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  • Injection of an EJB into a web java class under JBoss 7.1.1

    - by Dobbo
    I am trying to build a website using JBoss 7.1.1 and RESTeasy. I have managed to constructed and deploy and EAR with a both a WAR and an EJB-JAR contained within: voyager-app.ear META-INF/MANIFEST.MF META-INF/application.xml META-INF/jboss-app.xml lib/voyager-lib.jar voyager-adm.war voyager-ejb.jar voyager-web.war So far things are very simple. voyager-adm.war & voyager-lib.jar are empty (just the manifest file) but I know that I'm going to have code for them shortly. There is just one Stateful EJB - HarbourMasterBean (with just a local interface) and a few Database Entity Beans in the EJB jar file: voyager-ejb.jar META-INF/MANIFEST.MF META-INF/persistence.xml com/nutrastat/voyager/db/HarbourMasterBean.class com/nutrastat/voyager/db/HarbourMasterLocal.class com/nutrastat/voyager/db/PortEntity.class com/nutrastat/voyager/db/ShipEntity.class As far as I can tell the EJBs deploy correctly because the database units are created and the log shows that the publication of some HarbourMaster references: java:global/voyager-app/voyager-ejb/harbour-master!com.nutrastat.voyager.db.HarbourMasterLocal java:app/voyager-ejb/harbour-master!com.nutrastat.voyager.db.HarbourMasterLocal java:module/harbour-master!com.nutrastat.voyager.db.HarbourMasterLocal java:global/voyager-app/voyager-ejb/harbour-master java:app/voyager-ejb/harbour-master java:module/harbour-master The problem lies in getting the HarbourMaster EJB injected into my web bean. The reference to it is alway NULL no matter what I try. voyager-web.war META-INF/MANIFEST.MF WEB-INF/web.xml WEB-INF/classes/com/nutrastat/voyager/web/ WEB-INF/classes/com/nutrastat/voyager/web/Ships.class WEB-INF/classes/com/nutrastat/voyager/web/VoyagerApplication.class Ships.java: @Path("fleet") public class Ships { protected transient final Logger log; @EJB private HarbourMasterLocal harbourMaster; public Ships() { log = LoggerFactory.getLogger(getClass()); } @GET @Path("ships") @Produces({"text/plain"}) public String listShips() { if (log.isDebugEnabled()) log.debug("Harbour master value: " + harbourMaster); return "Harbour Master: " + harbourMaster; } } &lt;web-app xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_3_0.xsd" version="3.0" &gt; <display-name>Voyager Web Application</display-name> <listener> <listener-class> org.jboss.resteasy.plugins.server.servlet.ResteasyBootstrap </listener-class> </listener> <servlet> <servlet-name>Resteasy</servlet-name> <servlet-class> org.jboss.resteasy.plugins.server.servlet.HttpServletDispatcher </servlet-class> <init-param> <param-name> javax.ws.rs.Application </param-name> <param-value> com.nutrastat.voyager.web.VoyagerApplication </param-value> </init-param> </servlet> <servlet-mapping> <servlet-name>Resteasy</servlet-name> <url-pattern>/*</url-pattern> </servlet-mapping> &lt;/web-app&gt; I have been searching the web for an answer and read a number of places, both on StackOverflow and elsewhere that suggests is can be done, and that the problems lies with configuration. But they post only snippets and I'm never sure if I'm doing things correctly. Many thanks for any help you can provide. Dobbo

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  • Faster method for Matrix vector product for large matrix in C or C++ for use in GMRES

    - by user35959
    I have a large, dense matrix A, and I aim to find the solution to the linear system Ax=b using an iterative method (in MATLAB was the plan using its built in GMRES). For more than 10,000 rows, this is too much for my computer to store in memory, but I know that the entries in A are constructed by two known vectors x and y of length N and the entries satisfy: A(i,j) = .5*(x[i]-x[j])^2+([y[i]-y[j])^2 * log(x[i]-x[j])^2+([y[i]-y[j]^2). MATLAB's GMRES command accepts as input a function call that can compute the matrix vector product A*x, which allows me to handle larger matrices than I can store in memory. To write the matrix-vecotr product function, I first tried this in matlab by going row by row and using some vectorization, but I avoid spawning the entire array A (since it would be too large). This was fairly slow unfortnately in my application for GMRES. My plan was to write a mex file for MATLAB to, which is in C, and ideally should be significantly faster than the matlab code. I'm rather new to C, so this went rather poorly and my naive attempt at writing the code in C was slower than my partially vectorized attempt in Matlab. #include <math.h> #include "mex.h" void Aproduct(double *x, double *ctrs_x, double *ctrs_y, double *b, mwSize n) { mwSize i; mwSize j; double val; for (i=0; i<n; i++) { for (j=0; j<i; j++) { val = pow(ctrs_x[i]-ctrs_x[j],2)+pow(ctrs_y[i]-ctrs_y[j],2); b[i] = b[i] + .5* val * log(val) * x[j]; } for (j=i+1; j<n; j++) { val = pow(ctrs_x[i]-ctrs_x[j],2)+pow(ctrs_y[i]-ctrs_y[j],2); b[i] = b[i] + .5* val * log(val) * x[j]; } } } The above is the computational portion of the code for the matlab mex file (which is slightly modified C, if I understand correctly). Please note that I skip the case i=j, since in that case the variable val will be a 0*log(0), which should be interpreted as 0 for me, so I just skip it. Is there a more efficient or faster way to write this? When I call this C function via the mex file in matlab, it is quite slow, slower even than the matlab method I used. This surprises me since I suspected that C code should be much faster than matlab. The alternative matlab method which is partially vectorized that I am comparing it with is function Ax = Aprod(x,ctrs) n = length(x); Ax = zeros(n,1); for j=1:(n-3) v = .5*((ctrs(j,1)-ctrs(:,1)).^2+(ctrs(j,2)-ctrs(:,2)).^2).*log((ctrs(j,1)-ctrs(:,1)).^2+(ctrs(j,2)-ctrs(:,2)).^2); v(j)=0; Ax(j) = dot(v,x(1:n-3); end (the n-3 is because there is actually 3 extra components, but they are dealt with separately,so I excluded that code). This is partly vectorized and only needs one for loop, so it makes some sense that it is faster. However, I was hoping I could go even faster with C+mex file. Any suggestions or help would be greatly appreciated! Thanks! EDIT: I should be more clear. I am open to any faster method that can help me use GMRES to invert this matrix that I am interested in, which requires a faster way of doing the matrix vector product without explicitly loading the array into memory. Thanks!

