Search Results

Search found 600 results on 24 pages for 'plist'.

Page 23/24 | < Previous Page | 19 20 21 22 23 24  | Next Page >

  • Disable ARC with Xcode 5

    - by user2187565
    First, sorry for my bad english, I'm french and had 15years old but StackOverFlow is for me the best forum for developers. So, in the previous versions of Xcode, we can disable ARC (Automatic Reference Counting) in the project settings when we create the project. Not now with Xcode 5 and ARC to pose me a problem: with an property list file, for the reading step, Xcode send me an error: "implicit conversion of 'int' to 'id' is disallowed with ARC". I had not the problem with the same code with Xcode 4. In my property list file, The keys are numbers and also in my viewController.m . NIKOS M.: No problem, but I don't see how I can add compiler flag with the 5th version of Xcode. The code (with french string...): NSString *error; NSString *rootPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *plistPath = [rootPath stringByAppendingPathComponent:@"Save.plist"]; NSArray *keys = [NSArray arrayWithObjects:@"valeurCompteur1", @"valeurCompteur2", @"valeurCompteur3", @"valeurCompteur4", @"valeurCompteur5", @"nomCompteur1", @"nomCompteur2", @"nomCompteur3", @"nomCompteur4", @"nomCompteur5", nil]; NSArray *objs = [NSArray arrayWithObjects: compteur1, compteur2, compteur3, compteur4, compteur5, nameC1, nameC2, nameC3, nameC4, nameC5, nil]; REVIEW: When I disallow ARC for the target, an warning persist. How I can resolve that please ? Thank you very much.

    Read the article

  • Tableview not drilling down

    - by JoshD
    I have a Tableview which is loaded with a dummy list of exercises. I need to drill to a different page. My didSelectRow is being called, but not implementing the method. The app is a tab bar navigation app that loads a UITableView. #import <UIKit/UIKit.h> @interface Schedule : UIViewController <UITableViewDelegate, UITableViewDataSource> { NSArray *mySchedule; } @end #import "Schedule.h" #import "AnotherViewController.h" @implementation Schedule - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{ return mySchedule.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ //create a cell UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; //fill it with contents cell.textLabel.text = [mySchedule objectAtIndex:indexPath.row]; //return it return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherViewController" bundle:nil]; [self.navigationController pushViewController:anotherViewController animated:YES]; [anotherViewController release]; } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *myFile = [[NSBundle mainBundle] pathForResource:@"exercise" ofType:@"plist"]; mySchedule = [[NSArray alloc] initWithContentsOfFile:myFile]; [super viewDidLoad]; }

    Read the article

  • How to check a bool setting in my iphone app

    - by dusk
    I have a setting in Root.plist with Key = 'latestNews' of type PSToggleSwitchSpecifier and DefaultValue as a boolean that is checked. If I understand that correctly, it should = YES when I pull it in to my code. I'm trying to check that value and set an int var to pass it to my php script. What is happening is that my boolean is either nil or NO and then my int var = 0. What am I doing wrong? int latestFlag; NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults]; BOOL latestNews = [prefs boolForKey:@"latestNews"]; if (latestNews) latestFlag = 1; else latestFlag = 0; NSString *urlstr = [[NSString alloc] initWithFormat:@"http://www.mysite.com/folder/iphone-test.php?latest=%d", latestFlag]; NSURL *url = [[NSURL alloc] initWithString:urlstr]; //these are auto-released NSString *ans = [NSString stringWithContentsOfURL:url]; NSArray *listItems = [ans componentsSeparatedByString:@","]; self.listData = listItems; [urlstr release]; [url release];

    Read the article

  • How is an AppDelegate instanciated?

    - by pwny
    I have an iOS application for which I want to create a ViewController programmatically. I started an empty XCode project and modified the main method so it looks like this int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, @"MyAppDelegate_iPad"); [pool release]; return retVal; } The app is a Universal Application, MyAppDelegate_iPad is a subclass of MyAppDelegate, which is a subclass of NSObject <UIApplicationDelegate>. My problem is that the applicationDidFinishLoading method I've overridden in MyAppDelegate_iPad is never called (break point on the first line never hits). The method looks like this -(void) applicationDidFinishLaunching:(UIApplication *)application { window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; if(!window) { [self release]; return; } window.backgroundColor = [UIColor whiteColor]; rootController = [[MyViewController alloc] init]; [window addSubview:rootController.view]; [window makeKeyAndVisible]; [window layoutSubviews]; } I removed the line to link to a nib file from my plist file (I used to get the default "My Universal app on iPad" white screen) and now all that is displayed is a black screen. applicationDidFinishLoading is still not being called. Am I doing something wrong? How should I properly create my AppDelegate instance?

    Read the article

  • XCode Obj-C: Make new NSArray from one key each out of an Array of Dictionaries

    - by user323772
    This actually could be a multipart question. But here's the first part ... I have an array (actually in a plist) of dictionaries. Each dictionary has 3 keys in it: (title), (points), and (description). I am trying to make a NEW array with the values of the key "title" from each dictionary in that first array. Let me explain WHY I am doing this and maybe that will provide a better all around explanation. I am trying to let people pick from a pre-determined list. Heck, if this was a web page it would be very simple since all I really care about are the "points" and the "Title". On a web site I could simply do a drop down combo-box with the "points" being the value and the title being the text for each row. But this is not a web page. So what I am trying to do here is pop out a modal picker when they click the text field. The modal picker shows the alphabetical ordered "titles" from our new array. And whichever one they select, it closes the modal view and assigns that "title" text to the UITextField which cannot be edited by the user. I have some code to get my modal picker to pop out. But I need to feed it an array of just the "titles" of each dictionary in my real array. Thanks in advance (and yes I am a newbie)

