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  • JQuery Cascade dropdown problem?

    - by omoto
    Hi All! I'm using JQuery based Cascade plugin probably it's working, but I found a lot of problems with it Maybe somebody already faced with this plugin and maybe could help. So, I using this plugin for location filtration Here comes my CS code: public JsonResult getChildren(string val) { if (val.IsNotNull()) { int lId = val.ToInt(); Cookie.Location = val.ToInt(); var forJSON = from h in Location.SubLocationsLoaded(val.ToInt()) select new { When = val, Id = h.Id, Name = h.Name, LocationName = h.LocationType.Name }; return this.Json(forJSON.ToArray()); } else return null; } Here comes my JS code: <script type="text/javascript"> function commonMatch(selectedValue) { $("#selectedLocation").val(selectedValue); return this.When == selectedValue; }; function commonTemplate(item) { return "<option value='" + item.Id + "'>" + item.Name + "</option>"; }; $(document).ready(function() { $("#chained_child").cascade("#Countries", { ajax: { url: '/locations/getChildren' }, template: commonTemplate, match: commonMatch }).bind("loaded.cascade", function(e, target) { $(this).prepend("<option value='empty' selected='true'>------[%Select] Län------</option>"); $(this).find("option:first")[0].selected = true; }); $("#chained_sub_child").cascade("#chained_child", { ajax: { url: '/locations/getChildren' }, template: commonTemplate, match: commonMatch }).bind("loaded.cascade", function(e, target) { $(this).prepend("<option value='empty' selected='true'>------[%Select] Kommun------</option>"); $(this).find("option:first")[0].selected = true; }); $("#chained_sub_sub_child").cascade("#chained_sub_child", { ajax: { url: '/locations/getChildren' }, template: commonTemplate, match: commonMatch }).bind("loaded.cascade", function(e, target) { $(this).prepend("<option value='empty' selected='true'>------[%Select] Stad------</option>"); $(this).find("option:first")[0].selected = true; }); }); I added one condition to jquery.cascade.ext.js if (opt.getParentValue(parent) != "empty") $.ajax(_ajax); To prevent Ajax request without selected value, but I faced with problem, when I reset selection in first box 3d box and bellow does not refresh: And second issue: I would like to know where is best place to inject my own function that will do something, with one requirement - I need to know that all boxes finished work. If somebody worked within let me know maybe we could together find solution. Thanks in advice...

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  • Visual Studio 2010 and Test Driven Development

    - by devoured elysium
    I'm making my first steps in Test Driven Development with Visual Studio. I have some questions regarding how to implement generic classes with VS 2010. First, let's say I want to implement my own version of an ArrayList. I start by creating the following test (I'm using in this case MSTest): [TestMethod] public void Add_10_Items_Remove_10_Items_Check_Size_Is_Zero() { var myArrayList = new MyArrayList<int>(); for (int i = 0; i < 10; ++i) { myArrayList.Add(i); } for (int i = 0; i < 10; ++i) { myArrayList.RemoveAt(0); } int expected = 0; int actual = myArrayList.Size; Assert.AreEqual(expected, actual); } I'm using VS 2010 ability to hit ctrl + . and have it implement classes/methods on the go. I have been getting some trouble when implementing generic classes. For example, when I define an .Add(10) method, VS doesn't know if I intend a generic method(as the class is generic) or an Add(int number) method. Is there any way to differentiate this? The same can happen with return types. Let's assume I'm implementing a MyStack stack and I want to test if after I push and element and pop it, the stack is still empty. We all know pop should return something, but usually, the code of this test shouldn't care for it. Visual Studio would then think that pop is a void method, which in fact is not what one would want. How to deal with this? For each method, should I start by making tests that are "very specific" such as is obvious the method should return something so I don't get this kind of ambiguity? Even if not using the result, should I have something like int popValue = myStack.Pop() ? How should I do tests to generic classes? Only test with one generic kind of type? I have been using ints, as they are easy to use, but should I also test with different kinds of objects? How do you usually approach this? I see there is a popular tool called TestDriven for .NET. With VS 2010 release, is it still useful, or a lot of its features are now part of VS 2010, rendering it kinda useless? Thanks

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  • Action Cache for root URL not working

    - by askegg
    Here's the setup. I have web site which is essentially a simple CMS. Here is the routes file: map.connect ':url', :controller => :pages, :action => :show map.root :controller => :pages, :action => :show, :url => "/" The page controller is thus: class PagesController < ApplicationController before_filter :verify_access, :except => [:show] # Cache show action if we are not logged in. caches_action :show, :layout => false, :unless => Proc.new { |controller| controller.logged_in? } def update @page = Page.find(params[:id]) respond_to do |format| expire_action :action => :show, :url => @page.url So when a visitor hits "/" it maps to :controller = "pages, :action = "show, :url = "/". This generates a cached version on first try, then returns the appropriate result there after. The log files show: Processing PagesController#show (for 127.0.0.1 at 2009-08-02 14:15:01) [GET] Parameters: {"action"=>"show", "url"=>"/", "controller"=>"pages"} Cached fragment hit: views/out.local// (0.1ms) Rendering template within layouts/application Filter chain halted as [#<ActionController::Filters::AroundFilter:0x23eb03c @identifier=nil, @method=#<Proc:0x01904858@/Library/Ruby/Gems/1.8/gems/actionpack-2.3.3/lib/action_controller/caching/actions.rb:64>, @kind=:filter, @options={:only=>#<Set: {"show"}>, :if=>nil, :unless=>#<Proc:0x025137ac@/Users/askegg/Sites/out/app/controllers/pages_controller.rb:6>}>] did_not_yield. Completed in 2ms (View: 1, DB: 0) | 200 OK [http://out.local/] OK - all good so far. When I update the page, it should expire the cache (see above). The logs show: Page Load (0.2ms) SELECT * FROM "pages" WHERE ("pages"."id" = 3) Page Load (0.1ms) SELECT "pages".id FROM "pages" WHERE ("pages"."url" = '/' AND "pages".domain_id = 1 AND "pages".id <> 3) LIMIT 1 Expired fragment: views/out.local/index (0.1ms) Redirected to http://out.local/pages/3 Completed in 9ms (DB: 0) | 302 Found [http://out.local/pages/3] See the problem? Rails is clearing the cache named "index", but it sets it as "/". Naturally this results in the cache NOT being cleared, so visitors are now seeing the old version.

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  • Problem with character encoding on email sent via PHP?

    - by cosgrove
    Hi everybody, Having some trouble sending properly formatted HTML e-mail from a PHP script. I am running PHP 5.3.0 and Apache 2.2.11 on Windows XP Professional. The output looks like this: Agent Summary for Support on Tuesday April 20 2010=20 Ext. Name Time Volume 137 Agent Name 01:27:25 1 138 =09 00:00:00 0 139 =09 00:00:00 0 You see the =20 and =09 in there? If you look at the HTML you also see = signs being turned into =3D. I figure this is a character encoding issue as I read the following at Wikipedia: ISO-8859-1 and Windows-1252 confusion It is very common to mislabel text data with the charset label ISO-8859-1, even though the data is really Windows-1252 encoded. In Windows-1252, codes between 0x80 and 0x9F are used for letters and punctuation, whereas they are control codes in ISO-8859-1. Many web browsers and e-mail clients will interpret ISO-8859-1 control codes as Windows-1252 characters in order to accommodate such mislabeling but it is not standard behaviour and care should be taken to avoid generating these characters in ISO-8859-1 labeled content. This looks like the problem but I don't know how to fix. My code looks like this: ob_start(); report_queue_summary($yesterday,$yesterday,$first_extension,$last_extension,$queue); $body_report = ob_get_contents(); ob_end_clean(); $body_footer = "This is an automatically generated e-mail."; $message = new Mail_mime(); $html = $body_header.$body_report.$body_footer; $message->setHTMLBody($html); $body = $message->get(); $extraheaders = array("From"=>"***redacted***","To"=>$recipient, "Subject"=>"Agent Summary for $yesterday [$queue]", "Content-type"=>"text/html; charset=iso-8859-1"); $headers = $message->headers($extraheaders); # setup e-mail; $host = "*********"; $port = "26"; $username = "*****"; $password = "*****"; # Send e-mail $smtp = Mail::factory('smtp', array ('host' => $host, 'port' => $port, 'auth' => true, 'username' => $username, 'password' => $password)); $mail = $smtp->send($recipient, $extraheaders, $body); if (PEAR::isError($mail)) { echo("" . $mail->getMessage() . ""); } else { echo("Message successfully sent!"); } Is the problem that I'm using output buffering?

