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  • How often are design patterns used in the workplace using PHP

    - by Metropolis
    Hey everyone, I read a book awhile back called PHP Design Patterns and Practice, and ever since then I have been using design patterns whenever I think they are needed. However it just occurred to me that maybe most companies do not use design patterns very often for PHP, or at all. What I was wondering is, do most companies use design patterns to help improve code flexibility? And if so, what are the best design patterns to learn for PHP? Thanks for any help on this, Metropolis

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  • Should I use a modified singleton design pattern that only allows one reference to its instance?

    - by Graham
    Hi, I have a class that would normally just generate factory objects, however this class should only used once throughout the program in once specifix place. What is the best design pattern to use in this instance? I throught that having a modified singleton design which only allows one reference to instance throughout the program would be the correct way to go. So only the first call to getInstance() returns the factory library. Is this a good or bad idea? Have I missed out another fundermental design pattern for solving this problem? Thanks for your help.

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  • How do I set up MVP for a Winforms solution?

    - by JonWillis
    Question moved from Stackoverflow - http://stackoverflow.com/questions/4971048/how-do-i-set-up-mvp-for-a-winforms-solution I have used MVP and MVC in the past, and I prefer MVP as it controls the flow of execution so much better in my opinion. I have created my infrastructure (datastore/repository classes) and use them without issue when hard coding sample data, so now I am moving onto the GUI and preparing my MVP. Section A I have seen MVP using the view as the entry point, that is in the views constructor method it creates the presenter, which in turn creates the model, wiring up events as needed. I have also seen the presenter as the entry point, where a view, model and presenter are created, this presenter is then given a view and model object in its constructor to wire up the events. As in 2, but the model is not passed to the presenter. Instead the model is a static class where methods are called and responses returned directly. Section B In terms of keeping the view and model in sync I have seen. Whenever a value in the view in changed, i.e. TextChanged event in .Net/C#. This fires a DataChangedEvent which is passed through into the model, to keep it in sync at all times. And where the model changes, i.e. a background event it listens to, then the view is updated via the same idea of raising a DataChangedEvent. When a user wants to commit changes a SaveEvent it fires, passing through into the model to make the save. In this case the model mimics the view's data and processes actions. Similar to #b1, however the view does not sync with the model all the time. Instead when the user wants to commit changes, SaveEvent is fired and the presenter grabs the latest details and passes them into the model. in this case the model does not know about the views data until it is required to act upon it, in which case it is passed all the needed details. Section C Displaying of business objects in the view, i.e. a object (MyClass) not primitive data (int, double) The view has property fields for all its data that it will display as domain/business objects. Such as view.Animals exposes a IEnumerable<IAnimal> property, even though the view processes these into Nodes in a TreeView. Then for the selected animal it would expose SelectedAnimal as IAnimal property. The view has no knowledge of domain objects, it exposes property for primitive/framework (.Net/Java) included objects types only. In this instance the presenter will pass an adapter object the domain object, the adapter will then translate a given business object into the controls visible on the view. In this instance the adapter must have access to the actual controls on the view, not just any view so becomes more tightly coupled. Section D Multiple views used to create a single control. i.e. You have a complex view with a simple model like saving objects of different types. You could have a menu system at the side with each click on an item the appropriate controls are shown. You create one huge view, that contains all of the individual controls which are exposed via the views interface. You have several views. You have one view for the menu and a blank panel. This view creates the other views required but does not display them (visible = false), this view also implements the interface for each view it contains (i.e. child views) so it can expose to one presenter. The blank panel is filled with other views (Controls.Add(myview)) and ((myview.visible = true). The events raised in these "child"-views are handled by the parent view which in turn pass the event to the presenter, and visa versa for supplying events back down to child elements. Each view, be it the main parent or smaller child views are each wired into there own presenter and model. You can literately just drop a view control into an existing form and it will have the functionality ready, just needs wiring into a presenter behind the scenes. Section E Should everything have an interface, now based on how the MVP is done in the above examples will affect this answer as they might not be cross-compatible. Everything has an interface, the View, Presenter and Model. Each of these then obviously has a concrete implementation. Even if you only have one concrete view, model and presenter. The View and Model have an interface. This allows the views and models to differ. The presenter creates/is given view and model objects and it just serves to pass messages between them. Only the View has an interface. The Model has static methods and is not created, thus no need for an interface. If you want a different model, the presenter calls a different set of static class methods. Being static the Model has no link to the presenter. Personal thoughts From all the different variations I have presented (most I have probably used in some form) of which I am sure there are more. I prefer A3 as keeping business logic reusable outside just MVP, B2 for less data duplication and less events being fired. C1 for not adding in another class, sure it puts a small amount of non unit testable logic into a view (how a domain object is visualised) but this could be code reviewed, or simply viewed in the application. If the logic was complex I would agree to an adapter class but not in all cases. For section D, i feel D1 creates a view that is too big atleast for a menu example. I have used D2 and D3 before. Problem with D2 is you end up having to write lots of code to route events to and from the presenter to the correct child view, and its not drag/drop compatible, each new control needs more wiring in to support the single presenter. D3 is my prefered choice but adds in yet more classes as presenters and models to deal with the view, even if the view happens to be very simple or has no need to be reused. i think a mixture of D2 and D3 is best based on circumstances. As to section E, I think everything having an interface could be overkill I already do it for domain/business objects and often see no advantage in the "design" by doing so, but it does help in mocking objects in tests. Personally I would see E2 as a classic solution, although have seen E3 used in 2 projects I have worked on previously. Question Am I implementing MVP correctly? Is there a right way of going about it? I've read Martin Fowler's work that has variations, and I remember when I first started doing MVC, I understood the concept, but could not originally work out where is the entry point, everything has its own function but what controls and creates the original set of MVC objects.

