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  • Opera 12 est arrivé, capture vidéo en HTML5 et accélération graphique pour tout le navigateur

    Opera 12 est arrivé capture vidéo en HTML5 et accélération graphique pour tout le navigateur Edit de la partie sur WebGL Opera 12 est de sortie. On passera rapidement sur la possibilité de customiser plus facilement le navigateur et on soulignera plutôt une utilisation expérimentale de l'accélération matérielle pour le rendu des pages web (et pas simplement les animations) et même pour l'affichage de son UI. Les deux pour un surf et un fonctionnement beaucoup plus rapides. Cette nouvelle fonctionnalité doit être activée en mettant à 1 le paramètre opera:config#UserPrefs|EnableHardwareAcceleration [IMG]http://ftp-developpez.c...

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  • Gnome Classic U 11.04 trash not working, can't find my trash dir

    - by Bruce Salem
    I did an upgrade from U 10.10 to U 11.04. I can't upgrade further because Upgrade Manager says that there are unsupported packages. How do I find them? A more immediate problem is that trash stopped working even though "/.share/local/Trash is getting files removed by the file manager. The trash icon on the lower panel fails after having done the upgrade from Gnome 2 to Unity and using Gnome Classic, says "No Such File or Directory". File Operations says it is looking at "/". How do I reconfigure the trash icon to use my local trash dir? The trash dir is there, has the right permissons, I can "rm" the dir tree there, and recreate it by moving files to the trash from the file manager.

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  • how to do event checks for loops?

    - by yao jiang
    I am having some trouble getting the logic down for this. Currently, I have an app that animates the astar pathfinding algorithm. On start of the app, the ui will show the following: User can press "space" to randomly choose start/end coords, then the app will animate it. Or, user can choose the start/end by left-click/right-click. During the animation, the user can also left-click to generate blocks, or right-click to choose a new destiantion. Where I am stuck at is how to handle the events while the app is animating. Right now, I am checking events in the main loop, then when the app is animating, I do event checks again. While it works fine, I feel that I am probably doing it wrong. What is the proper way of setting up the main loop that will handle the events while the app is animating? In main loop, the app start animating once user choose start/end. In my draw function, I am putting another event checker in there. def clear(rows): for r in range(rows): for c in range(rows): if r%3 == 1 and c%3 == 1: color = brown; grid[r][c] = 1; buildCoor.append(r); buildCoor.append(c); else: color = white; grid[r][c] = 0; pick_image(screen, color, width*c, height*r); pygame.display.flip(); os.system('cls'); # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = []; clear(rows); # main loop while not done: # check the events for event in pygame.event.get(): # mouse events if event.type == pygame.MOUSEBUTTONDOWN: # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # find which button pressed, highlight grid accordingly if event.button == 1: # left click, start coords if grid[r][c] == 2: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 4: grid[r][c] = 2; start = [r,c]; color = green; else: grid[r][c] = 1; color = brown; elif event.button == 3: # right click, end coords if grid[r][c] == 4: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 2: grid[r][c] = 4; end = [r,c]; color = red; else: grid[r][c] = 1; color = brown; pick_image(screen, color, width*c, height*r); # keyboard events elif event.type == pygame.KEYDOWN: clear(rows); # one way to quit program if event.key == pygame.K_ESCAPE: print "program will now exit."; done = True; # space key for random start/end elif event.key == pygame.K_SPACE: # first clear the ui clear(rows); # now choose random start/end coords buildLoc = zip(buildCoor,buildCoor[1:])[::2]; #print buildLoc; (start_x, start_y, end_x, end_y) = pick_point(); while (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: (start_x, start_y, end_x, end_y) = pick_point(); clear(rows); print "chosen random start/end coords: ", (start_x, start_y, end_x, end_y); if (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: print "error"; # draw the route marked_grid, route_coord = find_route([start_x,start_y],[end_x,end_y], grid); draw([start_x, start_y], [end_x, end_y], marked_grid, route_coord); # return key for user defined start/end elif event.key == pygame.K_RETURN: # first clear the ui clear(rows); # get the user defined start/end print "user defined start/end are: ", (start[0], start[1], end[0], end[1]); grid[start[0]][start[1]] = 1; grid[end[0]][end[1]] = 2; # draw the route marked_grid, route_coord = find_route(start, end, grid); draw(start, end, marked_grid, route_coord); # c to clear the screen elif event.key == pygame.K_c: print "clearing screen."; clear(rows); # go fullscreen elif event.key == pygame.K_f: if not full_sc: pygame.display.set_mode([1366, 768], pygame.FULLSCREEN); full_sc = True; rows = 15; clear(rows); else: pygame.display.set_mode(size); full_sc = False; # +/- key to change speed of animation elif event.key == pygame.K_LEFTBRACKET: if speed >= 0.1: print SPEED_UP; speed = speed_up(speed); print speed; else: print FASTEST; print speed; elif event.key == pygame.K_RIGHTBRACKET: if speed < 1.0: print SPEED_DOWN; speed = slow_down(speed); print speed; else: print SLOWEST print speed; # second method to quit program elif event.type == pygame.QUIT: print "program will now exit."; done = True; # limit to 20 fps clock.tick(20); # update the screen pygame.display.flip();

