Search Results

Search found 6123 results on 245 pages for 'unsigned char'.

Page 216/245 | < Previous Page | 212 213 214 215 216 217 218 219 220 221 222 223  | Next Page >

  • Compiling simple gtk+ application

    - by sterh
    Hello, I try to compile simple gtk+ application in Anjuta IDE. Application is a simple window: # include <gtk/gtk.h> int main( int argc, char *argv[]) { GtkWidget *label; GtkWidget *window; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title(GTK_WINDOW(window), "??????????, ???!"); label = gtk_label_new("??????????, ???!"); gtk_container_add(GTK_CONTAINER(window), label); gtk_widget_show_all(window); g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL); gtk_main(); return 0; } In make file i have: GTK_CFLAGS = -D_REENTRANT -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/freetype2 -I/usr/include/directfb -I/usr/include/libpng12 -I/usr/include/pixman-1 GTK_LIBS = -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangocairo-1.0 -lpango-1.0 -lcairo -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0 But i see error, when i try to compile project: gtk/gtk.h - No such file or directory Thank you.

    Read the article

  • Sending data in a GTK Callback

    - by snostorm
    How can I send data through a GTK callback? I've Googled, and with the information I found created this: #include <gtk/gtk.h> #include <stdio.h> void button_clicked( GtkWidget *widget, GdkEvent *event, gchar *data); int main( int argc, char *argv[]){ GtkWidget *window; GtkWidget *button; gtk_init (&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); button = gtk_button_new_with_label("Go!"); gtk_container_add(GTK_CONTAINER(window), button); g_signal_connect_swapped(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL); g_signal_connect(G_OBJECT(button), "clicked", G_CALLBACK(button_clicked),"test" ); gtk_widget_show(window); gtk_widget_show(button); gtk_main(); return 0; } void button_clicked( GtkWidget *widget, GdkEvent *event, gchar *data){ printf("%s \n", (gchar *) data); return; } But it just Segfaults when I press the button. What is the right way to do this?

    Read the article

  • How to wrap a C function whose parameters are pointer to structs, so that it can be called from Lua?

    - by pierr
    I have the follwing C function. How should I wrap it so it can be called from a Lua script? typedef struct tagT{ int a ; int b ; } type_t; int lib_a_f_4(type_t *t) { return t->a * t->b ; } I know how to wrapr it if the function parameter type were int or char *. Should I use table type for a C structure? EDIT: I am using SWIG for the wraping , according to this doc, It seems that I should automatically have this funtion new_type_t(2,3) , but it is not the case. If you wrap a C structure, it is also mapped to a Lua userdata. By adding a metatable to the userdata, this provides a very natural interface. For example, struct Point{ int x,y; }; is used as follows: p=example.new_Point() p.x=3 p.y=5 print(p.x,p.y) 3 5 Similar access is provided for unions and the data members of C++ classes. C structures are created using a function new_Point(), but for C++ classes are created using just the name Point().

    Read the article

  • How to make command-line options mandatory with GLib?

    - by ahe
    I use GLib to parse some command-line options. The problem is that I want to make two of those options mandatory so that the program terminates with the help screen if the user omits them. My code looks like this: static gint line = -1; static gint column = -1; static GOptionEntry options[] = { {"line", 'l', 0, G_OPTION_ARG_INT, &line, "The line", "L"}, {"column", 'c', 0, G_OPTION_ARG_INT, &column, "The column", "C"}, {NULL} }; ... int main(int argc, char** argv) { GError *error = NULL; GOptionContext *context; context = g_option_context_new ("- test"); g_option_context_add_main_entries (context, options, NULL); if (!g_option_context_parse(context, &argc, &argv, &error)) { usage(error->message, context); } ... return 0; } If I omit one of those parameters or both on the command-line g_option_context_parse() still succeeds and the values in question (line and or column) are still -1. How can I tell GLib to fail parsing if the user doesn't pass both options on the command-line? Maybe I'm just blind but I couldn't find a flag I can put into my GOptionEntry data structure to tell it to make those fields mandatory. Of course I could check if one of those variables is still -1 but then the user could just have passed this value on the command-line and I want to print a separate error message if the values are out of range.