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  • how to change the default open-with program to a program on the second disk

    - by Scott????
    I have a 250GB HDD for my system and a 60GB SSD using a SATA port. I installed most of my applications on the SSD. There's a strange thing though. I can not change the default open-with program to a program which is on the SSD. I think it may be caused by permission so I gave my user a 'full control' permission on the security tab in disk properties. But changing permissions is not work. After I choose an application (I've tried Notepad++, Sublime, 7Zip, etc.), nothing is added in the below window: Also, if I install 7Zip on my machine, the right click menu items can not be added.

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  • Should we write detailed architecture design or just an outline when designing a program?

    - by EpsilonVector
    When I'm doing design for a task, I keep fighting this nagging feeling that aside from being a general outline it's going to be more or less ignored in the end. I'll give you an example: I was writing a frontend for a device that has read/write operations. It made perfect sense in the class diagram to give it a read and a write function. Yet when it came down to actually writing them I realized they were literally the same function with just one line of code changed (read vs write function call), so to avoid code duplication I ended up implementing a do_io function with a parameter that distinguishes between operations. Goodbye original design. This is not a terribly disruptive change, but it happens often and can happen in more critical parts of the program as well, so I can't help but wondering if there's a point to design more detail than a general outline, at least when it comes to the program's architecture (obviously when you are specifying an API you have to spell everything out). This might be just the result of my inexperience in doing design, but on the other hand we have agile methodologies which sort of say "we give up on planning far ahead, everything is going to change in a few days anyway", which is often how I feel. So, how exactly should I "use" design?

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  • As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

    - by Jess Telford
    Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a more solid experience Spec out the details of the design/idea Build it Step 3. is generally done with the stakeholders of the game (developers, designers, investors, publishers, etc) to reach an 'agreement' which meets the goals of all involved. Due to this process involving a series of often opposing and unique view points, creative solutions can surface through discussion / iteration. This is backed up by a process for collating the changes / new ideas, as well as structured time for discussion. As a (now) indie developer, I have to play the role of all the stakeholders (developers, designers, investors, publishers, etc), and often find myself too close to the idea / design to do more than minor changes, which I feel to be local maxima when it comes to the best result (I'm looking for the global maxima, of course). I have read that ideas / game designs / unique mechanics are merely multipliers of execution, and that keeping them secret is just silly. In sharing the idea with others outside the realm of my own thinking, I hope to replicate the influence other stakeholders have. I am struggling with the collation of changes / new ideas, and any kind of structured method of receiving feedback. My question: As an indie game developer, how and where can I share my ideas/designs to receive meaningful / constructive feedback? How can I successfully collate the feedback into a new iteration of the design? Are there any specialized websites, etc?

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  • Where can I find design exercises to work on?

