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  • EF Linq Product Sum when no records returned

    - by user1622713
    I’ve seen variations of this question all over the place but none of the answers work for me. Most of them are just trying to sum a single column too – nothing more complex such as the sum of a product as below: public double Total { get { return _Context.Sales.Where(t => t.Quantity > 0) .DefaultIfEmpty() .Sum(t => t.Quantity * t.Price); } } If no rows are returned I want to return zero. However if no rows are returned the .Sum() fails. There are various options of trying to insert Convert.ToDouble and using null coalesce operators, but they all still gave me errors. I’m sure I am missing a simple way to do this – any help greatly appreciated after too long banging head against google brick wall!

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  • Search a List inside another with IQueryable

    - by ovini poornima
    public static IQueryable<Institution> WithFunds(this IQueryable<Institution> query, IEnumerable<Fund> allowedFunds) { return query. } I want to get the query to return all Institutions having any of the Fund given in 'allowedFunds' list in Institution.Funds. Please help. My class hierarchy goes like this. public partial class Institution { public int Id { get; set; } public virtual ICollection<Fund> Funds { get; set; } } public partial class Fund { public int Id { get; set; } public virtual Institution Institution { get; set; } }

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  • 42S22 SQL error: Column not found, why?

    - by Vincenzo
    This is my SQL: SELECT `tbl`.*, 123 AS `test` FROM `tbl` GROUP BY `test` It works when I run it directly in MySQL. But PDO says: SQLSTATE[42S22]: Column not found: 1054 Unknown column 'test' in 'field list' Why so? How to cure this problem? I'm using Zend_Db.

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  • Is it possible to achieve string localization inside of a statically linked lib?

    - by user3696003
    I am working on building an SDK which will be built out as a statically linked library that third party applications can then drop in to their applications. Inside of this SDK, I was looking to be able to perform some "localization." Basically, I would like for the code in my SDK to be able to access some ".string" files to perform some string lookup and language translation capabilities. Then I could propagate these strings outward to implementing App layers through my exposed API's. Is this even possible? I thought it was but now that I have actually been trying, I am seriously having doubts.

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  • Zend_Form setMultiFile()

    - by Cristian
    Hello everyone, i got a question related to the setMultiFile method of zend_form. I already got a form like this: $foto->setLabel('Foto:'); $foto->addValidator('IsImage', true); $foto->addValidator('Count', true, 12); $foto->addValidator('Extension', true, 'gif,png,jpg'); $foto->setDestination(PUBLIC_PATH.'/upload/img/'); $foto->addFilter('Rename', array( 'target' => PUBLIC_PATH.'/upload/img/', 'overwrite' => true )); $foto->addDecorators(array( array('Description',array('tag'=>'','escape'=>false)) )); And it's everything working...but now i need to iterate each element to set a description and decorators...any suggestions ? Thanks to everyone that will reply to this, i'm drivin crazy with that..

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  • [ZF] How to use Zend_Db without SQL Queries?

    - by rasouza
    The last time I worked with Zend_Db I recall I used to write SQL Queries manually. I've been searching for some ORM application, but, since I read something like Zend_Db is also capable of doing so, I started to try it, but I can't find neither a good tutorial explain it or a good documentation. I read something lake Gateway pattern and ModelMapper class but I can't figure it out. Can someone shine my path? :P

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  • Zendframework link problem

    - by Shima
    Hi All I am very to new to zend frame work , I am trying to set up a project (Done by other programmer) in my local server, but in this project the all links to another are not working? Plss help me!!!!!!!!1

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  • problem by displaying images stored in a MySQL database?

    - by user1400
    i have images in my blob field in database i use blow colde for displaying image but it does not show any pic , someone could tell me where is my wrong? this is my model: public function getListUser() { $select = $this->select() ->order('lastname DESC'); $adapter = new Zend_Paginator_Adapter_DbTableSelect ($select); return $adapter; } this my controller: $userModel = new Admin_Model_User(); $adapter = $userModel->getListUser(); $paginator = new Zend_Paginator ($adapter); $paginator->setItemCountPerPage(1); $page = $this->_request->getParam('page', 1); $paginator->setCurrentPageNumber($page); $this->view->paginator = $paginator; this my view code: <td style="width: 20%;"> <?php echo $this->lastname ?> </td> <td style="width: 20%;"><?php header("Content-type: image/gif"); print $this->image; ?></td>

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  • Please help translate this in linq to ef

