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  • Java Applet Tower Defence Game needs tweeking

    - by Ephiras
    Hello :) i have made a tower defence Game for my computer science class as one of my major projects, but have encountered some rather fatal roadblocks. here they are creating a menu screen (class Menu) that can set the total number of enimies, the max number of towers, starting money and the map. i tried creating a constructor in my Main class that sets all the values to whatever the Menu class passes in. I want the Menu screen to close after a difficulty has been selected and the main class to begin. Another problem i would really like some help with is instead of having to write entire arrays i would like to create a small segment of code that runs through an entire picture and sets up an array based on that pixels color.this way i can have multiple levels just dragged into a level folder and have the program read through them. users can even create their own. so a 1 if its yellow, a two if blue and a 3 if purple, then everything else = 0; you can download all the classes and code uif you'd like here sorry about having to redirect you but i wasn't sure how to efficently add a code spoiler. help is greatly appreciated

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  • Is creating a separate pool for each individual image created from a png appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • Is creating a separate pool for each individual png image in the same class appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • How to Generate a Create Table DDL Script Along With Its Related Tables

    - by Compudicted
    Have you ever wondered when creating table diagrams in SQL Server Management Studio (SSMS) how slickly you can add related tables to it by just right-clicking on the interesting table name? Have you also ever needed to script those related tables including the master one? And you discovered you have dozens of related tables? Or may be no SSMS at your disposal? That was me one day. Well, creativity to the rescue! I Binged and Googled around until I found more or less what I wanted, but it was all involving T-SQL, yeah, a long and convoluted CROSS APPLYs, then I saw a PowerShell solution that I quickly adopted to my needs (I am not referencing any particular author because it was a mashup): 1: ########################################################################################################### 2: # Created by: Arthur Zubarev on Oct 14, 2012 # 3: # Synopsys: Generate file containing the root table CREATE (DDL) script along with all its related tables # 4: ########################################################################################################### 5:   6: [System.Reflection.Assembly]::LoadWithPartialName('Microsoft.SqlServer.SMO') | out-null 7:   8: $RootTableName = "TableName" # The table name, no schema name needed 9:   10: $srv = new-Object Microsoft.SqlServer.Management.Smo.Server("TargetSQLServerName") 11: $conContext = $srv.ConnectionContext 12: $conContext.LoginSecure = $True 13: # In case the integrated security is not used uncomment below 14: #$conContext.Login = "sa" 15: #$conContext.Password = "sapassword" 16: $db = New-Object Microsoft.SqlServer.Management.Smo.Database 17: $db = $srv.Databases.Item("TargetDatabase") 18:   19: $scrp = New-Object Microsoft.SqlServer.Management.Smo.Scripter($srv) 20: $scrp.Options.NoFileGroup = $True 21: $scrp.Options.AppendToFile = $False 22: $scrp.Options.ClusteredIndexes = $False 23: $scrp.Options.DriAll = $False 24: $scrp.Options.ScriptDrops = $False 25: $scrp.Options.IncludeHeaders = $True 26: $scrp.Options.ToFileOnly = $True 27: $scrp.Options.Indexes = $False 28: $scrp.Options.WithDependencies = $True 29: $scrp.Options.FileName = 'C:\TEMP\TargetFileName.SQL' 30:   31: $smoObjects = New-Object Microsoft.SqlServer.Management.Smo.UrnCollection 32: Foreach ($tb in $db.Tables) 33: { 34: Write-Host -foregroundcolor yellow "Table name being processed" $tb.Name 35: 36: If ($tb.IsSystemObject -eq $FALSE -and $tb.Name -eq $RootTableName) # feel free to customize the selection condition 37: { 38: Write-Host -foregroundcolor magenta $tb.Name "table and its related tables added to be scripted." 39: $smoObjects.Add($tb.Urn) 40: } 41: } 42:   43: # The actual act of scripting 44: $sc = $scrp.Script($smoObjects) 45:   46: Write-host -foregroundcolor green $RootTableName "and its related tables have been scripted to the target file." Enjoy!

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  • What's the best way to compare blocks in a matching game that can be multiple colors?

    - by Ryan Detzel
    I have a match 3-4 game and the blocks can be one of 7 colors. There are an addition 7 blocks that are a mix of the original 7 colors so for example there is a red and blue block and there is also a red/blue block which can be matched with either the red or the blue. My original thought is just to use binary operations so. int red = 0x000000001; int blue = 0x000000010; int redblue = 0x000000011; Then just do an & operation so see if they match. Does this sound like a decent plan or am I over complicating it? edit: Better yet so it's more readable. int red = 1; int blue = 2; int red_blue = 3; int yellow = 4; int red_yellow = 5; maybe as defines or static vars?

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  • ksoftirqd uses 100% cpu

    - by andy
    I am running 32bit Ubuntu 10.04. A lot of the times ksoftirqd/0 or ksoftirqd/1 start using up 100% CPU for no apparent reason, and I am forced to reboot my laptop. Incidentally this also happens when I maximize my (youtube) videos on Chrome and Fireox, but once I un-maximize the videos the CPU usage goes down to the original levels. Any ideas what it going on? --- Addendum --- dmesg produces a ~2000 line output. I searched for 'error' and 'warning' in the output, and here are the relevant lines (along with some headers): [ 0.000000] Initializing cgroup subsys cpuset [ 0.000000] Initializing cgroup subsys cpu [ 0.000000] Linux version 2.6.32-21-generic (buildd@yellow) (gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5) ) #32-Ubuntu SMP Fri Apr 16 08:09:38 UTC 2010 (Ubuntu 2.6.32-21.32-generic 2.6.32.11+drm33.2) [ 0.000000] Command line: BOOT_IMAGE=/boot/vmlinuz-2.6.32-21-generic root=UUID=157dcfda-acd6-4d1b-a6a8-ff9ccff61906 ro quiet splash [ 0.000000] KERNEL supported cpus: [ 0.000000] Intel GenuineIntel [ 0.000000] AMD AuthenticAMD [ 0.000000] Centaur CentaurHauls [ 0.000000] BIOS-provided physical RAM map: [ 24.775546] EXT3-fs warning: mounting fs with errors, running e2fsck is recommended [44920.210518] ata1: SError: { PHYRdyChg CommWake 10B8B Dispar LinkSeq TrStaTrns } [44920.210531] res 40/00:00:f0:4b:7f/00:00:18:00:00/40 Emask 0x10 (ATA bus error) [58673.134623] chrome[20101]: segfault at 7f38bc4ad000 ip 00007f38be769ecc sp 00007fff24616850 error 4 in libpepflashplayer.so[7f38bdc08000+e55000] [ 24.775546] EXT3-fs warning: mounting fs with errors, running e2fsck is recommended [44920.210531] res 40/00:00:f0:4b:7f/00:00:18:00:00/40 Emask 0x10 (ATA bus error)

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  • Centring an HTML element relative to its parent when its width is greater than its parent. [closed]

    - by casr
    I mocked up my intended outcome. So the blue element is the main content of the website and the yellow element represents something like a diagram or an image that has a greater width than the blue element. Ideally, I would like a purely CSS solution that is able to deal with various sizes of images. I have tried various things but have failed so far. I hope you can help! Here’s some example markup to set you on your way. <!DOCTYPE HTML> <html> <head> <title>Example</title> <style> #el1 { display: block; margin: 0 auto; width: 30em; background-color: #8cabde } #el2 { /* works when the width is less than the parent */ display: block; margin: 0 auto; } </style> </head> <body> <article id=el1> <p>Some content above.</p> <img id=el2 src=http://i.imgur.com/JFfGG.gif title=spaceball width=600 height=400> <p>Some content below.</p> </article> </body> </html>

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  • IRQ Conflicts Causing Video Card and Boot Problems?

