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  • How should I secure my webapp written using Wicket, Spring, and JPA?

    - by Martin
    So, I have an web-based application that is using the Wicket 1.4 framework, and it uses Spring beans, the Java Persistence API (JPA), and the OpenSessionInView pattern. I'm hoping to find a security model that is declarative, but doesn't require gobs of XML configuration -- I'd prefer annotations. Here are the options so far: Spring Security (guide) - looks complete, but every guide I find that combines it with Wicket still calls it Acegi Security, which makes me think it must be old. Wicket-Auth-Roles (guide 1 and guide 2) - Most guides recommend mixing this with Spring Security, and I love the declarative style of @Authorize("ROLE1","ROLE2",etc). I'm concerned about having to extend AuthenticatedWebApplication, since I'm already extending org.apache.wicket.protocol.http.WebApplication, and Spring is already proxying that behind org.apache.wicket.spring.SpringWebApplicationFactory. SWARM / WASP (guide) - This looks the newest (though the main contributor passed away years ago), but I hate all of the JAAS-styled text files that declare permissions for principals. I also don't like the idea of making an Action class for every single thing a user might want to do. Secure models also aren't immediately obvious to me. Plus, there isn't an Authn example. Additionally, it looks like lots of folks recommend mixing the first and second options. I can't tell what the best practice is at all, though.

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  • Configuring TeamCity + NUnit unit tests so files can be loaded properly

    - by Dave
    In a nutshell, I have a solution that builds fine in the IDE, and the unit tests all run fine with the NUnit GUI (via the NUnitit VS2008 plugin). However, when I execute my TeamCity build runner, all unit tests that require file access (e.g. for running tests against specific XML files), I just get System.IO.DirectoryNotFoundExceptions. The reason for this is clear: it's looking for those supporting XML files loaded by various unit tests in the wrong folder. The way my unit tests are structured looks like this: +-- project folder +-- unit tests folder +-- test.xml +-- test.cs +-- project file.xaml +-- project file.xaml.cs All of my projects own their own UnitTests folder, which contains the .cs file and any XML files, XML Schemas, etc that are necessary to run the tests. So when I write my test.cs, I have it look for "test.xml" in the code because they are in the same folder (actually, I do something like ....\unit tests\test.xml, but that's kind of silly). As I said before, the tests run great in NUnit. But that's because the unit tests are part of the project. When running the unit tests from TeamCity, I am executing them against the assemblies that get copied to the main app's output folder. These unit test XML files should not be copied willy-nilly to the output folder just to make the tests pass. Can anyone suggest a better method of organizing my unit tests in each project (which are dependencies for the main app), such that I can execute the unit tests from NUnit and from the TeamCity build runner? The only other option I can come up with is to just put the testing XML data in code, rather than loading it from a file. I would rather not do this.

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  • Xcode "Build and Archive" from command line

    - by Dan Fabulich
    Xcode 3.2 provides an awesome new feature under the Build menu, "Build and Archive" which generates an .ipa file suitable for Ad Hoc distribution. You can also open the Organizer, go to "Archived Applications," and "Submit Application to iTunesConnect." Is there a way to use "Build and Archive" from the command line (as part of a build script)? I'd assume that xcodebuild would be involved somehow, but the man page doesn't seem to say anything about this. UPDATE Michael Grinich requested clarification; here's what exactly you can't do with command-line builds, features you can ONLY do with Xcode's Organizer after you "Build and Archive." You can click "Share Application..." to share your IPA with beta testers. As Guillaume points out below, due to some Xcode magic, this IPA file does not require a separately distributed .mobileprovision file that beta testers need to install; that's magical. No command-line script can do it. For example, Arrix's script (submitted May 1) does not meet that requirement. More importantly, after you've beta tested a build, you can click "Submit Application to iTunes Connect" to submit that EXACT same build to Apple, the very binary you tested, without rebuilding it. That's impossible from the command line, because signing the app is part of the build process; you can sign bits for Ad Hoc beta testing OR you can sign them for submission to the App Store, but not both. No IPA built on the command-line can be beta tested on phones and then submitted directly to Apple. I'd love for someone to come along and prove me wrong: both of these features work great in the Xcode GUI and cannot be replicated from the command line.

