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  • Cocoa Read NSInputStream from FTP connection

    - by Chuck
    Hi, I (apparently) manage to make a ftp connection, but fail to read anything from it, and with good cause: I don't reach the reading until the connection has timed out. Here's my code: NSHost *host = [NSHost hostWithAddress:@"127.0.0.1"]; [NSStream getStreamsToHost:host port:3333 inputStream:&iStream outputStream:&oStream]; NSMutableDictionary *settings = [NSMutableDictionary dictionaryWithCapacity:1]; [settings setObject:(NSString *)NSStreamSocketSecurityLevelTLSv1 forKey:(NSString *)kCFStreamSSLLevel]; [settings setObject:[NSNumber numberWithBool:YES] forKey:(NSString *)kCFStreamSSLAllowsAnyRoot]; [iStream retain]; [iStream setDelegate:self]; [iStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; CFReadStreamSetProperty((CFReadStreamRef)iStream, kCFStreamPropertySSLSettings, (CFTypeRef)settings);forKey:NSStreamSocketSecurityLevelKey]; [iStream open]; [oStream retain]; [oStream setDelegate:self]; [oStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; CFWriteStreamSetProperty((CFWriteStreamRef)oStream, kCFStreamPropertySSLSettings, (CFTypeRef)settings); forKey:NSStreamSocketSecurityLevelKey]; [oStream open]; NSMutableData *returnMessage = [NSMutableData dataWithLength: 300]; [iStream read: [returnMessage mutableBytes] maxLength: 300]; NSString *readData = [[NSString alloc] initWithBytes: [returnMessage bytes] length: 300 encoding: NSUTF8StringEncoding]; NSRunAlertPanel(@"response", readData, nil, nil, nil); I have not sent a request to the FTP to switch to ssl yet. Any help is greatly appreciated as I find Xcode quite horrible for debugging (no exception or error msg on failed steps what so ever). Chuck

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  • Add objects in relationship not work using MagicalRecord saveWithBlock

    - by yong ho
    The code to perform a save block: [MagicalRecord saveWithBlock:^(NSManagedObjectContext *localContext) { for (NSDictionary *stockDict in objects) { NSString *name = stockDict[@"name"]; Stock *stock = [Stock MR_createInContext:localContext]; stock.name = name; NSArray *categories = stockDict[@"categories"]; if ([categories count] > 0) { for (NSDictionary *categoryObject in categories) { NSString *categoryId = categoryObject[@"_id"]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"categoryId == %@", categoryId]; NSArray *matches = [StockCategory MR_findAllWithPredicate:predicate inContext:localContext]; NSLog(@"%@", matches); if ([matches count] > 0) { StockCategory *cat = [matches objectAtIndex:0]; [stock addCategoriesObject:cat]; } } } } } completion:^(BOOL success, NSError *error) { }]; The Stock Model: @class StockCategory; @interface Stock : NSManagedObject @property (nonatomic, retain) NSString * name; @property (nonatomic, retain) NSSet *categories; @end @interface Stock (CoreDataGeneratedAccessors) - (void)addCategoriesObject:(StockCategory *)value; - (void)removeCategoriesObject:(StockCategory *)value; - (void)addCategories:(NSSet *)values; - (void)removeCategories:(NSSet *)values; @end The json look like this: [ { "name": "iPad mini ", "categories": [ { "name": "iPad", "_id": "538c655fae9b3e1502fc5c9e", "__v": 0, "createdDate": "2014-06-02T11:51:59.433Z" } ], }, { "name": "iPad Air ", "categories": [ { "name": "iPad", "_id": "538c655fae9b3e1502fc5c9e", "__v": 0, "createdDate": "2014-06-02T11:51:59.433Z" } ], } ] Open the core data pro, You can see only stock with the name of "iPad air" has it's categories saved. I just can't figure out why. You can see in the saveWithBlock part, I first find in the context for the same _id as in json, and then add the category object in the relationship. It's working, but not all of them. Why is that?

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  • How do I access variable values from one view controller in another?

    - by Thomas
    Hello all, I have an integer variable (time) in one view controller whose value I need in another view controller. Here's the code: MediaMeterViewController // TRP - On Touch Down event, start the timer -(IBAction) startTimer { time = 0; // TRP - Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(updateTimer) userInfo:nil repeats:YES]; [timer retain]; // TRP - Retain timer so it is not accidentally deallocated } // TRP - Method to update the timer display -(void)updateTimer { time++; // NSLog(@"Seconds: %i ", time); if (NUM_SECONDS == time) [timer invalidate]; } // TRP - On Touch Up Inside event, stop the timer, decide stress level, display results -(IBAction) btn_MediaMeterResults { [timer invalidate]; NSLog(@"Seconds: %i ", time); ResultsViewController *resultsView = [[ResultsViewController alloc] initWithNibName:@"ResultsViewController" bundle:nil]; [self.view addSubview:resultsView.view]; } And in ResultsViewController, I want to process time based on its value ResultsViewController - (void)viewDidLoad { if(time < 3) {// Do something} else if ((time > 3) && (time < 6)) {// Do something else} //etc... [super viewDidLoad]; } I'm kind of unclear on when @property and @synthesize is necessary. Is that the case in this situation? Any help would be greatly appreciated. Thanks! Thomas

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  • How to serialize object containing NSData?

