Search Results

Search found 18677 results on 748 pages for 'current'.

Page 217/748 | < Previous Page | 213 214 215 216 217 218 219 220 221 222 223 224  | Next Page >

  • Will making players pay a virtual currency before entering a match discourage them from playing?

    - by Bane
    I'm making a multiplayer match-making game, and by my current design, people will need to pay a small fee before joining a match. At the end of the match, the team that won will get the money. That will be a virtual currency, but still, will it discourage people to enter matches? I introduced it to make the matches matter more, because there's always a fear that you will loose your investments. I'm not talking about anything big here, but even a small amount might have a similar psychological effect as a bigger one.

    Read the article

  • What is the simplest human readable configuration file format?

    - by Juha
    Current configuration file is as follows: mainwindow.title = 'test' mainwindow.position.x = 100 mainwindow.position.y = 200 mainwindow.button.label = 'apply' mainwindow.button.size.x = 100 mainwindow.button.size.y = 30 logger.datarate = 100 logger.enable = True logger.filename = './test.log' This is read with python to a nested dictionary: { 'mainwindow':{ 'button':{ 'label': {'value':'apply'}, ... }, 'logger':{ datarate: {'value': 100}, enable: {'value': True}, filename: {'value': './test.log'} }, ... } Is there a better way of doing this? The idea is to get XML type of behavior and avoid XML as long as possible. The end user is assumed almost totally computer illiterate and basically uses notepad and copy-paste. Thus the python standard "header + variables" type is considered too difficult. The dummy user edits the config file, able programmers handle the dictionaries. Nested dictionary is chosen for easy splitting (logger does not need or even cannot have/edit mainwindow parameters).

    Read the article

  • What is a correct step by step logic of exporting scene with baked occlusion for loading it at runtime?

    - by myWallJSON
    I wonder what is a correct step by step logic of exporting scene with baked occlusion (Culling data) for loading that scene at runtime (on fly from the internet for example))? So currently my plan looks like this: I create prefabs Place them onto my scene (into Hierarchy) (say create 20 buffolows and some hourses and some buildings) Create empty prefab and drag all my scene objects from hierarchy onto it Export prefab So generally I put all my scene objects into one large prefab and export it but it seems that all objects that were marked as static get this property turned off when loading them at runtime and so no Frustrum Culling, and no Occlusion culling happens. So I wonder what is a correct way of exporting Sceen + Objecrts + Occlusion (and onther culing) data for future load of such scene at runtime? I wonder about current 3.5.2 Pro and future 4 Pro versions of U3D.

    Read the article

  • i need two gimps

    - by truth seeking fire walker
    i am using a vintage computer for my home use and to be frank i am satisfied with it since it is what i can afford now -- i use Ubuntu derived peer Linux OS and have gimp 2.8 working good and meets my needs. but due to the vintage configuration that i have it takes a long time to load and work but i need it for my little works related with educational helps - in most of the times i don't need my tweaked up gimp with all the plug ins and extra brushes i need a faster gimp so i want to have gimp 2.6 or even 2.4 in my system along with the current one. have pinta and like softwares but to meet my needs i definitely need gimp my question is can i have two different versions of gimp at the same time which i can load from the menu itself please help me thanking you all for allowing me breath the fresh air of open source --

    Read the article

  • Resolving an App-Relative URL without a Page Object Reference

    - by Damon
    If you've worked with ASP.NET before then you've almost certainly seen an application-relative URL like ~/SomeFolder/SomePage.aspx.  The tilde at the beginning is a stand in for the application path, and it can easily be resolved using the Page object's ResolveUrl method: string url = Page.ResolveUrl("~/SomeFolder/SomePage.aspx"); There are times, however, when you don't have a page object available and you need to resolve an application relative URL.  Assuming you have an HttpContext object available, the following method will accomplish just that: public static string ResolveAppRelativeUrl(string url) {      return url.Replace("~", System.Web.HttpContext.Current.Request.ApplicationPath); } It just replaces the tilde with the application path, which is essentially all the ResolveUrl method does.

