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  • Launchd agent not starting

    - by Thomi
    I'm attempting to write a launchd agent that runs a simple application for every user that logs in to the Mac OS X system. I have created a file named com.mycompany.myapp.plist and placed it in /Library/LaunchAgents. The contents of that file are: { LimitLoadToSessionType = "Aqua"; StartInterval = 10; OnDemand = NO; KeepAlive = YES; RunAtLoad = YES; Label = "com.mycompany.myapp"; Program = "/Users/thomi/myapp"; ProgramArguments = ( "/Users/thomi/myapp", "-l", "-d", ); } Initially I didn't have the StartInterval key set, since I thought the agent would start automatically. The problem is that the agent does not start unless I manually issue the following two commands: launchctl load -S Aqua -D all launchctl start com.mycompany.myapp Firther, when I run launchctl list com.mycompany.myapp I get the following output: { "Label" = "com.mycompany.myapp"; "LimitLoadToSessionType" = "System"; "OnDemand" = true; "LastExitStatus" = 0; "TimeOut" = 30; "Program" = "/Users/thomi/myapp"; ProgramArguments = ( "/Users/thomi/myapp", "-l", "-d", ); }; Notice that the LimitLoadToSessionType parameter has changed. Am I missing something here? Is there a different mechanism to start agents like this? Why has the LimitLoadToSessionType property changed?

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  • iPhone app: How to implement in-app purchased game levels

    - by Wonderflonium
    So, I understand that it's possible to set up in-app purchases for iPhone apps to purchase non-consumables like game levels. I understand the logic behind the purchase part, but what I don't understand is, how can I deliver the new game level. For example: I build an app that contains the first level and they purchase additional levels. Is it better to build all the other levels into the app and whenever they purchase the app, it unlocks it with a plist entry or something? That doesn't seem very update-able to me. Every time I come up with a new level, I'd have to update the app. So, what I don't understand then, is what is how do I package up a level and download it as a separate entity that can accessed by the game? Would the level just be some XML with images in a ZIP folder or something? How does the level get added to the game? What are best practices for this type of thing? I Googled and have found NOTHING about this. I'm a little bit confused by the concept and any help would be appreciated. I'm not looking for someone to write the game for me, I just need pointed in the right direction so I can develop it on my own.

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  • Creating customized .dmg files upon download

    - by Marten
    I want to distribute a cross-platform application for which the executable file is slightly different, depending on the user who downloaded it. This is done by having a placeholder string somewhere in the executable that is replaced with something user-specific upon download. The webserver that has to do these string replacements is a Linux machine. For Windows, the executable is not compressed in the installer .exe, so the string replacement is easy. For uncompressed Mac OS X .dmg files, this is also easy. However, .dmg files that are compressed with either gzip or bzip2 are not so easy. For example, in the latter case, the compressed .dmg is not one big bzip2-compressed disk image, but instead consists of a few different bzip2-compressed parts (with different block sizes) and a plist suffix. Also, decompressing and recompressing the different parts with bzip2 does not result in the original data, so I'm guessing Apple uses some different parameters to bzip2 than the command-line tool. Is there a way to generate a compressed .dmg from an uncompressed one on Linux (which does not have hdiutil)? Or maybe another suggestion for creating customized applications without pregenerating them? It should work without any input by the user.

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  • Testing background audio in the simulator

    - by Cactuar
    I'm experimenting with the new background audio service in iPhone OS 4.0 but I can't get it to work in the simulator. According to this page: iPhone Application Programming Guide: Executing Code in the Background it seems that all I have to do is add the a UIBackgroundModes key with an array containing audio to my Info.plist file and the audio my application plays should automatically continue when I switch to another app. I have done this but the audio still pauses as I switch to another app, when I switch back it continues where it left off. This is the code I'm using to play the sound: NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/audio.mp3", [[NSBundle mainBundle] resourcePath]]]; NSError *error; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; audioPlayer.numberOfLoops = -1; if (audioPlayer == nil) NSLog(@"%@", [error userInfo]); else [audioPlayer play]; Has anyone gotten this to work? Could it be that it would work on an actual device and it's just a problem with the simulator? I'm a bit hesitant to install 4.0 on my phone since I've heard it's still very buggy. Wish I had another device to use only for development.

