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  • Cocos 2D v1.0.1 : Crash at changing CCMenuItemImage normal image

    - by Max
    I retrieve a crash log file, which, after XCode analysis on my archive show the problematic line of code : Date/Time: 2012-12-08 23:48:08.930 +0100 OS Version: iPhone OS 5.1.1 (9B206) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x31a4088f __exceptionPreprocess + 163 1 libobjc.A.dylib 0x3188b259 objc_exception_throw + 33 2 CoreFoundation 0x31a40789 +[NSException raise:format:] + 1 3 Foundation 0x374c73a3 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 91 4 Killer 0x0017ed35 -[CCSprite initWithFile:] (CCSprite.m:201) 5 Killer 0x0017e419 +[CCSprite spriteWithFile:] (CCSprite.m:93) 6 Killer 0x00123101 -[Player makeZombie] (Player.m:1363) 7 Killer 0x00105a51 -[PlayScene endOfKilling:] (PlayScene.m:1438) Which clearly indicates the second of the two following lines is crashing: NSLog(@"images %@ %@",self.zombieImage,self.zombieImageDown); [self.characterSprite setNormalImage:[CCSprite spriteWithFile:self.zombieImage]]; I know that the crash seem to happend when the user is touching the corresponding CCMeanuItemImage, is there a problem if the user is touching it, while we change the normal et selected images of it ? Is this the right manner to change its image (i do it several times during the game) ? Thanks for your ideas

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  • UIScrollView message handler

    - by cs221313
    Hi, all, I want to create a scroll view and put thumbnail view in that scroll view. but I can not get the touchBegan message in my program. My source code is like following. - (void)viewDidLoad { [super viewDidLoad]; NSError* error; NSString *bundleRoot = [[NSBundle mainBundle] bundlePath]; dirContents = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:bundleRoot error: &error] copy]; scrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; scrollView.pagingEnabled = YES; scrollView.showsHorizontalScrollIndicator = NO; scrollView.userInteractionEnabled = YES; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.scrollEnabled = YES; [scrollView setDelegate:self]; [[self view] addSubview:scrollView]; DLog(@"scroll frame top = %d, left = %d, width = %d, height = %d", scrollView.frame.origin.x, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height); int i, j; UIView* onePageView = [[UIView alloc] init]; int pageNumber = 0; int iconNumber = 0; for (NSString *tString in dirContents) { if ([tString hasSuffix:@"_chess.png"]) { if(iconNumber == 9) { onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; onePageView = [[UIView alloc] init]; pageNumber++; iconNumber = 0; } j = iconNumber % 3; i = iconNumber / 3; const float WIDTH = 150.0; const float HEIGHT = 150.0; CGRect imageRect = CGRectMake(j * 200 + 50.0, i * 200 + 50.0, WIDTH, HEIGHT); //remove the charactors of "_chess.png". NSString* sgfName = [tString substringToIndex: tString.length - 10]; sgfName = [sgfName stringByAppendingString: @".sgf"]; ThumbnailView *thumbnailImage = [[ThumbnailView alloc] initWithFilename: sgfName frame: imageRect]; thumbnailImage.delegate = self; [thumbnailImage setImage:[UIImage imageNamed: tString]]; thumbnailImage.opaque = YES; // explicitly opaque for performance //[self.view addSubview:thumbnailImage]; [onePageView addSubview:thumbnailImage]; [thumbnailImage release]; iconNumber++; } } pageControl.numberOfPages = pageNumber + 1; pageControl.currentPage = 0; onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; [self layoutScrollPages]; } ThumbnailView class is like following. // // ThumbnailView.m // go // // Created by David Li on 2/18/11. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import "common.h" #import "ThumbnailView.h" #import "ipad_goViewController.h" @implementation ThumbnailView @synthesize delegate; @synthesize sgfName; -(id) initWithFilename: (NSString*)filename frame: (CGRect)frame { sgfName = [[NSString alloc] initWithString: filename]; return [self initWithFrame: frame]; } - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code. self.userInteractionEnabled = YES; } return self; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [self becomeFirstResponder]; } /* refer to http://stackoverflow.com/questions/855095/how-can-i-detect-the-touch-event-of-an-uiimageview */ -(BOOL)canBecomeFirstResponder { return YES; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { DLog(@"touched"); [[self delegate] loadGame: sgfName]; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code. } */ - (void)dealloc { [super dealloc]; } @end I can not catch the touchesBegan message in my program. Can anyone help me? I stucked by this problem by couple days. Thanks so much.

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  • iPhone App Startup Screen

    - by iFloh
    yet another basic question ... I have an app that takes about 4-5 secs to load. I want to use the time and show a startup screen that is visible at least for 4 seconds, and shows until the app is loaded and ready to show How can I build that into my app?

