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  • Google I/O 2012 - Not Just a Map

    Google I/O 2012 - Not Just a Map Josh Livni, Nabil Naghdy The Google Maps API is the most popular mapping platform in the world, but it offers developers and users so much more than just a map. In this session we'll review the wealth of additional value that the Maps API has to offer, and the essential features that developers should be aware of across a number of verticals, including real estate, travel, and retail. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 694 0 ratings Time: 50:50 More in Science & Technology

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  • Interactive map using javascript [on hold]

    - by Denis
    Im trying to learn HTML and javascript. But i cant find any information about how to create interactive map/picture using javascript. Ex. I take a map where is a part of my town and write some information about like few buildings there, so after i put my mouse over those buildings the information will be displayed. It should look similar to this http://davidlynch.org/projects/maphilight/docs/demo_usa.html I need to use the javascript to make it done.

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  • Script Editor in Snow Leopard painfully slow after adding apps to Library

    - by Kio Dane
    I have four different Macs that I use from time to time, and on each of them I notice a constant: adding more items to AppleScript Editor's Library window slows performance of mundane operations (opening a dictionary, switching between Library window and editor window, scrolling in the Library window, etc). In Leopard, I noticed little to no latency in opening a dictionary in Script Editor, but Snow Leopard's AppleScript Editor kills my productivity by making me wait on it with most UI interactions with the Library window.

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  • Duplicate Items Using Join in NHibernate Map

    - by Colin Bowern
    I am trying to retrieve the individual detail rows without having to create an object for the parent. I have a map which joins a parent table with the detail to achieve this: Table("UdfTemplate"); Id(x => x.Id, "Template_Id"); Map(x => x.FieldCode, "Field_Code"); Map(x => x.ClientId, "Client_Id"); Join("UdfFields", join => { join.KeyColumn("Template_Id"); join.Map(x => x.Name, "COLUMN_NAME"); join.Map(x => x.Label, "DISPLAY_NAME"); join.Map(x => x.IsRequired, "MANDATORY_FLAG") .CustomType<YesNoType>(); join.Map(x => x.MaxLength, "DATA_LENGTH"); join.Map(x => x.Scale, "DATA_SCALE"); join.Map(x => x.Precision, "DATA_PRECISION"); join.Map(x => x.MinValue, "MIN_VALUE"); join.Map(x => x.MaxValue, "MAX_VALUE"); }); When I run the query in NH using: Session.CreateCriteria(typeof(UserDefinedField)) .Add(Restrictions.Eq("FieldCode", code)).List<UserDefinedField>(); I get back the first row three times as opposed to the three individual rows it should return. Looking at the SQL trace in NH Profiler the query appears to be correct. The problem feels like it is in the mapping but I am unsure how to troubleshoot that process. I am about to turn on logging to see what I can find but I thought I would post here in case someone with experience mapping joins knows where I am going wrong.

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  • PonyEdit: It’s really fast

    - by Gary Pendergast
    Over the past few months, a friend and I have been hard at work on a new breed of text editor that we call PonyEdit. If you’ve ever found yourself cursing over the lag of working on remote cloud servers, this is the editor for you.It’s not just another SFTP editor…Reading and writing files over SFTP is nothing new; dozens of text editors can do it. But it’s always slow, clunky and feels like the feature was bolted on as an afterthought. You’ll find yourself using separate shortcuts to open files locally vs remotely, and dealing with sometimes painful save times with every edit, no matter how minor.PonyEdit gets rid of this terribly slow method of working by connecting over SSH, and using edit streaming to push changes to the server in the background as-you-type.Head on over to PonyEdit.com to download a free trial, and let me know what you think! Oh, and…Stand by to have your mind blown.

