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  • Nested bind expressions

    - by user328543
    This is a followup question to my previous question. #include <functional> int foo(void) {return 2;} class bar { public: int operator() (void) {return 3;}; int something(int a) {return a;}; }; template <class C> auto func(C&& c) -> decltype(c()) { return c(); } template <class C> int doit(C&& c) { return c();} template <class C> void func_wrapper(C&& c) { func( std::bind(doit<C>, std::forward<C>(c)) ); } int main(int argc, char* argv[]) { // call with a function pointer func(foo); func_wrapper(foo); // error // call with a member function bar b; func(b); func_wrapper(b); // call with a bind expression func(std::bind(&bar::something, b, 42)); func_wrapper(std::bind(&bar::something, b, 42)); // error // call with a lambda expression func( [](void)->int {return 42;} ); func_wrapper( [](void)->int {return 42;} ); return 0; } I'm getting a compile errors deep in the C++ headers: functional:1137: error: invalid initialization of reference of type ‘int (&)()’ from expression of type ‘int (*)()’ functional:1137: error: conversion from ‘int’ to non-scalar type ‘std::_Bind(bar, int)’ requested func_wrapper(foo) is supposed to execute func(doit(foo)). In the real code it packages the function for a thread to execute. func would the function executed by the other thread, doit sits in between to check for unhandled exceptions and to clean up. But the additional bind in func_wrapper messes things up...

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  • C++: Help with cin difference between Linux and Windows

    - by Krashman5k
    I have a Win32 console program that I wrote and it works fine. The program takes input from the user and performs some calculations and displays the output - standard stuff. For fun, I am trying to get the program to work on my Fedora box but I am running into an issue with clearing cin when the user inputs something that does not match my variable type. Here is the code in question: void CParameter::setPrincipal() { double principal = 0.0; cout << endl << "Please enter the loan principal: "; cin >> principal; while(principal <= 0) { if (cin.fail()) { cin.clear(); cin.ignore(INT_MAX, '\n'); } else { cout << endl << "Plese enter a number greater than zero. Please try again." << endl; cin >> principal; } } m_Parameter = principal; } This code works in Windows. For example, if the user tries to enter a char data type (versus double) then the program informs the user of the error, resets cin, and allows the user another opportunity to enter a valid value. When I move this code to Fedora, it compiles fine. When I run the program and enter an invalid data type, the while loop never breaks to allow the user to change the input. My questions are; how do I clear cin when invalid data is inputted in the Fedora environment? Also, how should I write this code so it will work in both environments (Windows & Linux)? Thanks in advance for your help!

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  • Deleting first and last element of a linked list in C

    - by LuckySlevin
    struct person { int age; char name[100]; struct person *next; }; void delfirst(struct person **p)// For deleting the beginning { struct person *tmp,*m; m = (*p); tmp = (*p)->next; free(m); return; } void delend(struct person **p)// For deleting the end { struct person *tmp,*m; tmp=*p; while(tmp->next!=NULL) { tmp=tmp->next; } m->next=tmp; free(tmp); m->next = NULL; return; } I'm looking for two seperate functions to delete the first and last elements of a linked list. Here is what i tried. What do you suggest? Especially deleting first is so problematic for me.

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  • C macro issue: redefinition of functions / structure