    Read the article

  • Programmatically Update UITableView in Response to Button Press

    - by Kyle Begeman
    I have a completely custom view that holds a UITableView and a Custom Tab Bar (basically a UIView that contains 6 UIButtons). I am loading data from a plist file, and then I am sorting the data into multiple arrays based on categories (an array for misc items, and array for mail items, etc.) Each button in the tab bar represents a category, and when I press the button I call the custom function "miscSelected" and so on. How can I have the table view completely reload and then display the tableview based on the array selected (select the misc category and the tableview clears itself and loads the misc array data, same for any other category)? The method I have experimented with is created and NSString named "selection" and then in each button function I set selected to equal whatever section I am selecting. In my cellForRoxAtIndexPath method I have this: if ([self.selection isEqualToString:@"All Items"]) { NSArray *mainDataArray = [NSArray arrayWithContentsOfFile:self.plistFile]; NSSortDescriptor *brandDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [NSArray arrayWithObject:brandDescriptor]; self.sortedData = [mainDataArray sortedArrayUsingDescriptors:sortDescriptors]; } else if ([self.selection isEqualToString:@"Misc Items"]){ self.sortedData = [NSArray arrayWithContentsOfFile:self.plistFile]; } cell.itemTitle.text = [[self.sortedData objectAtIndex:indexPath.row] objectForKey:@"name"]; For the sake of example and testing I am simply displaying the same data, just one button displays it in alphabetical order and the other does not. This code works only when I start to scroll down and back up, but it does not actually update on button press. Calling myTable reloadData does not do anything either. Any help would be great, thanks!

    Read the article

  • how can I store the current status of the game in cocos2d ?

    - by srikanth rongali
    I am writing a shooting game in cocos2d. And each enemy enters the screen after the current one is dead. I have stores the enemies and their properties in plist. I need to save the current state of the game. If any phone call comes the game should be started from the current state. So, I usedNsUserDefaults in this way, - (void) applicationDidFinishLaunching:(UIApplication*)application { ... NSUserDefaults *myDefaultOptions = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; //tempCount4 is the current Enemy number. It was declared in another class. I am using extern and using the value here. tempCount4 = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; } - (void)applicationWillTerminate:(UIApplication *)application { [[CCDirector sharedDirector] end]; [myDefaultOptions setObject:tempCount4 forKey:@"enemyNumber"]; } The control is not entering in to the (void)applicationWillTerminate:(UIApplication *)application when I pressed the Home button. And when I touched the game icon on the screen the game is running from first screen and in log (terminal )it is not showing any values. And what should I store to resume my game from stored state. Can you explain where I was wrong ? Thank You.

    Read the article

  • Creating UIButtons

    - by Ralphonzo
    During loadView I am creating 20 UIButtons that I would like to change the title text of depending on the state of a UIPageControl. I have a pre-save plist that is loaded into a NSArray called arrChars on the event of the current page changing, I set the buttons titles to their relevant text title from the array. The code that does this is: for (int i = 1; i < (ButtonsPerPage + 1); i++) { UIButton *uButton = (UIButton *)[self.view viewWithTag:i]; if(iPage == 1) { iArrPos = (i - 1); } else { iArrPos = (iPage * ButtonsPerPage) + (i - 1); } [uButton setAlpha:0]; NSLog(@"Trying: %d of %d", iArrPos, [self.arrChars count]); if (iArrPos >= [self.arrChars count]) { [uButton setTitle: @"" forState: UIControlStateNormal]; } else { NSString *value = [[NSString alloc] initWithFormat:@"%@", [self.arrChars objectAtIndex:iArrPos]]; NSLog(@"%@", value); [uButton setTitle: [[NSString stringWithFormat:@"%@", value] forState: UIControlStateNormal]; [value release]; //////Have tried: //////[uButton setTitle: value forState: UIControlStateNormal]; //////Have also tried: //////[uButton setTitle: [self.arrChars objectAtIndex:iArrPos] forState: UIControlStateNormal]; //////Have also also tried: //////[uButton setTitle: [[self.arrChars objectAtIndex:iArrPos] autorelease] forState: UIControlStateNormal]; } [uButton setAlpha:1]; } When setting the Title of a button it does not appear to be autoreleasing the previous title and the allocation goes up and up. What am I doing wrong? I have been told before that tracking things by allocations is a bad way to chase leaks because as far as I can see, the object is not leaking in Instruments but my total living allocations continue to climb until I get a memory warning. If there is a better way to track there I would love to know.

    Read the article

  • Saving Email/Password to Keychain in iOS

    - by Jason
    I'm very new to iOS development so forgive me if this is a newbie question. I have a simple authentication mechanism for my app that takes a user's email address and password. I also have a switch that says 'Remember me'. If the user toggles that switch on, I'd like to preserve their email/password so those fields can be auto-populated in the future. I've gotten this to work with saving to a plist file but I know that's not the best idea since the password is unencrypted. I found some sample code for saving to the keychain, but to be honest, I'm a little lost. For the function below, I'm not sure how to call it and how to modify it to save the email address as well. I'm guessing to call it would be: saveString(@"passwordgoeshere"); Thank you for any help!!! + (void)saveString:(NSString *)inputString forKey:(NSString *)account { NSAssert(account != nil, @"Invalid account"); NSAssert(inputString != nil, @"Invalid string"); NSMutableDictionary *query = [NSMutableDictionary dictionary]; [query setObject:(id)kSecClassGenericPassword forKey:(id)kSecClass]; [query setObject:account forKey:(id)kSecAttrAccount]; [query setObject:(id)kSecAttrAccessibleWhenUnlocked forKey:(id)kSecAttrAccessible]; OSStatus error = SecItemCopyMatching((CFDictionaryRef)query, NULL); if (error == errSecSuccess) { // do update NSDictionary *attributesToUpdate = [NSDictionary dictionaryWithObject:[inputString dataUsingEncoding:NSUTF8StringEncoding] forKey:(id)kSecValueData]; error = SecItemUpdate((CFDictionaryRef)query, (CFDictionaryRef)attributesToUpdate); NSAssert1(error == errSecSuccess, @"SecItemUpdate failed: %d", error); } else if (error == errSecItemNotFound) { // do add [query setObject:[inputString dataUsingEncoding:NSUTF8StringEncoding] forKey:(id)kSecValueData]; error = SecItemAdd((CFDictionaryRef)query, NULL); NSAssert1(error == errSecSuccess, @"SecItemAdd failed: %d", error); } else { NSAssert1(NO, @"SecItemCopyMatching failed: %d", error); } }

    Read the article

  • iPhone: How to run a Beta build, in addition to the App Store build?