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  • Need Google Map InfoWindow Hyperlink to Open Content in Overlay (Fusion Table Usage)

    - by McKev
    I have the following code established to render the map in my site. When the map is clicked, the info window pops up with a bunch of content including a hyperlink to open up a website with a form in it. I would like to utilize a function like fancybox to open up this link "form" in an overlay. I have read that fancybox doesn't support calling the function from within an iframe, and was wondering if there was a way to pass the link data to the DOM and trigger the fancybox (or another overlay option) in another way? Maybe a callback trick - any tips would be much appreciated! <style> #map-canvas { width:850px; height:600px; } </style> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true"></script> <script src="http://gmaps-utility-gis.googlecode.com/svn/trunk/fusiontips/src/fusiontips.js" type="text/javascript"></script> <script type="text/javascript"> var map; var tableid = "1nDFsxuYxr54viD_fuH7fGm1QRZRdcxFKbSwwRjk"; var layer; var initialLocation; var browserSupportFlag = new Boolean(); var uscenter = new google.maps.LatLng(37.6970, -91.8096); function initialize() { map = new google.maps.Map(document.getElementById('map-canvas'), { zoom: 4, mapTypeId: google.maps.MapTypeId.ROADMAP }); layer = new google.maps.FusionTablesLayer({ query: { select: "'Geometry'", from: tableid }, map: map }); //http://gmaps-utility-gis.googlecode.com/svn/trunk/fusiontips/docs/reference.html layer.enableMapTips({ select: "'Contact Name','Contact Title','Contact Location','Contact Phone'", from: tableid, geometryColumn: 'Geometry', suppressMapTips: false, delay: 500, tolerance: 8 }); ; // Try W3C Geolocation (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { initialLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); map.setCenter(initialLocation); //Custom Marker var pinColor = "A83C0A"; var pinImage = new google.maps.MarkerImage("http://chart.apis.google.com/chart?chst=d_map_pin_letter&chld=%E2%80%A2|" + pinColor, new google.maps.Size(21, 34), new google.maps.Point(0,0), new google.maps.Point(10, 34)); var pinShadow = new google.maps.MarkerImage("http://chart.apis.google.com/chart?chst=d_map_pin_shadow", new google.maps.Size(40, 37), new google.maps.Point(0, 0), new google.maps.Point(12, 35)); new google.maps.Marker({ position: initialLocation, map: map, icon: pinImage, shadow: pinShadow }); }, function() { handleNoGeolocation(browserSupportFlag); }); } // Browser doesn't support Geolocation else { browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { //Geolocation service failed initialLocation = uscenter; } else { //Browser doesn't support geolocation initialLocation = uscenter; } map.setCenter(initialLocation); } } google.maps.event.addDomListener(window, 'load', initialize); </script>

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  • Unable to map to web folder using WebDAV client on Windows Server 2008 R2

    - by user74989
    I have a client running Windows Server 2008 R2 on several servers. One of the servers is also running SharePoint 3.0 and my client has created a web folder to map to. I can map to the web folder from all Server 2008 R2 boxes that have the WebDAV client (part of Desktop Experience feature) installed, except for the server the folder resides on. When I attempt to map to the web folder on the server which the folder resides, I am repeatedly prompted to enter my credentials. I am using the same account that I used to map the web folder on the other servers. I have also tried mapping from the command line and receive 'Access Denied' What may be causing the problem? I would think that if I can map to the drive from one server, I should be able to map the drive from the rest as long as the WebDAV client is installed, especially on the server where the folder is located. Jesse

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  • Unable to map to web folder using WebDAV client on Windows Server 2008 R2

    - by user74989
    Hello, I have a client running Windows Server 2008 R2 on several servers. One of the servers is also running SharePoint 3.0 and my client has created a web folder to map to. I can map to the web folder from all Server 2008 R2 boxes that have the WebDAV client (part of Desktop Experience feature) installed, except for the server the folder resides on. When I attempt to map to the web folder on the server which the folder resides, I am repeatedly prompted to enter my credentials. I am using the same account that I used to map the web folder on the other servers. I have also tried mapping from the command line and receive 'Access Denied' What may be causing the problem? I would think that if I can map to the drive from one server, I should be able to map the drive from the rest as long as the WebDAV client is installed, especially on the server where the folder is located. Jesse