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  • Trouble with __VA_ARGS__

    - by Noah Roberts
    C++ preprocessor __VA_ARGS__ number of arguments The accepted answer there doesn't work for me. I've tried with MSVC++ 10 and g++ 3.4.5. I also crunched the example down into something smaller and started trying to get some information printed out to me in the error: template < typename T > struct print; #include <boost/mpl/vector_c.hpp> #define RSEQ_N 10,9,8,7,6,5,4,3,2,1,0 #define ARG_N(_1,_2,_3,_4,_5,_6,_7,_8,_9,_10,N,...) N #define ARG_N_(...) ARG_N(__VA_ARGS__) #define XXX 5,RSEQ_N #include <iostream> int main() { print< boost::mpl::vector_c<int, ARG_N_( XXX ) > > g; // ARG_N doesn't work either. } It appears to me that the argument for ARG_N ends up being 'XXX' instead of 5,RSEQ_N and much less 5,10,...,0. The error output of g++ more specifically says that only one argument is supplied. Having trouble believing that the answer would be proposed and then accepted when it totally fails to work, so what am I doing wrong? Why is XXX being interpreted as the argument and not being expanded? In my own messing around everything works fine until I try to pass off VA_ARGS to a macro containing some names followed by ... like so: #define WTF(X,Y,...) X , Y , __VA_ARGS__ #define WOT(...) WTF(__VA_ARGS__) WOT(52,2,5,2,2) I've tried both with and without () in the various macros that take no input.

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  • Is a "factory" method the right pattern?

    - by jdt141
    Hey all - So I'm working to improve an existing implementation. I have a number of polymorphic classes that are all composed into a higher level container class. The problem I'm dealing with at the moment is that the higher level container class, well, sucks. It looks something like this, which I really don't have a problem with (as the polymorphic classes in the container should be public). My real issue is the constructor... /* * class1 and class 2 derive from the same superclass */ class Container { public: boost::shared_ptr<ComposedClass1> class1; boost::shared_ptr<ComposedClass2> class2; private: ... } /* * Constructor - builds the objects that we need in this container. */ Container::Container(some params) { class1.reset(new ComposedClass1(...)); class2.reset(new ComposedClass2(...)); } What I really need is to make this container class more re-usable. By hard-coding up the member objects and instantiating them, it basically isn't and can only be used once. A factory is one way to build what I need (potentially by supplying a list of objects and their specific types to be created?) Other ways to get around this problem? Seems like someone should have solved it before... Thanks!

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  • Checkboxes will not check in IE7 using Javascript, and yet no errors

    - by leeand00
    Okay I'm totally confused on this one. I have a script that receives a bunch of values from a JSON object and creates a bunch of checkboxes and either checks or unchecks a these checkboxes based on their values. This script treats me like a woman treats me... "If you don't know what's wrong, then I'm not going to tell you..." The script works correctly in IE8, Firefox3, etc... etc... However... In IE7 the script fails to check off the checkboxes. It displays no errors and from what I can tell, the script runs just fine. I just doesn't check any of the checkboxes, and I don't know why... shoppingCart['Update_Stock_Item_0_NRD%5FHAT2'] = { 'propeller': { 'label' : 'propeller', 'optionValues' : { 'on' : { 'selected': 'selected' }, 'off' : { 'selected': '' }, '' : new String() } }, 'sunLogo': { 'label' : 'sunLogo', 'optionValues' : { 'on' : { 'selected': 'selected' }, 'off' : { 'selected': '' }, '' : new String() } }, 'MSLogo': { 'label' : 'sunLogo', 'optionValues' : { 'on' : { 'selected': 'selected' }, 'off' : { 'selected': '' }, '' : new String() } } }; function stockInit() { alert("BEGIN: stockInit()"); // TODO: You will recieve an "on" and an "off" option, // One will have a "selected" attribute of "selected", // and the other will have a "selected" attribute of "" // // The option that has the "selected" attribute of "" // will generate a checkbox that is not checked. // // The option that has the "selected attribute of "selected" // will generate a checkbox that is checked. // // Why? You ask...because that's just the way the thing is // setup. for(var item in shoppingCart) { // // console.log("processing item: " + item); var optionContainer = document.getElementById(item + "_optionContainer"); for(var option in shoppingCart[item]) { if(option != "blank") { // // console.log("option: " + option); var currentOption = shoppingCart[item][option]['optionValues']; // // console.log("currentOption['on']['selected']: " + currentOption['on']['selected']); // // console.log("currentOption['off']['selected']: " + currentOption['off']['selected']); // Really you only have to check the one, but just to be through-o var selected = (currentOption['on']['selected'] == 'selected') ? true : false; selected = (currentOption['off']['selected'] == 'selected') ? false : true; var label = document.createElement("LABEL"); var labelText = document.createTextNode(shoppingCart[item][option]['label']); var optionInput = document.createElement("INPUT"); var hiddenInput = document.createElement("INPUT"); optionInput.setAttribute("type", "checkbox"); optionInput.checked = selected; optionInput.setAttribute("id", option); alert(optionInput.id); alert(optionInput.checked); hiddenInput.setAttribute("type", "hidden"); hiddenInput.setAttribute("name", option); hiddenInput.setAttribute("id", option + "_hiddenValue"); hiddenInput.setAttribute("value", (optionInput.checked) ? "on" : "off"); label.appendChild(optionInput); label.appendChild(labelText); label.appendChild(hiddenInput); (function(id) { optionInput.onclick = function() { var hiddenInput = document.getElementById(id + "_hiddenValue"); hiddenInput.setAttribute("value", (this.checked == true) ? "on" : "off"); alert("this.id: " + this.id); alert("this.checked: " + this.checked); } })(optionInput.id); optionContainer.appendChild(label); } } // // console.log("processing item of " + item + " complete"); } alert("END: stockInit()"); } And please don't ask why I'm doing things this way...all I can really tell you is that I don't have access to the backend code...so I get what I get...

