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  • Using Git in Enterprise environment

    - by sarat
    Git is an excellent version control. If we exclude the fact that, it doesn't have an excellent GUI support, it's really good and fast. But the source controls like Clearcase has large support for enterprise customers. Companies investing huge amount for source control servers and licesense. Of late most of the large companies like Google adopting Git over the other version controls. But the company is having strong open source group which consistently provide development and support for the tool (Even they might be having a custom version of Git of their own). At the same time, large companies are not really bothered about adopting open source projects and make it relevant for them. Is Git really a reliable tool for enterprise environment, especially for Windows Platform? The support is a question for Git as it's an open source version control. Any companies are there to provide solutions and support? How the server costs comparing to other version controls like Clear-case?

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  • Collision detection problem in XNA

    - by Fantasy
    I'm having two problems with my collision detection in XNA. There are two boxes, the red box represents a player and the blue box represents a wall. The first problem is when the player moves to the upper side or bottom side of the wall and collides with it, and then try to go to the left or right, the player will just jump in the opposite direction as seen in the video. However if I go to the right side or the left side of the wall and try to go up or down the player will smoothly go up or down without jumping. The second problem is that when I collide with the box and my key is still pressed down the blue box goes half way through red box and and goes back out and it keeps doing that until I stop pressing the keyboard. its not very clear on the video but the keeps going in and out really fast until I stop pressing the key. Here is a video example:- http://www.youtube.com/watch?v=mKLJsrPviYo and Here is my code Vector2 Position; Rectangle PlayerRectangle, BoxRectangle; float Speed = 0.25f; enum Direction { Up, Right, Down, Left }; Direction direction; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); KeyboardState keyboardState = Keyboard.GetState(); if (keyboardState.IsKeyDown(Keys.Up)) { Position.Y -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Up; } if (keyboardState.IsKeyDown(Keys.Down)) { Position.Y += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Down; } if (keyboardState.IsKeyDown(Keys.Right)) { Position.X += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Right; } if (keyboardState.IsKeyDown(Keys.Left)) { Position.X -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Left; } if (PlayerRectangle.Intersects(BoxRectangle)) { if (direction == Direction.Right) Position.X = BoxRectangle.Left - PlayerRectangle.Width; else if (direction == Direction.Left) Position.X = BoxRectangle.Right; if (direction == Direction.Down) Position.Y = BoxRectangle.Top - PlayerRectangle.Height; else if (direction == Direction.Up) Position.Y = BoxRectangle.Bottom; } PlayerRectangle = new Rectangle((int)Position.X, (int)Position.Y, (int)32, (int)32); base.Update(gameTime); }

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  • java.lang.UnsupportedClassVersionError: Bad version number in .class file?

    - by grmn.bob
    I am getting this error when I include an opensource library that I had to compile from source. Now, all the suggestions on the web indicate that the code was compiled in one version and executed in another version (new on old). However, I only have one version of JRE on my system. If I run the commands: $ javac -version javac 1.5.0_18 $ java -version java version "1.5.0_18" Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_18-b02) Java HotSpot(TM) Server VM (build 1.5.0_18-b02, mixed mode) and check in Eclipse for the properties of the java library, I get 1.5.0_18 Therefore, I have to conclude something else, internal to a class itself, is throwing the exception?? Is that even possible?

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  • Are there version control systems that allow you to permanently delete files?

    - by Andrea Francia
    I need to keep under version some large files (some Gigs). I don't need, and I can't keep under version all the version of the files. I want to be able to remove from my VCS large files version at some moment. What control version system could I use? EDIT: The files that I want to keep under version control are big .zip files or ISO images. These files may contains executable software or data (seismic data, SAR images, GNSS data) and they are provided by the software supplier of my company.

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  • La version gratuite de Visual Studio 2010 est disponible, Visual Studio 2010 Express introduit des o

    Visual Studio 2010 Express est disponible La version gratuite de Visual Studio 2010 propose à présent des outils de développement pour Windows Phone 7 Alors que Visual Studio 2010 débarque avec ses nouveautés (lire par ailleurs ici), sa version gratuite Visual Studio Express 2010 vient d'être mis à la disposition des développeurs sur le site officiel de Microsoft. Cette version présente des fonctionnalités certes limitées par rapport à la version complète (elle est prévue...

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  • Visual Studio LightSwitch : bêta 2 disponible pour la version simplifiée de Visual Studio pour les managers

    Visual Studio LightSwitch : bêta 2 disponible Pour la version simplifiée de Visual Studio pour les managers Mise à jour du 16/03/11, par Hinault Romaric Après la publication de la version finale de WebMatrix (outil de développement Web léger) c'est au tour d'un autre environnement de développement léger de la famille des outils Visual Studio de faire un pas de plus vers la version finale avec la publication de la bêta 2 de Visual Studio LightSwitch. Visual Studio LightSwitch est une version simplifiée de l'EDI Visual Studio à destination des entreprises et des u...