    - by user3487644
    StringBuilder sb = new StringBuilder(); sb.AppendLine("SELECT"); sb.AppendLine(String.Format(" (SELECT TOP 1 CAST(ProspectID AS VARCHAR(5)) FROM Lead_Import_Fail Where ProspectID < {0} AND ProspectFullName = '{1}')", Convert.ToInt64(lead.LeadID), lead.Name)); sb.AppendLine(String.Format(", (SELECT TOP 1 CAST(ProspectID AS VARCHAR(5)) FROM Lead_Import_Fail Where ProspectID < {0} AND ProspectNRICPassport = '{1}')", Convert.ToInt64(lead.LeadID), lead.NRIC)); Thanks in advance.

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  • How do I use 2 include statements in a single MVC EF query?

    - by alockrem
    I am trying to write a query that includes 2 joins. 1 StoryTemplate can have multiple Stories 1 Story can have multiple StoryDrafts I am starting the query on the StoryDrafts object because that is where it's linked to the UserId. I don't have a reference from the StoryDrafts object directly to the StoryTemplates object. How would I build this query properly? public JsonResult Index(int userId) { return Json( db.StoryDrafts .Include("Story") .Include("StoryTemplate") .Where(d => d.UserId == userId) ,JsonRequestBehavior.AllowGet); } Thank you for any help.

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  • How many results were returned?

    - by Pastor Bones
    I'm performing a query on a worksheet. I want to update the row if it exists or insert it if it doesn't. How can you check if a result was returned or not? $query = new Zend_Gdata_Spreadsheets_ListQuery(); $query->setSpreadsheetKey($this->currKey); $query->setWorksheetId($this->currWkshtId); $query->setSpreadsheetQuery('cid = ' . $data['cid']); $listFeed = $this->gdClient->getListFeed($query); // This does not work! if(empty($listFeed)){ echo 'No results found!'; }

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  • Which is the good way to update object in EF6

    - by TrieuH
    I have searched and find 2 way to update object in EF var attachedEntity = _context.EntityClasses.Local.First(t => t.Id == entity.Id); //We have it in the context, need to update. if (attachedEntity != null) { var attachedEntry = _context.Entry(attachedEntity); attachedEntry.CurrentValues.SetValues(entity); } else { ////If it's not found locally, we can attach it by setting state to modified. ////This would result in a SQL update statement for all fields ////when SaveChanges is called. var entry = _context.Entry(entity); entry.State = EntityState.Modified; } _context.SaveChanges(); And other way is seem more easy var entity = _context.EntityClasses.FirstOrDefault(t => t.Id == entity.Id); _context.Entry(entity ).EntityState.Modified _context.SaveChanges(); What is best way to update object? NOTE: the performence is importance with me

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  • Failed to maintain 100% width & height of structure in extjs

    - by ayanonly1
    HI, i am new in extjs. i want to build a page using extjs ____________ |HD__________| | p1      <| p2          | |          |            |--will be a viewport (will resize on window resize without any |          |             | Scroll bar |          |             | |          |             | |          |             | |___|_____| HD-- heading with 100 width p1-- panel 1 which will collapse on west and split = true p2-- panel 2 which will occupy remaining place i build the structure but failed to maintain it 100 % even on window resize bellow is my code EditorUi = Ext.extend(Ext.Viewport, { layout: 'fit', initComponent: function() { this.items = [ { xtype: 'panel', title: 'Heading', autoHeight: true, autoWidth: true, layout: 'hbox', items: [ { xtype: 'panel', title: 'Navigation', collapsible: true, region:'west', width:200, split:'true', margins:'3 0 3 3', cmargins:'3 3 3 3' }, { xtype: 'panel', title: 'container', region:'center', autoHeight: true, autoWidth: true, split:'true', margins:'3 0 3 3', cmargins:'3 3 3 3' } ] } ]; EditorUi.superclass.initComponent.call(this); } }); Ext.onReady(function(){ new EditorUi(); }) thanks in advance

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  • How Do I Setup the Notepad++ Run Command for Ruby?