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  • How do tools like Hiphop for PHP deal with heterogenous arrays?

    - by Derek Thurn
    I think HipHop for PHP is an interesting tool. It essentially converts PHP code into C++ code. Cross compiling in this manner seems like a great idea, but I have to wonder, how do they overcome the fundamental differences between the two type systems? One specific example of my general question is heterogeneous data structures. Statically typed languages don't tend to let you put arbitrary types into an array or other container because they need to be able to figure out the types on the other end. If I have a PHP array like this: $mixedBag = array("cat", 42, 8.5, false); How can this be represented in C++ code? One option would be to use void pointers (or the superior version, boost::any), but then you need to cast when you take stuff back out of the array... and I'm not at all convinced that the type inferencer can always figure out what to cast to at the other end. A better option, perhaps, would be something more like a union (or boost::variant), but then you need to enumerate all possible types at compile time... maybe possible, but certainly messy since arrays can contain arbitrarily complex entities. Does anyone know how HipHop and similar tools which go from a dynamic typing discipline to a static discipline handle these types of problems?

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  • Is NUnit's ExpectedExceptionAttribute only way to test if something raises an exception?

    - by Dariusz Walczak
    Hello, I'm completely new at C# and NUnit. In Boost.Test there is a family of BOOST_*_THROW macros. In Python's test module there is TestCase.assertRaises method. As far as I understand it, in C# with NUnit (2.4.8) the only method of doing exception test is to use ExpectedExceptionAttribute. Why should I prefer ExpectedExceptionAttribute over - let's say - Boost.Test's approach? What reasoning can stand behind this design decision? Why is that better in case of C# and NUnit? Finally, if I decide to use ExpectedExceptionAttribute, how can I do some additional tests after exception was raised and catched? Let's say that I want to test requirement saying that object has to be valid after some setter raised System.IndexOutOfRangeException. How would you fix following code to compile and work as expected? [Test] public void TestSetterException() { Sth.SomeClass obj = new SomeClass(); // Following statement won't compile. Assert.Raises( "System.IndexOutOfRangeException", obj.SetValueAt( -1, "foo" ) ); Assert.IsTrue( obj.IsValid() ); } Edit: Thanks for your answers. Today, I've found an It's the Tests blog entry where all three methods described by you are mentioned (and one more minor variation). It's shame that I couldn't find it before :-(.

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  • Configurable Values in Enum

    - by Omer Akhter
    I often use this design in my code to maintain configurable values. Consider this code: public enum Options { REGEX_STRING("Some Regex"), REGEX_PATTERN(Pattern.compile(REGEX_STRING.getString()), false), THREAD_COUNT(2), OPTIONS_PATH("options.config", false), DEBUG(true), ALWAYS_SAVE_OPTIONS(true), THREAD_WAIT_MILLIS(1000); Object value; boolean saveValue = true; private Options(Object value) { this.value = value; } private Options(Object value, boolean saveValue) { this.value = value; this.saveValue = saveValue; } public void setValue(Object value) { this.value = value; } public Object getValue() { return value; } public String getString() { return value.toString(); } public boolean getBoolean() { Boolean booleanValue = (value instanceof Boolean) ? (Boolean) value : null; if (value == null) { try { booleanValue = Boolean.valueOf(value.toString()); } catch (Throwable t) { } } // We want a NullPointerException here return booleanValue.booleanValue(); } public int getInteger() { Integer integerValue = (value instanceof Number) ? ((Number) value).intValue() : null; if (integerValue == null) { try { integerValue = Integer.valueOf(value.toString()); } catch (Throwable t) { } } return integerValue.intValue(); } public float getFloat() { Float floatValue = (value instanceof Number) ? ((Number) value).floatValue() : null; if (floatValue == null) { try { floatValue = Float.valueOf(value.toString()); } catch (Throwable t) { } } return floatValue.floatValue(); } public static void saveToFile(String path) throws IOException { FileWriter fw = new FileWriter(path); Properties properties = new Properties(); for (Options option : Options.values()) { if (option.saveValue) { properties.setProperty(option.name(), option.getString()); } } if (DEBUG.getBoolean()) { properties.list(System.out); } properties.store(fw, null); } public static void loadFromFile(String path) throws IOException { FileReader fr = new FileReader(path); Properties properties = new Properties(); properties.load(fr); if (DEBUG.getBoolean()) { properties.list(System.out); } Object value = null; for (Options option : Options.values()) { if (option.saveValue) { Class<?> clazz = option.value.getClass(); try { if (String.class.equals(clazz)) { value = properties.getProperty(option.name()); } else { value = clazz.getConstructor(String.class).newInstance(properties.getProperty(option.name())); } } catch (NoSuchMethodException ex) { Debug.log(ex); } catch (InstantiationException ex) { Debug.log(ex); } catch (IllegalAccessException ex) { Debug.log(ex); } catch (IllegalArgumentException ex) { Debug.log(ex); } catch (InvocationTargetException ex) { Debug.log(ex); } if (value != null) { option.setValue(value); } } } } } This way, I can save and retrieve values from files easily. The problem is that I don't want to repeat this code everywhere. Like as we know, enums can't be extended; so wherever I use this, I have to put all these methods there. I want only to declare the values and that if they should be persisted. No method definitions each time; any ideas?

