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  • UINavigationController: How do I delete a view of a stack

    - by Harry Pham
    Let say here is my stack layout View3 --> Top of the stack View2 View1 HomeView --> Bottom of the stack So I am in View3 now, if I click the Home button, I want to load HomeView, meaning that I need to pop View3, View2, and View1. But if I pop View3, View2 will be displayed. I dont want that. I want View3, View2, and View1 be removed, and HomeView will be displayed. Any idea how?

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  • How do IOS know which viewController is being viewed and hence need viewWillAppear to be called

    - by Jim Thio
    How does iOs know? Does each view has a pointer to it's controller? What happened? When we pop a viewController from navigation, does the navigationController arrange which view should be called? For example: If I added: [[BNUtilitiesQuick window] addSubview:[BNUtilitiesQuick searchController].view]; viewWillAppear will be called. However, window doesn't know the viewController. I am passing the view outlet of the controller not the controller. How can iOs 5 knows that it has to call [[BNUtilitiesQuick searchController] viewWillAppear:YES]

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  • Autorelease vs. Release

    - by Sheehan Alam
    Given the two scenarios, which code is best practice and why? Autorelease loginButton = [[[UIBarButtonItem alloc] initWithTitle:@"Login" style:UIBarButtonItemStylePlain target:self action:@selector(loginButtonClicked:)] autorelease]; self.navigationItem.rightBarButtonItem = loginButton; or Release loginButton = [[UIBarButtonItem alloc] initWithTitle:@"Login" style:UIBarButtonItemStylePlain target:self action:@selector(loginButtonClicked:)]; self.navigationItem.rightBarButtonItem = loginButton; [loginButton release];

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  • Perform selector on paren NSOperation

    - by user326943
    I extend NSOperation (call it A) which contains NSOperationQueue for other NSOperations (which is another extended class different from A, call these operations B). When operation A is running (executing B operations) how do i call a specific function/method on operation A when certain event takes place on B operations? For example every operation B that finishes it calls a function on operation A returning itself? *Nested NSOperation and NSOperationQueue(s) Thanks

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  • Global NSMutableArray doesn't seem to be holding values

    - by diatrevolo
    I have a Cocos2D iPhone application that requires a set of CGRects overlaid on an image to detect touches within them. "Data" below is a class that holds values parsed from an XML file. "delegateEntries" is a NSMutableArray that contains several "data" objects, pulled from another NSMutableArray called "entries" that lives in the application delegate. For some strange reason, I can get at these values without problems in the init function, but further down the class in question, I try to get at these values, and the application crashes without an error message (as an example, I put in the "ccTouchBegan" method which accessess this data through the "populateFieldsForTouchedItem" method. Can anyone see why these values would not be accessible from other methods? No objects get released until dealloc. Thanks in advance! @synthesize clicked, delegate, data, image, blurImage, normalImage, arrayOfRects, delegateEntries; - (id)initWithTexture:(CCTexture2D *)aTexture { if( (self=[super initWithTexture:aTexture] )) { arrayOfRects = [[NSMutableArray alloc] init]; delegateEntries = [[NSMutableArray alloc] init]; delegate = (InteractivePIAppDelegate *)[[UIApplication sharedApplication] delegate]; delegateEntries = [delegate entries]; data = [delegateEntries objectAtIndex:0]; NSLog(@"Assigning %@", [[delegateEntries objectAtIndex:0] backgroundImage]); NSLog(@"%@ is the string", [[data sections] objectAtIndex:0]); //CGRect rect; NSLog(@"Count of array is %i", [delegateEntries count]); //collect as many items as there are XML entries for(int i=0; i<[delegateEntries count]; i++) { if([[delegateEntries objectAtIndex:i] xPos]) { NSLog(@"Found %i items", i+1); [arrayOfRects addObject:[NSValue valueWithCGRect:CGRectMake([[[delegateEntries objectAtIndex:i] xPos] floatValue], [[[delegateEntries objectAtIndex:i] yPos] floatValue], [[[delegateEntries objectAtIndex:i] xBounds] floatValue], [[[delegateEntries objectAtIndex:i] yBounds] floatValue])]]; } else { NSLog(@"Nothing"); } } //remove the following once the NSMutableArray from above works (legacy) blurImage = [[NSString alloc] initWithString:[data backgroundBlur]]; NSLog(@"5"); normalImage = [[NSString alloc] initWithString:[data backgroundImage]]; clicked = NO; } return self; } And then: - (void)populateFieldsForTouchedItem:(TouchedRect)touchInfo { Data *touchDatum = [[Data alloc] init]; touchDatum = [[self delegateEntries] objectAtIndex:touchInfo.recordNumber]; NSLog(@"Assigning %@", [[[self delegateEntries] objectAtIndex:touchInfo.recordNumber] backgroundImage]); rect = [[arrayOfRects objectAtIndex:touchInfo.recordNumber] CGRectValue]; image = [[NSString alloc] initWithString:[[touchDatum sections] objectAtIndex:0]]; [touchDatum release]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { TouchedRect touchInfo = [self containsTouchLocation:touch]; NSLog(@"Information pertains to %i", touchInfo.recordNumber); if ( !touchInfo.touched && !clicked ) { //needed since the touch location changes when zoomed NSLog(@"NOPE"); return NO; } [self populateFieldsForTouchedItem:touchInfo]; NSLog(@"YEP"); return YES; }