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  • Crawling a Content Folio

    - by Kyle Hatlestad
    Content Folios in WebCenter Content allow you to assemble, track, and access a logical group of documents and/or links.  It allows you to manage them as just a list of items (simple folio) or organized as a hierarchy (advanced folio).  The built-in UI in content server allows you to work with these folios, but publishing them or consuming them externally can be a bit of a challenge.   [Read More]

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  • Texturing a mesh generated from voxel data

    - by Minja
    I have implemented the Marching Cubes algorithm to display an isosurface based on voxel data. Currently, it is displayed with triplanar texturing. I'm working with unity, so I have a material with the triplanar shader attached. Now, the whole isosurface is rendered using this material. And thats my problem: I want the texture to represent the voxel data. I'm storing a material value for every point in the grid, and based on this value, I want the texture of the isosurface to change. Sadly, I have no clue how to do this. So if the voxel is sand, I want sand to be displayed; if it's stone, then there should be stone. Right now, everything is displayed as sand. Thanks in advance!

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  • Why you need to learn async in .NET

    - by PSteele
    I had an opportunity to teach a quick class yesterday about what’s new in .NET 4.0.  One of the topics was the TPL (Task Parallel Library) and how it can make async programming easier.  I also stressed that this is the direction Microsoft is going with for C# 5.0 and learning the TPL will greatly benefit their understanding of the new async stuff.  We had a little time left over and I was able to show some code that uses the Async CTP to accomplish some stuff, but it wasn’t a simple demo that you could jump in to and understand so I thought I’d thrown one together and put it in a blog post. The entire solution file with all of the sample projects is located here. A Simple Example Let’s start with a super-simple example (WindowsApplication01 in the solution). I’ve got a form that displays a label and a button.  When the user clicks the button, I want to start displaying the current time for 15 seconds and then stop. What I’d like to write is this: lblTime.ForeColor = Color.Red; for (var x = 0; x < 15; x++) { lblTime.Text = DateTime.Now.ToString("HH:mm:ss"); Thread.Sleep(1000); } lblTime.ForeColor = SystemColors.ControlText; (Note that I also changed the label’s color while counting – not quite an ILM-level effect, but it adds something to the demo!) As I’m sure most of my readers are aware, you can’t write WinForms code this way.  WinForms apps, by default, only have one thread running and it’s main job is to process messages from the windows message pump (for a more thorough explanation, see my Visual Studio Magazine article on multithreading in WinForms).  If you put a Thread.Sleep in the middle of that code, your UI will be locked up and unresponsive for those 15 seconds.  Not a good UX and something that needs to be fixed.  Sure, I could throw an “Application.DoEvents()” in there, but that’s hacky. The Windows Timer Then I think, “I can solve that.  I’ll use the Windows Timer to handle the timing in the background and simply notify me when the time has changed”.  Let’s see how I could accomplish this with a Windows timer (WindowsApplication02 in the solution): public partial class Form1 : Form { private readonly Timer clockTimer; private int counter;   public Form1() { InitializeComponent(); clockTimer = new Timer {Interval = 1000}; clockTimer.Tick += UpdateLabel; }   private void UpdateLabel(object sender, EventArgs e) { lblTime.Text = DateTime.Now.ToString("HH:mm:ss"); counter++; if (counter == 15) { clockTimer.Enabled = false; lblTime.ForeColor = SystemColors.ControlText; } }   private void cmdStart_Click(object sender, EventArgs e) { lblTime.ForeColor = Color.Red; counter = 0; clockTimer.Start(); } } Holy cow – things got pretty complicated here.  