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  • What does 'Lock Version' do?

    - by richzilla
    Having installed an experimental version of dropbox and installed in manually, i dont want the deb in synaptic to download any updates (as theyll over write the changes ive done manually i assume). Ive found the lock version option in synaptic, im assuming this stops a particular deb from downloading any new versions of itself? Also can i just unlock it again when the version from the deb catches up with the experimental version that i have installed? Am i correct or does it serve another function?

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  • Microsoft présente Windows Embedded compact 7, une version allégée de Windows 7 pour les tablettes

    Microsoft présente Windows Embedded compact 7, une version allégée de Windows 7 pour les tablettes Microsoft a présenté au salon Computex qui se tient à la capitale Taïwanaise Taipei, une version allégée du système d'exploitation de Windows 7 baptisée Windows Embedded compact 7. [IMG]http://djug.developpez.com/rsc/ASUS_Eee_Pad.jpg[/IMG] Cette version de Windows Embedded compact 7 est destinée principalement au marché des tablettes, et doit concurrencer les systèmes actuels comme l'iPhone OS, Android ou même MeeGo. Windows Embedded compact 7 n'est disponible actuellement qu'en version CTP (Community Technology Preview), mais plusieurs constructeurs ont montré leurs intérêts à cet OS mobile, com...

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  • iOS 4.3 disponible en version finale, Apple également sort la version 4 de son environnement de développement Xcode

    iOS 4.3 disponible en version finale Apple sort la version 4 de l'environnement de développement Xcode Mise à jour du 10/03/2011 par Idelways Plutôt que prévu, Apple vient de sortir la version finale de l'iOS 4.3 pour iPhone, iPad et iPod Touch. Cette version améliore les performances JavaScript du navigateur Safari et du streaming vidéo via AirPlay. Elle intègre des capacités étendues de partage des librairies iTunes (Home Sharing) et la capacité de transformer son appareil en un véritable hot-spot Wi-Fi pouvant partager sa connexion avec 5 autres périphériques. Pour l'

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  • Upgrading from a previous version of Ubuntu [closed]

    - by Jason Digg
    Possible Duplicate: Will there be data loss for upgrade? Can we upgrade a previous version of ubuntu to the latest version without losing data ? (For example, will I be able to upgrade the 10.10 version to 11.04, which is due to be released in April of 2011?) I mean, there is a new version coming out every 6 months, so it will be convenient if we are able to upgrade without losing on the data .

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  • Firefox 30 sort en version stable et désactive par défaut l'exécution des plugins, la version Android également disponible

    Firefox 30 sort en version stable et désactive par défaut l'exécution des plugins, la version Android également disponibleMozilla met à la disposition des utilisateurs, une nouvelle version de son navigateur Firefox. Contrairement à la version 29 qui était sortie avec un lot de nouveautés, notamment sa nouvelle interface utilisateur Australis, Firefox 30 représente une mise à jour mineure.Tout comme Google avec Chrome, Mozilla prend également des distances avec les plugins qui représentent (ceux...

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  • XNA - 3D AABB collision detection and response

    - by fastinvsqrt
    I've been fiddling around with 3D AABB collision in my voxel engine for the last couple of days, and every method I've come up with thus far has been almost correct, but each one never quite worked exactly the way I hoped it would. Currently what I do is get two bounding boxes for my entity, one modified by the X translation component and the other by the Z component, and check if each collides with any of the surrounding chunks (chunks have their own octrees that are populated only with blocks that support collision). If there is a collision, then I cast out rays into that chunk to get the shortest collision distance, and set the translation component to that distance if the component is greater than the distance. The problem is that sometimes collisions aren't even registered. Here's a video on YouTube that I created showing what I mean. I suspect the problem may be with the rays that I cast to get the collision distance not being where I think they are, but I'm not entirely sure what would be wrong with them if they are indeed the problem. Here is my code for collision detection and response in the X direction (the Z direction is basically the same): // create the XZ offset vector Vector3 offsXZ = new Vector3( ( _translation.X > 0.0f ) ? SizeX / 2.0f : ( _translation.X < 0.0f ) ? -SizeX / 2.0f : 0.0f, 0.0f, ( _translation.Z > 0.0f ) ? SizeZ / 2.0f : ( _translation.Z < 0.0f ) ? -SizeZ / 2.0f : 0.0f ); // X physics BoundingBox boxx = GetBounds( _translation.X, 0.0f, 0.0f ); if ( _translation.X > 0.0f ) { foreach ( Chunk chunk in surrounding ) { if ( chunk.Collides( boxx ) ) { float dist = GetShortestCollisionDistance( chunk, Vector3.Right, offsXZ ) - 0.0001f; if ( dist < _translation.X ) { _translation.X = dist; } } } } else if ( _translation.X < 0.0f ) { foreach ( Chunk chunk in surrounding ) { if ( chunk.Collides( boxx ) ) { float dist = GetShortestCollisionDistance( chunk, Vector3.Left, offsXZ ) - 0.0001f; if ( dist < -_translation.X ) { _translation.X = -dist; } } } } And here is my implementation for GetShortestCollisionDistance: private float GetShortestCollisionDistance( Chunk chunk, Vector3 rayDir, Vector3 offs ) { int startY = (int)( -SizeY / 2.0f ); int endY = (int)( SizeY / 2.0f ); int incY = (int)Cube.Size; float dist = Chunk.Size; for ( int y = startY; y <= endY; y += incY ) { // Position is the center of the entity's bounding box Ray ray = new Ray( new Vector3( Position.X + offs.X, Position.Y + offs.Y + y, Position.Z + offs.Z ), rayDir ); // Chunk.GetIntersections(Ray) returns Dictionary<Block, float?> foreach ( var pair in chunk.GetIntersections( ray ) ) { if ( pair.Value.HasValue && pair.Value.Value < dist ) { dist = pair.Value.Value; } } } return dist; } I realize some of this code can be consolidated to help with speed, but my main concern right now is to get this bit of physics programming to actually work.