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  • Calculating the Angle Between Two vectors Using Dot Product

    - by P. Avery
    I'm trying to calculate the angle between two vectors so that I can rotate a character in the direction of an object in 3D space. I have two vectors( character & object), loc_look, and modelPos respectively. For simplicity's sake I am only trying to rotate along the up axis...yaw. loc_look = D3DXVECTOR3 (0, 0, 1), modelPos = D3DXVECTOR3 (0, 0, 15); I have written this code which seems to be the correct calculations. My problem arises, seemingly, because the rotation I apply to the character's look vector(loc_look) exceeds the value of the object's position (modelPos). Here is my code: BOOL CEntity::TARGET() { if(graphics.m_model->m_enemy) { D3DXVECTOR3 modelPos = graphics.m_model->position; D3DXVec3Normalize(&modelPos, &modelPos); //D3DXVec3Normalize(&loc_look, &loc_look); float dot = D3DXVec3Dot(&loc_look, &modelPos); float yaw = acos(dot); BOOL neg = (loc_look.x > modelPos.x) ? true : false; switch ( neg ) { case false: Yaw(yaw); return true; case true: Yaw(-yaw); return true; } } else return false; } I rotate the character's orientation matrix with the following code: void CEntity::CalculateOrientationMatrix(D3DXMATRIX *orientationMatrix) { D3DXMatrixRotationAxis(&rotY, &loc_up, loc_yaw); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotY); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotY); D3DXMatrixRotationAxis(&rotX, &loc_right, loc_pitch); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotX); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotX); D3DXMatrixRotationAxis(&rotZ, &loc_look, loc_roll); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotZ); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotZ); *orientationMatrix *= rotX * rotY * rotZ; orientationMatrix->_41 = loc_position.x; orientationMatrix->_42 = loc_position.y; orientationMatrix->_43 = loc_position.z; //D3DXVec3Normalize(&loc_look, &loc_look); SetYawPitchRoll(0,0,0); // Reset Yaw, Pitch, & Roll Amounts } Also to note, the modelPos.x increases by 0.1 each iteration so the character will face the object as it moves along the x-axis... Now, when I run program, in the first iteration everything is fine(I haven't rotated the character yet). On the second iteration, the loc_look.x value is greater than the modelPos.x value(I rotated the character too much using the angle specified with the dot product calculations in the TARGET function). Therefore on the second iteration my code will rotate the character left to adjust for the difference in the vectors' x values... How can I tighten up the measurements so that I do not rotate my character's look vector by too great a value?

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  • Special parameters for texture binding?

    - by user146780
    Do I have to set up my gl context in a certain way to bind textures. I'm following a tutorial. I start by doing: #define checkImageWidth 64 #define checkImageHeight 64 static GLubyte checkImage[checkImageHeight][checkImageWidth][4]; static GLuint texName; void makeCheckImage(void) { int i, j, c; for (i = 0; i < checkImageHeight; i++) { for (j = 0; j < checkImageWidth; j++) { c = ((((i&0x8)==0)^((j&0x8))==0))*255; checkImage[i][j][0] = (GLubyte) c; checkImage[i][j][1] = (GLubyte) c; checkImage[i][j][2] = (GLubyte) c; checkImage[i][j][3] = (GLubyte) 255; } } } void initt(void) { glClearColor (0.0, 0.0, 0.0, 0.0); makeCheckImage(); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGenTextures(1, &texName); glBindTexture(GL_TEXTURE_2D, texName); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage); engineGL.current.tex = texName; } In my rendering I do: PolygonTesselator.Begin_Contour(); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glBindTexture(GL_TEXTURE_2D, current.tex); if(layer[currentlayer].Shapes[i].Contour[c].DrawingPoints.size() > 0) { glColor4f( layer[currentlayer].Shapes[i].Color.r, layer[currentlayer].Shapes[i].Color.g, layer[currentlayer].Shapes[i].Color.b, layer[currentlayer].Shapes[i].Color.a); } for(unsigned int j = 0; j < layer[currentlayer].Shapes[i].Contour[c].DrawingPoints.size(); ++j) { gluTessVertex(PolygonTesselator.tobj,&layer[currentlayer].Shapes[i].Contour[c].DrawingPoints[j][0], &layer[currentlayer].Shapes[i].Contour[c].DrawingPoints[j][0]); } PolygonTesselator.End_Contour(); } glDisable(GL_TEXTURE_2D); } However it still renders the color and not the texture at all. I'd atleast expect to see black or something but its as if the bind fails. Am I missing something? Thanks

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  • Cocoa WebView won't render all images on OSX 10.8

    - by user2906962
    I'm currently developing an application for OS X, backwards compatible with OS X 10.6. At some point I create a WebView in which I load html content that I create dynamically. The html content is formed only of image links <img src= and text, there is no javascript or anything of that kind. All the images (there are only 5 png images) are stored locally and their size is 4 KB. The problem I have is that some images (those that are not on the visible side of the "scroll"), the very first time I run the application,the images are not shown unless I drag the window to another screen or load again the view controller that contains the WebView. In those cases the images appear on the "scroll" even if they are offsite. I've tried creating the WebView both with IB and programatically, I've used WebPreferences like Autosaves, AllowsAnimatedImages … I've tried using NSURLCache to load each image so that the WebView will get access to them easier ... same result. Taking into account that my code is quite extensive I'm gonna post only the bits that I think are relevant: NSString *finalHtml ... //contains the complete html CGRect screenRect = [self.fixedView bounds]; CGRect webFrame = CGRectMake(0.0f, 0.0f, screenRect.size.width, screenRect.size.height); self.miwebView=[[WebView alloc] initWithFrame:webFrame]; [self.miwebView setEditable:NO]; [self.miwebView setUIDelegate:self]; ... NSURLCache *URLCache = [[NSURLCache alloc] initWithMemoryCapacity:4 * 1024 * 1024 diskCapacity:20 * 1024 * 1024 diskPath:nil]; [NSURLCache setSharedURLCache:URLCache]; NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"line" ofType:@"png"]; NSURL *resourceUrl = [NSURL URLWithString:imagePath]; NSURLRequest *request = [NSURLRequest requestWithURL:resourceUrl cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0f]; [URLCache cachedResponseForRequest:request]; ... [self.miwebView setResourceLoadDelegate:self]; WebPreferences *webPref = [[WebPreferences alloc]init]; [webPref setAutosaves:YES]; [webPref setAllowsAnimatedImages:YES]; [webPref setAllowsAnimatedImageLooping:YES]; [self.miwebView setPreferences:webPref]; NSString *pathResult = [[NSBundle mainBundle] bundlePath]; NSURL *baseURLRes = [NSURL fileURLWithPath:pathResult]; [[self.miwebView mainFrame] loadHTMLString:finalHtml baseURL:baseURLRes]; [self.fixedView addSubview:self.miwebView]; I should also mention that if an image is caught somewhere in between the visible and non visible side of the "scroll" only the visible bit of the image is going to be rendered even if the page gets scrolled up ... so I think all this is some rendering issue ... I appreciate your help, thank you!