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  • Global NSMutableArray doesn't seem to be holding values

    - by diatrevolo
    I have a Cocos2D iPhone application that requires a set of CGRects overlaid on an image to detect touches within them. "Data" below is a class that holds values parsed from an XML file. "delegateEntries" is a NSMutableArray that contains several "data" objects, pulled from another NSMutableArray called "entries" that lives in the application delegate. For some strange reason, I can get at these values without problems in the init function, but further down the class in question, I try to get at these values, and the application crashes without an error message (as an example, I put in the "ccTouchBegan" method which accessess this data through the "populateFieldsForTouchedItem" method. Can anyone see why these values would not be accessible from other methods? No objects get released until dealloc. Thanks in advance! @synthesize clicked, delegate, data, image, blurImage, normalImage, arrayOfRects, delegateEntries; - (id)initWithTexture:(CCTexture2D *)aTexture { if( (self=[super initWithTexture:aTexture] )) { arrayOfRects = [[NSMutableArray alloc] init]; delegateEntries = [[NSMutableArray alloc] init]; delegate = (InteractivePIAppDelegate *)[[UIApplication sharedApplication] delegate]; delegateEntries = [delegate entries]; data = [delegateEntries objectAtIndex:0]; NSLog(@"Assigning %@", [[delegateEntries objectAtIndex:0] backgroundImage]); NSLog(@"%@ is the string", [[data sections] objectAtIndex:0]); //CGRect rect; NSLog(@"Count of array is %i", [delegateEntries count]); //collect as many items as there are XML entries for(int i=0; i<[delegateEntries count]; i++) { if([[delegateEntries objectAtIndex:i] xPos]) { NSLog(@"Found %i items", i+1); [arrayOfRects addObject:[NSValue valueWithCGRect:CGRectMake([[[delegateEntries objectAtIndex:i] xPos] floatValue], [[[delegateEntries objectAtIndex:i] yPos] floatValue], [[[delegateEntries objectAtIndex:i] xBounds] floatValue], [[[delegateEntries objectAtIndex:i] yBounds] floatValue])]]; } else { NSLog(@"Nothing"); } } //remove the following once the NSMutableArray from above works (legacy) blurImage = [[NSString alloc] initWithString:[data backgroundBlur]]; NSLog(@"5"); normalImage = [[NSString alloc] initWithString:[data backgroundImage]]; clicked = NO; } return self; } And then: - (void)populateFieldsForTouchedItem:(TouchedRect)touchInfo { Data *touchDatum = [[Data alloc] init]; touchDatum = [[self delegateEntries] objectAtIndex:touchInfo.recordNumber]; NSLog(@"Assigning %@", [[[self delegateEntries] objectAtIndex:touchInfo.recordNumber] backgroundImage]); rect = [[arrayOfRects objectAtIndex:touchInfo.recordNumber] CGRectValue]; image = [[NSString alloc] initWithString:[[touchDatum sections] objectAtIndex:0]]; [touchDatum release]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { TouchedRect touchInfo = [self containsTouchLocation:touch]; NSLog(@"Information pertains to %i", touchInfo.recordNumber); if ( !touchInfo.touched && !clicked ) { //needed since the touch location changes when zoomed NSLog(@"NOPE"); return NO; } [self populateFieldsForTouchedItem:touchInfo]; NSLog(@"YEP"); return YES; }

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  • image is not getting loaded in view.

    - by anurag
    I have created 2 views named "FirstView" and "SecondView".SecondView's nib file has an UIImage view object as its IBOtlet.Now I am getting an UIImage object from some FirstViewController's method.Now I am setting the SecondViewController's imageView property with that image and then I am pushing my SecondView Controller's object in Navigation Controller.The SecondView gets loaded but that image is not shown in that view. The code is as follows:..... - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)img editingInfo:(NSDictionary *)editInfo { [[picker parentViewController] dismissModalViewControllerAnimated:YES]; SecondViewController *secondView=[[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:[NSBundle mainBundle]]; secondView.imageView.image=img; [self.navigationController pushViewController:secondView animated:YES]; }

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  • Minimum and maximum Date in date Picker in iphone

    - by Iphony
    I want to get minimum and maximum date from date picker but minimum date should be "- 18" of current date and maximum date should be "- 100" of current date. Suppose current year is 2018 then I want minimum date 2000 and maximum date 1918. what I have done so far is : NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; NSDateComponents *components = [gregorian components:NSYearCalendarUnit fromDate:[NSDate date]]; NSInteger year = [components year]; int mindt = year - 18; int maxdt = year -100; // NSDate * MinDate = [components year] - 18; // NSDate * MaxDate = [components year] - 100; // self.datePicker.minimumDate = MinDate; // self.datePicker.maximumDate = MaxDate; but I cant get this integer to my date formate.. pls suggest any way ...