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  • iPhone universal app. MoviePlayer.framwork problem.

    - by e40pud
    I have application based on 3.0 iPhone OS SDK One of tasks is playing video (I use MPMoviePlayerController for this task) Now I try to make universal app working on both 3.0 and 3.2 OS I did all steps described in apple documentation: Upgrade Current Target for iPad; make run-time checking for symbols using [[UIDevice currentDevice] respondsToSelector:@selector(userInterfaceIdiom)] function. But when I start my application on device - iPhone with OS 3.1.3 my apllication is crashes with next log: Tue May 25 18:00:28 unknown SpringBoard[24] <Notice>: MultitouchHID(208b30) uilock state: 1 -> 0 Tue May 25 18:00:29 unknown SpringBoard[24] <Notice>: MultitouchHID(292580) device bootloaded Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: dyld: Symbol not found: _MPMoviePlayerWillEnterFullscreenNotification Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: Referenced from: /var/mobile/Applications/876EA35E-5756-436B-A9E2-5481D4D62050/....app/... Tue May 25 18:00:34 unknown UIKitApplication:...[0xaa0f][1517] <Notice>: Expected in: /System/Library/Frameworks/MediaPlayer.framework/MediaPlayer Tue May 25 18:00:35 unknown kernel[0] <Debug>: launchd[1517] Builtin profile: container (seatbelt) Tue May 25 18:00:35 unknown kernel[0] <Debug>: launchd[1517] Container: /private/var/mobile/Applications/876EA35E-5756-436B-A9E2-5481D4D62050 (seatbelt) Tue May 25 18:00:35 unknown ReportCrash[1518] <Notice>: Formulating crash report for process cnetmobile[1517] Tue May 25 18:00:36 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:...[0xaa0f]) Job appears to have crashed: Trace/BPT trap Tue May 25 18:00:36 unknown com.apple.launchd[1] <Warning>: (UIKitApplication:...[0xaa0f]) Throttling respawn: Will start in 2147483646 seconds Tue May 25 18:00:36 unknown SpringBoard[24] <Warning>: Application '...' exited abnormally with signal 5: Trace/BPT trap Tue May 25 18:00:36 unknown ReportCrash[1518] <Error>: Saved crashreport to /var/mobile/Library/Logs/CrashReporter/..._2010-05-25-180034_...-iPhone.plist using uid: 0 gid: 0, synthetic_euid: 501 egid: 0 Tue May 25 18:01:36 unknown SpringBoard[24] <Notice>: MultitouchHID(208b30) uilock state: 0 -> 1 As you can see the error is "Symbol not found: _MPMoviePlayerWillEnterFullscreenNotification". This symbol is notification available in MediaPlayer.framework starting from iPhone OS 3.2 So, what am I doing wrong? What I should do to have universal application working correct on OS 3.2 (with new available functionality) and older OSes (with their functionality)?

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  • OSX / Kernel extensions: problem locating a driver (that extends IOSCSIPeripheralDeviceType00)