    - by Andrei Ciobanu
    Given the following code (it's a macro that generates code for a list data structure, based on the contained type). list.h #ifndef _LIST_H #define _LIST_H #ifdef __cplusplus extern "C" { #endif #define LIST_TEMPLATE_INIT(type) \ typedef struct __list_s_##type { \ struct __list_s_##type *next; \ type value; \ } __list_##type; \ \ __list_##type * __list_##type##_malloc(type value){ \ __list_##type * list = NULL; \ list = malloc(sizeof(*list)); \ list->value = value; \ return list; \ }\ \ void __list_##type##_free(__list_##type *list){\ __list_##type * back = list;\ while(list=list->next){\ free(back);\ back = list;\ }\ } #define LIST_TYPE(type) __list_##type #define LIST_MALLOC(type,value) __list_##type##_malloc(value) #define LIST_FREE(type,list) __list_##type##_free(list) #define LIST_DATA(list) (list->value) #ifdef __cplusplus } #endif #endif /* _LIST_H */ And here is how the above code works: #include <stdio.h> #include <stdlib.h> #include "list.h" /* * */ LIST_TEMPLATE_INIT(int) int main(int argc, char** argv) { LIST_TYPE(int)* list = NULL; list = LIST_MALLOC(int, 5); printf("%d",LIST_DATA(list)); LIST_FREE(int,list); return (0); } My question, is it possible to somehow be able to call : LIST_TEMPLATE_INIT(int), as many times as I want, in a decentralized fashion ? The current issue with this right now is that calling LIST_TEMPLATE_INIT(int) in another file raise compilation errors (because of function redefinition): Example of error: error: redefinition of ‘struct __list_s_int’

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  • Can a member struct be zero-init from the constructor initializer list without calling memset?

    - by selbie
    Let's say I have the following structure declaration (simple struct with no constructor). struct Foo { int x; int y; int z; char szData[DATA_SIZE]; }; Now let's say this struct is a member of a C++ class as follows: class CFoobar { Foo _foo; public: CFoobar(); }; If I declare CFoobar's constructor as follows: CFoobar::CFoobar() { printf("_foo = {%d, %d, %d}\n", _foo.x, _foo.y,_foo.z); for (int x = 0; x < 100; x++) printf("%d\n", _foo.szData[x]); } As you would expect, when CFoobar's constructor runs, garbage data gets printed out Obviously, the easy fix is to memset or ZeroMemory &_foo. It's what I've always done... However, I did notice that if add _foo to the constructor's initialization list with no parameters as follows: CFoobar::CFoobar() : _foo() { That this appears to zero-out the member variables of _foo. At least that was the case with g++ on linux. Now here's my question: Is this standard C++, or is this compiler specific behavior? If it's standard behavior, can someone quote me a reference from an official source? Any "gotchas" in regards to implicit zero-init behavior with more complicated structs and classes?

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  • Get class instance by class name string

    - by VDVLeon
    Hi all, I noticed the function Object.factory(char[] className) in D. But it does not work like I hoped it would work; it does not work ;) An example: import std.stdio; class TestClass { override string toString() { return typeof(this).stringof; // TestClass } }; void main(string[] args) { auto i = Object.factory("TestClass"); if (i is null) { writeln("Class not found"); } else { writeln("Class string: " ~ i); } } I think this should result in the message: "Class string: TestClass" but it says "Class not found". Does anybody know why this happens and how I could fix it ? Or do I need to make my own class factory. For example by make a class with a static array Object[string] classes; with class instances. When I want a new instance I do this: auto i = (className in classes); if (i is null) { return null; } return i.classinfo.create();

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  • write a program that prompts the user to input five decimal numbers

    - by user312309
    This is the question. write a program that prompts the user to input five decimal numbers. the program should then add the five decimal numbers, convert the sum to the nearest integer,m and print the result. This is what I've gotten so far: // p111n9.cpp : Defines the entry point for the console application. // #include <iostream> using namespace std; double a, b , c , d , e, f; int main(int argc, char* argv[]) { cout << "enter 5 decimals: " << endl; cin >> a >> b >> c >> d >> e; f = a + b + c + d + e; return 0; } Now I just need to convert the sum(f) to the nearest integer, m and print the result. How do I do this?

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  • C++: Case statement within while loop?

    - by Jason
    I just started C++ but have some prior knowledge to other languages (vb awhile back unfortunately), but have an odd predicament. I disliked using so many IF statements and wanted to use switch/cases as it seemed cleaner, and I wanted to get in the practice.. But.. Lets say I have the following scenario (theorietical code): while(1) { //Loop can be conditional or 1, I use it alot, for example in my game char something; std::cout << "Enter something\n -->"; std::cin >> something; //Switch to read "something" switch(something) { case 'a': cout << "You entered A, which is correct"; break; case 'b': cout << "..."; break; } } And that's my problem. Lets say I wanted to exit the WHILE loop, It'd require two break statements? This obviously looks wrong: case 'a': cout << "You entered A, which is correct"; break; break; So can I only do an IF statement on the 'a' to use break;? Am I missing something really simple? This would solve a lot of my problems that I have right now.

