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  • Adding text labels to sliders in iPhone Settings application

    - by Kevin L.
    When configuring a Settings.bundle as part of an iPhone application bundle, it's trivial to add minimum and maximum value images to sliders (PSSliderSpecifier), but not simple maximum and minimum text labels. http://developer.apple.com/iPhone/library/documentation/PreferenceSettings/Conceptual/SettingsApplicationSchemaReference/Articles/PSSliderSpecifier.html iPhone gurus: Is anyone aware of a simple means to apply text labels to these sliders for use within the Settings application (therefore, no slider subclassing shenanigans; it all has to be done via a plist)? I suppose I could just use an image of the label but...ew. Bonus points if there's a way to show the current value of a slider in some sort of number format.

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  • Proper way to handle issue when porting 32 to 64 bit. Conversion from DT1 to DT2 of greater size

    - by grobartn
    So I am trying to port 32 bit to 64 bit. I have turned on the VS2008 flag for detecting problems with 64 bit. I am trying following: char * pList = (char *)uiTmp); warning C4312: 'type cast' : conversion from 'unsigned int' to 'char *' of greater size Disregard the code itself. This is also true for any pointer, because 64 bit pointer is greater than 32 bit unsigned int or int for that purpose. Given that you have to cast smaller type to greater how would you go about doing it so it correctly on both 32/64 bit systems

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  • NSUserDefaults with in-app Settings bundle

    - by Hema Vasudevan
    I'm in the process of building an app and would prefer to have an in-app specific Settings bundle rather than make it available in the Settings application. I'm using NSUserDefaults class to save and retrieve them but would like to have the same Settings app look and feel. I wanted to use InAppSettingsKit or the llamasettings but don't know how to use the NSUserDefaults class. Those kits tell me how to create a .plist file and use their kits. All I need is use the Settings app look and feel while at the same time use NSUserDefaults class to save and retrieve values. Please help.

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  • How to temporarily change all default user settings without destroying the original?

    - by mystify
    My app is based strongly on a lot of NSUserDefault keys and values. I want to implement a temporary defaults profile which the user can activate to get a special task done easily. For this, some of the user defaults must be changed temporarily so the app adjusts it's interface appropriately. I started to just manually change those NSUserDefaults settings, but this also destroys the user's original settings. Is it possible to keep a backup of the user's NSUserDefault settings and restore them after the user quits the temporary mode or the app? Like I see it, NSUserDefaults actually is just an NSMutableDictionary which is generated out of a plist file. So I would just make a deep copy of that and later assign that copy somehow back to NSUserDefaults?

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  • download a complete folder

    - by Christian
    Hi, in my app I use several png-graphics. For the present version they are installed with the app in the folder "graphic". I made while programming. Now I need some more png-graphics and I don't want to make each time an app-update. How can I manage it, that the app is downloading the png-files from my webserver without knowing the name. I am looking for something which compares the files on the webserver with the files on the iPhone and if there is a new (or newer) file download it. Or is it possible to make an plist-file with the graphics??

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  • App Crashes on Opening - PROBLEM

    - by Guest
    I have an app that keeps crashing as soon as it starts. Not sure why. I have image views and buttons in the main xib file. The main xib file is not mainwindow, it is firstview, so i changed it in the plist to the firstview. There may be something wrong with the xib file for firstview but it only has buttons and images and a view in the back. There are no warnings or errors when I run it, just Debugging Terminated when it crashes. PLEASE HELP

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  • Why is iPhone 5 briefly Letterboxing and displaying Default.png in Cocos2d?

    - by The Learner
    I have [email protected] which loads fine. However, (on the actual device) after it shows the iPhone 5 then displays Default.png, in letter box mode. It then loads the 1136 × 640 px Title Screen - which is fine and what it's supposed to do. I'm using the default Cocos2d HelloWorld template. I haven't changed anything in the plist or otherwise. Any ideas? Why does it load the Default.png and how do you fix this? Thanks. In the IntroLayer we have -(void) onEnter if( UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone ) { background = [CCSprite spriteWithFile:@"Default.png"]; background.rotation = 90; } Which is why Default.png is showing up. How do you keep showing [email protected] if you are using the iPhone 5?

