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  • Django choking oddly on some static media

    - by Edan Maor
    My situation: I'm serving static media via Django on my dev machine. On some files that I try and load, I get back this error: Traceback: File "c:\Program Files\Python26\Lib\site-packages\django\core\handlers\base.py" in get_response 92. response = callback(request, *callback_args, **callback_kwargs) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\views.py" in userpage 71. so_user = site.user(userid) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in user 476. u, = self.users((nid,), **kw) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in users 481. return self._get(User, ids, 'users', kw) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in _get 471. return self.build(root, typ, coll, kw) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in build 448. json = self._request(url, kw) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in _request 422. dump = json.load(data) File "c:\Program Files\Python26\lib\json\__init__.py" in load 264. return loads(fp.read(), Exception Type: AttributeError at /userpage/362498 Exception Value: 'str' object has no attribute 'read' I've traced it to specific files which don't work (by going to their specific urls). Here's the odd part: changing the filename of the files makes them suddenly work. For example, I had a file called 'post.jpg', which gave this error. I renamed it to 'pos.jpg' and it worked. Back to 'post.jpg' and it gives the same error.

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  • Validating Petabytes of Data with Regularity and Thoroughness

    - by rickramsey
    by Brian Zents When former Intel CEO Andy Grove said “only the paranoid survive,” he wasn’t necessarily talking about tape storage administrators, but it’s a lesson they’ve learned well. After all, tape storage is the last line of defense to prevent data loss, so tape administrators are extra cautious in making sure their data is secure. Not surprisingly, we are often asked for ways to validate tape media and the files on them. In the past, an administrator could validate the media, but doing so was often tedious or disruptive or both. The debut of the Data Integrity Validation (DIV) and Library Media Validation (LMV) features in the Oracle T10000C drive helped eliminate many of these pains. Also available with the Oracle T10000D drive, these features use hardware-assisted CRC checks that not only ensure the data is written correctly the first time, but also do so much more efficiently. Traditionally, a CRC check takes at least 25 seconds per 4GB file with a 2:1 compression ratio, but the T10000C/D drives can reduce the check to a maximum of nine seconds because the entire check is contained within the drive. No data needs to be sent to a host application. A time savings of at least 64 percent is extremely beneficial over the course of checking an entire 8.5TB T10000D tape. While the DIV and LMV features are better than anything else out there, what storage administrators really need is a way to check petabytes of data with regularity and thoroughness. With the launch of Oracle StorageTek Tape Analytics (STA) 2.0 in April, there is finally a solution that addresses this longstanding need. STA bundles these features into one interface to automate all media validation activities across all Oracle SL3000 and SL8500 tape libraries in an environment. And best of all, the validation process can be associated with the health checks an administrator would be doing already through STA. In fact, STA validates the media based on any of the following policies: Random Selection – Randomly selects media for validation whenever a validation drive in the standalone library or library complex is available. Media Health = Action – Selects media that have had a specified number of successive exchanges resulting in an Exchange Media Health of “Action.” You can specify from one to five exchanges. Media Health = Evaluate – Selects media that have had a specified number of successive exchanges resulting in an Exchange Media Health of “Evaluate.” You can specify from one to five exchanges. Media Health = Monitor – Selects media that have had a specified number of successive exchanges resulting in an Exchange Media Health of “Monitor.” You can specify from one to five exchanges. Extended Period of Non-Use – Selects media that have not had an exchange for a specified number of days. You can specify from 365 to 1,095 days (one to three years). Newly Entered – Selects media that have recently been entered into the library. Bad MIR Detected – Selects media with an exchange resulting in a “Bad MIR Detected” error. A bad media information record (MIR) indicates degraded high-speed access on the media. To avoid disrupting host operations, an administrator designates certain drives for media validation operations. If a host requests a file from media currently being validated, the host’s request takes priority. To ensure that the administrator really knows it is the media that is bad, as opposed to the drive, STA includes drive calibration and qualification features. In addition, validation requests can be re-prioritized or cancelled as needed. To ensure that a specific tape isn’t validated too often, STA prevents a tape from being validated twice within 24 hours via one of the policies described above. A tape can be validated more often if the administrator manually initiates the validation. When the validations are complete, STA reports the results. STA does not report simply a “good” or “bad” status. It also reports if media is even degraded so the administrator can migrate the data before there is a true failure. From that point, the administrators’ paranoia is relieved, as they have the necessary information to make a sound decision about the health of the tapes in their environment. About the Photograph Photograph taken by Rick Ramsey in Death Valley, California, May 2014 - Brian Follow OTN Garage on: Web | Facebook | Twitter | YouTube

