelbugs, and so on, but I feel I'm lacking one more buzzword: what's the IT cousin to idiopathic cardiomyopathy? What's an elegant word or phrase for "something unknown is wrong with this program"?

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  • How can I improve my programming skills with out a computer (or reading material)?

    - by Tom Duckering
    Given the recent and continued chaos with grounded flights and folks stuck in airports, and what not, I'm wondering if anyone has any suggestions for activities that would help sharpen and develop a progammer's mind. The constraints are: Laptop is out of battery and there are no free sockets. You're bored of the book you're reading or you have none with you. Reasonable resources such as a pen and pad of paper are available. Rules can be bent within reason. As daft examples, things I have thought about are: How I might optimise the boarding of a plane. How I might improve the UI of a departure board.

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  • Coolest Class Names?

    - by Starx
    Whenever, working on a big project. Using Technical names for your class can be pretty harsh on yourself to remember. So, what are the coolest class name that you can think of which is descriptive, funny and easy to remember. PS also include parent and class names just to add a little spice

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  • Fastest algorithm to check if a number is pandigital?

    - by medopal
    Pandigital number is a number that contains the digits 1..number length. For example 123, 4312 and 967412385. I have solved many Project Euler problems, but the Pandigital problems always exceed the one minute rule. This is my pandigital function: private boolean isPandigital(int n){ Set<Character> set= new TreeSet<Character>(); String string = n+""; for (char c:string.toCharArray()){ if (c=='0') return false; set.add(c); } return set.size()==string.length(); } Create your own function and test it with this method int pans=0; for (int i=123456789;i<=123987654;i++){ if (isPandigital(i)){ pans++; } } Using this loop, you should get 720 pandigital numbers. My average time was 500 millisecond. I'm using Java, but the question is open to any language.

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  • 20 lines of code you're working on right now [closed]

    - by Anton Gogolev
    Out of sheer curiosity. Hope none of you NDAs are violated or whatever. Here are mine. I'm currently refactoring a massively coupled webapp. As it usually is, no comments and no documentation whatsoever. if (paymentMethod == PaymentMethod.InAgency ) { EmailController.SendBookingCreateEmails(booking); this.DC.SubmitChanges(); return RedirectToAction("Result", new { id = booking.Id }); } else if (paymentMethod == PaymentMethod.CreditCard) { return RedirectToAction("Pay", new { id = booking.Id }); } else if(paymentMethod == PaymentMethod.MostravelBank || paymentMethod == PaymentMethod.MostravelCallback || paymentMethod == PaymentMethod.MostravelCardCredit || paymentMethod == PaymentMethod.MostravelCourierCash || paymentMethod == PaymentMethod.MostravelCourierPlasticCard) { isExclusive = true; Log.TraceInformation("Started booking for Mostravel. Payment method: {0}", paymentMethod); try { Log.TraceInformation("Sending emails"); EmailController.SendBookingCreateEmailsEx(booking); Log.TraceInformation("Sent emails. Started booking"); MakeRealBooking(booking, DC.MailRuAgencies.First(a => a.Id == MvcApplication.DefaultMailRuAgencyId)); Log.TraceInformation("Finished booking"); } catch(Exception ex) { Log.TraceEvent(TraceEventType.Error, 0, "Error while booking: {0}", ex.ToString()); } What are you working on right now?

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  • SQL SERVER – A Puzzle Part 2 – Fun with SEQUENCE in SQL Server 2012 – Guess the Next Value