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  • Game Center: Leaderboard score inconsistencies

    - by Hasyimi Bahrudin
    Background I'm currently developing a simple library that mirrors Game Center's functionalities locally. Basically, this library is a system that manages achievements and leaderboards, and optionally sync it with the Game Center. So, if the game is not GC enabled, the game will still have achievements and leaderboards (stored inside a plist). But of course, the leaderboards will then only contain the local player's scores (which is kind of useless, I know :P). Problem Currently I have coded both of the achievements and leaderboards subsystems. The achievements subsystem have already been tested and it works. I'm currently testing the leaderboards subsystem using multiple test user accounts. I loaded the test app on a device and on the simulator, both logged in with 2 different user accounts. Then I performed these steps: I first used the device to upload a score. Then, I ran the simulator, and the score submitted by the user on the device is shown. Which is cool. Then, I used the simulator to upload a score. But on the device, still, only one score is listed. I checked on the Game Center app (to see if the bug lies within my code), and I got the same thing. Under "All players", there is only one score on the device, but there are 2 scores on the simulator. I wanted to make sure that the simulator is not causing this, so I swapped the users on the device and the simulator, and the result is still the same. In other words, the first user is oblivious of the second user's score, but the second user can see the first user's score. Then I tried with a third user. The result: the third user can only see the scores of the first user and himself. The second user still sees the scores of the first user and himself. The first user only sees his own score. Now here comes the weird part. I then make the first user and the second user befriend each other. The result: under "Friends", the first user can see the second user's score, but under "All Players", the first user's score is the only one listed. Screenshots The first user sees this: The second user sees this: So, is this a normal thing when using sandboxed GC accounts? Is this behavior documented somewhere by Apple?

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  • How To Fix Samba File Permission Issues in Mac OSX

    - by user1867768
    I've had this problem for a long time, here is the basics of it... I use a mixed environment of Windows 7/8 computers with Mac OSX Lion/Mountain Lion. Whenever a Windows computer creates a file on a SMB share on the Mac it no longer has group permissions, only the person who created or updated it can access it. My solution has been to go onto the Mac system and reset permissions for the entire directory structure then everyone can see it again. About the only thing on this that I can find was for OSX pre Snow Leopard that mentioned editing the SMB.CONF file to fix their particular problem (similar to mine, http://www.gladsheim.com/blog/2009/09/19/osx-leopard-and-samba-permissions/). The problem is that now Lion and Mountion Lion no longer have an SMB.CONF file (another web search pointed to the com.apple.smbd.plist (http://kidsreturn.org/?s=smb.conf) but it's an XML file now and I'm not clear on what should be done to THAT to fix the problem. So, short of me writing an Applescript to run every hour to fix permissions, does anyone know a solution to this very frustrating problem? Thank you in advance for any advice or solutions you can offer!

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  • Setting up 802.1X wireless connection on OSX

    - by hizki
    I am an OSX user, I have Snow Leopard 10.6.5 and an updated AirPort (version 5.5.2). I am trying to connect to my university's wireless network, but it has a 802.1x security that I am having trouble defining... Here there are instructions for connecting with Windows XP, Windows 7 and Linux. Can someone please instruct me what should I do to set up this network on my Mac? I have had previous success in setting up this network, but I have no idea what I did that made it work. Since I updated my AirPort (to version 5.5.2) it worked only seldomly and very slowly... Before the update, even when it worked it never remembered my password. Update: I have already tried to create a new "location", removed all the 802.1x user profiles and all the remembered networks, and made sure the in the TCP/IP tab 'Configure IPv4' is set to "Using DHCP". I also moved /Library/Preferences/SystemConfiguration/preferences.plist to my desktop in attempt to force the system to create a new set of settings. Still I can define the connection to work.