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  • Cutting Subscriber Churn with Media Intelligence

    - by Oracle M&E
    There's lots of talk in media and entertainment companies about using "big data".  But it's often hard to see through the hype and understand how big data brings benefits in the real world.  How about being able to predict with 92% accuracy which subscribers intend to cancel their subscription - and put in place a renewal strategy to dramatically reduce that churn?  That's what Belgian media company De Persgroep has achieved with Oracle's Media Intelligence solution.  "One of the areas in which we're able to achieve beautiful results using big data is the churn prediction," De Persgroep's CIO Luc Verbist explains in a new Oracle video.  "Based on all the data that we collect on websites and all your behavior, payment behavior and so on, we're able to make a prediction model, which, with an accuracy of 92 percent, is able to predict that you probably won't renew your newspaper, anymore. So our approach to renewal is completely different to the people in that segment than towards the other people. And this has brought us a lot of value and a lot of customers who didn't stop their newspaper where else they would have done so." De Persgroep is using Oracle's Big Data Appliance, along with software from Oracle partner NGDATA to build up a detailed "DNA profile" of each individual customer, based on every interaction, in real time.  This means that any change in behavior - a drop in content consumption, a late subscription payment, a negative social media comment - is captured.  Applying advanced data modeling techniques automatically converts those raw interactions into data with real business meaning - like that customer's risk of churning. The very same data profile - comprising hundreds if individual dimensions - can simultaneously drive targeted marketing campaigns - informing audience about new content that's most relevant and encouraging them to subscribe.  It can power content recommendations and personalization right in the content sites and apps. And it can link directly into digital advertising networks via platforms like Oracle's BlueKai data management platform (DMP), to drive increased advertising CPMs. Using Oracle's Media Intelligence solution enables this across De Persgroep's business - comprising eight newspapers and 25 magazines published in Belgium and The Netherlands, and digital properties including websites with 6m daily unique visitors, along with TV and radio stations. "The company strategy is in fact a customer-centric strategy, so we want to get a 360-view about our customers, about our prospects. And the big data project helped us to achieve that goal," says Verbist. Using Oracle's Big Data Appliance to underpin the solution created huge savings.   "The selection of the Big Data Appliance was quite easy.  It was very quick to install, very easy to install, as well. And it was far cheaper than building our own Hadoop cluster. So it was in fact a non-brainer," Verbist explains. Applying Media Intelligence approach has yielded incredible results for De Persgroep, including: Improved products - with a new understanding of how readers are consuming print and digital content across the day Improved customer segmentation - driving a 6X improvement in customer prospecting and acquisition when contacting a specific segment Having the project up and running in three months And that has led to competitive benefits for De Persgroep, as Luc Verbist explains: "one of the results we saw since we started using big data is that we're able to increase the gap between we as the market leader, and the second [by] more than 20 percent."

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  • Idiots Guide to Setting Up Myth TV?

    - by Jared
    I want to build a MythTV back end. I don't want to compile things if I can help it, and I'd like to know what hardware will work with the cable system in the US. Are there any guides to building a MythTV box? I've found several but they all appear to be three or so years out of date and I have no clue how Linux hardware support has changed since then.