    - by AO
    I'm trying to serialize an object containing a number of data fields...where one of the fields is of datatype NSData which won't serialize. I've followed instructions at http://www.isolated.se but my code (see below) results in the error "[NSConcreteData data]: unrecognized selector sent to instance...". How do I serialize my object? Header file: @interface Donkey : NSObject<NSCoding> { NSString* s; NSData* d; } @property (nonatomic, retain) NSString* s; @property (nonatomic, retain) NSData* d; - (NSData*) serialize; @end Implementation file: @implementation Donkey @synthesize s, d; static NSString* const KEY_S = @"string"; static NSString* const KEY_D = @"data"; - (void) encodeWithCoder:(NSCoder*)coder { [coder encodeObject:self.s forKey:KEY_S]; [coder encodeObject:self.d forKey:KEY_D]; } - (id) initWithCoder:(NSCoder*)coder; { if(self = [super init]) { self.s = [coder decodeObjectForKey:KEY_STRING]; self.d [coder decodeObjectForKey:KEY_DATA]; } return self; } - (NSData*) serialize { return [NSKeyedArchiver archivedDataWithRootObject:self]; } @end

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  • UIAlertView clickedButtonAtIndex with presentModalViewController

    - by Vivas
    Hi, I am trying to call a view via presentModalViewController from a UIAlertView button. The code is below, the NSlog is displayed in the console so I know that code execution is indeed reaching that point. Also, there are no errors or anything displayed: - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex != [alertView cancelButtonIndex]) { NSLog(@" The username is: %@ AND the password is: %@ ",textField.text,passTextField.text); // do some logic in here later CompanyViewController *companyViewController = [[[CompanyViewController alloc] initWithNibName:@"CompanyViewController" bundle:nil] autorelease]; [self presentModalViewController:companyViewController animated:YES]; } [textField resignFirstResponder]; [passTextField resignFirstResponder]; } * Edit: The method above belongs to a UIViewController. Below is the interface file: @interface testingViewController : UIViewController <UIAlertViewDelegate, UITextFieldDelegate> { UITextField *textField; UITextField *passTextField; } @property (nonatomic, retain) UITextField *textField; @property (nonatomic, retain) UITextField *passTextField; @property (readonly) NSString *enteredText; @property (readonly) NSString *enteredPassword; @end Any help is appreciated.

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  • Removing a view from it's superview causes memory error - why?

    - by mystify
    Xcode is throwing an error at me: malloc: * error for object 0x103f000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I tracked down the code until a line where I do this: - (void)inputValueCommitted:(NSString *)animationID finished:(BOOL)finished context:(void *)context { // retainCount of myView is 2! (one for the retain-property, one for beeing a subview) [self.myView removeFromSuperview]; // ERROR-LINE !! self.myView = nil; } When I remove that errorful line, the error is gone. So in conclusion: I can't get rid of my view! It's an UIImageView with nothing else inside, just showing an image. What I do is this: I create an UIView Animation Block, create that UIImageView, assign it to an retain-property with self.myView = ..., and after the animation is done, I just want to get rid of that view. So I remove it from it's superview and then set my property to nil, which lets it go away - in theory. Did anyone else encounter such issues? iPhone SDK 3.0.

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  • Simple CalendarStore query puts application into infinite loop!?

    - by Frank R.
    Hi, I've been looking at adding iCal support to my new application and everything seemed just fine and worked on my Mac OS X 10.6 Snow Leopard development machine without a hitch. Now it looks like depending on what is in your calendar the very simple query below: - (NSArray*) fetchCalendarEventsForNext50Minutes { NSLog(@"fetchCalendarEventsForNext50Minutes"); NSTimeInterval start = [NSDate timeIntervalSinceReferenceDate]; NSDate* startDate = [[NSDate alloc] init]; NSDate* endDate = [startDate addTimeInterval: 50.0 * 60.0]; NSPredicate *eventsForTheNext50Minutes = [CalCalendarStore eventPredicateWithStartDate:startDate endDate:endDate calendars:[[CalCalendarStore defaultCalendarStore] calendars]]; // Fetch all events for this year NSArray *events = [[CalCalendarStore defaultCalendarStore] eventsWithPredicate: eventsForTheNext50Minutes]; NSLog( @"fetch took: %f seconds", [NSDate timeIntervalSinceReferenceDate] - start ); return events; } produces a beachball thrash even with quite limited events in the calendar store. Am I missing something crucial here? The code snippet is pretty much exactly from the documentation at: // Create a predicate to fetch all events for this year NSInteger year = [[NSCalendarDate date] yearOfCommonEra]; NSDate *startDate = [[NSCalendarDate dateWithYear:year month:1 day:1 hour:0 minute:0 second:0 timeZone:nil] retain]; NSDate *endDate = [[NSCalendarDate dateWithYear:year month:12 day:31 hour:23 minute:59 second:59 timeZone:nil] retain]; NSPredicate *eventsForThisYear = [CalCalendarStore eventPredicateWithStartDate:startDate endDate:endDate calendars:[[CalCalendarStore defaultCalendarStore] calendars]]; // Fetch all events for this year NSArray *events = [[CalCalendarStore defaultCalendarStore] eventsWithPredicate:eventsForThisYear]; It looks like it has something to do with the recurrence rules, but as far as I can see there are no other ways of fetching events from the calendar store anyway. Has anybody else come across this? Best regards, Frank

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  • Do [sprite stopActionByTag: kTag]; working differently for different CCActions ?