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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • How to reference a particular JSON in a function call.

    - by Jane Wilkie
    Hi guys! I have two javascript routines.. the first one declares some JSON and it contains a function that takes two arguments, the first argument being the json object that needs traversing and the second argument is the tab that the rendering is done in. The second routine merely passes the name of the JSON that needs traversing and tab to render in. The code is below.... <script language="JavaScript1.2" type="text/javascript"> var arr = [ {"id":"10", "class":"child-of-9", "useless":"donotneed"}, {"id":"11", "class":"child-of-10", "useless":"donotneed"}]; var arrtwo = [ {"id":"12", "class":"child-of-12", "useless":"donotneed"}, {"id":"13", "class":"child-of-13", "useless":"donotneed"}]; function render_help(json,tab){ var html=''; for(var i=0;i<json.length;i++){ var obj = json[i]; for(var key in obj){ var attrName = key; var attrValue = obj[key]; if (attrName == "id"){ html = html +'<B>'+attrValue+'</B>'+'<BR><BR>'; }else if (attrName == "class"){ html = html + attrValue + '<BR><BR>'; } } } document.getElementById(tab).innerHTML=(html); } </script> <script language="JavaScript1.2" type="text/javascript"> render_help(arr,"helptab"); </script> Various testing and strategically placed alert boxes indicate that the tab parameter is being passed and interpreted correctly. I know this because when I change .... document.getElementById(tab).innerHTML=(html); to document.getElementById(tab).innerHTML=("Howdy"); and it renders "Howdy" just fine. Putting an alert box (alert(json)) in to check the value of json yields.... [object.Object],[object.Object] The JSON object remains elusive. For the purposes of this scripting I need the JSON "arr" to be iterated over. I feel like the answer is fairly obvious so far no luck. Admittedly I am new with Javascript and I am apparently missing something. Does anyone have a clue as to what I'm overlooking here? Happy New Year to you all! Janie

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  • Submit button outside form_for loop

    - by user1152142
    I have set up some horizontal tabs using twitter bootstrap and I am rendering a form inside each of the tabs: <div class="tab-content"> <div id="tab1" class="tab-pane active"> <%= render :partial => "shipdr/websites/form", locals: {:@shipdr_website => shipdr_website} %> </div> <div id="tab2" class="tab-pane"> Another form (not yet implemented) </div> <div id="tab3" class="tab-pane"> Another form (not yet implemented). </div> </div> Then in shipdr/websites/form I have: <%= simple_form_for(@shipdr_website) do |f| %> <% if @shipdr_website.errors.any? %> <div id="error_explanation"> <h2><%= pluralize(@shipdr_website.errors.count, "error") %> prohibited this shipdr_website from being saved:</h2> <ul> <% @shipdr_website.errors.full_messages.each do |msg| %> <li><%= msg %></li> <% end %> </ul> </div> <% end %> <div class="field"> <%= f.input :name %> </div> <div class="field"> <%= f.input :url %> </div> <div class="field"> <%= f.input :api_key %> </div> <div class="actions"> <%= f.submit nil, :class => "btn btn-primary" %> </div> <% end %> I want to move the submit button outside of the "tab-content" area so when a user clicks the submit button, all three forms area submitted. All forms will use that same model and the same action but will have different field. The idea is similar to a wizard except I am using tabs. Does anyone have any idea how I can move the submit button outside of the form_for loop and how I can submit the three forms with a single button?

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • ASP.NET MVC 3 NOT showing appropriate view, action called using jquery

    - by TunAntun
    I have a small problem. My action is : public ViewResult SearchForRooms(int HotelDDL) { List<Room> roomsInHotel = bl.ReturnRoomsPerHotel(HotelDDL); return View(roomsInHotel); } Here is the jquery that is calling the action: <script type="text/javascript" language="javascript"> $(document).ready(function () { $("#HotelDDL").change(function () { var text = $("#HotelDDL option:selected").text(); var value = $("#HotelDDL option:selected").val(); alert("Selected text=" + text + " Selected value= " + value); $.post("/Home/SearchForRooms", { HotelDDL: $("#HotelDDL option:selected").val() }); }); }); </script> And finally, here is the View that should be called: @model IEnumerable<RoomReservation.Entities.Entities.Room> @{ ViewBag.Title = "Search"; } <h2>Result</h2> <table> <tr> <th> City </th> <th> Hotel </th> <th> Room label </th> <th> Number of beds </th> <th> Price per night </th> <th></th> </tr> @foreach (var item in Model) { <tr> <td> @Html.DisplayFor(modelitem=>item.Hotel.City.Name) </td> <td> @Html.DisplayFor(modelItem => item.Hotel.Name) </td> <td> @Html.DisplayFor(modelItem => item.Name) </td> <td> @Html.DisplayFor(modelItem => item.NumberOfBeds) </td> <td> @Html.DisplayFor(modelItem => item.PricePerNight) </td> </tr> } </table> Everthing is working ok (databse return all rooms correctly) except final view rendering. I have tried Phil's tool but it doesn't give me any suspicious hints: RouteDebug.RouteDebugger.RewriteRoutesForTesting(RouteTable.Routes); So, why is it not showing after jscript send it's post method to SearchForRooms()? Thank you P.S. If you need any other piece of code please just say so.

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  • What are the Rails best practices for javascript templates in restful/resourceful controllers?

    - by numbers1311407
    First, 2 common (basic) approaches: # returning from some FoosController method respond_to do |format| # 1. render the javascript directly format.js { render :json => @foo.to_json } # 2. render the default template, say update.js.erb format.js { render } end # in update.js.erb $('#foo').html("<%= escape_javascript(render(@foo)) %>") These are obviously simple cases but I wanted to illustrate what I'm talking about. I believe that these are also the cases expected by the default responder in rails 3 (either the action-named default template or calling to_#{format} on the resource.) The Issues With 1, you have total flexibility on the view side with no worries about the template, but you have to manipulate the DOM directly via javascript. You lose access to helpers, partials, etc. With 2, you have partials and helpers at your disposal, but you're tied to the one template (by default at least). All your views that make JS calls to FoosController use the same template, which isn't exactly flexible. Three Other Approaches (none really satisfactory) 1.) Escape partials/helpers I need into javascript beforehand, then inserting them into the page after, using string replacement to tailor them to the results returned (subbing in name, id, etc). 2.) Put view logic in the templates. For example, looking for a particular DOM element and doing one thing if it exists, another if it does not. 3.) Put logic in the controller to render different templates. For example, in a polymorphic belongs to where update might be called for either comments/foo or posts/foo, rendering commnts/foos/update.js.erb versus posts/foos/update.js.erb. I've used all of these (and probably others I'm not thinking of). Often in the same app, which leads to confusing code. Are there best practices for this sort of thing? It seems like a common enough use-case that you'd want to call controllers via Ajax actions from different views and expect different things to happen (without having to do tedious things like escaping and string-replacing partials and helpers client side). Any thoughts?