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  • How do you apply development practices like version control, testing and continuous integration/deployment to system administration?

    - by arex1337
    Imagine you're going to manage a number of servers with a number of different services that's used by a number of people. Now say you want to reconfigure or replace some software on one of those servers. Obviously you don't want to work on servers that are in production. If this was a code change, as a developer, I would make the change on my local development machine, test it locally and commit the change to a version control system. The changes could then be deployed in a staging environment, tested further and finally deployed in a production environment. It would also be easy for me to roll back, if necessary. Generally, or specifically, how do you achieve this in system administration? (The first thing that comes to mind is to use virtual machines and put virtual machine images in version control, but I'm sure there is a lot of literature and clever solutions I'm not presently aware of.)

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  • Canny edge detection - grayscale images always coming up as 3-channel, unusable?

    - by cvcentral
    I am working through the book "Learning OpenCV" from the O'Reilly series and am trying to perform a canny edge detection sample. Any grayscale image I choose seems to come up as having 3 channels, and to the best of my knowledge, canny only works with single channel images, so this always fails. I am even using the images provided by OpenCV. Here is my code.. IplImage* doCanny(IplImage* in, double lowThresh, double highThresh, double aperture) { if(in->nChannels != 1) return(0); //canny only handles gray scale images IplImage* out = cvCreateImage(cvSize(in->width, in->height), IPL_DEPTH_8U, 1); cvCanny(in, out, lowThresh, highThresh, aperture); return(out); }; IplImage* img = cvLoadImage("someGrayscaleImage.jpg"); IplImage* out = doCanny(img, 10, 100, 3); Why might this always give me 3-channel images? How can I solve this?

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  • How to do browser detection with jQuery 1.3 with $.browser.msie deprecated?

    - by Darryl Hein
    How should browser detection be done now that jQuery 1.3 has deprecated (and I'm assuming removed in a future version) $.browser.msie and similar? I have used this a lot for determining which browser we are in for CSS fixes for pretty much every browser, such as: $.browser.opera $.browser.safari $.browser.mozilla ... well I think that's all of them :) The places where I use it, I'm not sure what browser issue is causing the problem, because a lot of times I'm just trying to fix a 1 px difference in a browser. Edit: With the new jQuery functionality, there is no way to determine if you are in IE6 or IE7. How should one determine this now?

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  • What's the best way to implement one-dimensional collision detection?

    - by cyclotis04
    I'm writing a piece of simulation software, and need an efficient way to test for collisions along a line. The simulation is of a train crossing several switches on a track. When a wheel comes within N inches of the switch, the switch turns on, then turns off when the wheel leaves. Since all wheels are the same size, and all switches are the same size, I can represent them as a single coordinate X along the track. Switch distances and wheel distances don't change in relation to each other, once set. This is a fairly trivial problem when done through brute force by placing the X coordinates in lists, and traversing them, but I need a way to do so efficiently, because it needs to be extremely accurate, even when the train is moving at high speeds. There's a ton of tutorials on 2D collision detection, but I'm not sure the best way to go about this unique 1D scenario.