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  • Copying a foreign Subversion repository to keep under dependencies

    - by Jonathan Sternberg
    I want to keep dependencies for my project in our own repository, that way we have consistent libraries for the entire team to work with. For example, I want our project to use the Boost libraries. I've seen this done in the past with putting dependencies under a "vendor" or "dependencies" folder. But I still want to be able to update these dependencies. If a new feature appears in a library and we need it, I want to just be able to update that repository within our own repository. I don't want to have to recopy it and put it under version control again. I'd also like for us to have the ability to change dependencies if a small change is needed without stopping us from ever updating the library. I want the ability to do something like 'svn cp', then be able to 'svn merge' in the future. I just tried this with the boost trunk, but I'm not able to get any history using 'svn log' on the copy I made. How do I do this? What is usually done for large projects with dependencies?

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  • Android app hanging, sometimes until Force Close / Wait dialog appears

    - by fredley
    I'm making an app that records uncompressed (wav format) audio. I'm using this class to actually record the audio. Currently, my application records fine (I can play the file), however when I click the button to stop the recording, the app hangs for 10 seconds or so, with no log output or any signs of life. Finally it comes round, dumps a load of errors into the log, updates the UI etc. I'm using AsyncTasks to try and avoid this kind of thing but it's not working. Here's my code: //Called on clicks of the record button. rar is the instance of RehearsalAudioRecorder private OnClickListener RecordListener = new OnClickListener(){ @Override public void onClick(View v) { Log.d("Record","Click"); if (recording){ new stopRecordingTask().execute(rar,null,null); startStop.setText("Record"); statusBar.setText("Recording Finished, ready to Encode"); }else{ recording = true; new startRecordingTask().execute(rar,null,null); startStop.setText("Stop"); statusBar.setText("Recording Started"); } } }; private class startRecordingTask extends AsyncTask<RehearsalAudioRecorder,Void,Void>{ @Override protected Void doInBackground(RehearsalAudioRecorder... rs) { RehearsalAudioRecorder r = rs[0]; r.setOutputFile("/sdcard/rarOut.wav"); r.prepare(); r.start(); return null; } } private class stopRecordingTask extends AsyncTask<RehearsalAudioRecorder,Void,Void>{ @Override protected Void doInBackground(RehearsalAudioRecorder... rs) { RehearsalAudioRecorder r = rs[0]; r.stop(); r.reset(); return null; } } In Logcat, I always get output like this, which has me stumped. I have no idea what's causing it (I'm logging the RehearsalAudioRecorder class, and it's being started/stopped correctly by the button clicks. This output occurs after the log output for the button click and correct stop() method call) 12-19 11:59:11.172: ERROR/AudioRecord-JNI(22662): Unable to retrieve AudioRecord object, can't record 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): Error occured in updateListener, recording is aborted 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): stop() called on illegal state: STOPPED 12-19 11:59:11.172: ERROR/AudioRecord-JNI(22662): Unable to retrieve AudioRecord object, can't record 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): Error occured in updateListener, recording is aborted 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): stop() called on illegal state: ERROR 12-19 11:59:11.172: ERROR/AudioRecord-JNI(22662): Unable to retrieve AudioRecord object, can't record 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): Error occured in updateListener, recording is aborted 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): stop() called on illegal state: ERROR ... 10 or more times I've been fiddling with this all day and I'm not getting anywhere, any input would be greatly appreciated. Update I've replace the AsyncTasks with Threads, still doesn't work, the app completely hangs when I click record, despite the fact the Log indicates there's nothing going on in the main thread. Still completely stumped.

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  • is back_insert_iterator<> safe to be passed by value?

    - by afriza
    I have a code that looks something like: struct Data { int value; }; class A { public: typedef std::deque<boost::shared_ptr<Data> > TList; std::back_insert_iterator<TList> GetInserter() { return std::back_inserter(m_List); } private: TList m_List; }; class AA { boost::scoped_ptr<A> m_a; public: AA() : m_a(new A()) {} std::back_insert_iterator<A::TList> GetDataInserter() { return m_a->GetInserter(); } }; class B { template<class OutIt> CopyInterestingDataTo(OutIt outIt) { // loop and check conditions for interesting data // for every `it` in a Container<Data*> // create a copy and store it for( ... it = ..; .. ; ..) if (...) { *outIt = OutIt::container_type::value_type(new Data(**it)); outIt++; // dummy } } void func() { AA aa; CopyInterestingDataTo(aa.GetInserter()); // aa.m_a->m_List is empty! } }; The problem is that A::m_List is always empty even after CopyInterestingDataTo() is called. However, if I debug and step into CopyInterestingDataTo(), the iterator does store the supposedly inserted data!

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  • window.requestFileSystem fails/events firing multiple times in PhoneGap Cordova 3