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  • How to calculate where bullet hits

    - by lkjoel
    I have been trying to write an FPS in C/X11/OpenGL, but the issue that I have encountered is with calculating where the bullet hits. I have used a horrible technique, and it only sometimes works: pos size, p; size.x = 0.1; size.z = 0.1; // Since the game is technically top-down (but in a 3D perspective) // Positions are in X/Z, no Y float f; // Counter float d = FIRE_MAX + 1 /* Shortest Distance */, d1 /* Distance being calculated */; x = 0; // Index of object to hit for (f = 0.0; f < FIRE_MAX; f += .01) { // Go forwards p.x = player->pos.x + f * sin(toRadians(player->rot.x)); p.z = player->pos.z - f * cos(toRadians(player->rot.x)); // Get all objects that collide with the current position of the bullet short* objs = _colDetectGetObjects(p, size, objects); for (i = 0; i < MAX_OBJECTS; i++) { if (objs[i] == -1) { continue; } // Check the distance between the object and the player d1 = sqrt( pow((objects[i].pos.x - player->pos.x), 2) + pow((objects[i].pos.z - player->pos.z), 2)); // If it's closer, set it as the object to hit if (d1 < d) { x = i; d = d1; } } // If there was an object, hit it if (x > 0) { hit(&objects[x], FIRE_DAMAGE, explosions, currtime); break; } } It just works by making a for-loop and calculating any objects that might collide with where the bullet currently is. This, of course, is very slow, and sometimes doesn't even work. What would be the preferred way to calculate where the bullet hits? I have thought of making a line and seeing if any objects collide with that line, but I have no idea how to do that kind of collision detection. EDIT: I guess my question is this: How do I calculate the nearest object colliding in a line (that might not be a straight 45/90 degree angle)? Or are there any simpler methods of calculating where the bullet hits? The bullet is sort of like a laser, in the sense that gravity does not affect it (writing an old-school game, so I don't want it to be too realistic)

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  • php: parsing and converting array structure

    - by mwb
    I need to convert one array structure into another array structure. I hope someone will find it worthy their time to show how this could be done in a simple manner. It's a little above my array manipulation skills. The structure we start out with looks like this: $cssoptions = array( array( 'group' => 'Measurements' , 'selector' => '#content' , 'rule' => 'width' , 'value' => '200px' ) // end data set , array( 'group' => 'Measurements' , 'selector' => '#content' , 'rule' => 'margin-right' , 'value' => '20px' ) // end data set , array( 'group' => 'Colors' , 'selector' => '#content' , 'rule' => 'color' , 'value' => '#444' ) // end data set , array( 'group' => 'Measurements' , 'selector' => '.sidebar' , 'rule' => 'margin-top' , 'value' => '10px' ) // end data set ); // END $cssoptions It's a collection of discreet datasets, each consisting of an array that holds two key = value pairs describing a 'css-rule' and a 'css-rule-value'. Further, each dataset holds a key = value pair describing the 'css-selector-group' that the 'css-rule' should blong to, and a key = value pair describing a 'rule-group' that should be used for structuring the rendering of the final css into a neat css code block arranged by the kind of properties they describe (colors, measurement, typography etc..) Now, I need to parse that, and turn it into a new structure, where the: 'rule' => 'rule-name' , 'value' => 'value-string' for each dataset is converted into: 'rule-name' => 'value-string' ..and then placed into a new array structure where all 'rule-name' = 'value-string' pairs should be aggregated under the respective 'selector-values' Like this: '#content' => array( 'width' => '200px' , 'margin-right' => '20px' ) // end selecor block ..and finally all those blocks should be grouped under their respective 'style-groups', creating a final resulting array structure like this: $css => array( 'Measurements' => array( '#content' => array( 'width' => '200px' , 'margin-right' => '20px' ) // end selecor block , '.sidebar' => array( 'margin-top' => '10px' ) // end selector block ) // end rule group , 'Colors' => array( '#content' => array( 'color' => '#444' ) // end selector block ) // end rule group ); // end css

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  • Why is the page still caching even after the no-cache headers have been sent?

    - by Matthew Grasinger
    I've done a ton of research on this and have asked many people with help and still no success. Here are the details... I'm involved in developing a website that pulls data from various data files, combines them in a temp .csv file, and then is graphed using a popular graphing library: dygraphs. The bulk of the website is written in PHP. The parameters that determine the data that is graphed are stored in the users session, the .csv is named after the users session and available for download, and then the .csv file is written in a script that passes it to the dygraphs object. And we've found, even with the no-cache headers sent: header("Cache-Control: no-cache, must-revalidate"); header("Expires: Sat, 26 Jul 1997 05:00:00 GMT"); Many users experience in the middle of a session, (if enough different graphs are generated) the page displaying an older, static rendering of the page (data they had graphed earlier in the session) as if it were cached and loaded instead of getting a new request. It only gets weirder though: I've checked using developer tools in both Firefox and Chrome and both browsers are receiving the no-cache headers just fine; Even when the problem occurs if you view the page source, the source is the correct content (a table/legend is also dynamically created using php, the source shows the correct table, but what is rendered is older content); the page begins to render correctly until the graph is about to be display, and then shows the older content; the older content displays as if it were a completely static overlay--the cached graph does not have the same dynamic features (roll over data point display, zoom and pan, etc.) And it is as if the correct page were somewhere beneath it (the download button for the csv file moves depending on how large the table is. The older, static page does nothing if you click the download .csv button, but if you can manage to find the one in the page beneath it you can click and still download the .csv. The data in the .csv is correct) It is one of the strangest things I've seen in development thus far. Some other relevant facts are that all the problems I've personally experience occurred while I was using Chrome. Non of these symptoms have been reported by Firefox users. IE users have had the same problems (IE users are forced to use chrome frame). I'm at my wits end at this point. We've sent the php headers; we've tried setting the cache profile for php on IIS as "DisableCache" (or whatever); we've tried sending a random query string to the results page; we've tried all the appropriate meta tags--all with no success.

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  • Sign an OpenSSL .CSR with Microsoft Certificate Authority