    - by pinaldave
    Before continuing this blog post – please read the first part of the SEQUENCE Puzzle here A Puzzle – Fun with SEQUENCE in SQL Server 2012 – Guess the Next Value. Where we played a simple guessing game about predicting next value. The answers the of puzzle is shared on the blog posts as a comment. Now here is the next puzzle based on yesterday’s puzzle. First execute the script which I have written here. The only difference between yesterday’s script is that I have removed the MINVALUE as 1 from the syntax. Now guess what will be the next value as requested in the query. USE TempDB GO -- Create sequence CREATE SEQUENCE dbo.SequenceID AS BIGINT START WITH 3 INCREMENT BY 1 MAXVALUE 5 CYCLE NO CACHE; GO -- Following will return 3 SELECT next value FOR dbo.SequenceID; -- Following will return 4 SELECT next value FOR dbo.SequenceID; -- Following will return 5 SELECT next value FOR dbo.SequenceID; -- Following will return which number SELECT next value FOR dbo.SequenceID; -- Clean up DROP SEQUENCE dbo.SequenceID; GO Above script gave me following resultset. 3 is the starting value and 5 is the maximum value. Once Sequence reaches to maximum value what happens? and WHY? I (kindly) suggest you try to attempt to answer this question without running this code in SQL Server 2012. I am very confident that irrespective of SQL Server version you are running you will have great learning. I will follow up of the answer in comments below. Recently my friend Vinod Kumar wrote excellent blog post on SQL Server 2012: Using SEQUENCE, you can head over there for learning sequence in details. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • MySQL Connect in Only 5 Days – Some Fun Stuff!

    - by Bertrand Matthelié
    72 1024x768 Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} We’ve recently blogged about the various MySQL Connect sessions focused on MySQL Cluster, InnoDB, the MySQL Optimizer and MySQL Replication. But we also wanted to draw your attention to some great opportunities to network and have fun! That’s also part of what makes a good conference... MySQL Connect Reception San Francisco Hilton - Continental Ballroom 6:30 p.m.–8:30 p.m. A great opportunity to network with Oracle’s MySQL engineers, partners having a booth in the exhibition hall and just about everyone at MySQL Connect. Long time MySQL users will see many familiar faces, and new users will be able to build valuable relationships. A must attend reception for sure! Taylor Street Open House 7:00 p.m.–9:00 p.m. After two intense days at MySQL Connect, you’ll get the chance to relax and continue networking at the Taylor Street Café Open House on Sunday evening. Perhaps recharging batteries for a full week at Oracle OpenWorld… The Oracle OpenWorld Music Festival Starting on Sunday eve and running through the entire duration of Oracle OpenWorld, the first Oracle OpenWorld Musical Festival features some of today’s breakthrough musicians. It’s five nights of back-to-back performances in the heart of San Francisco. Registered Oracle conference attendees get free admission, so remember your badge when you head to a show. More information here. You can check out the full MySQL Connect program here as well as in the September edition of the MySQL newsletter. Not registered yet? You can still save US$ 300 over the on-site fee – Register Now!

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  • For the professional programmers - do you still write code for fun at home ? [closed]

    - by Led
    Possible Duplicate: Do you ever code just for fun? I've been working as a 'professional' coder for about 11 years. (I've just turned 33.) When I talk to my collegues, I find that most of them actually don't program any more in their spare time - 8 (or 10 :)) hours a day at their job is enough for them. A difference between me and them might be that I was always programming for fun (demoscene stuff etc.) which is why I got into the field, while most of them picked up programming later on (at university or whatever). When I get home my head is always full of ideas, so usually I have a hobby-project going on. Is it weird to spend 8 hours a day programming, and then get home, have dinner, and do some more ? For me the reasons are just - ideas : trying stuff - wanting to develop something all by myself, so when it's finished I can claim it as my own victory How about you ? And if you do, do you have other reasons to do so ? Edit: And if you've got sparetime projects, it might be fun to tell us a bit about it :) Spamming a link to your site/hobbyproject won't be frowned upon here ! Edit2: Vote for this if you want to encourage companies to make monitors that'll give you a nice tan ! ;-)

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  • We are having a Social on the 15th April - Why not join us for some SQL fun

    - by NeilHambly
    TechDays are coming week, with the "SQL Server 2008 R2" Launch conference being held on the Thursday (15 th April) and followed by the much anticipated SQLBits VI the following day (16 th April) So we thought this an ideal opportunity to hold a SQL Social evening for those fortunate enough to be able to attend those conferences or just wanted to join us for the evening It is being held @ "The Bull" Pub @ Westfield centre (only a short walk from the venue of t the “SQL Server 2008...(read more)

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  • Try the Oracle Database Appliance Manager Configurator - For Fun!