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  • alternative to #include within namespace { } block

    - by Jeff
    Edit: I know that method 1 is essentially invalid and will probably use method 2, but I'm looking for the best hack or a better solution to mitigate rampant, mutable namespace proliferation. I have multiple class or method definitions in one namespace that have different dependencies, and would like to use the fewest namespace blocks or explicit scopings possible but while grouping #include directives with the definitions that require them as best as possible. I've never seen any indication that any preprocessor could be told to exclude namespace {} scoping from #include contents, but I'm here to ask if something similar to this is possible: (see bottom for explanation of why I want something dead simple) // NOTE: apple.h, etc., contents are *NOT* intended to be in namespace Foo! // would prefer something most this: namespace Foo { #include "apple.h" B *A::blah(B const *x) { /* ... */ } #include "banana.h" int B::whatever(C const &var) { /* ... */ } #include "blueberry.h" void B::something() { /* ... */ } } // namespace Foo ... // over this: #include "apple.h" #include "banana.h" #include "blueberry.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } int B::whatever(C const &var) { /* ... */ } void B::something() { /* ... */ } } // namespace Foo ... // or over this: #include "apple.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } } // namespace Foo #include "banana.h" namespace Foo { int B::whatever(C const &var) { /* ... */ } } // namespace Foo #include "blueberry.h" namespace Foo { void B::something() { /* ... */ } } // namespace Foo My real problem is that I have projects where a module may need to be branched but have coexisting components from the branches in the same program. I have classes like FooA, etc., that I've called Foo::A in the hopes being able to branch less painfully as Foo::v1_2::A, where some program may need both a Foo::A and a Foo::v1_2::A. I'd like "Foo" or "Foo::v1_2" to show up only really once per file, as a single namespace block, if possible. Moreover, I tend to prefer to locate blocks of #include directives immediately above the first definition in the file that requires them. What's my best choice, or alternatively, what should I be doing instead of hijacking the namespaces?

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  • Multiple websites, Single sign-on design

    - by Yannis
    Hi all, I have a question. A client I have been doing some work recently has a range of websites with different login mechanisms. He is looking to slowly migrate to a single sign-on mechanism for his websites (all written in asp.net mvc). I am looking at my options here, so here is a list of requirements: 1) It has to be secure (duh) 2) It needs to support extra user properties over and above the usual name, address stuff (such as money or credits for a user) 3) It has to provide a centralized user management web console for his convenience (I understand that this will be a small project on top of whatever design solution I choose to go for) 4) It has to integrate with the existing websites without re-engineering the whole product (I understand that this depends on the current product implementation). 5) It has to deal with emailing the user when he registers (in order for him to activate his account) 6) It has to deal with activating the user when he clicks the activate me link in the email (I understand that 5 and 6 require some form of email templating system to support different emails per application) I was thinking of creating a library working together with forms authentication that exposes whatever methods are required (e.g. login, logout, activate, etc. and a small restful service to implement activation from email, registration processing etc. Taking into account that loads of things have been left out to make this question brief and to the point, does this sound like a good design? But this looks like a very common problem so arent there any existing projects that I could use? Thanks for reading.

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  • Which database I can used and relationship in it ??

    - by mimo-hamad
    My projece make me confused which I didn't find clear things that make me understand the required database and the relationships in it So, would a super one help me to solve it ?!! ;D this is required: 1) Model the data stored in the database (Identify the entities, roles, relationships, constraints, etc.) 2) Write the Oracle commands to create the database, find appropriate data, and populate the database 3) Write five different queries on your database, using the SELECT/FROM/WHERE construct provided in SQL. Your five queries should illustrate several different aspects of database querying, such as: a. Queries over more than one relation (by listing more than one relation in the FROM clause) b. Queries involving aggregate functions, such as SUM, COUNT, and AVG c. Queries involving complicated selects and joins d. Queries involving GROUP BY, HAVING or other similar functions. e. Queries that require the use of the DISTINCT keyword. And this the condition that we need to determine it to solve the required Q's above : 5) It is desired to develop an Internet membership club to buy products at special prices online. To join, new members must be referred by another existing member of the club. The system will keep the following information for each member: The member ID, referring member, birth date, member name, address, phone, mobile, credit card type, number and expiration date. The items are always shipped to the member's address noted in the membership application. The shipping fees will differ for each order.For each item to be requested, the member will select an item from a long list of possible items. For each item in the database, we store an item ID, an item name, description, and list price. The list price will be different from the actual sale price. The available quantity and the back-ordered quantity (the back-ordered quantity is the quantity on-order by the club from its suppliers) is also noted