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  • python Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or y increments by one at every loop until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases. Until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or y keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

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  • Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or playery increments by one at every iteration until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or playery keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

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  • Does FFMpeg support gpu acceleration of media encoding/decoding?

    - by Jason123
    I was wondering if ffmpeg supported gpu acceleration. I was reading on their websites and came across contradicting information. http://www.ffmpeg.org/general.html#Video-Codecs -H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) http://ffmpeg.org/trac/ffmpeg/wiki/x264EncodingGuide -Will a graphics card make x264 encode faster? No. libx264 doesn't use them (at least not yet). There are some proprietary encoders that utilize the GPU, but that does not mean they are well optimized, though encoding time may be faster; and they might be worse than x264 anyway, and possibly slower. Regardless, FFmpeg today doesn't support any means of gpu encoding, outside of libx264. If not, is there any way to add gpu acceleration to h.264 encoding/decoding?

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  • Is Windows Media Player able to play DTS audio?

    - by rolgae
    I'm trying to play DTS audio with Windows Media Player 12 on Windows 7. For a MPEG-TS file with video and DTS audio, only video is played. A file containing only a DTS audio stream is rejected. But: WMP is able to play the DTS audio stream of a DVD. So, Is Windows Media Player able to play DTS audio, or not? And if: How do I make him play my DTS files? I did not find any good resources of the supported codecs. Just things like "WMP can play .mpg files, ..." VLC is able to play all of the above files. I do not want to install third party codec packs, thats not the question!

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  • How to avoid circular dependencies between Player and World?

    - by futlib
    I'm working on a 2D game where you can move up, down, left and right. I have essentially two game logic objects: Player: Has a position relative to the world World: Draws the map and the player So far, World depends on Player (i.e. has a reference to it), needing its position to figure out where to draw the player character, and which portion of the map to draw. Now I want to add collision detection to make it impossible for the player to move through walls. The simplest way I can think of is to have the Player ask the World if the intended movement is possible. But that would introduce a circular dependency between Player and World (i.e. each holds a reference to the other), which seems worth avoiding. The only way I came up with is to have the World move the Player, but I find that somewhat unintuitive. What is my best option? Or is avoiding a circular dependency not worth it?

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  • Procedual level generation for a platformer game (tilebased) using player physics

    - by Notbad
    I have been searching for information about how to build a 2d world generator (tilebased) for a platformer game I am developing. The levels should look like dungeons with a ceiling and a floor and they will have a high probability of being just made of horizontal rooms but sometimes they can have exits to a top/down room. Here is an example of what I would like to achieve. I'm refering only to the caves part. I know level design won't be that great when generated but I think it is possible to have something good enough for people to enjoy the procedural maps (Note: Supermetrod Spoiler!): http://www.snesmaps.com/maps/SuperMetroid/SuperMetroidMapNorfair.html Well, after spending some time thinking about this I have some ideas to create the maps that I would like to share with you: 1) I have read about celular automatas and I would like to use them to carve the rooms but instead of carving just a tile at once I would like to carve full columns of tiles. Of course this carving system will have some restrictions like how many tiles must be left for the roof and the ceiling, etc... This way I could get much cleaner rooms than using the ussual automata. 2) I want some branching into the rooms. It will have little probability to happen but I definitely want it. Thinking about carving I came to the conclusion that I could be using some sort of path creation algorithm that the carving system would follow to create a path in the rooms. This could be more noticiable if we make the carving system to carve columns with the height of a corridor or with the height of a wide room (this will be added to the system as a param). This way at some point I could spawn a new automa beside the main one to create braches. This new automata should play side by side with the first one to create dead ends, islands (both paths created by the automatas meet at some point or lead to the same room. It would be too long to explain here all the tests I have done, etc... just will try to summarize the problems to see if anyone could bring some light to solve them (I don't mind sharing my successes but I think they aren't too relevant): 1) Zone reachability: How can I make sure that the player will be able to reach all zones I created (mainly when branches happen or vertical rooms are created). When branches are created I have to make sure that there will be a way to get onto the new created branch. I mean a bifurcation that the player could follow. Player will follow the main path or jump to a platform to get onto the other way). On the other hand if an island is created by the meeting of both branches I need to make sure the player will be able to get onto the island too. 2) When a branch is created and corridors are generated for each branch how can I make then both merge or repel to create an island or just make them separated corridors. 3) When I create a branch and an island is created becasue both corridors merge at somepoint or they lead to the same room, is there any way to detect this and randomize where to create the needed platforms to get onto the created isle? This platforms could be created at the start of the island or at the end. I guess part of the problem could be solved using some sort of graph following the created paths but I'm a bit lost in this sea of precedural content creation :). On the other hand I don't expect a solution to the problem but some information to get me moving forward again. Thanks in advance.

