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  • Adobe Socket Policy File Server Problems

    - by Matt
    Has anyone been able to successfully implement a service to serve the required socket policy file to FlashPlayer? I am running the Python implementation of the service provided by Adobe at http://www.adobe.com/devnet/flashplayer/articles/socket_policy_files.html and using the following policy file: <?xml version="1.0" encoding="UTF-8"?> <cross-domain-policy> <site-control permitted-cross-domain-policies="master-only"/> <allow-access-from domain="*" to-ports="*" secure="false"/> </cross-domain-policy> and receiving this message from Flash: [SecurityErrorEvent type="securityError" bubbles=false cancelable=false eventPhase=2 text="Error #2048: Security sandbox violation: http://www.mapopolis.com/family/Tree.swf cannot load data from www.mapopolis.com:1900."] Thanks.

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  • Ruby Socket Inheritance

    - by Jarsen
    I'm writing a Ruby class that extends TCPSocket. Assume it looks something like this: class FooSocket < TCPSocket def hello puts 'hello' end end I have a TCPServer listening for incoming connections server = TCPServer.new 1234 socket = server.accept When my server finally accepts a connection, it will return a TCPSocket. However, I want a FooSocket so that I can call socket.hello. How can I change TCPSocket into a FooSocket? I could duck-punch the methods and attributes I want directly onto the TCPSocket class, but I'm using it elsewhere and so I don't want to do that. Probably the easiest solution is to write a class that encapsulates a TCPSocket, and just pass the socket returned by accept as a param. However, I'm interested to know how to do it through inheritance—I've been trying to bend my mind around it but can't figure it out. Thanks in advance.

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  • How to handle Socket Exception ideally?

    - by cbz
    Hi, I'm using socket for chat application and I get SocketException unexpectedly. How this exception should ideally be handled? I'm currently simply reconnecting socket. How to make sure my socket is live on application level? I'm aware of method setKeepAlive

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  • How to make socket.listen(1) work for some time and then continue rest of code???

    - by Rami Jarrar
    I'm making server that make a tcp socket and work over port range, with each port it will listen on that port for some time, then continue the rest of the code. like this:: import socket sck = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sck.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) msg ='' ports = [x for x in xrange(4000)] while True: try: for i in ports: sck.bind(('',i)) ## sck.listen(1) ## make it just for some time and then continue this ## if there a connection do this conn, addr = sck.accept() msg = conn.recv(2048) ## do something ##if no connection continue the for loop conn.close() except KeyboardInterrupt: exit() so how i could make sck.listen(1) work just for some time ??

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  • Socket in C: recv overwrite a char[]

    - by Possa
    Hi all, I'm trying to make a little client-server script like many others that I've done in the past. But in this one I have a problem. It is better if I post the code and the output it give me. Code: #include <mysql.h> //not important now #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <signal.h> #include <string.h> //constant definition #define SERVER_PORT 2121 #define LINESIZE 21 //global var definition char victim_ip[LINESIZE], file_write[LINESIZE], hacker_ip[LINESIZE]; //function void leggi (int); //not use now for debugging purpose //void scriviDB (); //not important now main () { int sock, client_len, fd; struct sockaddr_in server, client; // transport end point if((sock = socket(AF_INET, SOCK_STREAM, 0)) == -1) { perror("system call socket fail"); exit(1); } server.sin_family = AF_INET; server.sin_addr.s_addr = inet_addr("10.10.10.1"); server.sin_port = htons(SERVER_PORT); // binding address at transport end point if (bind(sock, (struct sockaddr *)&server, sizeof server) == -1) { perror("system call bind fail"); exit(1); } //fprintf(stderr, "Server open: listening.\n"); listen(sock, 5); /* managae client connection */ while (1) { client_len = sizeof(client); if ((fd = accept(sock, (struct sockaddr *)&client, &client_len)) < 0) { perror("accepting connection"); exit(1); } strcpy(hacker_ip, inet_ntoa(client.sin_addr)); printf("1 %s\n", hacker_ip); //debugging purpose //leggi(fd); ////////////////////////// //receive client recv(fd, victim_ip, LINESIZE, 0); victim_ip[sizeof(victim_ip)] = '\0'; printf("2 %s\n", hacker_ip); //debugging purpose recv(fd, file_write, LINESIZE, 0); file_write[sizeof(file_write)] = '\0'; printf("3 %s\n", hacker_ip); //debugging purpose printf("%s@%s for %s\n", file_write, victim_ip, hacker_ip); //send to client send(fd, hacker_ip, 40, 0); //now is hacker_ip for debug ///////////////////////// close(fd); }//end while exit(0); } //end main Client send string: ./send -i 10.10.10.4 -f filename.ext so the script send -i (IP) and -f (FILE) at the server. Here's my output server side: 1 10.10.10.6 2 10.10.10.6 3 [email protected] for As you can see the printf(3) and the printf(ip,file,ip) fail. I don't know how and where but someone overwrite my hacker_ip string. Thanks for your help! :)

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  • What happens with TCP packets between two Socket.BeginReceive calls?

