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  • Adobe confirme l'abandon de Flash Player pour mobiles et le licenciement de 750 employés

    Adobe confirme l'abandon de Flash Player pour mobiles Et le licenciement de 750 employés Mise à jour du 10 novembre 2011 par Idelways Sur un billet de blog, Adobe vient d'officialiser l'abandon du plug-in Flash Player pour mobiles. Une nouvelle qui a fait hier l'objet de rumeurs dans la presse, en même temps que l'annonce de suppression de 750 emplois de l'entreprise. Danny Winokur, vice-président du développement interactif d'Adobe, atteste que son entreprise veut « centrer Flash sur la navigation sur ordinateurs et pour applications mobiles [NDR : avec la plateforme AIR] », confirmant la volonté d'Adobe à « c...

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  • yahoo media player not working

    - by luca590
    I have a yahoo media player embedded in my webpage. I am currently using Ruby on Rails to create/edit my web page. When i click the play button next to a track the YMP waits a while and then goes to the next track without playing the first one. I then get a warning on my second (last) track that its file could not be found. Does anyone has a better recommendation for an audio player or a way to fix this one?

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  • Yahoo media player not working with Ruby on rails

    - by luca590
    I have a yahoo media player embedded in my webpage. I am currently using Ruby on Rails to create/edit my web page. When i click the play button next to a track the YMP waits a while and then goes to the next track without playing the first one. I then get a warning on my second (last) track that its file could not be found. Does anyone has a better recommendation for an audio player or a way to fix this one?

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  • Simple 2 player server

    - by Sourabh Lal
    I have recently started learning javascript and html and have developed simple 2 player games such as tick-tack-toe, battleship, and dots&boxes. However these 2 player games can only be played on one computer (i.e. the 2 players must sit together) However, I want to modify this so that one can play with a friend on a different computer. Any suggestions on how this is possible? Also since I am a beginner please do not assume that I know all the jargon.

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  • Sortie de Flash Player 11.4, parallélisation des tâches et accélération 3D au premier plan

    Sortie de Flash Player 11.4 Parallélisation des tâches et accélération 3D au premier plan Adobe vient d'annoncer la sortie de Flash Player 11.4. Diverses anomalies et failles ont été corrigés, dont le bogue rencontré par les utilisateurs de Firefox sous Windows 7, qui occasionnait la perte du focus sous certaines circonstances. Adobe a publié un bulletin de sécurité recensant 6 vulnérabilités critiques (corruption de mémoire, buffer overflow et fuite d'informations interdomaines). [IMG]http://flash.developpez.com/ressources/logo_accueil.gif[/IMG] Côté fonctionnalités, cette nouvelle mise à jour apporte les améliorations suivantes ...

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  • Flash Player 10.2 disponible en version définitive : nouvelle API vidéo et support de l'accélération matérielle graphique

    Flash Player 10.2 disponible en version définitive Support de l'accélération matérielle graphique et nouvelle API pour des vidéos plus performantes Mise à jour du 10/02/2011 par Idelways La version 10.2 de Flash Player est disponible. Cette version intègre notamment le support stable de l'accélération matérielle graphique et l'intégration de la nouvelle API Stage Video. Cette API permet de produire des vidéos de haute-résolution dites « composites » combinées avec d'autres éléments comme du texte et du graphique, sans ralentir le déroulement de la vidéo et avec une utilisation CPU raisonnable. L'affichage...

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  • I deployed Flash Player via a Software Installation policy. How to upgrade?

    - by eleven81
    I have a Windows Server 2008 machine as my DC. Earlier this year I created a Software Installation GPO to deploy Adobe Flash Player plugin MSI. I assigned the policy to the computers, about half run Windows XP x86 and the other half Windows 7 x64. That all works like clockwork. When I created the Software Installation Policy, I disabled the Flash Player plugin's automatic update feature by editing the MSI in Orca. I did this because I wanted all of my machines to run the exact same version of the plugin. Now, some time has passed and a newer version of the Flash Player plugin has been released. It is time for me to push out the updated version of the plugin. I already have the new MSI, but I am lost on what to do next. I see the upgrades tab in the Software Installation GPO, but everything there reads like that would be used for add-ons to a larger master program and not for updates that are released over time. I have read that it is best to create a new Software Installation policy with the new MSI, revoke the old GPO, and assign the new GPO. I feel as though, over time, I will wind up with more revoked policies than active ones. I have also read that some people have had success by replacing the old MSI with the new MSI and simply telling the GPO to redeploy. This seems like a backdoor method that will only get me in to trouble. In short, what is the correct, best-practice, or preferred way to roll out the new version via Group Policy?