    Read the article

  • What goes into main function?

    - by Woltan
    I am looking for a best practice tip of what goes into the main function of a program using c++. Currently I think two approaches are possible. (Although the "margins" of those approaches can be arbitrarily close to each other) 1: Write a "Master"-class that receives the parameters passed to the main function and handle the complete program in that "Master"-class (Of course you also make use of other classes). Therefore the main function would be reduced to a minimum of lines. #include "MasterClass.h" int main(int args, char* argv[]) { MasterClass MC(args, argv); } 2: Write the "complete" program in the main function making use of user defined objects of course! However there are also global functions involved and the main function can get somewhat large. I am looking for some general guidelines of how to write the main function of a program in c++. I came across this issue by trying to write some unit test for the first approach, which is a little difficult since most of the methods are private. Thx in advance for any help, suggestion, link, ...

    Read the article

  • Why won't this work; opencv Mat_<float>

    - by user1371674
    I can't seem to get this to work. I'm trying to get the pixel value of an image but first need to change the color of the image, but since I cannot use int or just Mat because the values are not whole numbers, I have to use and because of that errors pop up when I try to run this on the cmd. int main(int argc, char **argv) { Mat img = imread(argv[1]); ofstream myfile; Mat_<float> MatBlue = img; int rows1 = MatBlue.rows; int cols1 = MatBlue.cols; for(int x = 0; x < cols1; x++) { for(int y = 0; y < rows1; y++) { float val = MatBlue.at<cv::Vec3b>(y, x)[1]; MatBlue.at<cv::Vec3b>(y, x)[0] = val + 1; } } }

    Read the article

  • Fibonacci in C works great with 1 - 18 but 19 does nothing at all...

    - by shevron
    Yeah right... we are forced to programm some good old C at our university... ;) So here's my problem: We got the assignment to program a little program that show a fibonacci sequence from 1 to n 1 to 18 works great. But from 19 the program does nothing at all and just exit as it's done. I can not find the error... so please give me a hint. :) #include #include #include #include int main(int argc, char **argv) { pid_t pid; int fib[argc]; int i, size; size = strtol(argv[1], NULL, 0L); fib[0] = 0; fib[1] = 1; pid = fork(); printf("size = %d \n", size); if(pid == 0){ for(i = 2; i 0){ // Parent, because pid 0 wait(NULL); printf("\n"); exit(1); } } Thanks already!

    Read the article

  • Simple binary File I/O problem with cstdio(c++)

    - by Atilla Filiz
    The c++ program below fails to read the file. I know using cstdio is not good practice but that what I am used to and it should work anyway. $ ls -l l.uyvy -rw-r--r-- 1 atilla atilla 614400 2010-04-24 18:11 l.uyvy $ ./a.out l.uyvy Read 0 bytes out of 614400, possibly wrong file code: #include<cstdio> int main(int argc, char* argv[]) { FILE *fp; if(argc<2) { printf("usage: %s <input>\n",argv[0]); return 1; } fp=fopen(argv[1],"rb"); if(!fp) { printf("erör, cannot open %s for reading\n",argv[1]); return -1; } int bytes_read=fread(imgdata,1,2*IMAGE_SIZE,fp); //2bytes per pixel fclose(fp); if(bytes_read < 2*IMAGE_SIZE) { printf("Read %d bytes out of %d, possibly wrong file\n", bytes_read, 2*IMAGE_SIZE); return -1; } return 0; }