    - by Rodrigo
    I have a doubt about socket programming. I am developing a TCP packet sniffer. I am using Socket.BeginAccept, Socket.BeginReceive to capture every packet, but when a packet is received I have to process something. It is a fast operation, but would take some milliseconds, and then call BeginReceive again. My question is, what would happen if some packets are sent while I am processing, and haven't called BeginReceive? Are packets lost, or are they buffered internally? Is there a limit?

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  • Testing SocketChannel NIO

    - by hotzen
    Hello, I just wrote some NIO-code and wonder how to stress-test my implementation regarding SocketChannel.write(ByteBuffer) not able to write the whole byte-buffer SocketChannel.read(ByteBuffer) reading the data in chunks into ByteBuffer are there some simple linux-utilities like telnet to open a ServerSocket with some buffering-options?

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  • Async Socket Listener on separate thread - VB.net

    - by TheHockeyGeek
    I am trying to use the code from Microsoft for an Async Socket connection. It appears the listener runs in the main thread locking the GUI. I am new at both socket connections and multi-threading all at the same time. Having a hard time getting my mind wrapped around this all at once. The code used is at http://msdn.microsoft.com/en-us/library/fx6588te.aspx Using this example, how can I move the listener to its own thread? Public Shared Sub Main() ' Data buffer for incoming data. Dim bytes() As Byte = New [Byte](1023) {} ' Establish the local endpoint for the socket. Dim ipHostInfo As IPHostEntry = Dns.GetHostEntry(Dns.GetHostName()) Dim ipAddress As IPAddress = ipHostInfo.AddressList(1) Dim localEndPoint As New IPEndPoint(ipAddress, 11000) ' Create a TCP/IP socket. Dim listener As New Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp) ' Bind the socket to the local endpoint and listen for incoming connections. listener.Bind(localEndPoint) listener.Listen(100)

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  • What would be the disadvantages/risks of using AF_UNSPEC?

    - by Kiril Kirov
    From Beej's Guide to Network programming You can force it to use IPv4 or IPv6 in the ai_family field, or leave it as AF_UNSPEC to use whatever. This is cool because your code can be IP version-agnostic. As the title says - what would be the disadvantages (or risks, if any) of always using AF_UNSPEC, instead of specifying IPv4 or IPv6? Or it's only for one reason - if the version is specified, this will guarantee that this and only this version is supported? A little background - I think about adding support for IPv6 in client-server (C++) applications and both versions should be supported. So I wondered if it's fine to use AF_UNSPEC or it's better to "recognize" the address from the string and use AF_INET6 or AF_INET, depending on the address.

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  • Examples of networked Flash games

    - by videodnd
    Maybe I am asking the wrong questions, because I don't see any sample projects out there. I know Flash developers have done Kiosks and renovated arcade games. "Come on, we see Flash everywhere." Is there a sample project I could be pointed towards, it would be an ass-saver. Can I prepare my swf files like an image gallery and receive XML commands to load it? Where do I start? Flash/After Effects skills have got me through so far, but I need help!!! It would be fun if it wasn't so stressful. Criteria TCP/IP socket connection Flash package XML commands load swf file in to a container Additional Questions How do I prepare my Flash files and XML sheet to receive commands "any sample out there"? What about e.data, urlLoad, xmlSocket Class, XMLCP/IP XML socket connection to load Is binary or XML method better for loading and reloading swf files? Do I need Red5 or a media server? videoDnd, Ambitious Development Noob

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  • Delphi How to wait for socket answer inside procedure?

    - by Astronavigator
    For some specific needs i need to create procedure that waits for socket request (or answer) in dll: TForm1 = class(TForm) ServerSocket1: TServerSocket; ...... procedure MyWaitProc; stdcall; begin Go := false; while not Go do begin // Wating... // Application.ProcessMessages; // Works with this line end; end; procedure TForm1.ServerSocket1ClientRead(Sender: TObject; Socket: TCustomWinSocket); begin MessageBoxA(0, PAnsiChar('Received: '+Socket.ReceiveText), '', MB_OK); Go := true; end; exports MyWaitProc; When I call Application.ProcessMessages everything works fine: application waits for request and then continues. But in my case calling Application.ProcessMessages causes to unlocking main form on host application (not dll's one). When I don't call Application.ProcessMessages application just hangs couse it cannot handle message... So, how to create such a procedure that's wating for socket answer ? Maybe there a way to wait for socket answer without using Application.ProcessMessages ? EDIT I also tried to use TIdTCPServer, for some reasons, the result is the same. TForm1 = class(TForm) IdTCPServer1: TIdTCPServer; ..... procedure MyWaitProc; stdcall; begin Go := false; while not Go do begin // Waiting ... // Application.ProcessMessages; end; end; procedure TForm1.IdTCPServer1Execute(AContext: TIdContext); var s: string; begin s := AContext.Connection.Socket.ReadString(1); AllText := AllText + s; Go := True; end;

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  • What happens with TCP packets between 2 Socket.BeginReceive Call??