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  • Can't see anything wrong with simple code

    - by melee
    Here is my implementation file: using namespace std; #include <iostream> #include <iomanip> #include <string> #include <stack> //line 5 #include "proj05.canvas.h" //----------------Constructor----------------// Canvas::Canvas() //line 10 { Title = ""; Nrow = 0; Ncol = 0; image[][]; // line 15 PixelCoordinates.r = 0; PixelCoordinates.c = 0; } //-------------------Paint------------------// line 20 void Canvas::Paint(int R, int C, char Color) { cout << "Paint to be implemented" << endl; } The errors I'm getting are these: proj05.canvas.cpp: In function 'std::istream& operator>>(std::istream&, Canvas&)': proj05.canvas.cpp:11: error: expected `;' before '{' token proj05.canvas.cpp:22: error: a function-definition is not allowed here before '{' token proj05.canvas.cpp:24: error: expected `}' at end of input proj05.canvas.cpp:24: error: expected `}' at end of input These seem like simple syntax errors, but I am not sure what's wrong. Could someone decode these for me? I'd really appreciate it, thanks for your time!

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  • Create a console from within a non-console .NET application.

    - by pauldoo
    How can I open a console window from within a non-console .NET application (so I have a place for System.Console.Out and friends when debugging)? In C++ this can be done using various Win32 APIs: /* EnsureConsoleExists() will create a console window and attach stdout (and friends) to it. Can be useful when debugging. */ FILE* const CreateConsoleStream(const DWORD stdHandle, const char* const mode) { const HANDLE outputHandle = ::GetStdHandle(stdHandle); assert(outputHandle != 0); const int outputFileDescriptor = _open_osfhandle(reinterpret_cast<intptr_t>(outputHandle), _O_TEXT); assert(outputFileDescriptor != -1); FILE* const outputStream = _fdopen(outputFileDescriptor, mode); assert(outputStream != 0); return outputStream; } void EnsureConsoleExists() { const bool haveCreatedConsole = (::AllocConsole() != 0); if (haveCreatedConsole) { /* If we didn't manage to create the console then chances are that stdout is already going to a console window. */ *stderr = *CreateConsoleStream(STD_ERROR_HANDLE, "w"); *stdout = *CreateConsoleStream(STD_OUTPUT_HANDLE, "w"); *stdin = *CreateConsoleStream(STD_INPUT_HANDLE, "r"); std::ios::sync_with_stdio(false); const HANDLE consoleHandle = ::GetStdHandle(STD_OUTPUT_HANDLE); assert(consoleHandle != NULL && consoleHandle != INVALID_HANDLE_VALUE); CONSOLE_SCREEN_BUFFER_INFO info; BOOL result = ::GetConsoleScreenBufferInfo(consoleHandle, &info); assert(result != 0); COORD size; size.X = info.dwSize.X; size.Y = 30000; result = ::SetConsoleScreenBufferSize(consoleHandle, size); assert(result != 0); } }

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  • Writing a generic function that can take a Writer as well as an OutputStream

    - by ebruchez
    I wrote a couple of functions that look like this: def myWrite(os: OutputStream) = {} def myWrite(w: Writer) = {} Now both are very similar and I thought I would try to write a single parametrized version of the function. I started with a type with the two methods that are common in the Java OutputStream and Writer: type Writable[T] = { def close() : Unit def write(cbuf: Array[T], off: Int, len: Int): Unit } One issue is that OutputStream writes Byte and Writer writes Char, so I parametrized the type with T. Then I write my function: def myWrite[T, A[T] <: Writable[T]](out: A[T]) = {} and try to use it: val w = new java.io.StringWriter() myWrite(w) Result: <console>:9: error: type mismatch; found : java.io.StringWriter required: ?A[ ?T ] Note that implicit conversions are not applicable because they are ambiguous: both method any2ArrowAssoc in object Predef of type [A](x: A)ArrowAssoc[A] and method any2Ensuring in object Predef of type [A](x: A)Ensuring[A] are possible conversion functions from java.io.StringWriter to ?A[ ?T ] myWrite(w) I tried a few other combinations of types and parameters, to no avail so far. My question is whether there is a way of achieving this at all, and if so how. (Note that the implementation of myWrite will need, internally, to know the type T that parametrizes the write() method, because it needs to create a buffer as in new ArrayT.)