    Read the article

  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

    Read the article

  • c++ connect() keeps returning WSATIMEDOUT over internet but not localy

    - by KaiserJohaan
    Hello, For some reason, my chat application always gets WSATIMEDOUT when trying to connect to another person over the internet. int len_ip = GetWindowTextLength(GetDlgItem(hWnd,ID_EDIT_IP)); char ipBuffer[16]; SendMessage(GetDlgItem(hWnd,ID_EDIT_IP),WM_GETTEXT,16,(LPARAM)ipBuffer); long host_ip = inet_addr(ipBuffer); int initializeConnection(long host_ip, HWND hWnd) { // initialize winsock WSADATA wdata; int result = WSAStartup(MAKEWORD(2,2),&wdata); if (result != 0) { return 0; } // setup socket tcp_sock = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); if (tcp_sock == INVALID_SOCKET) { return 0; } // setup socket address SOCKADDR_IN tcp_sock_addr; tcp_sock_addr.sin_family = AF_INET; tcp_sock_addr.sin_port = SERVER_TCP_PORT; tcp_sock_addr.sin_addr.s_addr = host_ip; // connect to server if (connect(tcp_sock,(SOCKADDR*)&tcp_sock_addr,sizeof(tcp_sock_addr)) == SOCKET_ERROR) { return 0; } HRESULT hr = WSAGetLastError(); // set socket in asynchronous mode if (WSAAsyncSelect(tcp_sock,hWnd,SOCKET_TCP, FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE) == SOCKET_ERROR) { return 0; } return 1; } For some reason it works perfectly fine on local network between computers, but totally screws up over the internet. WSATIMEDOUT is always returned (not connection refused, so its not a port problem). It makes me believe something is wrong with the IP but why on earth can it work on local addresses (like 192.168.2.4) Any ideas? Cheers

    Read the article

  • c# winforms events restore textbox contents on escape

    - by aj3jr
    Using c# in 2008 Express. I have a textbox containing a path. I append a "\" at the end on Leave Event. If the user presses 'Escape' key I want the old contents to be restored. When I type over all the text and press 'Escape' I hear a thump and the old text isn't restored. Here what I have so far ... public string _path; public string _oldPath; this.txtPath.KeyPress += new System.Windows.Forms.KeyPressEventHandler(txtPath_CheckKeys); this.txtPath.Enter +=new EventHandler(txtPath_Enter); this.txtPath.LostFocus += new EventHandler(txtPath_LostFocus); public void txtPath_CheckKeys(object sender, KeyPressEventArgs kpe) { if (kpe.KeyChar == (char)27) { _path = _oldPath; } } public void txtPath_Enter(object sender, EventArgs e) { //AppendSlash(sender, e); _oldPath = _path; } void txtPath_LostFocus(object sender, EventArgs e) { //throw new NotImplementedException(); AppendSlash(sender, e); } public void AppendSlash(object sender, EventArgs e) { //add a slash to the end of the txtPath string on ANY change except a restore this.txtPath.Text += @"\"; } Thanks in advance,

    Read the article

  • C++ Suppress Automatic Initialization and Destruction

    - by Travis G
    How does one suppress the automatic initialization and destruction of a type? While it is wonderful that T buffer[100] automatically initializes all the elements of buffer, and destroys them when they fall out of scope, this is not the behavior I want. #include <iostream> static int created = 0, destroyed = 0; struct S { S() { ++created; } ~S() { ++destroyed; } }; template <typename T, size_t KCount> class Array { private: T m_buffer[KCount]; public: Array() { // some way to suppress the automatic initialization of m_buffer } ~Array() { // some way to suppress the automatic destruction of m_buffer } }; int main() { { Array<S, 100> arr; } std::cout << "Created:\t" << created << std::endl; std::cout << "Destroyed:\t" << destroyed << std::endl; return 0; } The output of this program is: Created: 100 Destroyed: 100 I would like it to be: Created: 0 Destroyed: 0 My only idea is to make m_buffer some trivially constructed and destructed type like char and then rely on operator[] to wrap the pointer math for me, although this seems like a horribly hacked solution. Another solution would be to use malloc and free, but that gives a level of indirection that I do not want.

    Read the article

  • Objective-C ref count and autorelease

    - by turbovince
    Hey guys, suppose the following code: int main (int argc, const char * argv[]) { //[...] Rectangle* myRect = [[Rectangle alloc] init]; Vector2* newOrigin = [[[Vector2 alloc] init] autorelease]; // ref count 1 [newOrigin setX: 50.0f]; [myRect setOrigin: newOrigin]; // ref count 2 [myRect.origin setXY: 25.0f :100.0f]; // ref count goes to 3... why ? [myRect release]; [pool drain]; return 0; } Rectangle's origin is declared as a (retain) synthesized property. Just wondering 2 things: Why does ref count goes to 3 when using the getter accessor of Rectangle's origin? Am I doing something wrong ? With a ref count of 3, I don't understand how this snippet of code cannot leak. Calling release on myRect will make it go down to 2 since I call release on the origin in dealloc(). But then, when does autorelease take effect? Thanks!