    - by sanpatricio
    tl;dr - I have 4 devices sharing 1 IRQ. Is this bad and how do I tell the BIOS to stop it? Background: I have an old Dell GX280 dual Pentium 4 that I (semi) resurrected last weekend with an installation of Ubuntu 12.04. Everything was going fine the first several hours until a problem that plagued me when WinXP was on that machine happened -- it froze. Completely froze. None of the myriad of ways I have found here on askubuntu helped me to regain control except a long-press of the power button to shut it off. Clearly, this wasn't a software/WinXP issue. After much googling, I found that hardware conflicts can often cause this sort of total lock-up and with all the odd blocks of yellow and flecks of color showing on my screen (both WinXP and Ubuntu) I figured my old GeForce 7600 was failing and causing me these odd issues. (A good canned-air dusting of the entire interior fixed the color fleck problem) Again, through much googling and numerous answers found on askubuntu, I somehow stumbled my way onto the lshw command. After going through it, line by line, I found that I have four devices sharing IRQ 16: eth0, wlan0, ide0 (DVD-RW), and my video card. In hindsight, I can recall weird instances of my Ethernet connection to another computer not working when I thought it should. I never full troubleshot those issues so it could be a coincidence. The other thing that has been plaguing me since installing Ubuntu (wasn't there during WinXP) has been periodic moments of my monitor getting no signal from Ubuntu during boot. The first couple days, it would disappear after the Dell boot screen and reappear at Ubuntu login. Now, it disappears after the Dell boot screen and doesn't return at all -- I have to hit F12 where I can load a safe mode version of Ubuntu and get more details like dmesg and lsdev. I also ran memtest86 overnight and woke up to zero errors, so failing RAM is out. Where do I go from here?

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  • Understanding IDAT chunk of PNG file format

    - by DRapp
    From the sample image below, I have a border in yellow just for display purposes only. The actual .png file is a simple black/white image 3 pixels by 3 pixels. I was originally thinking to try as a 2x2, but that would not help trying to interpret low/hi vs hi/low drawing stream. At least this way, I would have two black, one white from the top, or one white, two black from the bottom.. So I read the chunks of data, get to the IDAT chunk, decode that (zlib) and come up with 12 bytes as follows 00 20 00 40 00 80 So, my question, how does the above get broken down into the 3x3 black and white sample... Also, it is saved in palette format and properly recognizes the bit depth of 1 and color palette of 2... color pallet[0] is RGBA all zeros. Palette1 has RGBA of 255, 255, 255, 0 I'll eventually get into the multiple other depth formats later, just wanted to start with what would expect to be the easiest. Part II. Any guidance on handling the other depth formats would help if anything special to be considered especially regarding alpha channel (which I am already looking for in the palette) that might trip me up.

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  • XNA 2D Spritesheet drawing rendering problem

    - by user24092
    I'm making a tile-based game, using one spritesheet containing all tile graphics. Each tile has a size of 32x32 pixels. The main problem is: when I draw the tile to the screen, if the tile position x and y are not rounded or if scale is activated in spriteBatch.Draw() method (scale != 1.0f), I get some lines of adjacent tiles on the spritesheet into the current tile drawed. I already tried setting SamplerState to PointClamp, removing AntiAlias, but still doesn't work. Here I'll show images of some tests that I made, with a test sprite sheet that I've created (I made a 9x9 spritesheet, with each sprite of size 32x32 containing a unique solid color). Tests: http://img6.imageshack.us/img6/5946/testsqj.png SpriteSheet used: http://imageshack.us/a/img821/1341/tilesm.png Already tried to remove anti-alias, set PointClamp as sampler state, but still getting this issue, XNA keeps drawing part of the adjacent pixels of the texture on the screen. What I want is to get the correct area of the tilesheet texture (as seen in the first test, that gets just the yellow pixels). My question is: Is there any way that I can fix this, WITHOUT adding tile spacing or any other modification involving the tilesheet? Maybe disabling a texture filtering that is done by XNA, or something like that.

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  • Where is my ram?

    - by gsedej
    I have 2GB installed on my machine running Ubuntu 12.04. After some time of use, I see much of my RAM used. The RAM does not free enough even though I closed all my programs. I included 2 screenshots. First is "Gnome system monitor" (all process) and second is "htop" (with sudo), both sorted by memory usage. From both you see, that it's not possible that all running apps takes together 1GB of memory. First 7 biggest programs sum 250, but others are much smaller (all can't sum even 100MB). The cache is 300MB (yellow ||| on htop) and is not included in 1GB used. Also 260MB is already on swap. (which actually makes 1,3GB of used memory) If i start Firefox (or Chrome) with many tabs, it has only 1GB available and not potentially 1,5 GB (assume 0,5GB is for system). When I need more ram, swapping happens. So where is my ram? Which program is using it? How can i free it, to be available for e.g. Firefox? Gnome system monitor htop

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  • Packing for JavaOne

    - by Tori Wieldt
    While you are packing for JavaOne, here are some things to remember to bring:1) A Jacket!While October is considered the summer in San Francisco, the heat only lasts a day or two. The fog can roll in any day, and it can be chilly (and maybe even rain).2) Your Oracle LoginMake sure your have your Oracle.com account log in details with you when you arrive onsite in San Francisco.  This is the username and password you used/created for your JavaOne 2012 registration.  You'll need these to check in and get your badge as well as to gain access to My Account and Schedule Builder onsite at the event. 3) Walking ShoesYou'll want comfortable and practical shoes as this city requires lots of walking and has lots of hills.4) Thumb DrivesWhen sharing cool code, nothing beats sneaker-net. That said, practice safe computing. 5) Consider Downloading a Ride-Sharing Service AppSideCar, Lyft, Uber and RelayRides are taking SF by storm, and are popular alternative to yellow taxis. These are unregulated ride-sharing services, so ride at your own risk. Hipster Tips for SF 1) Don't call it Frisco.2) If you wear shorts, don't complain about how cold it is.3) Bright colored clothes are for tourists. Locals wear black. 4) The most fun ice-cream flavors in town are at Humphry-Slocombe. Check out "secret breakfast."5) The Mission is hip.6) Don't expect there to be a Starbuck's or anything besides a great view at the other side of the Golden Gate bridge.7) SF has seasons, they are just more subtle.

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  • Long 'Wait' Time for three php/CSS files. Is something blocking them?

    - by William Pitcher
    I have been speed optimizing a Wordpress site to little effect. There are three files CSS-related php files from the Wordpress theme that are delaying page loads on the site. One of the three files is basically one line of custom CSS from the custom CSS feature in the theme. You can see what I am talking about with this Pingdom speed test: The yellow is 'Wait'. There are no slow items in the cut-off portion of the image. The full results are here: Pingdom Results Page 1. Any thoughts on what might be causing this? I understand that I have blocking CSS or JS files, but I don't see anything that would be causing that long of a wait. When I ran the P3 Plugin Profiler, Wordpress and all plugins appeared fine -- it is the theme that is taking all the time. GTmetrix recommends avoiding dynamic queries. I assume all the ver=3.61 references are to the version of Wordpress (which I am using). I noticed that my Wordpress sites using other themes don't make this query (at least not over and over). 2. Is this typical coding practice? 3. How much negative impact do these query-strings have -- a little or a lot? I tried searching for similar questions here, please excuse me if I missed something. Sometimes, I know just enough to be dangerous.

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  • Dual Monitor in Ubuntu 11.10 is resetting the theme

    - by Mengu
    i'm experiencing a strange problem with dual monitors. when i set the dual monitor via "nvidia settings" and save the setting to xorg.conf, the default unity theme and icons are turning back to gtk default. i also get an error telling me "could not apply the stored configuration for monitors" here is my xorg.conf: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 280.13 (buildd@yellow) Fri Aug 5 12:31:28 UTC 2011 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Chi Mei Optoelectronics corp." HorizSync 30.0 - 75.0 VertRefresh 60.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 540M" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "1" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "metamodes" "DFP: nvidia-auto-select +0+0, CRT: 1680x1050 +1920+0" SubSection "Display" Depth 24 EndSubSection EndSection here is an example of what i'm talking about: http://i.stack.imgur.com/vrlW1.png how can i fix this? thanks in advance.