    Read the article

  • ~/.xinput.d folder is ignored in Ubuntu 13.04

    - by CaptSaltyJack
    It used to be that you could make a file ~/.xinput.d/en_US and put xinput commands in there, such as enabling drag lock. Now, for some reason, in 13.04 this does not work. Anyone know why this changed, and how to set these? I suppose I could just put the xinput commands in a script file and have it execute upon login. I'm just wondering why the old method stopped working. EDIT: Current file /etc/X11/xinit/xinput.d/en_US: xinput set-prop 17 316 1 xinput set-prop 17 317 350 But I've realized that for some reason, the touchpad ID changes. Right now it's 15. Also, the actual properties such as "Drag Lock" can change. So this method doesn't work.

    Read the article

  • Can a partition table be edited from a LiveUSB of another architecture?

    - by Eliran Malka
    My purpose is to re-partition a dual-boot machine (running Ubuntu 13.04 / Windows 7), i.e. the current table is as follows: ----------------------------------------------------------- | | extended partition | | | windows |--------------------------------| recovery | | (NTFS) | swap | filesystem | (NTFS) | | | (swap) | (ext4) | | ----------------------------------------------------------- and I want to create an additional ext4 partition under the extended partition, and mount those (the one I created and the 'filesystem' partition) to root and home (/ and /home), such as the new layout will be: ----------------------------------------------------------- | | extended partition | | | windows |--------------------------------| recovery | | (NTFS) | swap | root | home | (NTFS) | | | (swap) | (ext4) | (ext4) | | ----------------------------------------------------------- As the installations on the system and on my Live USB differ in architecture, I want to know: Is it safe to use a 64bit GParted from a Live USB for partitioning a 32bit installation?

    Read the article

  • Hiring New IT Employees versus Promoting Internally for IT Positions

    Recently I was asked my opinion regarding the hiring of IT professionals in regards to the option of hiring new IT employees versus promoting internally for IT positions. After thinking a little more about this question regarding staffing, specifically pertaining to promoting internally verses new employees; I think my answer to this question is that it truly depends on the situation. However, in most cases I would side with promoting internally. The key factors in this decision should be based on a company/department’s current values, culture, attitude, and existing priorities.  For example if a company values retaining all of its hard earned business knowledge then they would tend to promote existing employees internal over hiring a new employee. Moreover, the company will have to pay to train an existing employee to learn a new technology and the learning curve for some technologies can be very steep. Conversely, if a company values new technologies and technical proficiency over business knowledge then a company would tend to hire new employees because they may already have experience with a technology that the company is planning on using. In this scenario, the company would have to take on the additional overhead of allowing a new employee to learn how the business operates prior to them being fully effective. To illustrate my points above let us look at contractor that builds in ground pools for example.  He has the option to hire employees that are very strong but use small shovels to dig, or employees weak in physical strength but use large shovels to dig. Which employee should the contractor use to dig a hole for a new in ground pool? If we compare the possible candidates for this job we will find that they are very similar to hiring someone internally verses a new hire. The first example represents the existing workers that are very strong regarding the understanding how the business operates and the reasons why in a specific manner. However this employee could be potentially weaker than an outsider pertaining to specific technologies and would need some time to build their technical prowess for a new position much like the strong worker upgrading their shovels in order to remove more dirt at once when digging. The other employee is very similar to hiring a new person that may already have the large shovel but will need to increase their strength in order to use the shovel properly and efficiently so that they can move a maximum amount of dirt in a minimal amount of time. This can be compared to new employ learning how a business operates before they can be fully functional and integrated in the company/department. Another key factor in this dilemma pertains to existing employee and their passion for their work, their ability to accept new responsibility when given, and the willingness to take on responsibilities when they see a need in the business. As much as possible should be considered in this decision down to the mood of the team, the quality of existing staff, learning cure for both technology and business, and the potential side effects of the existing staff.  In addition, there are many more consideration based on the current team/department/companies culture and mood. There are several factors that need to be considered when promoting an individual or hiring new blood for a team. They both can provide great benefits as well as create controversy to a group. Personally, staffing especially in the IT world is like building a large scale system in that all of the components and modules must fit together and preform as one cohesive system in the same way a team must come together using their individually acquired skills so that they can work as one team.  If a module is out of place or is nonexistent then the rest of the team will suffer until the all of its issues are addressed and resolved. Benefits of Promoting Internally Internal promotions give employees a reason to constantly upgrade their technology, business, and communication skills if they want to further their career Employees can control their own destiny based on personal desires Employee already knows how the business operates Companies can save money by promoting internally because the initial overhead of allowing new hires to learn how a company operates is very expensive Newly promoted employees can assist in training their replacements while transitioning to their new role within a company. Existing employees already have a proven track record in regards fitting in with the business culture; this is always an unknown with all new hires Benefits of a New Hire New employees can energize and excite existing employees New employees can bring new ideas and advancements in technology New employees can offer a different perspective on existing issues based on their past experience. As you can see the decision to promote an existing employee from within a company verses hiring a new person should be based on several factors that should ultimately place the business in the best possible situation for the immediate and long term future. How would you handle this situation? Would you hire a new employee or promote from within?