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  • Sweave can't see a vector if run from a function ?

    - by PaulHurleyuk
    I have a function that sets a vector to a string, copies a Sweave document with a new name and then runs that Sweave. Inside the Sweave document I want to use the vector I set in the function, but it doesn't seem to see it. (Edit: I changed this function to use tempdir(() as suggested by Dirk) I created a sweave file test_sweave.rnw; % \documentclass[a4paper]{article} \usepackage[OT1]{fontenc} \usepackage{Sweave} \begin{document} \title{Test Sweave Document} \author{gb02413} \maketitle <<>>= ls() Sys.time() print(paste("The chosen study was ",chstud,sep="")) @ \end{document} and I have this function; onOK <- function(){ chstud<-"test" message(paste("Chosen Study is ",chstud,sep="")) newfile<-paste(chstud,"_report",sep="") mypath<-paste(tempdir(),"\\",sep="") setwd(mypath) message(paste("Copying test_sweave.Rnw to ",paste(mypath,newfile,".Rnw",sep=""),sep="")) file.copy("c:\\local\\test_sweave.Rnw", paste(mypath,newfile,".Rnw",sep=""), overwrite=TRUE) Sweave(paste(mypath,newfile,".Rnw",sep="")) require(tools) texi2dvi(file = paste(mypath,newfile,".tex",sep=""), pdf = TRUE) } If I run the code from the function directly, the resulting file has this output for ls(); > ls() [1] "chstud" "mypath" "newfile" "onOK" However If I call onOK() I get this output; > ls() [1] "onOK" and the print(...chstud...)) function generates an error. I suspect this is an environment problem, but I assumed because the call to Sweave occurs within the onOK function, it would be in the same enviroment, and would see all the objects created within the function. How can I get the Sweave process to see the chstud vector ? Thanks Paul.

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  • MMS2R and Multiple Images Rails

    - by Maletor
    Here's my code: require 'mms2r' class IncomingMailHandler < ActionMailer::Base ## # Receives email(s) from MMS-Email or regular email and # uploads that content the user's photos. # TODO: Use beanstalkd for background queueing and processing. def receive(email) begin mms = MMS2R::Media.new(email) ## # Ok to find user by email as long as activate upon registration. # Remember to make UI option that users can opt out of registration # and either not send emails or send them to a [email protected] # type address. ## # Remember to get SpamAssasin if (@user = User.find_by_email(email.from) && email.has_attachments?) mms.media.each do |key, value| if key.include?('image') value.each do |file| @user.photos.push Photo.create!(:uploaded_data => File.open(file), :title => email.subject.empty? ? "Untitled" : email.subject) end end end end ensure mms.purge end end end and here's my error: /usr/local/lib/ruby/gems/1.8/gems/rails-2.3.4/lib/commands/runner.rb:48: undefined method photos' for true:TrueClass (NoMethodError) from /usr/home/xxx/app/models/incoming_mail_handler.rb:23:in each' from /usr/home/xxx/app/models/incoming_mail_handler.rb:23:in receive' from /usr/home/xxx/app/models/incoming_mail_handler.rb:21:in each' from /usr/home/xxx/app/models/incoming_mail_handler.rb:21:in receive' from /usr/local/lib/ruby/gems/1.8/gems/actionmailer-2.3.4/lib/action_mailer/base.rb:419:in receive' from (eval):1 from /usr/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in eval' from /usr/local/lib/ruby/gems/1.8/gems/rails-2.3.4/lib/commands/runner.rb:48 from /usr/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in gem_original_require' from /usr/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `require' from /home/xxx/script/runner:3 I sent an email to the server with two image attachments. Upon receiving the email the server runs "| ruby /xxx/script/runner 'IncomingMailHandler.receive STDIN.read'" What is going on? What am I doing wrong? MMS2R docs are here: http://mms2r.rubyforge.org/mms2r/

