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  • tabs and spaces

    - by Mark
    People have been telling me to use spaces for indents, rather than tabs. But is it just me or is it a pain to hit the space bar 4, 8, times every few lines? Is there something I'm missing? Thanks.

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  • Jquery 3d image carousel - IE6 transparency

    - by jsims281
    I'm using the 3d image carousel available at http://www.professorcloud.com/mainsite/carousel.htm . It's great but I've hit a wall with regards to transparency support for IE6. As the images are being manipulated by java after they are loaded, it's quite a headache. All the mainstream png fixes fail in one way or another...either breaking the carousel or being broken by the animation of the carousel. Does anybody have any ideas on how I can get round this (without using PNG8, .gif etc).

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  • Coding for fun

    - by Klelky
    I would describe myself as a career coder - i.e. a developer at work but never really coded for fun. Early in my career I've hit the management track though. I really like my current job and can't see me going back to coding anytime soon so: Whats the best way to develop my coding skills and learn new languages in my spare time?

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  • need help with a small Python program

    - by Matthew
    Basically looking for a small program that will do nothing but activate the F6 key every x seconds for the active window, x being whatever number I enter, and the program stops with the hit of like ctrl+z or something. What would be a good way to do this?

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  • Benefits of 'Optimize code' option in Visual Studio build

    - by gt
    Much of our C# release code is built with the 'Optimize code' option turned off. I believe this is to allow code built in Release mode to be debugged more easily. Given that we are creating fairly simple desktop software which connects to backend Web Services, (ie. not a particularly processor-intensive application) then what if any sort of performance hit might be expected? And is any particular platform likely to be worse affected? Eg. multi-processor / 64 bit.

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  • How to run Cg vertex/fragment shader on CPU?

    - by Andy
    Hi all, I'm playing about with some vertex and fragment shaders using Cg on my little netbook (running Linux). Clearly I'm going to frequently hit resource limits for my graphics controller, so was wondering if there's a nice way to run the shaders on the CPU, just to test them. Something like D3D's refrast... TIA Andy

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  • Win32: How to crash?

    - by Ian Boyd
    i'm trying to figure out where Windows Error Reports are saved; i hit Send on some earlier today, but i forgot that i want to "view the details" so i can examine the memory minidumps. But i cannot find where they are stored (and google doesn't know). So i want to write a dummy application that will crash, show the WER dialog, let me click "view the details" so i can get to the folder where the dumps are saved. How can i crash on Windows?

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  • How do I run my application as superuser from Eclipse?

    - by Ronald
    I'm running in to an error when I try to run my server application from Eclipse. The error is java.net.BindException: Permission denied. I think this is because I am using port 443 to set up an SSL connection. I can get around this problem if I run my code on the command line using javac and sudo. Is there a way to set up Eclipse so that when I hit the run button, my application is executed with sudo?

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  • ubuntu gnome short cut keys

    - by benjipete
    Hi, I have done something quite silly and not sure how to fix it. I modified some of the gnome keyboard short cuts and was trying to disable the "Run Application" command. In the process I assigned it to the delete key and every time I hit delete the "Run Application" window comes up. It would not normally be a problem but the "Keyboard Shortcuts" no long has the short cut in the window so I can't disable it. Any help advice would be appreciated. Cheers Ben

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  • How to tell GDB to flush the stdio of the program being debugged

    - by Yorkwar
    The stdio is usually buffered. When I hit a breakpoint and there's a printf before the breakpoint, the printed string may still be in the buffer and I can not see it. I know I can flush the stdio by adding some flush code in the program. Without doing this, is there any way to tell GDB to flush the stdio of the program being debugged after GDB stops? This way is more friendly when debugging a program.

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  • [C#] Closing a MenuStrip programatically

    - by Nilbert
    I have a MenuStrip that I have added to a form, and in one of the dropdown menus in it, I have a text box. When I hit enter on the textbox, I want a function to run, then the drop down menu to close. I know how to get the enter part done, but I have no idea how to close the MenuStrip dropdown menu. Does anybody know how to do this?

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  • IE not triggering keyboard event on a form with ONE FIELD

    - by raj
    I'm seeing my Friend's code here... <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> Check action </TITLE> <script> function detectEvent(){ if(window.event.keyCode==13) { alert("you hit return!"); } } </script> </HEAD> <BODY> <form name="name1" onkeyup="detectEvent()" action="page2.html"> <p> Field1 <input type="text" id="text1"/> </p> </form> </BODY> </HTML> and when he tried entering a value in the textbox and pressed enter, it did not call the detectEvent(). I said, it'll always call onSubmit on enter button..... and he surprised me, <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> Check action </TITLE> <script> function detectEvent(){ if(window.event.keyCode==13) { alert("you hit return!"); } } </script> </HEAD> <BODY> <form name="name1" onkeyup="detectEvent()" action="page2.html"> <p> Field1 <input type="text" id="text1"/> </p> <p> Field1 <input type="text" id="text2"/> </p> </form> </BODY> </HTML> Now press enter, The function gets called..... Why so!? Why onKeyUp not called on forms with just one field.!!! am i missing something?