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  • Stop Windows Media Player from connecting to Internet/MS using hosts file or alternate method?

    - by Joe
    Is there a way to prevent Windows Media Player from connecting to the internet and MS using the hosts file or other methods? Edit: (Nov 20 2009 at 19:16) I have both VLC and MPC and I do use them. However I am currently using WMP to organize all my music and I hate that WMP is always making outgoing connections. I just tried TCPView and can't believe how many connections WMP makes when you first launch it. I have even disabled everything in its options that relates to connecting to internet. Could any of you recommend a good media player thats also good for organizing your music library like WMP, and doesnt connect to the internet? Preferably one that a WMP user would actually like as much as WMP. The reason I use WMP is because I like its interface, the way its setup and how it looks.

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  • How can flash call jquery function in its event

    - by user2955639
    I want jquery to do something during some of the events when an audio is playing. So I'm coding a function like this <script> $.fn.playMedia = function(options){ var opts = $.extend({}, { swfSrc: '' timeUpdated: function(currentTime){}, startPlay: function(){}, endPlay: function(){} }, options); return $(this).each(function(){ // call flash to play the media whose src is opts.swfSrc // Is it possible that flash can call the js functions(opts.timeUpdate, opts.startPlay and opts.endPlay) at each time of the event is triggered? }); }}; </script> // Usage <div id="player"></div> <script> $('#player').playMedia({ swfSrc: '/path/song.mp3', timeUpdated: function(currentTime){ comsole.log(currentTime); } }); </script> I'm a totally layman of flash, I just guess this works. Hope someone could tell me how to make up a swf file for this jquery function. Or is there any existing jquery plugin which does this thing but can re-design apperance flexibly. Thank you very much!

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  • Resize Flash player problem on Internet Explorer

    - by raskolnikov
    When i want to make my flasplayer( flowplayer ) resize to bigger or smaller with jquery , it does not work properly on internet explorer when i make it smaller i use this function ////Make player smaller function createSmallPlayer() { flowplayer("player").hide().pause(); // get handle to the embed element $("#player").css({ // size width:160*1.4, height:90*1.4, top :350, left : 0 }) var embed = $("#player :first"); embed.css({ // size width:160*1.4 , height:90*1.4, top :350, left : 4 }); flowplayer("player").resume(); } and it works well on the internet explorer but when i want to make its size previous style i use //Make player bigger function createBigPlayer() { flowplayer("player").hide().pause(); $("#player").css({ // size width :screen_width , height:screen_height, top :35, left : 0 }); // get handle to the embed element var embed = $("#player :first"); embed.attr("width","100%") ; embed.attr("height","100%") ; embed.removeAttr("style") ; flowplayer("player").resume(); } this function does'nt work on IE properly , it can't be resize, how ever after run this function when i click or resize IE window it works properly . I don't understand the problem .Sorry about my English :)

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  • Internet Explorer loop bug when preloading images