    - by srikanth rongali
    //prog 1 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; [actionMove setTag:6]; [self schedule:@selector(update:)]; [hitBullet runAction:actionMove]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:6] retain] autorelease]; [hitBullet stopActionByTag: 6]; } } //prog 2 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; id hitBulletAction = [CCSequence actionWithDuration:(intervalforEnemyshoot)]; id hitBulletSeq = [CCSequence actions: hitBulletAction, actionMove, nil]; [hitBulletSeq setTag:5]; [self schedule:@selector(update:)]; [hitBullet runAction:hitBulletSeq]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:5] retain] autorelease]; [hitBullet stopActionByTag: 5]; } } While prog1 is working prog2 is not working ? I think the both are same. But why the two stopActions are working differently in two prog1 and prog2 ? I mean the actions are stopped in prog1 but the actions are not stopping in prog2 ? thank You.

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  • Why would delaying a thread response fix view corruption?

    - by Beth S
    6 times out of 10 my very simple iPhone app is getting a corrupted display on launch or crashes randomly. But it behaves fine in the simulator. The display corruption looks like mis-colored fonts, out of place font text, wrong background colors, etc. I've found a strange work-around.. when my thread delays by 2 seconds before calling the "done" notification, everything works swimmingly. The thread reads a web page and the "done" notification loads up a PickerView with strings. So what gives? Can I not safely initiate a threaded task from viewDidLoad? - (void) loadWebPage:(NSString *)urlAddition { NSAutoreleasePool *subPool = [[NSAutoreleasePool alloc] init]; NSString *pageSource; NSError *err; NSString *urlString = [NSString stringWithString:@"http://server/%@", urlAddition]; pageSource = [NSString stringWithContentsOfURL:[NSURL URLWithString: urlString] encoding:NSUTF8StringEncoding error:&err]; [NSThread sleepForTimeInterval:2.0]; // THIS STOPS THE DISPLAY CORRUPTION [[NSNotificationCenter defaultCenter] postNotificationName:@"webDoneNotification" object:nil]; [subPool drain]; } - (void) webDoneNotification: (NSNotification *)pNotification { [mediaArray release]; mediaArray = [[NSArray arrayWithObjects: [NSString stringWithString:@"new pickerview text"], nil] retain]; [mediaPickerView reloadAllComponents]; [mediaPickerView selectRow:0 inComponent:0 animated:NO]; } - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { mediaArray = [[NSArray arrayWithObjects: [NSString stringWithString:@"init pickerview text"], nil] retain]; if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; myWebThread = [[WebThread alloc] initWithDelegate:self]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(webDoneNotification:) name:@"webDoneNotification" object:nil]; [myWebThread performSelectorInBackground:@selector(loadWebPage:) withObject:@""]; } Thanks! Update: Even a delay of 0.1 seconds is enough to completely fix the problem.

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  • NSDate out of scope

    - by therealtkd
    Having problems with out of scope for NSDate in an iphone app. I have an interface defined like this: @interface MyObject : NSoObject { NSMutableArray *array; BOOL checkThis; NSDate *nextDue; } Now in the implementation I have this: -(id) init { if( (self=[super init]) ) { checkThis = NO; array = [[NSMutableArray alloc] init]; nextDue = [[NSDate date] retain]; NSDate *testDate = [NSDate date]; } return self; } Now, if I trace through the init, before I actually assign the variables checkThis shows as boolean. array shows as pointer 0x0 because it hasn't ben assigned. But the nextDue is showing as 'out of scope'. I don't understand why this is out of scope but the other variables aren't. If I trace through the code until after the variables are assigned, array now shows as being correctly assigned but nextDue is still out of scope. Interestingly, the testDate variable is assigned just fine and the debugger shows this as a valid date. Further interesting point is if I move the mouse over the testDate variable while I am debugging, it shows as an 'NSDate *' type which I would expect since that's its definition. Yet the nextDue, which to me is defined the same way is showing as a '_NSCFDate *'. Any googling I did on the subject said that the retain is the problem, but its actually out of scope before I even try to assign the variable. However, in another class, the same definition for NSDate work ok. It shows as nil before a value is assigned to it. Arghhh

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  • Why I got a "sent to freed object error"?