    - by kce
    I'm in the process of building a Debian FreeRadius server that does 802.1x authentication for domain members. I would like to sign my radius server's SSL certificate (used for EAP-TLS) and leverage the domain's existing PKI. The radius server is joined to domain via Samba and has a machine account as displayed in Active Directory Users and Computers. The domain controller I'm trying to sign my radius server's key against does not have IIS installed so I can't use the preferred Certsrv webpage to generate the certificate. The MMC tools won't work as it can't access the certificate stores on the radius server because they don't exist. This leaves the certreq.exe utility. I'm generating my .CSR with the following command: openssl req -nodes -newkey rsa:1024 -keyout server.key -out server.csr The resulting .CSR: ******@mis-ke-lnx:~/G$ openssl req -text -noout -in mis-radius-lnx.csr Certificate Request: Data: Version: 0 (0x0) Subject: C=US, ST=Alaska, L=CITY, O=ORG, OU=DEPT, CN=ME/emailAddress=MYEMAIL Subject Public Key Info: Public Key Algorithm: rsaEncryption RSA Public Key: (1024 bit) Modulus (1024 bit): 00:a8:b3:0d:4b:3f:fa:a4:5f:78:0c:24:24:23:ac: cf:c5:28:af:af:a2:9b:07:23:67:4c:77:b5:e8:8a: 08:2e:c5:a3:37:e1:05:53:41:f3:4b:e1:56:44:d2: 27:c6:90:df:ae:3b:79:e4:20:c2:e4:d1:3e:22:df: 03:60:08:b7:f0:6b:39:4d:b4:5e:15:f7:1d:90:e8: 46:10:28:38:6a:62:c2:39:80:5a:92:73:37:85:37: d3:3e:57:55:b8:93:a3:43:ac:2b:de:0f:f8:ab:44: 13:8e:48:29:d7:8d:ce:e2:1d:2a:b7:2b:9d:88:ea: 79:64:3f:9a:7b:90:13:87:63 Exponent: 65537 (0x10001) Attributes: a0:00 Signature Algorithm: sha1WithRSAEncryption 35:57:3a:ec:82:fc:0a:8b:90:9a:11:6b:56:e7:a8:e4:91:df: 73:1a:59:d6:5f:90:07:83:46:aa:55:54:1c:f9:28:3e:a6:42: 48:0d:6b:da:58:e4:f5:7f:81:ee:e2:66:71:78:85:bd:7f:6d: 02:b6:9c:32:ad:fa:1f:53:0a:b4:38:25:65:c2:e4:37:00:16: 53:d2:da:f2:ad:cb:92:2b:58:15:f4:ea:02:1c:a3:1c:1f:59: 4b:0f:6c:53:70:ef:47:60:b6:87:c7:2c:39:85:d8:54:84:a1: b4:67:f0:d3:32:f4:8e:b3:76:04:a8:65:48:58:ad:3a:d2:c9: 3d:63 I'm trying to submit my certificate using the following certreq.exe command: certreq -submit -attrib "CertificateTemplate:Machine" server.csr I receive the following error upon doing so: RequestId: 601 Certificate not issued (Denied) Denied by Policy Module The DNS name is unavailable and cannot be added to the Subject Alternate name. 0x8009480f (-2146875377) Certificate Request Processor: The DNS name is unavailable and cannot be added to the Subject Alternate name. 0x8009480f (-2146875377) Denied by Policy Module My certificate authority has the following certificate templates available. If I try to submit by certreq.exe using "CertificiateTemplate:Computer" instead of "CertificateTemplate:Machine" I get an error reporting that "the requested certificate template is not supported by this CA." My google-foo has failed me so far on trying to understand this error... I feel like this should be a relatively simple task as X.509 is X.509 and OpenSSL generates the .CSRs in the required PKCS10 format. I can't be only one out there trying to sign a OpenSSL generated key on a Linux box with a Windows Certificate Authority, so how do I do this (perferably using the off-line certreq.exe tool)?

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  • Setting up Edimax EW-7206APg as Universal Repeater

    - by Ondra Žižka
    Hi, I've troubles setting up Edimax EW-7206APg as a Universal Repeater. I've read few manuals, but they are unclear on certain points. I've managed the repeater to get to a state when it's in a "connected" state. I've set the same WPA passphrase as the router has because I haven't seen any other place to set it at. These are my settings: System Uptime 0day:1h:33m:11s Hardware Version Rev. A Runtime Code Version 1.32 Wireless Configuration Mode Universal Repeater ESSID edimax Channel Number 6 Security WPA-shared key BSSID 00:c0:9f:40:bd:38 Associated Clients 0 Wireless Repeater Interface Configuration ESSID Dusan Security WPA BSSID 00:4f:62:23:8f:7e State Connected LAN Configuration IP Address 192.168.0.10 Subnet Mask 255.255.255.0 Default Gateway 192.168.0.1 MAC Address 00:c0:9f:40:bd:37 This is ipconfig /all: Prípona DNS podle pripojení . . . : riomail.cz Popis . . . . . . . . . . . . . . : Intel(R) PRO/Wireless 2200BG Network Connection Fyzická Adresa. . . . . . . . . . : 00-0E-35-3D-77-68 Protokol DHCP povolen . . . . . . : Ano Automatická konfigurace povolena : Ano Adresa IP . . . . . . . . . . . . : 192.168.0.5 Maska podsíte . . . . . . . . . . : 255.255.255.0 Výchozí brána . . . . . . . . . . : 192.168.0.1 Server DHCP . . . . . . . . . . . : 192.168.0.1 Servery DNS . . . . . . . . . . . : 94.74.192.252 94.74.192.244 I can ping the repeater, I can ping the root AP, but not a DNS server or any other IP beyond the root AP. Anyone has an idea what's wrong? Thanks, Ondra

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  • Squid refresh_pattern won't cache "Expires: ..."

    - by Marcelo Cantos
    Background I frequent the OpenGL ES documentation site at http://www.khronos.org/opengles/sdk/1.1/docs/man/. Even though the content is completely static, it seems to force a reload on every single page I visit, which is very annoying. I have a squid 3.0 proxy set up (apt-get install squid3 on Ubuntu 10.04), and I added a refresh_pattern to force the pages to cache: refresh_pattern ^http://www.khronos.org/opengles/sdk/1\.1/docs/man/ … 1440 20% 10080 … override-expire ignore-reload ignore-no-cache ignore-private ignore-no-store This is all on one line, of course. While this appears to work for the XHTML documents (e.g., glBindTexture), it fails to cache the linked content, such as the DTD, some .ent files (?) and some XSL files. The delay in fetching these extra files delays rendering of the main document, so my principal annoyance isn't fixed. The only difference I can glean with these ancillary files is that they come with an Expires: header set to the current time, whereas the XHTML document has none. But I would have expected the override-expire option to fix this. I have confirmed that documents have the same base URL. I have also truncated the pattern to varying degrees, with no effect. My questions Why does the override-expire option not seem to work? Is there a simple way to tell squid to unconditionally cache a document, no matter what it finds in the response headers? (Hopefully) relevant output cache.log Jan 01 10:33:30 1970/06/25 21:18:27| Processing Configuration File: /etc/squid3/squid.conf (depth 0) Jan 01 10:33:30 1970/06/25 21:18:27| WARNING: use of 'override-expire' in 'refresh_pattern' violates HTTP Jan 01 10:33:30 1970/06/25 21:18:27| WARNING: use of 'ignore-reload' in 'refresh_pattern' violates HTTP Jan 01 10:33:30 1970/06/25 21:18:27| WARNING: use of 'ignore-no-cache' in 'refresh_pattern' violates HTTP Jan 01 10:33:30 1970/06/25 21:18:27| WARNING: use of 'ignore-no-store' in 'refresh_pattern' violates HTTP Jan 01 10:33:30 1970/06/25 21:18:27| WARNING: use of 'ignore-private' in 'refresh_pattern' violates HTTP Jan 01 10:33:30 1970/06/25 21:18:27| DNS Socket created at 0.0.0.0, port 37082, FD 10 Jan 01 10:33:30 1970/06/25 21:18:27| Adding nameserver 192.168.1.1 from /etc/resolv.conf Jan 01 10:33:30 1970/06/25 21:18:27| Accepting HTTP connections at 0.0.0.0, port 3128, FD 11. Jan 01 10:33:30 1970/06/25 21:18:27| Accepting ICP messages at 0.0.0.0, port 3130, FD 13. Jan 01 10:33:30 1970/06/25 21:18:27| HTCP Disabled. Jan 01 10:33:30 1970/06/25 21:18:27| Loaded Icons. Jan 01 10:33:30 1970/06/25 21:18:27| Ready to serve requests. access.log Jun 25 21:19:35 2010.710 0 192.168.1.50 TCP_MEM_HIT/200 2452 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/glBindTexture.xml - NONE/- text/xml Jun 25 21:19:36 2010.263 543 192.168.1.50 TCP_MISS/304 322 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/xhtml1-transitional.dtd - DIRECT/74.54.224.215 - Jun 25 21:19:36 2010.276 556 192.168.1.50 TCP_MISS/304 370 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/mathml.xsl - DIRECT/74.54.224.215 - Jun 25 21:19:36 2010.666 278 192.168.1.50 TCP_MISS/304 322 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/xhtml-lat1.ent - DIRECT/74.54.224.215 - Jun 25 21:19:36 2010.958 279 192.168.1.50 TCP_MISS/304 322 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/xhtml-symbol.ent - DIRECT/74.54.224.215 - Jun 25 21:19:37 2010.251 276 192.168.1.50 TCP_MISS/304 322 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/xhtml-special.ent - DIRECT/74.54.224.215 - Jun 25 21:19:37 2010.332 0 192.168.1.50 TCP_IMS_HIT/304 316 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/ctop.xsl - NONE/- text/xml Jun 25 21:19:37 2010.332 0 192.168.1.50 TCP_IMS_HIT/304 316 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/pmathml.xsl - NONE/- text/xml store.log Jun 25 21:19:36 2010.263 RELEASE -1 FFFFFFFF D3056C09B42659631A65A08F97794E45 304 1277464776 -1 1277464776 unknown -1/0 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/xhtml1-transitional.dtd Jun 25 21:19:36 2010.276 RELEASE -1 FFFFFFFF 9BF7F37442FD84DD0AC0479E38329E3C 304 1277464776 -1 1277464776 unknown -1/0 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/mathml.xsl Jun 25 21:19:36 2010.666 RELEASE -1 FFFFFFFF 7BCFCE88EC91578C8E2589CB6310B3A1 304 1277464776 -1 1277464776 unknown -1/0 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/xhtml-lat1.ent Jun 25 21:19:36 2010.958 RELEASE -1 FFFFFFFF ECF1B24E437CFAA08A2785AA31A042A0 304 1277464777 -1 1277464777 unknown -1/0 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/xhtml-symbol.ent Jun 25 21:19:37 2010.251 RELEASE -1 FFFFFFFF 36FE3D76C80F0106E6E9F3B7DCE924FA 304 1277464777 -1 1277464777 unknown -1/0 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/xhtml-special.ent Jun 25 21:19:37 2010.332 RELEASE -1 FFFFFFFF A33E5A5CCA2BFA059C0FA25163485192 304 1277462871 1221139523 1277462871 text/xml -1/0 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/ctop.xsl Jun 25 21:19:37 2010.332 RELEASE -1 FFFFFFFF E2CF8854443275755915346052ACE14E 304 1277462872 1221139523 1277462872 text/xml -1/0 GET http://www.khronos.org/opengles/sdk/1.1/docs/man/pmathml.xsl