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  • Metro: Introduction to CSS 3 Grid Layout

    - by Stephen.Walther
    The purpose of this blog post is to provide you with a quick introduction to the new W3C CSS 3 Grid Layout standard. You can use CSS Grid Layout in Metro style applications written with JavaScript to lay out the content of an HTML page. CSS Grid Layout provides you with all of the benefits of using HTML tables for layout without requiring you to actually use any HTML table elements. Doing Page Layouts without Tables Back in the 1990’s, if you wanted to create a fancy website, then you would use HTML tables for layout. For example, if you wanted to create a standard three-column page layout then you would create an HTML table with three columns like this: <table height="100%"> <tr> <td valign="top" width="300px" bgcolor="red"> Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column </td> <td valign="top" bgcolor="green"> Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column </td> <td valign="top" width="300px" bgcolor="blue"> Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column </td> </tr> </table> When the table above gets rendered out to a browser, you end up with the following three-column layout: The width of the left and right columns is fixed – the width of the middle column expands or contracts depending on the width of the browser. Sometime around the year 2005, everyone decided that using tables for layout was a bad idea. Instead of using tables for layout — it was collectively decided by the spirit of the Web — you should use Cascading Style Sheets instead. Why is using HTML tables for layout bad? Using tables for layout breaks the semantics of the TABLE element. A TABLE element should be used only for displaying tabular information such as train schedules or moon phases. Using tables for layout is bad for accessibility (The Web Content Accessibility Guidelines 1.0 is explicit about this) and using tables for layout is bad for separating content from layout (see http://CSSZenGarden.com). Post 2005, anyone who used HTML tables for layout were encouraged to hold their heads down in shame. That’s all well and good, but the problem with using CSS for layout is that it can be more difficult to work with CSS than HTML tables. For example, to achieve a standard three-column layout, you either need to use absolute positioning or floats. Here’s a three-column layout with floats: <style type="text/css"> #container { min-width: 800px; } #leftColumn { float: left; width: 300px; height: 100%; background-color:red; } #middleColumn { background-color:green; height: 100%; } #rightColumn { float: right; width: 300px; height: 100%; background-color:blue; } </style> <div id="container"> <div id="rightColumn"> Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column </div> <div id="leftColumn"> Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column </div> <div id="middleColumn"> Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column </div> </div> The page above contains four DIV elements: a container DIV which contains a leftColumn, middleColumn, and rightColumn DIV. The leftColumn DIV element is floated to the left and the rightColumn DIV element is floated to the right. Notice that the rightColumn DIV appears in the page before the middleColumn DIV – this unintuitive ordering is necessary to get the floats to work correctly (see http://stackoverflow.com/questions/533607/css-three-column-layout-problem). The page above (almost) works with the most recent versions of most browsers. For example, you get the correct three-column layout in both Firefox and Chrome: And the layout mostly works with Internet Explorer 9 except for the fact that for some strange reason the min-width doesn’t work so when you shrink the width of your browser, you can get the following unwanted layout: Notice how the middle column (the green column) bleeds to the left and right. People have solved these issues with more complicated CSS. For example, see: http://matthewjamestaylor.com/blog/holy-grail-no-quirks-mode.htm But, at this point, no one could argue that using CSS is easier or more intuitive than tables. It takes work to get a layout with CSS and we know that we could achieve the same layout more easily using HTML tables. Using CSS Grid Layout CSS Grid Layout is a new W3C standard which provides you with all of the benefits of using HTML tables for layout without the disadvantage of using an HTML TABLE element. In other words, CSS Grid Layout enables you to perform table layouts using pure Cascading Style Sheets. The CSS Grid Layout standard is still in a “Working Draft” state (it is not finalized) and it is located here: http://www.w3.org/TR/css3-grid-layout/ The CSS Grid Layout standard is only supported by Internet Explorer 10 and there are no signs that any browser other than Internet Explorer will support this standard in the near future. This means that it is only practical to take advantage of CSS Grid Layout when building Metro style applications with JavaScript. Here’s how you can create a standard three-column layout using a CSS Grid Layout: <!DOCTYPE html> <html> <head> <style type="text/css"> html, body, #container { height: 100%; padding: 0px; margin: 0px; } #container { display: -ms-grid; -ms-grid-columns: 300px auto 300px; -ms-grid-rows: 100%; } #leftColumn { -ms-grid-column: 1; background-color:red; } #middleColumn { -ms-grid-column: 2; background-color:green; } #rightColumn { -ms-grid-column: 3; background-color:blue; } </style> </head> <body> <div id="container"> <div id="leftColumn"> Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column </div> <div id="middleColumn"> Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column </div> <div id="rightColumn"> Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column </div> </div> </body> </html> When the page above is rendered in Internet Explorer 10, you get a standard three-column layout: The page above contains four DIV elements: a container DIV which contains a leftColumn DIV, middleColumn DIV, and rightColumn DIV. The container DIV is set to Grid display mode with the following CSS rule: #container { display: -ms-grid; -ms-grid-columns: 300px auto 300px; -ms-grid-rows: 100%; } The display property is set to the value “-ms-grid”. This property causes the container DIV to lay out its child elements in a grid. (Notice that you use “-ms-grid” instead of “grid”. The “-ms-“ prefix is used because the CSS Grid Layout standard is still preliminary. This implementation only works with IE10 and it might change before the final release.) The grid columns and rows are defined with the “-ms-grid-columns” and “-ms-grid-rows” properties. The style rule above creates a grid with three columns and one row. The left and right columns are fixed sized at 300 pixels. The middle column sizes automatically depending on the remaining space available. The leftColumn, middleColumn, and rightColumn DIVs are positioned within the container grid element with the following CSS rules: #leftColumn { -ms-grid-column: 1; background-color:red; } #middleColumn { -ms-grid-column: 2; background-color:green; } #rightColumn { -ms-grid-column: 3; background-color:blue; } The “-ms-grid-column” property is used to specify the column associated with the element selected by the style sheet selector. The leftColumn DIV is positioned in the first grid column, the middleColumn DIV is positioned in the second grid column, and the rightColumn DIV is positioned in the third grid column. I find using CSS Grid Layout to be just as intuitive as using an HTML table for layout. You define your columns and rows and then you position different elements within these columns and rows. Very straightforward. Creating Multiple Columns and Rows In the previous section, we created a super simple three-column layout. This layout contained only a single row. In this section, let’s create a slightly more complicated layout which contains more than one row: The following page contains a header row, a content row, and a footer row. The content row contains three columns: <!DOCTYPE html> <html> <head> <style type="text/css"> html, body, #container { height: 100%; padding: 0px; margin: 0px; } #container { display: -ms-grid; -ms-grid-columns: 300px auto 300px; -ms-grid-rows: 100px 1fr 100px; } #header { -ms-grid-column: 1; -ms-grid-column-span: 3; -ms-grid-row: 1; background-color: yellow; } #leftColumn { -ms-grid-column: 1; -ms-grid-row: 2; background-color:red; } #middleColumn { -ms-grid-column: 2; -ms-grid-row: 2; background-color:green; } #rightColumn { -ms-grid-column: 3; -ms-grid-row: 2; background-color:blue; } #footer { -ms-grid-column: 1; -ms-grid-column-span: 3; -ms-grid-row: 3; background-color: orange; } </style> </head> <body> <div id="container"> <div id="header"> Header, Header, Header </div> <div id="leftColumn"> Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column </div> <div id="middleColumn"> Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column </div> <div id="rightColumn"> Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column </div> <div id="footer"> Footer, Footer, Footer </div> </div> </body> </html> In the page above, the grid layout is created with the following rule which creates a grid with three rows and three columns: #container { display: -ms-grid; -ms-grid-columns: 300px auto 300px; -ms-grid-rows: 100px 1fr 100px; } The header is created with the following rule: #header { -ms-grid-column: 1; -ms-grid-column-span: 3; -ms-grid-row: 1; background-color: yellow; } The header is positioned in column 1 and row 1. Furthermore, notice that the “-ms-grid-column-span” property is used to span the header across three columns. CSS Grid Layout and Fractional Units When you use CSS Grid Layout, you can take advantage of fractional units. Fractional units provide you with an easy way of dividing up remaining space in a page. Imagine, for example, that you want to create a three-column page layout. You want the size of the first column to be fixed at 200 pixels and you want to divide the remaining space among the remaining three columns. The width of the second column is equal to the combined width of the third and fourth columns. The following CSS rule creates four columns with the desired widths: #container { display: -ms-grid; -ms-grid-columns: 200px 2fr 1fr 1fr; -ms-grid-rows: 1fr; } The fr unit represents a fraction. The grid above contains four columns. The second column is two times the size (2fr) of the third (1fr) and fourth (1fr) columns. When you use the fractional unit, the remaining space is divided up using fractional amounts. Notice that the single row is set to a height of 1fr. The single grid row gobbles up the entire vertical space. Here’s the entire HTML page: <!DOCTYPE html> <html> <head> <style type="text/css"> html, body, #container { height: 100%; padding: 0px; margin: 0px; } #container { display: -ms-grid; -ms-grid-columns: 200px 2fr 1fr 1fr; -ms-grid-rows: 1fr; } #firstColumn { -ms-grid-column: 1; background-color:red; } #secondColumn { -ms-grid-column: 2; background-color:green; } #thirdColumn { -ms-grid-column: 3; background-color:blue; } #fourthColumn { -ms-grid-column: 4; background-color:orange; } </style> </head> <body> <div id="container"> <div id="firstColumn"> First Column, First Column, First Column </div> <div id="secondColumn"> Second Column, Second Column, Second Column </div> <div id="thirdColumn"> Third Column, Third Column, Third Column </div> <div id="fourthColumn"> Fourth Column, Fourth Column, Fourth Column </div> </div> </body> </html>   Summary There is more in the CSS 3 Grid Layout standard than discussed in this blog post. My goal was to describe the basics. If you want to learn more than you can read through the entire standard at http://www.w3.org/TR/css3-grid-layout/ In this blog post, I described some of the difficulties that you might encounter when attempting to replace HTML tables with Cascading Style Sheets when laying out a web page. I explained how you can take advantage of the CSS 3 Grid Layout standard to avoid these problems when building Metro style applications using JavaScript. CSS 3 Grid Layout provides you with all of the benefits of using HTML tables for laying out a page without requiring you to use HTML table elements.