    - by Tattat
    I have a Table View, and CharTableController, the CharTableController works like this: .h: #import <Foundation/Foundation.h> @interface CharTableController : UITableViewController <UITableViewDelegate, UITableViewDataSource>{ // IBOutlet UILabel *debugLabel; NSArray *listData; } //@property (nonatomic, retain) IBOutlet UILabel *debugLabel; @property (nonatomic, retain) NSArray *listData; @end The .m: #import "CharTableController.h" @implementation CharTableController @synthesize listData; - (void)viewDidLoad { NSArray *array = [[NSArray alloc] initWithObjects:@"Sleepy", @"Sneezy", @"Bashful", @"Happy", @"Doc", @"Grumpy", @"Dopey", @"Thorin", @"Dorin", @"Nori", @"Ori", @"Balin", @"Dwalin", @"Fili", @"Kili", @"Oin", @"Gloin", @"Bifur", @"Bofur", @"Bombur", nil]; self.listData = array; [array release]; [super viewDidLoad]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listData count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SimpleTableIdentifier] autorelease]; NSUInteger row = [indexPath row]; cell.textLabel.text = [listData objectAtIndex:row]; } return cell; } @end And I Use the IB to link the TableView's dataSource and delegate to the CharTableController. In the CharTableController's view is the TableView in IB obviously. Reference Object in dataSource TableView and delegate TableView. What's wrong with my setting? thz.

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  • iPhone: Using a NSMutableArry in the AppDelegate as a Global Variable

    - by aahrens
    What i'm trying to accomplish is to have an NSMutableArray defined in the AppDelegate. I then have two UIViewControllers. One view is responsible for displaying the array from the AppDelegate. The other view is used to add items to the array. So the array starts out to be empty. View1 doesn't display anything because the array is empty. The User goes to View2 and adds an item to the array in AppDelegate. Then when the user goes back to View1 it now displays one item. Here is how I'm trying to accomplish this @interface CalcAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; UITabBarController *tabBarController; NSMutableArray *globalClasses; } @property (nonatomic,retain) NSMutableArray *globalClasses; My other view In the viewDidload I set the array in my View to be the one in the AppDelegate. In an effort to retain values. allCourses = [[NSMutableArray alloc]init]; CalcAppDelegate *appDelegate = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate]; allCourses = appDelegate.globalClasses; Then I would update my allCourses array by adding a new item. Then try to set the array in the AppDelegate to be equal to the modified one. CalcAppDelegate *appDel = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"Size before reset %d",[appDel.globalClasses count]); appDel.globalClasses = allCourses; NSLog(@"Size after reset %d",[appDel.globalClasses count]); What I'm seeing that's returned is 2 in the before, and 2 after. So it doesn't appear to be getting updated properly. Any suggestions?

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  • How to assign a table view controller to a table view on iPhone?

    - by Tattat
    I have a CharTableController, View and TableView on my IB. The CharTableController is using "CharTableController" in class identity. And this is how I implemented in the .h, and I want use the "CharTableController" to control the table only: @interface CharTableController : UITableViewController <UITableViewDelegate, UITableViewDataSource>{ // IBOutlet UILabel *debugLabel; NSArray *listData; } //@property (nonatomic, retain) IBOutlet UILabel *debugLabel; @property (nonatomic, retain) NSArray *listData; @end It is the .m: #import "CharTableController.h" @implementation CharTableController @synthesize listData; - (void)viewDidLoad { //NSLog(@"bulll"); // [debugLabel setText:@"success"]; NSArray *array = [[NSArray alloc] initWithObjects:@"A", @"B", @"C", @"D", @"E", nil]; self.listData = array; [array release]; [super viewDidLoad]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listData count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SimpleTableIdentifier] autorelease]; NSUInteger row = [indexPath row]; cell.textLabel.text = [listData objectAtIndex:row]; } return cell; } @end In the IB, I already assign the CharTableController's view to Table View in IB. And Table View is under the View, in IB. After I run the program, I can see the table view, but I can't see any char in the table view, why? What's wrong with my code? thz.

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  • I need some help cropping an image in PHP (GD)

    - by evan
    http://i.imgur.com/foT9u.jpg Using that image as an example, here's what I need to do: Crop the blue square to have the same proportional ratio as that of the black square From doing that, I should then be able to resize the blue square to fit into the black square without losing stretching it - It'll retain its proportions. Note: The blue square must be cropped 'from the center'. The original center should remain the center after the crop (it can't be cropped from the top left, for example). Here's what I'm thinking needs to be done (using the, landscape, blue square as the example): Figure out the difference between the black squares width and height Figure out the difference between the blue squares width and height This should tell me how much to crop the blue square by and with how much of a 'top offset' Once it's cropped to fit the black squares proportions, it can then be resized I've been messing around with code similar to: if (BLACK_WIDTH > BLACK_HEIGHT) { $diffHeight = BLACK_WIDTH - BLACK_HEIGHT; $newHeight = $blue_Height - $blue_Height; echo $newHeight; } And using Photoshop to try and get a feel for how this should be done, but it continues to fail .< How should I go about doing this? How can I figure out how much to crop by (depending on if the blue square is landscape or portrait)? How do I then get the offset to retain the blue squares center?