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  • Installing 64-bit Ubuntu Server 12.04 LTS, on a VM with VMWare Player, on a 64-bit Windows 7 PC

    - by WannaBeAGeek
    I'm trying to create a VM, using VMWare Player, with an ISO image of Ubuntu Server 12.04 (LTS). The machine I'm doing the installation on has an Intel(R) Core(TM) i5 CPU, and runs 64-bit Windows 7 I managed to create the VM (gave username, password, configured network etc), but I can't install Ubuntu Server. First I get this alert : Binary translation is incompatible with long mode on this platform. Disabling long mode. Without long mode support, the virtual machine will not be able to run 64-bit code. For more details see http://vmware.com/info?id=152. When I click OK, I get another alert : This virtual machine is configured for 64-bit guest operating systems. However, 64-bit operation is not possible. This host supports Intel VT-x, but Intel VT-x is disabled. Intel VT-x might be disabled if it has been disabled in the BIOS/firmware settings or the host has not been power-cycled since changing this setting. (1) Verify that the BIOS/firmware settings enable Intel VT-x and disable 'trusted execution.' (2) Power-cycle the host if either of these BIOS/firmware settings have been changed. (3) Power-cycle the host if you have not done so since installing VMware Player. (4) Update the host's BIOS/firmware to the latest version. For more detailed information, see http://vmware.com/info?id=152. Then, when I click OK, my VM exists, and I get back to the VMWare Player home screen. I don't know much about hardware and virtualisation, so there might be some necessary info I'm not giving. Please don't hesitate to let me know what is missing in my post, for finding solutions. Thanks :)

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  • Streaming Media Server and Hosting

    - by Ryan Max
    My partner and I have a webcam site that basically runs the old-school method....Every 0.5 seconds the javascript reloads the image in the browser from the webcam. However we are wanting to upgrade to a streaming media server to get higher quality video, and possibly audio. We aren't tied to any one specific file format or server type, as of right now we are leaning towards slicehost (as scalability is important), and installing darwin streaming server or wowza. This is meant to be a live stream. Does anyone have any suggestions for hosts/server software?

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  • Windows Media Center 6 Development on Vista

    - by Clever Human
    I have two development machines -- one is Windows 7, the other is Windows Vista. Depending on where I am in my house is which machine I use. I am writing a Windows Media Center 6 (which ships as part of Windows 7) application. I installed the WMC6 SDK on my Windows 7 machine with no issues. However, when I try and install it on my Vista machine, I am told the WMC6 SDK cannot be installed on Vista. So my questions are: How can I develop a WMC6 app on Vista? If I use the Vista version of the SDK (WMC5.3 SDK) will I be able to edit / compile and test the same application from each machine. I imagine the answer to the second question is "no" because the API changed between those two versions. So can I only work on this application from my Windows 7 machine? That really sucks if it is true!

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  • Using Windows media foundation

    - by Martin Beckett
    Ok so my new gig is high performance video (think Google streetview but movies) - the hard work is all embedded capture and image processing but: I was looking at the new MS video offerings to display content = Windows Media Foundation. Is anyone actually using this ? There are no books on the topic. The only documentation is a developer team blog with a single entry 9 months old. I thought we had got past having to learn an MS api by spying on the com control messages! Is it just another wrapper around the same old activeX control?

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  • Media Foundation: another way to call IMFActivate::ShutdownObject?

    - by KenC
    Hi, Here is a question about IMFActivate::ActivateObject and IMFActivate::ShutdownObject in Media Foundation. According to MSDN, the component that calls ActivateObject is responsible for calling ShutdownObject. But there are two examples not following this rule: http://msdn.microsoft.com/en-us/library/dd388503%28VS.85%29.aspx and http://msdn.microsoft.com/en-us/library/dd317912%28VS.85%29.aspx In these two examples, they call ActivateObject and then release IMFActivate interface without calling ShutdownObject method. This is going to lead to memory leaking, right? Or there is another way to release the resource occupied by the object? (Can I use IMFMediaSource::Shutdown to release the object instead of using IMFActivate::ShutdownObject) Thanks in advance.

