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  • How to bind std::map to Lua with LuaBind

    - by MahanGM
    Is this possible in lua to achieve? player.scripts["movement"].properties["stat"] = "stand" print (player.scripts["movement"].properties["stat"]) I've done getter method in c++ with this approach: luabind::object FakeScript::getProp() { luabind::object obj = luabind::newtable(L); for(auto i = this->properties.begin(); i != this->properties.end(); i++) { obj[i->first] = i->second; } return obj; } But I'm stuck with setter. The first line in lua code which I'm trying to set value "stand" for key "stat" is not going to work and it keep redirecting me to the getter method. Setter method only works when I drop ["stat"] from properties. I can do something like this for setter in my script: player.scripts["movement"].properties = {stat = "stand"} But this isn't what I want because I have to go through my real keys in c++ to determine which key is placed in setter argument table value. This is my map in class: std::map<std::string, std::string> properties;

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  • Tiled Editor: How is this Map Handling Collision?

    - by user2736286
    BrowserQuest map in question. From what I understand, with tiled, there are two main ways to specify collision: Create an object layer, and interpret the shapes in the engine as collision objects. Create a tiled layer, and make all tiles in the layer have a collision property, and interpret all tiles in the layer as collision objects. I'm using BrowserQuest as a big source of inspiration for my project, and I want to know how they handled collision on the level editing side. I've checked through all their layers, expecting an object layer to be handling cliff collision like: But there are no such object layers to be found. Furthermore, the tile layers containing the tiles for such cliffs have no properties at all, meaning that they didn't just specify "collision" for such tile layers. I especially need to know how they handled less rectangular shapes like: I could imagine that they are not using explicit collision layers, but instead determining collision in the actual engine, based off the presence of specific tile layer sprites. Only because BrowserQuest has whole-tile movement, and it wouldn't look too odd if a small apple, taking up only a fraction of the tile size, prevents movement over that entire tile. But I'm creating a game with more precise movement, so collision has to be tight to the apple, and I really want to know how BrowserQuest approached collision defining. If anyone knowledgeable with Tiled could take a quick look at the map, I'd appreciate it! I'm tearing my hair out here :). Thanks

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  • Smooth drag scrolling of an Isometric map - Html5

    - by user881920
    I have implemented a basic Isometric tile engine that can be explored by dragging the map with the mouse. Please see the fiddle below and drag away: http://jsfiddle.net/kHydg/14/ The code broken down is (CoffeeScript): The draw function draw = -> requestAnimFrame draw canvas.width = canvas.width for row in [0..width] for col in [0..height] xpos = (row - col) * tileHeight + width xpos += (canvas.width / 2) - (tileWidth / 2) + scrollPosition.x ypos = (row + col) * (tileHeight / 2) + height + scrollPosition.y context.drawImage(defaultTile, Math.round(xpos), Math.round(ypos), tileWidth, tileHeight) Mouse drag-scrolling control scrollPosition = x: 0 y: 0 dragHelper = active: false x: 0 y: 0 window.addEventListener 'mousedown', (e) => handleMouseDown(e) , false window.addEventListener 'mousemove', (e) => handleDrag(e) , false window.addEventListener 'mouseup', (e) => handleMouseUp(e) , false handleDrag = (e) => e.preventDefault() if dragHelper.active x = e.clientX y = e.clientY scrollPosition.x -= Math.round((dragHelper.x - x) / 28) scrollPosition.y -= Math.round((dragHelper.y - y) / 28) handleMouseUp = (e) => e.preventDefault() dragHelper.active = false handleMouseDown = (e) => e.preventDefault() x = e.clientX y = e.clientY dragHelper.active = true dragHelper.x = x dragHelper.y = y The Problem As you can see from the fiddle the dragging action is ok but not perfect. How would I change the code to make the dragging action more smooth? What I would like is the point of the map you click on to stay under the mouse point whilst you drag; the same as they have done here: http://craftyjs.com/demos/isometric/

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  • Square game map rendered as sphere with OpenGL

