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  • Maven2 - problem with pluginManagement and parent-child relationship

    - by Newtopian
    from maven documentation pluginManagement: is an element that is seen along side plugins. Plugin Management contains plugin elements in much the same way, except that rather than configuring plugin information for this particular project build, it is intended to configure project builds that inherit from this one. However, this only configures plugins that are actually referenced within the plugins element in the children. The children have every right to override pluginManagement definitions. Now : if I have this in my parent POM <build> <pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <executions> Some stuff for the children </execution> </executions> </plugin> </plugins> </pluginManagement> </build> and I run mvn help:effective-pom on the parent project I get what I want, namely the plugins part directly under build (the one doing the work) remains empty. Now if I do the following : <build> <pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <executions> Some stuff for the children </execution> </executions> </plugin> </plugins> </pluginManagement> <plugins> <plugin> <artifactId>maven-compiler-plugin</artifactId> <version>2.0.2</version> <inherited>true</inherited> <configuration> <source>1.6</source> <target>1.6</target> </configuration> </plugin> </plugins> </build> mvn help:effective-pom I get again just what I want, the plugins contains just what is declared and the pluginManagement section is ignored. BUT changing with the following <build> <pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <executions> Some stuff for the children </execution> </executions> </plugin> </plugins> </pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <inherited>false</inherited> <!-- this perticular config is NOT for kids... for parent only --> <executions> some stuff for adults only </execution> </executions> </plugin> </plugins> </build> and running mvn help:effective-pom the stuff from pluginManagement section is added on top of what is declared already. as such : <build> <pluginManagement> ... </pluginManagement> <plugins> <plugin> <artifactId>maven-dependency-plugin</artifactId> <version>2.0</version> <inherited>false</inherited> <!-- this perticular config is NOT for kids... for parent only --> <executions> Some stuff for the children </execution> <executions> some stuff for adults only </execution> </executions> </plugin> </plugins> </build> Is there a way to exclude the part for children from the parent pom's section ? In effect what I want is for the pluginManagement to behave exactly as the documentation states, that is I want it to apply for children only but not for the project in which it is declared. As a corrolary, is there a way I can override the parts from the pluginManagement by declaring the plugin in the normal build section of a project ? whatever I try I get that the section is added to executions but I cannot override one that exists already. EDIT: I never did find an acceptable solution for this and as such the issue remains open. Closest solution was offered below and is currently the accepted solution for this question until something better comes up. Right now there are three ways to achieve the desired result (modulate plugin behaviour depending on where in the inheritance hierarchy the current POM is): 1 - using profiles, it will work but you must beware that profiles are not inherited, which is somewhat counter intuitive. They are (if activated) applied to the POM where declared and then this generated POM is propagated down. As such the only way to activate the profile for child POM is specifically on the command line (least I did not find another way). Property, file and other means of activation fail to activate the POM because the trigger is not in the POM where the profile is declared. 2 - (this is what I ended up doing) Declare the plugin as not inherited in the parent and re-declare (copy-paste) the tidbit in every child where it is wanted. Not ideal but it is simple and it works. 3 - Split the aggregation nature and parent nature of the parent POM. Then since the part that only applies to the parent is in a different project it is now possible to use pluginManagement as firstly intended. However this means that a new artificial project must be created that does not contribute to the end product but only serves the could system. This is clear case of conceptual bleed. Also this only applies to my specific and is hard to generalize, so I abandoned efforts to try and make this work in favor of the not-pretty but more contained cut and paste patch described in 2. If anyone coming across this question has a better solution either because of my lack of knowledge of Maven or because the tool evolved to allow this please post the solution here for future reference. Thank you all for your help :-)

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  • "OutputPath property is not set" error occurs only when calling MSBuild in CCNET

    - by LostInCCNET
    I've made an MSBuild project that simply does an msbuild task with our solution file as parameter. I've defined a BeforeBuild target where I set some properties, and a Build target that executes the msbuild task. I've confirmed that no errors occured when building the msbuild script in the command line console. However, when I use it in the msbuild task in my CCNET project, I keep getting the following error: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets (483,9): error: The OutputPath property is not set for project 'MyProject.msbuild'. Please check to make sure that you have specified a valid combination of Configuration and Platform for this project. Configuration='Debug' Platform='AnyCPU'. You may be seeing this message because you are trying to build a project without a solution file, and have specified a non-default Configuration or Platform that doesn't exist for this project. I checked the build log and it seems that the error occurs during _CheckForInvalidConfigurationAndPlatform. It wasn't even able to continue to my Build task! Since the script is only intended to build the solution under Debug/Release and AnyCPU as platform, I tried to add the following lines to my msbuild project: <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <OutputPath>.\bin\Debug\</OutputPath> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <OutputPath>.\bin\Release\</OutputPath> </PropertyGroup> I could still build the project without errors in the command line, but CCNET is returning the same error mentioned above. I don't understand why CCNET keeps getting the error, and I don't know what else to try. Please help.