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  • MYSQL – Identifying Current Version of MySQL Server Installation – Part 2

    - by Pinal Dave
    Earlier I wrote an article about Detecting Current Version of MySQL Server Installation. After the post quite a few emails I received where various users suggested that there are many more ways to figure out the version of MySQL. Here are few of the methods which I received in the email. Method 1: This method retrieves value with the help of Information Functions. SELECT VERSION(); Method 2: This method is very similar to SQL Server. SELECT @@Version Method 3: You can connect to MySQL with command prompt and type following command: STATUS; Method 4: Please refer my earlier blog post. SHOW VARIABLES LIKE "%version%"; Let me know if you know any more method and I will extend this blog post. Reference : Pinal Dave (http://blog.SQLAuthority.com)Filed under: MySQL, PostADay, SQL, SQL Authority, SQL Query, SQL Tips and Tricks, T SQL

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  • Mac OS X Mountain Lion disponible en version Golden Master pour les développeurs

    Mac OS X Mountain Lion disponible en version Golden Master pour les développeurs Mise à jour du 11/07/2012 Apple a publié une version pour les développeurs de la prochaine mise à jour majeure de son système d'exploitation Mac OS X Mountain Lion. La version Golden Master (correspondant à la version RTM chez Microsoft) marque une étape importante dans le processus de développement de l'OS dont la version publique sera disponible à la fin de ce mois. La mise à jour Mac OS X Mountain Lion sera téléchargeable sur le Mac App Store pour un prix prévu de 19,99 dollars ou 15,99 dollars, et sera disponible...

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  • How can I chose the depth of a quadtree?

    - by Evpok
    In a 2d world, using a quadtree to prune pairs in collision detection, how can I chose the depth of said quadtree? The world I am dealing with is mostly made of moving objects¹, so the cost of dispatching the objects between the quadtree cells matter. So what I am interested in is the balance between the gain from less collision checking and the loss from more dispatching. 1. To be completely explicit, autonomous self-replicating cells competing for food sources, in an attempt to show my pupils predator-prey dynamics and genetic evolution at work

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  • Voronoi regions of a (convex) polygon.

    - by Xavura
    I'm looking to add circle-polygon collisions to my Separating Axis Theorem collision detection. The metanet software tutorial (http://www.metanetsoftware.com/technique/tutorialA.html#section3) on SAT, which I discovered in the answer to a question I found when searching, talks about voronoi regions. I'm having trouble finding material on how I would calculate these regions for an arbitrary convex polygon and aleo how I would determine if a point is in one + which. The tutorial does contain source code but it's a .fla and I don't have Flash unfortunately.

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  • Delphi : nouvelle version disponible de JVCL, la bibliothèque open-source de composants visuels et non-visuels

    La version 3.46 de la JVCL est disponible L'équipe JVCL est fière d'annoncer la sortie de la version stable de la bibliothèque de composants JVCL version 3.46. La JVCL est une bibliothèque comprenant environ 600 composants visuels et non-visuels pour Delphi 6, 7, 2006, 2007, 2009, 2010, XE, XE2 et XE3; C++Builder 6, 2006, 2007, 2009, 2010, XE, XE2 et XE3. La JVCL est distribué sous licence Mozilla Public License Version 1.1, est entièrement gratuite pour toute utilisation (open source, shareware ou commerciale) et inclus le code source de tous les composants. Cette version apporte de nombreux correctifs et le support de la dernière v...

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  • Android : plus de 61% des smartphones embarquent la version 2.2 et moins de 8% sont sur une version 1.x, fin de la fragmentation ?

    Android : plus de 61 % des smartphones embarquent la version 2.2 Et moins de 8% sont sur une version 1.x, la fin de la fragmentation ? Mise à jour du 18/03/11, par Hinault Romaric La version 2.2 est de « très » loin la plus utilisée par les terminaux tournant sur Android d'après l'analyse menée par Google sur les terminaux Android ayant accédé à l'Android Market au cours des deux premières semaines de mars 2011 (du 01 au 14). Actuellement, c'est un total de 61,3% de terminaux qui tournent sur la version 2.2 (Froyo) d'Android au détriment de la version 2.1 (Eclair) qui chute à moins de 30%. [IMG]http://rdonfack.dev...

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  • How do I add a Rigid body and a box collider component to a Texture2D?

    - by gamenewdev
    I am making a snake game. I'm basing it on a basic tutorial game, which does no collision detection, wall checking or different levels. All snake head, piece, food, even the background is made of Texture2D. I want the head of the snake to detects 2D collisions with them, but Rect.contains isn't working. I'd prefer to detect collisions by onTriggerEnter() for which I need to add BoxCollider to my snakeHead.

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  • Would md5 hashes allow detection of synced files?

    - by codpursue
    We have to develop our own file management system in Java web application. We need to sync files between our main server and client severs and find out whether all the client server has all the latest version of files. Our files are in pdf, doc and xls format they changes every now and then as and when it is required. What we are thinking of using MD5 checksum to find out hashcode of files on Main server and store it in database. Same would be there in Client Servers database. After comparing records on database we would come to know whether client servers are synced or not. Please suggest if there are any better ways to do the same.

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