    - by EstanislaoStan
    I'm trying to setup the Notepad++ IDE so that when I press F6 the Ruby script I'm editing will run. After searching the internet I've found that putting [cmd /K ruby "$(FULL_CURRENT_PATH)"] without the brackets into the run dialogue box that pops up when I press F5 will run basic scripts in the Command Prompt (I'm using Windows 7). However, if my code loads any external data such as .txt files, or as I've found with Gosu, loads any image files, Ruby complains that things do not exist which do in fact exist. I know my code and Ruby installation (Ruby 1.9.3) are fine because prior to now I've been using FreeRIDE, an older, somewhat buggy IDE that I've grown tired of, and my code runs fine when I press F5 using that IDE. Some examples of the complaints follow. My Text Adventure: C:/Users/Estanislao/Dropbox/Allway Sync/My Important Documents/Text Focused Fold er/Ruby Scripts/Text Adventure/0.1.0/File Parser/DungeonContentFileParser.rb:8:i n `initialize': No such file or directory - Example Dungeon Creator File.txt (Er rno::ENOENT) from C:/Users/Estanislao/Dropbox/Allway Sync/My Important Documents/Text Focused Folder/Ruby Scripts/Text Adventure/0.1.0/File Parser/DungeonContentFile Parser.rb:8:in `open' from C:/Users/Estanislao/Dropbox/Allway Sync/My Important Documents/Text Focused Folder/Ruby Scripts/Text Adventure/0.1.0/File Parser/DungeonContentFile Parser.rb:8:in `encapsulate_method' from C:/Users/Estanislao/Dropbox/Allway Sync/My Important Documents/Text Focused Folder/Ruby Scripts/Text Adventure/0.1.0/File Parser/DungeonContentFile Parser.rb:117:in `sort_room_data_external_method' from C:/Users/Estanislao/Dropbox/Allway Sync/My Important Documents/Text Focused Folder/Ruby Scripts/Text Adventure/0.1.0/File Parser/DungeonContentFile Parser.rb:125:in `<main>' D:\Programming Stuff\Notepad++> My Gosu Program: C:/Users/Estanislao/Dropbox/Allway Sync/My Important Documents/Text Focused Fold er/Ruby Scripts/Game Development/Circular Motion.rb:10:in `initialize': Could no t load image media/Space2.png using either GDI+ or FreeImage: Unknown error (Run timeError) from C:/Users/Estanislao/Dropbox/Allway Sync/My Important Documents/Text Focused Folder/Ruby Scripts/Game Development/Circular Motion.rb:10:in `new' from C:/Users/Estanislao/Dropbox/Allway Sync/My Important Documents/Text Focused Folder/Ruby Scripts/Game Development/Circular Motion.rb:10:in `initiali ze' from C:/Users/Estanislao/Dropbox/Allway Sync/My Important Documents/Text Focused Folder/Ruby Scripts/Game Development/Circular Motion.rb:181:in `new' from C:/Users/Estanislao/Dropbox/Allway Sync/My Important Documents/Text Focused Folder/Ruby Scripts/Game Development/Circular Motion.rb:181:in `<main>' D:\Programming Stuff\Notepad++> If anyone could lend any help at all I'd really appreciate it.

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  • Enum types, FlagAttribute & Zero value

    - by nmgomes
    We all know about Enums types and use them every single day. What is not that often used is to decorate the Enum type with the FlagsAttribute. When an Enum type has the FlagsAttribute we can assign multiple values to it and thus combine multiple information into a single enum. The enum values should be a power of two so that a bit set is achieved. Here is a typical Enum type: public enum OperationMode { /// <summary> /// No operation mode /// </summary> None = 0, /// <summary> /// Standard operation mode /// </summary> Standard = 1, /// <summary> /// Accept bubble requests mode /// </summary> Parent = 2 } In such scenario no values combination are possible. In the following scenario a default operation mode exists and combination is used: [Flags] public enum OperationMode { /// <summary> /// Asynchronous operation mode /// </summary> Async = 0, /// <summary> /// Synchronous operation mode /// </summary> Sync = 1, /// <summary> /// Accept bubble requests mode /// </summary> Parent = 2 } Now, it’s possible to do statements like: [DefaultValue(OperationMode.Async)] [TypeConverter(typeof(EnumConverter))] public OperationMode Mode { get; set; } /// <summary> /// Gets a value indicating whether this instance supports request from childrens. /// </summary> public bool IsParent { get { return (this.Mode & OperationMode.Parent) == OperationMode.Parent; } } or switch (this.Mode) { case OperationMode.Sync | OperationMode.Parent: Console.WriteLine("Sync,Parent"); break;[…]  But there is something that you should never forget: Zero is the absorber element for the bitwise AND operation. So, checking for OperationMode.Async (the Zero value) mode just like the OperationMode.Parent mode makes no sense since it will always be true: (this.Mode & 0x0) == 0x0 Instead, inverse logic should be used: OperationMode.Async = !OperationMode.Sync public bool IsAsync { get { return (this.Mode & ContentManagerOperationMode.Sync) != ContentManagerOperationMode.Sync; } } or public bool IsAsync { get { return (int)this.Mode == 0; } } Final Note: Benefits Allow multiple values combination The above samples snippets were taken from an ASP.NET control and enabled the following markup usage: <my:Control runat="server" Mode="Sync,Parent"> Drawback Zero value is the absorber element for the bitwise AND operation Be very carefully when evaluating the Zero value, either evaluate the enum value as an integer or use inverse logic.