    Read the article

  • How do you safely wrap a JS string variable in double quote chars?

    - by incombinative
    Obviously when you're creating an actual string literal yourself, you backslash escape the double quote characters yourself. var foo = "baz\"bat"; Just as you would with the handful of other control characters, like linebreaks and backslashes. var bar = "baz\\bat"; but when you already have a variable, and you're wrapping that existing variable in quote characters, there's some confusion. Obviously you have to escape any potential double quote characters that are in the string. (Assuming whatever system you're giving the explicitly quoted string to, needs to be able to parse them correctly. =) var doubleQuoteRe = /\"/g; var quoted = unquoted.replace(escaper, '\\\"'); However from there opinions diverge a little. In particular, according to some you also have to worry about escaping literal backslash characters in the variable. // now say i have a string bar, that has both single backslash character in it, // as well as a double-quote character in it. // the following code ONLY worries about escaping the double quote char. var quoted = bar.replace(doubleQuoteRe, '\\\"'); The above seems fine to me. But is there a problem im not seeing?

    Read the article

  • convert SQL Server StoredPorcedure to MySql

    - by karthik
    I need to covert the following SP of SQL Server To MySql. I am new to MySql.. Help needed. CREATE PROC InsertGenerator (@tableName varchar(100)) as --Declare a cursor to retrieve column specific information --for the specified table DECLARE cursCol CURSOR FAST_FORWARD FOR SELECT column_name,data_type FROM information_schema.columns WHERE table_name = @tableName OPEN cursCol DECLARE @string nvarchar(3000) --for storing the first half --of INSERT statement DECLARE @stringData nvarchar(3000) --for storing the data --(VALUES) related statement DECLARE @dataType nvarchar(1000) --data types returned --for respective columns SET @string='INSERT '+@tableName+'(' SET @stringData='' DECLARE @colName nvarchar(50) FETCH NEXT FROM cursCol INTO @colName,@dataType IF @@fetch_status<>0 begin print 'Table '+@tableName+' not found, processing skipped.' close curscol deallocate curscol return END WHILE @@FETCH_STATUS=0 BEGIN IF @dataType in ('varchar','char','nchar','nvarchar') BEGIN SET @stringData=@stringData+'''''''''+ isnull('+@colName+','''')+'''''',''+' END ELSE if @dataType in ('text','ntext') --if the datatype --is text or something else BEGIN SET @stringData=@stringData+'''''''''+ isnull(cast('+@colName+' as varchar(2000)),'''')+'''''',''+' END ELSE IF @dataType = 'money' --because money doesn't get converted --from varchar implicitly BEGIN SET @stringData=@stringData+'''convert(money,''''''+ isnull(cast('+@colName+' as varchar(200)),''0.0000'')+''''''),''+' END ELSE IF @dataType='datetime' BEGIN SET @stringData=@stringData+'''convert(datetime,''''''+ isnull(cast('+@colName+' as varchar(200)),''0'')+''''''),''+' END ELSE IF @dataType='image' BEGIN SET @stringData=@stringData+'''''''''+ isnull(cast(convert(varbinary,'+@colName+') as varchar(6)),''0'')+'''''',''+' END ELSE --presuming the data type is int,bit,numeric,decimal BEGIN SET @stringData=@stringData+'''''''''+ isnull(cast('+@colName+' as varchar(200)),''0'')+'''''',''+' END SET @string=@string+@colName+',' FETCH NEXT FROM cursCol INTO @colName,@dataType END

    Read the article

  • How is an AppDelegate instanciated?