    - by Oak
    I feel it's important to continue practicing my problem-solving skills. Writing my own mini-projects is one way, but another is to try and solve problems posted online. It's easy to find interesting programming quizzes online that require applying clever algorithms to solve - Project Euler is one well-known example. However, in a lot of real-life projects the design of the software - especially in the initial phases - has a large impact and at later stages it cannot be tweaked as easily as plain algorithms. In order to improve these skills, I'm looking for any collection of design problems. When I say "design", I mean the abstract design of a software solution - for example what modules will there be and what are the dependencies between them, how data will flow in the program, what sort of data needs to be saved in the database, etc. Design problems are those problems that are critical to solve in the early stages of any project, but their solution is a whiteboard diagram without a single line of code. Of course these sort of problems do not have a single correct solution, but I'll be especially happy with any place that also displays pros and cons of the typical solutions that might be used to approach the problem.

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  • What modelling technique do you use for your continuous design?

    - by d3prok
    Together with my teammates, I'm trying to self-learn XP and apply its principles. We're successfully working in TDD and happily refactoring our code and design. However we're having problems with the overall view of the design of the project. Lately we were wondering what would be the "good" practices for an effective continuous design of the code. We're not strictly seeking the right model, like CRC cards, communication diagrams, etc., instead we're looking for a technique to constantly collaborate on the high level view of the system (not too high though). I'll try to explain myself better: I'm actually interested in the way CRC cards are used to brainstorm a model and I would mix them with some very rough UML diagrams (that we already use). However, what we're looking for are some principles for deciding when, how and how much to model during our iterations. Have you any suggestion on this matter? For example, when your teammates and you know you need a design session and how your meetings work?

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  • c program output

    - by sandy101
    HELLO , I am trying some program and confused with the output of the program #include #define a(x) (x*x) int main() { int i=3,j; j=a(i+1); printf("%d",j); return 0 ; } i want to know why the program is not giving the output 16(as instead to that i an getting the output 7 for the above program )

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  • How many ways a java Program can end ?

    - by Frank
    I know use System.exit(0) can end a java program, for instance, if I have a JFrame window, it will close and end the program, but I wonder how many other ways, can it be closed and the program be ended ? Including when an error occurs, will the program be shut down and the JFrame be closed ?

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  • Software included in Adobe Partner Connection Solution Partner Program

    - by ymasood
    Hi, I'd like to know what software is available in the Adobe Partner Connection Solution Partner Program at the Bronze level. The linked page above states, 'Not for Resale (NFR) downloads for Adobe enterprise products — Limited Use licenses' however, what are the contents here? I've tried a lot but couldn't hit any page in Google that would help. Any help in this regard is much appreciated, thanks! Yasser

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  • Has anyone ever worked with a UX designer who also did the graphic design, is it a good combination?

    - by Ami
    I need to design a new framework for web based apps, including both UX guidelines and the art/graphic design guidelines such as what menus will look like, headers, colors, fonts etc. The UX designers I met, were unable to provide the artistic side, and the graphic designers didn't have the UX skills. Should I continue to look for one person with both skills, or is it better broken to two separate tasks?

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  • Best practice guide to install to Program Files

    - by Cold T
    Have seen quite a few questions in Serverfault and Super User but none that specifically answers my question. We have an application that is being provided and installed by a third party company. They are charging market rate 'consultancy' fee to do this. They installed majority of the folders in the root of the C drive, to my shock. Are there any official Microsoft Best Practice guides out there to say applications should be installed in Program Files.

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  • Cloud Computing Forces Better Design Practices