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  • Sync clock on Windows XP machine to external (non-domain, non-workgroup) Windows Server 2008 R2 machine

    - by Eric
    I have two machines and I'd like their clocks to be in sync for various reasons. Machine 1 is an XP machine located in the office. Machine 2 is a VPS hosted by a third party running Windows Server 2008 R2. These machines are not in any kind of workgroup or on a domain together. They are completely separate machines. Machine 2 is currently syncing once a week to time.windows.com. The clock on Machine 2 does seem to wander a bit within that week interval. What I would like to do is have Machine 1 set its clock based on the clock of Machine 2. I have tried configuring w32tm on the XP machine. This is what I used for configuration: w32tm /config /syncfromflags:manual /manualpeerlist:"<ip address of machine 2>" However, whenever I issue the /resync command I get "The computer did not resync because no time data was available". I have made sure to start the windows time service on machine 2, and I have added firewall exceptions for UDP port 123. Is there something I need to configure on Machine 2 (other than just starting the time service) in order to get it to respond? Edit: I have also run w32tm /config /reliable:YES /update on Machine 2. I am still getting "The computer did not resync because no time data was available". Is there something else I'm missing?

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  • How do I keep a table in sync across multiple SQL Databases?

    - by Refracted Paladin
    I have a Win Form, Data Entry, application that uses 4 seperate Data Bases. This is an occasionally connected app that uses Merge Replication (SQL 2005) to stay in Sync. This is working just fine. The next hurdle I am trying to tackle is adding Filters to my Publications. Right now we are replicating 70mbs, compressed, to each of our 150 subscribers when, truthfully, they only need a tiny fraction of that. Using Filters I am able to accomplish this(see code below) but I had to make a mapping table in order to do so. This mapping table consists of 3 columns. A PrimaryID(Guid), WorkerName(varchar), and ClientID(int). The problem is I need this table present in all FOUR Databases in order to use it for the filter since, to my knowledge, views or cross-db query's are not allowed in a Filter Statement. What are my options? Seems like I would set it up to be maintained in 1 Database and then use Triggers to keep it updated in the other 3 Databases. In order to be a part of the Filter I have to include that table in the Replication Set so how do I flag it appropriately. Is there a better way, altogether? SELECT <published_columns> FROM [dbo].[tblPlan] WHERE [ClientID] IN (select ClientID from [dbo].[tblWorkerOwnership] where WorkerID = SUSER_SNAME()) Which allows you to chain together Filters, this next one is below the first one so it only pulls from the first's Filtered Set. SELECT <published_columns> FROM [dbo].[tblPlan] INNER JOIN [dbo].[tblHealthAssessmentReview] ON [tblPlan].[PlanID] = [tblHealthAssessmentReview].[PlanID] P.S. - I know how illogical the DB structure sounds. I didn't make it. I inherited it and was then told to make it a "disconnected app." Go figure!

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  • CodePlex Daily Summary for Tuesday, August 21, 2012