    - by Roflha
    Okay so I have been trying to find a good way to do this for a while now and so far I have nothing. For a hobby project of mine I have created a finite voxel world (similar to minecraft), but as I said, mine is finite. When you reach the edge of it, you are sent to the other side. That is all working fine along with rendering the far side of the map, but I want to be able to render this grid as a sphere. Looking down from above, the world is a square. I basically want to be able to represent a portion of that square as a sphere, as if you were looking at a planet. Right now I am experimenting with taking a circular section of the map, and rendering that, but it look to flat (no curvature around the edges). My question then, is what would be the best way to add some curvature to the edges of a 2d circle to make it look like a hemisphere. However, I am not overly attached to this implementation so if somebody has some other idea for representing the square as a planet, I am all ears.

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  • Music Notation Editor - Refactoring view creation logic elsewhere

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

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  • JavaScript or PHP based WYSIWYG vector based image editor

    - by Jeroen Pluimers
    For a PHP based site of a client, I'm looking for a vector based image editor that allows: end user creation of vectored images consisting of objects supports upload of bitmap images to be used as objects inside the vector image supports adding text objects to add to the vector image, and change properties (font name, font style, font size) of the text objects preferably supports layering or grouping of objects inside the vector image integrates nicely with a PHP based site (so a PHP or JavaScript library is preferred) can store the vector image in SVG, EPS or PDF Both commercial and FOSS solutions are OK. Any idea where to find such a library? --jeroen

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  • Opening cursor files in a graphics editor?

    - by sdaau
    I'm looking at /usr/share/icons/DMZ-White/cursors, and there is: $ tree -s /usr/share/icons/DMZ-White/ /usr/share/icons/DMZ-White/ +-- [ 4096] cursors ¦   +-- [ 14] 00008160000006810000408080010102 -> v_double_arrow ... ¦   +-- [ 5] 9d800788f1b08800ae810202380a0822 -> hand2 ¦   +-- [ 8] arrow -> left_ptr ¦   +-- [ 15776] bd_double_arrow ¦   +-- [ 15776] bottom_left_corner ¦   +-- [ 15776] bottom_right_corner ¦   +-- [ 15776] bottom_side ... ... a bunch of files without extension, that GIMP cannot open. Is there an editor where these files can be opened - or at least a converter to something like .png? I can note that ImageMagick display also failed to open these files... Found also Gursor Maker - Cursor Editor for X11/GTK+; got the CVS code from SourceForge - it still uses Numeric (the old name of numpy), so to run it, you'll have to do: #from Numeric import * from numpy import * ... in xcurio.py, curxp.py, gimp.py, colorfunc.py - and comment the #from xml.dom.ext.reader import Sax2 in lsproj.py. With that, I got it running 11.04: ... but cannot get any files to open? So I thought I should grep for paths, nothing much came up - and when I looked into cursordefs.py, I simply had to paste this: CURSOR_ICON = gtk.gdk.pixbuf_new_from_xpm_data([ "10 16 3 1", " c None", ". c #000000", "+ c #FFFFFF", ".. ", ".+. ", ".++. ", ".+++. ", ".++++. ", ".+++++. ", ".++++++. ", ".+++++++. ", ".++++++++.", ".+++++....", ".++.++. ", ".+. .++. ", ".. .++. ", " .++. ", " .++. ", " .. "]) Heh :) In any case, doesn't look like it will be much usable on newer Ubuntus, unfortunately... Just tested XMC plugin as well - on 11.04, has to be built from source (from the link in the accepted answer); the requirements on my system resolved to: sudo apt-get install libgimp2.0-dev libglib2.0-0-dbg libglib2.0-0-refdbg libglib2.0-cil-dev libgtk2.0-0-dbg libgtk2.0-cil-dev ... after that, the configure/make procedure in the INSTALL file works. Note that this plugin is a bit "sneaky": ... that is, you should use "All files" (as there are no extensions); cursor previews at first will not be rendered. Then open one cursor file; after it has been opened, then there is a preview in the File/Open dialog; but other than that, it works fine...