    - by Herve Roggero
    Is cloud computing simply different than on premise development, or is cloud computing actually forcing you to create better applications than you normally would? In other words, is cloud computing merely imposing different design principles, or forcing better design principles?  A little while back I got into a discussion with a developer in which I was arguing that cloud computing, and specifically Windows Azure in his case, was forcing developers to adopt better design principles. His opinion was that cloud computing was not yielding better systems; just different systems. In this blog, I will argue that cloud computing does force developers to use better design practices, and hence better applications. So the first thing to define, of course, is the word “better”, in the context of application development. Looking at a few definitions online, better means “superior quality”. As it relates to this discussion then, I stipulate that cloud computing can yield higher quality applications in terms of scalability, everything else being equal. Before going further I need to also outline the difference between performance and scalability. Performance and scalability are two related concepts, but they don’t mean the same thing. Scalability is the measure of system performance given various loads. So when developers design for performance, they usually give higher priority to a given load and tend to optimize for the given load. When developers design for scalability, the actual performance at a given load is not as important; the ability to ensure reasonable performance regardless of the load becomes the objective. This can lead to very different design choices. For example, if your objective is to obtains the fastest response time possible for a service you are building, you may choose the implement a TCP connection that never closes until the client chooses to close the connection (in other words, a tightly coupled service from a connectivity standpoint), and on which a connection session is established for faster processing on the next request (like SQL Server or other database systems for example). If you objective is to scale, you may implement a service that answers to requests without keeping session state, so that server resources are released as quickly as possible, like a REST service for example. This alternate design would likely have a slower response time than the TCP service for any given load, but would continue to function at very large loads because of its inherently loosely coupled design. An example of a REST service is the NO-SQL implementation in the Microsoft cloud called Azure Tables. Now, back to cloud computing… Cloud computing is designed to help you scale your applications, specifically when you use Platform as a Service (PaaS) offerings. However it’s not automatic. You can design a tightly-coupled TCP service as discussed above, and as you can imagine, it probably won’t scale even if you place the service in the cloud because it isn’t using a connection pattern that will allow it to scale [note: I am not implying that all TCP systems do not scale; I am just illustrating the scalability concepts with an imaginary TCP service that isn’t designed to scale for the purpose of this discussion]. The other service, using REST, will have a better chance to scale because, by design, it minimizes resource consumption for individual requests and doesn’t tie a client connection to a specific endpoint (which means you can easily deploy this service to hundreds of machines without much trouble, as long as your pockets are deep enough). The TCP and REST services discussed above are both valid designs; the TCP service is faster and the REST service scales better. So is it fair to say that one service is fundamentally better than the other? No; not unless you need to scale. And if you don’t need to scale, then you don’t need the cloud in the first place. However, it is interesting to note that if you do need to scale, then a loosely coupled system becomes a better design because it can almost always scale better than a tightly-coupled system. And because most applications grow overtime, with an increasing user base, new functional requirements, increased data and so forth, most applications eventually do need to scale. So in my humble opinion, I conclude that a loosely coupled system is not just different than a tightly coupled system; it is a better design, because it will stand the test of time. And in my book, if a system stands the test of time better than another, it is of superior quality. Because cloud computing demands loosely coupled systems so that its underlying service architecture can be leveraged, developers ultimately have no choice but to design loosely coupled systems for the cloud. And because loosely coupled systems are better… … the cloud forces better design practices. My 2 cents.

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  • Enterprise distribution Program for iPhone

    - by Mohammed Sadiq
    Hi all, I would like to implement a application which backs up all the internal datas like sms, mms, videos, audios, documents, call history stored in iPhone. But this seems to be not possible with api docs that the apple has released so far ... I have gone through the pdf of ENterprise distribution program and some of the links related to Enterprise Distribution Program, specifies about the Remote wipe and accessing of internal datas like Calendar, sms, mms ect .... But they didnt mention how to do it programmatically. Does Apple provide any special priviledges like extra api support to access the internal data in their Enterprise Distribution Program?. Is there any difference between Enterprise Distribution Program and Standard Distribution Program in the development point of view? And since in-house distribution does not require Apple approval, shall we use some other method which are not officially mentioned in apple docs, to access the internal stored data .. If so can anyone point out the way to do it? Any help would be greatly appreciated awaiting for your response Best regards, Mohammed Sadiq ....

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  • Java program strange behavior, how to fix it ?

    - by Frank
    My notebook has Intel CPU, running Windows Vista. My program looks like this : public class Tool_Lib_Simple { public static void main(String[] args) { System.out.println("123"); } } When I run it, I expect to see : "123", but the output was : "Hi NM : How are you NM ?" which was the old output from two days ago before I changed my program. If I copy this program into another project in Netbean 6.7, it will run correctly and output "123", and if I change the program name from "Tool_Lib_Simple" to something else, it will also output "123", but just not under the name of "Tool_Lib_Simple" in the current project's src directory, I've deleted the "build" directory and did re-compile, re-build, it still gives me "Hi NM : How are you NM ?" as a result, seems to me the old version of my program is saved in the hard drive or ram and got stuck there, I've programmed many years, hardly ever encounter this kind of problem, how to fix this ? Frank

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  • A program that creates another program

    - by zaidwaqi
    Hi, I need to create a program that creates another program but not a compiler though. For example, I write a program that accepts a string input from the user. Let's say user enter "Pluto". This program should then create a separate .exe that says "Hello Pluto" when executed. How can I do this? If you could give example in C# and Windows Forms, it's better. Thanks.