    Read the article

  • How much should I charge for a web app

    - by Kostas
    I am a freelance web developer and I am working on a PHP/MySQL/Javascript based project. It's a web app that uses a custom CMS with user types, followers system, search forms, blogs, social integration. It will take about 3 months to finish, according to a roadmap I make (based on current development stage) and about a month after that for bug fixing and testing. So I have to tell them a price. What price range you think it's appropriate?? (It's a good regular client, so I want something reasonable) Can you give me some ideas?? Thanks.

    Read the article

  • Applications: The Mathematics of Movement, Part 3

    - by TechTwaddle
    Previously: Part 1, Part 2 As promised in the previous post, this post will cover two variations of the marble move program. The first one, Infinite Move, keeps the marble moving towards the click point, rebounding it off the screen edges and changing its direction when the user clicks again. The second version, Finite Move, is the same as first except that the marble does not move forever. It moves towards the click point, rebounds off the screen edges and slowly comes to rest. The amount of time that it moves depends on the distance between the click point and marble. Infinite Move This case is simple (actually both cases are simple). In this case all we need is the direction information which is exactly what the unit vector stores. So when the user clicks, you calculate the unit vector towards the click point and then keep updating the marbles position like crazy. And, of course, there is no stop condition. There’s a little more additional code in the bounds checking conditions. Whenever the marble goes off the screen boundaries, we need to reverse its direction.  Here is the code for mouse up event and UpdatePosition() method, //stores the unit vector double unitX = 0, unitY = 0; double speed = 6; //speed times the unit vector double incrX = 0, incrY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = e.X - marble1.x;     double y = e.Y - marble1.y;     //calculate distance between click point and current marble position     double lenSqrd = x * x + y * y;     double len = Math.Sqrt(lenSqrd);     //unit vector along the same direction (from marble towards click point)     unitX = x / len;     unitY = y / len;     timer1.Enabled = true; } private void UpdatePosition() {     //amount by which to increment marble position     incrX = speed * unitX;     incrY = speed * unitY;     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     } } So whenever the user clicks we calculate the unit vector along that direction and also the amount by which the marble position needs to be incremented. The speed in this case is fixed at 6. You can experiment with different values. And under bounds checking, whenever the marble position goes out of bounds along the x or y direction we reverse the direction of the unit vector along that direction. Here’s a video of it running;   Finite Move The code for finite move is almost exactly same as that of Infinite Move, except for the difference that the speed is not fixed and there is an end condition, so the marble comes to rest after a while. Code follows, //unit vector along the direction of click point double unitX = 0, unitY = 0; //speed of the marble double speed = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = 0, y = 0;     double lengthSqrd = 0, length = 0;     x = e.X - marble1.x;     y = e.Y - marble1.y;     lengthSqrd = x * x + y * y;     //length in pixels (between click point and current marble pos)     length = Math.Sqrt(lengthSqrd);     //unit vector along the same direction as vector(x, y)     unitX = x / length;     unitY = y / length;     speed = length / 12;     timer1.Enabled = true; } private void UpdatePosition() {     marble1.x += speed * unitX;     marble1.y += speed * unitY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     }     //reduce speed by 3% in every loop     speed = speed * 0.97f;     if ((int)speed <= 0)     {         timer1.Enabled = false;     } } So the only difference is that the speed is calculated as a function of length when the mouse up event occurs. Again, this can be experimented with. Bounds checking is same as before. In the update and draw cycle, we reduce the speed by 3% in every cycle. Since speed is calculated as a function of length, speed = length/12, the amount of time it takes speed to reach zero is directly proportional to length. Note that the speed is in ‘pixels per 40ms’ because the timeout value of the timer is 40ms.  The readability can be improved by representing speed in ‘pixels per second’. This would require you to add some more calculations to the code, which I leave out as an exercise. Here’s a video of this second version,