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  • rewrite map (prg:) never finishes

    - by SooDesuNe
    using Apache and a prg type rewrite map. My map looks like: #!/usr/bin/perl $| = 1; # Turn off buffering while (<STDIN>) { print "someothersite.com"; } the rewrite rule declared in httpd.conf is: RewriteMap app_map prg:/file/path/test.pl RewriteRule (\/[\w]+)(\/[^\#\s]+)?$ http://${app_map:$1}$2 [P,L] And the log files show: init rewrite engine with requested uri /a/testlink.html applying pattern '(\/[\w]+)(\/[^\#\s]+)?$' to uri '/a/testlink.html' It appears like test.pl is never giving control back to apache, when the map is successfully found I expect to see this output in the log file: map lookup OK: map=app_map key=/a -> val=someothersite.com Why is my map not returning control back to apache?

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  • Node.js MMO - process and/or map division

    - by Gipsy King
    I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of distributing players across processes. I'm using node.js with socket.io. I have read this helpful article, but I would like some advice since I am also concerned with different processes. Solution 1: Tie a process to a map location (like a map-cell), connect players to the process corresponding to their location. When a player performs an action, transmit it to all other players in this process. When a player moves away, he will eventually have to connect to another process (automatically). Pros: Easier to implement Cons: Must divide map into zones Player reconnection when moving into a different zone is probably annoying If one zone/process is always busy (has players in it), it doesn't really load-balance, unless I split the zone which may not be always viable There shouldn't be any visible borders Solution 1b: Same as 1, but connect processes of bordering cells, so that players on the other side of the border are visible and such. Maybe even let them interact. Solution 2: Spawn processes on demand, unrelated to a location. Have one special process to keep track of all connected player handles, their location, and the process they're connected to. Then when a player performs an action, the process finds all other nearby players (from the special player-process-location tracking node), and instructs their matching processes to relay the action. Pros: Easy load balancing: spawn more processes Avoids player reconnecting / borders between zones Cons: Harder to implement and test Additional steps of finding players, and relaying event/action to another process If the player-location-process tracking process fails, all other fail too I would like to hear if I'm missing something, or completely off track.

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  • 2D map/plane with nodes overlayed that supports panning, scaling and clicking on nodes

    - by garlicman
    I'm trying my hand at Android development and seem to be running into an invisible ceiling in trying to get what I want accomplished. Basically I'm trying to create an app that renders a 2D surface map that I can (pinch) zoom and pan. I'll have to place nodes on the surface of the map that will scale/zoom and pan in relation to the surface. I started out with a 2D ImageView approach and got as far as pinch zoom, pan and laying nodes as relative ImageViews, but all the methods I tried to get X,Y,W,H for the 2D surface were always off for some reason. Additionally, I was never able to scale the node ImageViews correctly, and as a result never got far enough to try and work out their X,Y scaled offset. So I decided to get back to 3D rendering. Conceptually pan/zoom is camera manipulation, so I don't have to mess with how to scale the 2D map or the nodes. But I need a starting point or sample to get me going that's close to what I'm trying to achieve. A sample on a translucent spinning cube isn't helping as much as I need it to. Any tips? Links, insults and sympathy are all welcome!

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  • Restrict Tile Map to its boundaries