    - by rondoagogo
    Hi, All! I have an app on the Store for which we’re readying an update. The other members of our team have the App Store version already loaded up (~purchased) on their respective iPhones -- and those contain User Data which each member needs to be able to keep. In the meantime, we need to test out a Beta version of the next version of the app. Presumably, we’d need to have the two versions (ad hoc, and app store) co-existing on each device, at least until everyone’s signed off on the beta, and it’s uploaded to the store (at which point, they'd delete the beta version). [Once it’s on the Store, of course, they can each update their main (i.e., Release) version of the app via the usual App Store 'update' mechanism -- and then delete the beta version from their devices. In that case, all their user data is still retained intact.] So assuming that’s the proper workflow ... How do I issue a Beta to the team, and have it not replace/overwrite the existing App Store version? I’ve tried customizing parameters in the beta’s “[appname]-Info.plist”, but haven’t found a setting yet that allows the two versions (beta and release) to co-exist on the same device. Any ideas? And is this this is the proper approach to them being able to keep their data? (And last, how might I do it with & without a script? I assume there's just one parameter that'd need to be changed.) I hope this all makes sense -- thank you in advance for your help!

    Read the article

  • Pass two string to Detail View from Search Array

    - by waqqas
    I am using a tableview with a search function and is populated by a plist. I want to pass 2 strings through to a DetailView. But I can only get the sting used to populate the cell to pass over. I have tried many variations but can't figure it out. Any help would be greatly appreciated. DetailView *nextLevel = [DetailView alloc]; NSString *valueString; NSString *selectedTitle; if (arraySearch == nil) { NSString *key = [arrayDataKeys objectAtIndex:indexPath.section]; NSArray *nameSection = [dictAllData objectForKey:key]; NSDictionary *dict = [nameSection objectAtIndex:indexPath.row]; valueString = [dict objectForKey:@"name"]; selectedTitle = [dict objectForKey:@"word"]; } else { valueString = [arraySearch objectAtIndex:indexPath.row]; **selectedTitle = [arraySearch objectAtIndex:indexPath.row];** //Obviously this is wrong but this is the line I need help with } nextLevel.title = valueString; nextLevel.itemname = valueString; nextLevel.itemWord = selectedTitle;

    Read the article

  • How can I create dynamically updated views in a tab bar view, based on settings selection?

    - by Diggers
    Hi all, Noob question.... I've created a Tab Bar application. It has four tabs and works fine. Each view is created with a XIB and is effectively static. Each view takes user input and responds on screen. What I need to be able to do is change the input options the user have - in effect remove some UITextFields dependant upon which option the user selects in settings. I've created root.plist and created settings no problem i've also created additional XIBS for the altered UI, but what I don't know how to do, is call these into the tab view controller on demand. Effectively tab one has 3 possible views, tab two 3 possible views etc. But I only want the one that's relevant for the users settings selction to be displayed? Make sense? For reference, if we call the different views - UIInputViewA1, ...A2,....A3 UIInputViewB1,....B2....B3 etc. Hope someone can help, been trawling the net for nights trying to get my head round this. Beggining iPhone Development Bible doesn't help either. If you need any more info, please shout. Cheers Paul.

    Read the article

  • Mac OS X Server Configure DHCP Options 66 and 67

    - by Paul Adams
    I need to configure Mountain Lion (10.8.2) OS X Server BOOTP to provide DHCP options 66 and 67 to provide PXE booting for PCs on my network. I have tried following the bootpd MAN pages, but they are not specific enough. I have also read conflicting information on the net, but nothing definitive for Mountain Lion DHCP. From bootpd man page: bootpd has a built-in type conversion table for many more options, mostly those specified in RFC 2132, and will try to convert from whatever type the option appears in the property list to the binary, packet format. For example, if bootpd knows that the type of the option is an IP address or list of IP addresses, it converts from the string form of the IP address to the binary, network byte order numeric value. If the type of the option is a numeric value, it converts from string, integer, or boolean, to the proper sized, network byte-order numeric value. Regardless of whether bootpd knows the type of the option or not, you can always specify the DHCP option using the data property list type <key>dhcp_option_128</key> <data> AAqV1Tzo </data> My TFTP server is 172.16.152.20 and the bootfile is pxelinux.0 I have edited /etc/bootpd.plist and added the following to the subnet dict: <key>dhcp_option_66</key> <data> LW4gLWUgrBCYFAo= </data> <key>dhcp_option_67</key> <data> LW4gLWUgcHhlbGludXguMAo= </data> According to the man page, the data elements are supposed to be Base64 encoded, but no matter what I try, I cannot get PXE clients to boot. I have tried encoding 172.16.152.20 using various methods: echo "172.16.152.20" | openssl enc -base64 returns MTcyLjE2LjE1Mi4yMAo= DHCP Option Code Utility (http://mac.softpedia.com/get/Internet-Utilities/DHCP-Option-Code-Utility.shtml) generating a string from 172.16.152.20 yields: LW4gLWUgMTcyLjE2LjE1Mi4yMAo= (used in the above example) DHCP Option Code Utility generating an IP Addresss from 172.16.152.20 yields: LW4gLWUgrBCYFAo= Encoding pxelinux.0 with the above methods likewise yields different encodings. I have tried using all three methods of encoding the data elements, but nothing seems to work i.e. my PXE boot clients do not get directed to my TFTP server. Can anyone help? Regards, Paul Adams.