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  • Where do we put "asking the world" code when we separate computation from side effects?

    - by Alexey
    According to Command-Query Separation principle, as well as Thinking in Data and DDD with Clojure presentations one should separate side effects (modifying the world) from computations and decisions, so that it would be easier to understand and test both parts. This leaves an unanswered question: where relatively to the boundary should we put "asking the world"? On the one hand, requesting data from external systems (like database, extental services' APIs etc) is not referentially transparent and thus should not sit together with pure computational and decision making code. On the other hand, it's problematic, or maybe impossible to tease them apart from computational part and pass it as an argument as because we may not know in advance which data we may need to request.

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  • Multiplayer / Networking options for a 2D game with physics

    - by lahmas
    Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do now? And more important, how should I implement multiplayer and combine it with singleplayer? Is it a bad idea to code the singleplayer mode separated from multiplayer mode (like Notch did it with Minecraft)? The performance in singleplayer should be as good as possible (Simulating physics with using a loopback server to implement singleplayer mode would be a problem there) Full background / questions: I'm working on a relatively large 2D game project in C++, with physics as a core element of it. (I use Box2D for that) The finished game should have full multiplayer support, however I made the mistake that I didn't plan the networking part properly and basically worked on a singleplayer game until now. I thought that multiplayer support could be added to the almost finished singleplayer game in a relatively easy and clear way, but apparently, from what I have read this is wrong. I even read that a multiplayer game should be programmed as one from the beginning, with the singleplayer mode actually just consisting of hosting an invisible local server and connecting to it via loopback. (I found out that most FPS game engines do it that way, an example would be Source) So here I am, with my half finished 2D sidescroller game, and I don't really know how to go on. Simply continueing to work on the singleplayer / client seems useless to me now, as I'd have to recode and refactor even more later. First, a general question to anybody who possibly found himself in a situation like this: How should I proceed? Then, the more specific one - I have been trying to find out how I can approach the networking part for my game: (Possible solutions:) Invisible / loopback server for singleplayer This would have the advantage that there basically is no difference between singleplayer and multiplayer mode. Not much additional code would be needed. A big disadvantage: Performance and other limitations in singleplayer. There would be two physics simulations running. One for the client and one for the loopback server. Even if you work around by providing a direct path for the data from the loopback server, through direct communcation by the threads for example, the singleplayer would be limited. This is a problem because people should be allowed to play around with masses of objects at once. Separated singleplayer / Multiplayer mode There would be no server involved in singleplayer mode. I'm not really sure how this would work. But at least I think that there would be a lot of additional work, because all of the singleplayer features would have to be re-implemented or glued to multiplayer mode. Multiplayer mode as a module for singleplayer This is merely a quick thought I had. Multiplayer could consist of a singleplayer game, with an additional networking module loaded and connected to a server, which sends and receives data and updates the singleplayer world. In the retrospective, I regret not having planned the multiplayer mode earlier. I'm really stuck at this point and I hope that somebody here is able to help me!

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  • Do I suffer from encapsulation overuse?