    - by pwny
    I have an iOS application for which I want to create a ViewController programmatically. I started an empty XCode project and modified the main method so it looks like this int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, @"MyAppDelegate_iPad"); [pool release]; return retVal; } The app is a Universal Application, MyAppDelegate_iPad is a subclass of MyAppDelegate, which is a subclass of NSObject <UIApplicationDelegate>. My problem is that the applicationDidFinishLoading method I've overridden in MyAppDelegate_iPad is never called (break point on the first line never hits). The method looks like this -(void) applicationDidFinishLaunching:(UIApplication *)application { window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; if(!window) { [self release]; return; } window.backgroundColor = [UIColor whiteColor]; rootController = [[MyViewController alloc] init]; [window addSubview:rootController.view]; [window makeKeyAndVisible]; [window layoutSubviews]; } I removed the line to link to a nib file from my plist file (I used to get the default "My Universal app on iPad" white screen) and now all that is displayed is a black screen. applicationDidFinishLoading is still not being called. Am I doing something wrong? How should I properly create my AppDelegate instance?

    Read the article

  • How can I hardcode input with the "select" system call in C?

    - by Archer
    If I understand this system call "select" correctly, it will loop waiting for user input from the keyboard or from an outside server. Every time I call "message_loop", I'm going to type in the same few lines of input each time. Is there a way to hard code this in so I don't have to type it in each time? void message_loop(FILE* fpin, FILE* fpout, Socket sock) { fd_set readfds, readfds_bak ; int in, max_fd, n, ret ; char buf[MAXMESG]; in = fileno(fpin) ; FD_ZERO(&readfds) ; FD_SET(in, &readfds) ; FD_SET(sock.socketfd, &readfds) ; readfds_bak = readfds ; max_fd = ((in > sock.socketfd) ? in : sock.socketfd) + 1 ; while(1){ readfds = readfds_bak ; /* select function */ if((ret = select(max_fd, &readfds, NULL, NULL, NULL)) < 0){ perror("select") ; break ; } else if (ret != 0) { if(FD_ISSET(in, &readfds)){ /* keyboard input */ fgets(buf, MAXMESG, fpin) ; if(send_message(buf, sock) == -1) break ; } if(FD_ISSET(sock.socketfd, &readfds)){ /* messages from server */ n = receive_message(buf, MAXMESG, &sock) ; if(n == -1) break ; else if(n > 0){ fputs(buf, fpout) ; fputc('\n', fpout) ; } fflush(stdout) ; } } } }

    Read the article

  • reading a file of unknown length with a function

    - by Faken
    I'm trying to write a short function that will let me quickly read in a file of unknown size and return pointer to the array of data and the length of that array but it seems my code isn't working. What am i doing wrong? int readIn(int* pointer, param parameters, string description) { string fileName = parameters.fileName + " " + description + ".bin"; ifstream readFile; readFile.open(fileName.c_str(), ios::in|ios::binary|ios::ate); int size = readFile.tellg(); int length = size / 4; int* output = new int [length]; readFile.seekg (0, ios::beg); readFile.read(reinterpret_cast<char*>(output), (size)); readFile.close(); pointer = output; // link new array with the pointer return length; } and in the main function: int* testList; int numEntries = readIn(testList, parameters, "test"); I end up with an error saying that my testList variable was used and not initialized. What am i doing wrong?

    Read the article

  • C program - Seg fault, cause of

    - by resonant_fractal
    Running this gives me a seg fault (gcc filename.c -lm), when i enter 6 (int) as a value. Please help me get my head around this. The intended functionality has not yet been implemented, but I need to know why I'm headed into seg faults already. Thanks! #include<stdio.h> #include<math.h> int main (void) { int l = 5; int n, i, tmp, index; char * s[] = {"Sheldon", "Leonard", "Penny", "Raj", "Howard"}; scanf("%d", &n); //Solve Sigma(Ai*2^(i-1)) = (n - k)/l if (n/l <= 1) printf("%s\n", s[n-1]); else { tmp = n; for (i = 1;;) { tmp = tmp - (l * pow(2,i-1)); if (tmp <= 5) { // printf("Breaking\n"); break; } ++i; } printf("Last index = %d\n", i); // ***NOTE*** //Value lies in next array, therefore ++i; index = tmp + pow(2, n-1); printf("%d\n", index); } return 0; }

    Read the article

  • C++: Maybe you know this fitfall?