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  • Installing Rails on Mountain Lion

    - by Jordan Medlock
    I was wondering if you could help me find why I cannot install Ruby on Rails on my MBP with OS X Mountain Lion. It's a weird problem and I'll give you as much info as I can. I've installed ruby and it's working at version 1.9.3 And I've installed ruby gems and it's worked for every other gem I've tried to install. It's version is 1.8.24 When I run $ sudo gem install rails it replies with the message: Successfully installed rails-3.2.8 1 gem installed Although when I ask it rails -v it returns: `Rails is not currently installed on this system. To get the latest version, simply type: $ sudo gem install rails You can then rerun your "rails" command.` What should I do? The rails bash file (/usr/bin/rails) contains: #!/usr/bin/ruby # Stub rails command to load rails from Gems or print an error if not installed. require 'rubygems' version = ">= 0" if ARGV.first =~ /^_(.*)_$/ and Gem::Version.correct? $1 then version = $1 ARGV.shift end begin gem 'railties', version or raise rescue Exception puts 'Rails is not currently installed on this system. To get the latest version, simply type:' puts puts ' $ sudo gem install rails' puts puts 'You can then rerun your "rails" command.' exit 0 end load Gem.bin_path('railties', 'rails', version) That must mean that the gem files aren't there or are old or corrupted How can I check that?

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  • Best way to dynamically get column names from oracle tables

    - by MNC
    Hi, We are using an extractor application that will export data from the database to csv files. Based on some condition variable it extracts data from different tables, and for some conditions we have to use UNION ALL as the data has to be extracted from more than one table. So to satisfy the UNION ALL condition we are using nulls to match the number of columns. Right now all the queries in the system are pre-built based on the condition variable. The problem is whenever there is change in the table projection (i.e new column added, existing column modified, column dropped) we have to manually change the code in the application. Can you please give some suggestions how to extract the column names dynamically so that any changes in the table structure do not require change in the code? My concern is the condition that decides which table to query. The variable condition is like if the condition is A, then load from TableX if the condition is B then load from TableA and TableY. We must know from which table we need to get data. Once we know the table it is straightforward to query the column names from the data dictionary. But there is one more condition, which is that some columns need to be excluded, and these columns are different for each table. I am trying to solve the problem only for dynamically generating the list columns. But my manager told me to make solution on the conceptual level rather than just fixing. This is a very big system with providers and consumers constantly loading and consuming data. So he wanted solution that can be general. So what is the best way for storing condition, tablename, excluded columns? One way is storing in database. Are there any other ways? If yes what is the best? As I have to give at least a couple of ideas before finalizing. Thanks,

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  • C++: is it safe to work with std::vectors as if they were arrays?

    - by peoro
    I need to have a fixed-size array of elements and to call on them functions that require to know about how they're placed in memory, in particular: functions like glVertexPointer, that needs to know where the vertices are, how distant they are one from the other and so on. In my case vertices would be members of the elements to store. to get the index of an element within this array, I'd prefer to avoid having an index field within my elements, but would rather play with pointers arithmetic (ie: index of Element *x will be x - & array[0]) -- btw, this sounds dirty to me: is it good practice or should I do something else? Is it safe to use std::vector for this? Something makes me think that an std::array would be more appropriate but: Constructor and destructor for my structure will be rarely called: I don't mind about such overhead. I'm going to set the std::vector capacity to size I need (the size that would use for an std::array, thus won't take any overhead due to sporadic reallocation. I don't mind a little space overhead for std::vector's internal structure. I could use the ability to resize the vector (or better: to have a size chosen during setup), and I think there's no way to do this with std::array, since its size is a template parameter (that's too bad: I could do that even with an old C-like array, just dynamically allocating it on the heap). If std::vector is fine for my purpose I'd like to know into details if it will have some runtime overhead with respect to std::array (or to a plain C array): I know that it'll call the default constructor for any element once I increase its size (but I guess this won't cost anything if my data has got an empty default constructor?), same for destructor. Anything else?