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  • Installing Oracle Block Browser and Editor tool (bbed)

    What if you could directly read and manipulate data at the block level? Oracle provides such a tool to do exactly that, but you have to build it yourself. The Block Browser and Editor tool, or bbed for short, is your ticket into the contents of data blocks within an Oracle database.

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  • Music Notation Editor - Refactoring view creation logic elseware

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

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  • How to make changes in gconf-editor permanent

    - by Kristal
    Every time I open my computer, I need to manually unset the value of button_layout in gconf-editor in /apps/metacity/general to make to the close, minimize and maximize buttons on the right side of the window, but every time I restart my computer it changes back to the left side. I've tried to right-click the setting and choose "set as default" - but this doesn't work. How can I make this be permanent?

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  • Notepad++ used as DAX editor

    - by Marco Russo (SQLBI)
    If you use PowerPivot and write some DAX formula, don't miss this post on PowerPivotPro blog - if you want to get an external editor for your DAX formula, you can use Notepad++ for free - and adding the customization described in this post by Colin Banfield, you will get function auto-complete and tooltips. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • DAX editor for SQL Server

    - by Davide Mauri
    One of the major criticism to DAX is the lack of a decent editor and more in general of a dedicated IDE, like the one we have for T-SQL or MDX. Well, this is no more true. On Codeplex a very interesting an promising Visual Studio 2010 extension has been released by the beginning of November 2011: http://daxeditor.codeplex.com/ Intellisense, Syntax Highlighting and all the typical features offered by Visual Studio are available also for DAX. Right now you have to download the source code and compile it, and that’s it!

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  • Internet Explorer loop bug when preloading images

    - by user335460
    Hi Everyone I have created a JavaScript application that requires all images to be preloaded first. Everything works fine in Firefox but in Internet Explorer my loop skips the count at 19 and goes to 21. Has anyone come across this problem before and what causes it? You can copy and paste the script below for test purposes. var preLoad = function () { var docImages = ["http://www.sanatural.co.za/media/images/map/rsa_prov.gif", "http://www.sanatural.co.za/media/images/map/loading.gif", "http://www.sanatural.co.za/media/images/map/loading2.gif", "http://www.sanatural.co.za/media/images/map/ec_land.gif", "http://www.sanatural.co.za/media/images/map/ec_roll.gif", "http://www.sanatural.co.za/media/images/map/ec_state.gif", "http://www.sanatural.co.za/media/images/map/fs_land.gif", "http://www.sanatural.co.za/media/images/map/fs_roll.gif", "http://www.sanatural.co.za/media/images/map/fs_state.gif", "http://www.sanatural.co.za/media/images/map/gt_land.gif", "http://www.sanatural.co.za/media/images/map/gt_roll.gif", "http://www.sanatural.co.za/media/images/map/gt_state.gif", "http://www.sanatural.co.za/media/images/map/kzn_land.gif", "http://www.sanatural.co.za/media/images/map/kzn_roll.gif", "http://www.sanatural.co.za/media/images/map/kzn_state.gif", "http://www.sanatural.co.za/media/images/map/lp_land.gif", "http://www.sanatural.co.za/media/images/map/lp_roll.gif", "http://www.sanatural.co.za/media/images/map/lp_state.gif", "http://www.sanatural.co.za/media/images/map/mp_land.gif", "http://www.sanatural.co.za/media/images/map/mp_roll.gif", "mp_state.gif", "http://www.sanatural.co.za/media/images/map/nc_land.gif", "http://www.sanatural.co.za/media/images/map/nc_roll.gif", "http://www.sanatural.co.za/media/images/map/nc_state.gif", "http://www.sanatural.co.za/media/images/map/nw_land.gif", "http://www.sanatural.co.za/media/images/map/nw_roll.gif", "http://www.sanatural.co.za/media/images/map/nw_state.gif", "http://www.sanatural.co.za/media/images/map/wc_land.gif", "http://www.sanatural.co.za/media/images/map/wc_roll.gif", "http://www.sanatural.co.za/media/images/map/wc_state.gif"], imageFolder = [], loaded = [], loadedCounter = 0; this.loadImgs = function () { for (var i = 0; i < docImages.length; i++) { imageFolder[i] = new Image(); imageFolder[i].src = docImages[i]; loaded[i] = false; } intervalId = setInterval(loadedCheck, 10); // }; function loadedCheck() { if (loadedCounter == imageFolder.length) { // all images have been preloaded clearInterval(intervalId); alert('All images have been preloaded!'); return; } for (var i = 0; i < imageFolder.length; i++) { if (loaded[i] === false && imageFolder[i].complete) { loaded[i] = true; loadedCounter++; alert(i); // (work fine in FF but i.e goes from 19 to 21 ) } } } }; var preloadObject = new preLoad(); preloadObject.loadImgs();