    Read the article

  • Multicast hostname lookups on OSX

    - by KARASZI István
    I have a problem with hostname lookups on my OSX computer. According to Apple's HK3473 document it says for v10.6: Host names that contain only one label in addition to local, for example "My-Computer.local", are resolved using Multicast DNS (Bonjour) by default. Host names that contain two or more labels in addition to local, for example "server.domain.local", are resolved using a DNS server by default. Which is not true as my testing. If I try to open a connection on my local computer to a remote port: telnet example.domain.local 22 then it will lookup the IP address with multicast DNS next to the A and AAAA lookups. This causes a two seconds lookup timeout on every lookup. Which is a lot! When I try with IPv4 only then it won't use the multicast queries to fetch the remote address just the simple A queries. telnet -4 example.domain.local 22 When I try with IPv6 only: telnet -6 example.domain.local 22 then it will lookup with multicast DNS and AAAA again, and the 2 seconds timeout delay occurs again. I've tried to create a resolver entry to my /etc/resolver/domain.local, and /etc/resolver/local.1, but none of them was working. Is there any way to disable this multicast lookups for the "two or more label addition to local" domains, or simply disable it for the selected subdomain (domain.local)? Thank you! Update #1 Thanks @mralexgray for the scutil --dns command, now I can see my domain in the list, but it's late in the order: DNS configuration resolver #1 domain : adverticum.lan nameserver[0] : 192.168.1.1 order : 200000 resolver #2 domain : local options : mdns timeout : 2 order : 300000 resolver #3 domain : 254.169.in-addr.arpa options : mdns timeout : 2 order : 300200 resolver #4 domain : 8.e.f.ip6.arpa options : mdns timeout : 2 order : 300400 resolver #5 domain : 9.e.f.ip6.arpa options : mdns timeout : 2 order : 300600 resolver #6 domain : a.e.f.ip6.arpa options : mdns timeout : 2 order : 300800 resolver #7 domain : b.e.f.ip6.arpa options : mdns timeout : 2 order : 301000 resolver #8 domain : domain.local nameserver[0] : 192.168.1.1 order : 200001 Maybe it would work if I could move the resolver #8 to the position #2. Update #2 No probably won't work because the local DNS server on 192.168.1.1 answering for domain.local requests and it's before the mDNS (resolver #2). Update #3 I could decrease the mDNS timeout in /System/Library/SystemConfiguration/IPMonitor.bundle/Contents/Info.plist file, which speeds up the lookups a little, but this is not the solution.

    Read the article

  • Copies of GameScene created when called additional times

    - by Orin MacGregor
    I have a game with a level select managed by a SceneManager, which basically just uses ReplaceScene. The first time I load a level everything works fine. On subsequent calls, for example: completing the level and continuing to the next, things blow up. The level loads fine, but when I try to pan the map or try to move the player the game crashes. Debugging through I found that there are multiple occurrences of self and related children like player and mapLayer. As a test, I put this code in my ccTouchesBegan: NSLog(@"test %i", [self retainCount]); The first time a level is loaded, it gives: test 2 The second time I load a level it gives: test 2 test 1 as in it spits out both values by looping through twice, not just appending an output to the last. It continues with this pattern for each subsequent load. So the third time will give 2 1 1. Particular code that causes the game to crash involve calling _tileMap.tileSize because there is a second GameScene with a tileMap that was supposedly destroyed, so it has tileSize and mapSize of 0. I noticed dealloc doesn't really ever get called, so I tried to manage some things with -(void) onExit -(void) onExit { [self unscheduleAllSelectors]; [_player stopAllActions]; //stop any animations just in case. normally handled in ccTouchesEnded [self removeAllChildrenWithCleanup:YES]; } I never replace the GameScene while I'm in a GameScene; if the level is completed it goes to a GameOver scene, or I use a back button that goes to the LevelSelect scene. This is [the relevant parts of] my init, in case something like the adding of children matters: -(id) init { _mapLayer = [CCLayer node]; //load data for level GameData *gameData = [GameDataParser loadData]; int selectedChapter = gameData.selectedChapter; int selectedLevel = gameData.selectedLevel; Levels *chapterLevels = [LevelParser loadLevelsForChapter:selectedChapter]; //loop until we get selected level, then do stuff for (Level *level in chapterLevels.levels) { if (level.number == selectedLevel) { //load the level map _tileMap = [CCTMXTiledMap tiledMapWithTMXFile:level.file]; } } _background = [_tileMap layerNamed:@"Background"]; _foreground = [_tileMap layerNamed:@"Foreground"]; _meta = [_tileMap layerNamed:@"Meta"]; _meta.visible = NO; //initialize Spawn Point object and place player there CCTMXObjectGroup *objects = [_tileMap objectGroupNamed:@"Objects"]; NSAssert(objects != nil, @"'Objects' object group not found"); NSMutableDictionary *spawnPoint = [objects objectNamed:@"SpawnPoint"]; NSAssert(spawnPoint != nil, @"SpawnPoint object not found"); int x = [[spawnPoint valueForKey:@"x"] intValue] / retinaScaling; int y = [[spawnPoint valueForKey:@"y"] intValue] / retinaScaling; //setup animations [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"MouseRightAnim_24x21.plist"]; CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"MouseRightAnim_24x21.png"]; [_mapLayer addChild:spriteSheet z:1]; NSMutableArray *rightAnimFrames = [NSMutableArray array]; for(int i = 1; i <= 3; ++i) { [rightAnimFrames addObject: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"MouseRight%d_24x21.png", i]]]; } CCAnimation *rightAnim = [CCAnimation animationWithSpriteFrames:rightAnimFrames delay:0.1f]; self.player = [CCSprite spriteWithSpriteFrameName:@"MouseRight2_24x21.png"]; _player.position = ccp(x, y); self.rightAction = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:rightAnim]]; rightAnim.restoreOriginalFrame = NO; [spriteSheet addChild:_player]; //get map size in pixels mapHeight = _tileMap.contentSize.height; mapWidth = _tileMap.contentSize.width; //setup defaults //this value works well for the calculation later, trial and error really distance = 150; lastGoodDistance = 150; mapScale = 1; [self setViewpointCenter:_player.position]; [_mapLayer addChild:_tileMap]; [self addChild:_mapLayer z:-1]; self.isTouchEnabled = YES; } return self; } And here's the SceneManager code for replacing scenes: +(void) goGameScene { CCLayer *gameLayer = [GameScene node]; [SceneManager go:gameLayer:[GameHUD node]]; } //this is what every call looks like besides the GameScene one above +(void) goLevelSelect { [SceneManager go:[LevelSelect node]:nil]; } +(void) go:(CCLayer *)layer: (CCLayer *)hudLayer { CCDirector *director = [CCDirector sharedDirector]; CCScene *newScene = [SceneManager wrap:layer:hudLayer]; if ([director runningScene]) { [director replaceScene:newScene]; } else { [director runWithScene:newScene]; } } +(CCScene *) wrap:(CCLayer *)layer: (CCLayer *)hudLayer { CCScene *newScene = [CCScene node]; [newScene addChild: layer]; if (hudLayer != nil) { [newScene addChild: hudLayer z:1]; } return newScene; } Any ideas why I'm getting these fatal artifacts? I'm hoping this isn't considered too localized since it basically combines 3 tutorials that anyone could end up following. (Ray Wenderlich Animations, Tim Roadley Scene Manager, Pan and Zoom with Tiled Maps.