    - by pwstephe-Oracle
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 If you would like to get a first hand glimpse of how easy it is to configure an ODA, even if you don’t have access to one, it’s possible to download the Appliance Manager Configurator from the Oracle Technology Network, and run it standalone on your PC or Linux/Unix  workstation. The configurator is packaged in a zip file that contains the complete Java environment to run standalone. Once the package is downloaded and unzipped it’s simply a matter of launching it using the config command or shell depending on your runtime environment. Oracle Appliance Manager Configurator is a Java-based tool that enables you to input your deployment plan and validate your network settings before an actual deployment, or you can just preview and experiment with it. Simply download and run the configurator on a local client system which can be a Windows, Linux, or UNIX system. (For Windows launch the batch file config.bat for Linux/Unix environments, run  ./ config.sh). You will be presented with the very same dialogs and options used to configure a production ODA but on your workstation. At the end of a configurator session, you may save your deployment plan in a configuration file. If you were actually ready to deploy, you could copy this configuration file to a real ODA where the online Oracle Appliance Manager Configurator would use the contents to deploy your plan in production. You may also print the file’s content and use the printout as a checklist for setting up your production external network configuration. Be sure to use the actual production network addresses you intend to use it as this will only work correctly if your client system is connected to same network that will be used for the ODA. (This step is not necessary if you are just previewing the Configurator). This is a great way to get an introductory look at the simple and intuitive Database Appliance configuration interface and the steps to configure a system. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Cost vs. Fun - Dilemma about learning a serverside language [closed]

    - by Ixx
    I want to learn a new server-side language. I already know Java. I'm fascinated by Scala, have read about it a lot, and want to get practical experience. But I also have some concerns of practical nature - I want to do the backend for many small, non-profit apps, and pay the lowest price for hosting possible. I also want that other people can easily contribute to these apps, if applicable. This leads me in PHP's direction. But I don't like PHP and would like to use these small projects to learn Scala instead. You see the problem, I don't want to pay more money each month, from my own pocket, for hosting. But I want to use these projects to learn Scala. Is there a practical solution for this?

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  • A more concise example that illustrates that type inference can be very costly?

    - by mrrusof
    It was brought to my attention that the cost of type inference in a functional language like OCaml can be very high. The claim is that there is a sequence of expressions such that for each expression the length of the corresponding type is exponential on the length of the expression. I devised the sequence below. My question is: do you know of a sequence with more concise expressions that achieves the same types? # fun a -> a;; - : 'a -> 'a = <fun> # fun b a -> b a;; - : ('a -> 'b) -> 'a -> 'b = <fun> # fun c b a -> c b (b a);; - : (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'a -> 'c = <fun> # fun d c b a -> d c b (c b (b a));; - : ((('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'c -> 'd) -> (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'a -> 'd = <fun> # fun e d c b a -> e d c b (d c b (c b (b a)));; - : (((('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'c -> 'd) -> (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'd -> 'e) -> ((('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'c -> 'd) -> (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'a -> 'e = <fun> # fun f e d c b a -> f e d c b (e d c b (d c b (c b (b a))));; - : ((((('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'c -> 'd) -> (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'd -> 'e) -> ((('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'c -> 'd) -> (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'e -> 'f) -> (((('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'c -> 'd) -> (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'd -> 'e) -> ((('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'c -> 'd) -> (('a -> 'b) -> 'b -> 'c) -> ('a -> 'b) -> 'a -> 'f = <fun>

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  • What task can I automate in Python that's fun, simple, and useful?