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  • UIImage Object surprisingly returning null but not NSData

    - by riyaz
    i have created a sqlite db. and i have insert a few datas in my db.. UIImage * imagee=[UIImage imageNamed:@"image.png"]; NSData *mydata=[NSData dataWithData:UIImagePNGRepresentation(imagee)]; const char *dbpath = [databasePath UTF8String]; NSString *insertSQL=[NSString stringWithFormat:@"insert into CONTACTS values(\"%@\",\"%@\")",@"Mathan",mydata]; NSLog(@"mydata %@",mydata); sqlite3_stmt *addStatement; const char *insert_stmt=[insertSQL UTF8String]; if (sqlite3_open(dbpath,&contactDB)==SQLITE_OK) { sqlite3_prepare_v2(contactDB,insert_stmt,-1,&addStatement,NULL); if (sqlite3_step(addStatement)==SQLITE_DONE) { sqlite3_bind_blob(addStatement,1, [mydata bytes], [mydata length], SQLITE_TRANSIENT); NSLog(@"Data saved"); } else{ NSLog(@"Some Error occured"); } sqlite3_close(contactDB); } else{ NSLog(@"Failure"); } have written some codes to retrive the data sqlite3_stmt *statement; if (sqlite3_open([databasePath UTF8String], &contactDB) == SQLITE_OK) { NSString *sql = [NSString stringWithFormat:@"SELECT * FROM contacts"]; if (sqlite3_prepare_v2( contactDB, [sql UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { char *field1 = (char *) sqlite3_column_text(statement, 0); NSString *field1Str = [[NSString alloc] initWithUTF8String: field1]; NSLog(@"UserName %@",field1Str); NSData *data = [[NSData alloc] initWithBytes:sqlite3_column_blob(statement, 1) length:sqlite3_column_bytes(statement, 1)]; UIImage *newImage = [[UIImage alloc]initWithData:data]; NSLog(@"Image OBJ %@",newImage); NSLog(@"Image Data %@",data); } sqlite3_close(contactDB); } } sqlite3_finalize(statement); the problem is in log, inserted NSData object and retrieved NSData Objects are different (printing in log gives different stream) moreover Image OBJ is printed null in log.. Have seen similar questions in stackoverflow. But nothing seems to help. Please give some suggestions to overcome this issue.

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  • How to manually add Core Data to project?