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  • OSX root user keeps re-enabling itself on reboot

    - by geodave
    Running Snow Leopard. Completely inexplicably, I seem to have enabled the OSX root user by accident. I honestly have no idea how it happened, but if memory serves I was looking at the login pane (with my two user accounts) when I must have hit something, and suddenly the two accounts were replaced by one that just said "Other..." Clicking the "Other..." account allows me to type a username and password, but neither of the normal two accounts would work. Since I never set a root password, it wouldn't let me in that way either. So I booted into Single User mode and ran these commands: /sbin/mount -uw / fsck -fy launchctl load /System/Library/LaunchDaemons/com.apple.DirectoryServices.plist dscl . -passwd /Users/root newpassword and that let me login as root. Then, I went to System Preferences, Accounts, Login Options, clicked Join, Open Directory Utility, and lastly in the Edit menu I clicked "Disable Root User" Great, I thought, back to normal. Except rebooting, I still only have the Other... account visible, and the root password I set beforehand doesn't work anymore! I have to reboot into Single User Mode and go through the whole process again just to get back into the system (as root) How on Earth did I accidentally enable this? I didn't even know about the Directory Utility before now. And most importantly, why the heck would it be re-enabling the root user on boot? Thanks in advance to any help!

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  • Script errors when run by launchd at startup, but not when run in Terminal

    - by Mechcozmo
    Hello. I'm attempting to create a RAM disk that loads the previous contents when the system starts up, and every six hours writes the contents to a disk image. Currently, when you run the script from the terminal ("sudo bash LogToRAM.sh") everything works fine. But when run from launchd during startup, it doesn't work. Here's the lines from the log; the first line just gives some idea as to where in the boot process we are: SecurityAgent[202] Showing Login Window com.mechcozmo.LogToRAM[51] + /Developer/usr/bin/SetFile -a V /Volumes/LogfileRAMdisk com.mechcozmo.LogToRAM[51] ERROR: File Not Found. (-43) on file: /Volumes/LogfileRAMdisk com.mechcozmo.LogToRAM[51] + /usr/sbin/asr -source '/Library/Application Support/LogToRAM/RAMdisk_store.dmg' -target /Volumes/LogfileRAMdisk/ -noverify Here is the script and plist file in question. Note that 'set -vx' is up at the top of the script; it give a lot of information about what is happening in the script. My current theory is that the /Volumes directory does not exist at this stage of the boot process, but that seems unlikely to be honest.

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  • Prevent outgoing traffic unless OpenVPN connection is active using pf.conf on Mac OS X

    - by Nick
    I've been able to deny all connections to external networks unless my OpenVPN connection is active using pf.conf. However, I lose Wi-Fi connectivity if the connection is broken by closing and opening the laptop lid or toggling Wi-Fi off and on again. I'm on Mac OS 10.8.1. I connect to the Web via Wi-Fi (from varying locations, including Internet cafés). The OpenVPN connection is set up with Viscosity. I have the following packet filter rules set up in /etc/pf.conf # Deny all packets unless they pass through the OpenVPN connection wifi=en1 vpn=tun0 block all set skip on lo pass on $wifi proto udp to [OpenVPN server IP address] port 443 pass on $vpn I start the packet filter service with sudo pfctl -e and load the new rules with sudo pfctl -f /etc/pf.conf. I have also edited /System/Library/LaunchDaemons/com.apple.pfctl.plist and changed the line <string>-f</string> to read <string>-ef</string> so that the packet filter launches at system startup. This all seems to works great at first: applications can only connect to the web if the OpenVPN connection is active, so I'm never leaking data over an insecure connection. But, if I close and reopen my laptop lid or turn Wi-Fi off and on again, the Wi-Fi connection is lost, and I see an exclamation mark in the Wi-Fi icon in the status bar. Clicking the Wi-Fi icon shows an "Alert: No Internet connection" message: To regain the connection, I have to disconnect and reconnect Wi-Fi, sometimes five or six times, before the "Alert: No Internet connection" message disappears and I'm able to open the VPN connection again. Other times, the Wi-Fi alert disappears of its own accord, the exclamation mark clears, and I'm able to connect again. Either way, it can take five minutes or more to get a connection again, which can be frustrating. Why does Wi-Fi report "No internet connection" after losing connectivity, and how can I diagnose this issue and fix it?