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  • How to fetch managed objects sorted by calculated value

    - by Marcin Zbijowski
    Hello, I'm working on the app that uses CoreData. There is location entity that holds latitude and longitude values. I'd like to fetch those entities sorted by distance to the user's location. I tried to set sort descriptor to distance formula sqrt ((x1 - x2)^2 + (y1 - y2)^2) but it fails with exception "... keypath ... not found in entity". NSString *distanceFormula = [NSString stringWithFormat:@"sqrt(((latitude - %f) * (latitude - %f)) + ((longitude - %f) * (longitude - %f)))", location.coordinate.latitude, location.coordinate.latitude, location.coordinate.longitude, location.coordinate.longitude]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:distanceFormula ascending:YES]; [fetchRequest setSortDescriptors:[NSArray arrayWithObject:sortDescriptor]]; NSError *error; NSArray *result = [[self managedObjectContext] executeFetchRequest:fetchRequest error:&error]; I'd like to fetch already sorted objects rather then fetch them all and then sort in the code. Any tips appreciated.

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  • Hiding master view in split view app..???

    - by Mahesh
    Hello friends, I have created split view based ipad app, where master view is table view while Detail view display images.. I need to display the image fit to screen 100% in landscape mode. This could be on button event or double tap event.. Does any one know about it. Thanks in advance.

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  • Keyboard not dismissed

    - by sgosha
    I am developing a messaging application that have SMS.app-like UI. Conversation screen has text input field at the bottom which is moved up with keyboard. Tapping on conversation area dismisses keyboard by calling resignFirstResponder method on UITextView that we use. This usually works fine, but users report a weird bug which I can't reproduce and fix. People say that sometimes onscreen keyboard doesn't go away when they tap on conversation area, though text input field loses input focus. Once the view enters that abnormal state users are able to type with keyboard, but text that is being entered is not visible anywhere. This bug happens in one of conversation views and since then no one text input field in other views doesn't work as expected. The only way to stop this weird behavior is killing application from multitasking bar. Even more weird thing is that keyboard stays visible while navigating between view controllers in UINavigationController. I noticed two things: - if tap on ' Anyone else experiencing same problems. Any ideas on what may cause this bug?

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  • Best way to remove from NSMutableArray while iterating?

    - by Andrew Grant
    In Cocoa, if I want to loop through an NSMutableArray and remove multiple objects that fit a certain criteria, what's the best way to do this without restarting the loop each time I remove an object? Thanks, Edit: Just to clarify - I was looking for the best way, e.g. something more elegant than manually updating the index I'm at. For example in C++ I can do; iterator it = someList.begin(); while (it != someList.end()) { if (shouldRemove(it)) it = someList.erase(it); }

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  • Forward horizontal swipe events on UITableView to parent view

    - by D-Nice
    I have a UITableView that I want to have respond to taps and vertical swipes, but still have something like userInteractionEnabled = NO for horizontal swipes. By that I mean, it would not handle touches and pass the touch event back to its superview. Things I've tried that didn't work: returning NO in - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath Overriding touchesBegan/touchesMoved/touchesEnded and passing the event to the next responder Adding gesture recognizers for horizontal swipes and setting cancelsTouchesInView to YES I've been trying to fix this on and off for several weeks, so any help is greatly appreciated!

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  • problems getting HTTPRiot working

    - by bwizzy
    I've got an iphone app where I'm trying to use HTTPRiot to make some API calls to a web app. Problem is I can't see that none of the HTTPRiot delegate methods are being called. I've got a log in all the delegate methods, and I'm also looking at the webserver log. I see that the URL is being hit. //API.h #import <Foundation/Foundation.h> #include <HTTPRiot/HTTPRiot.h> @interface API : HRRestModel { } +(void)runTest; @end //API.m #import "API.h" @implementation API + (void)initialize { NSLog(@"api initialize"); [self setDelegate:self]; [self setBaseURL:[NSURL URLWithString:@"http://localhost:3000/api"]]; [self setBasicAuthWithUsername:@"demo" password:@"123456"]; NSDictionary *params = [NSDictionary dictionaryWithObject:@"1234567" forKey:@"api_key"]; [self setDefaultParams:params]; }//end initialize +(void)runTest { NSLog(@"api run test"); // Would send a request to http://localhost:1234/api/people/1?api_key=1234567 [self getPath:@"/save_diet" withOptions:nil object:nil]; } +(void)restConnection:(NSURLConnection *)connection didReturnResource:(id)resource object:(id)object { NSLog(@"didReturnResource"); } +(void)restConnection:(NSURLConnection *)connection didReceiveResponse:(NSHTTPURLResponse *)response object:(id)object { NSLog(@"didReceiveResponse"); } +(void)restConnection:(NSURLConnection *)connection didReceiveParseError:(NSError *)error responseBody:(NSString *)body object:(id)object { NSLog(@"didReceiveParseError"); } +(void)restConnection:(NSURLConnection *)connection didReceiveError:(NSError *)error response:(NSHTTPURLResponse *)response object:(id)object { NSLog(@"didReceiveError"); } +(void)restConnection:(NSURLConnection *)connection didFailWithError:(NSError *)error object:(id)object { NSLog(@"didFailWithError"); } @end //test code [API runTest]; //log output