    - by ezycheez
    cordova 3.1.0-0.2.0 Droid Razr M Android 4.1.2 Windows 7 New to PhoneGap/Cordova. Running one of the filesystem demos from http://docs.phonegap.com/en/3.1.0/cordova_file_file.md.html#File. Using "cordova run android" to compile the code and run it on the phone attached via USB. Problem #1: When the app first starts I get alert("1") twice and then nothing else. Problem #2: When I kick of the code via the button onclick I get the following alert pattern: 1, 2, 2, 3, 3, 4, 6, 5, 7, 4, 6, 5, 7. Some of that makes sense based on the code flow but most of them are firing twice. I'm suspecting problem #2 is being caused by some asynchronous calls hanging out from the first attempt but no matter how long I wait those events don't fire until I kick of the code via the button. So why is the requestFileSystem call failing even though it is waiting for deviceready and why is the other code getting intermingled? Any thoughts are appreciated. <!DOCTYPE html> <html> <head> <title>FileReader Example</title> <script type="text/javascript" charset="utf-8" src="cordova.js"></script> <script type="text/javascript" charset="utf-8"> // Wait for device API libraries to load // document.addEventListener("deviceready", onDeviceReady, false); // device APIs are available // function onDeviceReady() { alert("1"); window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail); } function gotFS(fileSystem) { alert("2"); fileSystem.root.getFile("readme.txt", null, gotFileEntry, fail); } function gotFileEntry(fileEntry) { alert("3"); fileEntry.file(gotFile, fail); } function gotFile(file) { alert("4"); readDataUrl(file); alert("5"); readAsText(file); } function readDataUrl(file) { alert("6"); var reader = new FileReader(); reader.onloadend = function (evt) { console.log("Read as data URL"); console.log(evt.target.result); }; reader.readAsDataURL(file); } function readAsText(file) { alert("7"); var reader = new FileReader(); reader.onloadend = function (evt) { console.log("Read as text"); console.log(evt.target.result); }; reader.readAsText(file); } function fail(error) { alert("8"); console.log(error.code); } </script> </head> <body> <h1>Example</h1> <p>Read File</p> <button onclick="onDeviceReady();">Read File</button> </body> </html>

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  • C++: parsing with simple regular expression or shoud I use sscanf?

    - by Helltone
    I need to parse a string like func1(arg1, arg2); func2(arg3, arg4);. It's not a very complex parsing problem, so I would prefer to avoid resorting to flex/bison or similar utilities. My first approch was to try to use POSIX C regcomp/regexec or Boost implementation of C++ std::regex. I wrote the following regular expression, which does not work (I'll explain why further on). "^" "[ ;\t\n]*" "(" // (1) identifier "[a-zA-Z_][a-zA-Z0-9_]*" ")" "[ \t\n]*" "(" // (2) non-marking "\[" "(" // (3) non-marking "[ \t]*" "(" // (4..n-1) argument "[a-zA-Z0-9_]+" ")" "[ \t\n]*" "," ")*" "[ \t\n]*" "(" // (n) last argument "[a-zA-Z0-9_]+" ")" "]" ")?" "[ \t\n]*" ";" Note that the group 1 captures the identifier and groups 4..n-1 are intended to capture arguments except the last, which is captured by group n. When I apply this regex to, say func(arg1, arg2, arg3) the result I get is an array {func, arg2, arg3}. This is wrong because arg1 is not in it! The problem is that in the standard regex libraries, submarkings only capture the last match. In other words, if you have for instance the regex "((a*|b*))*" applied on "babb", the results of the inner match will be bb and all previous captures will have been forgotten. Another thing that annoys me here is that in case of error there is no way to know which character was not recognized as these functions provide very little information about the state of the parser when the input is rejected. So I don't know if I'm missing something here... In this case should I use sscanf or similar instead? Note that I prefer to use C/C++ standard libraries (and maybe boost).

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  • Setting the default stack size on Linux globally for the program

    - by wowus
    So I've noticed that the default stack size for threads on linux is 8MB (if I'm wrong, PLEASE correct me), and, incidentally, 1MB on Windows. This is quite bad for my application, as on a 4-core processor that means 64 MB is space is used JUST for threads! The worst part is, I'm never using more than 100kb of stack per thread (I abuse the heap a LOT ;)). My solution right now is to limit the stack size of threads. However, I have no idea how to do this portably. Just for context, I'm using Boost.Thread for my threading needs. I'm okay with a little bit of #ifdef hell, but I'd like to know how to do it easily first. Basically, I want something like this (where windows_* is linked on windows builds, and posix_* is linked under linux builds) // windows_stack_limiter.c int limit_stack_size() { // Windows impl. return 0; } // posix_stack_limiter.c int limit_stack_size() { // Linux impl. return 0; } // stack_limiter.cpp int limit_stack_size(); static volatile int placeholder = limit_stack_size(); How do I flesh out those functions? Or, alternatively, am I just doing this entirely wrong? Remember I have no control over the actual thread creation (no new params to CreateThread on Windows), as I'm using Boost.Thread.

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  • optimize 2D array in C++

    - by Hristo
    I'm dealing with a 2D array with the following characteristics: const int cols = 500; const int rows = 100; int arr[rows][cols]; I access array arr in the following manner to do some work: for(int k = 0; k < T; ++k) { // for each trainee myscore[k] = 0; for(int i = 0; i < N; ++i) { // for each sample for(int j = 0; j < E[i]; ++j) { // for each expert myscore[k] += delta(i, anotherArray[k][i], arr[j][i]); } } } So I am worried about the array 'arr' and not the other one. I need to make this more cache-friendly and also boost the speed. I was thinking perhaps transposing the array but I wasn't sure how to do that. My implementation turns out to only work for square matrices. How would I make it work for non-square matrices? Also, would mapping the 2D array into a 1D array boost the performance? If so, how would I do that? Finally, any other advice on how else I can optimize this... I've run out of ideas, but I know that arr[j][i] is the place where I need to make changes because I'm accessing columns by columns instead of rows by rows so that is not cache friendly at all. Thanks, Hristo

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  • C++ iterators, default initialization and what to use as an uninitialized sentinel.