    - by Florenc
    I have noticed something in my code in various projects that seems like code smell to me and something bad to do, but I can't deal with it. While trying to write "clean code" I tend to over-use private methods in order to make my code easier to read. The problem is that the code is indeed cleaner but it's also more difficult to test (yeah I know I can test private methods...) and in general it seems a bad habit to me. Here's an example of a class that reads some data from a .csv file and returns a group of customers (another object with various fields and attributes). public class GroupOfCustomersImporter { //... Call fields .... public GroupOfCustomersImporter(String filePath) { this.filePath = filePath; customers = new HashSet<Customer>(); createCSVReader(); read(); constructTTRP_Instance(); } private void createCSVReader() { //.... } private void read() { //.... Reades the file and initializes the class attributes } private void readFirstLine(String[] inputLine) { //.... Method used by the read() method } private void readSecondLine(String[] inputLine) { //.... Method used by the read() method } private void readCustomerLine(String[] inputLine) { //.... Method used by the read() method } private void constructGroupOfCustomers() { //this.groupOfCustomers = new GroupOfCustomers(**attributes of the class**); } public GroupOfCustomers getConstructedGroupOfCustomers() { return this.GroupOfCustomers; } } As you can see the class has only a constructor which calls some private methods to get the job done, I know that's not a good practice not a good practice in general but I prefer to encapsulate all the functionality in the class instead of making the methods public in which case a client should work this way: GroupOfCustomersImporter importer = new GroupOfCustomersImporter(filepath) importer.createCSVReader(); read(); GroupOfCustomer group = constructGoupOfCustomerInstance(); I prefer this because I don't want to put useless lines of code in the client's side code bothering the client class with implementation details. So, Is this actually a bad habit? If yes, how can I avoid it? Please note that the above is just a simple example. Imagine the same situation happening in something a little bit more complex.

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  • Sessions I Submitted to the PASS Summit 2010

    - by andyleonard
    Introduction I'm borrowing an idea and blog post title from Brent Ozar ( Blog - @BrentO ). I am honored the PASS Summit 2010 (Seattle, 8 - 11 Nov 2010) would consider allowing me to present. It's a truly awesome event. If you have an opportunity to attend and read this blog, please find me and introduce yourself. If you've built a cool solution to a business or technical problem; or written a script - or a bunch of scripts - to automate part of your daily / weekly / monthly routine; or have some...(read more)

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  • Designing application flow

    - by Umesh Awasthi
    I am creating a web application in java where I need to mock the following flow. When user trigger a certain process (add product to cart), I need to pass through following steps Need to see in HTTP Session if user is logged in. Check HTTP Session if shopping cart is there If user exist in HTTP Session and his/her cart do not exist in HTTP Session Get user cart from the database. add item to cart and save it to HTTP session and update cart in DB. If cart does not exist in DB, create new cart and and save in it HTTP Session. Though I missed a lot of use cases here (do not want question length to increase a lot), but most of the flow will be same as I described in above steps. My flow will start from the Controller and will go towards Service Layer and than ends up in the DAO layer. Since there will be a lot of use cases where I need to check HTTP session and based on that need to call Service layer, I was planning to add a Facade layer which should be responsible to do this for me like checking Session and interacting with Service layer. Please suggest if this is a valid approach or any other best approach can be implemented here? One more point where I am confused is how to handle HTTP session in facade layer? do I need to pass HTTP session object each time I call my Facade or any other approach can be used here?

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  • Why is it a good practice to wrap all primitives and Strings?

    - by Amogh Talpallikar
    According to Jeff Bay's Essay on Object Callisthenics, One of the practices is set to be "Wrap all primitives and Strings" Can anyone elaborate on this ? In languages where we already have wrappers for primitives like C# and Java. and In languages where Collections can have generics where you are sure of what type goes into the collection, do we need to wrap string's inside their own classes ? Does it have any other advantage ?

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  • Should database-models (conceptual or physical) be reviewed by DBAs?

    - by user61852
    Where I work, new applications that are being developed that will use their own relational database, must have their database-models (conceptual, then physical ) reviewed and aproved by DBAs. Things looked after are normalization, antipatterns, table and column naming standards, etc. Is this really a DBA's responsability to do this ? or should it be, in a greater extend, the responsability of app designers and architects ?

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  • Best practice to propagate preferences of application

    - by Shebuka
    What is your approach with propagation to all classes/windows of preferences/settings of your application? Do you share the preference_manager class to all classes/windows who need it or you make variables in each classes/windows and update them manually each time setting are changed? Currently I have a PreferencesInterface class that hold all preferences and is responsible to default all values with a dedicated method called on create and when needed, all values are public, so non getters/setters, also it have virtual SavePreferences/LoadPreferences methods. Then I have PreferencesManager that extends from PreferencesInterface and is responsible for actually implementation of SavePreferences/LoadPreferences. I've made this basically for cross-platform so that every platform can have a different implementation of actual storage (registry, ini, plist, xml, whatever).

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