    Read the article

  • iphone initializing tab bar controller view programatically

    - by unsorted
    I want to initialize my tab bar controller programatically, but I just get a blank screen with the code I have. I tried to imitate TheElements sample app, and stuff seems comparable going line-by-line, but obviously something's wrong. Any suggestions? Thanks... In main.m: #import <UIKit/UIKit.h> int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, @"DubbleWrapAppDelegate"); [pool release]; return retVal; } In DubbleWrapAppDelegate.h: @interface DubbleWrapAppDelegate : NSObject <UIApplicationDelegate, UITabBarControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end In DubbleWrapAppDelegate.m: @implementation DubbleWrapAppDelegate @synthesize window; @synthesize tabBarController; - init { if (self = [super init]){ // initialize to nil window = nil; tabBarController = nil; } return self; } - (void)applicationDidFinishLaunching:(UIApplication *)application { SafeTableViewController *vc1 = [[SafeTableViewController alloc] initWithStyle:UITableViewStylePlain]; [vc1 setSafeItems:[SafeItem knownSafeItems]]; // Set the list of known SafeItems: UINavigationController *nc1; nc1 = [[UINavigationController alloc] initWithRootViewController:vc1]; [vc1 release]; BoxXRayTableViewController *vc2 = [[BoxXRayTableViewController alloc] initWithStyle:UITableViewStylePlain]; UINavigationController *nc2; nc2 = [[UINavigationController alloc] initWithRootViewController:vc2]; [vc2 release]; AboutLibertyViewController *vc3 = [[AboutLibertyViewController alloc] init]; UINavigationController *nc3; nc3 = [[UINavigationController alloc] initWithRootViewController:vc3]; [vc3 release]; NSArray* controllers = [NSArray arrayWithObjects:nc1, nc2, nc3, nil]; tabBarController = [[UITabBarController alloc] init]; tabBarController.viewControllers = controllers; [controllers release]; // Add the tab bar controller's current view as a subview of the window window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease]; [window setBackgroundColor:[UIColor redColor]]; [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; [nc1 release]; [nc2 release]; [nc3 release]; } The plist is set so that there is no NIB file referenced.

    Read the article

  • Iphone App crashing on launch

    - by Declan Scott
    Hey, My simple iphone app is crashing on launch, it says "the application downloadText quit unexcpectedly i none of these windows that pop up when a mac app crashes and has a send to Apple button. My .h is below and i would greatly appreciate it if anyone could give me a hand as to what's wrong? thanks, Declan `#import "downloadTextViewController.h" @implementation downloadTextViewController // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *myPath = [self saveFilePath]; NSLog(myPath); BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:myPath]; if (fileExists) { NSArray *values = [[NSArray alloc] initWithContentsOfFile:myPath]; textView.text = [values objectAtIndex:0]; [values release]; } // notification UIApplication *myApp = [UIApplication sharedApplication]; // add yourself to the dispatch table [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillTerminate:) name:UIApplicationWillTerminateNotification object:myApp]; [super viewDidLoad]; } (IBAction)fetchData { /// Show activityIndicator / progressView NSURLRequest *downloadRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://simpsonatyapps.com/exampletext.txt"] cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:1.0]; NSURLConnection *downloadConnection = [[NSURLConnection alloc] initWithRequest:downloadRequest delegate:self]; if (downloadConnection) downloadedData = [[NSMutableData data] retain]; else { /// Error message } } (void)connection:(NSURLConnection *)downloadConnection didReceiveData:(NSData *)data { [downloadedData appendData:data]; NSString *file = [[NSString alloc] initWithData:downloadedData encoding:NSUTF8StringEncoding]; textView.text = file; /// Remove activityIndicator / progressView [[UIApplication sharedApplication] setApplicationIconBadgeNumber:1]; } (NSString *) saveFilePath { NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); return [[pathArray objectAtIndex:0] stringByAppendingPathComponent:@"savedddata.plist"]; } (void)applicationWillTerminate:(UIApplication *)application { NSArray *values = [[NSArray alloc] initWithObjects:textView.text,nil]; [values writeToFile:[self saveFilePath] atomically:YES]; [values release]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse { return nil; } @end `

    Read the article

  • ASIHttpRequest problems. "unrecognized selector sent to instance"