    - by user335460
    Hi Everyone I have created a JavaScript application that requires all images to be preloaded first. Everything works fine in Firefox but in Internet Explorer my loop skips the count at 19 and goes to 21. Has anyone come across this problem before and what causes it? You can copy and paste the script below for test purposes. var preLoad = function () { var docImages = ["http://www.sanatural.co.za/media/images/map/rsa_prov.gif", "http://www.sanatural.co.za/media/images/map/loading.gif", "http://www.sanatural.co.za/media/images/map/loading2.gif", "http://www.sanatural.co.za/media/images/map/ec_land.gif", "http://www.sanatural.co.za/media/images/map/ec_roll.gif", "http://www.sanatural.co.za/media/images/map/ec_state.gif", "http://www.sanatural.co.za/media/images/map/fs_land.gif", "http://www.sanatural.co.za/media/images/map/fs_roll.gif", "http://www.sanatural.co.za/media/images/map/fs_state.gif", "http://www.sanatural.co.za/media/images/map/gt_land.gif", "http://www.sanatural.co.za/media/images/map/gt_roll.gif", "http://www.sanatural.co.za/media/images/map/gt_state.gif", "http://www.sanatural.co.za/media/images/map/kzn_land.gif", "http://www.sanatural.co.za/media/images/map/kzn_roll.gif", "http://www.sanatural.co.za/media/images/map/kzn_state.gif", "http://www.sanatural.co.za/media/images/map/lp_land.gif", "http://www.sanatural.co.za/media/images/map/lp_roll.gif", "http://www.sanatural.co.za/media/images/map/lp_state.gif", "http://www.sanatural.co.za/media/images/map/mp_land.gif", "http://www.sanatural.co.za/media/images/map/mp_roll.gif", "mp_state.gif", "http://www.sanatural.co.za/media/images/map/nc_land.gif", "http://www.sanatural.co.za/media/images/map/nc_roll.gif", "http://www.sanatural.co.za/media/images/map/nc_state.gif", "http://www.sanatural.co.za/media/images/map/nw_land.gif", "http://www.sanatural.co.za/media/images/map/nw_roll.gif", "http://www.sanatural.co.za/media/images/map/nw_state.gif", "http://www.sanatural.co.za/media/images/map/wc_land.gif", "http://www.sanatural.co.za/media/images/map/wc_roll.gif", "http://www.sanatural.co.za/media/images/map/wc_state.gif"], imageFolder = [], loaded = [], loadedCounter = 0; this.loadImgs = function () { for (var i = 0; i < docImages.length; i++) { imageFolder[i] = new Image(); imageFolder[i].src = docImages[i]; loaded[i] = false; } intervalId = setInterval(loadedCheck, 10); // }; function loadedCheck() { if (loadedCounter == imageFolder.length) { // all images have been preloaded clearInterval(intervalId); alert('All images have been preloaded!'); return; } for (var i = 0; i < imageFolder.length; i++) { if (loaded[i] === false && imageFolder[i].complete) { loaded[i] = true; loadedCounter++; alert(i); // (work fine in FF but i.e goes from 19 to 21 ) } } } }; var preloadObject = new preLoad(); preloadObject.loadImgs();

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  • How to input live video Stream to Microsoft Encoder.

    - by GautamB
    There is a facility in Microsoft Encoder to give input from a file or from a device such as webcam for streaming. But i haven't found a way to give live video stream to encoder. i.e. How to make encoder listen to particular UDP port. From which encoder will take input stream and encode it and push to windows media server. Any help will be appreciated. Thanks, Gautam B.