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  • SDP media field format

    - by TacB0sS
    Hey, I would like to create a SDP media field with its attributes, and there are a few things I don't understand. I've skimmed and read the relevant RFC and I understand most of what each field means, but what I don't understand is how do I derive from the Audio/Video Format of the JMF, which parameters of the format compose the rtpmap registry entries I need to use. I see many times the fields m=audio 12548 RTP/AVP 0 8 101 a=rtpmap:0 PCMU/8000 a=rtpmap:8 PCMA/8000 a=rtpmap:101 telephone-event/8000 a=fmtp:101 0-16 a=silenceSupp:off - - - - a=ptime:20 a=sendrecv these are received from the pbx server I'm connecting to, what do they mean in the terms of the JMF audio format properties. (I do understand these are standard audio format commonly used in telecommunication) UPDATE: I was more wondering about the format parameter '0 8 101' at the end of m=audio 12548 RTP/AVP 0 8 101 Thanks in advance, Adam Zehavi.

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  • Backup media manager, library or similar reference application

    - by Tarnschaf
    I'm looking for a backup media manager that will keep me up-to-date on where my backups are, how they're stored and what's stored on them. I want it to be able to do and keep track of the following: my used backup media (e.g. DVD1, DVD2) my backed-up assets in high-level (such as "family-photos from 2003", "laptop drivers") details of the assets ("Ninas Birthday 2003") where the backup media is currently stored when the media has been burned (to re-burn in case of media degeneration). It should be possible to navigate back and forth between media and assets. I also thought about marking assets as "deprecated". If all assets on a media are deprecated, the program should tell me so I don't have to keep it any more. Does anyone know of a program with this feature-set? Or will I have to start my own reference in something like Access?

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  • help animating player in corona sdk

    - by andrew McCutchan
    working on a game in the corona sdk with lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. here is the player code function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end and here is the code for the line function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of " attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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  • help animating a player in Corona SDK

    - by andrew McCutchan
    Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. Here is the player code: function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end And here is the code for the line: function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of "attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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  • Trying to install flash player on ubuntu 12.04

    - by Eric
    I am having trouble installing this program. I do not know how to locate the browser plugins directory, or change the directory in the terminal. Installation instructions Installing using the plugin tar.gz: Unpack the plugin tar.gz and copy the files to the appropriate location. Save the plugin tar.gz locally and note the location the file was saved to. Launch terminal and change directories to the location the file was saved to. Unpack the tar.gz file. Once unpacked you will see the following: + libflashplayer.so + /usr Identify the location of the browser plugins directory, based on your Linux distribution and Firefox version Copy libflashplayer.so to the appropriate browser plugins directory. At the prompt type: cp libflashlayer.so <BrowserPluginsLocation> Copy the Flash Player Local Settings configurations files to the /usr directory. At the prompt type: sudo cp -r usr/* /usr Installing the plugin using RPM: - As root, enter in terminal: rpm -Uvh <rpm_package_file> - Click Enter key and follow prompts Installing the standalone player Unpack the tar.gz file To execute the standalone player Double-click, or enter in terminal: ./flashplayer

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  • VMware Player- no Maverick GUI after install

    - by Jason
    I'm experimenting with using both VMware Player and Virtualbox to run an Ubuntu VM in Win7. I have the VB install of Maverick working fine, and with only a few quirks such as slow response in Firefox scrolling and the occasional freeze, it works fine. However, making backup copies of a VB machine for storage is a PIA, and so I would like to see how Player works in the same situation. I created a new VM with 2GB RAM & 30GB hard drive space. The install went smoothly, but everytime I start the VM, no GUI shows and I have no mouse control. It brings me to a screen saying Ubuntu Easy Install: VMware Player is installing VMware Tools.. please wait. At this point, I get a login prompt and then goes to a standard CLI interface. At this point, I have no mouse control at all. The CPU and memory gauge that I have as a Win7 screenlet shows no changes and minimal HDD activity. The VMWare site says to install the Tools by a tarball, going to VMInstall VMware Tools, but I can't do that with no mouse control. Any solutions?