    - by LG
    Hi, I'm implementing a driver that extends IOSCSIPeripheralDeviceType00 as I need to send custom SCSI commands to a device. I'm following the VendorSpecificType00 and SimpleUserClient examples and http://wagerlabs.com/writing-a-mac-osx-usb-device-driver-that-impl as an example. I built my kernel extension and it loads fine with kextload and it shows up in kextstat. The problem is that I can't locate it in my user space code. Here's the important (I think) part of: my driver code: #define super IOSCSIPeripheralDeviceType00 OSDefineMetaClassAndStructors(com_mycompany_driver_Foo, IOSCSIPeripheralDeviceType00) my user client code: #define super IOUserClient OSDefineMetaClassAndStructors(com_mycompany_driver_FooUserClient, IOUserClient) the plist: CFBundleIdentifier -> com.mycompany.driver.Foo IOCLass -> com_mycompany_driver_Foo IOUserClientClass -> com_mycompany_driver_FooUserClient IOProviderClass -> IOSCSIPeripheralDeviceNub Here's how I try to locate the driver in my user space code (similar to SimpleUserClient): dictRef = IOServiceMatching("com_mycompany_driver_Foo"); kernResult = IOServiceGetMatchingServices(kIOMasterPortDefault, dictRef, &iterator); When I execute the code, iterator is 0. I noticed that in the VendorSpecificType00 code, the localization of the driver is done differently: dictRef = IOServiceMatching("IOBlockStorageServices"); kr = IOServiceGetMatchingServices(kIOMasterPortDefault, dictRef, &iter); while ((service = IOIteratorNext(iter))) { io_registry_entry_t parent; kr = IORegistryEntryGetParentEntry(service, kIOServicePlane, &parent); ... // We're only interested in the parent object if it's our driver class. if (IOObjectConformsTo(parent, "com_apple_dts_driver_VendorSpecificType00")) { I tried doing that but it didn't work either. Thanks for reading and your help, -L

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  • Mac OS X: Getting detailed process information (specifically its launch arguments) for arbitrary run

    - by Jasarien
    I am trying to detect when particular applications are launched. Currently I am using NSWorkspace, registering for the "did launch application" notification. I also use the runningApplications method to get apps that are currently running when my app starts. For most apps, the name of the app bundle is enough. I have a plist of "known apps" that I cross check with the name of that passed in the notification. This works fine until you come across an app that acts as a proxy for launching another application using command line arguments. Example: The newly released Portal on the Mac doesn't have a dedicated app bundle. Steam can create a shortcut, which serves as nothing more than to launch the hl2_osx app with the -game argument and portal as it's parameter. Since more Source based games are heading to the Mac, I imagine they'll use the same method to launch, effectively running the hl2_osx app with the -game argument. Is there a nice way to get a list of the arguments (and their parameters) using a Cocoa API? NSProcessInfo comes close, offering an `-arguments' method, but only provides information for its own process... NSRunningApplication offers the ability to get information about arbitrary apps using a PID, but no command line args... Is there anything that fills the gap between the two? I'm trying not to go down the route of spawning an NSTask to run ps -p [pid] and parsing the output... I'd prefer something more high level.

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  • Problem creating checklist (similar to TouchCells sample code) app for iPhone. Random cells get chec

    - by Jonah
    I've been having a problem creating a checklist in the style of the TouchCells example from the Apple sample code. Basically, it is a table that allows multiple selection of its items and gives each selected item a check mark. The problem I'm having is that when I select an item and then scroll down the screen, another item (off the screen) will randomly be selected. It seems that it is usually the next cell to be loaded on the screen. I couldn't figure out what I was doing wrong so I tested it with Apple's TouchCells code. In their program though, they only have 6 cells and there is no room to scroll. So, I duplicated some of the items from the plist file to make more cells and... the same problem pops up. If you select a cell and then scroll, another cell will randomly be selected. Update I recently tried the iPhone Dev Cookbook sample code named "Checks" and... you guessed it, the same problem. Here's the link: http://code.google.com/p/cookbooksamples/downloads/list This is driving me nuts. Is it a bug or am I doing something wrong? Does anyone know how to fix this? Thanks! Also, does anyone know of any sample code that shows how to do this?

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  • convert string to date and write back into NSMutableArray

    - by padatronic
    I have a NSMutableArray I get by loading a plist into it. The date field comes in as a string and i want to change it into a nsdate. I can change an nsstring into an nsdate. My array is an array of objects like the one below; { Date = "1/1/2009" Description = "Have you ever looked at a badger and thought i wonder how far you could fire that out of a cannon? Well this talk is for you"; File = "http://www.badgerCannon.org.uk/mp3/070310pm.mp3"; Series = "The Badger planet"; Speaker = "Will Ferell"; Title = "Is it a bird, is it a plane? no its a badger"; } I loop through and pull out the date and convert it from a NSString to a NSDate. I try writing it back in using the code; [[self.MediaDataArray objectAtIndex:i] replaceObjectAtIndex:0 withObject:Date]; but it errors and i am pretty sure it is because i am not putting it back into the array in the same format, ie just as a date not as date = "date". But lets face it i don't really know! Am i barking up the wrong tree? Please help, i have got the coding equivalent of writters block, or alternatively am just being really stupid! thanks in advance