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  • node.js beginner tutorials?

    - by TreyK
    Hey all, I'm working on creating my first real node.js http server, and I'm sort of drowning in it. As a good teacher of mine always said, "I'll just shove you in the water for now, and then I'll show you how to swim." Fortunately, she wasn't a swimming instructor, but it's a good analogy nonetheless. I feel like I've jumped into node.js and I've only found a ping pong ball to help, that is to say, most of the tutorials I've read stop shortly after the "Hello World" example and I've mostly been trying to make sense of copied and pasted code (or they assume I have knowledge of lower level HTTP and webserver concepts that have been done for me as an Apache/PHP developer). I have experience in both client-side Javascript and PHP, but node seems to be a beast all of its own. I don't quite have the low-level knowledge that seems necessary for creating a node server, and connect, which seems to be a nice module for simplifying things, seems quite sparsely explained, even in the docs on its Git. Where could I find some tutorials to help me in this situation? TL;DR - Are there any tutorials for node.js that go beyond "Hello World" but don't require much low-level knowledge? Or any tutorials that explain lower-level HTTP and webserver concepts that I would need to effectively create a node HTTP server? Thanks for any help. -Trey

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  • Compiling a click-once app that requires administrator?

    - by Assimilater
    Hi, a lot of my programs require the ability to write files to the hard drive. When I first made these programs for XP they worked great. Now I'm less ignorant about UAC (got a new laptop recently). And for future customers...I've noticed the potential for a LOT of annoying error messages....and quite frankly if the program can't write data to the hard drive or thumb drive it's on...there's no point to running it.... I've tried multiple times to build in the manifest a requirement for administrator or user access....I'm not sure if anything less would solve the problem...but have failed because click-once has security features in place to prevent me from doing so. I'd rather not have to tell my customers how to make the program run as an administrator by editing the file's properties...I'd much rather have a convenient pop up like what you'd see new programs such as Itunes or Filezilla show if they were in conflict with UAC requesting the privileges they need. I'd really like to do this but have had little success. Any and all advice that can remedy this grievous problem appreciated. Thanks.

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  • Qt cross thread call

    - by QLatvia
    I have a Qt/C++ application, with the usual GUI thread, and a network thread. The network thread is using an external library, which has its own select() based event loop... so the network thread isn't using Qt's event system. At the moment, the network thread just emit()s signals when various events occur, such as a successful connection. I think this works okay, as the signals/slots mechanism posts the signals correctly for the GUI thread. Now, I need for the network thread to be able to call the GUI thread to ask questions. For example, the network thread may require the GUI thread to request put up a dialog, to request a password. Does anyone know a suitable mechanism for doing this? My current best idea is to have the network thread wait using a QWaitCondition, after emitting an object (emit passwordRequestedEvent(passwordRequest);. The passwordRequest object would have a handle on the particular QWaitCondition, and so can signal it when a decision has been made.. Is this sort of thing sensible? or is there another option?

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  • C standard addressing simplification inconsistency

    - by Chris Lutz
    Section §6.5.3.2 "Address and indirection operators" ¶3 says (relevant section only): The unary & operator returns the address of its operand. ... If the operand is the result of a unary * operator, neither that operator nor the & operator is evaluated and the result is as if both were omitted, except that the constraints on the operators still apply and the result is not an lvalue. Similarly, if the operand is the result of a [] operator, neither the & operator nor the unary * that is implied by the [] is evaluated and the result is as if the & operator were removed and the [] operator were changed to a + operator. ... This means that this: int *i = NULL; printf("%p", (void *) (&*i) ); printf("%p", (void *) (&i[10]) ); Should be perfectly legal, printing the null pointer (probably 0) and the null pointer plus 10 (probably 10). The standard seems very clear that both of those cases are required to be optimized. However, it doesn't seem to require the following to be optimized: struct { int a; short b; } *s = 0; printf("%p", (void *) (&s->b) ); This seems awfully inconsistent. I can see no reason that the above code shouldn't print the null pointer plus sizeof(int) (possibly 4). Simplifying a &-> expression is going to be the same conceptually (IMHO) as &[], a simple address-plus-offset. It's even an offset that's going to be determinable at compile time, rather than potentially runtime with the [] operator. Is there anything in the rationale about why this is so seemingly inconsistent?