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  • Add static route through DHCP

    - by MathieuK
    I'm trying to get an OSX Lion Server to provide a static route to its clients (all OSX Lion) over DHCP. I can't get the client to actually apply the static route. So far, I've managed to get the DHCP server (BOOTPD) to actually serve the DHCP OPTION 33 (static_route) on the DHCP offers by editing /etc/bootpd.plist and adding something like: <key>dhcp_option_33</key> <data>[some base64 goes here]</data> .. and restarting the DHCP service. On the client I've managed to get the client to actually request the dhcp option by modifying and adding option 33 to the DHCPRequestedParameterList key: <key>DHCPRequestedParameterList</key> <array> ... keys snipped for brevity ... <integer>33</integer> </array> .. and rebooting the client. This makes the client request the static_route option from the DHCP server ( i can see the proper output in ipconfig getpacket en0 ) but it doesn't actually apply the rule. Has anyone ever succeeded in applying static_route options on OSX clients through DHCP?

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  • Does a high run queue length average result in poor performance for a web server?

    - by Domino
    I'm trying to narrow down the list of suspects of web servers that perform moderately well most of the time with occasional bouts of poor performance. I'm analyzing the data collected and summarized by sar. I've noticed a few things, one of which is high number of tasks in the run queue. 10:15:01 AM runq-sz plist-sz ldavg-1 ldavg-5 ldavg-15 blocked 10:25:01 AM 2 150 0.05 0.05 0.06 0 10:35:01 AM 4 149 0.08 0.12 0.09 0 10:45:01 AM 6 150 0.13 0.19 0.15 0 10:55:01 AM 1 150 0.08 0.10 0.13 0 11:05:01 AM 4 150 0.20 0.35 0.23 0 11:15:01 AM 3 149 0.02 0.09 0.15 0 11:25:01 AM 7 149 0.04 0.05 0.11 0 11:35:01 AM 4 150 0.14 0.15 0.13 0 11:45:01 AM 6 150 0.27 0.18 0.16 0 11:55:01 AM 5 150 0.08 0.10 0.13 0 12:05:01 PM 3 149 0.35 0.40 0.26 0 12:15:01 PM 19 155 0.02 0.10 0.16 1 12:25:01 PM 2 150 0.00 0.07 0.12 0 12:35:02 PM 3 151 0.58 0.24 0.17 0 12:45:01 PM 8 150 0.02 0.13 0.15 0 12:55:01 PM 6 149 0.81 0.29 0.18 0 01:05:01 PM 3 148 0.00 0.09 0.13 0 01:15:01 PM 7 149 0.00 0.04 0.11 0 I believe these are 10 minute averages. Is this an indicator that the web server is not performing as fast as it could if the average run queue length was lower?

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  • Code sign error with Xcode 3.2

    - by quux
    I had a fully working build environment before upgrading to iPhone OS 3.1 and Xcode 3.2. Now when I try to do a build, i get the following: Code Sign error: Provisioning profile 'FooApp test' specifies the Application Identifier 'no.fooapp.iphoneapp' which doesn't match the current setting 'TGECMYZ3VK.no.fooapp.iphoneapp' The problem is that Xcode somehow manages to think that the "FooApp Test" provisioning profile specifies the Application Identifier "no.fooapp.iphoneapp", but this is not the case. In the Organizer (and in the iPhone developer portal website) the app identifier is correctly seen as 'TGECMYZ3VK.no.fooapp.iphoneapp'. Also, when setting the provisioning profile in the build options at the project level, Xcode correctly identifies the app identifier, but when I go to the target, I'm unable to select any valid provisioning profile. What could be causing this problem? Update: I've tried to create a new provisioning profile, but still no luck. I also tried simply changing the app identified in Info.plist to just "no.fooapp.iphoneapp". The build succeeds, but now I get an error from the Organizer: The executable was signed with invalid entitlements. The entitlements specified in your application's Code Signing Entitlements file do not match those specified in your provisioning profile. (0xE8008016). This seems reasonable, as the provisioning profile still has the "TGECMYZ3VK.no.fooapp.iphoneapp" application identifier. I also double checked that all certiicates are valid in the Keychain. So my question is how I can get Xcode to see the correct application identifier? UPDATE: As noted below, what seems to fix the problem is deleting all provisioning profiles, certificates etc, making new certificates / profiles and installing them again. If anyone has any other solutions, they would be welcome. :)

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  • iPhone: In landscape-only, after first addSubview, UITableViewController doesn't rotate properly

