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  • Is there an Emacs-analog for the VI '.' command to repeat-last-typed-text

    - by Don
    I've used emacs for decades and always wondered, but kept on coding, if there was a way to type in something, them move the cursor and insert the same text, like the VI . command. Instead what I do is to type the text, set the mark, backup, copy the region, go to the next spot (often just C-n, down one line) and then pre-arg yank, C-u C-y. It's the overhead of set mark, backup and copy region that makes me just go ahead and retype the thing.

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  • gps orientation in android

    - by klaus-vlad
    Hi I know that the function Location.getBearing() returns the bearing if any when in move public void onLocationChanged(Location lastLocation) { int bearing=lastLocation.getBearing() } ,so now bearing might be , 170 degrees..but, I'd like to know if there is anything in android that will give me the direction of the orientation (ex for 170 degrees , the direction is : SSE south, south east)

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  • Sliding Response after a Point-Square Collision

    - by mars
    In general terms and pseudo-code, what would be the best way to have a collision response of sliding along a wall if the wall is actually just a part of an entire square that a point is colliding into? The collision test method used is a test to see if the point lies in the square. Should I divide the square into four lines and just calculate the shortest distance to the line and then move the point back that distance?If so, then how can I determine which edge of the square the point is closest to after collision?

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  • How to safeguard my code

    - by ram
    I had posted my question in the below link on how to protect my code using Hg http://stackoverflow.com/questions/173875/how-do-you-protect-code-from-leaking-outside The question is: In a DVCS scenario how can we restrict the code leakages? Is there any way technically to restrict this like when I move our of my work automatically history of codes should not be viewed?

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  • Refactor custom wizard to reduce flicker

    - by Matthew Brown
    I have implemented a custom wizard control in C# windows forms by creating a base form which has the shared components and then making child forms for each step of the process. I then have a class which hides/shows the child forms when you move from one step to another. The problem is that flickering is bad when moving between forms. Does anyone know a way to either keep this method and reduce the flicker or refactor it to make it use a single form (which should definitely reduce the flicker)?

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  • Automatically add "More..." Tab in Android

    - by ZelluX
    Hi, all I'm writing an application which contains many tabs, and sometimes the number of tabs may exceed five. So I want to make it behave like iPhone, which is, move additional tabs to a "More..." tab. I would like to know if this feature is supported by TabHost, or if there is any existing open source widget which can do the favor for me. Thanks.

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  • How is "Make Object ID" implemented in the .NET debugger?

    - by Omer Raviv
    Hi, I would like know how this feature is implemented in VS - I understand it holds some sort of weak-reference to the object in the debugged-application's memory, but how exactly is it accomplished? I know simply tracking the address (as in native code) wouldn't work, because the GC might move the object about, invalidating the address. Thanks.

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  • infix operation to postfix using stacks

    - by Chris De La O
    We are writing a program that needs to convert an infix operation (4 5/3) to postfix (4 5 3 / ) using stacks. however my convert to postfix does not work as it doesnt not output the postFix array that is supposed to store the conversion from infix notation to postfix notation. here is the code for the convertToPostix fuction. //converts infix expression to postfix expression void ArithmeticExpression::convertToPostfix(char *const inFix, char *const postFix) { //create a stack2 object named cow Stack2<char> cow; cout<<postFix; char thing = '('; //push a left parenthesis onto the stack cow.push(thing); //append a right parenthesis to the end of inFix array strcat(inFix, ")"); int i = 0;//declare an int that will control posFix position //if the stack is not empty if (!cow.isEmpty()) { //loop to run until the last character in inFix array for (int x = 0; inFix[x]!= '\0'; x++ ) { //if the inFix element is a digit if (isdigit(inFix[x])) { postFix[i]=inFix[x];//it is assigned to the next element in postFix array i++;//move on to next element in postFix } //if the inFix element is a left parenthesis else if (inFix[x]=='(') { cow.push(inFix[x]);//push it unto the stack } //if the inFix element is an operator else if (isOperator(inFix[x])) { char oper2 = inFix[x];//char variable holds inFix operator if (isOperator(cow.stackTop()))//if the top node in the stack is an operator { while (isOperator(cow.stackTop()))//and while the top node in the stack is an operator { char oper1 = cow.stackTop();//char variable holds node operator if(precedence( oper1, oper2))//if the node operator has higher presedence than node operator { postFix[i] = cow.pop();//we pop such operator and insert it in postFix array's next element cow.push(inFix[x]);//and push inFix operator unto the stack i++;//move to the next element in posFix } } } //if the top node is not an operator //we push the current inFix operator unto the top of the stack else cow.push(inFix[x]); } //if the inFix element is a right parenthesis else if (inFix[x]==')') { //we pop everything in the stack and insert it in postFix //until we arrive at a left paranthesis while (cow.stackTop()!='(') { postFix[i] = cow.pop(); i++; } //we then pop and discard left parenthesis cow.pop(); } } postFix[i]='\0'; //print !!postFix array!! (not stack) print();//code for this is just cout<<postFix; }

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  • Reset View in Visual Studio 2008?