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  • What data structure to use / data persistence

    - by Dave
    I have an app where I need one table of information with the following fields: field 1 - int or char field 2 - string (max 10 char) field 3 - string (max 20 char) field 4 - float I need the program to filter on field 1 based upon a segmented control and select a field 2 from a picker. From this data I need to look up field 4 to use in a calculation. Total records will be about 200. I never see it go above 400 - 500. I am going to use a singleton which I am able to do, I just need help with the structure for this with data persistence. What type of data structure should I use for this and should I use NSNumber, NSString, etc. or old data types like float, Char, etc. I thought about a struct put into an array but there is probably a better way. This is new to me so any help or reference to examples would be great. I also thought about a plist or dictionary but it looks like it is just a lookup and a field which obviously won't work. Core data looked like overkill to me. Also, with any recommendation how should I get initial data into it? I want the user to be able to edit and add to the database. Sorry for the old terms, you can see what generation I am from... Thanks in advance!!!!

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  • iPhone developer cert not associating with Provisioning Profiles

    - by baudot
    I'm seeing the dreaded "Code Sign error: The identity 'iPhone Developer' doesn't match any valid certificate/private key pair in the default keychain" error. Strange, as it used to work. Not sure what changed. A few of the symptoms I've noticed beyond this: In the project info, for Code Signing Identity, instead of saying "iPhone Developer: My Name Here", it only says "iPhone Developer", followed by a list of grayed out Provisioning Profiles with the error message "profile doesn't match any valid certificate/private key pair in the keychain." In the organizer, if I click the "Developer Profile" sidebar entry, it shows one entry in the "Identities" pane, "iPhone Distribution: My Name Here". However, no profiles show in the Provisioning Profiles pane. In the organizer, if I click the "Provisioning Profiles" sidebar entry, for each of the profiles there it reports "A valid signing identity matching this profile could not be found in your keychain." I've tried a handful of the usual folk cures for this ailment, without success so far, such as: Cleared my old keypairs and expired developer identity cert out of the keychain. Deleted my old developer profile, created a new one, and regenerated the provisioning profile after. Reconfirmed: The App ID on the provisioning portal for this app is a pure wildcard ID. (The "Bundle Identifier" in the info.plist is just the appname, no reversed domain prefix.) Restored my iPhone. Overstalled the latest version of Xcode.

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  • How to fix codesign when it says user cancelled the operation? (And I didn't)

    - by eipipuz
    I'm compiling an iPhone app meant to be Distributed. It's my first app so I followed the "iPhone Provisioning Profiles" instructions. Unfortunately it fails with this: CodeSign build/*_*_.app cd "/Users/videojuegos/Documents/*_*_" setenv IGNORE_CODESIGN_ALLOCATE_RADAR_7181968 /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /usr/bin/codesign -f -s "iPhone Distribution: ******" "--resource-rules=/Users/videojuegos/Documents/*_*_/build/*_*_.app/ResourceRules.plist" --entitlements "/Users/videojuegos/Documents/*_*_/build/Unity-iPhone.build/Distribution-iphoneos/Unity-iPhone.build/*_*_.xcent" "/Users/videojuegos/Documents/*_*_/build/*_*_.app" /Users/videojuegos/Documents/*_*_/build/*_*_.app: The operation was cancelled by the user. Command /usr/bin/codesign failed with exit code 1 I thought Keychain wasn't allowing Codesign to work but as far as I can tell that isn't the case. I also attempted running these commands from a terminal and it failed with this message: Users/videojuegos/Documents/*_*_/build/Unity-iPhone.build/Distribution-iphoneos/Unity-iPhone.build/*_*_.xcent: cannot read entitlement data I have made the xcode setting from scratch three times. Googled it. No results. I don't have any idea what else to try. Any suggestions?