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  • Matplotlib pick event order for overlapping artists

    - by Ajean
    I'm hitting a very strange issue with matplotlib pick events. I have two artists that are both pickable and are non-overlapping to begin with ("holes" and "pegs"). When I pick one of them, during the event handling I move the other one to where I just clicked (moving a "peg" into the "hole"). Then, without doing anything else, a pick event from the moved artist (the peg) is generated even though it wasn't there when the first event was generated. My only explanation for it is that somehow the event manager is still moving through artist layers when the event is processed, and therefore hits the second artist after it is moved under the cursor. So then my question is - how do pick events (or any events for that matter) iterate through overlapping artists on the canvas, and is there a way to control it? I think I would get my desired behavior if it moved from the top down always (rather than bottom up or randomly). I haven't been able to find sufficient enough documentation, and a lengthy search on SO has not revealed this exact issue. Below is a working example that illustrates the problem, with PathCollections from scatter as pegs and holes: import matplotlib.pyplot as plt import sys class peg_tester(): def __init__(self): self.fig = plt.figure(figsize=(3,1)) self.ax = self.fig.add_axes([0,0,1,1]) self.ax.set_xlim([-0.5,2.5]) self.ax.set_ylim([-0.25,0.25]) self.ax.text(-0.4, 0.15, 'One click on the hole, and I get 2 events not 1', fontsize=8) self.holes = self.ax.scatter([1], [0], color='black', picker=0) self.pegs = self.ax.scatter([0], [0], s=100, facecolor='#dd8800', edgecolor='black', picker=0) self.fig.canvas.mpl_connect('pick_event', self.handler) plt.show() def handler(self, event): if event.artist is self.holes: # If I get a hole event, then move a peg (to that hole) ... # but then I get a peg event also with no extra clicks! offs = self.pegs.get_offsets() offs[0,:] = [1,0] # Moves left peg to the middle self.pegs.set_offsets(offs) self.fig.canvas.draw() print 'picked a hole, moving left peg to center' elif event.artist is self.pegs: print 'picked a peg' sys.stdout.flush() # Necessary when in ipython qtconsole if __name__ == "__main__": pt = peg_tester() I have tried setting the zorder to make the pegs always above the holes, but that doesn't change how the pick events are generated, and particularly this funny phantom event.

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  • Drupal 6: Drupal Themer gives same candidate name for different type of content types

    - by artmania
    Hi friends, I'm a drupal newbie... I have different type of contents like News, Events, etc. and their content is different. News detail page has title-content text-date. but Events detail page has title-date-content text-location-speaker-etc. So I need different layout page for these different types. So, I enabled Drupal Themer to get a candidate name. for events page, it gave me page-node.tpl.php and it gives same for News page as well :( how can I separate these pages? I expected sth like page-event-node.tpl , but no... :/ Drupal Themer also give unique candidate name for event page like page-node-18.tpl.php but it doesnt mean anything since I can not create a general layout for all events by this node name. :( Appreciate helps so much!! Thanks a lot!!!

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  • Maven Multi-Module builds not honoring failsafe-maven-plugin?

    - by Mike Cornell
    I recently discovered that Hudson was not the problem. In actuality it was Maven itself as the multi-module build was causing the build failure, not Hudson. I just hadn't noticed where the issue actually existed. Leaving the original question here. I'm using the failsafe-maven-plugin to run some integration tests. The difference between failsafe and surefire is that failsafe allows failures and does not fail the build. On my nightly builds there are occasions that a service the integration tests use might be down. In normal builds, the failsafe plugin would let the build continue since the integration tests are allowed to fail. However, Hudson does not seem to respect this and stops the build and produces rain. I tried to turn the failsafe tests off on nightly builds using -DskipITs. This appears to fail since I'm in a multi module build. Any ideas on how to get Maven to respect that these tests can fail even though they're part of a specific module? The project structure is as follows: -parent \-jar \-jar (where integration tests run) \-war \-ear

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  • Workflow for academic research projects, one-step builds, and the Joel Test

