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  • What information should I log if I detect that my site is under attack?

    - by Abe Miessler
    In the code below if I get into the if statement I can safely say my site is under attack. What information is it a good idea to log? Any recommendations on actions that can be taken to minimize the damage at this point? protected void btn_Search_Click(object sender, EventArgs e) { if(tb_SearchBox.Text.Length > tb_SearchBox.MaxLength) { //What should i log? //What actions should I take? } //Otherwise search }

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  • WebKit and Opera won't load from this server when it's in a frame

    - by crimson_penguin
    This site loads fine in Firefox, but in WebKit browsers (Safari and Google Chrome) it won't load the frame, and in Opera I get this error: "The Web site does not permit its content to be displayed in a frame. It must be displayed in a separate window.". I don't expect to be able to actually fix this, as I don't have control over the frames page (only the content of the frame), but my question is: why? The content of the frame loads fine by itself, and saving the frames page and changing the src of the frame to http://w3.org/ loads fine. I did a bit of searching based on the Opera error, and it seemed to suggest it had to do with redirecting. That URL does indeed redirect, but if I change it to http://mini.milli.no/tonje/main (which doesn't redirect), it still doesn't work. Even Apache directory listings don't work - which to me suggests it's server related. But how can a server do that? To be total clear, I'm using Mac OS X 10.6.3, and I tested with Safari 4.0.5, Chrome 5.0.375.55, Opera 10.53, and Firefox 3.6.3. Basically, the newest of all of those things currently.

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  • search engine crawling frequency

    - by Aditya Pratap Singh
    I want to design a search engine for news websites ie. download various article pages from these websites, index the pages, and answer search queries on the index. I want a short pseudocode to find an appropriate crawling frequency -- i do not want to crawl too often because the website may not have changed, and do not want to crawl too infrequently because index would then be out of date. Assume that crawling code looks as follows while(1) { sleep(sleep_interval); // sleep for sleep_interval crawl(website); // crawls the entire website diff = diff(currently_crawled_website, previously_crawled_website); // returns a % value of difference between the latest and previous crawls of the website sleep_interval = infer_sleep_interval(diff, sleep_interval); } looking for a pseudocode for the infer_sleep_interval method: long sleep_interval infer_sleep_interval(int diff_percentage,long previous_sleep_interval) { ... ... ... } i want to design method which adaptively alters the sleeping interval based on the update frequency of the website.

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  • Do you have any tips for comments to keep them in step with the code? [closed]

    - by Rob Wells
    Possible Duplicate: How do you like your comments? G'day, I've read both of Steve McConnell's excellent Code Complete books "Code Complete" and "Code Complete 2" and was wondering if people have any other suggestions for commenting code. My commenting mantra could be summed up by the basic idea of expressing "what the code below cannot say". While enjoying this interesting blog post by Jeff about commenting I was still left wondering "When coding, when do you feel a comment is required?" Edit: Oops. Seems to be a duplicate of this question http://stackoverflow.com/questions/121945/how-do-you-like-your-comments so sorry for the noise. Thanks to my, seemingly, SO shadow for pointing it out - wouldn't have thought I was that interesting. Now off to read the original post and see if it is relevant. Edit: I meant to emphasise the best appraoch to ensure that your comments will stay in step with the code. Maybe expressing an intent rather than the mechansim for instance.

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  • How to obtain Bing maps like InfoWindow in Google Maps?

    - by BillB
    I'm using Google Maps v3. I really like the InfoWindows found in Bing, as opposed to Google. Screenshots & functionality found here comparing the two: http://www.axismaps.com/blog/2009/07/data-probing-and-info-window-design-on-web-based-maps/ Question: How can I replicate Bing like InfoWindows while using Google Maps v3? UPDATE: To be more specific, what I like about Bing's InfoWindows include: - The pointer dynamically changes sides from left/right/bottom/top, as opposed to Google limited to only have the InfoWindow pointer on the bottom - Bing's InfoWindows use less space - You can configure Bing's InfoWindows to pop up outside of the map bounders so that you don't have to autopan the map to display the marker's InfoWindow