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  • How to import music into Android library

    - by android_dev
    Hello, I would like to know how can I import songs from a web service into Android library without having to download the file into sdcard. I have all the data from the web service but I do not know how to integrate the tracks into Android database. My idea is not to have to download the files, but playing them on streaming using the music player. Do I need to download the tracks to the sd card and then Android does all the stuff? Thanks in advance

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  • How to mount drive in /media/userName/ like nautilus do using udisks

    - by Bsienn
    As of my current installation of Ubuntu 13.10 Unity, when i click on a drive in nautilus it get mounted in /media/username/mountedDrive i read that nautilus use udisks to do that. Basically i want to auto mount my drive using udisks in start up using this method But problem is, it mounts the drive in /media/mountedDrive, but i want it the way nautilus do in /media/username/mounteDrive I want NTFS Data drive to be auto mounted at /media/bsienn/ bsienn@bsienn-desktop:~$ blkid /dev/sda1: LABEL="System Reserved" UUID="8230744030743D6B" TYPE="ntfs" /dev/sda2: LABEL="Windows 7" UUID="60100EA5100E81F0" TYPE="ntfs" /dev/sda3: LABEL="Data" UUID="882C04092C03F14C" TYPE="ntfs" /dev/sda5: UUID="8768800f-59e1-41a2-9092-c0a8cb60dabf" TYPE="swap" /dev/sda6: LABEL="Ubuntu Drive" UUID="13ea474a-fb27-4c91-bae7-c45690f88954" TYPE="ext4" /dev/sda7: UUID="69c22e73-9f64-4b48-b854-7b121642cd5d" TYPE="ext4" bsienn@bsienn-desktop:~$ sudo fdisk -l Disk /dev/sda: 160.0 GB, 160000000000 bytes 255 heads, 63 sectors/track, 19452 cylinders, total 312500000 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x8d528d52 Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 206848 117730069 58761611 7 HPFS/NTFS/exFAT /dev/sda3 158690072 312494116 76902022+ 7 HPFS/NTFS/exFAT /dev/sda4 117731326 158689279 20478977 5 Extended /dev/sda5 137263104 141260799 1998848 82 Linux swap / Solaris /dev/sda6 141262848 158689279 8713216 83 Linux /dev/sda7 117731328 137263103 9765888 83 Linux Partition table entries are not in disk order bsienn@bsienn-desktop:~$ cat /etc/fstab # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> # / was on /dev/sda7 during installation UUID=69c22e73-9f64-4b48-b854-7b121642cd5d / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=8768800f-59e1-41a2-9092-c0a8cb60dabf none swap sw 0 0 Desired effect: Picture link

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  • Right-to-left script fails with Flash Player

    - by maria
    I am continuing an abandoned thread arabic reading error, since it was not solved. I'm using Ubuntu 10.04, Firefox 3.6.14. I've checked for Flash Player, I have the recent version installed. In the Flash Player window arabic script appears in wrong direction. The letters are displayed from left to right and not, as it should be, from right to left. For exemple http://www.fpnp.net/. The problematic place is the black bar in Flash window with a text below the image on the right. Here the letters are displayed in wrong direction and, by consequence, are not joined. You can see (I hope) the difference between that black bar and the rest of the text. Hope it will understandable for not Arabic-speaking people. Thanks

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  • Facing problem with "gtk.RESPONSE_OK" in the simple-player quickly tutorial

    - by sumit_gt
    I am fairly new to both quickly and Python. I am facing several problems while learning to use quickly from the following tutorial on the Ubuntu developers site: http://developer.ubuntu.com/resources/app-developer-cookbook/multimedia/creating-a-simple-media-player/ The following error I'm unable to understand: Traceback (most recent call last): File "/home/sumit/Sumit/simple-player/simple_player/SimplePlayerWindow.py", line 36, in on_openbutton_clicked if response==gtk.RESPONSE_OK: NameError: global name 'gtk' is not defined I realize that I am supposed to import something, so I tried to add import gtk which it didn't work and it gave the following error: from gtk import _gtk /usr/lib/python2.7/dist-packages/gtk-2.0/gtk/__init__.py:40: Warning: g_type_get_qdata: assertion `node != NULL' failed from gtk import _gtk I have followed every step of the tutorials so far. But there is no mention of any other imports other that "prompts" and "os". Please help. Contribution of Agmenor, facing the same problem: I also tried to replace the text if response == gtk.RESPONSE_OK: by if response == Gtk.RESPONSE_OK: (notice the capital G). This gives another error: AttributeError: 'gi.repository.Gtk' object has no attribute 'RESPONSE_OK'