    - by Steve
    Working alone on academic research sometimes breeds bad habits. With no one else reading my code, I would write a lot of throw-away code, and I would lose track of intermediate results which, weeks or months later, I wish I had retained. My recent attempts to make my personal workflow conform to the Joel Test raised interesting questions. Academic research has inherently different goals than industrial software development, and therefore some aspects of the Joel Test become less valid. Nevertheless, I find these steps to be still valuable for academic research: Do you use source control? Can you make a build in one step? Do you have an up-to-date schedule? Do you have a spec? Of particular use is the one-step build. I find myself more organized now that I have implemented the following "one-step build": In other words, I have a single script, build.py, that accepts Python code, data, and TeX as inputs. The outputs are results, figures, and a paper with all the results filled in. (Yes, I know "build" is probably not accurate in this context, but you get the idea.) By consolidating many small steps into one, I am not backtracking as much as I used to. ...but I'm sure there is still room for improvement. Question: For research projects, which steps of the Joel Test do you still value? Do you have a one-step build? If so, what does yours consist of, i.e., what inputs does it accept, and what output does it generate?

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  • What are good NoSQL and non-relational database solutions for audit/logging database

    - by Juha Syrjälä
    What would be suitable database for following? I am especially interested about your experiences with non-relational NoSQL systems. Are they any good for this kind of usage, which system you have used and would recommend, or should I go with normal relational database (DB2)? I need to gather audit trail/logging type information from bunch of sources to a centralized server where I could generate reports efficiently and examine what is happening in the system. Typically a audit/logging event would consist always of some mandatory fields, for example globally unique id (some how generated by program that generated this event) timestamp event type (i.e. user logged in, error happened etc) some information about source (server1, server2) Additionally the event could contain 0-N key-value pairs, where value might be up to few kilobytes of text. It must run on Linux server It should work with high amount of data (100GB for example) it should support some kind of efficient full text search It should allow concurrent reading and writing It should be flexible to add new event types and add/remove key-value pairs to new events. Flexible=no changes should be required to database schema, application generating the events can just add new event types/new fields as needed. it should be efficient to make queries against database. For reporting and exploring what happened. For example: How many events with type=X occurred in some time period. Get all events where field A has value Y. Get all events with type X and field A has value 1 and field B is not 2 and event occurred in last 24h

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  • "Collection was modified..." Issue

    - by Tyler Murry
    Hey guys, I've got a function that checks a list of objects to see if they've been clicked and fires the OnClick events accordingly. I believe the function is working correctly, however I'm having an issue: When I hook onto one of the OnClick events and remove and insert the element into a different position in the list (typical functionality for this program), I get the "Collection was modified..." error. I believe I understand what is going on: The function cycles through each object firing OnClick events where necessary An event is fired and the object changes places in the list per the hooked function An exception is thrown for modifying the collection while iterating through it My question is, how to do I allow the function to iterate through all the objects, fire the necessary events at the proper time and still give the user the option of manipulating the object's position in the list? Thanks, Tyler

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  • Adobe AIR: touch screen doesn't trigger mouse down event correctly

    - by Saariko
    i have designed a gaming kiosk app in as3 i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7 the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os. for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card. in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine) shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class? any ideas?

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  • jQuery sequence and function call problem