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  • Modelling deterministic and nondeterministic data separately

    - by Superstringcheese
    I'm working with the Microsoft ADO.NET Entity Framework for a game project. Following the advice of other posters on SO, I'm considering modelling deterministic and nondeterministic data separately. The idea for this came from a discussion on multiplayer games, but it seemed to make sense in a single-player scenario as well. Deterministic (things that aren't going to change during gameplay) Attributes (Strength, Agility, etc.) and their descriptions Skills and their descriptions and requirements Races, Factions, Equipment, etc. Base Attribute/Skill/Equipment loadouts for monsters Nondeterministic (things that will change a lot during gameplay) Beings' current AttributeModifers (Potion of Might = +10 Strength), current health and mana, etc. Player inventory, cash, experience, level Player quests states Player FactionRelationships ...and so on. My deterministic model would serve as a set of constants. My nondeterministic model would provide my on-the-fly operable data and would be serialized to a savegame file to maintain game state between play sessions. The data store will be an embedded SQL Compact database. So I might want to create relations between my Attributes table (deterministic model) and my BeingAttributeModifiers table (nondeterministic model), but how do I set that up across models? Det model/db Nondet model/db ____________ ________________________ |Attributes | |PlayerAttributeModifiers| |------------| |------------------------| |Id | |Id | |Name | |AttributeId | |Description | |SourceId | ------------ |Value | ------------------------ Should I use two separate models (edmx) that transact with a single database containing both deterministic-type and nondeterministic-type tables? Or should/can I use two separate databases in one model? Or two models each with their own database? With distinct models/dbs it seems like this will get really complicated and I'll end up fighting EF a lot, rolling my own transaction code, and generally losing out on a lot of the advantages of the framework. I know these are vague questions, I'm just looking for a sanity check before I forge ahead any further.

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  • How do I model teams and gameplay in this scorekeeping application?

    - by Eric Hill
    I'm writing a scorekeeping application for card game that has a few possibly-interesting constraints. The application accepts user registrations for players, then lets them check-in to a particular game (modeled as Event). After the final player registers, the app should generate teams, singles or doubles, depending on the preference of the person running the game and some validations (can't do doubles if there's an odd number checked in). There are @event.teams.count rounds in the game. To sum up: An event consists of `@event.teams.count` rounds; Teams can have 1 or more players Events have n or n/2 teams (depending on whether it's singles or doubles) Users will be members of different teams at different events Currently I have a rat's nest of associations: class User < ActiveRecord::Base has_many :teams, :through => :players has_many :events, :through => :teams class Event < ActiveRecord::Base has_many :rounds has_many :teams has_many :players, :through => :teams class Player < ActiveRecord::Base belongs_to :user belongs_to :team end class Team < ActiveRecord::Base has_many :players belongs_to :event end class Round < ActiveRecord::Base belongs_to :event belongs_to :user end The sticky part is team generation. I have basically a "start game" button that should freeze the registrations and pair up teams either singly or doubly, and render to Round#new so that the first (and subsequent) matches can be scored. Currently I'm implementing this as a check on Round#new that calls Event#generate_teams and displays the view: # Event#generate_teams def generate_teams # User has_many :events, :through => :registrations # self.doubles is a boolean denoting 2 players per team registrations.in_groups_of(self.doubles ? 2 : 1, nil).each do |side| self.teams << Player.create(self,side) end end Which doesn't work. Should there maybe be a Game model that ties everything together rather than (my current method) defining the game as an abstraction via the relationships between Events, Users, and Rounds (and Teams and Players and etc.)? My head is swimming.

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  • Phonegap/Cordova orientation change Android 4

    - by user1477576
    I have a problem changing the orientation of the device (Android 4). In other versions it works fine. Versión of Cordova: cordova-1.8.0.js / cordova-1.8.1.js In Android 4 the app crash or show: "A network error occurred. (file:///android_asset/www/index.html)" I searched a lot about this and no answer solves the problem. In most cases users suggest adding: android:configChanges="orientation|keyboardHidden|screenSize" In other cases: super.setIntegerProperty("loadUrlTimeoutValue",60000); That not work for me :( My manifest activity: <activity android:name=".AppNameActivity" android:label="@string/app_name" android:configChanges="orientation|keyboardHidden|screenSize"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> The application should run on Android 2.2 to 4. Thank you very much for the help.