    - by Paul Peelen
    Hi, I am experiencing problems using ASIHttpRequst. This is the error I get: 2010-04-11 20:47:08.176 citybikesPlus[5885:207] *** -[CALayer rackDone:]: unrecognized selector sent to instance 0x464a890 2010-04-11 20:47:08.176 citybikesPlus[5885:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[CALayer rackDone:]: unrecognized selector sent to instance 0x464a890' 2010-04-11 20:47:08.176 citybikesPlus[5885:207] Stack: ( 33936475, 2546353417, 34318395, 33887862, 33740482, 126399, 445238, 33720545, 33717320, 40085013, 40085210, 3108783, 11168, 11022 ) And this is my code (Part of it): // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [image setImage:[UIImage imageNamed:@"bullet_rack.png"]]; BikeAnnotation *bike = [[annotationView annotation] retain]; bike._sub = @""; [super viewDidLoad]; NSString *newUrl = [[NSString alloc] initWithFormat:rackUrl, bike._id]; NSString *fetchUrl = [newUrl stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; [networkQueue cancelAllOperations]; [networkQueue setRequestDidFinishSelector:@selector(rackDone:)]; [networkQueue setRequestDidFailSelector:@selector(processFailed:)]; [networkQueue setDelegate:self]; ASIFormDataRequest *request = [[[ASIFormDataRequest alloc] initWithURL:[NSURL URLWithString:fetchUrl]] retain]; [request setDefaultResponseEncoding:NSUTF8StringEncoding]; [networkQueue addOperation:request]; [networkQueue go]; } - (void)rackDone:(ASIHTTPRequest *)request { NSString *resultSearch = [request responseString]; NSData *data = [resultSearch dataUsingEncoding:NSUTF8StringEncoding]; NSString *errorDesc = nil; NSPropertyListFormat format; NSDictionary * dict = (NSDictionary*)[NSPropertyListSerialization propertyListFromData:data mutabilityOption:NSPropertyListMutableContainersAndLeaves format:&format errorDescription:&errorDesc]; rackXmlResult* fileResult = [[[rackXmlResult alloc] initWithDictionary:dict] autorelease]; rackXmlSet *rackSet = [fileResult getRackResult]; NSString *subString = [[NSString alloc] initWithFormat:@"Cyklar tillgängligt: %@ -- Lediga platser: %@", rackSet._ready_bikes, rackSet._empty_locks]; [activity setHidden:YES]; [image setHidden:NO]; BikeAnnotation *bike = [annotationView annotation]; bike._sub = subString; } - (void) processFailed:(ASIHTTPRequest *)request { UIAlertView *errorView; NSError *error = [request error]; NSString *errorString = [error localizedDescription]; errorView = [[UIAlertView alloc] initWithTitle: NSLocalizedString(@"Network error", @"Network error") message: errorString delegate: self cancelButtonTitle: NSLocalizedString(@"Close", @"Network error") otherButtonTitles: nil]; [errorView show]; [errorView autorelease]; } The process is loaded as LeftCalloutView in the callout bubble when annotations are loaded in my mapview, so quite a lot (80 times or so). It is meant to retrieve a XML Plist from a server, parse it and use the data... but it dies at the rackDone: Does anybody have any ideas? Regards, Paul Peelen

    Read the article

  • 'object' undeclared <first use in this function>

    - by Mohit Deshpande
    I am using Winchain to develop on my Windows 7 machine. Here is my code: iPhoneTest.h #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface iPhoneTest : UIApplication { UITextView *textview; UIView *mainView; } @end iPhoneTest.m #import "iPhoneTest.h" #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> #import <CoreFoundation/CoreFoundation.h> @implementation iPhoneTest -(void)applicationDidFinishLaunching:(id)unused { UIWindow *window; struct CGRect rect = [UIHardware fullScreenApplicationContentRect]; rect.origin.x = rect.origin.y = 0.0f; window = [[UIWindow alloc] initWithContentRect: rect]; mainView = [[UIView alloc] initWithFrame: rect]; textView = [[UITextView alloc] init]; [textView setEditable:YES]; [textView setTextSize:14]; [window orderFront: self]; [window makeKey: self]; [window _setHidden: NO]; [window setContentView: mainView]; [mainView addSubview:textView]; [textView setText:@"Hello World"]; } @end main.m #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> #import "iPhoneTest.h" int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; int ret = UIApplicationMain(argc, argv, [iPhoneTest class]); [pool release]; return ret; } Makefile INFOPLIST_FILE=Info.plist SOURCES=\ main.m \ iPhoneTest.m CC=/usr/local/bin/arm-apple-darwin-gcc CFLAGS=-g -O2 -Wall LD=$(CC) LDFLAGS=-lobjc -framework CoreFoundation -framework Foundation -framework UIKit -framework LayerKit PRODUCT_NAME=iPhoneTest SRCROOT=/iphone-apps/iPhoneTest WRAPPER_NAME=$(PRODUCT_NAME).app EXECUTABLE_NAME=$(PRODUCT_NAME) SOURCES_ABS=$(addprefix $(SRCROOT)/,$(SOURCES)) INFOPLIST_ABS=$(addprefix $(SRCROOT)/,$(INFOPLIST_FILE)) OBJECTS=\ $(patsubst %.c,%.o,$(filter %.c,$(SOURCES))) \ $(patsubst %.cc,%.o,$(filter %.cc,$(SOURCES))) \ $(patsubst %.cpp,%.o,$(filter %.cpp,$(SOURCES))) \ $(patsubst %.m,%.o,$(filter %.m,$(SOURCES))) \ $(patsubst %.mm,%.o,$(filter %.mm,$(SOURCES))) OBJECTS_ABS=$(addprefix $(CONFIGURATION_TEMP_DIR)/,$(OBJECTS)) APP_ABS=$(BUILT_PRODUCTS_DIR)/$(WRAPPER_NAME) PRODUCT_ABS=$(APP_ABS)/$(EXECUTABLE_NAME) all: $(PRODUCT_ABS) $(PRODUCT_ABS): $(APP_ABS) $(OBJECTS_ABS) $(LD) $(LDFLAGS) -o $(PRODUCT_ABS) $(OBJECTS_ABS) $(APP_ABS): $(INFOPLIST_ABS) mkdir -p $(APP_ABS) cp $(INFOPLIST_ABS) $(APP_ABS)/ $(CONFIGURATION_TEMP_DIR)/%.o: $(SRCROOT)/%.m mkdir -p $(dir $@) $(CC) $(CFLAGS) $(CPPFLAGS) -c $< -o $@ clean: echo rm -f $(OBJECTS_ABS) echo rm -rf $(APP_ABS) When I try to compile it with make, I get iPhoneTest.m: In fucntion '-[iPhoneTest applicationDidFinishLaunching:]' iPhoneTest.m:15: error: 'testView' undeclared <first use in this function> iPhoneTest.m:15: error: <Each undeclared identifier is reported only once for each function it appears in> Can anyone spot the problem?

    Read the article

  • next line character a huge influence on xmlparser?

