Search Results

Search found 14145 results on 566 pages for 'level of detail'.

Page 21/566 | < Previous Page | 17 18 19 20 21 22 23 24 25 26 27 28  | Next Page >

  • Which TLD would be suited to a personal site?

    - by Grant Palin
    I'm planning what is essentially a "business card" website for myself, and have been looking at domains. My primary site (a .com) is for my blog and portfolio and the like, but I want a separate site for basic information, contact, networks, and the like. In this light, there are a few TLDs that seem to be suitable: .info, .me, and .name. I'd appreciate remarks on the differences between these options, and suggestion on which would be suitable for my need.

    Read the article

  • Can I buy a .CA if I have no affiliation with Canada?

    - by neezer
    Well, the title says it all. It seems by CIRA (http://www.cira.ca/home-en/?lang=en) that I cannot, but the website doesn't make it explicitly clear how they check or anything like that... I have a domain name that I'd love to register for a business that will likely start in the US (where I'm based), but hopefully will grow globally (probably including Canada), but I want to build a brand around the domain name, and I do not want to get slammed by Canada yanking the domain name back if they discover I have no connection there. I only have experience with .com and .us domain names, so this is new territory for me. Any advice?

    Read the article

  • What is the best way to render a 2d game map?

    - by Deukalion
    I know efficiency is key in game programming and I've had some experiences with rendering a "map" earlier but probably not in the best of ways. For a 2D TopDown game: (simply render the textures/tiles of the world, nothing else) Say, you have a map of 1000x1000 (tiles or whatever). If the tile isn't in the view of the camera, it shouldn't be rendered - it's that simple. No need to render a tile that won't be seen. But since you have 1000x1000 objects in your map, or perhaps less you probably don't want to loop through all 1000*1000 tiles just to see if they're suppose to be rendered or not. Question: What is the best way to implement this efficiency? So that it "quickly/quicker" can determine what tiles are suppose to be rendered? Also, I'm not building my game around tiles rendered with a SpriteBatch so there's no rectangles, the shapes can be different sizes and have multiple points, say a curved object of 10 points and a texture inside that shape; Question: How do you determine if this kind of objects is "inside" the View of the camera? It's easy with a 48x48 rectangle, just see if it X+Width or Y+Height is in the view of the camera. Different with multiple points. Simply put, how to manage the code and the data efficiently to not having to run through/loop through a million of objects at the same time.

    Read the article

  • Looping 3D environment in shmups

    - by kamziro
    So I was watching Ikaruga: http://www.youtube.com/watch?v=Aj23K8Ri68E And then raystorm: http://www.youtube.com/watch?v=TQ4V0G5ykAg After looking at their 3D backgrounds for a little bit, it appears that they use a lot of repeated segments. How would one start with the development with such systems? Would there be editors that can be used (or at least help) with creating the environments? Perhaps a 3D map with splines describing the path of the ship, as well as events on the splines?

    Read the article

  • Possible for using a surrogate to buy a .it domain?

    - by Matthew Reinbold
    I'm a US citizen interested in buying an Italian TLD (*.it). However, those domains can only be registered by EU citizens or residents, or businesses with a registrant who is an Italian citizen and resident. Are there companies that provide a 'surrogate' like service? They fulfill the requirements for registration but I can administer the domain properties? What are they and what can I expect to pay for the middleman? Or am I a horrible person for even considering 'circumventing' the intent of the restriction?

    Read the article

  • Looking for games in environments similar to a pinball table

    - by chaosTechnician
    I'm on a team of students working on a third-person adventure game that takes place inside a pinball machine (like, small scale, on the surface, avoiding pinballs, etc). One of my responsibilities on the project is to find games that are similar to this concept in appearance and/or gameplay for reference. So, does anyone know of games (other than pinball) that takes place in a pinball-like environment? Or, adventure games that take place in small, cramped environments with multiple paths around the world? Or games in which the player is often bombarded with balls (or other similar unintelligent obstacles)? Or games that take place on a small scale?