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  • Works for Short Input, Fails for Long Input. How to Solve?

    - by r0ach
    I've this program which finds substring in a string. It works for small inputs. But fails for long inputs. Here's the program: //Find Substring in given String #include <stdio.h> #include <string.h> main() { //Variable Initialization int i=0,j=0,k=0; char sentence[50],temp[50],search[50]; //Gets Strings printf("Enter Sentence: "); fgets(sentence,50,stdin); printf("Enter Search: "); fgets(search,50,stdin); //Actual Work Loop while(sentence[i]!='\0') { k=i;j=0; while(sentence[k]==search[j]) { temp[j]=sentence[k]; j++; k++; } if(strcmp(temp,search)==0) break; i++; } //Output Printing printf("Found string at: %d \n",k-strlen(search)); } Works for: Enter Sentence: good evening Enter Search: evening Found string at 6 Fails for: Enter Sentence: dear god please make this work Enter Search: make Found string at 25 Which is totally wrong. Can any expert find me a solution? P.S: This is kinda like reinventing the wheel since strstr() has this functionality. But I'm trying for a non-library way of doing it.

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  • Why does my program not react to any arguments?

    - by Electric Coffee
    I have a simple test program in C++ that prints out attributes of a circle #include <iostream> #include <stdlib.h> #include "hidden_functions.h" // contains the Circle class using namespace std; void print_circle_attributes(float r) { Circle* c = new Circle(r); cout << "radius: " << c->get_radius() << endl; cout << "diameter: " << c->get_diameter() << endl; cout << "area: " << c->get_area() << endl; cout << "circumference: " << c->get_circumference() << endl; cout << endl; delete c; } int main(int argc, const char* argv[]) { float input = atof(argv[0]); print_circle_attributes(input); return 0; } when I run my program with the parameter 2.4 it outputs: radius: 0.0 diameter: 0.0 area: 0.0 circumference: 0.0 I've previously tested the program without the parameter, but simply using static values, and it ran just fine; so I know there's nothing wrong with the class I made... So what did I do wrong here? Note: the header is called hidden_functions.h because it served to test out how it would work if I had functions not declared in the header

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  • How to copy_if from map to vector?

    - by VJo
    I'd like to copy values that match a predicate (equal ints) from a map<string,int> to a vector<int>. This is what I tried: #include <map> #include <vector> #include <algorithm> int main() { std::vector< int > v; std::map< std::string, int > m; m[ "1" ] = 1; m[ "2" ] = 2; m[ "3" ] = 3; m[ "4" ] = 4; m[ "5" ] = 5; std::copy_if( m.begin(), m.end(), v.begin(), [] ( const std::pair< std::string,int > &it ) { return ( 0 == ( it.second % 2 ) ); } ); } The error message from g++ 4.6.1 is : error: cannot convert 'std::pair<const std::basic_string<char>, int>' to 'int' in assignment Is there a way to adjust the example to do the above copy?