    - by Hassan Syed
    The Context I have a custom template container class put together from a map and vector. The map resolves a string to an ordinal, and the vector resolves an ordinal (only an initial string to ordinal lookup is done, future references are to the vector) to the entry. The entries are modified intrusively to contain a a bool "assigned" and an iterator_type which is a const_iterator to the container class's map. My container class will use RCF's serialization code (which models boost::serialization) to serialize my container classes to nodes in a network. Serializing iterator's is not possible, or a can of worms, and I can easily regenerate them onces the vectors and maps are serialized on the remote site. The Question I need to default initialize, and be able to test that the iterator has not been assigned to (if it is assigned it is valid, if not it is invalid). Since map iterators are not invalidated upon operations performed on it (unless of course items are removed :D) am I to assume that map<x,y>::end() is a valid sentinel (regardless of the state of the map -- i.e., it could be empty) to initialize to ? I will always have access to the parent map, I'm just unsure wheather end() is the same as the map contents change. I don't want to use another level of indirection (--i.e., boost::optional) to achieve my goal, I'd rather forego compiler checks to correct logic, but it would be nice if I didn't need to. Misc This question exists, but most of its content seems non-sense. Assigning a NULL to an iterator is invalid according to g++ and clang++. This is another similar question, but it focuses on the common use-cases of iterators, which generally tends to be using the iterator to iterate, ofcourse in this use-case the state of the container isn't meant to change whilst iteration is going on.

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  • C++ operator lookup rules / Koenig lookup

    - by John Bartholomew
    While writing a test suite, I needed to provide an implementation of operator<<(std::ostream&... for Boost unit test to use. This worked: namespace theseus { namespace core { std::ostream& operator<<(std::ostream& ss, const PixelRGB& p) { return (ss << "PixelRGB(" << (int)p.r << "," << (int)p.g << "," << (int)p.b << ")"); } }} This didn't: std::ostream& operator<<(std::ostream& ss, const theseus::core::PixelRGB& p) { return (ss << "PixelRGB(" << (int)p.r << "," << (int)p.g << "," << (int)p.b << ")"); } Apparently, the second wasn't included in the candidate matches when g++ tried to resolve the use of the operator. Why (what rule causes this)? The code calling operator<< is deep within the Boost unit test framework, but here's the test code: BOOST_AUTO_TEST_SUITE(core_image) BOOST_AUTO_TEST_CASE(test_output) { using namespace theseus::core; BOOST_TEST_MESSAGE(PixelRGB(5,5,5)); // only compiles with operator<< definition inside theseus::core std::cout << PixelRGB(5,5,5) << "\n"; // works with either definition BOOST_CHECK(true); // prevent no-assertion error } BOOST_AUTO_TEST_SUITE_END() For reference, I'm using g++ 4.4 (though for the moment I'm assuming this behaviour is standards-conformant).

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  • Android: Having trouble creating a subclass of application to share data with multiple Activities

    - by Mike
    Hello, I just finished a couple of activities in my game and now I was going to start to wire them both up to use real game data, instead of the test data I was using just to make sure each piece worked. Since multiple Activities will need access to this game data, I started researching the best way to pass this data to my Activities. I know about using putExtra with intents, but my GameData class has quite a bit of data and not just simple key value pairs. Besides quite a few basic data types, it also has large arrays. I didn't really want to try and pass all that, unless I can pass the entire object, instead of just key/data pairs. I read the following post and thought it would be the way to go, but so far, I haven't got it to work. Android: How to declare global variables? I created a simple test app to try this method out, but it keeps crashing and my code seems to look the same as in the post above - except I changed the names. Here is the error I am getting. Can someone help me understand what I am doing wrong? 12-23 00:50:49.762: ERROR/AndroidRuntime(608): Caused by: java.lang.ClassCastException: android.app.Application It crashes on the following statement: GameData newGameData = ((GameData)getApplicationContext()); Here is my code: package mrk.examples.StaticGameData; import android.app.Application; public class GameData extends Application { private int intTest; GameData () { intTest = 0; } public int getIntTest(){ return intTest; } public void setIntTest(int value){ intTest = value; } } // My main activity package mrk.examples.StaticGameData; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.util.Log; public class StaticGameData extends Activity { int intStaticTest; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); GameData newGameData = ((GameData)getApplicationContext()); newGameData.setIntTest(0); intStaticTest = newGameData.getIntTest(); Log.d("StaticGameData", "Well: IntStaticTest = " + intStaticTest); newGameData.setIntTest(1); Log.d("StaticGameData", "Well: IntStaticTest = " + intStaticTest + " newGameData: " + newGameData.getIntTest()); Intent intentNew = new Intent(this, PassData2Activity.class); startActivity (intentNew); } } // My test Activity to see if it can access the data and its previous state from the last activity package mrk.examples.StaticGameData; import android.app.Activity; import android.os.Bundle; import android.util.Log; public class PassData2Activity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); GameData gamedataPass = ((GameData)getApplicationContext()); Log.d("PassData2Activity", "IntTest = " + gamedataPass.getIntTest()); } } Below is the relevant portion of my manifest: <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".StaticGameData" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".PassData2Activity"></activity> </application> <application android:name=".GameData" android:icon="@drawable/icon" android:label="@string/app_name"> </application> Thanks in advance for helping me understand why this code is crashing. Also, if you think this is just the wrong approach to let multiple activities have access to the same data, please give your suggestion. Please keep in mind that I am talking about quite a few variables and some large arrays.

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  • C++ Declarative Parsing Serialization

    - by Martin York
    Looking at Java and C# they manage to do some wicked processing based on special languaged based anotation (forgive me if that is the incorrect name). In C++ we have two problems with this: 1) There is no way to annotate a class with type information that is accessable at runtime. 2) Parsing the source to generate stuff is way to complex. But I was thinking that this could be done with some template meta-programming to achieve the same basic affect as anotations (still just thinking about it). Like char_traits that are specialised for the different types an xml_traits template could be used in a declaritive way. This traits class could be used to define how a class is serialised/deserialized by specializing the traits for the class you are trying to serialize. Example Thoughs: template<typename T> struct XML_traits { typedef XML_Empty Children; }; template<> struct XML_traits<Car> { typedef boost::mpl::vector<Body,Wheels,Engine> Children; }; template<typename T> std::ostream& Serialize(T const&) { // my template foo is not that strong. // but somthing like this. boost::mpl::for_each<typename XML_Traits<T>::Children,Serialize>(data); } template<> std::ostream& Serialize<XML_Empty>(T const&) { /* Do Nothing */ } My question is: Has anybody seen any projects/decumentation (not just XML) out there that uses techniques like this (template meta-programming) to emulate the concept of annotation used in languges like Java and C# that can then be used in code generation (to effectively automate the task by using a declaritive style). At this point in my research I am looking for more reading material and examples.