    - by Farooq Arshed
    I have loaded a tmx file in cocos2dx and now I am trying to implement panning. I have successfully implemented the panning first part where the map moves. Now I want to restrict the map so it does not display the map beyond its boundary where it shows black screen. I am confused as to how to implement it. Below is my code any help would be appreciated. bool HelloWorld::init() { if ( !CCLayer::init() ) { return false; } const char* tmx= "isometric_grass_and_water.tmx"; _tileMap = new CCTMXTiledMap(); _tileMap->initWithTMXFile(tmx); this->addChild(_tileMap); this->setTouchEnabled(true); return true; } void HelloWorld::ccTouchesBegan(CCSet *touches, CCEvent *event){ CCSetIterator it; for (it=touches->begin(); it!=touches->end(); ++it){ CCTouch* touch = (CCTouch*)it.operator*(); CCLog("touches id: %d", touch->getID()); oldLoc = touch->getLocationInView(); oldLoc = CCDirector::sharedDirector()->convertToGL(oldLoc); } } void HelloWorld::ccTouchesMoved(CCSet *touches, CCEvent *event) { if (touches->count() == 1) { CCTouch* touch = (CCTouch*)( touches->anyObject() ); this->moveScreen(touch); } else if (touches->count() == 2) { this->scaleScreen(touches); } } void HelloWorld::moveScreen(CCTouch* touch) { CCPoint currentLoc = touch->getLocationInView(); currentLoc = CCDirector::sharedDirector()->convertToGL(currentLoc); CCPoint moveTo = ccpSub(oldLoc, currentLoc); moveTo = ccpMult(moveTo, -1); oldLoc = currentLoc; this->setPosition(ccpAdd(this->getPosition(), ccp(moveTo.x, moveTo.y))); }

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  • Character movement on a 2D tile map

    - by Chris Morris
    I'm working at making a HTML5 game. Top down, closest thing I can equate it to is the gameboy zeldas, but open world and no rooms. What I have so far is a procedurally generated map in a multi dimensional array. And a starting position on the map. Along with this I have an array of movable and non movable tile ID's. I also have a class for my player and have him being rendered out in the center of the starting tile. My problem however is getting the movement sorted out for the player. I want to be able to have the character free move around the map (pixel by pixel essentially) ontop of this 2D generated world. Ideally this would allow the user to move around the walk able area of the canvas. this is simple enough for me to do, but I am having problems now moving the world. If the user is 20% from the edge of the screen i want the world to start panning in the direction the player is heading. But I'm rather lacking in ideas of how to do this. I've looked around for some tutorials, but am coming up blank on ideas of how to generate the playable area (zoomed in) and to then move this generated area under the player when they reach near the end of the screen. My current idea was to generate a certain amount of tiles full size to fill the screen and place the player i the middle. Then when the user approaches the edge of the screen start generating the tiles offset by the distance moved and the direction. I can kind of see this working but I really have no idea if this is the best or easiest to code of methods for generating the world. sorry for the lack of code but I'm still just in the theory stages of working this all out.

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  • Collision checking problem on a Tiled map

    - by nosferat
    I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the map in libGDX, it renders fine. I also added the player character, for now it just moves into one direction, the player cannot control it yet. I wanted to add collision and I was planning to do this by checking if the player's new position is on a wall tile. Therefore as you can see in the following code snippet, I get the tile type of the appropriate tile and if it is not zero (since on that layer there is nothing except the wall tile) it is a collision and the player cannot move further: final Vector2 newPos = charController.move(warrior.getX(), warrior.getY()); if(!collided(newPos)) { warrior.setPosition(newPos.x, newPos.y); warrior.flip(charController.flipX(), charController.flipY()); } [..] private boolean collided(Vector2 newPos) { int row = (int) Math.floor((newPos.x / 32)); int col = (int) Math.floor((newPos.y / 32)); int tileType = tiledMap.layers.get(1).tiles[row][col]; if (tileType == 0) { return false; } return true; } The character only moves one tile with this code: If I reduce the col value by two it two more tiles. I think the problem will be around indexing, but I'm totally confused because the zero in the coordinate system of libGDX is in the bottom left corner of the screen, and I don't know the tiles array's indexing is similair or not. The size of the map is 19x21 tiles and looks like the following (the starting position of the player is marked with blue:

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  • LibGDX drawing map using tiles without space

    - by Enayat Muradi
    I am making a board game. To draw the map on the board I use different tiles. On some screen the map looks good but on some other screens there is a space between the tiles. How can I do so there won't be any space between the tiles? I am designing my game with the size 480x800. To fit other screens I stretch it. My tiles looks like this: I draw the map using a for loop to draw the tile in different (x,y) position on screen. Here is what I mean with space between tiles: Screen with 240x400 Screen with 360x600, here there is no spacing between tiles. I use camera and the screen to draw I don't use stage. I have also tried to use Viewport but I get the same results. cam = new OrthographicCamera();cam.setToOrtho(true, gameWidth, gameHeight); batcher = new SpriteBatch(); batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); How can I do to solve the problem?