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  • error in a c code while trying to remove whitespace

    - by mekasperasky
    this code is the base of lexer , and it does the basic operation of removing the whitespaces from a source file and rewrites it into another file with each word in separate lines . But i am not able to understand why the file lext.txt not getting updated? #include<stdio.h> /* this is a lexer which recognizes constants , variables ,symbols, identifiers , functions , comments and also header files . It stores the lexemes in 3 different files . One file contains all the headers and the comments . Another file will contain all the variables , another will contain all the symbols. */ int main() { int i; char a,b[20],c; FILE *fp1,*fp2; fp1=fopen("source.txt","r"); //the source file is opened in read only mode which will passed through the lexer fp2=fopen("lext.txt","w"); //now lets remove all the white spaces and store the rest of the words in a file if(fp1==NULL) { perror("failed to open source.txt"); //return EXIT_FAILURE; } i=0; while(!feof(fp1)) { a=fgetc(fp1); if(a!="") { b[i]=a; printf("hello"); } else { b[i]='\0'; fprintf(fp2, "%.20s\n", b); i=0; continue; } i=i+1; /*Switch(a) { case EOF :return eof; case '+':sym=sym+1; case '-':sym=sym+1; case '*':sym=sym+1; case '/':sym=sym+1; case '%':sym=sym+1; case ' */ } return 0; }

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  • Using functions and arrays

    - by Ordo
    Hello! My little program below shall take 5 numbers from the user, store them into an array of integers and use a function to print them out. Sincerly it doesn't work and my output is always "00000". I can't find a mistake, so i would be glad about any advice. Thanks. #include <stdio.h> void printarray(int intarray[], int n) { int i; for(i = 0; i < n; i ++) { printf("%d", intarray[i]); } } int main () { const int n = 5; int temp = 0; int i; int intarray [n]; char check; printf("Please type in your numbers!\n"); for(i = 0; i < n; i ++) { printf(""); scanf("&d", &temp); intarray[i] = temp; getchar(); getchar(); } printf("Do you want to print them out? (yes/no): "); scanf("%c", &check); if (check == 'y') printarray(intarray, n); getchar(); getchar(); return 0; }

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  • For each loop not reading in the last item

    - by Gandalf StormCrow
    I'm trying to read in a multi line string then split it then print it .. here is the string : 1T1b5T!1T2b1T1b2T!1T1b1T2b2T!1T3b1T1b1T!3T3b1T!1T3b1T1b1T!5T1*1T 11X21b1X 4X1b1X When I split the string with ! I get this without the last line string : 1T1b5T 1T1b5T1T2b1T1b2T 1T2b1T1b2T1T1b1T2b2T 1T1b1T2b2T1T3b1T1b1T 1T3b1T1b1T3T3b1T 3T3b1T1T3b1T1b1T 1T3b1T1b1T5T1*1T 5T1*1T11X21b1X 11X21b1X Here is my code : import java.io.BufferedInputStream; import java.util.Scanner; public class Main { public static void main(String args[]) { Scanner stdin = new Scanner(new BufferedInputStream(System.in)); while (stdin.hasNext()) { for (String line : stdin.next().split("!")) { System.out.println(line); for (int i = 0; i < line.length(); i++) { System.out.print(line.charAt(i)); } } } } } Where did I make the mistake, why is not reading in the last line? After I read in all lines properly I should go trough each line if I encounter number I should print the next char the n times the number I just read, but that is long way ahead first I need help with this. Thank you

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  • Cannot press QPushButton in a simple program

    - by shadyabhi
    Basically, I want a simple pushButton with a colorful text which when pressed exits the application. Why cant I press PushButton in this simple program. I am using QT 4.6 on Arch x86_64. #include <QtGui/QApplication> #include <QLabel> #include <QPushButton> #include<QtGui> int main(int argc, char *argv[]) { QApplication a(argc, argv); QMainWindow *Main=new QMainWindow; QPushButton *button = new QPushButton(Main); QLabel *label = new QLabel(Main); label->setText("<h2><i>Hello</i> ""<font color=red>Qt!</font></h2>"); label->setVisible(true); QObject::connect(button, SIGNAL(clicked()),label, SLOT(clear())); label->setAlignment(Qt::AlignCenter|Qt::AlignVCenter); label->setWindowTitle("HelloWorld Test Program"); Main->show(); return a.exec(); }

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  • Pointer reference and dereference