    - by Rodrigo
    Hi, i have a doubt about Socket Programming, i am developing a TCP packets Sniffer, i am using Socket.BeginAccept, Socket.BeginReceive to capture every packet, but when a packet is received i have to process something, it is a fast operation, but would take some milliseconds, and then call the BeginReceive again. My question is, what would happen if some packets are sent while i am processing, and havent called BeginReceive??...are lost?...are buffered internally?...is there a limit?... Thanks in advance.

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  • I want close a CFSocket

    - by zp26
    Hi, I have create a socket with CFSocket. My program is correct but now i wanna close the socket (client side). There is a istruction? Thanks and sorry for my English XP My code: CFSocketRef s; s = CFSocketCreate( NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, AcceptDataCallback, &context); ... CFSocketConnectToAddress(s, address, 0); ... //here i wanna close the socket

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  • Reading data from a socket, considerations for robustness and security

    - by w.brian
    I am writing a socket server that will implement small portions of the HTTP and the WebSocket protocol, and I'm wondering what I need to take into consideration in order to make it robust/secure. This is my first time writing a socket-based application so please excuse me if any of my questions are particularly naive. Here goes: Is it wrong to assume that you've received an entire HTTP request (WebSocket request, etc) if you've read all data available from the socket? Likewise, is it wrong to assume you've only received one request? Is TCP responsible for making sure I'm getting the "message" all at once as sent by the client? Or do I have to manually detect the beginning and end of each "message" for whatever protocol I'm implementing? Regarding security: What, in general, should I be aware of? Are there any common pitfalls when implementing something like this? As always, any feedback is greatly appreciated.

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  • Configuring zend to use gmail smtp: Windows Apache dev-environment: "Could not open socket" error - repeatedly - going mad

    - by confused
    My dev environment is Win XP SP2 / Apache 2.something PHP 5.something_or_other My prod env is Linux Ubuntu / Apache 2.something_else PHP 5.something_or_other_else The code is all Zend Framework Version: 1.11.1 I can telnet to: smtp.gmail.com 465 from the PC. I have Mercury configured on my PC to use gmail as it's smtp host and it works just fine. (MercuryC SMTP Client). Mercury is set to use port 465 and SSL on smtp.gmail.com -- No problem. Zend mail works just fine on my production environment using the production mail server to send out mail. It's the same basic application.ini but with different values in the mail variables. On my local PC dev setup, my application.ini contains: (same values as I use in Mercury) mail.templatePath = APPLICATION_PATH "/emails" mail.sender.name = "myAccount" mail.sender.email = "[email protected]" mail.host = smtp.gmail.com mail.smtp.auth = "login" mail.smtp.username = "[email protected]" mail.smtp.password = "myPassWord" mail.smtp.ssl = "ssl" mail.smtp.port = 465 I have been doing trial and error for hours trying to get a single email out with no success. In every case, regardless of server or port settings it throws an error and reports: Could not open socket. Both Apache and Mercury Core are exceptions in my Windows Firewall config. Mercury seems to be having no problem. I have searched stackoverflow before posting this and have been googling for hours -- with no success. I am slowly losing my mind I would be very much obliged for any tip as to what might be wrong. Thanks for reading. =================== BTW When I use the SAME application.ini values on my local PC as on the production host, I get the same "Could not open socket" error. Those values are: mail.templatePath = APPLICATION_PATH "/emails" mail.sender.name = "otherUser" mail.sender.email = "[email protected]" mail.host = smtp.otherServer.com mail.smtp.auth = "login" mail.smtp.username = "[email protected]" mail.smtp.password = "otherPAssWord" mail.smtp.ssl = "ssl" mail.smtp.port = 465 I know these work in the production (Ubuntu) environment. I'm utterly baffled.