    - by Jonas
    Hi everyone, I'm very new to jquery and programming in general but I'm still trying to achieve something here. I use Fullcalendar to allow the users of my web application to insert an event in the database. The click on a day, view changes to agendaDay, then on a time of the day, and a dialog popup opens with a form. I am trying to combine validate (pre-jquery.1.4), jquery.form to post the form without page refresh The script calendar.php, included in several pages, defines the fullcalendar object and displays it in a div: $(document).ready(function() { function EventLoad() { $("#addEvent").validate({ rules: { calendar_title: "required", calendar_url: { required: false, maxlength: 100, url: true } }, messages: { calendar_title: "Title required", calendar_url: "Invalid URL format" }, success: function() { $('#addEvent').submit(function() { var options = { success: function() { $('#eventDialog').dialog('close'); $('#calendar').fullCalendar( 'refetchEvents' ); } }; // submit the form $(this).ajaxSubmit(options); // return false to prevent normal browser submit and page navigation return false; }); } }); } $('#calendar').fullCalendar({ header: { left: 'prev,next today', center: 'title', right: 'month,agendaWeek,agendaDay' }, theme: true, firstDay: 1, editable: false, events: "json-events.php?list=1&<?php echo $events_list; ?>", <?php if($_GET['page'] == 'home') echo "defaultView: 'agendaWeek',"; ?> eventClick: function(event) { if (event.url) { window.open(event.url); return false; } }, dayClick: function(date, allDay, jsEvent, view) { if (view.name == 'month') { $('#calendar').fullCalendar( 'changeView', 'agendaDay').fullCalendar( 'gotoDate', date ); }else{ if(allDay) { var timeStamp = $.fullCalendar.formatDate( date, 'dddd+dd+MMMM_u'); var $eventDialog = $('<div/>').load("json-events.php?<?php echo $events_list; ?>&new=1&all_day=1&timestamp=" + timeStamp, null, EventLoad).dialog({autoOpen:false,draggable: false, width: 675, modal:true, position:['center',202], resizable: false, title:'Add an Event'}); $eventDialog.dialog('open').attr('id','eventDialog'); } else { var timeStamp = $.fullCalendar.formatDate( date, 'dddd+dd+MMMM_u'); var $eventDialog = $('<div/>').load("json-events.php?<?php echo $events_list; ?>&new=1&all_day=0&timestamp=" + timeStamp, null, EventLoad).dialog({autoOpen:false,draggable: false, width: 675, modal:true, position:['center',202], resizable: false, title:'Add an Event'}); $eventDialog.dialog('open').attr('id','eventDialog');; } } } }); }); The script json-events.php contains the form and also the code to process the data from the submitted form. What happens when I test the whole thing: - first user click on a day, then time of day. Popup opens with time and date indicated on the form. When user submits the form, dialog closes and calendar refreshes its events.... and the event added by the user appears several times (from 4 to up to 11 times!). The form has been processed several times by the receiving php script?! - second user click, the popup opens, user submit empty form. Form is submitted (validate function not triggered) and user redirected to empty page json-events.php (ajaxForm not triggered either) Obviously, my code is wrong (and dirty as well, sorry). Why is the submitted form, submitted several time to receiving script and why is the javascript function EventLoad triggered only once ? Thank you very much for you help. This problem is killing me !

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  • problem with sqldatasource and data binding

    - by Alexander
    I am trying to pull out data from the table I had from the database according to the id which is passed from the URL. However I always get data from id= 1? Why? FYI I took this code directly from the ClubWebsite starter kit and copy and paste it to my project to make several changes, the ClubWebsite one worked fine.. but this one doesn't and can't find any reason why because they both looked exactly the same. <%@ Page Title="" Language="C#" MasterPageFile="~/MasterPage.master" AutoEventWireup="true" CodeFile="Events_View.aspx.cs" Inherits="Events_View" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" Runat="Server"> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="splash" Runat="Server"> <div id="splash4">&nbsp;</div> </asp:Content> <asp:Content ID="Content3" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <div id="content"> <div class="post"> <asp:SqlDataSource ID="SqlDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:ClubDatabase %>" SelectCommand="SELECT dbo.Events.id, dbo.Events.starttime, dbo.events.endtime, dbo.Events.title, dbo.Events.description, dbo.Events.staticURL, dbo.Events.address FROM dbo.Events"> <SelectParameters> <asp:Parameter Type="Int32" DefaultValue="1" Name="id"></asp:Parameter> </SelectParameters> </asp:SqlDataSource> <asp:FormView ID="FormView1" runat="server" DataSourceID="SqlDataSource1" DataKeyNames="id" AllowPaging="false" Width="100%"> <ItemTemplate> <h2> <asp:Label Text='<%# Eval("title") %>' runat="server" ID="titleLabel" /> </h2> <div> <br /> <p> <asp:Label Text='<%# Eval("address") %>' runat="server" ID="addressLabel" /> </p> <p> <asp:Label Text='<%# Eval("starttime","{0:D}") %>' runat="server" ID="itemdateLabel" /> <br /> <asp:Label Text='<%# ShowDuration(Eval("starttime"),Eval("endtime")) %>' runat="server" ID="Label1" /> </p> </div> <p> <asp:Label Text='<%# Eval("description") %>' runat="server" ID="descriptionLabel" /> </p> </ItemTemplate> </asp:FormView> <div class="dashedline"> </div> </div> </div> </asp:Content> using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; using System.Data; public partial class Events_View : System.Web.UI.Page { const int INVALIDID = -1; protected void Page_Load(object sender, System.EventArgs e) { SqlDataSource1.SelectParameters["id"].DefaultValue = System.Convert.ToString(EventID); } public int EventID { get { int m_EventID; object id = ViewState["EventID"]; if (id != null) { m_EventID = (int)id; } else { id = Request.QueryString["EventID"]; if (id != null) { m_EventID = System.Convert.ToInt32(id); } else { m_EventID = 1; } ViewState["EventID"] = m_EventID; } return m_EventID; } set { ViewState["EventID"] = value; } } protected void FormView1_DataBound(object sender, System.EventArgs e) { DataRowView view = (DataRowView)(FormView1.DataItem); object o = view["staticURL"]; if (o != null && o != DBNull.Value) { string staticurl = (string)o; if (staticurl != "") { Response.Redirect(staticurl); } } } protected string ShowLocationLink(object locationname, object id) { if (id != null && id != DBNull.Value) { return "At <a href='Locations_view.aspx?LocationID=" + Convert.ToString(id) + "'>" + (string)locationname + "</a><br/>"; } else { return ""; } } protected string ShowDuration(object starttime, object endtime) { DateTime starttimeDT = (DateTime)starttime; if (endtime != null && endtime != DBNull.Value) { DateTime endtimeDT = (DateTime)endtime; if (starttimeDT.Date == endtimeDT.Date) { if (starttimeDT == endtimeDT) { return starttimeDT.ToString("h:mm tt"); } else { return starttimeDT.ToString("h:mm tt") + " - " + endtimeDT.ToString("h:mm tt"); } } else { return "thru " + endtimeDT.ToString("M/d/yy"); } } else { return starttimeDT.ToString("h:mm tt"); } } }