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  • where should damage logic go Game Engine or Character Class

    - by numerical25
    I am making a game and I am trying to decide what is the best practice for exchanging damage between two objects on the screen. Should the damage be passed directly between the two objects or should it be pass through a central game engine that decides the damage and different criteria's such as hit or miss or amount dealt. So overall what is the best practice.

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  • How bad is it to use a virtual file system with VMWare? [closed]

    - by user30997
    IT is running a series of VMs that we'd like to see optimized further: if the VMs' are Windows XP, storing their NTFS images out to the virtual disk (ext3) provided by Linux/VMWare, how much of a hit are we taking - as opposed to having a partition of the host hard drive formatted NTFS to eliminate the translation layer and the extra level of operating system IO preparation?

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  • How do I set a single virtual directory of my web app to not inherit web.config?

    - by Ryan
    I have a virtual directory setup in one of my web apps that needs to not inherit the web.config of the main app so it can run on it's own. I am wondering how I can do this because right now when I hit it (mainwebapp.domain.com/virdir) it throws an error saying it can't find some dependencies that are listed in the main apps web.config (shows main app web.config in the error message), this virdir contains it's own little app that needs to just run standalone.

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  • Collision point of 2 curves in a 3d-room

    - by Frank
    Hello, i am programming a small game for quite some time. We started coding a small FPS-Shooter inside of a project at school to get a bit experience using directX. I dont know why, but i couldnt stop the project and started programming at home aswell. At the moment i am trying to create some small AI. Of cause thats definatlly not easy, but thats my personal goal anyways. The topic could prolly fill multiple books hehe. I've got the walking part of my bots done so far. They walk along a scriped path. I am not working on the "aiming" of the bots. While programming that i hit on some math problem i couldnt solve yet. I hope of your input on this to help me get further. Concepts, ideas and everything else are highly appreciated. Problem: Calculate the position (D3DXVECTOR3) where the curve of the projectile (depends on gravity, speed), hit the curved of the enemys walking path (depends on speed). We assume that the enemy walks in a constant line. Known variables: float projectilSpeed = 2000 m/s //speed of the projectile per second float gravitation = 9.81 m/s^2 //of cause the gravity lol D3DXVECTOR3 targetPosition //position of the target stored in a vector (x,y,z) D3DXVECTOR3 projectilePosition //position of the projectile D3DXVECTOR3 targetSpeed //stores the change of the targets position in the last second Variabledefinition ProjectilePosition at time of collision = ProjectilePos_t TargetPosition at time of collision = TargetPos_t ProjectilePosition at time 0, now = ProjectilePos_0 TargetPosition at time 0, now = TargetPos_0 Time to impact = t Aim-angle = theta My try: Found a formular to calculate "drop" (Drop of the projectile based on the gravity) on Wikipedia: float drop = 0.5f * gravity * t * t The speed of the projectile has a horizontal and a vertical part.. Found a formular for that on wikipedia aswell: ProjectilVelocity.x = projectilSpeed * cos(theta) ProjectilVelocity.y = projectilSpeed * sin(theta) So i would assume this is true for the projectile curve: ProjectilePos_t.x = ProjectilePos_0.x + ProjectileSpeed * t ProjectilePos_t.y = ProjectilePos_0.y + ProjectileSpeed * t + 0.5f * gravity * t * t ProjectilePos_t.z = ProjectilePos_0.z + ProjectileSpeed * t The target walk with a constant speed, so we can determine his curve by this: TargetPos_t = TargetPos_0 + TargetSpeed * D3DXVECTOR3(t, t, t) Now i dont know how to continue. I have to solve it somehow to get a hold on the time to impact somehow. As a basic formular i could use: float time = distanz / projectileSpeed But that wouldnt be truly correct as it would assume a linear "Trajectory". We just find this behaivor when using a rocket. I hope i was able to explain the problem as much as possible. If there are questions left, feel free to ask me! Greets from germany, Frank

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  • Is django orm & templates thread safe?

    - by Piotr Czapla
    I'm using django orm and templates to create a background service that is ran as management command. Do you know if django is thread safe? I'd like to use threads to speed up processing. The processing is blocked by I/O not CPU so I don't care about performance hit caused by GIL.

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