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  • File descriptor limits and default stack sizes

    - by Charles
    Where I work we build and distribute a library and a couple complex programs built on that library. All code is written in C and is available on most 'standard' systems like Windows, Linux, Aix, Solaris, Darwin. I started in the QA department and while running tests recently I have been reminded several times that I need to remember to set the file descriptor limits and default stack sizes higher or bad things will happen. This is particularly the case with Solaris and now Darwin. Now this is very strange to me because I am a believer in 0 required environment fiddling to make a product work. So I am wondering if there are times where this sort of requirement is a necessary evil, or if we are doing something wrong. Edit: Great comments that describe the problem and a little background. However I do not believe I worded the question well enough. Currently, we require customers, and hence, us the testers, to set these limits before running our code. We do not do this programatically. And this is not a situation where they MIGHT run out, under normal load our programs WILL run out and seg fault. So rewording the question, is requiring the customer to change these ulimit values to run our software to be expected on some platforms, ie, Solaris, Aix, or are we as a company making it to difficult for these users to get going? Bounty: I added a bounty to hopefully get a little more information on what other companies are doing to manage these limits. Can you set these pragmatically? Should we? Should our programs even be hitting these limits or could this be a sign that things might be a bit messy under the covers? That is really what I want to know, as a perfectionist a seemingly dirty program really bugs me.

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  • Show wordpress posts outside of the blog

    - by way2project
    I have two wordpress blogs on my site and now I want to show the posts of categories of both blogs on the home page. I am using the following code. <?php require($_SERVER['DOCUMENT_ROOT'] . '/projects/wp-load.php'); query_posts('cat=9& showposts=8'); if (have_posts()) : while (have_posts()) : the_post(); ?> <ul><li> <a href="<?php the_permalink(); ?>" title="<?php the_title(); ?>"><?php $shorttitle4 = substr(the_title('','',FALSE),0,25)."..."; echo $shorttitle4; ?></a> </li></ul> <?php endwhile; else: echo "no posts"; endif; ?> <?php wp_reset_query(); ?> One of my blogs is placed in the "projects" folder and another one is placed in "technology folder". but this code is showing the posts only from projects blogs if I changed the folder in as "technology" in the above code. I think this is because of wp-load.php file. Can you help me? Thanks

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  • Are there Windows API binaries for Subversion or do I have to build SVN to call the API from Windows

    - by JeffH
    I want to call a Subversion API from a Visual Studio 2003 C++ project. I know there are threads here, here, here, and here that tell how to get started with C#.NET on Windows (the consensus seems to be SharpSvn, which I've used easily and successfully on another project) but that's not what I want. I've read the chapter on using APIs in the red-bean book which says: Subversion is primarily a set of C libraries, with header (.h) files that live in the subversion/include directory of the source tree. These headers are copied into your system locations (e.g., /usr/local/include) when you build and install Subversion itself from source. These headers represent the entirety of the functions and types meant to be accessible by users of the Subversion libraries. I'd like to use CollabNet Subversion but there doesn't seem to be API binary downloads, and I'd just as soon not build the whole thing if I can avoid it. Considering another approach, I found RapidSVN's C++ API, but it doesn't appear to offer Windows API binaries either and seems to require building SVN (which I would be willing to do as a last choice if RapidSVN's API is higher-level than the stock SVN offering.) Does calling the API from C++ in Windows have to be this much more work compared to using SharpSvn under .NET, or is there something I haven't found that would help me achieve my goal?

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  • How should I organize complex SQL views in Rails?