    - by jovany
    I have question about a basic xml file I'm parsing and just putting in simple nextlines(Enters). I'll try to explain my problem with this next example. I'm( still) building an xml tree and all it has to do ( this is a testtree ) is put the summary in an itemlist. I then export it to a plist so I can see if everything is done correctly. A method that does this is in the parser which looks like this if([elementName isEqualToString:@"Book"]) { [appDelegate.books addObject:aBook]; [aBook release]; aBook = nil; } else { [aBook setValue:currentElementValue forKey:elementName]; NSString *directions = [NSString stringWithFormat:currentElementValue]; [directionTree = setObject:directions forKey:@"directions"]; } [currentElementValue release]; currentElementValue = nil; } the export for the plistfile happens at the endtag of books. Below is the first xmlfile <?xml version="1.0" encoding="UTF-8"?> <Books><Book id="1"><summary>Ero adn the ancient quest to measure the globe.</summary></Book><Book id="2"><summary>how the scientific revolution began.</summary></Book></Books> This is my output http://img139.imageshack.us/img139/9175/picture6rtn.png If I make some adjustments like here <?xml version="1.0" encoding="UTF-8"?> <Books><Book id="1"> <summary>Ero adn the ancient quest to measure the globe.</summary> </Book> <Book id="2"> <summary>how the scientific revolution began.</summary> </Book> </Books> My directions key with type string remains empty... http://img248.imageshack.us/img248/5838/picture7y.png I never knew that if I just put in an enter it would have such an influence. Does anyone know a solution to this since my real xml file looks like this. ps. the funny thing is I can actually see ( when debugging)my directions string (NSString directions ) fill up with the currentElementValue in both cases.

    Read the article

  • Let the user choose what type of document to open

    - by Koning Baard XIV
    I'm creating an NSDocument application, with two document types: Website and Webservice. This is in my Info.plist: <key>CFBundleDocumentTypes</key> <array> <dict> <key>CFBundleTypeName</key> <string>Website</string> <key>CFBundleTypeExtensions</key> <array> <string>website</string> </array> <key>LSTypeIsPackage</key> <true/> <key>CFBundleTypeRole</key> <string>Editor</string> <key>LSHandlerRank</key> <string>Default</string> <key>NSDocumentClass</key> <string>AWWebSite</string> </dict> <dict> <key>CFBundleTypeName</key> <string>Web Service</string> <key>CFBundleTypeExtensions</key> <array> <string>webservice</string> </array> <key>LSTypeIsPackage</key> <true/> <key>CFBundleTypeRole</key> <string>Editor</string> <key>LSHandlerRank</key> <string>Default</string> <key>NSDocumentClass</key> <string>AWWebService</string> </dict> </array> Now, whenever the user opens the application, selects the 'New' item from the menubar, or clicks the Dock icon while there are no open windows, I want to show a window with two options, each for one of the document types. Can anyone help me with this? Thanks

    Read the article

  • Cocoa XML reader app

    - by Miskia
    Hello, I'm a newbie to Cocoa, just develop some little apps with C/C++ on Windows. I want to make a "simple" app on Cocoa. When the user specific XML file, the file nodes are represented "enduser viewable". I made an interface with some NSTextField. I made a subclass of NSDocument called "XMLFile" so i got "XMLFile.h" and "XMLFile.m" in my Xcode project. In the plist of my app i setup a new "Document Types": XML File - extensions: xml - role: view - class: XMLFile - store type: XML Here is my "XMLFile.h": #import <Cocoa/Cocoa.h> @interface FichierXML : NSDocument { } IBOutlet NSTextField *dateField; IBOutlet NSTextField *titleField; IBOutlet NSTextField *descField; IBOutlet NSTextField *vidfileField; IBOutlet NSTextField *imgfileField; IBOutlet NSObjectController *object; NSUInteger *mask; @end And here is my "XMLFile.m": #import "XMLFile.h" @implementation XMLFile - (BOOL)readFromData:(NSData *)datafile ofType:(NSString *)typeName error:(NSError **)outerror { NSMutableArray* ReportCreationDate = [[NSMutableArray alloc] initWithCapacity:10]; NSMutableArray* ReportTitle = [[NSMutableArray alloc] initWithCapacity:10]; NSMutableArray* ReportDescription = [[NSMutableArray alloc] initWithCapacity:10]; NSMutableArray* VideoPath = [[NSMutableArray alloc] initWithCapacity:10]; NSMutableArray* VideoThumbnailImageName = [[NSMutableArray alloc] initWithCapacity:10]; NSXMLDocument* doc = [[NSXMLDocument alloc] initWithData:datafile options:mask error:outerror]; NSXMLElement* root = [doc rootElement]; NSArray* dateElement = [root nodesForXPath:@"//Report/ReportCreationDate" error:nil]; for(NSXMLElement* xmlElement in dateElement) [dateElement setStringValue:[xmlElement stringValue]]; NSArray* titleElement = [root nodesForXPath:@"//Report/ReportTitle" error:nil]; for(NSXMLElement* xmlElement in titleElement) [titleField setStringValue:[xmlElement stringValue]]; NSArray* descElement = [root nodesForXPath:@"//Report/ReportDescription" error:nil]; for(NSXMLElement* xmlElement in descElement) [descField setStringValue:[xmlElement stringValue]]; NSArray* vidfileElement = [root nodesForXPath:@"//Report/Videos/Video/VideoPath" error:nil]; for(NSXMLElement* xmlElement in vidfileElement) [vidfileField setStringValue:[xmlElement stringValue]]; NSArray* imgfileElement = [root nodesForXPath:@"//Report/Videos/Video/VideoThumbnailImageName" error:nil]; for(NSXMLElement* xmlElement in imgfileElement) [imgfileField setStringValue:[xmlElement stringValue]]; [doc release]; [ReportCreationDate release]; [ReportTitle release]; [ReportDescription release]; [VideoPath release]; [VideoThumbnailImageName release]; return YES; } @end So. The user open the XMLFile, and XMLDocument analyse the file to extract nodes' data and send it to the differents NSTextField... But it doesn't work :( If someone can help me... I'm a newbie so don't be too rude if I made big mistakes :) Miskia.