    CodePlex Daily Summary for Tuesday, August 21, 2012Popular ReleasesResX Resource Manager: 1.0.0.1 Visual Studio Extension: Fix: truncated version in VSIX manifest leads to permanent update notifications.MFCMAPI: August 2012 Release: Build: 15.0.0.1035 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeDocument.Editor: 2013.2: Whats new for Document.Editor 2013.2: New save as Html document Improved Traslate support Minor Bug Fix's, improvements and speed upsSharePoint Dynamic Forms: Version 1.0: Version 1.0 of SharePoint Dynamic Forms Includes 1. List Based Rendering 2. Template Based Rendering 2.1 Supports extensive field validation types including String, Date, Comparison, Content Length, regex etc. 2.2 Support for cross field comparison validation. 2.3 Data entry option for a user who doesn’t have write permission to a list. 2.4 Option to extend the web part by overriding form submission event. 2.5 Option to cancel the form submission and provide custom notification message. 2.6 ...Pulse: Pulse Beta 5: Whats new in this release? Well to start with we now have Wallbase.cc Authentication! so you can access favorites or NSFW. This version requires .NET 4.0, you probably already have it, but if you don't it's a free and easy download from Microsoft. Pulse can bet set to start on Windows startup now too. The Wallpaper setter has settings now, so you can change the background color of the desktop and the Picture Position (Tile/Center/Fill/etc...) I've switched to Windows Forms instead of WPF...HydroDesktop - CUAHSI Hydrologic Information System Desktop Application: 1.5.5 Experimental Release: This is HydroDesktop 1.5.5 Experimental Release We are targeting for a 1.5 Stable Release in August 2012. This experimental version has been published for testing. New Features in 1.5 Time Series Data Import Improved performance of table, graph and edit views Support for online sample project packages (sharing data and analyses) More detailed display of time series metadata Improved extension manager (uninstall extensions, choose extension source) Improved attribute table editor (supports fi...Metro Paint: Metro Paint: Download it now , don't forget to give feedback to me at maitreyavyas@live.com or at my facebook page fb.com/maitreyavyas , Hope you enjoy it.MiniTwitter: 1.80: MiniTwitter 1.80 ???? ?? .NET Framework 4.5 ?????? ?? .NET Framework 4.5 ????????????? "&" ??????????????????? ???????????????????????? 2 ??????????? ReTweet ?????????????????、In reply to ?????????????? URL ???????????? ??????????????????????????????Droid Explorer: Droid Explorer 0.8.8.6 Beta: Device images are now pulled from DroidExplorer Cloud Service refined some issues with the usage statistics Added a method to get the first available value from a list of property names DroidExplorer.Configuration no longer depends on DroidExplorer.Core.UI (it is actually the other way now) fix to the bootstraper to only try to delete the SDK if it is a "local" sdk, not an existing. no longer support the "local" sdk, you must now select an existing SDK checks for sdk if it was ins...Path Copy Copy: 11.0.1: Bugfix release that corrects the following issue: 11365 If you are using Path Copy Copy in a network environment and use the UNC path commands, it is recommended that you upgrade to this version.ExtAspNet: ExtAspNet v3.1.9: +2012-08-18 v3.1.9 -??other/addtab.aspx???JS???BoundField??Tooltip???(Dennis_Liu)。 +??Window?GetShowReference???????????????(︶????、????、???、??~)。 -?????JavaScript?????,??????HTML????????。 -??HtmlNodeBuilder????????????????JavaScript??。 -??????WindowField、LinkButton、HyperLink????????????????????????????。 -???????????grid/griddynamiccolumns2.aspx(?????)。 -?????Type??Reset?????,??????????????????(e??)。 -?????????????????????。 -?????????int,short,double??????????(???)。 +?Window????Ge...AcDown????? - AcDown Downloader Framework: AcDown????? v4.0.1: ?? ●AcDown??????????、??、??????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ...Fluent Validation for .NET: 3.4: Changes since 3.3: Make ValidationResut.IsValid virtual Add private no-arg ctor to ValidationFailure to help with serialization Add Turkish error messages Work-around for reflection bug in .NET 4.5 that caused VerificationExceptions Assemblies are now unsigned to ease with versioning/upgrades (especially where other frameworks depend on FV) (Note if you need signed assemblies then you can use the following NuGet packages: FluentValidation-signed, FluentValidation.MVC3-signed, FluentV...DotNetNuke® Feedback: 06.02.01: Official Release - 17th August 2012 Please look at the Release Notes file included in the module packages or available on this page as a separate download for a listing of the bug fixes and enhancements found in this version. NOTE: Feedback v 06.02.00 REQUIRES a minimum DotNetNuke framework version of 06.02.00 as well as ASP.Net 3.5 SP1 and MS SQL Server 2005 or 2008 (Express or standard versions). This release brings some enhancements to the module as well as fixing all known bugs. Bug Fi...AssaultCube Reloaded: 2.5.3 Unnamed Fixed: If you are using deltas, download 2.5.2 first, then overwrite with the delta packages. Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your ...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.6.1: Bug Fix release Bug Fixes Better support for transparent images IsFrozen respected if not bound to corrected deadlock stateWPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.7: Version: 2.5.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Add CollectionHelper.GetNextElementOrDefault method. InfoMan: Support creating a new email and saving it in the Send b...myCollections: Version 2.2.3.0: New in this version : Added setup package. Added Amazon Spain for Apps, Books, Games, Movie, Music, Nds and Tvshow. Added TVDB Spain for Tvshow. Added TMDB Spain for Movies. Added Auto rename files from title. Added more filters when adding files (vob,mpls,ifo...) Improve Books author and Music Artist Credits. Rewrite find duplicates for better performance. You can now add Custom link to items. You can now add type directly from the type list using right mouse button. Bug ...Player Framework by Microsoft: Player Framework for Windows 8 Preview 5 (Refresh): Support for Windows 8 and Visual Studio RTM Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version NEW TO PREVIEW 5 REFRESH:Req...TFS Workbench: TFS Workbench v2.2.0.10: Compiled installers for TFS Workbench 2.2.0.10 Bug Fix Fixed bug that stopped the change workspace action from working.New ProjectsAdaptive modeling interface: Ami will be a framework to simplify scientific model development. Keywords: Modeling, C#AlphaDogDemo: A simple XNA gameDnf: Dnf??eProjectSem3: beginFluentGUI: A Silverlight library that enables composition of a type safe Graphical User Interface.Frontrader-IB: Financial test applicationHART Analyzer: HART Analyzer is a tool to monitor the HART protocol between field devices and your PC. It used Hart Communication Protocol Lite for the communication.Hybrid.Net - Light-weight GPU Computing for .NET: Hybrid.Net enables .NET developers to harness the power of GPUs for data- and compute-intense applications using the simple well-known construct: Parallel.ForLoggerz- A .Net Error Logging framework: A new and hopefully exciting error logging framework that will integrate nicely into any windows/web application. MakersEngine: World of Warcraft Emulator Compiling SoftwareMetro Paint: This is Metro Paint app which is a modern ui app for Windows 8 . To test it in your system you will need Visual Studio Express for Windows 8. Hope you love it.mojomo, a modular design framework for mojoPortal CMS: Mojomo is a modular, front end design framework for mojoPortal CMS. My CSharp reminders: Several simple code examples in C #, used as reminders for my future development in C #.MYCoding Codes: anyone can tell me about this?MyExample: testMyGit: my git source libraryNWebsec: NWebsec is a security library for ASP.NET applications. It's built on the philosophy that security should be simple and maintainable.Private cloud DMS: Cloud document management system with workflow support. Free essential version is destined for small companies or any user groups.proEx: just a testQuantoSharp: A Financial Quant library implemented in C# completely to showcase the power of mathematics and its application, aimed for educational purposes only.SharePoint SlideShow: Sharepoint SlideShow customizable webpart in sharepoint 2010. Slideshow from SP 2010 picture library using jquery. Please leave comments about the project.Tool army building for battle: Helper application to build army list for Warhammer BattleWinRT XAML Calendar: WinRT XAML Calendar control ported from the Silverlight Toolkit's Calendar control for Silverlight 4.????: ????? ??? ???? ??? ?????? ?????. ???? so.cl? ???? API? ???? ????? ????! ? ????? ???? ???? ????. ???? ????!..