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  • VS2010 compiles solution without errors, msbuild fails: "fatal error CS0002: Unable to load message string from resources"

    - by Nathan Ridley
    I'm having a lot of trouble trying to track down the cause of this error message. I have a large Visual Studio 2010 solution which compiles without error on my local machine but on the build server, msbuild fails on one of the projects with the error: fatal error CS0002: Unable to load message string from resources Here's the red error section at the end: Build FAILED. "C:\TeamCity\buildAgent\work\85eff164854b9e67\Libraries\Domainface.Proxy.Common\Domainface.Proxy.Common.csproj" (default target) (9) -> (CoreCompile target) -> CSC : fatal error CS0002: Unable to load message string from resources. [C:\TeamCity\buildAgent\work\85eff164854b9e67\Libraries\Domainface.Proxy.Common\Domainface.Proxy.Common.csproj] 0 Warning(s) 1 Error(s) The entire msbuild output from the build server is here: http://pastie.org/3660842 What does the error generally refer to, that would cause it to build locally but not on the build server? UPDATE I have just run msbuild /version on both machines and it turns out the .net framework versions are very slightly different. Local machine is 4.0.30319.488 and build server is 4.0.30319.1. I'm about to run windows update on the server to allow it to install some updates, as several seem to be .net framework-related, so I'll see if that makes a difference. UPDATE Installing the updates didn't help. Just remembered I copied up csc.exe from the async preview a little while ago in order to facilitate async compilation (the actual async preview had failed to install on the server due to visual studio not being there, but installing visual studio team viewer seems to have fixed that, so i've just run the proper async ctp3 installer to see if that makes a difference.

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  • Capture window close event

    - by -providergordienko.vladimir
    I want to capture events that close editor window (tab) in Visual Studio 2008 IDE. When I use dte2.Application.Events.get_CommandEvents(null, 0).BeforeExecute I successfully captured such events: File.Close File.CloseAllButThis File.Exit Window.CloseDocumentWindow and others. If code in window is not acceptable, I stop the event (CancelDefault = true). But if I click "X" button on the right hand side, "Save Changes"; dialog appears, tab with editor window close and I have no any captured events. In this case I can capture WindowClosing event, but can not cancel the event. Is it poosible to handle "x" button click and stop event?

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  • Know any unobstrusive, simple GUI guidelines or design recommendations for notifications?

    - by Vinko Vrsalovic
    Hello again. I'm in the process of designing and testing various ideas for an application whose main functionality will be to notify users of occurring events and offer them with a choice of actions for each. The standard choice would be to create a queue of events showing a popup in the taskbar with the events and actions, but I want this tool to be the less intrusive and disrupting as possible. What I'm after is a good book or papers on studies of how to maximize user productivity in these intrinsically disruptive scenarios (in other words, how to achieve the perfect degree of annoying-ness, not too much, not too little). The user is supposedly interested in these events, they subscribe to them and can choose the actions to perform on each. I prefer books and papers, but the usual StackOverflow wisdom is appreciated as well. I'm after things like: Don't use popups, use instead X Show popups at most 3 seconds Show them in the left corner Use color X because it improves readability and disrupts less That is, cognitive aspects of GUI design that would help users in such a scenario.

