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  • how to go back to first if statement if no choices are valid - python

    - by wondergoat77
    how can i have python move to the top of an if statement if nothing is satisfied correctly i have a basic if/else statement like this: print "pick a number, 1 or 2" a = int(raw_input("> ") if a == 1: print "this" if a == 2: print "that" else: print "you have made an invalid choice, try again." what i want is to prompt the user to make another choice for 'a' this if statement without them having to restart the entire program, but am very new to python and am having trouble finding the answer online anywhere.

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  • Modify iterator

    - by isola009
    I have a iterator (ite) created from a set (a): var a = Set(1,2,3,4,5) var ite = a.iterator If I remove 2 element of my set: a -= 2 Now, if I move iterator for all elements, I get all elements (2 element included). It's ok, but... How I can tell to iteratator to delete 2 element?

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  • Vertical scrolling in silverlight

    - by Mrt
    I have a silverlight application that is set to use 100% browser height. As I dynamically add controls to a canvas (which can be dragged around), I would like the expand the canvas vertically. Ideally show the browser scrollbar so the user can move up or down, if that can't be done, use the scrollbar control. I would also need to handle the user changing the size of the browser. Any suggestions on how to do this ? Cheers,

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  • infix operation to postfix using stacks

    - by Chris De La O
    We are writing a program that needs to convert an infix operation (4 5/3) to postfix (4 5 3 / ) using stacks. however my convert to postfix does not work as it doesnt not output the postFix array that is supposed to store the conversion from infix notation to postfix notation. here is the code for the convertToPostix fuction. //converts infix expression to postfix expression void ArithmeticExpression::convertToPostfix(char *const inFix, char *const postFix) { //create a stack2 object named cow Stack2<char> cow; cout<<postFix; char thing = '('; //push a left parenthesis onto the stack cow.push(thing); //append a right parenthesis to the end of inFix array strcat(inFix, ")"); int i = 0;//declare an int that will control posFix position //if the stack is not empty if (!cow.isEmpty()) { //loop to run until the last character in inFix array for (int x = 0; inFix[x]!= '\0'; x++ ) { //if the inFix element is a digit if (isdigit(inFix[x])) { postFix[i]=inFix[x];//it is assigned to the next element in postFix array i++;//move on to next element in postFix } //if the inFix element is a left parenthesis else if (inFix[x]=='(') { cow.push(inFix[x]);//push it unto the stack } //if the inFix element is an operator else if (isOperator(inFix[x])) { char oper2 = inFix[x];//char variable holds inFix operator if (isOperator(cow.stackTop()))//if the top node in the stack is an operator { while (isOperator(cow.stackTop()))//and while the top node in the stack is an operator { char oper1 = cow.stackTop();//char variable holds node operator if(precedence( oper1, oper2))//if the node operator has higher presedence than node operator { postFix[i] = cow.pop();//we pop such operator and insert it in postFix array's next element cow.push(inFix[x]);//and push inFix operator unto the stack i++;//move to the next element in posFix } } } //if the top node is not an operator //we push the current inFix operator unto the top of the stack else cow.push(inFix[x]); } //if the inFix element is a right parenthesis else if (inFix[x]==')') { //we pop everything in the stack and insert it in postFix //until we arrive at a left paranthesis while (cow.stackTop()!='(') { postFix[i] = cow.pop(); i++; } //we then pop and discard left parenthesis cow.pop(); } } postFix[i]='\0'; //print !!postFix array!! (not stack) print();//code for this is just cout<<postFix; }

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  • Disable email when modifying several bugs at once in bugzilla

    - by Jay Paroline
    Where I work, we use Bugzilla extensively for bug and feature tracking. We take advantage of the built in milestones to help us manage our timelines better, but sometimes priorities shift and milestones need to be rearranged. During this time we use the "change several bugs at once" feature to move them around, but the result is a ton of bugspam for everyone involved (except the person actually doing the changing, of course). Is there any way to easily turn off emails if many bugs are being changed at once?

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  • a problem with JTabedPanel

    - by sirvan
    hi, I have an application that includes an JtabedPanel and two Tabes with some componetnts,my problem is when i click on another Tab,it's components not appeared immediately but when mouse courser move over each component(Jcheckbox,Jbutton and so on) of the tab,the components will appear but not correctly (see below image) This is my CODE . . .