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • How do I keep a table in Sync across 4 db's to be used in SQL Replication Filtering?

    - by Refracted Paladin
    I have a Win Form, Data Entry, application that uses 4 seperate Data Bases. This is an occasionally connected app that uses Merge Replication (SQL 2005) to stay in Sync. This is working just fine. The next hurdle I am trying to tackle is adding Filters to my Publications. Right now we are replicating 70mbs, compressed, to each of our 150 subscribers when, truthfully, they only need a tiny fraction of that. Using Filters I am able to accomplish this(see code below) but I had to make a mapping table in order to do so. This mapping table consists of 3 columns. A PrimaryID(Guid), WorkerName(varchar), and ClientID(int). The problem is I need this table present in all FOUR Databases in order to use it for the filter since, to my knowledge, views or cross-db query's are not allowed in a Filter Statement. What are my options? Seems like I would set it up to be maintained in 1 Database and then use Triggers to keep it updated in the other 3 Databases. In order to be a part of the Filter I have to include that table in the Replication Set so how do I flag it appropriately. Is there a better way, altogether? SELECT <published_columns> FROM [dbo].[tblPlan] WHERE [ClientID] IN (select ClientID from [dbo].[tblWorkerOwnership] where WorkerID = SUSER_SNAME()) Which allows you to chain together Filters, this next one is below the first one so it only pulls from the first's Filtered Set. SELECT <published_columns> FROM [dbo].[tblPlan] INNER JOIN [dbo].[tblHealthAssessmentReview] ON [tblPlan].[PlanID] = [tblHealthAssessmentReview].[PlanID] P.S. - I know how illogical the DB structure sounds. I didn't make it. I inherited it and was then told to make it a "disconnected app."