    Read the article

  • Maya and Game Engines (i.e. Environment Testing)

    - by DiscreteGenius
    What does it mean if I'm designing an environment and I want to test it in the game engine, to see what its like to "run" [or fly] around my environment? I heard an instructor say that exact thing in a Maya training video and I'd like to know more about "How Game Engines and Maya are related to each other." He stated this would be done to see how things look in "size" (e.g. I assume he meant: 'How big is the cathedral, bridge, wall, building, etc.'). I've tried to research such information but it's too complicated, and detailed. I just want a simplistic response to my query. Thanks to everyone willing to help and not criticize my question.

    Read the article

  • How to have an Arduino wait until it receives data over serial?

    - by SonicDH
    So I've wired up a little robot with a sound shield and some sensors. I'm trying to write a sketch that will let check the sensors. What I'd like for it to do is print out a little menu over serial, wait until the user sends a selection, jump to the function that matches their selection, then (once the function is done) jump back and print the menu again. Here's what I've written, but I'm not a that good of a coder, so it doesn't work. Where am I going wrong? #include <Servo.h> Servo steering; Servo throttle; int pos = 0; int val = 0; void setup(){   Serial.begin(9600);   throttle.write(90);   steering.write(90);   pinMode(A0, INPUT);   pinMode(7, INPUT);   char ch = 0; } void loop(){   Serial.println("Menu");   Serial.println("--------------------");   Serial.println("1. Motion Readout");   Serial.println("2. Distance Readout");   Serial.println("3. SD Directory Listing");   Serial.println("4. Sound Test");   Serial.println("5. Car Test");   Serial.println("--------------------");   Serial.println("Type the number and press enter");   while(char ch = 0){   ch = Serial.read();}   char ch;   switch(ch)   {     case '1':     motion();   }    ch = 0; } //menu over, lets get to work. void motion(){   Serial.println("Haha, it works!"); } I'm pretty sure a While loop is the right thing to do, but I'm probably implementing it wrong. Can anyone shed some light on this?

    Read the article

  • Need ideas on how to give my levels structure

    - by akuritsu
    I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. The trouble is that unlike Fruit Ninja, my game will have different types of sprites, all doing different things (moving different places, doing different things, etc). The one thing that is bad about having all of these sprites that do different things is that it is hard for them to look neat on the screen all together. I was planning on having a couple of different gamemodes: Time Trial You have 120 seconds to kill as many sprites as possible. Survival You have three lives, every time you try to hit a sprite and miss, you lose a life. ???? Whatever I think of. I am a rookie to game design in general, and I don't know the best way to make my game look good, and play well. I could have all of these sprites on the screen at the same time, or I could have them come in waves, for example 10 of sprite_a come on, and once they are killed, 10 of sprite_b come on, etc... Please give me your opinion about which one I should code. If you have any other suggestions for either a third gamemode, or a completely different way to make the levels, feel free to tell me.

    Read the article

  • How to design Character,Game Background.,Which Software to use?

    - by TicTech
    Yesterday i Downloaded 4 GB of Videos & ZBrush for Character design but now i realize that i want to make 2D Character and background for my Android Game. so it was a waste for me i don't want to waste my other bandwidth and my Energy on some other Tut. So i am Here for a advice my Question is. 1.Which software to draw and color Character, making Background ? 2.Is there any Video Tut or Ebook for the software to draw Character .i know Basic of Photoshop i learned from Lynda Please help me i am experienced in Android SDK so that's not a prob. for me but in designing i don't know anything any Help will be Really Appreciated Thanks.

    Read the article

  • What interface does python use to implement sockets?

    - by user2738698
    When I programmed in python, I believe I interfaced with the transport layer using sockets. If python was programmed by humans, they must have used an interface that was "lower" than sockets, to provide us with the interface to sockets. I assume firewalls, also programmed by humans, use interfaces of lower layers in the same manner, so is there a way to access such lower layers, in terms of programming?

    Read the article

  • Is there a definitive reference on Pinball playfield design?