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  • xrandr shows two displays (LVDS1), but how can I use VGA1 only?

    - by Tom Fishman
    We're running Ubuntu 11 on this hardware: Foxconn R20-D2 Intel Atom D510 Intel NM10 Intel GMA 3150 Barebone There is no integrated display (it is a barebone box). I connected an external VGA to it. However xrandr shows two displays: Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 LVDS1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1024x768 60.0*+ 800x600 60.3 56.2 640x480 59.9 VGA1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 519mm x 324mm 1920x1200 60.0 + 1600x1200 60.0 1680x1050 60.0 1280x1024 76.0 75.0 72.0 60.0 1440x900 75.0 59.9 1152x864 75.0 1024x768 75.1 70.1 60.0* 832x624 74.6 800x600 72.2 75.0 60.3 640x480 72.8 75.0 66.7 60.0 720x400 70.1 But I don't have two displays. How can I get rid of LVDS1 and use only VGA1? The direct result is that I'm seeing a 1024x768 resolution on my VGA display, because the OS is using "mirror" mode which uses the lower resolution of the two. Turning off the mirror is not a solution. I want to fix it. Related logs: ... [ 20.019] (II) intel(0): Creating default Display subsection in Screen section "Default Screen Section" for depth/fbbpp 24/32 [ 20.019] (==) intel(0): Depth 24, (--) framebuffer bpp 32 [ 20.019] (==) intel(0): RGB weight 888 [ 20.019] (==) intel(0): Default visual is TrueColor [ 20.019] (II) intel(0): Integrated Graphics Chipset: Intel(R) Pineview G [ 20.019] (--) intel(0): Chipset: "Pineview G" [ 20.019] (**) intel(0): Relaxed fencing enabled [ 20.019] (**) intel(0): Wait on SwapBuffers? enabled [ 20.019] (**) intel(0): Triple buffering? enabled [ 20.019] (**) intel(0): Framebuffer tiled [ 20.019] (**) intel(0): Pixmaps tiled [ 20.020] (**) intel(0): 3D buffers tiled [ 20.020] (**) intel(0): SwapBuffers wait enabled [ 20.020] (==) intel(0): video overlay key set to 0x101fe [ 20.020] (II) intel(0): Output LVDS1 has no monitor section [ 20.020] (II) intel(0): found backlight control interface /sys/class/backlight/intel_backlight [ 20.080] (II) intel(0): Output VGA1 has no monitor section [ 20.080] (II) intel(0): EDID for output LVDS1 [ 20.081] (II) intel(0): Not using default mode "320x240" (doublescan mode not supported) [ 20.081] (II) intel(0): Not using default mode "400x300" (doublescan mode not supported) [ 20.081] (II) intel(0): Not using default mode "400x300" (doublescan mode not supported) [ 20.081] (II) intel(0): Not using default mode "512x384" (doublescan mode not supported) ... [ 20.082] (II) intel(0): Not using default mode "960x600" (doublescan mode not supported) [ 20.082] (II) intel(0): Printing probed modes for output LVDS1 [ 20.082] (II) intel(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz) [ 20.082] (II) intel(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz) [ 20.082] (II) intel(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz) [ 20.082] (II) intel(0): Modeline "640x480"x59.9 25.18 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz) [ 20.149] (II) intel(0): EDID for output VGA1 [ 20.149] (II) intel(0): Manufacturer: BNQ Model: 771b Serial#: 6595 [ 20.149] (II) intel(0): Year: 2008 Week: 16 [ 20.149] (II) intel(0): EDID Version: 1.3 [ 20.149] (II) intel(0): Analog Display Input, Input Voltage Level: 0.700/0.700 V ... [ 20.152] (II) intel(0): Modeline "640x480"x60.0 25.20 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz) [ 20.152] (II) intel(0): Modeline "720x400"x70.1 28.32 720 738 846 900 400 412 414 449 -hsync +vsync (31.5 kHz) [ 20.152] (II) intel(0): Output LVDS1 connected [ 20.152] (II) intel(0): Output VGA1 connected [ 20.152] (II) intel(0): Using exact sizes for initial modes [ 20.152] (II) intel(0): Output LVDS1 using initial mode 1024x768 [ 20.152] (II) intel(0): Output VGA1 using initial mode 1024x768 [ 20.152] (II) intel(0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated. ...

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  • What Apache/PHP configurations do you know and how good are they?