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  • Implement a vpn

    - by jackson
    I want to build an application client(client.exe) - server to do the following: when the clients run it they are thrown in a VPN and they can communicate each other within 1 applicataion. For example : clients run client.exe and they can see each other in LAN ONLY in Starcraft. From what i have read the right type of vpn for this situation is Secured Socket Tunneling Protocol: "Secure socket tunneling protocol, also referred to as SSTP, is by definition an application-layer protocol. It is designed to employ a synchronous communication in a back and forth motion between two programs. It allows many application endpoints over one network connection, between peer nodes, thereby enabling efficient usage of the communication resources that are available to that network. " Question: I don't have experience with networking programming so my question for the ones who have, is this the right approach? PS1: i don't want something done like OpenVpn, i do this as learning exercise. PS2: the application is targeting Windows and i plan to use .NET Thanks for reading the whole story, i am waiting for your replies.

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  • A Question about using jython when run a receving socket in python

    - by abusemind
    Hi, I have not a lot of knowledge of python and network programming. Currently I am trying to implement a simple application which can receive a text message sent by the user, fetch some information from the google search api, and return the results via text message to the user. This application will continue to listening to the users messages and reply immediately. How I get the text short message sent by the user? It's a program named fetion from the mobile supplier in China. The client side fetion, just like a instant communication tool, can send/receive messages to/from other people who are using mobile to receive/send SMS. I am using a open source python program that simulates the fetion program. So basically I can use this python program to communate with others who using cell phone via SMS. My core program is based on java, so I need to take this python program into java environment. I am using jython, and now I am available to send messages to users by some lines of java codes. But the real question is the process of receving from users via SMS. In python code, a new thread is created to continuously listen to the user. It should be OK in Python, but when I run the similar process in Jython, the following exception occurs: Exception in thread Thread:Traceback (most recent call last): File "D:\jython2.5.1\Lib\threading.py", line 178, in _Thread__bootstrap self.run() File "<iostream>", line 1389, in run File "<iostream>", line 1207, in receive File "<iostream>", line 1207, in receive File "<iostream>", line 150, in recv File "D:\jython2.5.1\Lib\select.py", line 223, in native_select pobj.register(fd, POLLIN) File "D:\jython2.5.1\Lib\select.py", line 104, in register raise _map_exception(jlx) error: (20000, 'socket must be in non-blocking mode') The line 150 in the python code is as follows: def recv(self,timeout=False): if self.login_type == "HTTP": time.sleep(10) return self.get_offline_msg() pass else: if timeout: infd,outfd,errfd = select([self.__sock,],[],[],timeout)//<---line 150 here else: infd,outfd,errfd = select([self.__sock,],[],[]) if len(infd) != 0: ret = self.__tcp_recv() num = len(ret) d_print(('num',),locals()) if num == 0: return ret if num == 1: return ret[0] for r in ret: self.queue.put(r) d_print(('r',),locals()) if not self.queue.empty(): return self.queue.get() else: return "TimeOut" Because of I am not very familiar with python, especially the socket part, and also new in Jython use, I really need your help or only advice or explanation. Thank you very much!

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  • Sending the contents of a file to a client

    - by Zerobu
    Hello, I am writing a C++ server side application called quote of the day. I am using the winsock2 library. I want to send the contents of a file back to the client, including newlines by using the send function. The way i tried it doesn't work. How would i go about doing this?

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  • How to find an available port?

    - by Roman
    I want to start a server which listen to a port. I can specify port explicitly and it works. But I would like to find a port in an automatic way. In this respect I have two questions. In which range of port numbers should I search for? (I used ports 12345, 12346, and 12347 and it was fine). How can I find out if a given port is not occupied by another software?

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  • EADDRNOTAVAIL when binding 127.0.0.1 on localhost?

    - by Jonas Byström
    I'm getting errno==49 (EADDRNOTAVAIL) when trying to UDP-bind() to 127.0.0.1:47346 running Mac OS X on a G5 (big endian PowerPC). Is there something preventing me from doing so? I've tried other addresses and ports (192.168.1.2 and port 47346) but with no success. Here's a gdb printout of my sockaddr_in: $1 = { sin_len = 0 '\0', sin_family = 2 '\002', sin_port = 47346, sin_addr = { s_addr = 3232235778 }, sin_zero = "???\000\000??" }

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  • CAsyncSocket and ThreadPool problem

    - by zabulus
    I have a server application with such structure: There is one object, call him Server, that in endless cycle listens and accepts connections. I have descendant class from CAsyncSocket, that has overriden event OnReceive, call him ProxySocket. Also I have a thread pool with early created threads. When connection is received by server object he accepts the new connection on the new object ProxySocket. When data arrives to the ProxySocket, he creates a command object and gives it to thread pool. In this command object I giving the socket handle of a ProxySocket. When new object of command is creating - I creating a new Socket in working thread and attach handle to it. My issue is next: When command ends, socket doesn't close, I just detach handle it and set CSocket handle to INVALID_SOCKET value, as planned. But my first ProxySocket object doesn't receives messages of new data receiving after that. How can I solve this?

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