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  • Why did instruments report a leak while its ref count did become zero

    - by bromj
    Hello guys, green hand i am. I'm using instruments, and it did a great help to me so far, but I'm confused now 'cause it report a memory leak to me while its leaked block history shows me that the ref count of that memory had finally become 0. What does it mean? It's really embarrassing that I couldn't post a image here... so I have to describe it in text. Hope it would be clear enough for you: Event Type || RefCt || Responsible Library || Responsible Caller Malloc         || 1        || MyWeather              || +[ForecastData parseSingleForecastWithXMLElement:] Autorelease||           || MyWeather              || +[ForecastData parseSingleForecastWithXMLElement:] Retain         || 2        || MyWeather              || +[ForecastData parseWithData:] Release      || 1        || Foundation              || +[NSAutoreleasePool drain:] Retain         || 2        || Foundation              || +[NSThread initWithTarget:selector:object:] Release      || 1        || Foundation              || +[NSString compare:options:] Release      || 0        || MyWeather              || +[RootViewController dealloc] Any help will be appreciated~

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  • (Not So) Silly Objective-C inheritance problem when using property - GCC Bug?

    - by Ben Packard
    Update 2 - Many people are insisting I need to declare an iVar for the property. Some are saying not so, as I am using Modern Runtime (64 bit). I can confirm that I have been successfully using @property without iVars for months now. Therefore, I think the 'correct' answer is an explanation as to why on 64bit I suddenly have to explicitly declare the iVar when (and only when) i'm going to access it from a child class. The only one I've seen so far is a possible GCC bug (thanks Yuji). Not so simple after all... Update - I messed up one line of the original copy and paste - corrected. The @property call was missing (nonatomic, retain) but is a red herring - STILL NEED AN ANSWER! Thanks. I've been scratching my head with this for a couple of hours - I haven't used inheritance much. Here I have set up a simple Test B class that inherits from Test A, where an ivar is declared. But I get the compilation error that the variable is undeclared. This only happens when I add the property and synthesize declarations - works fine without them. TestA Header: #import <Cocoa/Cocoa.h> @interface TestA : NSObject { NSString *testString; } @end TestA Implementation is empty: #import "TestA.h" @implementation TestA @end TestB Header: #import <Cocoa/Cocoa.h> #import "TestA.h" @interface TestB : TestA { } @property (nonatomic, retain) NSString *testProp; @end TestB Implementation (Error - 'testString' is undeclared) #import "TestB.h" @implementation TestB @synthesize testProp; - (void)testing{ NSLog(@"test ivar is %@", testString); } @end

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  • Why does my iOS app crash when trying presentModalViewController?

    - by user555807
    I've been banging my head against this all day, it seems like something simple but I can't figure it out. I've got an iOS app that I created using the "View-based Application" template in XCode. Here is essentially the code I have: AppDelegate.h: #import <UIKit/UIKit.h> @interface AppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MainViewController *viewController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MainViewController *viewController; @end AppDelegate.m: #import "AppDelegate.h" #import "MainViewController.h" @implementation AppDelegate @synthesize window, viewController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self.window addSubview:viewController.view]; [self.window makeKeyAndVisible]; return YES; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end MainViewController.h: #import <UIKit/UIKit.h> @interface MainViewController : UIViewController { } -(IBAction) button:(id)sender; @end MainViewController.m: #import "MainViewController.h" #import "ModalViewController.h" @implementation MainViewController ... -(IBAction) button:(id)sender { ModalViewController *mvc = [[[ModalViewController alloc] initWithNibName:NSStringFromClass([ModalViewController class]) bundle:nil] autorelease]; [self presentModalViewController:mvc animated:YES]; } @end There's nothing of interest in the ModalViewController. So the modal view should display when the button is pressed. When I press the button, it hangs for a second then crashes back to the home screen with no error message. I am stumped, please show me what I'm doing wrong!

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  • Giving another object a NSManagedObject

    - by Wayfarer
    Alright, so I'm running into an issue with my code. What I have done is subclassed UIButton so I can give it some more infomormation that pertain to my code. I have been able to create the buttons and they work great. Capiche. However, one of the things I want my subclass to hold is a reference to a NSMangedObject. I have this code in my header file: @interface ButtonSubclass : UIButton { NSManagedObjectContext *context; NSManagedObject *player; } @property (nonatomic, retain) NSManagedObject *player; @property (nonatomic, retain) NSManagedObjectContext *context; - (id)initWithFrame:(CGRect)frame andTitle:(NSString*)title; //- (void)setPlayer:(NSManagedObject *)aPlayer; @end As you can see, it has a instance variable to the NSMangedobject I want it to hold (as well as the Context). But for the life of me, I can't get it to hold that NSManagedObject. I run both the @synthesize methods in the Implementation file. @synthesize context; @synthesize player; So I'm not sure what I'm doing wrong. This is how I create my button: ButtonSubclass *playerButton = [[ButtonSubclass alloc] initWithFrame:frame andTitle:@"20"]; //works playerButton.context = self.context; //works playerButton.player = [players objectAtIndex:i]; //FAILS And I have initilaized the players array earlier, where I get the objects. Another weird thing is that when it gets to this spot in the code, the app crashes (woot) and the the console output stops. It doesn't give me any error, and notification at all that the app has crashed. It just... stops. So I don't even know what the error is that is crashing the code, besides it has to do with that line up there setting the "player" variable. Thoughts and ideas? I'd love your wisdom!

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  • Using Facebook Login to create a user?