    - by ZhekakehZ
    I have the following code: #include <iostream> char ch[] = "abcd"; int main() { std::cout << (long)(int*)(ch+0) << ' ' << (long)(int*)(ch+1) << ' ' << (long)(int*)(ch+2) << ' ' << (long)(int*)(ch+3) << std::endl; std::cout << *(int*)(ch+0) << ' ' << *(int*)(ch+1) << ' ' << *(int*)(ch+2) << ' ' << *(int*)(ch+3) << std::endl; std::cout << int('abcd') << ' ' << int('bcd') << ' ' << int('cd') << ' ' << int('d') << std::endl; } My question is why the pointer of 'd' is 100 ? I think it should be: int('d') << 24; //plus some trash on stack after ch And the question is why the second and the third line of the stdout are different ? 6295640 6295641 6295642 6295643 1684234849 6579042 25699 100 1633837924 6447972 25444 100 Thanks.

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  • Counting character count in Access database column ins SQL

    - by jzr
    Good Evening. My problem is possibly very easy, I just have spent some time researching now and probably have a brain lock and unable to solve this, help would be much appreciated. database structure: col1 col2 col3 col4 ==================== 1233+4566+ABCD+CDEF 1233+4566+ACD1+CDEF 1233+4566+D1AF+CDEF I need to count character count in col3, wanted result in from the previous table would be: char count =========== A 3 B 1 C 2 D 3 F 1 1 2 is this possible to achieve by using SQL only? at the moment I am thinking of passing a parameter in to SQL query and count the characters one by one and then sum, however I did not start the VBA part yet, and frankly wouldn't want to do that. this is my query at the moment: PARAMETERS X Long; SELECT First(Mid(TABLE.col3,X,1)) AS [col3 Field], Count(Mid(TABLE.col3,X,1)) AS Dcount FROM TEST GROUP BY Mid(TABLE.col3,X,1) HAVING (((Count(Mid([TABLE].[col3],[X],1)))>=1)); ideas and help are much appreciated, as being said this is probably very for some of your guys, I don't usually work with access and SQL. Thanks.

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  • cuda 5.0 namespaces for contant memory variable usage

    - by Psypher
    In my program I want to use a structure containing constant variables and keep it on device all long as the program executes to completion. I have several header files containing the declaration of 'global' functions and their respective '.cu' files for their definitions. I kept this scheme because it helps me contain similar code in one place. e.g. all the 'device' functions required to complete 'KERNEL_1' are separated from those 'device' functions required to complete 'KERNEL_2' along with kernels definitions. I had no problems with this scheme during compilation and linking. Until I encountered constant variables. I want to use the same constant variable through all kernels and device functions but it doesn't seem to work. ########################################################################## CODE EXAMPLE ########################################################################### filename: 'common.h' -------------------------------------------------------------------------- typedef struct { double height; double weight; int age; } __CONSTANTS; __constant__ __CONSTANTS d_const; --------------------------------------------------------------------------- filename: main.cu --------------------------------------------------------------------------- #include "common.h" #include "gpukernels.h" int main(int argc, char **argv) { __CONSTANTS T; T.height = 1.79; T.weight = 73.2; T.age = 26; cudaMemcpyToSymbol(d_consts, &T, sizeof(__CONSTANTS)); test_kernel <<< 1, 16 >>>(); cudaDeviceSynchronize(); } --------------------------------------------------------------------------- filename: gpukernels.h --------------------------------------------------------------------------- __global__ void test_kernel(); --------------------------------------------------------------------------- filename: gpukernels.cu --------------------------------------------------------------------------- #include <stdio.h> #include "gpukernels.h" #include "common.h" __global__ void test_kernel() { printf("Id: %d, height: %f, weight: %f\n", threadIdx.x, d_const.height, d_const.weight); } When I execute this code, the kernel executes, displays the thread ids, but the constant values are displayed as zeros. How can I fix this?