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  • Metro: Introduction to CSS 3 Grid Layout

    - by Stephen.Walther
    The purpose of this blog post is to provide you with a quick introduction to the new W3C CSS 3 Grid Layout standard. You can use CSS Grid Layout in Metro style applications written with JavaScript to lay out the content of an HTML page. CSS Grid Layout provides you with all of the benefits of using HTML tables for layout without requiring you to actually use any HTML table elements. Doing Page Layouts without Tables Back in the 1990’s, if you wanted to create a fancy website, then you would use HTML tables for layout. For example, if you wanted to create a standard three-column page layout then you would create an HTML table with three columns like this: <table height="100%"> <tr> <td valign="top" width="300px" bgcolor="red"> Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column </td> <td valign="top" bgcolor="green"> Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column </td> <td valign="top" width="300px" bgcolor="blue"> Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column </td> </tr> </table> When the table above gets rendered out to a browser, you end up with the following three-column layout: The width of the left and right columns is fixed – the width of the middle column expands or contracts depending on the width of the browser. Sometime around the year 2005, everyone decided that using tables for layout was a bad idea. Instead of using tables for layout — it was collectively decided by the spirit of the Web — you should use Cascading Style Sheets instead. Why is using HTML tables for layout bad? Using tables for layout breaks the semantics of the TABLE element. A TABLE element should be used only for displaying tabular information such as train schedules or moon phases. Using tables for layout is bad for accessibility (The Web Content Accessibility Guidelines 1.0 is explicit about this) and using tables for layout is bad for separating content from layout (see http://CSSZenGarden.com). Post 2005, anyone who used HTML tables for layout were encouraged to hold their heads down in shame. That’s all well and good, but the problem with using CSS for layout is that it can be more difficult to work with CSS than HTML tables. For example, to achieve a standard three-column layout, you either need to use absolute positioning or floats. Here’s a three-column layout with floats: <style type="text/css"> #container { min-width: 800px; } #leftColumn { float: left; width: 300px; height: 100%; background-color:red; } #middleColumn { background-color:green; height: 100%; } #rightColumn { float: right; width: 300px; height: 100%; background-color:blue; } </style> <div id="container"> <div id="rightColumn"> Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column </div> <div id="leftColumn"> Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column </div> <div id="middleColumn"> Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column </div> </div> The page above contains four DIV elements: a container DIV which contains a leftColumn, middleColumn, and rightColumn DIV. The leftColumn DIV element is floated to the left and the rightColumn DIV element is floated to the right. Notice that the rightColumn DIV appears in the page before the middleColumn DIV – this unintuitive ordering is necessary to get the floats to work correctly (see http://stackoverflow.com/questions/533607/css-three-column-layout-problem). The page above (almost) works with the most recent versions of most browsers. For example, you get the correct three-column layout in both Firefox and Chrome: And the layout mostly works with Internet Explorer 9 except for the fact that for some strange reason the min-width doesn’t work so when you shrink the width of your browser, you can get the following unwanted layout: Notice how the middle column (the green column) bleeds to the left and right. People have solved these issues with more complicated CSS. For example, see: http://matthewjamestaylor.com/blog/holy-grail-no-quirks-mode.htm But, at this point, no one could argue that using CSS is easier or more intuitive than tables. It takes work to get a layout with CSS and we know that we could achieve the same layout more easily using HTML tables. Using CSS Grid Layout CSS Grid Layout is a new W3C standard which provides you with all of the benefits of using HTML tables for layout without the disadvantage of using an HTML TABLE element. In other words, CSS Grid Layout enables you to perform table layouts using pure Cascading Style Sheets. The CSS Grid Layout standard is still in a “Working Draft” state (it is not finalized) and it is located here: http://www.w3.org/TR/css3-grid-layout/ The CSS Grid Layout standard is only supported by Internet Explorer 10 and there are no signs that any browser other than Internet Explorer will support this standard in the near future. This means that it is only practical to take advantage of CSS Grid Layout when building Metro style applications with JavaScript. Here’s how you can create a standard three-column layout using a CSS Grid Layout: <!DOCTYPE html> <html> <head> <style type="text/css"> html, body, #container { height: 100%; padding: 0px; margin: 0px; } #container { display: -ms-grid; -ms-grid-columns: 300px auto 300px; -ms-grid-rows: 100%; } #leftColumn { -ms-grid-column: 1; background-color:red; } #middleColumn { -ms-grid-column: 2; background-color:green; } #rightColumn { -ms-grid-column: 3; background-color:blue; } </style> </head> <body> <div id="container"> <div id="leftColumn"> Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column </div> <div id="middleColumn"> Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column </div> <div id="rightColumn"> Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column </div> </div> </body> </html> When the page above is rendered in Internet Explorer 10, you get a standard three-column layout: The page above contains four DIV elements: a container DIV which contains a leftColumn DIV, middleColumn DIV, and rightColumn DIV. The container DIV is set to Grid display mode with the following CSS rule: #container { display: -ms-grid; -ms-grid-columns: 300px auto 300px; -ms-grid-rows: 100%; } The display property is set to the value “-ms-grid”. This property causes the container DIV to lay out its child elements in a grid. (Notice that you use “-ms-grid” instead of “grid”. The “-ms-“ prefix is used because the CSS Grid Layout standard is still preliminary. This implementation only works with IE10 and it might change before the final release.) The grid columns and rows are defined with the “-ms-grid-columns” and “-ms-grid-rows” properties. The style rule above creates a grid with three columns and one row. The left and right columns are fixed sized at 300 pixels. The middle column sizes automatically depending on the remaining space available. The leftColumn, middleColumn, and rightColumn DIVs are positioned within the container grid element with the following CSS rules: #leftColumn { -ms-grid-column: 1; background-color:red; } #middleColumn { -ms-grid-column: 2; background-color:green; } #rightColumn { -ms-grid-column: 3; background-color:blue; } The “-ms-grid-column” property is used to specify the column associated with the element selected by the style sheet selector. The leftColumn DIV is positioned in the first grid column, the middleColumn DIV is positioned in the second grid column, and the rightColumn DIV is positioned in the third grid column. I find using CSS Grid Layout to be just as intuitive as using an HTML table for layout. You define your columns and rows and then you position different elements within these columns and rows. Very straightforward. Creating Multiple Columns and Rows In the previous section, we created a super simple three-column layout. This layout contained only a single row. In this section, let’s create a slightly more complicated layout which contains more than one row: The following page contains a header row, a content row, and a footer row. The content row contains three columns: <!DOCTYPE html> <html> <head> <style type="text/css"> html, body, #container { height: 100%; padding: 0px; margin: 0px; } #container { display: -ms-grid; -ms-grid-columns: 300px auto 300px; -ms-grid-rows: 100px 1fr 100px; } #header { -ms-grid-column: 1; -ms-grid-column-span: 3; -ms-grid-row: 1; background-color: yellow; } #leftColumn { -ms-grid-column: 1; -ms-grid-row: 2; background-color:red; } #middleColumn { -ms-grid-column: 2; -ms-grid-row: 2; background-color:green; } #rightColumn { -ms-grid-column: 3; -ms-grid-row: 2; background-color:blue; } #footer { -ms-grid-column: 1; -ms-grid-column-span: 3; -ms-grid-row: 3; background-color: orange; } </style> </head> <body> <div id="container"> <div id="header"> Header, Header, Header </div> <div id="leftColumn"> Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column, Left Column </div> <div id="middleColumn"> Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column, Middle Column </div> <div id="rightColumn"> Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column, Right Column </div> <div id="footer"> Footer, Footer, Footer </div> </div> </body> </html> In the page above, the grid layout is created with the following rule which creates a grid with three rows and three columns: #container { display: -ms-grid; -ms-grid-columns: 300px auto 300px; -ms-grid-rows: 100px 1fr 100px; } The header is created with the following rule: #header { -ms-grid-column: 1; -ms-grid-column-span: 3; -ms-grid-row: 1; background-color: yellow; } The header is positioned in column 1 and row 1. Furthermore, notice that the “-ms-grid-column-span” property is used to span the header across three columns. CSS Grid Layout and Fractional Units When you use CSS Grid Layout, you can take advantage of fractional units. Fractional units provide you with an easy way of dividing up remaining space in a page. Imagine, for example, that you want to create a three-column page layout. You want the size of the first column to be fixed at 200 pixels and you want to divide the remaining space among the remaining three columns. The width of the second column is equal to the combined width of the third and fourth columns. The following CSS rule creates four columns with the desired widths: #container { display: -ms-grid; -ms-grid-columns: 200px 2fr 1fr 1fr; -ms-grid-rows: 1fr; } The fr unit represents a fraction. The grid above contains four columns. The second column is two times the size (2fr) of the third (1fr) and fourth (1fr) columns. When you use the fractional unit, the remaining space is divided up using fractional amounts. Notice that the single row is set to a height of 1fr. The single grid row gobbles up the entire vertical space. Here’s the entire HTML page: <!DOCTYPE html> <html> <head> <style type="text/css"> html, body, #container { height: 100%; padding: 0px; margin: 0px; } #container { display: -ms-grid; -ms-grid-columns: 200px 2fr 1fr 1fr; -ms-grid-rows: 1fr; } #firstColumn { -ms-grid-column: 1; background-color:red; } #secondColumn { -ms-grid-column: 2; background-color:green; } #thirdColumn { -ms-grid-column: 3; background-color:blue; } #fourthColumn { -ms-grid-column: 4; background-color:orange; } </style> </head> <body> <div id="container"> <div id="firstColumn"> First Column, First Column, First Column </div> <div id="secondColumn"> Second Column, Second Column, Second Column </div> <div id="thirdColumn"> Third Column, Third Column, Third Column </div> <div id="fourthColumn"> Fourth Column, Fourth Column, Fourth Column </div> </div> </body> </html>   Summary There is more in the CSS 3 Grid Layout standard than discussed in this blog post. My goal was to describe the basics. If you want to learn more than you can read through the entire standard at http://www.w3.org/TR/css3-grid-layout/ In this blog post, I described some of the difficulties that you might encounter when attempting to replace HTML tables with Cascading Style Sheets when laying out a web page. I explained how you can take advantage of the CSS 3 Grid Layout standard to avoid these problems when building Metro style applications using JavaScript. CSS 3 Grid Layout provides you with all of the benefits of using HTML tables for laying out a page without requiring you to use HTML table elements.