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  • Map Ctrl and Alt to mouse thumb buttons

    - by murphyslaw
    I'm running Ubuntu 12.04 and have a multi-button Microsoft mouse. I would like to map the CTRL and ALT modifier keys to the left and right thumb buttons of my mouse, respectively, so I can ctrl-click and alt-click without touching the keyboard. My thumb buttons are buttons 8 and 9. I tried the solution in this question: How do I configure a mouse thumb button? which explained how to map a double click to a thumb button - this worked for the double-click but I couldn't figure out how to modify the solution for CTRL and ALT I also tried this: How to map Ctrl/Shift to thumb buttons of Mouse? which used xdotools and xbindkeys. I modified the script to this: ~/.xbindkeysrc: "xdotool keydown alt" b:9 "xdotool keyup alt" release + alt + b:9 "xdotool keydown ctrl" b:8 "xdotool keyup ctrl" release + control + b:8 Which ALMOST works. It simulates a CTRL-key press when I click the left thumb button, but I can't actually hold the button and click at the same time - holding the thumb button seems to prevent it from listening to other input until it is released. Does anyone know how I can make my mouse thumb button actually work as a modifier key, so I can use thumb_button+click instead of CTRL-click?

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  • Software architecture map to aid cross team communication?

    - by locster
    I work in a company where multiple teams each work on different parts of a software product in a vaguely agile/scrum manner. Mostly the organisation works well but there have been instances where a team may make a change without realising its impact on other teams. Where dependence is known communication has been good, and where dependence is suspected then 'broadcast' emails and informal conversations have also worked well. But there exists a sub-set of tasks that fall between the cracks. Broadcast emails are likely not the solution as they would become too numerous such that the email signal/noise ratio would fall. I'm contemplating a solution that involves a sort of map of the software, which details all of the various parts of the system and loosely tries to place interacting and dependent parts near to each other. Each developer then updates their position on the map (today I'm working on X and Y), and therefore if two or more developers happen to be co-located (or proximate) on the map then we can see this each day and this could form the trigger for further discussion on possible overlap and conflict. Is such a method out there and in use? If so what is it and does it work? Otherwise, do you think such a scheme has merit?

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  • Provide A Scrolling "Camera" View Over A 2D Game Map

    - by BitCrash
    I'm in the process of attempting to create a 2D MMO type game with Kryonet and some basic sprites, mostly for my own learning. I have the back end set up great (By my standards) and I'm moving on to actually getting some things drawn onto the map. I cannot for the life of me figure out a solid way to have a "Camera" follow a player around a large area. The view pane for the game is 640 x 480 pixels, and each tile is 32x32 pixels (Thats 20 tiles wide and 15 high for the viewpane) I have tried a couple things to do this, but they did not seem to work out so well. I had a JScrollPane with 9 "Viewpane"-sized canvases in it, and tried to have the JScrollPane move in accordance with the player. The issue came when I reached the end of the JScrollPane. I tried to "Flip" canvases, sending the canvas currrently drawing the player to the middle of the 9 and load the corresponding maps onto the other ones. It was slow and worked poorly. I'm looking for any advice or previous experience with this; any ideas? Thank you! Edit and Clarification: I did not mean to mention Kryonet, I was merely providing peripheral information in case there was something that would help which I could not foresee. Instead of having an array of 9 canvases, why not just have one large canvas loading a large map every once in a while? I'm willing to have "load times" where as with the canvas array I would have none (in theory) to give the user a smooth experience. I could just change the size and location of the map with a modified setBounds() call on the canvas in a layered pane (layered because I have hidden swing items, like inventories and stuff) I'll try it out and post here how it goes for people asking the same question.