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  • Inactive area after device rotation

    - by Sébastien
    Hi all, I don't understand what's wrong in my very simple application with device rotation : I built my view with interface builder. (See screen capture here) I specified <key>UIInterfaceOrientation</key><string>UIInterfaceOrientationLandscapeRight</string> in my info.plist file. I had a (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {return YES;} in my root view controller. The area on the left (shown in red on the capture), around 20 pixel width, keeps inactive (nothing append if I hit a button in this area). In fact the full screen is active only in portrait mode, in landscape right mode there is this 20 pixels width inactive area, in landscape left mode this inactive area is on the right, in portrait upside down mode this area is on the bottom. I read lots of posts and documentation about UIView rotation, but I did not find anything to solve this problem (I tried to play with view.frame and view.bounds without any success). Anybody has an idea ? Thanks a lot. Regards. Sébastien.

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  • Is there only one distribution certificate per team leader or one per application?

    - by dbonneville
    I'm confused by the dev and dist cert. I got one app in the store, but I named my certs after my first app. Was this a mistake? I'm ready to go on my second app. But XCode is selected the dist cert with the old app name on it. It built without error. Though I named it wrong, will it still work? XCode is automatically picking this cert for me. Is this right? You need a new app ID for each app so you can 1) put in plist, 2) put in code signing section on Build tab of Target info, but you don't need a new dev and dist cert for each new app. Therefore is this right too? For each app you develop, you only need your original dev and dist cert, but a new app ID for each app. This is so obscure! I wish apple had done a better job!

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  • Xcode 5 - remove storyboard and start app with a .xib

    - by Lucy
    I've tried to follow the instructions on this Question. But I must not be doing something correctly because I am still getting a SIGABRT before I even get into the ViewController methods. Here are the steps: Copied all items on the view in the story board and pasted into the new xib view. Copied all contents of .h and .m view controller files into the new ones for the xib. Changed the Main nib file base name to the new xib name in the info.plist file. Tried to change the owner but I don't know if I'm doing that correctly. Edited the appdelegate didFinishLaunchingWithOptions file as follows: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] ; // Override point for customization after application launch. TestViewController *test = [[TestViewController alloc] initWithNibName:@"TestViewController" bundle:nil]; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:test]; self.window.rootViewController = nav; [self.window makeKeyAndVisible]; return YES; } I even tried to start with an empty project like one of the last posts suggested and still get a SIGABRT when I try to run. Has Apple made it impossible to remove the storyboard? I'm creating an SDK. I don't want a storyboard. But I do need one xib that is rotatable. Help?

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  • Can iPad/iPhone Touch Points be Wrong Due to Calibration?

    - by Kristopher Johnson
    I have an iPad application that uses the whole screen (that is, UIStatusBarHidden is set true in the Info.plist file). The main window's frame is set to (0, 0, 768, 1024), as is the main view in that frame. The main view has multitouch enabled. The view has code to handle touches: - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { for (UITouch *touch in touches) { CGPoint location = [touch locationInView:nil]; NSLog(@"touchesMoved at location %@", NSStringFromCGPoint(location)); } } When I run the app in the simulator, it works pretty much as expected. As I move the mouse from one edge of the screen to the other, reported X values go from 0 to 767. Reported Y values go from 20 to 1023, but it is a known issue that the simulator doesn't report touches in the top 20 pixels of the screen, even when there is no status bar. Here's what's weird: When I run the app on an actual iPad, the X values go from 0 to 767 as expected, but reported Y values go from -6 to 1017. The fact that it seems to work properly on the simulator leads me to suspect that real devices' touchscreens are not perfectly calibrated, and mine is simply reporting values six pixels too low. Can anyone verify that this is the case? Otherwise, is there anything else that could account for the Y values being six pixels off from what I expect? (In a few days, I should have a second iPad, so I can test this with another device and compare the results.)