    - by FractalizeR
    Hello. I wanted to ask you about PHP/Apache configuration methods you know, their pros and cons. I will start myself: ---------------- PHP as Apache module---------------- Pros: good speed since you don't need to start exe every time especially in mpm-worker mode. You can also use various PHP accelerators in this mode like APC or eAccelerator. Cons: if you are running apache in mpm-worker mode, you may face stability issues because every glitch in any php script will lead to unstability to the whole thread pool of that apache process. Also in this mode all scripts are executed on behalf of apache user. This is bad for security. mpm-worker configuration requires PHP compiled in thread-safe mode. At least CentOS and RedHat default repositories doesn't have thread-safe PHP version so on these OSes you need to compile at least PHP yourself (there is a way to activate worker mpm on Apache). The use of thread-safe PHP binaries is considered experimental and unstable. Plus, many PHP extensions does not support thread-safe mode or were not well-tested in thread-safe mode. ---------------- PHP as CGI ---------------- This seems to be the slowest default configuration which seems to be a "con" itself ;) ---------------- PHP as CGI via mod_suphp ---------------- Pros: suphp allows you to execute php scipts on behalf of the script file owner. This way you can securely separate different sites on the same machine. Also, suphp allows to use different php.ini files per virtual host. Cons: PHP in CGI mode means less performance. In this mode you can't use php accelerators like APC because each time new process is spawned to handle script rendering the cache of previous process useless. BTW, do you know the way to apply some accelerator in this config? I heard something about using shm for php bytecode cache. Also, you cannot configure PHP via .htaccess files in this mode. You will need to install PECL htscanner for this if you need to set various per-script options via .htaccess (php_value / php_flag directives) ---------------- PHP as CGI via suexec ---------------- This configuration looks the same as with suphp, but I heard, that it's slower and less safe. Almost same pros and cons apply. ---------------- PHP as FastCGI ---------------- Pros: FastCGI standard allows single php process to handle several scripts before php process is killed. This way you gain performance since no need to spin up new php process for each script. You can also use PHP accelerators in this configuration (see cons section for comment). Also, FCGI almost like suphp also allows php processes to be executed on behalf of some user. mod_fcgid seems to have the most complete fcgi support and flexibility for apache. Cons: The use of php accelerator in fastcgi mode will lead to high memory consumption because each PHP process will have his own bytecode cache (unless there is some accelerator that can use shared memory for bytecode cache. Is there such?). FastCGI is also a little bit complex to configure. You need to create various configuration files and make some configuration modifications. It seems, that fastcgi is the most stable, secure, fast and flexible PHP configuration, however, a bit difficult to be configured. But, may be, I missed something? Comments are welcome!

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  • Tuning performance of Ubuntu 10.04 on Compaq Evo W4000.

    - by Fantomas
    Hi, I got this computer free and installed Ubuntu 10.04 on it + updates, plus followed the following tutorial all the way: http://www.unixmen.com/linux-tutorials/937-things-to-do-after-installing-ubuntu-1004-lts-lucid-lynx I love the Docky which comes with it, but the computer has been running rather slowly. The System: kernel 2.6.32-22-generic Gnome 2.30.0 (I like Gnome!) Memory: 1GB Processor: Intel (R) Pentium (R) 4 CPU 1700 MHz (needless to say, it is 32 bit). I think I dedicated 128 Mb to video memory while installing, but cannot find this setting now. I did also install an NVidia driver for the 3D card, so I probably want to reclaim that memory back. I want to trim the fat but I also want to keep some of the sex appeal of Ubuntu 10.04. I will gift this computer to a friend, who will use it for Internet, music, videos, word processing, Skype and instant messaging - he is non-technical, so this hardware and Linux should work for him; I just need to speed it up while keeping the good software and having a nice UI. I sort of know my way around Linux, but not that well. Feel free to ask me to run particular commands if you want more info. For starters, here are the services below. Which ones can I kill and how? What else can go? There is no need to run ssh or ftp or http or ntp servers. As I said before, this computer is for non-technical person. There is also absolutely no bluetooth or wireless networking needed - it will feed off a regular ethernet cable. What I do not want to do is reinstall some other distro or recompile a kernel. I want to make it 80% perfect spending 20% of the energy :) Thanks! $ service --status-all [ ? ] acpi-support [ ? ] acpid [ ? ] alsa-mixer-save [ ? ] anacron [ - ] apparmor [ ? ] apport [ ? ] atd [ ? ] avahi-daemon [ ? ] binfmt-support [ - ] bluetooth [ - ] bootlogd [ - ] brltty [ ? ] console-setup [ ? ] cron [ + ] cups [ ? ] dbus [ ? ] dmesg [ ? ] dns-clean [ ? ] failsafe-x [ - ] fancontrol [ ? ] gdm [ - ] grub-common [ ? ] hostname [ ? ] hwclock [ ? ] hwclock-save [ ? ] irqbalance [ - ] kerneloops [ ? ] killprocs [ - ] lm-sensors [ ? ] module-init-tools [ ? ] network-interface [ ? ] network-interface-security [ ? ] network-manager [ ? ] networking [ ? ] ondemand [ ? ] pcmciautils [ ? ] plymouth [ ? ] plymouth-log [ ? ] plymouth-splash [ ? ] plymouth-stop [ ? ] pppd-dns [ ? ] procps [ + ] pulseaudio [ ? ] rc.local [ - ] rsync [ ? ] rsyslog [ - ] saned [ ? ] screen-cleanup [ ? ] sendsigs [ ? ] speech-dispatcher [ ? ] stop-bootlogd [ ? ] stop-bootlogd-single [ ? ] udev [ ? ] udev-finish [ ? ] udevmonitor [ ? ] udevtrigger [ ? ] ufw [ ? ] umountfs [ ? ] umountnfs.sh [ ? ] umountroot [ ? ] unattended-upgrades [ - ] urandom [ + ] winbind [ ? ] wpa-ifupdown [ - ] x11-common

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  • Linux Kernel not passing through multicast UDP packets

    - by buecking
    Recently I've set up a new Ubuntu Server 10.04 and noticed my UDP server is no longer able to see any multicast data sent to the interface, even after joining the multicast group. I've got the exact same set up on two other Ubuntu 8.04.4 LTS machines and there is no problem receiving data after joining the same multicast group. The ethernet card is a Broadcom netXtreme II BCM5709 and the driver used is: b $ ethtool -i eth1 driver: bnx2 version: 2.0.2 firmware-version: 5.0.11 NCSI 2.0.5 bus-info: 0000:01:00.1 I'm using smcroute to manage my multicast registrations. b$ smcroute -d b$ smcroute -j eth1 233.37.54.71 After joining the group ip maddr shows the newly added registration. b$ ip maddr 1: lo inet 224.0.0.1 inet6 ff02::1 2: eth0 link 33:33:ff:40:c6:ad link 01:00:5e:00:00:01 link 33:33:00:00:00:01 inet 224.0.0.1 inet6 ff02::1:ff40:c6ad inet6 ff02::1 3: eth1 link 01:00:5e:25:36:47 link 01:00:5e:25:36:3e link 01:00:5e:25:36:3d link 33:33:ff:40:c6:af link 01:00:5e:00:00:01 link 33:33:00:00:00:01 inet 233.37.54.71 <------- McastGroup. inet 224.0.0.1 inet6 ff02::1:ff40:c6af inet6 ff02::1 So far so good, I can see that I'm receiving data for this multicast group. b$ sudo tcpdump -i eth1 -s 65534 host 233.37.54.71 tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on eth1, link-type EN10MB (Ethernet), capture size 65534 bytes 09:30:09.924337 IP 192.164.1.120.58848 > 233.37.54.71.15572: UDP, length 212 09:30:09.947547 IP 192.164.1.120.58848 > 233.37.54.71.15572: UDP, length 212 09:30:10.108378 IP 192.164.1.120.58866 > 233.37.54.71.15574: UDP, length 268 09:30:10.196841 IP 192.164.1.120.58848 > 233.37.54.71.15572: UDP, length 212 ... I can also confirm that the interface is receiving mcast packets. b $ ethtool -S eth1 | grep mcast_pack rx_mcast_packets: 103998 tx_mcast_packets: 33 Now here's the problem. When I try to capture the traffic using a simple ruby UDP server I receive zero data! Here's a simple server that reads data send on port 15572 and prints the first two characters. This works on the two 8.04.4 Ubuntu Servers, but not the 10.04 server. require 'socket' s = UDPSocket.new s.bind("", 15572) 5.times do text, sender = s.recvfrom(2) puts text end If I send a UDP packet crafted in ruby to localhost, the server receives it and prints out the first two characters. So I know that the server above is working correctly. irb(main):001:0> require 'socket' => true irb(main):002:0> s = UDPSocket.new => #<UDPSocket:0x7f3ccd6615f0> irb(main):003:0> s.send("I2 XXX", 0, 'localhost', 15572) When I check the protocol statistics I see that InMcastPkts is not increasing. While on the other 8.04 servers, on the same network, received a few thousands packets in 10 seconds. b $ netstat -sgu ; sleep 10 ; netstat -sgu IcmpMsg: InType3: 11 OutType3: 11 Udp: 446 packets received 4 packets to unknown port received. 0 packet receive errors 461 packets sent UdpLite: IpExt: InMcastPkts: 4654 <--------- Same as below OutMcastPkts: 3426 InBcastPkts: 9854 InOctets: -1691733021 OutOctets: 51187936 InMcastOctets: 145207 OutMcastOctets: 109680 InBcastOctets: 1246341 IcmpMsg: InType3: 11 OutType3: 11 Udp: 446 packets received 4 packets to unknown port received. 0 packet receive errors 461 packets sent UdpLite: IpExt: InMcastPkts: 4656 <-------------- Same as above OutMcastPkts: 3427 InBcastPkts: 9854 InOctets: -1690886265 OutOctets: 51188788 InMcastOctets: 145267 OutMcastOctets: 109712 InBcastOctets: 1246341 If I try forcing the interface into promisc mode nothing changes. At this point I'm stuck. I've confirmed the kernel config has multicast enabled. Perhaps there are other config options I should be checking? b $ grep CONFIG_IP_MULTICAST /boot/config-2.6.32-23-server CONFIG_IP_MULTICAST=y Any thoughts on where to go from here?