    - by Benjamin Oakes
    I manage a research database with Ruby on Rails. The data that is entered is primarily used by scientists who prefer to have all the relevant information for a study in one single massive table for use in their statistics software of choice. I'm currently presenting it as CSV, as it's very straightforward to do and compatible with the tools people want to use. I've written many views (the SQL kind, not the Rails HTML/ERB kind) to make the output they expect a reality. Some of these views are quite large and have a fair amount of complexity behind them. I wrote them in SQL because there are many calculations and comparisons that are more easily done with SQL. They're currently loaded into the database straight from a file named views.sql. To get the requested data, I do a select * from my_view;. The views.sql file is getting quite large. Part of the problem is that we're still figuring out what the data we collect means, so there's a lot of changes being made to the views all the time -- and a ton of them are being created. Many of them need to be repeatable. I've recently run into issues organizing and testing these views. Rails works great for user interface stuff and business logic, but I'm not aware of much existing structure for handling the reporting we require. Some options I've thought of: Should I move them into the most relevant models somehow? Several of the views interact with each other, which makes this situation more complex than just doing a single find_by_sql, so I don't know if they should only be part of the model. Perhaps they should be treated as a "view" in the MVC sense? (That is, they could be moved into app/views/ and live alongside the HTML, perhaps as files named something like my_view.csv.sql which return CSV.) How would you deal with a complex reporting problem like this?

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  • Using boost asio for pub/sub style tcp in a game loop

    - by unohoo
    I have been reading through the boost asio documentation for a couple of hours now, and while I think the documentation is really great, I am still left a bit confused on how to implement the system that I need. I have to stream info, from a game engine, to a list of computers over tcp. One snag is that, unlike traditional pub/sub, the computer that does the distribution of info is actually the computer that has to connect to the subscribers as well (instead of the subscribers registering with the publisher). This is done via a config file - a list of ip's/ports along with the data that they each require. The subscribers listen, but do not know the ip of the publisher. (As a side note, I'm quite new to network programming, so maybe I'm missing something .. but it's strange that I do not find much information regarding this style of "inverted" client-server model..) I am looking for suggestions for the implementation of such a system using boost asio. Of course I have to integrate the networking into an already existing engine, so with regards to that: What would be a good way to handle messages being sent to multiple computers every frame? Use async_write, call io_service.run and then reset every frame? Would having io_service.run have its own thread be better? Or should I just use threads and use blocking writes?

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  • Instanced drawing with OpenGL ES 2.0

    - by Mårten Wikström
    In short: Is it possible to use the gl_InstanceID built-in variable in OpenGL ES 2.0? And, if so, how? Some more info: I want to draw multiple instances of an object using glDrawArraysInstanced and gl_InstanceID, and I want my application to run on multiple platforms, including iOS. The specification clearly says that these features require ES 3.0. According to the iOS Device Compatibility Reference ES 3.0 is only available on a few devices (those based on the A7 GPU; so iPhone 5s, but not on iPhone 5 or earlier). So my first assumption was that I needed to avoid using instanced drawing on older iOS devices. However, further down in the compatibility reference document it says that the EXT_draw_instanced extension is supported for all SGX Series 5 processors (that includes iPhone 5 and 4s). This makes me think that I could indeed use instanced drawing on older iOS devices too, by looking up and using the appropriate extension function (EXT or ARB) for glDrawArraysInstanced. I'm currently just running some test code using SDL and GLEW on Windows so I haven't tested anything on iOS yet. However, in my current setup I'm having trouble using the gl_InstanceID built-in variable in a vertex shader. I'm getting the following error message: 'gl_InstanceID' : variable is not available in current GLSL version Enabling the "draw_instanced" extension in GLSL has no effect: #extension GL_ARB_draw_instanced : enable #extension GL_EXT_draw_instanced : enable The error goes away when I specifically declare that I need ES 3.0 (GLSL 300 ES): #version 300 es Although that seem to work fine on my Windows desktop machine in an ES 2.0 context I doubt that this would work on an iPhone 5. So, shall I abandon the idea of being able to use instanced drawing on older iOS devices?

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  • How do I use a custom cookie session serializer in Rack?