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  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

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  • CodePlex Daily Summary for Friday, May 18, 2012

    CodePlex Daily Summary for Friday, May 18, 2012Popular ReleasesMSP Toolkit: MSP Toolkit 1.5.18: Func StringToTextBlock renamed to StringToTextBlockWithTransform Func UriToImage renamed to UriToImageWithTransform GenerateTile (message overload). Removed imageFormat parameter GenerateTile (message overload). Margins and behavior updated GenerateTile (message overload). New sample image Experimental GenerateGraphOnTile method for plotting graphs with tendencies Sample for the GenerateGraphOnTile method HTMLViewer addedAvalonDock: AvalonDock 2.0.0795: Welcome to the Beta release of AvalonDock 2.0 After 4 months of hard work I'm ready to upload the beta version of AvalonDock 2.0. This new version boosts a lot of new features and now is stable enough to be deployed in production scenarios. For this reason I encourage everyone is using AD 1.3 or earlier to upgrade soon to this new version. The final version is scheduled for the end of June. What is included in Beta: 1) Stability! thanks to all users contribution I’ve corrected a lot of issues...myCollections: Version 2.1.0.0: New in this version : Improved UI New Metro Skin Improved Performance Added Proxy Settings New Music and Books Artist detail Lot of Bug FixingfastJSON: v1.9.8: v1.9.8 - added DeepCopy(obj) and DeepCopy<T>(obj) - refactored code to JSONParameters and removed the JSON overloads - added support to serialize anonymous types (deserialize is not possible at the moment) - bug fix $types output with non object rootPoshPAIG: PoshPAIG 2.0: Bug Fixes Fixed issue where reboot would reboot all systems regardless of what systems were selected Reporting bug fixes Features Completely new UI design Added Services query to show non-running services set to Automatic Keyboard shortcuts Must select a system in order to run an action against it Options menu to set some basic settings such as max jobs, mas reboot jobs and location to save report files More reporting options via combo boxAspxCommerce: AspxCommerce1.1: AspxCommerce - 'Flexible and easy eCommerce platform' offers a complete e-Commerce solution that allows you to build and run your fully functional online store in minutes. You can create your storefront; manage the products through categories and subcategories, accept payments through credit cards and ship the ordered products to the customers. We have everything set up for you, so that you can only focus on building your own online store. Note: To login as a superuser, the username and pass...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.1616.403): BUG FIX Hide save button when Titles or Descriptions element is selectedMapWindow 6 Desktop GIS: MapWindow 6.1.2: Looking for a .Net GIS Map Application?MapWindow 6 Desktop GIS is an open source desktop GIS for Microsoft Windows that is built upon the DotSpatial Library. This release requires .Net 4 (Client Profile). Are you a software developer?Instead of downloading MapWindow for development purposes, get started with with the DotSpatial template. The extensions you create from the template can be loaded in MapWindow.DotSpatial: DotSpatial 1.2: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...Mugen Injection: Mugen Injection 2.2.1 (WinRT supported): Added ManagedScopeLifecycle. Increase performance. Added support for resolve 'params'.51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.4.9: One Click Install from NuGet Data ChangesIncludes 42 new browser properties in both the Lite and Premium data sets. Premium Data includes many new devices including Nokia Lumia 900, BlackBerry 9220 and HTC One, the Samsung Galaxy Tab 2 range and Samsung Galaxy S III. Lite data includes devices released in January 2012. Changes to Version 2.1.4.91. Added Microsoft.Web.Infrastructure.DynamicModuleHelper back into Activator.cs to ensure redirection works when .NET 4 PreApplicationStart use...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.52: Make preprocessor comment-statements nestable; add the ///#IFNDEF statement. (Discussion #355785) Don't throw an error for old-school JScript event handlers, and don't rename them if they aren't global functions.DotNetNuke® Events: 06.00.00: This is a serious release of Events. DNN 6 form pattern - We have take the full route towards DNN6: most notably the incorporation of the DNN6 form pattern with streamlined UX/UI. We have also tried to change all formatting to a div based structure. A daunting task, since the Events module contains a lot of forms. Roger has done a splendid job by going through all the forms in great detail, replacing all table style layouts into the new DNN6 div class="dnnForm XXX" type of layout with chang...LogicCircuit: LogicCircuit 2.12.5.15: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing one but nasty bug. Two functions XOR and XNOR when used with 3 or more inputs were incorrectly evaluating their results. If you have a circuit that is using these functions...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.8.1: Two fixes: Rar Decompression bug fixed. Error only occurred on some files Rar Decompression will throw an exception when another volume isn't found but one is expected.LINQ to Twitter: LINQ to Twitter Beta v2.0.25: Supports .NET 3.5, .NET 4.0, Silverlight 4.0, Windows Phone 7.1, Client Profile, and Windows 8. 100% Twitter API coverage. Also available via NuGet! Follow @JoeMayo.BlogEngine.NET: BlogEngine.NET 2.6: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info BlogEngine.NET Hosting - 3 months free! Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take...BlackJumboDog: Ver5.6.2: 2012.05.07 Ver5.6.2 (1) Web???????、????????·????????? (2) Web???????、?????????? COMSPEC PATHEXT WINDIR SERVERADDR SERVERPORT DOCUMENTROOT SERVERADMIN REMOTE_PORT HTTPACCEPTCHRSET HTTPACCEPTLANGUAGE HTTPACCEPTEXCODINGMedia Companion: Media Companion 3.502b: It has been a slow week, but this release addresses a couple of recent bugs: Movies Multi-part Movies - Existing .nfo files that differed in name from the first part, were missed and scraped again. Trailers - MC attempted to scrape info for existing trailers. TV Shows Show Scraping - shows available only in the non-default language would not show up in the main browser. The correct language can now be selected using the TV Show Selector for a single show. General Will no longer prompt for ...NewLife XCode ??????: XCode v8.5.2012.0508、XCoder v4.7.2012.0320: X????: 1,????For .Net 4.0?? XCoder????: 1,???????,????X????,?????? XCode????: 1,Insert/Update/Delete???????????????,???SQL???? 2,IEntityOperate?????? 3,????????IEntityTree 4,????????????????? 5,?????????? 6,??????????????New Projects2atgroup: 2atgroupApplication for sharing work with client: School Butchelor's Thesis project. System for sharing work with client.arth: project1C++ AMP LAPACK Library: Project Description C++ AMP LAPACK Library is a library of linear algebra subroutines that C++ AMP developers can freely use in their own projects. Note that this project builds upon and is dependent upon the C++ AMP BLAS library. Prerequisite Understanding C++ AMP is an open specification, with an implementation from Microsoft in Visual Studio 11, currently in Beta. There are many C++ AMP samples for you to get started. This codeplex project, is about additional library support for C++ ...CDX Lib: CDX Lib is a set of helper classes and utilities to aid game developers building XNA games on the Windows Phone platoform. It includes core XNA features along with services to tie into Mogade and Farseer libraries.CodeLib: codeContinuumSL: This project is a Silverlight 5 port of one of my other Codeplex projects called Continuum. The project is designed to manage personal finances via a means of a simulation-like environment. Changes can be made which immediately get reflected in graphs projecting its effects over whatever timeframe you choose.DjAmolWap Auto Index (Advance Download Portal Site Desiner): Create Database