    Read the article

  • Getting to math applications gradually

    - by den-javamaniac
    I'm currently getting a formal degree related to computation, in particular my current focus is numerical programming, scientific computing and machine learning. I'd love to apply that knowledge in game dev and expand it with statistics, probability theory, and graph theory (probably even linear algebra). The question is: which spheres of gamedev are filled with such math stuff, is it possible to advance in those without being a part of a group of people and how to get to it gradually? P.S.: I've got experience with commercial java dev and am getting my hands on C/C++ at the moment, however, I'm opened to go ahead and try Unity3D and etc.

    Read the article

  • Ubuntu: how to change the right click "open with" application order?

    - by ramgorur
    I am using Ubuntu 10.10 Maverick, when I try to open a plain text file using a program x, I do right click to access the "open with" application list. Suppose my current "open with" list is like below -- application z application y application x But I want it to be like -- application x application y application z i.e. I want to change the order of the list. I know that I can fix a "default program" for a particular file, but that's not what I am looking for. My question is which file defines this "open with" preferences? and if there is any way to tweak it. Any idea?

    Read the article

  • Dropbox indicator icon dissapears right after login

    - by garvamel
    Even though Dropbox's app indicator dissapearing from the tray area seems like a recurrent enough problem, my issue is a litte different. When I login, I can see the app panel populating, and the dropbox icon does indeed appear (config'd as startup application), but after some other icons show up (bluetooth, battery, etc.) it's gone. It's still running though. I'm guessing it's having issues with staying pinned, and I don't know how to start addressing this problem. I have tried many if not all solutions provided here in the forums for the "icon missing" questions. So far: I've whitelisted everything regarding panel Uninstalled-reinstalled (with and without rebooting in between) Overwritten current installation Purged installation from terminal Installed from Software Center and from .deb file batch deleted every "dropbox" ocurrences from terminal (files and folders) and reinstalled Ran sudo apt-get install libappindicator1, it installed, but didn't solve anything I'm on Ubuntu 12.04 LTS - 64 bits. Any insight would me much appreciated!

    Read the article

  • What norms/API for monitoring my servers?

    - by dystroy
    I have a dozen server applications installed on my customers intranets (they can send http requests over the internet but cannot be called from outside). They're written in various technologies, mainly java and Go. I want them to regularly push information about their state towards a central server which is visible on internet. Some of this information is generic (is it ON ?), some is specific (size of a cache in an application for example). The main goal is to be able to make a small web page on which I could instantly check the state of every servers. And maybe later add some kind of notification in case of problem. Obviously I can do this by writing a few dozen lines of code each side (or a little more if I put this data in a database) but in order to ease future evolution, it could be interesting to use some existing norms or libraries. So, what are the current opensource free and light solutions to do this, preferably with no central configuration when I add a server ? I'd prefer a norm over a library.

    Read the article

  • sbackup: can not mount FTP automatically

    - by ledy
    In the sbackup configuration GUI i set the ftp://user:pw@online/storage and it's marked as successfully connected. After daily backup time, I checked the ftp and it was empty. In the error mail it says: Error in _do_mount: volume doesn't implement mount [ERROR_NOT_SUPPORTED - Operation not supported for the current backend.] Unable to mount: volume doesn't implement mount File access manager not initialized When restarting the sbackup GUI, it is no longer connected to the ftp and i have to click the button again to connect the remote directory - although it still knows my user/pw. How to save this permanently?