    - by andbeyond
    I've read this SO post which led me to this FB policy page, which seemed to include some pertinent information, but I'd like more of a community response, maybe some experienced FB API people who know the limits. My question is if I can use Facebook's Login api to, essentially, create a new user on my website. I really would just like to allow users to easily "transfer" some data from FB in order to more easily create a new account on my site. I realize, first and foremost, that I would obviously announce to the user that by click "submit" in the form, that they are creating a separate account on my site. Pertinent blocks on the policy page state: You may cache data you receive through use of the Facebook API in order to improve your application’s user experience, but you should try to keep the data up to date. This permission does not give you any rights to such data. Which doesn't look good for me, but also this: If you stop using Platform or we disable your application, you must delete all data you have received through use of the Facebook API unless: (a) it is basic account information; or (b) you have received explicit consent from the user to retain their data. Which, in my case, I would be satisfying part B. I would be asking the user's permission to retain the data, as I am simply using Facebook as a conveience to the user when creating an account. I also realize that Facebook has a registration API, but this would require a Facebook styled login form, along with my own sites login form, and I'd rather one interface, as this makes it easier for me on the front and back end. Any thoughts?

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  • UITextField to show UIPickerView in xcode 4.3.2 using textField.inputView

    - by ChromeBlue
    I'm looking to have a UITextField display a UIPickerView when touched. I found quite a few questions on the same topic that say to use UITextField.inputView. However, when I try, nothing changes. I have a very simple code: setupViewController.h #import <UIKit/UIKit.h> extern NSString *setupRightChannel; @interface setupViewController : UIViewController { UITextField* rightChannelField; UIPickerView *channelPicker; } @property (retain, nonatomic) IBOutlet UITextField* rightChannelField; @property (retain, readwrite) IBOutlet UIPickerView *channelPicker; setupViewController.m #import "setupViewController.h" @Interface setupViewController() @end @implementation setupViewController @synthesize rightChannelField; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = @"Setup"; // Do any additional setup after loading the view from its nib. rightChannelField.inputView = channelPicker; } -(IBAction)okClicked:(id)sender { setupRightChannel = rightChannelField.text; } I feel like I might be missing something fundamental here, but I honestly cannot think of what it is.

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  • Getting around IBActions limited scope

    - by Septih
    Hello, I have an NSCollectionView and the view is an NSBox with a label and an NSButton. I want a double click or a click of the NSButton to tell the controller to perform an action with the represented object of the NSCollectionViewItem. The Item View is has been subclassed, the code is as follows: #import <Cocoa/Cocoa.h> #import "WizardItem.h" @interface WizardItemView : NSBox { id delegate; IBOutlet NSCollectionViewItem * viewItem; WizardItem * wizardItem; } @property(readwrite,retain) WizardItem * wizardItem; @property(readwrite,retain) id delegate; -(IBAction)start:(id)sender; @end #import "WizardItemView.h" @implementation WizardItemView @synthesize wizardItem, delegate; -(void)awakeFromNib { [self bind:@"wizardItem" toObject:viewItem withKeyPath:@"representedObject" options:nil]; } -(void)mouseDown:(NSEvent *)event { [super mouseDown:event]; if([event clickCount] > 1) { [delegate performAction:[wizardItem action]]; } } -(IBAction)start:(id)sender { [delegate performAction:[wizardItem action]]; } @end The problem I've run into is that as an IBAction, the only things in the scope of -start are the things that have been bound in IB, so delegate and viewItem. This means that I cannot get at the represented object to send it to the delegate. Is there a way around this limited scope or a better way or getting hold of the represented object? Thanks.

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  • Why is my UITableView not being set?

    - by Jamie L
    I checked using the debbuger in the viewDidLoad method and tracerTableView is 0x0 which i assume means it is nil. I don't understand. I should go ahaed say yes I have already checked my nib file and yes all the connections are correct. Here is the header file and the begging of the .m. ///////////// .h file //////////// @interface TrackerListController : UITableViewController { // The mutable (modifiable) dictionary days holds all the data for the days tab NSMutableArray *trackerList; UITableView *tracerTableView; } @property (nonatomic, retain) NSMutableArray *trackerList; @property (nonatomic, retain) IBOutlet UITableView. *tracerTableView; //The addPackage: method is invoked when the user taps the addbutton created at runtime. -(void) addPackage : (id) sender; @end /////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////// .m file ////////////////////////////////////// @implementation TrackerListController @synthesize trackerList, tracerTableView; (void)viewDidLoad { [super viewDidLoad]; self.title = @"Package Tracker"; self.navigationItem.leftBarButtonItem = self.editButtonItem; UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addPackage:)]; // Set up the Add custom button on the right of the navigation bar self.navigationItem.rightBarButtonItem = addButton; [addButton release]; // Release the addButton from memory since it is no longer needed }

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  • iphone NSMutableArray loses objects at end of method