Mysql Or Another Software for php Extract All File In YOur Cpanel/PHP account after Open Your Site extract Link http://www.mydomain.com/install.php After Enter Your Database details And Submit...... Done............... Upload All files "files" folder ::::::::::::::::::::::::::::::::Login Admin Panel:::::::::::::::::::: http://mydomain.com/cp/ With Password after click ON "Full update database" Check Your Site all files added :::::::::::::::::::::::::::::::...HMS - Hospital Management System: D? án là m?t s?n ph?m có tính ch?t d?t phá trong công ngh? m?i, Bao g?m c? s? d?ng m?ng Neural vào khám b?nh trong t?ng b?nh vi?nHomeAutomation: HomeAutomationInteractive Gravitational Simulator: The Interactive Gravitational Simulator (IGS) represents an effort to merge high performance, code readability, and interactive visualization of gravitational n-body simulations into one project. This software framework was developed by Mike Bantegui as part of a honors thesis at Hofstra University. It is meant to be a freely available tool for educational and scientific use. Some applications may include: - Real time visualization of stellar dynamics - Accurate and high performance s...JFrameWeb: JFrameWebLMKJ: For DWAD AssignmentMISNPong: Projet de découverte du C# et de l'IDE Visual Studio 2010. Nous allons appliquer les connaissances acquises à un jeu de type PongMvcPages: MvcPages combines the simplicity of ASP.NET Web Pages with the power of ASP.NET MVC. Use model binding, model validation, strongly-typed HTML helpers, editor and display templates, etc. directly from your Razor pages, no need for routes or controllers.Natteravnen Vagtsystem Eksamensprojekt: A shift-system made for a local bar.Orchard AppFabric: App Fabric Module for Orchard CMSPalmetto Consulting: Repository for Palmetto Consulting projectsPOBR: Rozpoznawanie obrazów ze ja cie przepraszam.Pong Application C#: Pong ApplicationQuickSummary: Plugin for Microsoft Outlook that parses text and highlight the number of lines that the user selects as being the most important. For example, the user defines 3 important sentences. The first one appears highlighted in green, the second one highlighted in yellow, the third in red. In another instance the user defines 4 most important sentences, it outputs in green, blue, yellow, and red.Sharif_OOD_Project: This project is for OOD course in Department of Computer Engineering in Sharif University Of Technology.specunit - BDD-style extension for unit testing frameworks: A simple BDD-style extension for unit testing frameworks.SQL Database to Script Generator: Generate individual script for procedures, functions, triggers, views etc from SQL Server DatabaseStockato API: Stockato Web Services (SWS) is a collection of remote computing services, which apply Stockato’s signal classification technology to mutual funds, exchange-traded-funds, and stocks. Stockato or its customers can build client-side applications based on the web services such as a similarity-based search engine or a similarity-based portfolio managing system. The web services can also be used to embed the technology in existing products such as finance screeners or in a web page that contains an...tango: TangoToken Title Orchard module: Adds token configuration capability to the TitlePart in Orchard.Tutor: Tutor FinderWorld Fly: Web Sitewww.coursera.org: https://class.coursera.org/algo/forum/thread?thread_id=961 Sharing code for programming assignments

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  • How is the gimbal locked problem solved using accumulative matrix transformations

    - by Luke San Antonio
    I am reading the online "Learning Modern 3D Graphics Programming" book by Jason L. McKesson As of now, I am up to the gimbal lock problem and how to solve it using quaternions. However right here, at the Quaternions page. Part of the problem is that we are trying to store an orientation as a series of 3 accumulated axial rotations. Orientations are orientations, not rotations. And orientations are certainly not a series of rotations. So we need to treat the orientation of the ship as an orientation, as a specific quantity. I guess this is the first spot I start to get confused, the reason is because I don't see the dramatic difference between orientations and rotations. I also don't understand why an orientation cannot be represented by a series of rotations... Also: The first thought towards this end would be to keep the orientation as a matrix. When the time comes to modify the orientation, we simply apply a transformation to this matrix, storing the result as the new current orientation. This means that every yaw, pitch, and roll applied to the current orientation will be relative to that current orientation. Which is precisely what we need. If the user applies a positive yaw, you want that yaw to rotate them relative to where they are current pointing, not relative to some fixed coordinate system. The concept, I understand, however I don't understand how if accumulating matrix transformations is a solution to this problem, how the code given in the previous page isn't just that. Here's the code: void display() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glutil::MatrixStack currMatrix; currMatrix.Translate(glm::vec3(0.0f, 0.0f, -200.0f)); currMatrix.RotateX(g_angles.fAngleX); DrawGimbal(currMatrix, GIMBAL_X_AXIS, glm::vec4(0.4f, 0.4f, 1.0f, 1.0f)); currMatrix.RotateY(g_angles.fAngleY); DrawGimbal(currMatrix, GIMBAL_Y_AXIS, glm::vec4(0.0f, 1.0f, 0.0f, 1.0f)); currMatrix.RotateZ(g_angles.fAngleZ); DrawGimbal(currMatrix, GIMBAL_Z_AXIS, glm::vec4(1.0f, 0.3f, 0.3f, 1.0f)); glUseProgram(theProgram); currMatrix.Scale(3.0, 3.0, 3.0); currMatrix.RotateX(-90); //Set the base color for this object. glUniform4f(baseColorUnif, 1.0, 1.0, 1.0, 1.0); glUniformMatrix4fv(modelToCameraMatrixUnif, 1, GL_FALSE, glm::value_ptr(currMatrix.Top())); g_pObject->Render("tint"); glUseProgram(0); glutSwapBuffers(); } To my understanding, isn't what he is doing (modifying a matrix on a stack) considered accumulating matrices, since the author combined all the individual rotation transformations into one matrix which is being stored on the top of the stack. My understanding of a matrix is that they are used to take a point which is relative to an origin (let's say... the model), and make it relative to another origin (the camera). I'm pretty sure this is a safe definition, however I feel like there is something missing which is blocking me from understanding this gimbal lock problem. One thing that doesn't make sense to me is: If a matrix determines the difference relative between two "spaces," how come a rotation around the Y axis for, let's say, roll, doesn't put the point in "roll space" which can then be transformed once again in relation to this roll... In other words shouldn't any further transformations to this point be in relation to this new "roll space" and therefore not have the rotation be relative to the previous "model space" which is causing the gimbal lock. That's why gimbal lock occurs right? It's because we are rotating the object around set X, Y, and Z axes rather than rotating the object around it's own, relative axes. Or am I wrong? Since apparently this code I linked in isn't an accumulation of matrix transformations can you please give an example of a solution using this method. So in summary: What is the difference between a rotation and an orientation? Why is the code linked in not an example of accumulation of matrix transformations? What is the real, specific purpose of a matrix, if I had it wrong? How could a solution to the gimbal lock problem be implemented using accumulation of matrix transformations? Also, as a bonus: Why are the transformations after the rotation still relative to "model space?" Another bonus: Am I wrong in the assumption that after a transformation, further transformations will occur relative to the current? Also, if it wasn't implied, I am using OpenGL, GLSL, C++, and GLM, so examples and explanations in terms of these are greatly appreciated, if not necessary. The more the detail the better! Thanks in advance...