    - by Martijn Courteaux
    Hi, I'm developing a game. I have a header GameSystem (just methods like the game loop, no class) with two variables: int mouseX and int mouseY. These are updated in my game loop. Now I want to access them from Game.cpp file (a class built by a header-file and the source-file). So, I #include "GameSystem.h" in Game.h. After doing this I get a lot of compile errors. When I remove the include he says of course: Game.cpp:33: error: ‘mouseX’ was not declared in this scope Game.cpp:34: error: ‘mouseY’ was not declared in this scope Where I want to access mouseX and mouseY. All my .h files have Header Guards, generated by Eclipse. I'm using SDL and if I remove the lines that wants to access the variables, everything compiles and run perfectly (*). I hope you can help me... This is the error-log when I #include "GameSystem.h" (All the code he is refering to works, like explained by the (*)): In file included from ../trunk/source/domein/Game.h:14, from ../trunk/source/domein/Game.cpp:8: ../trunk/source/domein/GameSystem.h:30: error: expected constructor, destructor, or type conversion before ‘*’ token ../trunk/source/domein/GameSystem.h:46: error: variable or field ‘InitGame’ declared void ../trunk/source/domein/GameSystem.h:46: error: ‘Game’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: ‘g’ was not declared in this scope ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘char’ ../trunk/source/domein/GameSystem.h:46: error: expected primary-expression before ‘bool’ ../trunk/source/domein/FPS.h:46: warning: ‘void FPS_SleepMilliseconds(int)’ defined but not used This is the code which try to access the two variables: SDL_Rect pointer; pointer.x = mouseX; pointer.y = mouseY; pointer.w = 3; pointer.h = 3; SDL_FillRect(buffer, &pointer, 0xFF0000);

    Read the article

  • Console in VS 2012 Express for C++?

    - by Live2Code
    I'm very new to programming, so be nice. I was using Eclipse for C/C++ devs for a while, but it seemed quite buggy so I was advised to switch to Visual Studio Express. I'm just testing out with a simple "Hello World" program #include <iostream> #include <string> using namespace std; int main( int argc, char ** argv ) { string response; cout << "Gimme a string: " << flush; cin >> response; cout << "The string is: " << response << endl; system("pause"); return 0; } not much to go wrong there anyway, I noticed that there is no "console" like in Eclipse. All of the text pops up in a little command prompt window. And, also, this window closes right after displaying new text if there is no other things to do after it (like a cin). I have been told that I can use system("pause") but there has to be a better way. In Eclipse, the text would not suddenly disappear because the console window closed. i know this question might be a little confusing, comment and I'll try to explain what I'm saying. Or paste the codes into your Visual Studio 2012 Express Edition. But is there a way to display all of my text and whatever in a "console" as opposed to a command prompt-type window; and why does it always close before I can read the last thing?

    Read the article

  • How can several different datatypes be saved in one table

    - by poseidon
    This is my situation: I am constructing an ad-like application in Django and Mysql. I am using a flexible-ad approach where we have: a table with ad categories (several categories such as home, furniture, cars, etc.) id_category name a table with details for the ad categories (home: area, squared meters. car: seats, color.) id_detail id_category (the categ the detail describes) name type (boolean, char, int, long, etc.) the ad table (i am selling a house. i am selling a car.) id_ad id_category text date a table where i plan to consolidate the details of the ads (home: A-area, 500 sq-meters. car: 5 seats, red.) id_detail_ad id_ad id_detail value Is this possible? Can I have a table of details for all the ads, even if details include numbers, texts, booleans, etc? Or would I have to save them all as text and then interpret them via code accordingly? Please express your opinions. Thank you.