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  • No test coverage files generated for Unit Test bundle in Xcode

    - by John Gallagher
    The Problem I've got a Cocoa project on the desktop and I'm using Xcode 3.2.1 on Snow Leopard 10.6.2. I want to generate code coverage files for my Unit Test Target in Xcode. What I've Tried As articles like this one suggest, I've adjusted the build settings to: “Generate Test Coverage Files” checked “Instrument Program Flow” checked “-lgcov” added to “Other Linker Flags” I've also set the Run Script section of the test target to have the following: # Run the unit tests in this test bundle. "${SYSTEM_DEVELOPER_DIR}/Tools/RunUnitTests" # Run gcov on the framework getting tested if [ "${CONFIGURATION}" = 'Coverage' ]; then FRAMEWORK_NAME=LapsusInterpretationEngine FRAMEWORK_OBJ_DIR=${OBJROOT}/${FRAMEWORK_NAME}.build/${CONFIGURATION}/EngineTests.build/Objects-normal/${NATIVE_ARCH} mkdir -p coverage pushd coverage find ${OBJROOT} -name *.gcda -exec gcov -o ${FRAMEWORK_OBJ_DIR} {} \; popd fi Since my Framework name is LapsusInterpretationEngine but my target is named EngineTests, I put this directly into the FRAMEWORK_OBJ_DIR but this didn't seem to help. I've tried cleaning before building. I've made sure all the above build settings apply to both the Unit Test Target and the Application Target. What I Get No .gcda or .gcno files anywhere in the build directory I'm using. I point CoverStory to the Objects-normal directory in my builds folder and it complains that there's nothing there for it to read. I must be doing something really obvious wrong. Anyone any ideas? I have tried the "EngineTests.build" directory being ${FRAMEWORK_NAME} and this gives the same results.

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  • Flash Double-click an externally loaded SWF

    - by Trist
    OK. I've got a class (which extends MovieClip) that loads in an external SWF (made in pdf2swf). That is added to another class which has declared doubleClickEnabled = true and I'm listening for DOUBLE_CLICK events. Problem is when the SWF is loaded my code picks up no DOUBLE_CLICK events, only CLICK events. I've tried it without adding the SWF to the stage and it does pick up DOUBLE_CLICK events. Anybody come across this before? class ParentClass{ ... public function ParentClass(){ ... mcToLoadSWF = new MovieClip(); addChild(mcToLoadSWF); doubleClickEnabled = true; addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler); ... } } I've also tried adding the event listener to the mcToLoadSWF as well. No dice. Cheers Tristian

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  • Overriding MSBuildExtensionsPath in the MSBuild task is flaky

    - by Stuart Lange
    This is already cross-posted at MS Connect: https://connect.microsoft.com/VisualStudio/feedback/details/560451 I am attempting to override the property $(MSBuildExtensionsPath) when building a solution containing a C# web application project via msbuild. I am doing this because a web application csproj file imports the file "$(MSBuildExtensionsPath)\Microsoft\VisualStudio\v9.0\WebApplications\Microsoft.WebApplication.targets". This file is installed by Visual Studio to the standard $(MSBuildExtensionsPath) location (C:\Program Files\MSBuild). I would like to eliminate the dependency on this file being installed on the machine (I would like to keep my build servers as "clean" as possible). In order to do this, I would like to include the Microsoft.WebApplication.targets in source control with my project, and then override $(MSBuildExtensionsPath) so that the csproj will import this included version of Microsoft.WebApplication.targets. This approach allows me to remove the dependency without requiring me to manually modify the web application csproj file. This scheme works fine when I build my solution file from the command line, supplying the custom value of $(MSBuildExtensionsPath) at the command line to msbuild via the /p flag. However, if I attempt to build the solution using the MSBuild task in a custom msbuild project file (overriding MSBuildExtensionsPath using the "Properties" attribute), it fails because the web app csproj file is attempting to import the Microsoft.WebApplication.targets from the "standard" Microsoft.WebApplication.targets location (C:\Program Files\MSBuild). Notably, if I run msbuild using the "Exec" task in my custom project file, it works. Even more notably, the FIRST time I run the build using the "MSBuild" task AFTER I have run the build using the "EXEC" task (or directly from the command line), the build works. Has anyone seen behavior like this before? Am I crazy? Is anyone aware of the root cause of this problem, a possible workaround, or whether this is a legitimate bug in MSBuild?

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  • Why not systematically attach event in WPF instead of using delegate ?