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  • Referencing movie clips from within an actionscript class

    - by Ant
    Hi all, I have been given the task of adding a scoring system to various flash games. This simply involves taking input, adding functionality such as pausing and replaying and then outputting the score, time left etc. at the end. I've so far successfully edited two games. Both these games used the "actions" code on frames. The latest game I'm trying to do uses an actionscript class which makes it both easier and harder. I'm not very adept at flash at all, but I've worked it out so far. I've added various movie clips that are to be used for displaying the pause screen background, buttons for replaying etc. I've been showing and hiding these using: back._visible = true; //movie clip, instance of back (back.png) I doubt it's best practice, but it's quick and has been working. However, now with the change of coding style to classes, this doesn't seem to work. I kinda understand why, but I'm now unsure how to hide/show these elements. Any help would be greatly appreciated :) I've attached the modified AS. class RivalOrbs extends MovieClip { var infinite_levels, orbs_start, orbs_inc, orbs_per_level, show_timer, _parent, one_time_per_level, speed_start, speed_inc_percent, max_speed, percent_starting_on_wrong_side, colorize, colors, secs_per_level; function RivalOrbs() { super(); mc = this; this.init(); } // End of the function function get_num_orbs() { if (infinite_levels) { return (orbs_start + (level - 1) * orbs_inc); } else if (level > orbs_per_level.length) { return (0); } else { return (orbs_per_level[level - 1]); } // end else if } // End of the function function get_timer_str(secs) { var _loc2 = Math.floor(secs / 60); var _loc1 = secs % 60; return ((_loc2 > 0 ? (_loc2) : ("0")) + ":" + (_loc1 >= 10 ? (_loc1) : ("0" + _loc1))); } // End of the function function frame() { //PLACE PAUSE CODE HERE if (!Key.isDown(80) and !Key.isDown(Key.ESCAPE)) { _root.offKey = true; } else if (Key.isDown(80) or Key.isDown(Key.ESCAPE)) { if (_root.offKey and _root.game_mode == "play") { _root.game_mode = "pause"; /* back._visible = true; btn_resume._visible = true; btn_exit._visible = true; txt_pause._visible = true; */ } else if (_root.offKey and _root.game_mode == "pause") { _root.game_mode = "play"; } _root.offKey = false; } if (_root.game_mode == "pause" or paused) { return; } else { /* back._visible = false; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; */ } if (show_timer && total_secs != -1 || show_timer && _parent.timesup) { _loc7 = total_secs - Math.ceil((getTimer() - timer) / 1000); var diff = oldSeconds - (_loc7 + additional); if (diff > 1) additional = additional + diff; _loc7 = _loc7 + additional; oldSeconds = _loc7; trace(oldSeconds); mc.timer_field.text = this.get_timer_str(Math.max(0, _loc7)); if (_loc7 <= -1 || _parent.timesup) { if (one_time_per_level) { _root.gotoAndPlay("Lose"); } else { this.show_dialog(false); return; } // end if } // end if } // end else if var _loc9 = _root._xmouse; var _loc8 = _root._ymouse; var _loc6 = {x: _loc9, y: _loc8}; mc.globalToLocal(_loc6); _loc6.y = Math.max(-mc.bg._height / 2 + gap / 2, _loc6.y); _loc6.y = Math.min(mc.bg._height / 2 - gap / 2, _loc6.y); mc.wall1._y = _loc6.y - gap / 2 - mc.wall1._height / 2; mc.wall2._y = _loc6.y + gap / 2 + mc.wall1._height / 2; var _loc5 = true; for (var _loc4 = 0; _loc4 < this.get_num_orbs(); ++_loc4) { var _loc3 = mc.stage["orb" + _loc4]; _loc3.x_last = _loc3._x; _loc3.y_last = _loc3._y; _loc3._x = _loc3._x + _loc3.x_speed; _loc3._y = _loc3._y + _loc3.y_speed; if (_loc3._x < l_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = l_thresh + (l_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._x > r_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = r_thresh - (_loc3._x - r_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y < t_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = t_thresh + (t_thresh - _loc3._y); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y > b_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = b_thresh - (_loc3._y - b_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3.x_speed > 0) { if (_loc3._x >= m1_thresh && _loc3.x_last < m1_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m1_thresh - (_loc3._x - m1_thresh); _loc3.gotoAndPlay("hit"); } // end if } // end if } else if (_loc3._x <= m2_thresh && _loc3.x_last > m2_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m2_thresh + (m2_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if } // end else if if (_loc3.side == 1 && _loc3._x > 0) { _loc5 = false; } // end if if (_loc3.side == 2 && _loc3._x < 0) { _loc5 = false; } // end if } // end of for if (_loc5) { this.end_level(); } // end if } // End of the function function colorize_hex(mc, hex) { var _loc4 = hex >> 16; var _loc5 = (hex ^ hex >> 16 << 16) >> 8; var _loc3 = hex >> 8 << 8 ^ hex; var _loc2 = new flash.geom.ColorTransform(0, 0, 0, 1, _loc4, _loc5, _loc3, 0); mc.transform.colorTransform = _loc2; } // End of the function function tint_hex(mc, hex, amount) { var _loc4 = hex >> 16; var _loc5 = hex >> 8 & 255; var _loc3 = hex & 255; this.tint(mc, _loc4, _loc5, _loc3, amount); } // End of the function function tint(mc, r, g, b, amount) { var _loc4 = 100 - amount; var _loc1 = new Object(); _loc1.ra = _loc1.ga = _loc1.ba = _loc4; var _loc2 = amount / 100; _loc1.rb = r * _loc2; _loc1.gb = g * _loc2; _loc1.bb = b * _loc2; var _loc3 = new Color(mc); _loc3.setTransform(_loc1); } // End of the function function get_num_levels() { if (infinite_levels) { return (Number.MAX_VALUE); } else { return (orbs_per_level.length); } // end else if } // End of the function function end_level() { _global.inputTimeAvailable = _global.inputTimeAvailable - (60 - oldSeconds); ++level; _parent.levelOver = true; if (level <= this.get_num_levels()) { this.show_dialog(true); } else { _root.gotoAndPlay("Win"); } // end else if } // End of the function function get_speed() { var _loc3 = speed_start; for (var _loc2 = 0; _loc2 < level - 1; ++_loc2) { _loc3 = _loc3 + _loc3 * (speed_inc_percent / 100); } // end of for return (Math.min(_loc3, Math.max(max_speed, speed_start))); } // End of the function function init_orbs() { var _loc6 = this.get_speed(); var _loc7 = Math.max(1, Math.ceil(this.get_num_orbs() * (percent_starting_on_wrong_side / 100))); for (var _loc3 = 0; _loc3 < this.get_num_orbs(); ++_loc3) { var _loc2 = null; if (_loc3 % 2 == 0) { _loc2 = mc.stage.attachMovie("Orb1", "orb" + _loc3, _loc3); _loc2.side = 1; if (colorize && color1 != -1) { this.colorize_hex(_loc2.orb.bg, color1); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 - mc.bg._width / 4; } else { _loc2 = mc.stage.attachMovie("Orb2", "orb" + _loc3, _loc3); _loc2.side = 2; if (colorize && color2 != -1) { this.colorize_hex(_loc2.orb.bg, color2); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 + mc.bg._width / 4; } // end else if _loc2._width = _loc2._height = orb_w; _loc2._y = Math.random() * (mc.bg._height * 8.000000E-001) - mc.bg._height * 4.000000E-001; if (_loc3 < _loc7) { _loc2._x = _loc2._x * -1; } // end if var _loc5 = Math.random() * 60; var _loc4 = _loc5 / 180 * 3.141593E+000; _loc2.x_speed = Math.cos(_loc4) * _loc6; _loc2.y_speed = Math.sin(_loc4) * _loc6; if (Math.random() >= 5.000000E-001) { _loc2.x_speed = _loc2.x_speed * -1; } // end if if (Math.random() >= 5.000000E-001) { _loc2.y_speed = _loc2.y_speed * -1; } // end if } // end of for } // End of the function function init_colors() { if (colorize && colors.length >= 2) { color1 = colors[Math.floor(Math.random() * colors.length)]; for (color2 = colors[Math.floor(Math.random() * colors.length)]; color2 == color1; color2 = colors[Math.floor(Math.random() * colors.length)]) { } // end of for this.tint_hex(mc.side1, color1, 40); this.tint_hex(mc.side2, color2, 40); } else { color1 = -1; color2 = -1; } // end else if } // End of the function function get_total_secs() { if (show_timer) { if (secs_per_level.length > 0) { if (level > secs_per_level.length) { return (secs_per_level[secs_per_level.length - 1]); } else { return (secs_per_level[level - 1]); } // end if } // end if } // end else if return (-1); } // End of the function function start_level() { trace ("start_level"); _parent.timesup = false; _parent.levelOver = false; _parent.times_up_comp.start_timer(); this.init_orbs(); mc.level_field.text = "LEVEL " + level; total_secs = _global.inputTimeAvailable; if (total_secs > 60) total_secs = 60; timer = getTimer(); paused = false; mc.dialog.gotoAndPlay("off"); } // End of the function function clear_orbs() { for (var _loc2 = 0; mc.stage["orb" + _loc2]; ++_loc2) { mc.stage["orb" + _loc2].removeMovieClip(); } // end of for } // End of the function function show_dialog(new_level) { mc.back._visible = false; trace("yes"); paused = true; if (new_level) { this.init_colors(); } // end if this.clear_orbs(); mc.dialog.gotoAndPlay("level"); if (!new_level || _parent.timesup) { mc.dialog.level_top.text = "Time\'s Up!"; /* dyn_line1.text = "Goodbye " + _global.inputName + "!"; dyn_line2.text = "You scored " + score; //buttons if (_global.inputTimeAvailable > 60) btn_replay._visible = true; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; sendInfo = new LoadVars(); sendLoader = new LoadVars(); sendInfo.game_name = 'rival_orbs'; sendInfo.timeavailable = _global.inputTimeAvailable; if (sendInfo.timeavailable < 0) sendInfo.timeavailable = 0; sendInfo.id = _global.inputId; sendInfo.score = level*_global.inputFactor; sendInfo.directive = 'record'; //sendInfo.sendAndLoad('ncc1701e.aspx', sendLoader, "GET"); sendInfo.sendAndLoad('http://keyload.co.uk/output.php', sendLoader, "POST"); */ } else if (level > 1) { mc.dialog.level_top.text = "Next Level:"; } else { mc.dialog.level_top.text = ""; } // end else if mc.dialog.level_num.text = "LEVEL " + level; mc.dialog.level_mid.text = "Number of Orbs: " + this.get_num_orbs(); _root.max_level = level; var _this = this; mc.dialog.btn.onRelease = function () { _this.start_level(); }; } // End of the function function init() { var getInfo = new LoadVars(); var getLoader = new LoadVars(); getInfo.directive = "read"; getInfo.sendAndLoad('http://keyload.co.uk/input.php', getLoader, "GET"); getLoader.onLoad = function (success) { if (success) { _global.inputId = this.id; _global.inputTimeAvailable = this.timeavailable; _global.inputFactor = this.factor; _global.inputName = this.name; } else { trace("Failed"); } } _root.game_mode = "play"; /* back._visible = false; btn_exit._visible = false; btn_replay._visible = false; btn_resume._visible = false; txt_pause._visible = false; */ l_thresh = -mc.bg._width / 2 + orb_w / 2; t_thresh = -mc.bg._height / 2 + orb_w / 2; r_thresh = mc.bg._width / 2 - orb_w / 2; b_thresh = mc.bg._height / 2 - orb_w / 2; m1_thresh = -wall_w / 2 - orb_w / 2; m2_thresh = wall_w / 2 + orb_w / 2; this.show_dialog(true); mc.onEnterFrame = frame; } // End of the function var mc = null; var orb_w = 15; var wall_w = 2; var l_thresh = 0; var r_thresh = 0; var t_thresh = 0; var b_thresh = 0; var m1_thresh = 0; var m2_thresh = 0; var color1 = -1; var color2 = -1; var level = 1; var total_secs = 30; var gap = 60; var timer = 0; var additional = 0; var oldSeconds = 0; var paused = true; var _loc7 = 0; } // End of Class