I use the timer to fire off a Tick event every second.  Inside there, I can update the label.  Granted, I can’t use a simple for/loop and have to maintain a global counter for the number of iterations.  And my “end” code (when the loop is finished) is now buried inside the bottom of the Tick event (inside an “if” statement).  I do, however, get a responsive application that doesn’t hang or stop repainting while the 15 seconds are ticking away. But doesn’t .NET have something that makes background processing easier? The BackgroundWorker Next I try .NET’s BackgroundWorker component – it’s specifically designed to do processing in a background thread (leaving the UI thread free to process the windows message pump) and allows updates to be performed on the main UI thread (WindowsApplication03 in the solution): public partial class Form1 : Form { private readonly BackgroundWorker worker;   public Form1() { InitializeComponent(); worker = new BackgroundWorker {WorkerReportsProgress = true}; worker.DoWork += StartUpdating; worker.ProgressChanged += UpdateLabel; worker.RunWorkerCompleted += ResetLabelColor; }   private void StartUpdating(object sender, DoWorkEventArgs e) { var workerObject = (BackgroundWorker) sender; for (int x = 0; x < 15; x++) { workerObject.ReportProgress(0); Thread.Sleep(1000); } }   private void UpdateLabel(object sender, ProgressChangedEventArgs e) { lblTime.Text = DateTime.Now.ToString("HH:mm:ss"); }   private void ResetLabelColor(object sender, RunWorkerCompletedEventArgs e) { lblTime.ForeColor = SystemColors.ControlText; }   private void cmdStart_Click(object sender, EventArgs e) { lblTime.ForeColor = Color.Red; worker.RunWorkerAsync(); } } Well, this got a little better (I think).  At least I now have my simple for/next loop back.  Unfortunately, I’m still dealing with event handlers spread throughout my code to co-ordinate all of this stuff in the right order. Time to look into the future. The async way Using the Async CTP, I can go back to much simpler code (WindowsApplication04 in the solution): private async void cmdStart_Click(object sender, EventArgs e) { lblTime.ForeColor = Color.Red; for (var x = 0; x < 15; x++) { lblTime.Text = DateTime.Now.ToString("HH:mm:ss"); await TaskEx.Delay(1000); } lblTime.ForeColor = SystemColors.ControlText; } This code will run just like the Timer or BackgroundWorker versions – fully responsive during the updates – yet is way easier to implement.  In fact, it’s almost a line-for-line copy of the original version of this code.  All of the async plumbing is handled by the compiler and the framework.  My code goes back to representing the “what” of what I want to do, not the “how”. I urge you to download the Async CTP.  All you need is .NET 4.0 and Visual Studio 2010 sp1 – no need to set up a virtual machine with the VS2011 beta (unless, of course, you want to dive right in to the C# 5.0 stuff!).  Starting playing around with this today and see how much easier it will be in the future to write async-enabled applications.

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  • The menu in the titlebar disappears in 12.10

    - by kinsago
    When running various programs (as I write this, with Chrome & Evolution) I move my mouse to the title bar to access the menu. The menu only seems to appear if I target the buttons to the left. When I move the mouse off the buttons (but still on the title bar) to select a menu then most times the menu disappears. It would seem this only happens on of my displays (of which I have 2) and it is the display that has the unity menu on it. Any ideas?