    - by froadie
    I'm trying to learn Python. I'm going to eventually be using it at work, but I don't have an active project in it as of now. I've been reading through some documentation and would like to learn some basics, but I learn best when actually coding. So I'm thinking of attempting a small Python project just to sort of "get my feet wet" in Python. While reading/asking around, I've often heard people say that if you need a Python project you should automate some task you do on your computer on a day-to-day basis. Maybe I'm not so imaginative, but I can't think of anything I'd like to automate... Does anyone have any ideas of something simple, fun, and not too time-consuming that someone can automate to get some basic experience in Python? Something that they would come out of feeling like they accomplished something fun and useful?

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  • Newbie programmer looking for a fun, small project (pref. C++/Python)

    - by Francisco P.
    Hello everyone, I have some experience in Scheme and C++ (read: a semester of each) I know the very basics of Python (used it for physics simulations with the Visual Python module). Can you recommend me some fun and small (i.e. don't take much time) projects on either Python or C++? I have no real preferences, just that it is fun :P Thanks for your time! PS: I've tried projecteuler and python challenge. Euler is good, but more about math than coding, and py challenge just didn't work for me.

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  • Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?

    - by Maxi
    Hi, this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of small games but I'm doubtful of the performance. I would like to make a fairly large strategy game, with several hundred units fighting simultaneously, explosions and animations included. Also zoomable maps. I saw that Adobe has a new 3D API for Flash, but I don't know if that improves 2D performance aswell, I couldn't find anything related to that question on their MAX10 sessions. Would you say that Flash is a good technology for making large 2D games easily? I really like Actionscript, and I love how easy everything is in Flash. There are several engines available which make it even easier. I just do this for fun, and it would be even better if there were proper animation/particle editors available and if the engine I were to use, would be available for multiple platforms. (so more people can play my game once finished). I'd like to have it available on many mobile platforms aswell. (because I love touch input for some reason) I do know the XNA framework pretty well, but there are no good engines available for it, and it will only run on Windows, which is a huge turn off. Even bigger is, that you need to install the XNA redistributable each time you want to give the game to someone. If I use XNA, I would have to make all the tools myself, and I'd probably have to make them with WPF. (I'd love to make tools with Adobe AIR, but unfortunately the API's for image manipulation etc. are far worse in Flash, than they are in XNA/WPF.) Now, I'm aware that I could make my own engine that supports each of those platforms, but quite frankly, that would be too much work plowing through APIs. After all, I want to make a game, not an engine. So the question becomes: Is there maybe a cross platform (free or free to develop?) engine available that I could use for 2D development? I prefer: C#, Actionscript. I don't mind using c++ if the toolset is above average, but I highly doubt that there is something out there like that. Please prove me wrong :) So summary: I'd like to use Flash, but I don't know if it scales well enough. I'm not a scripter, I want some real APIs that I can work with inside a proper IDE. Just for information, I looked at several alternatives, I'm actually looking for a long time already. You'd help me a lot to make a decision finally. Feature-wise the Flatredball engine would be ideal. But I tried their tools, and quite frankly, they are horrible. Absolutely unusable, I'd need to make my own for sure. I didn't look at their API, but if their tools are so bad, I'm not inclined to look further. Unity3D. This one is quite nice, but I really don't need 3D, and it is quite ...a lot of work to learn. I also don't like that it is so expensive to use for different platforms and that I can only code for it through scripting. You have to buy each platform separately. The editor usability is average, the product overall is good enough for most purposes, but learning it myself would be overkill. Shiva 3D. It looks good enough, but again: I don't really need 3D. The editor usability is a little worse than Unity3D in my opinion and it wasn't clear to me how to start programming. I think it requires C++ for coding, so that's a negative too. I want to have fun, and c# is fun ;) SDL. Quite frankly, I'd still need to port to all those different SDL implementations. And I don't like OpenGL style programming, it's just plain ugly. And it needs c++, I know that there might be some wrappers available, but I don't like to use wrappers, because... Irrlicht. A lot of features, but support seems to be low and it is aimed at enthusiasts. C# bindings get dropped repeatedly. I'm not an engine enthusiast, I just want to make a game. I don't see this happening with Irrlicht. Ogre3D. Way too much work, it's just a graphics engine. Also no multiple platform support and c++. Torque2D. Costs something to use, and I didn't hear a lot of good things about support and documentation. Also costs extra for each platform.