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  • Am I crazy? (How) should I create a jQuery content editor?

    - by Brendon Muir
    Ok, so I created a CMS mainly aimed at Primary Schools. It's getting fairly popular in New Zealand but the one thing I hate with a passion is the largely bad quality of in browser WYSIWYG editors. I've been using KTML (made by InterAKT which was purchased by Adobe a few years ago). In my opinion this editor does a lot of great things (image editing/management, thumbnailing and pretty good content editing). Unfortunately time has had its nasty way with this product and new browsers are beginning to break features and generally degrade the performance of this tool. It's also quite scary basing my livelihood on a defunct product! I've been hunting, in fact I regularly hunt around to see if anything has changed in the WYSIWYG arena. The closest thing I've seen that excites me is the WYSIHAT framework, but they've decided to ignore a pretty relevant editing paradigm which I'm going to outline below. This is the idea for my proposed editor, and I don't know of any existing products that can do this properly: Right, so the traditional model for editing let's say a Page in a CMS is to log into a 'back end' and click edit on the page. This will then load another screen with the editor in it and perhaps a few other fields. More advanced CMS's will maybe have several editing boxes that are for different portions of the page. Anyway, the big problem with this way of doing things is that the user is editing a document outside of the final context it will appear in. In the simplest terms, this means the page template. Many things can be wrong, e.g. the with of the editing area might be different to the width of the actual template area. The height is nearly always fixed because existing editors always seem to use IFRAMES for backward compatibility. And there are plenty of other beefs which I'm sure you're quite aware of if you're in this development area. Here's my editor utopia: You click 'Edit Page': The actual page (with its actual template) displays. Portions of the page have been marked as editable via a class name. You click on one of these areas (in my case it'd just be the big 'body' area in the middle of the template) and a editing bar drops down from the top of the screen with all your standard controls (bold, italic, insert image etc...). Iframes are never used, instead we rely on setting contentEditable to true on the DIV's in question. Firefox 2 and IE6 can go away, let's move on. You can edit the page knowing exactly how it will look when you save it. Because all the styles for this template are loaded, your headings will look correct, everything will be just dandy. Is this such a radical concept? Why are we still content with TinyMCE and that other editor that is too embarrassing to use because it sounds like a swear word!? Let's face the facts: I'm a JavaScript novice. I did once play around in this area using the Javascript Anthology from SitePoint as a guide. It was quite a cool learning experience, but they of course used the IFRAME to make their lives easier. I tried to go a different route and just use contentEditable and even tried to sidestep the native content editing routines (execCommand) and instead wrote my own. They kind of worked but there were always issues. Now we have jQuery, and a few libraries that abstract things like IE's lack of Range support. I'm wondering, am I crazy, or is it actually a good idea to try and build an editor around this editing paradigm using jQuery and relevant plugins to make the job easier? My actual questions: Where would you start? What plugins do you know of that would help the most? Is it worth it, or is there a magical project that already exists that I should join in on? What are the biggest hurdles to overcome in a project like this? Am I crazy? I hope this question has been posted on the right board. I figured it is a technical question as I'm wanting to know specific hurdles and pitfalls to watch out for and also if it is technically feasible with todays technology. Looking forward to hearing peoples thoughts and opinions.

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  • How can i get Simple Plain Text from WMD Editor?

    - by stackuser1
    I'm able to get Markdown and html formated text from WMD editor. In my requirement i also need to get plain text from WMD Editor. I would like to explain a simple example. In StackOverflow we will see markdown text while typing description in wmd editor, in preview we are able to see the formated text. In Question Page, with out this markdown and formated text we are able to see the question description in two lines. I need to achieve same kind of functionality. Please suggest me what i need to do.