    - by World Engineer
    I'm looking at designing tables for Future Pinball but I'm not sure where to start as I've little background in game design per se. I've played scores of pinball tables over the years so I've a fairly good idea of what is "fun" in those terms. However, I'd like to know if there is a definitive "bible" of pinball design as far as layout and scoring/mode design goes. I've looked but there doesn't seem to be anything really coherent that I could find. Is it simply a lost art or am I missing some buried gem?

    Read the article

  • What happens to my domain if the TLD fails?

    - by KingCrab
    First question, hopefully I don't mess this up. I have recently registered some domains on the basically brand new .directory gTLD. Because of operating costs to maintain a gTLD, it is assumed that many of the hundreds being rolled out this year and next will fail. I will admit I am not very knowledgable on how the TLD process works. What exactly does a new TLD failing mean? I realize that they lose ICANN accreditation, but does that just mean that they will be no longer be sold? If the .directory were to go under, would my .directory domains be affected? I bought it from domain registrar Gandi if that helps.

    Read the article

  • Brick-level backup and restore with exchange 2007

    - by V. Romanov
    In the company I'm working for, we use exchange 2007 and backup it using netbackup. The backup is a daily complete backup of the information store and the direct corollary of this is that restores are hell. We need to restore the entire information store (over 80 gb), somehow merge it back with the original store, which causes problems. Alternatively, we tried using QUEST software to emulate exchange and restore mails from the emulation. However, this proved unreliable. The main problem with this entire situation is that we have to restore the whole information store and walk it through the restore process manually, and its quite absurd to be forced spend more than a day restoring even one erased email. (we have erased mail retention, but sometimes we need to restore older mail). in comparison, back in the day of XCH2003 and backupexec 12, we had complete brick level backup and restore at the push of a button. I've spoken to one of our chief sysadmins who claimed that the official response from microsoft to this issue was - "sorry guys, no brick level backup in XCH2007" which sounds ridiculous to me. Can someone shed some light on the situation? How do you backup your exchange2007 stores? Can you restore a single email quickly? A mailbox, perhaps?

    Read the article

  • IIS 8 URL Redirect on site level

    - by jackncoke
    I am trying to do a simple 301 perm redirect to another url in IIS 8. The end results would be if i navigated to domain2.com i would end up on domain1.com. We are moving from IIS 6 to a new server and have aprox 600+ sites that will be configured on this IIS 8 box. All of these sites run a property CMS and are looking at the same directory for source code. In IIS 6 i would just go to the Home directory tab of each site and check the box that says "Permanent Redirect" and provide a URL. With IIS 8 there is "HTTP Redirect" and this looks like it would do the trick but it is being applied to all the sites in IIS 8. Not on the site level like it use to be in IIS 6. I also looked into URL Rewriting module for IIS 8 but it seems to take rules in the style of a firewall and i am not sure if i could effectly create rules that would cater to 600+ sites. I am looking for the easiest way to have redirects on my site level so that that customers with multiple domains can have there sites redirect to there main domain for seo purposes. I feel like this was so easily achieved in IIS 6 that i must be overlooking something in the new version.

    Read the article

  • Numbered paragraphs in Word 2007

    - by Kit
    I have the following styles defined in Word 2007. They all have outline levels 1-6. They also correctly show up in the Table of Contents (not all, I only set the TOC up to Level 3). 1 Heading 1 1.1 Heading 2 1.1.1 Heading 3 1.1.1.1 Heading 4 1.1.1.1.1 Heading 5 1.1.1.1.1.1 Heading 6 This is what I want 1 Heading 1 1.1 Body text under Heading Level 1 1.2 Body text under Heading Level 1 2 Heading 1 2.1 Heading 2 2.1.1 Body text under Heading Level 2 2.1.2 Body text under Heading Level 2 2.1.3 Body text under Heading Level 2 2.2 Heading 2 2.2.1 Body text under Heading Level 2 2.2.2 Body text under Heading Level 2 How do I make two list sequences link to each other? Here's a {fill in the blanks} illustration: {section number} Heading 1 {section number}.{clause number} Body text under Heading Level 1 {section number}.{clause number} Body text under Heading Level 1 The example above should expand to: 1 Heading 1 1.1 Body text under Heading Level 1 1.2 Body text under Heading Level 1 Another example: {section number} Heading 1 {section number}.{subsection number} Heading 2 {section number}.{subsection number}.{clause number} Body text under Heading Level 2 {section number}.{subsection number}.{clause number} Body text under Heading Level 2 should expand to: 2 Heading 1 2.1 Heading 2 2.1.1 Body text under Heading Level 2 2.1.2 Body text under Heading Level 2 2.1.3 Body text under Heading Level 2 The numbered body text paragraphs shouldn't show up the Table of Contents. I couldn't find the right way to do that, whether in multilevel lists, fields, styles, etc. How do I do it right?