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  • C++ CRTP(template pattern) question

    - by aaa
    following piece of code does not compile, the problem is in T::rank not be inaccessible (I think) or uninitialized in parent template. Can you tell me exactly what the problem is? is passing rank explicitly the only way? or is there a way to query tensor class directly? Thank you #include <boost/utility/enable_if.hpp> template<class T, // size_t N, class enable = void> struct tensor_operator; // template<class T, size_t N> template<class T> struct tensor_operator<T, typename boost::enable_if_c< T::rank == 4>::type > { tensor_operator(T &tensor) : tensor_(tensor) {} T& operator()(int i,int j,int k,int l) { return tensor_.layout.element_at(i, j, k, l); } T &tensor_; }; template<size_t N, typename T = double> // struct tensor : tensor_operator<tensor<N,T>, N> { struct tensor : tensor_operator<tensor<N,T> > { static const size_t rank = N; }; I know the workaround, however am interested in mechanics of template instantiation for self-education

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  • Link compatibility between C++ and D

    - by Caspin
    D easily interfaces with C. D just as easily interfaces with C++, but (and it's a big but) the C++ needs to be extremely trivial. The code cannot use: namespaces templates multiple inheritance mix virtual with non-virtual methods more? I completely understand the inheritance restriction. The rest however, feel like artificial limitations. Now I don't want to be able to use std::vector<T> directly, but I would really like to be able to link with std::vector<int> as an externed template. The C++ interfacing page has this particularly depressing comment. D templates have little in common with C++ templates, and it is very unlikely that any sort of reasonable method could be found to express C++ templates in a link-compatible way with D. This means that the C++ STL, and C++ Boost, likely will never be accessible from D. Admittedly I'll probably never need std::vector while coding in D, but I'd love to use QT or boost. So what's the deal. Why is it so hard to express non-trivial C++ classes in D? Would it not be worth it to add some special annotations or something to express at least namespaces?

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  • How to refresh a GridView?

    - by Daniel
    Hello everyone, I have a GridView which is pretty similar to the Google tutorial, except that I want to add the ImageViews on runtime (via a subactivity). The results are okay, but the layout of the View is messed up: The GridView doesn't fill the content of its parent, what do I have to do to design it properly? Here the code of adding the children: public void initializeWorkbench(GridView gv, Vector<String> items) { Prototype.workbench.setDimension(screenWidth, divider.height()+workbenchArea.height()); Prototype.workbench.activateWorkbench(); // this measures the workbench correctly Log.d(Prototype.TAG, "workbench width: "+Prototype.workbench.getMeasuredWidth()); // 320 Log.d(Prototype.TAG, "workbench height: "+Prototype.workbench.getMeasuredHeight()); // 30 ImageAdapter imgAdapter = new ImageAdapter(this.getContext(), items); gv.setAdapter(imgAdapter); gv.measure(screenWidth, screenHeight); gv.requestLayout(); gv.forceLayout(); Log.d(Prototype.TAG, "gv width: "+gv.getMeasuredWidth()); // 22 Log.d(Prototype.TAG, "gv height: "+gv.getMeasuredHeight()); // 119 Prototype.workbench.setDimension(screenWidth, divider.height()+workbenchArea.height()); } } activateWorkbench, setDimension and measure in the workbench (LinearLayout above the GridView): public void activateWorkbench() { if(this.equals(Prototype.workbench)) { this.setOrientation(VERTICAL); show = true; measure(); } } public void setDimension(int w, int h) { width = w; height = h; this.setLayoutParams(new LinearLayout.LayoutParams(width, height)); this.invalidate(); } private void measure() { if (this.getOrientation() == LinearLayout.VERTICAL) { int h = 0; int w = 0; this.measureChildren(0, 0); for (int i = 0; i < this.getChildCount(); i++) { View v = this.getChildAt(i); h += v.getMeasuredHeight(); w = (w < v.getMeasuredWidth()) ? v.getMeasuredWidth() : w; } if (this.equals(Prototype.tagarea)) height = (h < height) ? height : h; if (this.equals(Prototype.tagarea)) width = (w < width) ? width : w; } this.setMeasuredDimension(width, height); } The ImageAdapter constructor: public ImageAdapter(Context c, Vector<String> items) { mContext = c; boolean mExternalStorageAvailable = false; boolean mExternalStorageWriteable = false; String state = Environment.getExternalStorageState(); if (Environment.MEDIA_MOUNTED.equals(state)) { // We can read and write the media mExternalStorageAvailable = mExternalStorageWriteable = true; } else if (Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) { // We can only read the media mExternalStorageAvailable = true; mExternalStorageWriteable = false; } else { // Something else is wrong. It may be one of many other states, but // all we need // to know is we can neither read nor write mExternalStorageAvailable = mExternalStorageWriteable = false; } if (mExternalStorageAvailable && mExternalStorageWriteable) { for (String item : items) { File f = new File(item); if (f.exists()) { try { FileInputStream fis = new FileInputStream(f); Bitmap b = BitmapFactory.decodeStream(fis); bitmaps.add(b); files.add(f); } catch (FileNotFoundException e) { Log.e(Prototype.TAG, "", e); } } } } } And the xml layout: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" android:gravity="bottom" android:paddingLeft="0px" android:paddingTop="0px" android:paddingRight="0px"> <com.unimelb.pt3.ui.TransparentPanel android:id="@+id/workbench" android:layout_width="fill_parent" android:layout_height="10px" android:paddingTop="0px" android:paddingLeft="0px" android:paddingBottom="0px" android:paddingRight="0px"> <GridView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gridview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:columnWidth="90dp" android:numColumns="auto_fit" android:verticalSpacing="10dp" android:horizontalSpacing="10dp" android:stretchMode="columnWidth" android:gravity="center" /> </com.unimelb.pt3.ui.TransparentPanel> </LinearLayout>