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  • Problems with HP laptop

    - by Jan
    So the problem is...every time I reboot or shutdown laptop and when the laptop is booting again I get screen (before loading OS) that HP discovered overheating and system went into hibernate. But the point is that laptop is not overheating nor going into hibernate by itself. Also becouse of the hybrid graphic cards I cannot install additional drivers. Desktop resolution and all works perfectly but I cannot use unity 3D also openGL doesn't work as it should (with cairo docks) As i've read some posts, people say that switcheero doesn't work on 12.04 so I haven't tried it.

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  • Right click menu stopped working in firefox

    - by umpirsky
    Right click menu stopped working in firefox as well as address bar auto completion. I have tried removing and installing firefox again from software center, but the problem persist. UPDATE: Hehum, strange. I wanted to restart in safe mode, clicked help menu, and noticed that menu is ubuntu software center menu! Then cllosed software center, and menu was gone. So now right click is working, auto complete is working, but there is no main menu! Probably unity global menu integration problem. Also, there is no firefox in launcher nor alt+tab any more. Any idea? UPDATE: For some reason, it works after computer restart :o

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  • ISO checksum menu in nautilus

    - by dellphi
    I'm using Ubuntu 11.10 x64, Unity, and Nautilus 3.2.1 I want to be able to perform checksum ISO in Nautilus. I have searched and found: http://www.addictivetips.com/ubuntu-linux-tips/nautilus-actions-extra-add-more-features-to-ubuntu-context-menu/ and perform the procedures written in it. Once completed, the other menus appear, except the menu for "checksum verification". Then, when I run gksu nautilus-actions-config-tool I just asked to enter a user password, and .... nothing happens. What should I do, to bring up the "checksum verification" menu? I am very grateful for any response or advice given.

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  • Once mounted using TrueCrypt, cannot unmount

    - by zeiger
    I have an external HDD and use TrueCrypt for keeping encrypted file containers. After mounting, whenever I try to dismount a file container (using TrueCrypt 7.0a on Ubuntu 11.04), it just does not happen and I get the following message: device-mapper: remove ioctl failed: Device or resource busy Command failed Further, if I close TrueCrypt and then try to start it again, it says that TrueCrypt is already running, but I cannot access it from the Unity sidebar (because it is not there). Also, if I power down my external HDD, the TrueCrypt volume still shows as one of the mounted volumes, but I cannot do anything with it. Any possible work around? I remember this NOT happening in earlier versions of Ubuntu so I am guessing there is something to do with 11.04. Thanks

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  • XAML RadControls Q1 2010 Official

    Q1 2010 release focuses on strengthening 3 main aspects of RadControls for Silverlight and RadControls for WPF: Ensuring first-class performance for all data-centric controls through various techniques, Enhancing and polishing RadControls themes Providing highly advanced, enterprise-level features, especially for the data visualization controls  We know that performance is crucial for line-of-business applications. Therefore, we always make sure that RadControls can help you achieve unmatched performance and this has always been our number one priority. RadControls achieve unbeatable performance through UI and Data Virtualization, Data Sampling and built-in Load On Demand features. Several of the major controls in the bundles have been enhanced with UI virtualization support Scheduler, CoverFlow and Book. As a part of Q1 2010 we also want to bring an unparalleled visual richness to your applications. To achieve that we have done a major rework of all our themes. We used a uniform templating approach across all controls, streamlined naming conventions for resources and delivered a much more consistent look of the controls along the way. RadControls for WPF bundle has been enriched with two new controls Map and Book.   Another new control has been included in the Q1 2010 release. However, it continues to be in a CTP stage. This is the Transition control. We decided that this is the better way to proceed as we will need some more input from our community on how exactly to develop this control further. Therefore, we will be regularly blogging on the development progress so that we can clearly indicate the direction, in which the control is evolving and gather your feedback on whether this is the best direction. Our Charting controls for Silverilght and WPF have been advanced with major new features such as Data Sampling, Zooming and Scrolling, Automatic SmartLables positioning, Sorting and Filtering and many more. The new built-in paging of the GridView control now allows you to page through your data, thus resulting in an event faster and more responsive grid that can easily handle enormously large datasets. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Concevoir la prochaine génération d'interface utilisateur multiplateformes avec Qt, un article de Jo

    Les interfaces graphiques de nos applications évoluent. Les widgets classiques sont progressivement remplacés par des images, plus explicites, plus agréables à regarder et plus conviviales. Qt 4.6 a apporté de nombreux outils permettant de faciliter le développement de telles applications. Cet article présente comment intégrer facilement des animations, des effets graphiques et des machines à états dans vos applications : http://qt-quarterly.developpez.com/q...generation-ui/ Découvrez également d'autres techniques dans nos précédents tutoriels écrits par la rédaction de Developpez (http://qt.develop...