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  • Cocos2d shake/accelerometer issue.

    - by Ryan Poolos
    So I a little backstory. I wanted to implement a particle effect and sound effect that both last about 3 sec or so when the user shakes their iDevice. But first issue arrived when the build in UIEvent for shakes refused to work. So I took the advice of a few Cocos veterans to just use some script to get "violent" accelerometer inputs as shakes. Worked great until now. The problem is that if you keep shaking it just stacks the particle and sounds over and over. Now this wouldn't be that big of a deal except it happens even if you are careful to try and not do so. So what I am hoping to do is disable the accelerometer when the particle effect/sound effect start and then reenable it as soon as they finish. Now I don't know if I should do this by schedule, NStimer, or some other function. I am open to ALL suggestions. here is my current "shake" code. - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { const float violence = 1; static BOOL beenhere; BOOL shake = FALSE; if (beenhere) return; beenhere = TRUE; if (acceleration.x > violence * 1.5 || acceleration.x < (-1.5* violence)) shake = TRUE; if (acceleration.y > violence * 2 || acceleration.y < (-2 * violence)) shake = TRUE; if (acceleration.z > violence * 3 || acceleration.z < (-3 * violence)) shake = TRUE; if (shake) { id particleSystem = [CCParticleSystemQuad particleWithFile:@"particle.plist"]; [self addChild: particleSystem]; // Super simple Audio playback for sound effects! [[SimpleAudioEngine sharedEngine] playEffect:@"Sound.mp3"]; shake = FALSE; } beenhere = FALSE; }

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  • In app purchase on iphone.: How to receive your available products *before* someone may be able to b

    - by Thorsten S.
    Currently I am loading my supported products from a plist and after that I send a SKProductsRequest to guarantee that my SKProducts are still valid. So I set up the request, start it and get the response in: (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response Now, so far all functions correctly. Problem: From calling the request until receiving the response it may last several seconds. Until that my app is already loaded and the user may be able to choose and buy a product. But because no products have been received, the available products are not in sync with the validated products - unlikely, but possible error. So my idea is to wait until the data is loaded and only continue when the list is validated. (Just a few seconds waiting...). I have a singleton instance managing all products. + (MyClass *) sharedInstance { if (!sharedInstance) sharedInstance = [MyClass new]; // Now wait until we have our data [condition lock]; while (noEntriesYet) // is yes at begin [condition wait]; [condition unlock]; return sharedInstance; } - productsRequest: didReceiveResponse: { [condition lock]; // I have my data noEntriesYet = false; [condition signal]; [condition unlock]; } Problem: The app freezes. Everything works fine if didReceiveResponse is completed before the sharedInstance is queried. There are different threads, the lock is working if wait is reached during didReceiveResponse, everything fine. But if not, didReceiveResponse is never called even if the request was sent. The lock is released, everything looks ok. I have tried to send the product request in a separate NSThread, with NSOperationQueue...without avail. Why ? What is happening ? How to solve the problem ?

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  • UISplitView's DetailView not changing its content

    - by Knodel
    I have an iPad app with a UISplitView. In the Root View I have a two level UITableView (it takes its content from a plist). In the Detail View I have a UIWebView. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //Get the dictionary of the selected data source. NSDictionary *dictionary = [self.tableDataSource objectAtIndex:indexPath.row]; //Get the children of the present item. NSArray *Children = [dictionary objectForKey:@"Children"]; RootViewController *rvController = [[RootViewController alloc] init]; rvController.CurrentTitle = [dictionary objectForKey:@"Title"]; rvController.CurrentLevel = +1; //Push the new table view on the stack [self.navigationController pushViewController:rvController animated:YES]; rvController.tableDataSource = Children; NSString *name = [NSString stringWithFormat:@"%@.rtfd.zip", rvController.CurrentTitle ]; NSString* resourcePath = [[NSBundle mainBundle] resourcePath]; NSString* sourceFilePath = [resourcePath stringByAppendingPathComponent:name]; NSURL* url = [NSURL fileURLWithPath:sourceFilePath isDirectory:NO]; NSURLRequest* request = [NSURLRequest requestWithURL:url]; [detailViewController.webView loadRequest:request]; } That's how I want the UIWebView's content to be changed. If I name the .rtfd.zip file the same as a first level cell of the UITableView, it works, UIWebView's content changes. But this doesn't work with the second level UITableView. What am I doing wrong? Thanks in advance!