    - by marko
    E.g. what "Use Core Data for storage" checkbox option means when creating new Window or Navigation based project? How to add Core Data for Tab Bar Application? How to initialize managedObjectModel, managedObjectContext, persistentStoreCoordinator?

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  • Best way to remove from NSMutableArray while iterating?

    - by Andrew Grant
    In Cocoa, if I want to loop through an NSMutableArray and remove multiple objects that fit a certain criteria, what's the best way to do this without restarting the loop each time I remove an object? Thanks, Edit: Just to clarify - I was looking for the best way, e.g. something more elegant than manually updating the index I'm at. For example in C++ I can do; iterator it = someList.begin(); while (it != someList.end()) { if (shouldRemove(it)) it = someList.erase(it); }

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  • Sorting NSTableColumn contents

    - by Yahoo
    Hey, I have a problem with sorting NSTableColumn contents. In my NSTableView there are three columns: File, Size, Path. The contents are stored in NSMutableArray. Each object in this array is a NSDictionary containing three keys: file, size and path - value for each is a NSString. In Interface Builder, in each Table Column's attributes I can choose sorting options: Selector: IB entered "compare:" which I think is ok, because I compare NSStrings. Sort Key - and that's the problem I think - I don't know what to enter here. Any clues? If you've got questions about my code, please ask.

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  • Editing key inside array item - plist

    - by F0u4d
    I have the following plist: <plist version="1.0"> <dict> <key>General</key> <dict> <key>Table 1</key> <array> <dict> <key>subheadingName</key> <string>Item 1 of table 1</string> <key>subheadingDetail</key> <string>details about item 1</string> </dict> <dict> <key>subheadingName</key> <string>Item 2 of table 1</string> <key>subheadingDetail</key> <string>details about item 2!</string> </dict> <dict> <key>subheadingName</key> <string>Item 3 of table 1</string> <key>subheadingDetail</key> <string>details about item 3!</string> </dict> </array> </dict> <key>Table 2</key> <dict> <key>subheadingArr</key> <array> <dict> <key>subheadingName</key> <string>Item 1 of table 2</string> <key>subheadingDetail</key> <string>details about item 1</string> </dict> <dict> <key>subheadingName</key> <string>Item 2 of table 2</string> <key>subheadingDetail</key> <string>details about item 2!</string> </dict> <dict> <key>subheadingName</key> <string>Item 3 of table 2</string> <key>subheadingDetail</key> <string>details about item 3!</string> </dict> </array> </dict> </dict> </plist> I am trying to write and read the I have made these 2 methods trying to read and write subheadingDetail for a specific subheadingName but they are wrong/incomplete and can't manage to get it work. -(void)updateInfo:(NSString *)info forSubHeadingName:(NSString *)subheadingName { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"DeviceInformation.plist"]; NSMutableDictionary *data = [[NSMutableDictionary alloc] initWithContentsOfFile:path]; [data setObject:info forKey:subheadingName]; [data writeToFile:path atomically:YES]; } -(NSString *)readInfoForSubHeadingName:(NSString *)subheadingName { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"DeviceInformation.plist"]; NSMutableDictionary *data = [[NSMutableDictionary alloc] initWithContentsOfFile:path]; return [data objectForKey:subheadingDetail]; } Tried searching around the answers, but couldn't find anything similar to my issue. Thanks in advance.