    Read the article

  • Template Child Class Overriding a Parent Class's Virtual Function

    - by user334066
    The below code compiles with gcc v4.3.3 and the templated child class seems to be overriding a virtual function in the parent, but doesn't that break the rule that you cannot have a virtual template function? Or is something else happening that I don't understand? class BaseClass { public: virtual void Func(int var) { std::cout<<"Base int "<<var<<std::endl; } virtual void Func(double var) { std::cout<<"Base double "<<var<<std::endl; } }; template <class TT> class TemplateClass : public BaseClass { public: using BaseClass::Func; virtual void Func(TT var) { std::cout<<"Child TT "<<var<<std::endl; } }; int main(int argc, char **argv) { BaseClass a; TemplateClass<int> b; BaseClass *c = new TemplateClass<int>; int intVar = 3; double doubleVar = 5.5; a.Func(intVar); a.Func(doubleVar); b.Func(intVar); b.Func(doubleVar); c->Func(intVar); c->Func(doubleVar); delete c; } This then outputs: Base int 3 Base double 5.5 Child TT 3 Base double 5.5 Child TT 3 Base double 5.5 as I hoped, but I'm not sure why it works.

    Read the article

  • Proper QUuid usage in Qt ? (7-Zip DLL usage problems (QLibrary, QUuid GUID conversion, interfaces))

    - by whipsnap
    Hi, I'm trying to write a program that would use 7-Zip DLL for reading files from inside archive files (7z, zip etc). Here's where I'm so far: #include QtCore/QCoreApplication #include QLibrary #include QUuid #include iostream using namespace std; #include "7z910/CPP/7zip/Archive/IArchive.h" #include "7z910/CPP/7zip/IStream.h" #include "MyCom.h" // {23170F69-40C1-278A-1000-000110070000} QUuid CLSID_CFormat7z(0x23170F69, 0x40C1, 0x278A, 0x10, 0x00, 0x00, 0x01, 0x10, 0x07, 0x00, 0x00); typedef int (*CreateObjectFunc)( const GUID *clsID, const GUID *interfaceID, void **outObject); void readFileInArchive() { QLibrary myLib("7z.dll"); CreateObjectFunc myFunction = (CreateObjectFunc)myLib.resolve("CreateObject"); if (myFunction == 0) { cout outArchive; myFunction(&CLSID_CFormat7z, &IID_IOutArchive, (void **)&outArchive); } int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); readFileInArchive(); return a.exec(); } Trying to build that in Qt Creator will lead to following error: cannot convert 'QUuid*' to 'const GUID*' in argument passing How should QUuid be correctly used in this context? Also, being a C++ and Qt newbie I haven't yet quite grasped templates or interfaces, so overall I'm having trouble getting through these first steps. If someone could give tips or even example code on how for example an image file could be extracted from ZIP file (to be shown in Qt GUI later on*), I would highly appreciate that. My main goal at the moment is to write a program with GUI for selecting archive files containing image files (PNG, JPG etc) and displaying those files one at a time in the GUI. A Qt based CDisplayEx in short.

    Read the article

  • Scanning, Checking, Converting, Copying values ... How to ? -- C --

    - by ZaZu
    Hi there, Its been a while now and im still trying to get a certain code to work. I asked some question about different commands etc. before, but now I hope this is the final one (combining all questions in one code). I basically want to : *Scan an input (should be character ? ) *Check if its a number *If not, return error *Convert that character into a float number *Copy the value to another variable ( I called it imp here) Here is what I came up with : #include<stdio.h> #include<stdlib.h> #include<ctype.h> main(){ int digits; float imp=0; int alpha; do{ printf("Enter input\n\n"); scanf("\n%c",&alpha); digits=isdigit(alpha); if(digits==0){ printf("error\n\n"); } imp=atof(alpha); }while(digits==0); } The problem is this code does not work at all ... It gives me that atof must be of a const char and whenever I try changing it around, it just keeps failing. I am frustrated and forced to ask here, because I believe I have tried alot and I keep failing, but I wont be relieved until I get it to work xD So I really need your help guys. Please tell me why isnt this code working, what am I doing wrong ? I am still learning C and really appreciate your help :)

    Read the article

< Previous Page | 212 213 214 215 216 217 218 219 220 221 222 223  | Next Page >