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  • How to develop for iphone application about "retrieving database file on web"?

    - by coverboy
    Hi...all experts! I'm a newbie to iphone developer. Well, currently, I'm developing iphone for Location Based Service. That application need to have these functions. 1. hierarchical tree-view on navigation bar. 2. list up page 3. detail page for example, Let's say. I have top category like "Restaurant, Hotel, Gift Shop" Second level "New York, LA, London,....." Third Level displays all Data with 1 photo. Fourth Level displays Detail of that "Restaurant or Hotel, Gift shop, ..." So, My Only Interest is "How to retrieve the data from remote database server. not using iphone local one." Because, that locations, and shops should be updated frequently, (you know some shops closed, new shops opens.) So, till now, I figured out that using XML to retrieve data. However, using XML is the most effective way to implement? Is there any other way to accomplish this work? You know, transferring XML data via 3G Network is really slow. XML file have more bytes than plist file. I'm currently a beginner of iphone development. So, please help me find a right way!! And, one more question, if I use xml way. Is it possible to Paging? (First page 10 lists up, below that more button...) well, you might guess each category have hundreds of shops!!

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  • Limit Annotation number in Mapkit

    - by teddafan
    Hi all, I want to stop my app from loading more annotations after they are all added ( they are added by the user one by one). How would you do that? the following code is what i think is important (void) loadAndSortPOIs { [poiArray release]; nextPoiIndex = 0; NSString *poiPath = [[NSBundle mainBundle] pathForResource:@"pois" ofType:@"plist"]; poiArray = [[NSMutableArray alloc] initWithContentsOfFile:poiPath]; CLLocation *homeLocation = [[CLLocation alloc] initWithLatitude:homeCoordinate.latitude longitude:homeCoordinate.longitude]; for (int i = 0; i < [poiArray count]; i++) { NSDictionary *dict = (NSDictionary*) [poiArray objectAtIndex: i]; CLLocationDegrees storeLatitude = [[dict objectForKey:@"workingCoordinate.latitude"] doubleValue]; CLLocationDegrees storeLongitude = [[dict objectForKey:@"workingCoordinate.longitude"] doubleValue]; CLLocation *storeLocation = [[CLLocation alloc] initWithLatitude:storeLatitude longitude:storeLongitude]; CLLocationDistance distanceFromHome = [storeLocation getDistanceFrom: homeLocation]; NSMutableDictionary *mutableDict = [[NSMutableDictionary alloc] initWithDictionary:dict]; [mutableDict setValue:[NSNumber numberWithDouble:distanceFromHome] forKey:@"distanceFromHome"]; [poiArray replaceObjectAtIndex:i withObject:mutableDict]; [mutableDict release]; } [homeLocation release]; // now sort by distanceFromHome NSArray *sortDescriptors = [NSArray arrayWithObject: [[NSSortDescriptor alloc] initWithKey: @"distanceFromHome" ascending: YES]]; [poiArray sortUsingDescriptors:sortDescriptors]; NSLog (@"poiArray: %@", poiArray); } Thank you for your help. Best regards,

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  • Why would an OS X bundle take about 30 seconds to open?