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  • Xcode automatically converts the object to NSArray

    - by Farrukh Javeid
    I have been working on an app and during the development, I am facing a very strange problem. I have a NSMutableArray tempSortedArray, which is full of objects of Store types. All the objects are valid as I can see them in my GUI, the problem arises when I iterate through the array, at index 90, which can be generally anyone, the XCode converts the Store object to NSMutableArray object. Any idea, why this is happening. This is the code to check out what I am doing: NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"cashBack" ascending:NO]; NSArray *sortDescriptors = [NSArray arrayWithObject:sortDescriptor]; NSArray *sortedArray = [storesArray sortedArrayUsingDescriptors:sortDescriptors]; for (int i = 0; i < [tempSortedArray count]; i++) { Store *currentStore = [tempSortedArray objectAtIndex:i]; NSLog(@"store class: %@", [currentStore.class description]); if (currentStore.cashBackTypeString != (id)[NSNull null]) { //do whatever is required to do here }

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  • Cocoa touch - creating view template for iPad

    - by teepusink
    Hi, This is kinda a hard question to describe. I'm just starting to make an iPad app. Now with the amount of real estate I have, I'm planning to have different but similar "views" to populate the space. (might be easier to think a newspaper site, where many of the columns are similar) I would like to create a "view template" so I can reuse the view in the different spots. Is it possible to design the view template in Interface Builder? (meaning I design the UIView in Interface Builder and then somehow I can just do [window addSubview:viewController.viewTemplate1]; multiple times? If so how would I load that view template in the different places? If you know of an example code / tutorial that does something similar, that would work too. Thanks, Tee

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  • Does Quartz2D test intersection of rect by line before drawing it.

    - by ddnv
    I'm drawing a big scheme that consist of a lot of lines. I do it in the drawRect: method of UIView. The scheme is larger than the layer of view and I check each line and draw it only if it intersects the visible rect. But at one moment I thought, should I do this? Maybe Quartz is already doing this test? So the question is: When I use function CGContextAddLineToPoint() does the Core Graphics tests this line for intersection with layer rect or it just draw it anyway?

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  • The right approach to loading dynamic content into a UITableView in iOS

    - by OS.
    ok, I've read tons of bits and pieces on the subject of loading dynamic content (from the web) into a UITableView and the problem with calculating cell height upfront. I've tried different simple implementations but the problem persists... Assuming I need to read a JSON file from the web, parse it into 'item' objects, each with variable size image and various text labels, here is what I believe would be the right approach to avoid long hang time of the app while everything is loading: on app load read JSON file and parse into items array provide only small part of the items array to the tableview (about 10 items) - since I need to load the images associated with each item to calculate cell height - I don't want the view to go through the whole items list and load all images - this hangs the app until every image is loaded display the tableview with the available cells (assuming I load a few 'spare' ones, user can even scroll to more items) in the background using Grand Central Dispatch download images for all/some of the remaining items and then reload the tableview with the new data (repeat step 4 if item list is very long) Step 2 above is necessary since I have no way to calculate the cell height without loading the images first, and since tableview first calculates height of all cells it may take a very long time to download all images for all items. Would you say this is the right approach? am I missing something?

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  • Cocoa Interface Builder object initialization

    - by Stanley
    Base on the documentation and sample code that I have gone through, I got an impression that when a class defined in xcode is read into and configured in Interface Builder, an object based on the class is effectively created and stored in an xib or nib file. So the object is ready to be used when the corresponding application is launched. Alternatively, for classes that have not been handled by Interface Builder, code such as the "new" statements have to be written in xcode explicitly in order for the associated objects to be created and used. It will be very nice to have people who are more knowledgable than me to confirm or to correct my very naive understanding of Interface Builder ...

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  • Is the scope of what Xcode's "Build and Analyze" will catch as a leak supposed to be this limited?

    - by Ranking Stackingblocks
    It doesn't care about this: NSString* leaker() { return [[NSString alloc] init]; } I thought it would have been smart enough to check if any code paths could call that function without releasing its return value (I wouldn't normally code this way, I'm just testing the analyzer). It reports this as a leak: NSString* leaker() { NSString* s = [[NSString alloc] init]; [s retain]; return s; } but NOT this: NSString* leaker() { NSString* s = [[NSString alloc] init]; // [s retain]; return s; } which seems particularly weak to me. Does it only analyze within the local scope? If the tool can't pick up on things like this, how can I expect it to pick up on actual mistakes that I might make?

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