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  • Moving player in direciton camera is facing

    - by Samurai Fox
    I have a 3rd person camera which can rotate around the player. My problem is that wherever camera is facing, players forward is always the same direction. For example when camera is facing the right side of the player, when I press button to move forward, I want player to turn to the left and make that the "new forward". My camera script so far: using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour { public float RotateSpeed = 150, MoveSpeed = 50; float DeltaTime; void Update() { DeltaTime = Time.deltaTime; transform.Rotate(0, Input.GetAxis("LeftX") * RotateSpeed * DeltaTime, 0); transform.Translate(0, 0, -Input.GetAxis("LeftY") * MoveSpeed * DeltaTime); } } public class CameraScript : MonoBehaviour { public GameObject Target; public float RotateSpeed = 170, FollowDistance = 20, FollowHeight = 10; float RotateSpeedPerTime, DesiredRotationAngle, DesiredHeight, CurrentRotationAngle, CurrentHeight, Yaw, Pitch; Quaternion CurrentRotation; void LateUpdate() { RotateSpeedPerTime = RotateSpeed * Time.deltaTime; DesiredRotationAngle = Target.transform.eulerAngles.y; DesiredHeight = Target.transform.position.y + FollowHeight; CurrentRotationAngle = transform.eulerAngles.y; CurrentHeight = transform.position.y; CurrentRotationAngle = Mathf.LerpAngle(CurrentRotationAngle, DesiredRotationAngle, 0); CurrentHeight = Mathf.Lerp(CurrentHeight, DesiredHeight, 0); CurrentRotation = Quaternion.Euler(0, CurrentRotationAngle, 0); transform.position = Target.transform.position; transform.position -= CurrentRotation * Vector3.forward * FollowDistance; transform.position = new Vector3(transform.position.x, CurrentHeight, transform.position.z); Yaw = Input.GetAxis("Right Horizontal") * RotateSpeedPerTime; Pitch = Input.GetAxis("Right Vertical") * RotateSpeedPerTime; transform.Translate(new Vector3(Yaw, -Pitch, 0)); transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); transform.LookAt(Target.transform); } }

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  • Unity3d web player fails to load textures

    - by José Franco
    I'm having a problem with Unity3d Web Player. I have developed a project and succesfully deployed it in a web app. It works with absolutely no problem on my PC. This app is to be installed on two identical machines. I have installed them in both and it only works properly in one. The issue I have is on a computer it fails to properly load the models and textures, so the game runs but instead of the models I can only see black rectangles on a blue background. It has the same problem with all browsers and I get no errors either by the player or by JavaScript. The only difference between these computers is that one that has the problem is running on Windows 8.1 and the other one on Windows 8 only. Could this be the cause of the issue? It works fine on my computer with Windows 8.1. However both of the other computers have specs that are significantly lower than mine. I have already searched everywhere and it seems that it has to do with the individual games, however I think it may have to do with the computer itself because it runs properly in the other two. The specs on the computes I'm installing the app on are as follows: Intel Celeron 1.40 GHz, 2GB RAM, Intel HD Graphics If anybody could point me in the right direction I would be very grateful I forgot to mention, I'm running Unity Web player 4.3.5 and the version on the other two computers is 4.5.0

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  • Flash Player for IPTV

    - by Le Mystique
    Hi All, We have to design a flash player for three video sources of IPTV. Educational videos on the system that can be played on demand. (VOD or Video on Demand local) Streaming videos available on different websites that can be played on demand (VOD or Video on Demand remote) IPTV live streaming video feed Videos from three sources have to be played within single flash player that we need to design. There are 2 basic requirements: For the two VOD types, we have to provide the pause and play functionality. For IPTV, pause and play is not required, However, channel switching time is critically important here. The user should get the program behaviour as close to TV experience as possible. This means channel switching should be fast. To provide this, buffering of video is required for multiple channels. Now the questions is, is this possible? If yes, how? Secondly, what skill set (e.g. action script 3.0 , flash 10) should the flash programmer have to be able to design this? Thirdly is it as simple as making a normal FLV player? Or is it a more complex job?