    - by Clay Bridges
    A minimal illustrative Xcode project for this is available on github. On my UIWindow, when I add second (and subsequent) UITableView's as subviews, they do not rotate properly, and thus appear sideways. This is only tested in the Simulator. Here's a little code for you: - (void)applicationDidFinishLaunching:(UIApplication *)application { ShellTVC* viewA = [[ShellTVC alloc] initWithTitle:@"View A"]; ShellTVC* viewB = [[ShellTVC alloc] initWithTitle:@"View B"]; // The first subview added will rotate to landscape correctly. // Any subsequent subview added will not. // You may try this by various commentings and rearranging of these two statements. [window addSubview:[viewA tableView]]; [window addSubview:[viewB tableView]]; [window makeKeyAndVisible]; } viewB appears sideways. Comment out the addSubview for viewB, and viewA appears correctly. Do that for viewA only, and viewB appears correctly. I am not creating these UITableViewControllers via NIBs, though the UIWindow is. In case you are wondering, ShellTVC is-a UITableViewController, and implements this method: - (BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); } Also, I have set the UIInterfaceOrientation in the plist file to UIInterfaceOrientationLandscapeLeft. Probably related -- and unanswered -- SO questions here and here.

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  • set iPhone Required device capabilities

    - by chozinul
    My application is for "iPhone ONLY", But I have made a mistake in the first place by not setting the application for specific device. The current setting now is: Requirement: Compatible for iPhone, iPod touch and iPad. I would like to set it to: Requirement: Compatible for iPhone. I have go to some tutorial and forum. and nothing can solve my problem. I have also contact the apple support and this is what I got: "You are permitted to expand your device requirements only. Submitting an update to your binary to restrict your device requirements is not permitted. " is it mean that I can not set my application for iPhone only? If i can change it, what would you recommend me to do? I have change the setting of device capability inside the plist, to one of this. which one is correct, use "UIRequiredDeviceCapabilities" or "Required device capabilities"? i provide the screenshoot in here: http://img218.imageshack.us/gal.php?g=screenshot20100604atam1.png does the way I use it correct? Thanks.

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  • OCUnit & NSBundle

    - by kpower
    I created OCUnit test in concordance with "iPhone Development Guide". Here is the class I want to test: // myClass.h #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface myClass : NSObject { UIImage *image; } @property (readonly) UIImage *image; - (id)initWithIndex:(NSUInteger)aIndex; @end // myClass.m #import "myClass.m" @implementation myClass @synthesize image; - (id)init { return [self initWithIndex:0]; } - (id)initWithIndex:(NSUInteger)aIndex { if ((self = [super init])) { NSString *name = [[NSString alloc] initWithFormat:@"image_%i", aIndex]; NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"png"]; image = [[UIImage alloc] initWithContentsOfFile:path]; if (nil == image) { @throw [NSException exceptionWithName:@"imageNotFound" reason:[NSString stringWithFormat:@"Image (%@) with path \"%@\" for current index (%i) wasn't found.", [name autorelease], path, aIndex] userInfo:nil]; } [path release]; } return self; } - (void)dealloc { [image release]; [super dealloc]; } @end And my unit-test (LogicTests target): // myLogic.m #import <SenTestingKit/SenTestingKit.h> #import <UIKit/UIKit.h> #import "myClass.h" @interface myLogic : SenTestCase { } - (void)testTemp; @end @implementation myLogic - (void)testTemp { STAssertNoThrow([[myClass alloc] initWithIndex:0], "myClass initialization error"); } @end All necessary frameworks, "myClass.m" and images added to target. But on build I have an error: [[myClass alloc] initWithIndex:0] raised Image (image_0) with path \"(null)\" for current index (0) wasn't found.. myClass initialization error This code (initialization) works fine in application itself (main target) and later displays correct image. I've also checked my project folder (build/Debug-iphonesimulator/LogicTests.octest/) - there are LogicTests, Info.plist and necessary image files (image_0.png is one of them). What's wrong?

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  • Constant NSDictionary/NSArray for class methods.