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  • Using JSON Data to Populate a Google Map with Database Objects

    - by MikeH
    I'm revising this question after reading the resources mentioned in the original answers and working through implementing it. I'm using the google maps api to integrate a map into my Rails site. I have a markets model with the following columns: ID, name, address, lat, lng. On my markets/index view, I want to populate a map with all the markets in my markets table. I'm trying to output @markets as json data, and that's where I'm running into problems. I have the basic map displaying, but right now it's just a blank map. I'm following the tutorials very closely, but I can't get the markers to generate dynamically from the json. Any help is much appreciated! Here's my setup: Markets Controller: def index @markets = Market.filter_city(params[:filter]) respond_to do |format| format.html # index.html.erb format.json { render :json => @market} format.xml { render :xml => @market } end end Markets/index view: <head> <script type="text/javascript" src="http://www.google.com/jsapi?key=GOOGLE KEY REDACTED, BUT IT'S THERE" > </script> <script type="text/javascript"> var markets = <%= @markets.to_json %>; </script> <script type="text/javascript" charset="utf-8"> google.load("maps", "2.x"); google.load("jquery", "1.3.2"); </script> </head> <body> <div id="map" style="width:400px; height:300px;"></div> </body> Public/javascripts/application.js: function initialize() { if (GBrowserIsCompatible() && typeof markets != 'undefined') { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(40.7371, -73.9903), 13); map.addControl(new GLargeMapControl()); function createMarker(latlng, market) { var marker = new GMarker(latlng); var html="<strong>"+market.name+"</strong><br />"+market.address; GEvent.addListener(marker,"click", function() { map.openInfoWindowHtml(latlng, html); }); return marker; } var bounds = new GLatLngBounds; for (var i = 0; i < markets.length; i++) { var latlng=new GLatLng(markets[i].lat,markets[i].lng) bounds.extend(latlng); map.addOverlay(createMarker(latlng, markets[i])); } } } window.onload=initialize; window.onunload=GUnload;

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  • How to work with XAML editor in Visual Studio 2010?

    - by MartyIX
    I've worked with Visual Studio 2008 and editing XAML was really painful because the designer reloaded very slowly. Now I have installed Visual Studio 2010 and it seems to me that the XAML editor + Designer haven't changed much. For example in order to force designer to change a color in my control I have to close the xaml file and open it again. Is it just my problem? I've tried this solution: http://stackoverflow.com/questions/859335/visual-studio-2008-xaml-editor-not-working-disappeared but it didn't help. Are there any better tools for Visual Studio to edit XAML? Thanks!

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  • Using JSON Data to Populate a Google Map with Database Objects