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  • Creating Binary Block from struct

    - by MOnsDaR
    I hope the title is describing the problem, i'll change it if anyone has a better idea. I'm storing information in a struct like this: struct AnyStruct { AnyStruct : testInt(20), testDouble(100.01), testBool1(true), testBool2(false), testBool3(true), testChar('x') {} int testInt; double testDouble; bool testBool1; bool testBool2; bool testBool3; char testChar; std::vector<char> getBinaryBlock() { //how to build that? } } The struct should be sent via network in a binary byte-buffer with the following structure: Bit 00- 31: testInt Bit 32- 61: testDouble most significant portion Bit 62- 93: testDouble least significant portion Bit 94: testBool1 Bit 95: testBool2 Bit 96: testBool3 Bit 97-104: testChar According to this definition the resulting std::vector should have a size of 13 bytes (char == byte) My question now is how I can form such a packet out of the different datatypes I've got. I've already read through a lot of pages and found datatypes like std::bitset or boost::dynamic_bitset, but neither seems to solve my problem. I think it is easy to see, that the above code is just an example, the original standard is far more complex and contains more different datatypes. Solving the above example should solve my problems with the complex structures too i think. One last point: The problem should be solved just by using standard, portable language-features of C++ like STL or Boost (

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  • Photo inside the image view should not go cross on dragging

    - by TGMCians
    I want photo inside the imageview should not go outside on dragging. In my code when i start to drag bitmap inside the imageview its goes out from imageview but i want when it cross the imageview its should come at starting point of imageview. How to achieve this. please help me for this. @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.save(); scaleCount=scaleCount+scale; angleCount = addAngle(angleCount, Math.toDegrees(angle)); Log.v("Positions", "X: "+x+" " + "Y: "+y); Log.d("ScaleCount", String.valueOf(scaleCount)); Log.d("Angle", String.valueOf(angleCount)); if (!isInitialized) { int w = getWidth(); int h = getHeight(); position.set(w / 2, h / 2); isInitialized = true; } Paint paint = new Paint(); Log.v("Height and Width", "Height: "+ getHeight() + "Width: "+ getWidth()); transform.reset(); transform.postTranslate(-width / 2.0f, -height / 2.0f); transform.postRotate((float) Math.toDegrees(angle)); transform.postScale(scale, scale); transform.postTranslate(position.getX(), position.getY()); canvas.drawBitmap(bitmap, transform, paint); canvas.restore(); BitmapWidth=BitmapWidth+bitmap.getScaledWidth(canvas); BitmapHeight=BitmapHeight+bitmap.getScaledHeight(canvas); try { /*paint.setColor(0xFF007F00); canvas.drawCircle(vca.getX(), vca.getY(), 30, paint); paint.setColor(0xFF7F0000); canvas.drawCircle(vcb.getX(), vcb.getY(), 30, paint);*/ /*paint.setColor(0xFFFF0000); canvas.drawLine(vpa.getX(), vpa.getY(), vpb.getX(), vpb.getY(), paint); paint.setColor(0xFF00FF00); canvas.drawLine(vca.getX(), vca.getY(), vcb.getX(), vcb.getY(), paint);*/ } catch(NullPointerException e) { // Just being lazy here... } } @Override public boolean onTouch(View v, MotionEvent event) { vca = null; vcb = null; vpa = null; vpb = null; x=event.getX(); y=event.getY(); try { touchManager.update(event); if (touchManager.getPressCount() == 1) { vca = touchManager.getPoint(0); vpa = touchManager.getPreviousPoint(0); position.add(touchManager.moveDelta(0)); } else { if (touchManager.getPressCount() == 2) { vca = touchManager.getPoint(0); vpa = touchManager.getPreviousPoint(0); vcb = touchManager.getPoint(1); vpb = touchManager.getPreviousPoint(1); VMVector2D current = touchManager.getVector(0, 1); VMVector2D previous = touchManager.getPreviousVector(0, 1); float currentDistance = current.getLength(); float previousDistance = previous.getLength(); if (currentDistance-previousDistance != 0) { scale *= currentDistance / previousDistance; } angle -= VMVector2D.getSignedAngleBetween(current, previous); /*angleCount=angleCount+angle;*/ } } invalidate(); } catch(Exception exception) { // Log.d("VM", exception.getMessage()); } return true; }

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  • SQLite DB open time really long Problem

    - by sxingfeng
    I am using sqlite in c++ windows, And I have a db size about 60M, When I open the sqlite db, It takes about 13 second. sqlite3* mpDB; nRet = sqlite3_open16(szFile, &mpDB); And if I closed my application and reopen it again. It takse only less then 1 second. First, I thought It is because of disk cache. So I preload the 60M db file before sqlite open, and read the file using CFile, However, after preloading, the first time is still very slow. BOOL CQFilePro::PreLoad(const CString& strPath) { boost::shared_array<BYTE> temp = boost::shared_array<BYTE>(new BYTE[PRE_LOAD_BUFFER_LENGTH]); int nReadLength; try { CFile file; if (file.Open(strPath, CFile::modeRead) == FALSE) { return FALSE; } do { nReadLength = file.Read(temp.get(), PRE_LOAD_BUFFER_LENGTH); } while (nReadLength == PRE_LOAD_BUFFER_LENGTH); file.Close(); } catch(...) { } return TRUE; } My question is what is the difference between first open and second open. How can I accelerate the sqlite open-process.

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