    - by user310291
    For a button to handle event, we can add a delegate to the click property of the button: this.button1.Click += new System.EventHandler(this.button1_Click); But in WPF contrary to Winform, you can also attach a handler http://msdn.microsoft.com/en-us/magazine/cc785480.aspx So why not do so for the button ? Is performance better in first case maybe ? Update: I mean this Attached Events In order to enable elements to handle events that are declared in a different element, WPF supports something called attached events. Attached events are routed events that support a hookup in XAML on elements other than the type on which the event is declared. For example, if you want the Grid element to listen for a Button.Click event to bubble past, you would simply hook it up like the following: <Grid Button.Click="myButton_Click"> <Button Name="myButton" >Click Me</Button> </Grid> The resulting code in the compile-time-generated partial class now looks like this: #line 5 "..\..\Window1.xaml" ((System.Windows.Controls.Grid)(target)).AddHandler( System.Windows.Controls.Primitives.ButtonBase.ClickEvent, new System.Windows.RoutedEventHandler(this.myButton_Click));

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  • Delphi's OTA: is there a way to get active configuration while building (D2010)?

    - by Alexander
    I can ask Delphi to build all configurations at once - by clicking on "Build configurations" and invoking "Make" command: This will build all configurations, one after another. The problem is that we have an IDE expert, which must react on compilation events. We register IOTAIDENotifier80 to hook events. There are BeforeBuild and AfterBuild events - we're interested in those. IOTAProject is passed to each event. The problem is: the active configuration is never changed. I.e. if you have "Debug" configuration selected (maked in bold) - all calls to BeforeBuild/AfterBuild events will return debug configuration profile (even though IDE compiles different profiles one after another). I mean properties of IOTAProject here. I also tried to use IOTAProjectOptionsConfigurations, but its ActiveConfiguration property always return the same "bolded" profile, regardless of current compiled one. The question is: is there a way to get the "real" current profile?

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  • iPhone multitouch - Some touches dispatch touchesBegan: but not touchesMoved:

    - by zkarcher
    I'm developing a multitouch application. One touch is expected to move, and I need to track its position. For all other touches, I need to track their beginnings and endings, but their movement is less critical. Sometimes, when 3 or more touches are active, my UIView does not receive touchesMoved: events for the moving touch. This problem is intermittent, and can always be reproduced after a few attempts: Touch the screen with 2 fingers. Touch the screen with another finger, and move this finger around. The moving finger always dispatches touchesBegan: and touchesEnded:, but sometimes does not dispatch any touchesMoved: events. Whenever the moving touch does not dispatch touchesMoved: events, I can force it to dispatch touchesMoved: if I move one of the other touches. This seems to "force" every touch to recheck its position, and I successfully receive a touchesMoved: event. However, this is clumsy. This bug is reproducible on both the iPhone 2G and 3GS models. My question is: How do I ensure that my moving touch dispatches touchesMoved: events? Does anyone have any experience with this issue? I've spent few fruitless days searching the web for answers. I found a post describing how to sync touch events with the VBL: http://www.71squared.com/2009/04/maingameloop-changes/ . However, this has not solved the problem. I really don't know how to proceed. Any help is appreciated!

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  • Threads, Sockets, and Designing Low-Latency, High Concurrency Servers

    - by lazyconfabulator
    I've been thinking a lot lately about low-latency, high concurrency servers. Specifically, http servers. http servers (fast ones, anyway) can serve thousands of users simultaneously, with very little latency. So how do they do it? As near as I can tell, they all use events. Cherokee and Lighttpd use libevent. Nginx uses it's own event library performing much the same function of libevent, that is, picking a platform optimal strategy for polling events (like kqueue on *bsd, epoll on linux, /dev/poll on Solaris, etc). They all also seem to employ a strategy of multiprocess or multithread once the connection is made - using worker threads to handle the more cpu intensive tasks while another thread continues to listen and handle connections (via events). This is the extent of my understanding and ability to grok the thousand line sources of these applications. What I really want are finer details about how this all works. In examples of using events I've seen (and written) the events are handling both input and output. To this end, do the workers employ some sort of input/output queue to the event handling thread? Or are these worker threads handling their own input and output? I imagine a fixed amount of worker threads are spawned, and connections are lined up and served on demand, but how does the event thread feed these connections to the workers? I've read about FIFO queues and circular buffers, but I've yet to see any implementations to work from. Are there any? Do any use compare-and-swap instructions to avoid locking or is locking less detrimental to event polling than I think? Or have I misread the design entirely? Ultimately, I'd like to take enough away to improve some of my own event-driven network services. Bonus points to anyone providing solid implementation details (especially for stuff like low-latency queues) in C, as that's the language my network services are written in.

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  • Getting entitlement warning while building an Ad Hoc Distribution Bundle for an Iphone App.