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  • Is this implementation truely tail-recursive?

    - by CFP
    Hello everyone! I've come up with the following code to compute in a tail-recursive way the result of an expression such as 3 4 * 1 + cos 8 * (aka 8*cos(1+(3*4))) The code is in OCaml. I'm using a list refto emulate a stack. type token = Num of float | Fun of (float->float) | Op of (float->float->float);; let pop l = let top = (List.hd !l) in l := List.tl (!l); top;; let push x l = l := (x::!l);; let empty l = (l = []);; let pile = ref [];; let eval data = let stack = ref data in let rec _eval cont = match (pop stack) with | Num(n) -> cont n; | Fun(f) -> _eval (fun x -> cont (f x)); | Op(op) -> _eval (fun x -> cont (op x (_eval (fun y->y)))); in _eval (fun x->x) ;; eval [Fun(fun x -> x**2.); Op(fun x y -> x+.y); Num(1.); Num(3.)];; I've used continuations to ensure tail-recursion, but since my stack implements some sort of a tree, and therefore provides quite a bad interface to what should be handled as a disjoint union type, the call to my function to evaluate the left branch with an identity continuation somehow irks a little. Yet it's working perfectly, but I have the feeling than in calling the _eval (fun y->y) bit, there must be something wrong happening, since it doesn't seem that this call can replace the previous one in the stack structure... Am I misunderstanding something here? I mean, I understand that with only the first call to _eval there wouldn't be any problem optimizing the calls, but here it seems to me that evaluation the _eval (fun y->y) will require to be stacked up, and therefore will fill the stack, possibly leading to an overflow... Thanks!

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  • Having some fun - what is a good way to include a secret key functionality and fire the KeyDown event?

    - by Sisyphus
    To keep myself interested, I try to put little Easter Eggs in my projects (mostly to amuse myself). I've seen some websites where you can type a series of letters "aswzaswz" and you get a "secret function" - how would I achieve this in C#? I've assigned a "secret function" in the past by using modifier keys bool showFunThing = (Control.ModifierKeys & Keys.Control) == Keys.Control; but wanted to get a bit more secretive (without the modifier keys) I just wanted the form to detect a certain word typed without any input ... I've built a method that I think should do it: private StringBuilder _pressedKeys = new StringBuilder(); protected override void OnKeyDown(KeyEventArgs e) { const string kWord = "fun"; char letter = (char)e.KeyValue; if (!char.IsLetterOrDigit(letter)) { return; } _pressedKeys.Append(letter); if (_pressedKeys.Length == kWord.Length) { if (_pressedKeys.ToString().ToLower() == kWord) { MessageBox.Show("Fun"); _pressedKeys.Clear(); } } base.OnKeyDown(e); } Now I need to wire it up but I can't figure out how I'm supposed to raise the event in the form designer ... I've tried this: this.KeyDown +=new System.Windows.Forms.KeyEventHandler(OnKeyDown); and a couple of variations on this but I'm missing something because it won't fire (or compile). It tells me that the OnKeyDown method is expecting a certain signature but I've got other methods like this where I haven't specified arguments. I fear that I may have got myself confused so I am turning to SO for help ... anyone?

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  • Does it make the game more fun when the user is forced to progress thru the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will just quit playing the game and delete the app since they get frustrated and can't play any other puzzles until the current puzzle is solved. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from that they need to solve before unlocking the next level, it almost seems as tho I'm making them feel like it's work they have to do. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is more motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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  • Does it make the game more fun when the user is forced to progress through the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will probably just quit playing the game and delete the app. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from, I'm concerned I might be making them feel like it's a lot of work they have to do and that's bad. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is actually motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

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