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  • HUD keeps popping up when watching movie in movie player

    - by PNMNS
    When I watch a movie in Movie Player, the HUD pops up every 8 minutes or so. I am not touching the keyboard or the mouse at all. Alt makes the bar go away, and then 7-8 minutes later, it pops up again. This happens when I'm watching fullscreen or not fullscreen. Can you help me fix this? I've been using VLC instead (because it does not have this problem), but I don't like it as much as Movie Player.

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  • Balancing game difficulty against player progression

    - by Raven Dreamer
    It seems that the current climate of games seems to cater to an obvious progression of player power, whether that means getting a bigger, more explosive gun in Halo, leveling up in an RPG, or unlocking new options in Command and Conquer 4. Yet this concept is not exclusive to video or computer games -- even in Dungeons and Dragons players can strive to acquire a +2 sword to replace the +1 weapon they've been using. Yet as a systems designer, the concept of player progression is giving me headache after headache. Should I balance around the players exact capabilities and give up on a simple linear progression? (I think ESIV:Oblivion is a good example of this) Is it better to throw the players into an "arms race" with their opponents, where if the players don't progress in an orderly manner, it is only a matter of time until gameplay is unbearably difficult? (4th Edition DnD strikes me as a good example of this) Perhaps it would make most sense to untether the core gameplay mechanics from progression at all -- give them flashier, more interesting (but not more powerful!) ways to grow?

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  • Flash Player et Acrobat Reader : vulnérabilité critique zero-day confirmée par Adobe, elle serait déjà exploitée

    Flash Player et Acrobat Reader : vulnérabilité critique zero-day confirmée Des pirates l'auraient déjà exploitée Adobe tire la sonnette d'alarme. Une faille critique non corrigée dans son lecteur Flash Player serait déjà exploitée par des pirates. Selon un avis de sécurité qui vient d'être publié par l'éditeur, la vulnérabilité pourrait être exploitée par des pirates distants pour provoquer un crash de l'application ou, plus préoccupant, pour prendre le contrôle du système affecté en intégrant des fichiers Flash infectés dans un document Microsoft Excel envoyé en pièce jointe. La vulnérabilité aurait déjà été utilisée pour des attaques ciblées. La vulnérabilité touche égale...

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  • How to fix AVI index error

    - by Tim
    I try to open an AVI file. The first software I tried is VLC media player. It reports some error about AVI index: This AVI file is broken. Seeking will not work correctly. Do you want to try to fix it? This might take a long time. I chose yes, and it began fixing AVI index and existed when the repair progress bar reaches 20% or so. Then the video started playing and stopped much earlier than when it is supposed to finish. Next I tried to open it in Totem Movie Player, which also stopped earlier at the same place as in VLC player. I tried to play it in GMplayer. Now the entire AVI file can be played from start to finish, but it is impossible to drag playing progress bar while it was possible in VLC player and Totem player. I heard that Avidemux can fix AVI index error, but later discovered it even failed to open the AVI file before it could try to fix the error. So I was wondering how I can fix the AVI index error, or at least drag the playing progress bar in GMplayer? Thanks and regards!

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  • How important is a single-player mode in a 2-player game?

    - by Davy8
    So say you have a 2 player game, taking Chess as an example (except it's an original game with no ready-to-go AI available). Let's say there's also a social-aspect to the meta-game, so let's say it's a Chess game on Facebook where you can challenge your friends. How important is it to have a single-player mode, knowing that an AI will need to be created (I've done minimax AI for tic tac toe, but nothing too sophisticated)? Is it important enough that it should be in the initial launch of the game? Can it wait for a future iteration (knowing that being hosted on the web means the game can be updated at any time)?

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