    - by MikeH
    I'm revising this question after reading the resources mentioned in the original answers and working through implementing it. I'm using the google maps api to integrate a map into my Rails site. I have a markets model with the following columns: ID, name, address, lat, lng. On my markets/index view, I want to populate a map with all the markets in my markets table. I'm trying to output @markets as json data, and that's where I'm running into problems. I have the basic map displaying, but right now it's just a blank map. I'm following the tutorials very closely, but I can't get the markers to generate dynamically from the json. Any help is much appreciated! Here's my setup: Markets Controller: def index @markets = Market.filter_city(params[:filter]) respond_to do |format| format.html # index.html.erb format.json { render :json => @market} format.xml { render :xml => @market } end end Markets/index view: <head> <script type="text/javascript" src="http://www.google.com/jsapi?key=GOOGLE KEY REDACTED, BUT IT'S THERE" > </script> <script type="text/javascript"> var markets = <%= @markets.to_json %>; </script> <script type="text/javascript" charset="utf-8"> google.load("maps", "2.x"); google.load("jquery", "1.3.2"); </script> </head> <body> <div id="map" style="width:400px; height:300px;"></div> </body> Public/javascripts/application.js: function initialize() { if (GBrowserIsCompatible() && typeof markets != 'undefined') { var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(40.7371, -73.9903), 13); map.addControl(new GLargeMapControl()); function createMarker(latlng, market) { var marker = new GMarker(latlng); var html="<strong>"+market.name+"</strong><br />"+market.address; GEvent.addListener(marker,"click", function() { map.openInfoWindowHtml(latlng, html); }); return marker; } var bounds = new GLatLngBounds; for (var i = 0; i < markets.length; i++) { var latlng=new GLatLng(markets[i].lat,markets[i].lng) bounds.extend(latlng); map.addOverlay(createMarker(latlng, markets[i])); } } } window.onload=initialize; window.onunload=GUnload;

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  • How to catch a moment when the external editor of TOLEContainer has been closed?

    - by Andrew
    Borland Developer Studio 2006, Delphi: I have a TOLEContainer object with AllowInPlace=False. When the external editor is closed and changed my OLE object I have to do something with this OLE object inside TOLeContainer. The problem is I can't catch a moment when the external editor is closed. OnDeactivate event is not working. Probably I should change the source code of TOLEContainer adding this event myself, but I don't know where is the best place for it. Can you advice some method?

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  • iTerm2 vim cannot map alt key

    - by Eddy
    I'm having trouble trying to map the alt-key bindings on vim in iTerm2. I want to map shortcuts for switching between buffers like this: map <A-Right> <C-w>l map <A-Left> <C-w>h map <A-Down> <C-w>j map <A-Up> <C-w>k But I can't get it to work. I've tried everything, setting the option key as "Normal", "Meta" and "+Esc" in the profile settings. I've tried <M-Right> and <T-Right> but those don't work either. There are posts on superuser and stackoverflow but they use the old version of iTerm2 (v0.x). The only things I've managed to get working are <T-up> and <T-down>, or when I just use Macvim. I'm using iTerm2 v1.0.0.20120203, and Mac OS X 10.7.5 on a Macbook Pro.

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  • how to map SubclassMap and HasManyToMany in Fluent NHibernate

    - by Davide Orazio Montersino
    Hi everyone. My problem is fluent nhibernate mapping a many to many relationship, they end up referencing a non existent Id. public UserMap() { Id(x => x.Id); Map(x => x.Name); Map(x => x.Password); Map(x => x.Confirmed); HasMany(x => x.Nodes).Cascade.SaveUpdate(); HasManyToMany<Node>(x => x.Events).Cascade.SaveUpdate().Table("RSVPs"); } public EventMap() { Map(x => x.Starts); Map(x => x.Ends); HasManyToMany<User>(x => x.Rsvps).Cascade.SaveUpdate().Table("RSVPs"); } public NodeMap() { Id(x => x.Id); Map(x => x.Title); Map(x => x.Body).CustomSqlType("text"); Map(x => x.CreationDate); References(x => x.Author).Cascade.SaveUpdate(); Map(x => x.Permalink).Unique().Not.Nullable(); } Those are my classes -notice that Event inherits from Node: public class Event : Node//, IEvent { private DateTime _starts = DateTime.MinValue; private DateTime _ends = DateTime.MaxValue; public virtual IList<User> Rsvps { get; set; } } The problem is, the generated RSVPs table is like that: Event_id User_id Node_id Of course the Event table has no ID - only a Node_id. When trying to save a relationship it will try to save a NULL event_id thus generating an error.

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