    - by Jeff B
    I am trying to code a global lookup table of sorts. I have game data that is stored in character/string format in a plist, but which needs to be in integer/id format when it is loaded. For instance, in the level data file, a "p" means player. In the game code a player is represented as the integer 1. This let's me do some bitwise operations, etc. I am simplifying greatly here, but trying to get the point across. Also, there is a conversion to coordinates for the sprite on a sprite sheet. Right now this string-integer, integer-string, integer-coordinate, etc. conversion is taking place in several places in code using a case statement. This stinks, of course, and I would rather do it with a dictionary lookup. I created a class called levelInfo, and want to define the dictionary for this conversion, and then class methods to call when I need to do a conversion, or otherwise deal with level data. NSString *levelObjects = @"empty,player,object,thing,doohickey"; int levelIDs[] = [0,1,2,4,8]; // etc etc @implementation LevelInfo +(int) crateIDfromChar: (char) crateChar { int idx = [[crateTypes componentsSeparatedByString:@","] indexOfObject: crateChar]; return levelIDs[idx]; } +(NSString *) crateStringFromID: (int) crateID { return [[crateTypes componentsSeparatedByString:@","] objectAtIndex: crateID]; } @end Is there a better way to do this? It feels wrong to basically build these temporary arrays, or dictionaries, or whatever for each call to do this translation. And I don't know of a way to declare a constant NSArray or NSDictionary. Please, tell me a better way....

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  • Command /Developer/usr/bin/dsymutil failed with exit code 10

    - by Evan Robinson
    I am getting the above error message randomly (so far as I can tell) on iPhone projects. Occasionally it will go away upon either: Clean Restart XCode Reboot Reinstall XCode But sometimes it won't. When it won't the only solution I have found is to take all the source material, import it into a new project, and then redo all the connections in IB. Then I'm good until it strikes again. Anybody have any suggestions? [update 20091030] I have tried building both debug and release versions, both full and lite versions. I've also tried switching the debug symbols from DWARF with external dSYM file to DWARF and to stabs. Clean builds in all formats make no differences. Permission repairs change nothing. Setting up a new user has no effect. Same error on the builds. Thanks for the suggestions! [Update 20091031] Here's an easier and (apparently) reliable workaround. It hinges upon the discovery that the problem is linked to a target not a project In the same project file, create a new target Option-Drag (copy) all the files from the BAD target 'Copy Bundle Resources' folder to the NEW target 'Copy Bundle Resources' folder Repeat (2) with 'Compile Sources' and 'Link Binary With Libraries' Duplicate the Info.plist file for the BAD target and name it correctly for the NEW target. Build the NEW target! [Update 20100222] Apparently an IDE bug, now apparently fixed, although Apple does not allow direct access to the original bug of a duplicate. I can no longer reproduce this behaviour, so hopefully it is dead, dead, dead.

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  • Codesign returns exit code of 11 for xcode iphone project -- can't find documentation on exit code 1

    - by Larry Freeman
    Hi Everyone, I'm new to iPhone development. I am trying to get Xcode to run an application on a phone. The app works fine in the simulator. Initially I hit the error: The executable was signed with invalid entitlements I followed the steps here: http://stackoverflow.com/questions/1074546/the-executable-was-signed-with-invalid-entitlements But now I am getting an exit code of 11. I checked the documentation on codesign but I can't find any mention of an exit code 11 (http://gemma.apple.com/mac/library/documentation/Darwin/Reference/ManPages/man1/codesign.1.html) Below is the log I am getting. Any help is greatly appreciated. I am using iPhone OS 3.1.3. Build HubPages of project HubPages with configuration Debug CodeSign build/Debug-iphoneos/HubPages.app cd /Users/larryfreeman/src/hub/mobile/HubPages/build/iphone setenv IGNORE_CODESIGN_ALLOCATE_RADAR_7181968 /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /usr/bin/codesign -f -s "iPhone Developer: Larry Freeman (LT6G4W62Z2)" --resource-rules=/Users/larryfreeman/src/hub/mobile/HubPages/build/iphone/build/Debug-iphoneos/HubPages.app/Entitlements.plist --entitlements /Users/larryfreeman/src/hub/mobile/HubPages/build/iphone/build/HubPages.build/Debug-iphoneos/HubPages.build/HubPages.xcent /Users/larryfreeman/src/hub/mobile/HubPages/build/iphone/build/Debug-iphoneos/HubPages.app Command /usr/bin/codesign failed with exit code 11 Thanks! -Larry

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  • Difficulty with apps with a forced landscape orientation