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  • Good HTML/CSS/PHP editor that is free and multi-platform?

    - by Earlz
    Hello, I have recently given up on using Visual Studio for Windows editing. See, PHP isn't really important as I have hardly any pages that use it, but in VS, if it smells PHP then it won't treat it as HTML and thus will all be plainly formatted.. so.. I'm looking for some sorta HTML/CSS/PHP editor that is free and multi-platform(so I can also use it at my home OpenBSD computer) And please don't suggest emacs or vi. I'm learning more and more of nvi, but I'm looking for a graphical editor right now. Can anyone suggest a good editor for my needs?

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  • Google App Engine - Document Editor Creation/Tap Into Google Docs?

    - by Josh Patton
    What is the best way to create a custom document editor in GAE? I'm making a website meant for a School Robotics Club (With support for any other organization - DRY). We currently use Google services for online collaboration, I'm wondering if there is a way to tap into Google Docs and allow users to edit a Google Document without using Google Accounts or the Google Doc interface. If that is not possible (I've researched and I don't think it is), what is the best way to make a document editor? I want it completely on the website I'm creating, so I'm assuming just some javascript editor like TinyMCE + Ajax + Datastore. Is their anything that replicates Google Doc's/Microsoft Offices's/OpenOffice.org's feature set as far as fonts, spacing, alignment, justification, etc.?

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  • How to write an editor that shows the content of a folder in eclipse?

    - by tangens
    Motivation I have written an eclipse plugin that shows me a list of all files and folders with unreviewed content. When selecting a folder, I want an editor to open showing all files and subfolders that this folder contains. It has to work for versioned items, too. So I have to create the content of the editor within my plugin (no backing IResource). What I currently have Right now I'm opening a RemoteFileEditorInput for a versioned file (subclipse) or I'm using IWorkbenchPage.openEditor() for a FileEditorInput. Question What's an easy way to visualize dynamic content (directory listing) inside of an text editor?

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  • Validating the SharePoint InputFormTextBox / RichText Editor using JavaScript

    - by Jignesh Gangajaliya
    In the previous post I mentioned about manipulating SharePoint PeoplePicker control using JavaScript, in this post I will explain how to validate the InputFormTextBox contol using JavaScript. Here is the nice post by Becky Isserman on why not to use RequiredFieldValdator or InputFormRequiredFieldValidator with InputFormTextbox. function ValidateComments() {     //retrieve the text from rich text editor.     var text = RTE_GetRichEditTextOnly("<%= rteComments.ClientID %>");     if (text != "")     {         return true;     }     else     {         alert('Please enter your comments.');         //set focus back to the rich text editor.         RTE_GiveEditorFocus("<%= rteComments.ClientID %>");         return false;     }     return true; } <SharePoint:InputFormTextBox ID="rteComments" runat="server" RichText="true" RichTextMode="Compatible" Rows="10" TextMode="MultiLine" CausesValidation="true" ></SharePoint:InputFormTextBox> <asp:Button ID="btnSubmit" runat="server" Text="Submit" OnClick="btnSubmit_Click" OnClientClick="return ValidateComments()" CausesValidation="true" /> - Jignesh

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  • keyboard shortcut editor does not intercept keypresses

    - by jpic
    I've been using suckless dwm for years and i really need to make the shortcuts look alike to feel at home ;) On ubuntu oneiric, the keyboard shortcut editor is opened with: system settings - keyboard - shortcuts. The help in the window specifies: 'To edit a shortcut, click the row and hold down the new keys or press backspace to clear' So I select the first row of the 'navigation' section and highlight 'Move window to workspace 1' Then i hold down ctrl+alt+1 for ten seconds but nothing happens. The shortcut still appears as 'disabled'. I'm unable to set any shortcut, i've tried many combinations. For example, a combination with Super key will be intercepted by unity instead of being catched by the keyboard shortcut editor window. Can anybody reproduce this with oneiric ? What am I doing wrong ?

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