    - by nefsu
    I followed Apple's instructions on how to create an Ad Hoc Distrubution bundle but I keep getting what appears to be a fatal Warning during the build process. As per the instructions, I set the signing identity to my distribution profile at the target (instead of the project), created my Entitlement.plist file and unchecked get-task-allow, linked this file to my target and run the build in distribution for device mode. When I do that, the build completes successful but only after giving the following warning. [WARN]CodeSign warning: entitlements are not applicable for product type 'Application' in SDK 'Device - iPhone OS 3.1.2'; ignoring... The last step in the build is the CodeSign and I've noticed that although it ran without errors, it's missing the --entitlement command line option that is given on the official apple instruction guide. Here is my CodeSign line /usr/bin/codesign -f -s "iPhone Distribution: My Name" --resource-rules=/Volumes/Data/projects/xcode/MyAppName/build/Distribution-iphoneos/MyAppName.app/ResourceRules.plist /Volumes/Data/projects/xcode/MyAppName/build/Distribution-iphoneos/MyAppName.app And here is apple's screen shot of what's expected. Can someone please help me figure out if this is something I'm doing wrong because much to my dismay even the dev forum at apple has very little information on this CodeSign warning.

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  • maven-release-plugin: Perform fails with 'working directory "...workspace\target\checkout\workspace"

    - by Ed
    Hi, I have maven project that fails when release:perform is called, though release;prepare works as expected. I have found the bug report (below) which certainly seems to resemble the issue I have but not entirely sure I understand the problem: MRELEASE516 The last few lines of output I get: [INFO] Executing: cmd.exe /X /C "p4 -d E:\hudson\jobs\myHudsonJob\workspace\target\checkout -p 10.20.0.38:1666 client -d myProjectWorkspace-MavenSCM-E:\hudson\jobs\myHudsonJob\workspace\target\checkout" [INFO] Executing goals 'deploy'... [WARNING] Base directory is a file. Using base directory as POM location. [WARNING] Maven will be executed in interactive mode, but no input stream has been configured for this MavenInvoker instance. [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Error executing Maven. Working directory "E:\hudson\jobs\myHudsonJob\workspace\target\checkout\workspace" does not exist! From reading the bug report the possible cause of the error is related to my modules' structure, I've tried to outline it below: /workspace | |+ pom.xml (root pom whose parent is the build pom, | calling release:perform on this pom) | [Modules: moduleA and moduleB] | |- moduleA |+ pom.xml (parent is also build pom) |+ build/pom.xml (the build pom - no custom parent) |- moduleB |+ pom.xml (parent is build pom) It seems that the root pom should be in some common directory inside 'workspace' from the error but tried that and doesn't work, nor make sense as to why I need it. What does the warning Base directory is a file want me to do instead?! It then figures that the base directory is workspace which then means the working directory is not found...any ideas? Thanks in advance.

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  • Doing will_paginate pages calculation around a record

    - by Anderson De Andrade
    I'm displaying a list of events. I wanted displayed the page with the events for today by default. That was easy accomplished by: page = number_of_records_before_RECORD / number_of_pages + 1 Now I want to display the first item of today's events as the first item in that page. Maybe there is a way to generate page numbers around a record with negative values to get back.

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  • Did the Unity Team fix that "generics handling" bug back in 2008?

    - by rasx
    At my level of experience with Unity it might be faster to ask whether the "generics handling" bug acknowledged by ctavares back in 2008 was fixed in a public release. Here was the problem (which might be my problem today): Hi, I get an exception when using .... container.RegisterType(typeof(IDictionary<,), typeof(Dictionary<,)); The exception is... "Resolution of the dependency failed, type = \"IDictionary2\", name = \"\". Exception message is: The current build operation (build key Build Key[System.Collections.Generic.Dictionary2[System.String,System.String], null]) failed: The current build operation (build key Build Key[System.Collections.Generic.Dictionary2[System.String,System.String], null]) failed: The type Dictionary2 has multiple constructors of length 2. Unable to disambiguate. When I attempt... IDictionary myExampleDictionary = container.Resolve(); Here was the moderated response: There are no books that'll help, Unity is a little too new for publishers to have caught up yet. Unfortunately, you've run into a bug in our generics handling. This is currently fixed in our internal version, but it'll be a little while before we can get the bits out. In the meantime, as a workaround you could do something like this instead: public class WorkaroundDictionary : Dictionary { public WorkaroundDictionary() { } } container.RegisterType(typeof(IDictionary<,),typeof(WorkaroundDictionary<,)); The WorkaroundDictionary only has the default constructor so it'll inject no problem. Since the rest of your app is written in terms of IDictionary, when we get the fixed version done you can just replace the registration with the real Dictionary class, throw out the workaround, and everything will still just work. Sorry about the bug, it'll be fixed soon!

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