    - by Damien Wilson
    Hello SO. I'm currently integrating Warden into a new Rack application I'm building. I'd like to implement a recent patch to Rack that allows me to specify how sessions are serialized; specifically, I'd like to use Rack::Session::Cookie::Identity as the session processor. Unfortunately, the documentation is a little unclear as to what syntax I should use to configure Rack::Session::Cookie in my rackup file, can anyone here tell me what I'm doing wrong? config.ru require 'my_sinatra_app' app = self use Rack::Session::Cookie.new(app, Rack::Session::Cookie::Identity.new), {:key => "auth_token"} use Warden::Manager do |warden| # Must come AFTER Rack::Session warden.default_strategies :password warden.failure_app Jelli::Auth.run! end run MySinatraApp error message from thin !! Unexpected error while processing request: undefined method `new' for #<Rack::Session::Cookie:0x00000110124128> PS: I'm using bundler to manage my gem dependencies and I've likewise included rack's master branch as the desired version. Update: As suggested in the comments below, I have read the documentation; sadly the suggested syntax in the docs is not working. Update: Still no luck on my end; offering up a bounty to whoever can help me figure this out.

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  • SVN 409 conflict on commits and updates

    - by bhefny
    We have been using SVN for the past year now and when we migrated to an online server we started getting this error: Commit: Commit failed (details follow): File or directory 'x.php' is out of date; try updating resource out of date; try updating CHECKOUT of '/!svn/ver/491/x.php': 409 Conflict (http://svn.example.com) We are currently using SmartSVN 6.5 and we have also tested with RapidSVN & Syncro (but we can't use tortoise as we have a lot of Ubunutu users) at the begining I though this How do you fix an SVN 409 Conflict Error would help, but it didn't we are still facing the same error and it's even more absurd now. the main problem is that after you get the error, you can't shake it of. Updating doesn't solve, reverting doesn't solve. You are just stuck with the error. The only thing that could work is removing the file from SVN and adding your version but that would be against why we are using SVN in the first place This is our apache config (and yes autoversioning is ON) <Location /> DAV svn SVNPath /home/example/svn SVNAutoversioning on AuthType Basic AuthName "Access Restricted" AuthUserFile /home/example/svn-auth-file Require valid-user </Location> <Directory /> <Files ~ "^\.ht"> Order allow,deny Allow from all Satisfy All </Files> <Files ~ "^error_log"> Order allow,deny Allow from all Satisfy All </Files> </Directory> And here are some observation: We don't receive conflicts anymore, we just get this 409 conflict you can somehow avoid the error if you always update before committing When committing a modified file + a newly added file, you get the error. As if the added file incremented the version by one and then you are committing another file with a older version. Please advise, we are about to go insane

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  • Matab - Trace contour line between two different points

    - by Graham
    Hi, I have a set of points represented as a 2 row by n column matrix. These points make up a connected boundary or edge. I require a function that traces this contour from a start point P1 and stop at an end point P2. It also needs to be able trace the contour in a clockwise or anti-clockwise direction. I was wondering if this can be achieved by using some of matlabs functions. I have tried to write my own function but this was riddled with bugs and I have also tried using bwtraceboundary and indexing however this has problematic results as the points within the matrix are not in the order that create the contour. Thank you in advance for any help. Btw, I have included a link to a plot of the set of points. It is half the outline of a hand. The function would ideally trace the contour from ether the red star to the green triangle. Returning the points in order of traversal.

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  • stealing inside the move constructor

    - by FredOverflow
    During the implementation of the move constructor of a toy class, I noticed a pattern: array2D(array2D&& that) { data_ = that.data_; that.data_ = 0; height_ = that.height_; that.height_ = 0; width_ = that.width_; that.width_ = 0; size_ = that.size_; that.size_ = 0; } The pattern obviously being: member = that.member; that.member = 0; So I wrote a preprocessor macro to make stealing less verbose and error-prone: #define STEAL(member) member = that.member; that.member = 0; Now the implementation looks as following: array2D(array2D&& that) { STEAL(data_); STEAL(height_); STEAL(width_); STEAL(size_); } Are there any downsides to this? Is there a cleaner solution that does not require the preprocessor?

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