    - by Brodie4598
    Hello - in my app, an NSMutableArray is populated with an object in viewDidLoad (eventually there will be many objects but I'm just doing one til I get it working right). I also start a timer that starts a method that needs to access the NSMutableArray every few seconds. The NSMutableArray works fine in viewDidLoad, but as soon as that method is finished, it loses the object. myApp.h @interface MyApp : UIViewController { NSMutableArray *myMutableArray; NSTimer *timer; } @property (nonatomic, retain) NSMutableArray *myMutableArray; @property (nonatomic, retain) NSTimer *timer; @end myApp.m #import "MyApp.h" @implementation MyApp @synthesize myMutableArray; - (void) viewDidLoad { cycleTimer = [NSTimer scheduledTimerWithTimeInterval:4.0 target:self selector:@selector(newCycle) userInfo: nil repeats:YES]; MyObject *myCustomUIViewObject = [[MyObject alloc]init]; [myMutableArray addObject:myCustomUIViewObject]; [myCustomUIViewObject release]; NSLog(@"%i",[myMutableArray count]); /////outputs "1" } -(void) newCycle { NSLog(@"%i",[myMutableArray count]); /////outputs "0" ?? why is this?? }

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  • Can't draw UImage in UIView::drawRect

    - by Joel
    I know this seems like a simple task, which is why I don't understand why I can't get the image to render. When I set up my UIView, I do the following: myUiView.backgroundColor = [UIColor clearColor]; myUiView.opaque = NO; I create and retain the UIImage in the init function of my UIView: image = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"test" ofType:@"png"]] retain]; then my drawRect looks like this: - (void) drawRect:(CGRect) rect { [image drawInRect:self.bounds]; } Ultimately I'll be manipulating that UIImage via bitmap context, and then in drawRect create a CGImage out of the context, and render that, but for now I'm just trying to get it rendering a known image. I've been digging through this site, as well as the documentation. I've gone down the CG path and tried drawing it with CGContextDrawImage by following the numerous examples other people have posted, but that didn't work either. So I've come back to what seems to be the most straightforward way to draw an image, but it isn't working. Any help would be greatly appreciated. Thanks in advance.

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  • Multiple errors while adding searching to app