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  • How do you avoid that server documentation gets out of sync with the actual setup?

    - by Frerich Raabe
    I'm a hobbyist maintaining a small FreeBSD server serving mail via IMAP - it's an exercise in server administration. The setup does have reasonably good documentation (in AsciiDoc format) which recently allowed another person to recreate the entire setup from scratch in less than 30 minutes. However, I noticed that after the initial setup, it easily happens that small changes done to the system (say: inetd gets disabbled, my IMAP server listens on an additional port for ManageSieve connections, a new router is added to the exim configuration) don't end up in the documentation immediately (if at all). My idea was to avoid this problem by (partially?) generating the documentation out of the configuration files and the comments therein - one way to implement this may be to put /etc and /usr/local/etc into some source code management system (say - git) and then run a script which regenerates the documentation on every commit. However, I'm not sure whether that would be overkill and/or too difficult to get right (after all, I don't want complete copies of the source files in my documentation but rather just the diffs). How do other people avoid that the server documentation gets outdated - is there a good way to keep them in sync automatically, or do you just have the discipline to update the documentation the same time you modify the system?

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  • EXC_BREAKPOINT when starting iPhone app

    - by pgb
    A user of our app sent me the following crash log: Incident Identifier: 59D4D5E7-570A-4047-A679-3016B2A226C4 CrashReporter Key: d8284d671ee22ad17511360ce73409ebfa8b84bb Process: .... [63] Path: /var/mobile/Applications/.... Identifier: ... Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-03-08 17:00:15.437 -0800 OS Version: iPhone OS 2.2.1 (5H11a) Report Version: 103 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x00000001, 0xe7ffdefe Crashed Thread: 0 Thread 0 Crashed: 0 dyld 0x2fe01060 dyld_fatal_error + 0 1 dyld 0x2fe088d4 dyld::_main(mach_header const*, unsigned long, int, char const**, char const**, char const**) + 3064 2 dyld 0x2fe0196c dyldbootstrap::start(mach_header const*, int, char const**, long) + 884 3 dyld 0x2fe01048 _dyld_start + 32 Thread 0 crashed with ARM Thread State: r0: 0x2fe23ca0 r1: 0x00000000 r2: 0x2fe23ca0 r3: 0x00000000 r4: 0x2ffff4e0 r5: 0x2ffff4bc r6: 0x2fe005c0 r7: 0x2ffffb00 r8: 0x00000004 r9: 0x2fe57cf0 r10: 0x2fe236c8 r11: 0x00000009 ip: 0x0000018d sp: 0x2ffff5b8 lr: 0x2fe088dc pc: 0x2fe01060 cpsr: 0x00000010 Binary Images: 0x2fe00000 - 0x2fe22fff dyld ??? (???) <f6a50d5f57a676b54276d0ecef46d5f0> /usr/lib/dyld My app uses OpenFeint and PinchMedia analytics. For PinchMedia, I'm linking using their provided .a file, and for OpenFeint, I'm compiling their code (as per their guidelines). The frameworks / libs I'm linking are: UIKit.framework (Weak) MapKit.framework (Weak) Foundation.framework CoreGraphics.framework OpenAL.framework AudioToolbox.framework libsqlite3 SystemConfiguration.framework CoreLocation.framework PinchMedia analytics Security.framework QuartzCore.framework CFNetwork.framework My base SDK is iPhone 3.0, and my Base OS Deployment Target is 2.2.1. There are two things I find weird: The app crashes even before the main method is invoked. The crash log looks exactly like the one posted here: http://stackoverflow.com/questions/2368689/objective-c-iphone-app-exc-breakpoint-sigtrap The user that sent me this crash is using a 2nd gen iPod Touch with OS 2.2.1. I wasn't able to reproduce the issue, but based on the comments in iTunes, it seems that more people is having the same issue.

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