    - by mahboudz
    I have two apps, both of which force the user to use the iPhone in landscape mode, in order to have a wider screen, instead of a taller one. One of the things I have found is that my first view will look fine, but all other views come up with their subviews (UIButtons, UIPicker, UIViews) squeezed to one side or clipped (depending on whether the elements were set to move, resize or stay in the same position as the view size changed). All my views are designed in IB in the landscape orientation. My underlying UIWindow, and everything I can think of has been laid out in landscape orientation. Even my plist file has the UIInterfaceOrientationLandscapeRight flag set. Now, if I load all my views at the same time as my rootview controller, then I have no problems. But if I have views loaded later, they get clipped or squeezed. The only way to get around the problem was to add the following line in my code that flips in a new view: [coming.view setFrame:CGRectMake(0, 0, 480, 300)]; Anyone know why I need to do this? Is it just that the iPhone assumes that loaded views are 300x480 unless a transform gets applied to them? Thanks. ps. This is what the view looks like if I don't call setFrame, as described above: All viewcontrollers that get loaded after the first one will have their screen similarly squeezed down. For some reason the first viewcontroller doesn't have this issue.

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  • Read large file into sqlite table in objective-C on iPhone

    - by James Testa
    I have a 2 MB file, not too large, that I'd like to put into an sqlite database so that I can search it. There are about 30K entries that are in CSV format, with six fields per line. My understanding is that sqlite on the iPhone can handle a database of this size. I have taken a few approaches but they have all been slow 30 s. I've tried: 1) Using C code to read the file and parse the fields into arrays. 2) Using the following Objective-C code to parse the file and put it into directly into the sqlite database: NSString *file_text = [NSString stringWithContentsOfFile: filePath usedEncoding: NULL error: NULL]; NSArray *lineArray = [file_text componentsSeparatedByString:@"\n"]; for(int k = 0; k < [lineArray count]; k++){ NSArray *parts = [[lineArray objectAtIndex:k] componentsSeparatedByString: @","]; NSString *field0 = [parts objectAtIndex:0]; NSString *field2 = [parts objectAtIndex:2]; NSString *field3 = [parts objectAtIndex:3]; NSString *loadSQLi = [[NSString alloc] initWithFormat: @"INSERT INTO TABLE (TABLE, FIELD0, FIELD2, FIELD3) VALUES ('%@', '%@', '%@');",field0, field2, field3]; if (sqlite3_exec (db_table, [loadSQLi UTF8String], NULL, NULL, &errorMsg) != SQLITE_OK) { sqlite3_close(db_table); NSAssert1(0, @"Error loading table: %s", errorMsg); } Am I missing something? Does anyone know of a fast way to get the file into a database? Or is it possible to translate the file into a sqlite format that can be read directly into sqlite? Or should I turn the file into a plist and load it into a Dictionary? Unfortunately I need to search on two of the fields, and I think a Dictionary can only have one key? Jim

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  • iPhone - Failed to save the videos metadata to the filesystem.

    - by cameron
    My application uses the UIImagePicker to allow the user to use the camera and capture a photo to edit/etc. I am getting the error message below: 2010-02-03 10:41:24.018 LivingRoom[5333:5303] Failed to save the videos metadata to the filesystem. Maybe the information did not conform to a plist. Program received signal: “EXC_BAD_ACCESS”. A search in Google brings up a number of threads in various forums, with no ultimate response/root cause/suggestions on how to fix/debug. An example is the thread below with code which is very similar to my app: http://groups.google.com/group/iphonesdkdevelopment/browse_thread/thread/6b7b396c62bef398 The error disappears for a while (10 tests in a row, no errors) if I reboot the iPhone. I have not been able to determine what makes it reoccur after a reboot, but it does. I am not using the video source and the fact that a reboot solves the problem for a while points to some sort of mem leak (perhaps?). The problem always shows up on both the iPhone (even after the reboot) and the simulator when choosing a photo from the album, but the app does not crash on the iPhone or the simulator. The same app with exact code did not have the error message when compiled using SDK 3.0 (last August/September). But 3.1.x has always produced the error message, which means that once a week or so the iPhone needs to be rebooted for the error to disappear. The users are not happy with that solution any longer!! Any suggestion/clues would be greatly appreciated.

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