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  • What is the best way to restrict adult content on 12.04 LTS

    - by Stephen Myall
    I bought my kids a PC and installed 12.04 (Unity) on it. The bottom line is, I want my children to use the computer unsupervised while I have confidence they cannot access anything inappropriate. What I have looked at: I was looking at Scrubit which allows me configure my wifi router but this solution would also affect my other PC and mobile devices. This is not feasible as I just want the solution to work on one PC. I also did some Google searches and came across Nanny (it seems to look the part). My experience of OSS is that the best solutions frequently never appear first on a Google search list so my question is very specific. I want to leverage your knowledge and experience to understand “What is the best way to restrict adult content on 12.04 LTS” as this is important to me. Please don't answer this question "try this or that", then give me some PPA, I am looking for knowledge and experience from someone in my situation. Thanks in advance

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  • Display settings changes automatically with dual monitors in 12.04 and 12.10 AMD

    - by Johan Hovda
    Dual monitors works fine, except that the settings suddenly change. This happens very often, sometimes several times in a few minutes. It is very irritating having to set the settings again each time. Suddenly mirroring is set to on, sometimes the monitor switch places (from left to right and so on), and most of the times the screen resolutions are also changed. I use Gnome Shell. I have tried unity with the same result. I use an open driver. I have earlier used fglrx, with some better results (still happens, but not so often), but can't install it sucsessfully after upgrading to ubuntu 12.10. I know there is a similar question about this issue, but it's not answered. I hope someone can help me.

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  • How to create a KDE start application menu launcher that launches the search and launch desktop?

    - by davorao
    Now i love the plasma-netbook aka the "search and launch" interface but i would want to be able to have it appear on demand and not sit as the desktop default in the back of my windows. So what i imagine is having a application launcher be created which on activation brings up the "search and launch" feature allowing for easy access of your favorites or have that slick interface to find what your looking for. I'm aware that krunner solves a similar use-case but search and launch would be more of an Unity Dash type of search, whereas krunner is more useful when u exactly know what your looking for. And to summarize my question, since I'm clueless as to how this would be done, I'm lookinf for someone who could tell me how hard it would be to do it.

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  • Auto Login not working unless keyboard is plugged in

    - by Palani
    I want to use Ubuntu+Unity(11.10) in a kiosk computer (touchscreen all-in-one pc). I want to use touchscreen for all user input (like ATM). During Installation I have created only one account and enabled auto Login. Auto Login works perfectely when the keyboard connected. I don't have to press any key or use mouse, it logs in automatically. But Its not working when keyboard is not connected. OS boots and stops on login screen. I can't connect keyboard in final kiosk hardware installation.

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  • How to install an application manually into Natty's Application list

    - by Valorin
    I am trying to install ZendStudio 8 (Eclipse based) on 11.04 and am kinda stuck at the part were I can get it into the Applications list. ZendStudio prior to version 8 came with a magic .bin which installed it all no problems, but now it simply comes as a folder all set up to be run as-is. I have copied this folder to /opt/ZendStudio, and I can launch the program using /opt/ZendStudio/ZendStudio but in the Unity Launcher it shows up with a grey box and a big Question Mark as it's icon. However, I'd like it to be show up in the Applications list so I can search for it and load it like a normal application. I also want to Pin it to the launcher so it stays there the whole time, and I tried this with running it directly but it didn't work and it didn't load up the application icon. Any ideas how I can finish the install so it is in my menus etc?