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  • WPF 3.5 WebBrowser control and ZIndex

    - by emsieja
    I'm trying to figure out why the control does not honor ZIndex. Example 1 - which works fine <Canvas> <Rectangle Canvas.ZIndex="1" Height="400" Width="600" Fill="Yellow"/> <Rectangle Canvas.ZIndex="2" Height="100" Width="100" Fill="Red"/> </Canvas> Example 2 - which does not work <Canvas> <WebBrowser Canvas.ZIndex="1" Height="400" Width="600" Source="http://www.stackoverflow.com"/> <Rectangle Canvas.ZIndex="2" Height="100" Width="100" Fill="Red"/> </Canvas> Thanks, -- Ed

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  • Create ControlTemplate programmatically in wpf

    - by Thomas Stock
    Hi, How can I programmatically set a button's template? Polygon buttonPolygon = new Polygon(); buttonPolygon.Points = buttonPointCollection; buttonPolygon.Stroke = Brushes.Yellow; buttonPolygon.StrokeThickness = 2; // create ControlTemplate based on polygon ControlTemplate template = new ControlTemplate(); template.Childeren.Add(buttonPolygon); // This does not work! What's the right way? //create button based on controltemplate Button button = new Button(); button.Template = template; So I need a way to set my Polygon as the button's template.. Suggestions? Thanks.

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  • Android ListView with alternate color and on focus color

    - by Yogesh
    I need to set alternate color in list view rows but when i do that it removes/ disables the on focus default yellow background I tried with backgroundColor rowView.setBackgroundColor(SOME COLOR); also with backgrounddrwable. rowView.setBackgroundColor(R.drawable.view_odd_row_bg); <!-- Even though these two point to the same resource, have two states so the drawable will invalidate itself when coming out of pressed state. --> <item android:state_focused="true" android:state_enabled="false" android:state_pressed="true" android:drawable="@color/highlight" /> <item android:state_focused="true" android:state_enabled="false" android:drawable="@color/highlight" /> <item android:state_focused="true" android:state_pressed="true" android:drawable="@color/highlight" /> <item android:state_focused="false" android:state_pressed="true" android:drawable="@color/highlight" /> <item android:state_focused="true" android:drawable="@color/highlight" /> but it wont work. is there any way we can set background color and on focus color simultaneously which will work.

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  • Accessing html form input type=text using jquery from a windows forms webbrowser-control

    - by simply-tom
    I have two elements on my Windows Forms application: Webbrowser-Control Button Inside of the webbrowser-control I show a very simple html-form with two input type=text. I press the button and get access to both text fields. Last year at the Qt developer conference there was a quite good presentation: http://labs.trolltech.com/blogs/2009/04/17/jquery-and-qwebelement/ void highlightAllLinks() { QString code = "$('a').each( function () { $(this).css('background-color', 'yellow') } )"; view-page()-mainFrame()-evaluateJavaScript(code); } But I have to do this with .net and Windows Forms. Anyone knowing a good tutorial? Best regards,Tom

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  • Change parent class of dom object via css selectors

    - by Le_Coeur
    Can i change parent class of some dom object on hover event via CSS selectors? For example I have such block: <span class="wBlock" > <span class="wText">Text</span> <span class="wLink"/> <\/span> and if i move mouse to span "wLink" span "wBlock" must be changed, and if i move out than it must be the same as at the begining .wLink{ padding-right:15px; background:url(/img/addlink.png) center right no-repeat; cursor:pointer; } .wText{ background-color: #1BE968; } It's something like this and if i move my cursor to plus text highlight must be changed to yellow

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