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  • if string is alphabetically greater than other string in objective

    - by Jonathan
    I'm trying to use an if statement to work out which of 2 strings comes first alphabetically. Like with numbers and greater and less than: if (1 < 2) { just with strings: if(@"ahello" < @"bhello") { Or would I have to have a string containing all the letters and then check the index of the first char in each string and see which index is greater, and the index that is less than the other comes first in the alphabet and then if they are equal move on to the next char and repeat?

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  • Need to tab out of ActiveX control in browser

    - by John Donoghue
    When tabbing through controls in an ActiveX control hosted in IE, once I get to the last control the tab key no longer does anything. I would like it to move the focus outside the ActiveX control to the next html control. This works fine when the ActiveX control is hosted in a WinForms app, does anybody know how to make this work in the browser? It may also be relevant that the ActiveX control is a simple wrapper around a WPF control.

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  • how can I change top-margin the right way if multiple css class assigned?

    - by Radek
    I assigned these classes menu second_menu menu_about_author to ul so the html code looks like <ul class="menu second_menu menu_about_author"> I wanted this ul to have the same properties like menu and second_menu and then I wanted to move the menu_about_author little bit down. I did so by .menu_about_author { margin-top:40px; } but it didn't work any idea why the margin-top:40px; is crossed? the link to the image is [1]: http://img153.imageshack.us/img153/882/58daeef0c3c846e4a8d6321.png

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  • fire an intent from the onCreate method in android

    - by Sephy
    Maybe my question might seem a bit weird, but I have an activity in which, in one case , I have to move to another activity before it finishes loading the screen. My condition is in the onCreate method, which means when I encounter it, i get a "startActivity called from outside an activity context" error and the app just crashes... But then, is there an easy way like a flag for the intent to make it work without having the activity context resolved? thanks for any answer

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  • svn for emacs: how do you set author name and save password

    - by Jack
    I can't seem to find this on google anywhere. I am trying to move to emacs from eclipse but I can't for the life of me figure out how to set my svn author name so it doesn't default the author name OR save the password so I don't have to type it in any each time. I am Ubuntu 8.10 if that matters. Any insight would be great. Thanks.

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  • Moving mysql files across servers

    - by tesmar
    I have a massive MySQL database (around 10 GB), and I need to copy it to a different server (slicehost). I don't want to do a DB dump and reimport b/c I think that would take forever. Is it possible to just move the raw SQL files from one machine to the next, setup an identical mysql server, and flip the switch?

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  • about onmouseout event.please help.

    - by lazyanno
    as follow codes: <div id="outerBox" style="border:1px solid red;width:300;height:300" onmouseout="alert('out')"> <div id="innerBox" style="border:1px solid blue;width:50;height:50">inner</div> </div> why when i move mouse on the "innerBox", it was trigger alert('out') ? i want mouse out "outerBox" trigger alert('out') only, mouse on "innerBox" don't trigger alert. hot to do this? thanks all :)

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  • Vim: Smart indent when entering insert mode on blank line?

    - by TheDeeno
    When I open a new line (via 'o') my cursor jumps to a correctly indented position on the next line. On the other hand, entering insert mode while my cursor is on a blank line doesn't move my cursor to the correctly indented location. How do I make vim correctly indent my cursor when entering insert mode (via i) on a blank line?

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  • SQL time issue - need it 6 hours forward!

    - by Luke
    My server is currently based on us eastern time, and as I am in the UK, i need to move this forward 6 hours. When using now() in mysql, i am getting the wrong time, is there anything i can add to now() to bring it forward 6 hours? Thanks

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  • Creating JMS Queues at runtime.

    - by ankur
    I am working on an application where the app user can create / delete queues . Also , he would be able to move a message from 1 queue to another, delete a message , rearrange the messages in the queue based on some filter. One possible design is to use activemq for queues and apache camel for various other operations having integrated with Grails. But I am not sure whether ActiveMQ allows creation /deleltion queues at runtime. Would this be a good choice to implement such system?

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  • Icons/graphics for your applications

    - by rein
    I need to source some graphics/icons for my application I'm writing (Windows WinForms). I need graphics for toolbar buttons, icons for form headers and graphics for wizard dialog boxes. As a last resort I'm willing to create them myself - a move that might make them (and my whole application) look amazingly bad. What are some good sources (free or not) where I can get these kinds of programmer icons? I'd like the icons to be at least 32x32 256 color.