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  • Windows 7 sometimes boots in VGA mode

    - by TuxRug
    I have an Asus G50VT-x5 laptop with nVidia GeForce9800M-GS graphics. Normally, Windows boots normally, but about 20% of the time (rough estimate), it will boot with the fallback VGA driver, maxing out at 800x600 with no Aero. I've checked the system logs and there is nothing indicating an error loading the nVidia driver. It even specifies in the logs that the Nvidia Display Driver service started successfully, even though it has booted in safe graphics mode. This has been happening for a while, but it's happening a little more often now than it was before. Since the first time my system exhibited this behavior, I have updated my graphics driver a handful of times. I used System Information for Windows to check for problems there, but the only thing that stood out was the following: Core Temperature 4486449 °C (8075639 °F) Shaders Temperature 1171513530 °C (2108724330 °F) I know this reading is incorrect, because my laptop is nowhere near the surface of the sun and my desk has not burst into flames. When it's opererating normally, I get a sane reading like [Core Temperature 58 °C (136 °F)] with no Shaders Temperature listed. All I have to do to resolve the issue is reboot. I have seen no stability issues with the graphics or anything else. A long time ago, I had an issue with this computer where my framerate would suddenly drop during a 3D game from 40fps to <1fps, but after looking at the temperature readout immediately after quitting a game, I removed the bottom panel and blew the dust out of the vent and heatsink. Since then I have no drops in framerate under any situation. I have uploaded a zip containing the SIW reports for when the problem is occurring and when the computer is operating normally. I don't have a paid account so it can only be downloaded 10 times, so please only download the reports if you think you can use them. If you try to download the reports and they are no longer available, please comment and I will re-upload them. If you want to look at the files, they are on Rapidshare. EDIT It happened again, and I looked a little deeper into the System logs. When this happens, there are a lot of errors about other device drivers unable to start. All of these errors are for PnP drivers. Also, my USB keyboard and mouse take a few moments before they actually start working, although this happens sometimes the first normal boot as well. I am quite sure this is related, so I am adding the pnp tag. Also, CHKDSK will not run on boot. Even if a check is scheduled or a volume is manually set as dirty, CHKDSK will be skipped entirely, not even leaving an entry in the System logs. I tried running CHKNTFS /D, which did not work. I then manually changed my HKLM\System\CurrentControlSet\Control\Session Manager BootExecute value to the default listed on Microsoft's website. That did not work either. I ended up booting to repair mode and running CHKDSK there, which found a number of minor inconsistencies on my system drive, but none on my data drive. I have no idea if this is related. Some more information for those who don't download my SIW report file: Antivirus and Firewall are ESET Smart Security I have three different virutalization programs installed: VMware Player, Windows Virtual PC, and VirtualBox. The network adapters for these show up in the log of failed device starts. EDIT 2 I tried running sfc /scannow, which reported that it found corrupted files that could not be fixed. The CBS log is extremely cryptic. I tried booting to my install disk, launching repair mode, and doing an offline sfc from there, which produced the same result.

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  • Command-line video editing in Linux (cut, join and preview)

    - by sdaau
    I have rather simple editing needs - I need to cut up some videos, maybe insert some PNGs in between them, and join these videos (don't need transitions, effects, etc.). Basically, pitivi would do what I want - except, I use 640x480 30 fps AVI's from a camera, and as soon as I put in over a couple of minutes of that kind of material, pitivi starts freezing on preview, and thus becomes unusable. So, I started looking for a command line tool for Linux; I guess only ffmpeg (command line - Using ffmpeg to cut up video - Super User) and mplayer (Sam - Edit video file with mencoder under linux) are so far candidates, but I cannot find examples of the use I have in mind.   Basically, I'd imagine there's an encoder and player tools (like ffmpeg vs ffplay; or mencoder vs mplayer) - such that, to begin with, the edit sequence could be specified directly on the command line, preferably with frame resolution - a pseudocode would look like: videnctool -compose --file=vid1.avi --start=00:00:30:12 --end=00:01:45:00 --file=vid2.avi --start=00:05:00:00 --end=00:07:12:25 --file=mypicture.png --duration=00:00:02:00 --file=vid3.avi --start=00:02:00:00 --end=00:02:45:10 --output=editedvid.avi ... or, it could have a "playlist" text file, like: vid1.avi 00:00:30:12 00:01:45:00 vid2.avi 00:05:00:00 00:07:12:25 mypicture.png - 00:00:02:00 vid3.avi 00:02:00:00 00:02:45:10 ... so it could be called with videnctool -compose --playlist=playlist.txt --output=editedvid.avi The idea here would be that all of the videos are in the same format - allowing the tool to avoid transcoding, and just do a "raw copy" instead (as in mencoder's copy codec: "-oac copy -ovc copy") - or in lack of that, uncompressed audio/video would be OK (although it would eat a bit of space). In the case of the still image, the tool would use the encoding set by the video files.   The thing is, I can so far see that mencoder and ffmpeg can operate on individual files; e.g. cut a single section from a single file, or join files (mencoder also has Edit Decision Lists (EDL), which can be used to do frame-exact cutting - so you can define multiple cut regions, but it's again attributed to a single file). Which implies I have to work on cutting pieces first from individual files first (each of which would demand own temporary file on disk), and then joining them in a final video file. I would then imagine, that there is a corresponding player tool, which can read the same command line option format / playlist file as the encoding tool - except it will not generate an output file, but instead play the video; e.g. in pseudocode: vidplaytool --playlist=playlist.txt --start=00:01:14 --end=00:03:13 ... and, given there's enough memory, it would generate a low-res video preview in RAM, and play it back in a window, while offering some limited interaction ( like mplayer's keyboard shortcuts for play, pause, rewind, step frame). Of course, I'd imagine the start and end times to refer to the entire playlist, and include any file that may end up in that region in the playlist. Thus, the end result of all this would be: command line operation; no temporary files while doing the editing - and also no temporary files (nor transcoding) when rendering final output... which I myself think would be nice. So, while I think that all of the above may be a bit of a stretch - does there exist anything that would approximate the workflow described above?

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