    Read the article

  • What is the practical use of IBOs / degenerate vertex in OpenGL?

    - by 0xFAIL
    Vertices in 3D models CAN get cut in the process of optimizing 3D geometry, (degenerate vertices) by 3D graphics software (Blender, ...) when exporting because they aren't needed when reusing a vertex for multiple triangles. (In the current case 3D data is exported from Blender as .ply and read by a simple application that displays the 3D model) Every vertex has a few attributes like position, color, normal, tangent,... But the data for each vertex that is cut through the vertex sharing is lost and is missing in the vertex shader. Modern shader techniques like Bump or Normal mapping require normals/tangents per vertex which are also cut. To use complex shader techniques IBOs must not be used? Or is there a way to use IBOs and retain the data per vertex that was origionally lost?

    Read the article

  • RTL8192SU-based Wi-Fi adapter disconnects permanently

    - by leventov
    I've already tried all possible (http://ubuntuforums.org/showpost.php?p=10129571&postcount=43) solutions, no progress. I'm in despair. In Windows (on the same machine) this adapter works stably. Device: Trendnet TEW-649UB. System details: Ubuntu 11.10; leventov@leventov-ubuntu:~$ uname -a Linux leventov-ubuntu 3.0.0-12-generic #20-Ubuntu SMP Fri Oct 7 14:56:25 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux leventov@leventov-ubuntu:~$ lsusb ... Bus 002 Device 002: ID 0bda:8172 Realtek Semiconductor Corp. RTL8191S WLAN Adapter ... leventov@leventov-ubuntu:~$ dmesg | grep 8712 #current driver [ 8.146510] r8712u: module is from the staging directory, the quality is unknown, you have been warned. [ 8.147113] r8712u: DriverVersion: v7_0.20100831 [ 8.147124] r8712u: register rtl8712_netdev_ops to netdev_ops [ 8.147127] r8712u: USB_SPEED_HIGH with 4 endpoints [ 8.147478] r8712u: Boot from EFUSE: Autoload OK [ 8.551272] r8712u: CustomerID = 0x0000 [ 8.551275] r8712u: MAC Address from efuse = 00:14:d1:6c:52:19 [ 8.551625] usbcore: registered new interface driver r8712u [ 9.501351] r8712u: Loading firmware from "rtlwifi/rtl8712u.bin" [ 10.160471] r8712u: 1 RCR=0x153f00e [ 10.161241] r8712u: 2 RCR=0x553f00e leventov@leventov-ubuntu:~$ lsmod | grep 8712 r8712u 189049 0 t

    Read the article

  • Force full-screen game to one monitor?

    - by Joachim Pileborg
    I have two monitors, one 1920x1200 and the other 1920x1080, and in 10.10 they were "separate". As in when I opened the display preferences they were shown as separate screens. Since installing (from scratch) 11.04 I instead have one giant 3840x1200 screen spread over the two monitors. Not a problem per se, except when I want to play full-screen games! When playing games I want them to be on the primary (1920x1200) monitor, but since the game only detects one screen I cant do that, even if I lower the resolution in-game. I have a nVidia GTS 250 card, using nvidia-current driver (version 270.41.06), even though "Additional Drivers" reports the driver is "activated but not currently in use". Is there a way to force the game to use only one of the monitors? Or make the game detect both monitors?

    Read the article

  • Where can I find the supported way to deploy hadoop on precise?

    - by Jeff McCarrell
    I want to set up a small (6 node) hadoop/hive/pig cluster. I see the work in the juju space on charms; however, the current status of deploying a single charm per node will not work for me. I see ServerTeam Hadoop which talks about re-packaging the bigtop packages. The cloudera CDH3 installation guide talks about Maverick and Lucid, but not precise. What am I missing? Is there a straight forward way to deploy hadoop/hive/pig on 6 nodes that does not involve building from tarballs?