    Read the article

  • When to raise domain functional level?

    - by Joel Coel
    We very recently completed a project to retire two old domain controllers running Server 2003 R2. They are now replaced with shiny new 2008 R2 boxes. However, the functional level of the domain has not yet been updated for the 2008 R2 servers, just in the long-shot case of the need for a rollback to the old controllers. I expect to have the all clear to update the domain by next weekend. I also want to note that our desktop clients are still 95% Windows XP. However, we're about to start a project to update our 200 or so clients to Windows 7 before the end of the calendar year. Is there any advantage to holding the domain at the 2003 functional level while we are still supporting more Windows XP than Windows 7, especially given that some of the management stations are still XP? Update: I forgot to mention earlier that we still have a pair of windows 2000 servers (not domain controllers) that support some legacy software. I'm working to replace those, but in the meantime I need to be sure that Windows 2000 can still participate in a 2008 R2 domain.

    Read the article

  • Windows OS level file open event trigger

    - by john
    Colleagues, I have need to run a script/program on certain basic OS level events. In particular when a file in Windows is opened. The open may be read-only or to edit, and may be initiated by a number of means, either from windows explorer (open or ), be selected from a viewing or editing application from the native file chooser, or drag-n-drop into an editing or viewing application. Further, i need the trigger to "hold" the event from completing the action until the runtime on the program has completed. The event handler program may return a pass state, or fail state. If fail state has been returned, then the event must disallow the initially requested action. Lastly, I need to add to the file in question a property or attribute that will contain metadata that will be used by the above event trigger handler program to make a determination as to the pass/fail condition that will ultimately determine if the user is permitted to open the file. Please note that this is NOT a windows event log situation, but one at the OS level file open event. thanks very much for your help. regards, j

    Read the article

  • Player & Level class structure in 2D python console game?

    - by Markus Meskanen
    I'm trying to create a 2D console game, where I have a player who can freely move around in a level (~map, but map is a reserved keyword) and interfere with other objects. Levels construct out of multiple Blocks, such as player(s), rocks, etc. Here's the Block class: class Block(object): def __init__(self, x=0, y=0, char=' ', solid=False): self.x = x self.y = y self.char = char self.solid = solid As you see, each block has a position (x, y) and a character to represent the block when it's printed. Each block also has a solid attribute, defining whether it can overlap with other solids or not. (Two solid blocks cannot overlap) I've now created few subclasses from Block (Rock might be useless for now) class Rock(Block): def __init__(self, x=0, y=0): super(Rock, self).__init__(x, y, 'x', True) class Player(Block): def __init__(self, x=0, y=0): super(Player, self).__init__(x, y, 'i', True) def move_left(self, x=1): ... # How do I make sure Player wont overlap with rocks? self.x -= x And here's the Level class: class Level(object): def __init__(self, name='', blocks=None): self.name = name self.blocks = blocks or [] Only way I can think of is to store a Player instance into Level's attributes (self.player=Player(), or so) and then give Level a method: def player_move_left(self): for block in self.blocks: if block.x == self.player.x - 1 and block.solid: return False But this doesn't really make any sense, why have a Player class if it can't even be moved without Level? Imo. player should be moved by a method inside Player. Am I wrong at something here, if not, how could I implement such behavior?