    - by Donut
    For some reason, the layout and sizes of various panels in my copy of Visual Studio 2008 has gone all wonky -- for example, the Error and Output windows appear in the same tab group as my code, and their position doesn't persist if I attempt to manually move them where I want them to go. Is there some sort of way to reset all panels to their default state?

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  • Custom UISlider Image not responding?

    - by Silent
    Hello all i have a custom image to replace the UISLider defult button image, all works fine image shows, it does not clip off. The problem is when i use the slider to move up and down the image dissapears and some how doesnt show up anymore only sometimes. could someone have a fix?

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  • Vim searching through all existing buffers

    - by anon
    When dealing with a single file, 'm sued to: /blah do some work n do some work n do some work Suppose now, I want to search for some pattern over all buffers loaded in Vim, do some work on them, and move on. What commands do I use for this work flow?

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  • Accessing curl executable from Program files?

    - by Kaido
    I have built an application which uses user executable through WScript com object. Now the main program is located in C:\Program files\Myapp Curl executable is located in C:\Curl But it looks like my application is unable to execute curl if main application is in Program files. If i move it to another location it can execute curl nicely. Problem occurs only on Windows Xp on Vista and Win7 it works perfectly. Is there any special permissions i have to give to my app or what?

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  • get city state from google map

    - by apueee
    I'm using google map api for showing location. In that i case i need option to get city sate zip from google map marker. In map , user can move the marker to position it after drag finished it will return the city, state and zip. I have successfully get the lat and lng but how can i get the city , state and zip. please help me as soon as possible..

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  • Wait Cursor Error

    - by felixd68
    I'm coding an advanced web browser. The bad thing is, is that whenever you move your cursor over the window, a wait cursor is displayed. I tried to deselect the wait cursor but it doesn't work! I'm using Visual Basic 2010 Beta 2... Please help!!

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  • How to Change TabPage Position in C#.NET?

    - by user327387
    I have six tabs on my Windows application. I need to put tab #6 after tab #2, how can i do it? I couldn't drag the tab to the location i want! The 5 tabs are full of controls that took long time to name and design. Any idea how to move last tab and place it after 3rd tab?

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  • Get location of object when animation is complete in android

    - by bgm
    Is there a way to find out the final location of my animated "object" after the animation? Let's say I am animating an ImageView with location in parent as (0,0 - 20,20) using TranslateAnimation and ScaleAnimation over 1 second with setFillAfter(true). How to I find the final location of this "object" (since the View location itself does not move)? I need to continue the animation from this point based on an user input.

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  • How may I scroll with vim into a big file ?

    - by Luc M
    Hello, I have a big file with thousands of lines of thousands of characters. I move the cursor to 3000th character. If I use PageDown or <CTRL>-D, the file will scroll but the cursor will come back to the first no-space character. There's is an option to set to keep the cursor in the same column after a such scroll ? I have the behavior with gvim on Window, vim on OpenVMS and Cygwin. Regards

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  • JavaScript tags, performance and W3C

    - by Thomas
    Today I was looking for website optimization content and I found an article talking about move JavaScript scripts to the bottom of the HTML page. Is this valid with W3C's recommendations? I learned that all JavaScript must be inside of head tag... Thank you.

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  • Sprite not moving when using a function from another class SFML c++

    - by user2892932
    I have a Game.cpp, and I am calling a update function in my Player class. In my player update Function I have it to check for keyboard input, and it seems to work, but whenever I try to call the .move() function, it seems to not work. I get no errors either. I am new to sfml, and decent with c++. Help is appreciated! #include "Player.h" Player::Player(void): vel(0), maxvel(100) { Load("Assets/sss.png",true); } void Player::Update(sf::Sprite& p) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::A)) { moveObject(-3,0, p); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) { moveObject(-3,0, p); } } Player::~Player(void) { } This is the GameObject cpp #include "GameObject.h" #include <iostream> GameObject::GameObject(void) { isLoaded = false; } void GameObject::Load(std::string flname, bool isPlayer) { if(!tex.loadFromFile(flname)) { EXIT_FAILURE; } else { if(isPlayer) { if(!tex.loadFromFile(flname, sf::IntRect(0,0,33,33))) { EXIT_FAILURE; } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } else { std::cout << "Loading image" << "\n"; filename = flname; spr.setTexture(tex); isLoaded = true; } } } void GameObject::Draw(sf::RenderWindow & window) { if(isLoaded) { window.draw(spr); window.display(); std::cout << "Sprite drew" << "\n"; } } void GameObject::setPos(float x, float y) { if(isLoaded) { spr.setPosition(x,y); } } sf::Vector2f GameObject::GetObjPos() { return spr.getPosition(); } sf::Sprite& GameObject::getSprite() { return spr; } void GameObject::moveObject(float x, float y, sf::Sprite& sp) { sp.move(x, y); } GameObject::~GameObject(void) { }

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