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  • Good resources for language design

    - by Aaron Digulla
    There are lots of books about good web design, UI design, etc. With the advent of Xtext, it's very simple to write your own language. What are good books and resources about language design? I'm not looking for a book about compiler building (like the dragon book) but something that answers: How to create a grammar that is forgiving (like adding optional trailing commas)? Which grammar patterns cause problems for users of a language? How create a compact grammar without introducing ambiguities

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  • How to begin in Game Development? [closed]

    - by Bladimir Ruiz
    It's been a while since I decide to get into game dev, but, there are so many ways to make a game, that i dont know where to begin, I got unity 3d license for PC/Android/Ios for free, but i Also got XNA dev tool, ALSO have CoronaSDK.. But I dont Know wich one to use. Till' now all i want is to make a Sidecroller lime Super Mario Bros, Just for start later on, i will like to make diferent games. In the future i would like to work in the game industry which tools will be the best to Start in that "Dream"?

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  • Simplest way to use Steam Leaderboards from C# [on hold]

    - by Miau
    We are about to integrate steamworks for leaderboards and achievements into our game. I see there are many open and closed source libraries that can be used to use SteamWorks from C#. Rolling our own wrapper can be done, but if the other libraries are reliable then it would be better to use and perhaps contribute back if we see any obvious gaps. Have you used any and if so what was your experience with the different libraries? Specifically for Leaderboards and achievements The ones I found are: SteamWorks.net Steam4Net Ludosity (can be used outside of Unity apparently)

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  • Flash Webcam non responsive

    - by powerbuoy
    I've got the same problem as this gentleman: https://answers.launchpad.net/ubuntu/+source/flashplugin-nonfree/+question/176541 Where the webcam settings / access does not work at all / is completely unresponsive in Ubuntu 11.10. I've tried webcam access in Facebook, Google+, my own code + a number of tutorials/demos and none work. What happens is the settings dialogue is completely unresponsive. Clicking tabs or buttons does nothing. In the question linked to a suggested answer is to run Unity 2D. Unfortunately this does not work for me (the exact same thing happens). I've also tried Gnome 3 which also does not work. Note that it is only the webcam settings that don't work. YouTube videos and annoying banners work just fine. Does anyone know of a workaround for this (except going back to 11.04) or if they've fixed this in 12.04? - also, are any of you experiencing the same thing?

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  • Battery Indicator Missing

    - by Edwin
    Duplicate of: No Battery Status Icon I have just recently upgraded from 11.04 "Natty Narwhal" to 11.10 "Oneiric Ocelot" on my laptop, but do not have any battery indicator (which should be located between the volume and date indicator in Unity). I have already run sudo apt-get install indicator-power and got the following output: Reading package lists... Done Building dependency tree Reading state information... Done indicator-power is already the newest version. indicator-power set to manually installed. The following packages were automatically installed and are no longer required: //list of packages Use 'apt-get autoremove' to remove them. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. In addition, I have already tried reinstalling, but still don't have a battery indicator. What else can I do?

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  • Default file manager changed, can't change back

    - by user16171
    (Using ubuntu 11.04) I tried to open a torrent file in chrome, and it asked for my default application, so I clicked Transmission, and then I got an error: "Failed to execute default file manager, Failed to execute child process "transmission" (No such file or directory)." Now if I click on any shortcut on the unity bar, such as the trash folder or the icon for my portable hard drive, I get this error, as well as with any download or folder from chrome or firefox. I can't seem to figure out how to fix this, as there seems to be no easy way to do it.

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  • KDE Sometimes Glitches On Wakeup

    - by Mew
    Well, a picture is work 1k words: Looks bad, huh? I am using the 331-updates latest 331.67 drivers from NVidia's website on a Dell Latitude e6400. Everything else is up-to-date. This only happens when I resume from sleep, or I switch to a VT and back. It also doesn't ALWAYS happen, which I find odd. Graphics Card: Nvidia Quadro NVS160M UPDATE AFTER TESTING: This problem only exists with KDE (specifically QT). I can go into Unity or Mint or any non QT-based GUI and it works perfectly with no resume errors. UPDATE: This only happens when I use KWin (and KDE). I have upgraded to 14.04 and the problem is not occurring as frequently. Also, sometimes this effect doesn't happen, but instead the top menu bar simply goes out of focus with the rest of the screen goes blank.

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