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  • "Use of uninitialised value" despite of memset

    - by Framester
    Hi there, I allocate a 2d array and use memset to fill it with zeros. #include<stdio.h> #include<string.h> #include<stdlib.h> void main() { int m=10; int n =10; int **array_2d; array_2d = (int**) malloc(m*sizeof(int*)); if(array_2d==NULL) { printf("\n Could not malloc 2d array \n"); exit(1); } for(int i=0;i<m;i++) { ((array_2d)[i])=malloc(n*sizeof(int)); memset(((array_2d)[i]),0,sizeof(n*sizeof(int))); } for(int i=0; i<10;i++){ for(int j=0; j<10;j++){ printf("(%i,%i)=",i,j); fflush(stdout); printf("%i ", array_2d[i][j]); } printf("\n"); } } Afterwards I use valgrind [1] to check for memory errors. I get following error: Conditional jump or move depends on uninitialised value(s) for line 24 (printf("%i ", array_2d[i][j]);). I always thought memset is the function to initialize arrays. How can I get rid off this error? Thanks! Valgrind output: ==3485== Memcheck, a memory error detector ==3485== Copyright (C) 2002-2009, and GNU GPL'd, by Julian Seward et al. ==3485== Using Valgrind-3.5.0-Debian and LibVEX; rerun with -h for copyright info ==3485== Command: ./a.out ==3485== (0,0)=0 (0,1)===3485== Use of uninitialised value of size 4 ==3485== at 0x409E186: _itoa_word (_itoa.c:195) ==3485== by 0x40A1AD1: vfprintf (vfprintf.c:1613) ==3485== by 0x40A8FFF: printf (printf.c:35) ==3485== by 0x8048724: main (playing_with_valgrind.c:39) ==3485== ==3485== ==3485== ---- Attach to debugger ? --- [Return/N/n/Y/y/C/c] ---- ==3485== Conditional jump or move depends on uninitialised value(s) ==3485== at 0x409E18E: _itoa_word (_itoa.c:195) ==3485== by 0x40A1AD1: vfprintf (vfprintf.c:1613) ==3485== by 0x40A8FFF: printf (printf.c:35) ==3485== by 0x8048724: main (playing_with_valgrind.c:39) [1] valgrind --tool=memcheck --leak-check=yes --show-reachable=yes --num-callers=20 --track-fds=yes --db-attach=yes ./a.out [gcc-cmd] gcc -std=c99 -lm -Wall -g3 playing_with_valgrind.c

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  • Hardware Programming - Hands-On Learning

    - by Sev
    Besides Arduino, what other ways are there to learn hardware programming in a hands-on way? Are there any nifty kits available, either a pre-assembled robot, that you can program to move a certain way, or do certain things, or anything similar to that?

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  • Focus next textview automatically

    - by Naseer
    I have a TextView with android:maxLength set to 3 and another with android:maxLength set to 7. I want focus to automatically move to the second TextView once the 3 chars of the first TextView are filled up. Is this possible without inheriting TextView and writing a custom implementation ?

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  • Sprite not moving when using a function from another class SFML c++

    - by user2892932
    I have a Game.cpp, and I am calling a update function in my Player class. In my player update Function I have it to check for keyboard input, and it seems to work, but whenever I try to call the .move() function, it seems to not work. I get no errors either. I am new to sfml, and decent with c++. Help is appreciated! #include "Player.h" Player::Player(void): vel(0), maxvel(100) { Load("Assets/sss.png",true); } void Player::Update(sf::Sprite& p) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) { moveObject(-3,0, p); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) { moveObject(-3,0, p); } } Player::~Player(void) { } This is the GameObject cpp #include "GameObject.h" #include <iostream> GameObject::GameObject(void) { isLoaded = false; } void GameObject::Load(std::string flname, bool isPlayer) { if(!tex.loadFromFile(flname)) { EXIT_FAILURE; } else { if(isPlayer) { if(!tex.loadFromFile(flname, sf::IntRect(0,0,33,33))) { EXIT_FAILURE; } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } } void GameObject::Draw(sf::RenderWindow & window) { if(isLoaded) { window.draw(spr); window.display(); std::cout << "Sprite drew" << "\n"; } } void GameObject::setPos(float x, float y) { if(isLoaded) { spr.setPosition(x,y); } } sf::Vector2f GameObject::GetObjPos() { return spr.getPosition(); } sf::Sprite& GameObject::getSprite() { return spr; } void GameObject::moveObject(float x, float y, sf::Sprite& sp) { sp.move(x, y); } GameObject::~GameObject(void) { }

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