    - by Thijs
    Hi, I'm fairly new at iOS programming, but I managed to make a (in my opinion quite nice) app for the app store. The main function for my next update will be a search option for the app. I followed a tutorial I found on the internet and adapted it to fit my app. I got back quite some errors, most of which I managed to fix. But now I'm completely stuck and don't know what to do next. I know it's a lot to ask, but if anyone could take a look at the code underneath, it would be greatly appreciated. Thanks! // // RootViewController.m // GGZ info // // Created by Thijs Beckers on 29-12-10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "RootViewController.h" // Always import the next level view controller header(s) #import "CourseCodes.h" @implementation RootViewController @synthesize dataForCurrentLevel, tableViewData; #pragma mark - #pragma mark View lifecycle // OVERRIDE METHOD - (void)viewDidLoad { [super viewDidLoad]; // Go get the data for the app... // Create a custom string that points to the right location in the app bundle NSString *pathToPlist = [[NSBundle mainBundle] pathForResource:@"SCSCurriculum" ofType:@"plist"]; // Now, place the result into the dictionary property // Note that we must retain it to keep it around dataForCurrentLevel = [[NSDictionary dictionaryWithContentsOfFile:pathToPlist] retain]; // Place the top level keys (the program codes) in an array for the table view // Note that we must retain it to keep it around // NSDictionary has a really useful instance method - allKeys // The allKeys method returns an array with all of the keys found in (this level of) a dictionary tableViewData = [[[dataForCurrentLevel allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)] retain]; //Initialize the copy array. copyListOfItems = [[NSMutableArray alloc] init]; // Set the nav bar title self.title = @"GGZ info"; //Add the search bar self.tableView.tableHeaderView = searchBar; searchBar.autocorrectionType = UITextAutocorrectionTypeNo; searching = NO; letUserSelectRow = YES; } /* - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; } */ /* - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } */ /* - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } */ /* - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; } */ //RootViewController.m - (void) searchBarTextDidBeginEditing:(UISearchBar *)theSearchBar { searching = YES; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; //Add the done button. self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(doneSearching_Clicked:)] autorelease]; } - (NSIndexPath *)tableView :(UITableView *)theTableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { if(letUserSelectRow) return indexPath; else return nil; } //RootViewController.m - (void)searchBar:(UISearchBar *)theSearchBar textDidChange:(NSString *)searchText { //Remove all objects first. [copyListOfItems removeAllObjects]; if([searchText length] &gt; 0) { searching = YES; letUserSelectRow = YES; self.tableView.scrollEnabled = YES; [self searchTableView]; } else { searching = NO; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; } [self.tableView reloadData]; } //RootViewController.m - (void) searchBarSearchButtonClicked:(UISearchBar *)theSearchBar { [self searchTableView]; } - (void) searchTableView { NSString *searchText = searchBar.text; NSMutableArray *searchArray = [[NSMutableArray alloc] init]; for (NSDictionary *dictionary in listOfItems) { NSArray *array = [dictionary objectForKey:@"Countries"]; [searchArray addObjectsFromArray:array]; } for (NSString *sTemp in searchArray) { NSRange titleResultsRange = [sTemp rangeOfString:searchText options:NSCaseInsensitiveSearch]; if (titleResultsRange.length &gt; 0) [copyListOfItems addObject:sTemp]; } [searchArray release]; searchArray = nil; } //RootViewController.m - (void) doneSearching_Clicked:(id)sender { searchBar.text = @""; [searchBar resignFirstResponder]; letUserSelectRow = YES; searching = NO; self.navigationItem.rightBarButtonItem = nil; self.tableView.scrollEnabled = YES; [self.tableView reloadData]; } //RootViewController.m - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { if (searching) return 1; else return [listOfItems count]; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (searching) return [copyListOfItems count]; else { //Number of rows it should expect should be based on the section NSDictionary *dictionary = [listOfItems objectAtIndex:section]; NSArray *array = [dictionary objectForKey:@"Countries"]; return [array count]; } } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(searching) return @""; if(section == 0) return @"Countries to visit"; else return @"Countries visited"; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... if(searching) cell.text = [copyListOfItems objectAtIndex:indexPath.row]; else { //First get the dictionary object NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"Countries"]; NSString *cellValue = [array objectAtIndex:indexPath.row]; cell.text = cellValue; } return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //Get the selected country NSString *selectedCountry = nil; if(searching) selectedCountry = [copyListOfItems objectAtIndex:indexPath.row]; else { NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"Countries"]; selectedCountry = [array objectAtIndex:indexPath.row]; } //Initialize the detail view controller and display it. DetailViewController *dvController = [[DetailViewController alloc] initWithNibName:@"DetailView" bundle:[NSBundle mainBundle]]; dvController.selectedCountry = selectedCountry; [self.navigationController pushViewController:dvController animated:YES]; [dvController release]; dvController = nil; } //RootViewController.m - (void) searchBarTextDidBeginEditing:(UISearchBar *)theSearchBar { //Add the overlay view. if(ovController == nil) ovController = [[OverlayViewController alloc] initWithNibName:@"OverlayView" bundle:[NSBundle mainBundle]]; CGFloat yaxis = self.navigationController.navigationBar.frame.size.height; CGFloat width = self.view.frame.size.width; CGFloat height = self.view.frame.size.height; //Parameters x = origion on x-axis, y = origon on y-axis. CGRect frame = CGRectMake(0, yaxis, width, height); ovController.view.frame = frame; ovController.view.backgroundColor = [UIColor grayColor]; ovController.view.alpha = 0.5; ovController.rvController = self; [self.tableView insertSubview:ovController.view aboveSubview:self.parentViewController.view]; searching = YES; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; //Add the done button. self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(doneSearching_Clicked:)] autorelease]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations. return YES; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } - (void)dealloc { [dataForCurrentLevel release]; [tableViewData release]; [super dealloc]; } #pragma mark - #pragma mark Table view methods // DATA SOURCE METHOD - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // DATA SOURCE METHOD - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // How many rows should be displayed? return [tableViewData count]; } // DELEGATE METHOD - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // Cell reuse block static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell's contents - we want the program code, and a disclosure indicator cell.textLabel.text = [tableViewData objectAtIndex:indexPath.row]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } //RootViewController.m - (void)searchBar:(UISearchBar *)theSearchBar textDidChange:(NSString *)searchText { //Remove all objects first. [copyListOfItems removeAllObjects]; if([searchText length] &gt; 0) { [ovController.view removeFromSuperview]; searching = YES; letUserSelectRow = YES; self.tableView.scrollEnabled = YES; [self searchTableView]; } else { [self.tableView insertSubview:ovController.view aboveSubview:self.parentViewController.view]; searching = NO; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; } [self.tableView reloadData]; } //RootViewController.m - (void) doneSearching_Clicked:(id)sender { searchBar.text = @""; [searchBar resignFirstResponder]; letUserSelectRow = YES; searching = NO; self.navigationItem.rightBarButtonItem = nil; self.tableView.scrollEnabled = YES; [ovController.view removeFromSuperview]; [ovController release]; ovController = nil; [self.tableView reloadData]; } // DELEGATE METHOD - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // In any navigation-based application, you follow the same pattern: // 1. Create an instance of the next-level view controller // 2. Configure that instance, with settings and data if necessary // 3. Push it on to the navigation stack // In this situation, the next level view controller is another table view // Therefore, we really don't need a nib file (do you see a CourseCodes.xib? no, there isn't one) // So, a UITableViewController offers an initializer that programmatically creates a view // 1. Create the next level view controller // ======================================== CourseCodes *nextVC = [[CourseCodes alloc] initWithStyle:UITableViewStylePlain]; // 2. Configure it... // ================== // It needs data from the dictionary - the "value" for the current "key" (that was tapped) NSDictionary *nextLevelDictionary = [dataForCurrentLevel objectForKey:[tableViewData objectAtIndex:indexPath.row]]; nextVC.dataForCurrentLevel = nextLevelDictionary; // Set the view title nextVC.title = [tableViewData objectAtIndex:indexPath.row]; // 3. Push it on to the navigation stack // ===================================== [self.navigationController pushViewController:nextVC animated:YES]; // Memory manage it [nextVC release]; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ /* // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source. [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view. } } */ /* // Override to support rearranging the table view. - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { } */ /* // Override to support conditional rearranging of the table view. - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the item to be re-orderable. return YES; } */ @end

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