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  • Increased kerning on website text

    - by Bradley Herman
    We're developing a site for a client right now and my boss (designer only) is once again making me increase letter-spacing on the text so that it looks 'prettier'. I am of the firm belief that this often causes eye-strain and hinders readability in body copy, but being the boss, she is of course always 'right' until I can provide her with examples showing why she's wrong (generally pretty easy). In this case, however, I can't find any articles talking about eye-strain and kerning, so I figured I'd ask what you guys think about the issue of increased letter-spacing in web text. Take a look at http://sparktoignite.com/allograft/process.php and tell me how you feel about the body copy. We're using font-embedding, so you'll only see the proper font in FF, Safari, and Chrome. Let me know what you guys think about the readability and eye-strain caused by the font. My boss currently thinks it's 100% perfect (she wanted the kerning increased further, but I talked her down luckily).

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  • 'Bank Switching' Sprites on old NES applications

    - by Jeffrey Kern
    I'm currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I'm developing. I've fired up FCE and have been observing how the NES displayed and rendered graphics. In a nutshell, the NES could hold two bitmaps worth of graphical information, each with the dimensions of 128x128. These are called the PPU tables. One was for BG tiles and the other was for sprites. The data had to be in this memory for it to be drawn on-screen. Now, if a game had more graphical data then these two banks, it could write portions of this new information to these banks -overwriting what was there - at the end of each frame, and use it from the next frame onward. So, in old games how did the programmers 'bank switch'? I mean, within the level design, how did they know which graphic set to load? I've noticed that Mega Man 2 bankswitches when the screen programatically scrolls from one portion of the stage to the next. But how did they store this information in the level - what sprites to copy over into the PPU tables, and where to write them at? Another example would be hitting pause in MM2. BG tiles get over-written during pause, and then get restored when the player unpauses. How did they remember which tiles they replaced and how to restore them? If I was lazy, I could just make one huge static bitmap and just grab values that way. But I'm forcing myself to limit these values to create a more authentic experience. I've read the amazing guide on how M.C. Kids was made, and I'm trying to be barebones about how I program this game. It still just boggles my mind how these programmers accomplisehd what they did with what they had. EDIT: The only solution I can think of would be to hold separate tables that state what tiles should be in the PPU at what time, but I think that would be a huge memory resource that the NES wouldn't be able to handle.

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  • What side project/research should be chosen to increase my Marketability

    - by CheesePls
    I am a Junior CS Major at a Javaschool and I find myself having an easy time and thought there may be some good project or a language to learn or research in this newfound free time. What would you recommend so as to increase my ability to find a good job(somewhere that allows for continuous learning and treats its programmers well)after college? My thoughts were learning Scheme, making a working Zelda-like game(the original), find some open source project to help with.

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  • Define Servlet Context in WAR-File

    - by er4z0r
    Hi, How can I tell e.g. Tomcat to use a specific context path when given my WAR-File? Example: I have a war file created by maven build and the resulting name of the file is rather long. So I do not want the tomcat manager application to use the filename of the war as the context. Supplying a context.xml in META-INF did not produce the desired results I also found this in the documentation for the path attribute of Context: The value of this field must not be set except when statically defining a Context in server.xml, as it will be inferred from the filenames used for either the .xml context file or the docBase. So it does not seem to be the right way to tell the application-server what the path for my WAR should be. Any more hints?