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  • VMware Player 5.0 or VMware Workstation 9.0 after upgrade to Ubuntu 12.10

    The upgrade process Upgrading Ubuntu 12.04 to latest version 12.10 - aka Quantal Quetzal - is straight forward and you only need to follow the offical upgrade instructions. Short version on the console looks like this: sudo do-release-upgrade This will update the repository entries, and start the upgrade process. After some minutes or hours of download and installation, you have to reboot your system once to get the new kernel loaded. As time of writing, I'm on '3.5.0-17-generic'. And as with any modification of the kernel version, you have to compile the necessary kernel modules to get VMware Player or Workstation up and running. Usually, this happens the first time you try start your VMware software and that's it. Well, again not so this time. Getting the kernel patch Luckily, the community over VMware is very active and you can get a new kernel patch in the online forums here. Get the download and put in a folder have write permissions. Then you extract the archive on the console like so: tar -xjvf vmware9_kernel35_patch.tar.bz2 Then you change into the newly created folder: cd vmware9_kernel3.5_patch/ And you execute the available shell script as root (superuser) like so: sudo ./patch-modules_3.5.0.sh This will stop any running instances of VMware software, patches the source files and runs the compile process for your active environment. This might take some time depending on your machine, and once completed you can start VMware Player or Workstation as previously. In case that you are going to apply the patch again, the script will simply quit with the following output: /usr/lib/vmware/modules/source/.patched found. You have already patched your sources. Exiting You might remove the .patched file in case that you upgraded/changed your kernel and you need to apply the patch again. Disclaimer: The patch is "as-is" and the patcher is originally created by Artem S. Tashkinov, and later modified by An_tony. Please refer to the VMware forum in case of questions or problems. There are also patches available for older versions of VMware Player or Workstation.

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  • Embedding a Media manager video in the article in Joomla1.5

    - by Aruna
    Hi, I am working on Joomla currently for the past one month. I am trying to embed a video stream in my article page like inside the content i am trying to have video stream like youtube video. I have uploaded a video in my media manager. And i dono how to stream that video in my page. Please help me in doing so.. EDIT: FOr an youtube video i have used like <object width='425' height='344'> <param name='movie' value='http://www.youtube.com/v/hQVTIJBZook&hl=en&fs=1'> <param name='type' value='application/x-shockwave-flash'> <param name='allowfullscreen' value='true'> <param name='allowscriptaccess' value='always'> <param name="wmode" value="opaque" /> <embed width='425' height='344' src='http://www.youtube.com/v/hQVTIJBZook&hl=en&fs=1' type='application/x-shockwave-flash' allowfullscreen='true' allowscriptaccess='always' wmode="opaque"> </embed> </object> But i am having the video in my http://www.abc.com/images/abc.flv i am not able to know of how to use this video ?? where http://www.abc.com is my website running in Joomla1.5 . Please help me..

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  • error to start Windows Media Encoder

    - by George2
    Hello everyone, I am using the following code snippet to run on Windows Server 2003 x64 edition. I met with the following error when invoking encoder.start method. I am using Windows Media Encoder 9. System.Runtime.InteropServices.COMException 0xC00D1B67 My code snippet is below, does anyone have any ideas what is wrong? IWMEncSourceGroup SrcGrp; IWMEncSourceGroupCollection SrcGrpColl; SrcGrpColl = encoder.SourceGroupCollection; SrcGrp = (IWMEncSourceGroup)SrcGrpColl.Add("SG_1"); IWMEncVideoSource2 SrcVid; IWMEncSource SrcAud; SrcVid = (IWMEncVideoSource2)SrcGrp.AddSource(WMENC_SOURCE_TYPE.WMENC_VIDEO); SrcAud = SrcGrp.AddSource(WMENC_SOURCE_TYPE.WMENC_AUDIO); SrcVid.SetInput("ScreenCap://ScreenCapture1", "", ""); SrcAud.SetInput("Device://Default_Audio_Device", "", ""); // Specify a file object in which to save encoded content. IWMEncFile File = encoder.File; string CurrentFileName = Guid.NewGuid().ToString(); File.LocalFileName = CurrentFileName; CurrentFileName = File.LocalFileName; // Choose a profile from the collection. IWMEncProfileCollection ProColl = encoder.ProfileCollection; IWMEncProfile Pro; for (int i = 0; i < ProColl.Count; i++) { Pro = ProColl.Item(i); if (Pro.Name == "Screen Video/Audio High (CBR)") { SrcGrp.set_Profile(Pro); break; } } encoder.Start(); thanks in advance, George

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