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  • Finding minimum value in a Map

    - by Sunny
    I have a map and I want to find the minimum value (right hand side) in the map. Right now here is how I did it bool compare(std::pair<std::string ,int> i, pair<std::string, int> j) { return i.second < j.second; } //////////////////////////////////////////////////// std::map<std::string, int> mymap; mymap["key1"] = 50; mymap["key2"] = 20; mymap["key3"] = 100; std::pair<char, int> min = *min_element(mymap.begin(), mymap.end(), compare); std::cout << "min " << min.second<< " " << std::endl; This works fine and I'm able to get the minimum value the problem is when I put this code inside my class it doesn't seem to work int MyClass::getMin(std::map<std::string, int> mymap) { std::pair<std::string, int> min = *min_element(mymap.begin(), mymap.end(), (*this).compare); //error probably due to this return min.second; } bool MyClass::compare( std::pair<std::string, int> i, std::pair<std::string, int> j) { return i.second < j.second; } Also is there a better solution not involving to writing the additional compare function

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  • Passing Data to Multi Threads

    - by alaamh
    I study this code from some book: #include <pthread.h> #include <stdio.h> /* Parameters to print_function. */ struct char_print_parms { /* The character to print. */ char character; /* The number of times to print it. */ int count; }; /* Prints a number of characters to stderr, as given by PARAMETERS, which is a pointer to a struct char_print_parms. */ void* char_print(void* parameters) { /* Cast the cookie pointer to the right type. */ struct char_print_parms* p = (struct char_print_parms*) parameters; int i; for (i = 0; i < p->count; ++i) fputc(p->character, stderr); return NULL; } /* The main program. */ int main() { pthread_t thread1_id; pthread_t thread2_id; struct char_print_parms thread1_args; struct char_print_parms thread2_args; /* Create a new thread to print 30,000 ’x’s. */ thread1_args.character = 'x'; thread1_args.count = 30000; pthread_create(&thread1_id, NULL, &char_print, &thread1_args); /* Create a new thread to print 20,000 o’s. */ thread2_args.character = 'o'; thread2_args.count = 20000; pthread_create(&thread2_id, NULL, &char_print, &thread2_args); usleep(20); return 0; } after running this code, I see different result each time. and some time corrupted result. what is wrong and what the correct way to do that?

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  • C++: Switch statement within while loop?

    - by Jason
    I just started C++ but have some prior knowledge to other languages (vb awhile back unfortunately), but have an odd predicament. I disliked using so many IF statements and wanted to use switch/cases as it seemed cleaner, and I wanted to get in the practice.. But.. Lets say I have the following scenario (theorietical code): while(1) { //Loop can be conditional or 1, I use it alot, for example in my game char something; std::cout << "Enter something\n -->"; std::cin >> something; //Switch to read "something" switch(something) { case 'a': cout << "You entered A, which is correct"; break; case 'b': cout << "..."; break; } } And that's my problem. Lets say I wanted to exit the WHILE loop, It'd require two break statements? This obviously looks wrong: case 'a': cout << "You entered A, which is correct"; break; break; So can I only do an IF statement on the 'a' to use break;? Am I missing something really simple? This would solve a lot of my problems that I have right now.

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  • What is causing this template-related compile error? (c++)

    - by Setien
    When I try to compile this: #include <map> #include <string> template <class T> class ZUniquePool { typedef std::map< int, T* > ZObjectMap; ZObjectMap m_objects; public: T * Get( int id ) { ZObjectMap::const_iterator it = m_objects.find( id ); if( it == m_objects.end() ) { T * p = new T; m_objects[ id ] = p; return p; } return m_objects[ id ]; } }; int main( int argc, char * args ) { ZUniquePool< std::string > pool; return 0; } I get this: main.cpp: In member function ‘T* ZUniquePool<T>::Get(int)’: main.cpp:12: error: expected `;' before ‘it’ main.cpp:13: error: ‘it’ was not declared in this scope I'm using GCC 4.2.1 on Mac OS X. It works in VS2008. I'm wondering whether it might be a variation of this problem: http://stackoverflow.com/questions/1364837/why-doesnt-this-c-template-code-compile But as my error output is only partially similar, and my code works in VS2008, I am not sure. Can anyone shed some light on what I am doing wrong?

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