    - by Aftermathew
    Hi, We wrote a simple OS X executable in objective c. It opens and runs very quickly when called. We then put that executable into a .app bundle. When calling "open" from the command line on that bundle, or double clicking the app from the finder the "open" call can take upwards of 30 seconds to return. This is especially confusing because "open" clearly starts the executable right away (I can see it running in the process list right away, and have other indications that it's doing work), but when done from the command line, the "open" command takes a long time to return, and when done from the Finder the icon will bounce for a very long time before acting normal. I know the executable itself still opens very quickly because calling "open" on the executable inside my bundle returns very quickly, however calling it on the .app runs the code right away but takes 30 seconds or so to return. Has anyone run into this before? Do you have any suggestions for what could cause something like this? I've not been able to see anything funny in the bundle structure or the plist, but maybe I'm missing something. Thanks,

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  • iOS 6 Rotation issue - No rotation from Presented Modal View Controller

    - by hart1994
    I have a MainViewController which has a button which pushes a new view (InfoViewController), via flip horizontailly. like so: controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; The MainView Controller supports Portrait and PortraitUpsideDown. Like so: - (BOOL)shouldAutorotate { return YES; } - (NSUInteger)supportedInterfaceOrientations { return (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown); } In my InfoViewController it also states the above code. In my AppDelegate it has this in the LaunchOptions: [self.window setRootViewController:self.mainViewController]; In my app.plist file it supports all orientations. This is because other views need to support landscape as well. So On my MainViewController and InfoViewController I need only Portrait and PortraitUpsideDown. But on another view I need all orintations. My MainViewController works fine, but my InfoViewController is working for all orientations. I am having extreme diffulty trying to get this to work in iOS6. I have researched other posts and tried the assistance other people have provided, but had no luck whatsoever. Please can someone help me acheive this thank you. And I'm a Objective-C newbie :p

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  • How do I switch out Views in a Cocoa application?

    - by David Garcia
    So I'm beginning to learn how to use Cocoa. I think I've pretty much got it but I'm hung up on creating and switching views. I'm rewriting a game I made a little bit ago for practice. All I want is one window (preferably not resizable) and I want to be able to switch out views for different screens in the game. First, I have the main menu (Start Game, High Scores, Exit). Then I need a window for each screen (Gameplay screen, Highscore screen). What I'm getting confused with is how to design this. I looked up NSViewController thinking it manages views but it doesn't. It only manages one view by loading it really. I don't understand why I'd need to use NSViewController then. Couldn't I just have a window class that contains multiple subclasses of NSView and load them like that? I'm not sure I understand the purpose of the ViewController. Does my Window Class really need to subclass NSWindowController? I was trying to follow the example of Apple's ViewController example and it has a window controller class that's a subclass of NSWindowController. I don't see what the purpose was of subclassing that. All NSWindowController seems to add is - initWithPath:(NSString *)newPath but I fail to see the use in that either when I can just edit the plist file to open the window on start up. Apple's example also has an NSView variable and an NSViewController variable. Don't you only need one variable to store the current view? Thanks in advance guys, I'm really confused as to how this works.

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  • Disable ARC with Xcode 5

    - by user2187565
    First, sorry for my bad english, I'm french and had 15years old but StackOverFlow is for me the best forum for developers. So, in the previous versions of Xcode, we can disable ARC (Automatic Reference Counting) in the project settings when we create the project. Not now with Xcode 5 and ARC to pose me a problem: with an property list file, for the reading step, Xcode send me an error: "implicit conversion of 'int' to 'id' is disallowed with ARC". I had not the problem with the same code with Xcode 4. In my property list file, The keys are numbers and also in my viewController.m . NIKOS M.: No problem, but I don't see how I can add compiler flag with the 5th version of Xcode. The code (with french string...): NSString *error; NSString *rootPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *plistPath = [rootPath stringByAppendingPathComponent:@"Save.plist"]; NSArray *keys = [NSArray arrayWithObjects:@"valeurCompteur1", @"valeurCompteur2", @"valeurCompteur3", @"valeurCompteur4", @"valeurCompteur5", @"nomCompteur1", @"nomCompteur2", @"nomCompteur3", @"nomCompteur4", @"nomCompteur5", nil]; NSArray *objs = [NSArray arrayWithObjects: compteur1, compteur2, compteur3, compteur4, compteur5, nameC1, nameC2, nameC3, nameC4, nameC5, nil]; REVIEW: When I disallow ARC for the target, an warning persist. How I can resolve that please ? Thank you very much.

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