    Read the article

  • J2ME character animation with multiple sprite sheets

    - by Alex
    I'm working on a J2ME game and I want to have walking animations. Each direction of walking has a separate sprite sheet (i.e. one for walking up, one for walking right etc), I also have a static idle image for each direction held together in a single file. I've tried to hold an array of sprites in my player class and then just drawing the sprite corresponding to the current direction, but this doesn't seem to work. I'm aware that if I combine all the animations into one sprite sheet I could set up different animation sequences, but I want to be able to do it with separate images for each animation. Is there a way that anyone knows of to achieve this? And ideally without too much extra code (as opposed to combining the sprites into one sheet)

    Read the article

  • Google Launches Hurricane Sandy Crisis Map

    - by Jason Fitzpatrick
    Whether you’re in the path of Hurricane Sandy or just want to keep an eye on what’s going on, Google’s new Hurricane Sandy crisis map will keep you abreast of any new storm-related developments. The main map tracks the current location of the storm, the forecasted track, storm surge probabilities, storm radar information, and active emergency shelters. In addition to the national-size map, Google also has a New York City specific map with evacuation routes and additional emergency information. Google Crisis Map: Hurricane Sandy [via Mashable] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

    Read the article

  • Windows 7 Virtual PC - &ldquo;RPC server unavailable&rdquo;

    - by Kelly Jones
    I use Windows 7 Virtual PC on my current project and I often bring home the files, so I can work some in the evenings.  Since my VHDs are large, I’ll only copy the undo disks, saved state, and virtual machine config files from my external drive.  I copy them to a small portable drive and once I get home, I’ll copy them to a large external drive. I’ve done this for over a year, but recently I started getting an error when I tried to start the VPC after the copying was finished.  It would open the initial window with the progress bar, but eventually the bar would stop, turn red, and then the error “RPC server unavailable” would appear.  When I first started seeing these, I’d try again, but no luck. After some testing, it turns out that my small portable drive is apparently going bad, so it was corrupting the files.  Lucky for me, that I never overwrote my good copies with corrupted copies, at least not at both the office and at home.

    Read the article

  • Designing a Business Rule Engine

    - by Nisha_Roy
    I have a requirement where there are 10 Rules to be applied on data in excel. If Rule 1 and Rule 2 fails rest of the rules are not checked. But if Rule 1 and Rule 2 passes the rest of all the Rules should be verified and if any errors found- they should be logged. Is there any design pattern which I can use to keep this Rule Engine flexible for adding these 10 rules and Closed for any additional chains in the Current Rule. I was thinking of something like a Decorator Pattern. Will this help me achieve that?

    Read the article

  • Is Clojure, Scala and other restrained by the JVM vs CLR

    - by jia93
    The Java implementors seem slow to adopt language improvements, for example compare C# with full closures, expression trees, LINQ etc.. to Java, and even the push back of some stuff to Java 8 will still leave it behind the current implementation of C#. However since I dont intend to use either Java or C# that particular language war isnt of interest too much, im more concerned with the JVM vs CLR. Is this lagging-behind also applicable to the JVM? Will Scala, Clojure etc.. will they be able to continue to innovate or score optimal performance in the face of slowly progressing underlying VM such as JVM? Is Clojure/Scala restrained at present by JVM limitations?

    Read the article

  • Code review process when using GIT as a repository?

    - by Sid
    What is the best process for code review when using GIT? Current process: We have a GIT server with a master branch to which everyone commits Devs work off the local master mirror or a local feature branch Devs commit to server's master branch Devs request code review on last commit Problem: Any bug in code review are already in master by the time it's caught. Worse, usually someone has burnt a few hours trying to figure out what happened... So, we would like To do code review BEFORE delivery into the 'master'. Have a process that works with a global team (no over the shoulder reviews!) something that doesn't require an individual dev to be at his desk/machine to be powered up so someone else can remote in (remove human dependency, devs go home at different timezones) We use TortoiseGIT for a visual representation of a list of files changed, diff'ing files etc. Some of us drop into a GIT shell when the GUI isn't enough, but ideally we'd like the workflow to be simple and GUI based (I want the tool to lift any burden, not my devs).

    Read the article

< Previous Page | 213 214 215 216 217 218 219 220 221 222 223 224  | Next Page >