    Read the article

  • how to register the app to open the pdf file in my app in ipad

    - by uttam
    i want to open the pdf file in my app from pdf page, but i am not getting any option of opening the pdf in my app. this my info.plist file <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleDocumentTypes</key> <array> <dict> <key>CFBundleTypeName</key> <string>PDF</string> <key>CFBundleTypeRole</key> <string>Viewer</string> <key>CFBundleTypeIconFiles</key> <string>Icon.png</string> <key>LSItemContentTypes</key> <string>com.neosofttech.pdf</string> <key>LSHandlerRank</key> <string>Owner</string> </dict> </array> <key>UTExportedTypeDeclarations</key> <array> <dict> <key>UTTypeConformsTo</key> <array> <string>public.pdf</string> </array> <key>UTTypeDescription</key> <string>PDFReader File</string> <key>UTTypeIdentifier</key> <string>com.neosofttech.pdf</string> <key>UTTypeTagSpecification</key> <dict> <key>public.filename-extension</key> <string>pdf</string> </dict> </dict> pls tell me where i am wrong in this, how can i open the pdf file in my app.

    Read the article

  • Why isnt my data persisting with nskeyedarchiver?

    - by aking63
    Im just working on what should be the "finishing touches" of my first iPhone game. For some reason, when I save with NSKeyedArchiver/Unarchiver, the data seems to load once and then gets lost or something. Here's what I've been able to deduce: When I save in this viewController, pop to the previous one, and then push back into this one, the data is saved and prints as I want it to. But when I save in this viewController, then push a new one and pop back into this one, the data is lost. Any idea why this might be happening? Do I have this set up all wrong? I copied it from a book months ago. Here's the methods I use to save and load. - (void) saveGameData { NSLog(@"LS:saveGameData"); // SAVE DATA IMMEDIATELY NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *gameStatePath = [documentsDirectory stringByAppendingPathComponent:@"gameState.dat"]; NSMutableData *gameSave= [NSMutableData data]; NSKeyedArchiver *encoder = [[NSKeyedArchiver alloc] initForWritingWithMutableData:gameSave]; [encoder encodeObject:categoryLockStateArray forKey:kCategoryLockStateArray]; [encoder encodeObject:self.levelsPlist forKey:@"levelsPlist"]; [encoder finishEncoding]; [gameSave writeToFile:gameStatePath atomically:YES]; NSLog(@"encoded catLockState:%@",categoryLockStateArray); } - (void) loadGameData { NSLog(@"loadGameData"); // If there is a saved file, perform the load NSMutableData *gameData = [NSData dataWithContentsOfFile:[[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"gameState.dat"]]; // LOAD GAME DATA if (gameData) { NSLog(@"-Loaded Game Data-"); NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:gameData]; self.levelsPlist = [unarchiver decodeObjectForKey:@"levelsPlist"]; categoryLockStateArray = [unarchiver decodeObjectForKey:kCategoryLockStateArray]; NSLog(@"decoded catLockState:%@",categoryLockStateArray); } // CREATE GAME DATA else { NSLog(@"-Created Game Data-"); self.levelsPlist = [[NSMutableDictionary alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:kLevelsPlist ofType:@"plist"]]; } if (!categoryLockStateArray) { NSLog(@"-Created categoryLockStateArray-"); categoryLockStateArray = [[NSMutableArray alloc] initWithCapacity:[[self.levelsPlist allKeys] count]]; for (int i=0; i<[[self.levelsPlist allKeys] count]; i++) { [categoryLockStateArray insertObject:[NSNumber numberWithBool:FALSE] atIndex:i]; } } // set the properties of the categories self.categoryNames = [self.levelsPlist allKeys]; NUM_CATEGORIES = [self.categoryNames count]; thisCatCopy = [[NSMutableDictionary alloc] initWithDictionary:[[levelsPlist objectForKey:[self.categoryNames objectAtIndex:pageControl.currentPage]] mutableCopy]]; NUM_FINISHED = [[thisCatCopy objectForKey:kNumLevelsBeatenInCategory] intValue]; }

    Read the article

  • Persistence scheme & state data for low memory situations (iphone)

    - by Robin Jamieson
    What happens to state information held by a class's variable after coming back from a low memory situation? I know that views will get unloaded and then reloaded later but what about some ancillary classes & data held in them that's used by the controller that launched the view? Sample scenario in question: @interface MyCustomController: UIViewController { ServiceAuthenticator *authenticator; } -(id)initWithAuthenticator:(ServiceAuthenticator *)auth; // the user may press a button that will cause the authenticator // to post some data to the service. -(IBAction)doStuffButtonPressed:(id)sender; @end @interface ServiceAuthenticator { BOOL hasValidCredentials; // YES if user's credentials have been validated NSString *username; NSString *password; // password is not stored in plain text } -(id)initWithUserCredentials:(NSString *)username password:(NSString *)aPassword; -(void)postData:(NSString *)data; @end The app delegate creates the ServiceAuthenticator class with some user data (read from plist file) and the class logs the user with the remote service. inside MyAppDelegate's applicationDidFinishLaunching: - (void)applicationDidFinishLaunching:(UIApplication *)application { ServiceAuthenticator *auth = [[ServiceAuthenticator alloc] initWithUserCredentials:username password:userPassword]; MyCustomController *controller = [[MyCustomController alloc] initWithNibName:...]; controller.authenticator = auth; // Configure and show the window [window addSubview:..]; // make everything visible [window makeKeyAndVisible]; } Then whenever the user presses a certain button, 'MyCustomController's doStuffButtonPressed' is invoked. -(IBAction)doStuffButtonPressed:(id)sender { [authenticator postData:someDataFromSender]; } The authenticator in-turn checks to if the user is logged in (BOOL variable indicates login state) and if so, exchanges data with the remote service. The ServiceAuthenticator is the kind of class that validates the user's credentials only once and all subsequent calls to the object will be to postData. Once a low memory scenario occurs and the associated nib & MyCustomController will get unloaded -- when it's reloaded, what's the process for resetting up the 'ServiceAuthenticator' class & its former state? I'm periodically persisting all of the data in my actual model classes. Should I consider also persisting the state data in these utility style classes? Is that the pattern to follow?

    Read the article

< Previous Page | 19 20 21 22 23 24  | Next Page >