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  • Extra retain counts after initWithNibName

    - by optimisticmonkey
    I have extra retain counts after calling initWithNib. What could cause this? (There are no referencing outlets in the nib) StepViewController *stepViewController = [[StepViewController alloc] initWithNibName:@"StepViewController" bundle:nil]; [self.navigationController pushViewController:stepViewController animated:YES]; [stepViewController release]; NSLog(@"nextStep stepViewController retain count %i", [stepViewController retainCount]); the above results in a retain count of 3... Thanks for any advice on how to troubleshoot

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  • Autorelease vs. Release

    - by Sheehan Alam
    Given the two scenarios, which code is best practice and why? Autorelease loginButton = [[[UIBarButtonItem alloc] initWithTitle:@"Login" style:UIBarButtonItemStylePlain target:self action:@selector(loginButtonClicked:)] autorelease]; self.navigationItem.rightBarButtonItem = loginButton; or Release loginButton = [[UIBarButtonItem alloc] initWithTitle:@"Login" style:UIBarButtonItemStylePlain target:self action:@selector(loginButtonClicked:)]; self.navigationItem.rightBarButtonItem = loginButton; [loginButton release];

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  • Protobuf compiler for several languages

    - by Stipa
    Hi, In my project I have components written on Python, ObjectiveC and J2ME. I want to use protobuf as data interchange format. However, there are one issue I need to resolve. Google implementation doesn't support ObjC and J2ME. There are 3rd party implementations that supports those languages. But I really don't want to be depended of several protoc implementations. What is the best way for me to have protobufs for several languages? Do I need to use different compilers or there is other option? Thanks, -Lev

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  • Perform selector on paren NSOperation

    - by user326943
    I extend NSOperation (call it A) which contains NSOperationQueue for other NSOperations (which is another extended class different from A, call these operations B). When operation A is running (executing B operations) how do i call a specific function/method on operation A when certain event takes place on B operations? For example every operation B that finishes it calls a function on operation A returning itself? *Nested NSOperation and NSOperationQueue(s) Thanks

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  • Troubles moving a UIView.

    - by Joshua
    I have been trying to move a UIView by following a users touch. I have almost got it to work except for one thing, the UIView keeps flicking between two places. Here's the code I have been using: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchDown"); UITouch *touch = [touches anyObject]; firstTouch = [touch locationInView:self.view]; lastTouch = [touch locationInView:self.view]; [self.view setNeedsDisplay]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { InSightViewController *contentView = [[InSightViewController alloc] initWithNibName:@"SubView" bundle:[NSBundle mainBundle]]; [contentView loadView]; UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; if (CGRectContainsPoint(contentView.view.bounds, firstTouch)) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(currentTouch.x - 50.0, currentTouch.y, 130.0, 21.0); } NSLog(@"touch moved"); lastTouch = currentTouch; [self.view setNeedsDisplay]; } And here's what's been happening: http://cl.ly/Sjx

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  • how to remove sub views.

    - by mac
    Hi I have added UIButton,UITextView as subview to my view, programatically. notesDescriptionView = [[UIView alloc]initWithFrame:CGRectMake(0,0,320,460)]; notesDescriptionView.backgroundColor=[UIColor redColor]; [self.view addSubview:notesDescriptionView]; textView = [[UITextView alloc] initWithFrame:CGRectMake(0,0,320,420)]; [self.view addSubview:textView]; printf("\n description button \n"); button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:@selector(cancel:) forControlEvents:UIControlEventTouchDown]; [button setTitle:@"OK" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 420.0, 160.0, 40.0); [self.view addSubview:button]; here if we click the button , i need to remove the all the sub views, i am trying [self.view removeFromSuperView] but its not working any help.

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