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  • Design issue in Iphone Dev - Generic implementation for Game Bonuses

    - by Idan
    So, I thought consulting you guys about my design, cause I sense there might be a better way of doing it. I need to implement game bonuses mechanism in my app. Currently there are 9 bonuses available, each one is based of different param of the MainGame Object. What I had in mind was at app startup to initialize 9 objects of GameBonus while each one will have different SEL (shouldBonus) which will be responsible for checking if the bonus is valid. So, every end of game I will just run over the bonuses array and call the isBonusValid() function with the MainGame object(which is different after every game). How's that sound ? The only issue I have currently, is that I need to make sure that if some bonuses are accepted some other won't (inner stuff)... any advice how to do that and still maintain generic implementation ? @interface GameBonus : NSObject { int bonusId; NSString* name; NSString* description; UIImage* img; SEL shouldBonus; } @implementation GameBonus -(BOOL) isBonusValid(MainGame*)mainGame { [self shouldBonus:mainGame]; } @end

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  • Production and Test Server using Git

    - by Mike Silvis
    I am running a PHP - MySQL website, and have set up a remote repository on my own server using Git. I now want a way to be able to have a production and a test server, and some how be able to push my changes from dev to production easily. and seamlessly.

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  • License similar to the MIT license but without the ability to sell?

    - by Ben
    I'm trying to decide how I want to license my Wordpress themes to the public. I know that the GPL is recommended to Wordpress theme creators, however I feel it might not be liberal enough for me because I want businesses to be able to use them if they want to. I really like the MIT license, the only thing that gets me is the freedom to sell part. I don't want someone taking my themes and selling them on some theme farm site, they should be free for everyone, however I don't want to require them to republish any changes under the MIT as well, I think that that freedom should remain intact. Is there a license that sort of fits into the terms I specified here? I'm not a lawyer so I have trouble reading through the complicated language of licenses. If there is not a similar license to the MIT but with the terms I have specified, should I just license under a modified MIT? If so, can anyone help me write it? Thanks very much!

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  • Jquery: how make div slide in and out

    - by Jeddizero
    Hi, I am currently learning jQuery. I'd like to know how to make an image slide in when you click on its edge, then click again and it slides away. Similar to this: http://www.karenmillen.com/ If you see the right hand side and click, there is the effect that i'm looking for. I assume this will involve making a div and giving it a background image then using some jquery to make the div slide into view. Of course the div could have other content such as html. Any ideas? Would the .slideDown() method work?

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  • mailto fails in IE where there is a long body text. Is there any way to resolve this?

    - by MedicineMan
    I am having a problem using Internet Explorer 8 (IE8) to open mailto links with long messages. After the user clicks on the link, IE changes to an about:blank page and never completes the call to outlook to create an email Here's an example: <a href="mailto:[email protected]?subject=123456789&amp;body=111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111">mailto fails in IE8</a> If I shorten the list of 1's, the email is generated and can be sent. Is this a known IE issue? What are the limitations?

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  • Google Maps: marker icons are multi-drawing over same location, why?

    - by JakiT
    I'm using Google Maps and have the map set to height/width=100%. I noticed that when I resize the browser window, my map marker icons appear to redraw on top of the same location. Meaning, if I should only have 1 map marker icon on "987 Main St", when I resize the browser window - multiple map marker icons are being now draw on top of "987 Main St" that shouldn't be there. Any ideas why this is happening and how to prevent it? UPDATE: Link to actual code

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  • Is enemy / bot A.I. part of the model or controller in an MVC game

    - by Iain
    It could be part of the model because it's part of the business logic of the game. It could be part of the controller because it could be seen as simulating player input, which would be considered part of the controller, right? Or would it? What about a normal enemy, like a goomba in Mario? UPDATE: Wow, that's really not the answer I was expecting. As far as I could tell, A.I. is an internal part of the autonomous game system, hence model. I'm still not convinced.

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  • What's your release process for your commercial application?

    - by dr. evil
    If you are developing a commercial desktop application, what's your release process? Sample process: Develop it: Patch bugs, add features, etc. Feature Freeze (do not fix, add anything unless it's absolutely required) Test it If everything is OK release it, if it's not fix it, test it, release it I think the most crucial question is what's your approach to "feature freeze test release" cycle? Or do you test it more frequently that you don't need such a cycle and your software is always ready for public release?

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