    Read the article

  • UISplitViewController. Can we hide/show the master view?

    - by dugla
    I would like to use a UISplitViewController in a slightly different way then is common. Because my iPad app is fullscreen app I would like the ability to hide/show the master view when in landscape mode. Portrait view is not an issue since the master view transforms into a popover which can be hidden via the toolbar button. Is there a method on UISplitViewController that will nicely hide the master view and expand the detail view? Any insight would be most appreciated. Cheers. Thanks, Doug

    Read the article

  • Recommended textbook for machine-level programming?

    - by Norman Ramsey
    I'm looking at textbooks for an undergraduate course in machine-level programming. If the perfect book existed, this is what it would look like: Uses examples written in C or assembly language, or both. Covers machine-level operations such as two's-complement integer arithmetic, bitwise operations, and floating-point arithmetic. Explains how caches work and how they affect performance. Explains machine instructions or assembly instructions. Bonus if the example assembly language includes x86; triple bonus if it includes x86-64 (aka AMD64). Explains how C values and data structures are represented using hardware registers and memory. Explains how C control structures are translated into assembly language using conditional and unconditional branch instructions. Explains something about procedure calling conventions and how procedure calls are implemented at the machine level. Books I might be interested in would probably have the words "machine organization" or "computer architecture" in the title. Here are some books I'm considering but am not quite happy with: Computer Systems: A Programmer's Perspective by Randy Bryant and Dave O'Hallaron. This is quite a nice book, but it's a book for a broad, shallow course in systems programming, and it contains a great deal of material my students don't need. Also, it is just out in a second edition, which will make it expensive. Computer Organization and Design: The Hardware/Software Interface by Dave Patterson and John Hennessy. This is also a very nice book, but it contains way more information about how the hardware works than my students need. Also, the exercises look boring. Finally, it has a show-stopping bug: it is based very heavily on MIPS hardware and the use of a MIPS simulator. My students need to learn how to use DDD, and I can't see getting this to work on a simulator. Not to mention that I can't see them cross-compiling their code for the simulator, and so on and so forth. Another flaw is that the book mentions the x86 architecture only to sneer at it. I am entirely sympathetic to this point of view, but news flash! You guys lost! Write Great Code Vol I: Understanding the Machine by Randall Hyde. I haven't evaluated this book as thoroughly as the other two. It has a lot of what I need, but the translation from high-level language to assembler is deferred to Volume Two, which has mixed reviews. My students will be annoyed if I make them buy a two-volume series, even if the price of those two volumes is smaller than the price of other books. I would really welcome other suggestions of books that would help students in a class where they are to learn how C-language data structures and code are translated to machine-level data structures and code and where they learn how to think about performance, with an emphasis on the cache.

    Read the article

  • Block-level deduplication on Linux

    - by Benoît
    NetApp provides block-level deduplication (ASIS). Do you know any filesystem (even FUSE-based) on Linux (or OpenSolaris, *BSD) that provides the same functionnality ? (I'm not interested in false deduplication like hardlinks).

    Read the article

  • Networked filesystem with user level security for linux

    - by Konrads
    Hi, I want to enable file sharing between servers and clients, both linux. I don't want to rely on machine trust like in NFSv4 because client users will have root privileges. What are my options besides SMB (SAMBA)? Does OpenAFS support user level authentication & access? Using mounted WebDAV/ftp/sshfs seems silly for LAN.

    Read the article

  • UCEProtect Level 3 - Emails land in SPAM

    - by preetam
    I am not sure how i can have remove the IP from UCEPROTECT Level 3. Or a way in which i can send emails without them landing into spam. The IP which i have used has only sent emails to the users which they have asked for and naturally not listed for spamming. But the Service provider is. Any suggestion?, as i don't see the institution for which the setup has been made would change the ISP at this stage. Thank You

    Read the article

< Previous Page | 17 18 19 20 21 22 23 24 25 26 27 28  | Next Page >