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  • Argument constraints in RhinoMock methods

    - by Khash
    I am mocking a repository that should have 1 entity in it for the test scenario. The repository has to return this entity based on a known id and return nothing when other ids are passed in. I have tried doing something like this: _myRepository.Expect(item => item.Find(knownId)).Return(knownEntity); _myRepository.Expect(item => item.Find(Arg<Guid>.Is.Anything)).Return(null); It seems however the second line is overriding the first and the repository always returns null. I don't want to mock all the different possible IDs asked (they could go up to hundreds) when the test scenario is only concerned with the value of one Id.

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  • Rails Functional Test Failing Due to Association

    - by Koby
    I have an accounts model that holds some basic account info (account name, website, etc). I then have a user model that has the following in the app/models/user.rb belongs_to :account I also have the following in my routes.rb map.resources :account, :has_many => [:users, :othermodel] the problem I'm facing is that the following test is failing: test "should create user" do assert_difference('User.count') do post :create, :user => { } #this is the line it's actually failing on end assert_redirected_to user_path(assigns(:user)) #it doesn't get here yet end The error it gives is "Can't find Account without ID" so I kind of understand WHY it's failing, because of the fact that it doesn't have the account object (or account_id as it were) to know under what account to create the user. I have tried variations of the following but I am completely lost: post :create, :user => { accounts(:one) } #I have the 'fixtures :accounts' syntax at the top of the test class post :create, [accounts(:one), :user] => { } post :create, :user => { accounts(:one), #other params for :user } and like I said, just about every variation I could think of. I can't find much documentation on doing this and this might be why people have moved to Factories for doing test data, but I want to understand things that come standard in Rails before moving onto other things. Can anyone help me get this working?

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  • How to access Dispatcher in Silverlight tests?

    - by bluebit
    I am using the SL unit test framework for tests (http://code.msdn.microsoft.com/silverlightut). My code is heavily client-server communications dependant, and I access the GUI dispatcher in several places to make sure important data is only accessed on a single thread (ie. the GUI thread). This dispatcher seems unavailable in the unit tests - I have tried using Deployment.Current.Dispatcher and even created an instance of a blank control to try use its own dispatcher, but both don't work. The code inside of Dispatcher.BeginInvoke() just never executes, even if I include a Thread.Sleep afterwards.

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  • Is there a JUnit equivalent to NUnit's testcase attribute?

    - by Steph
    I've googled for JUnit test case, and it comes up with something that looks a lot more complicated to implement - where you have to create a new class that extends test case which you then call: public class MathTest extends TestCase { protected double fValue1; protected double fValue2; protected void setUp() { fValue1= 2.0; fValue2= 3.0; } } public void testAdd() { double result= fValue1 + fValue2; assertTrue(result == 5.0); } but what I want is something really simple, like the NUnit test cases [TestCase(1,2)] [TestCase(3,4)] public void testAdd(int fValue1, int fValue2) { double result= fValue1 + fValue2; assertIsTrue(result == 5.0); } Is there any way to do this in JUnit?

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • can I run C# built-in unit test in build machine?

    - by 5YrsLaterDBA
    can I run C# built-in unit test in build machine which doesn't have Visual Studio installed? We are thinking add unit test to our Visual Studio 2008 C# project. Our build machine doesn't have VS installed and we want to integrate the new unit test with our auto-build system. Is MSTest the executable to launch the Team Test unit test?

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  • Is it possible to spoof or reuse VIEWSTATE or detect if it is protected from modification?

    - by Peter Jaric
    Question ASP and ASP.NET web applications use a value called VIEWSTATE in forms. From what I understand, this is used to persist some kind of state on the client between requests to the web server. I have never worked with ASP or ASP.NET and need some help with two questions (and some sub-questions): 1) Is it possible to programmatically spoof/construct a VIEWSTATE for a form? Clarification: can a program look at a form and from that construct the contents of the base64-encoded VIEWSTATE value? 1 a) Or can it always just be left out? 1 b) Can an old VIEWSTATE for a particular form be reused in a later invocation of the same form, or would it just be luck if that worked? 2) I gather from http://msdn.microsoft.com/en-us/library/ms972976.aspx#viewstate_topic12 that it is possible to turn on security so that the VIEWSTATE becomes secure from spoofing. Is it possible for a program to detect that a VIEWSTATE is safeguarded in such a way? 2 a) Is there a one-to-one mapping between the occurrence of EVENTVALIDATION values and secure VIEWSTATEs? Regarding 1) and 2), if yes, can I have a hint about how I would do that? For 2) I am thinking I could base64-decode the value and search for a string that always is found in unencrypted VIEWSTATEs. "First:"? Something else? Background I have made a small tool for detecting and exploiting so called CSRF vulnerabilities. I use it to quickly make proof of concepts of such vulnerabilities that I send to the affected site owners. Quite often I encounter these forms with a VIEWSTATE, and these I don't know if they are secure or not. Edit 1: Clarified question 1 somewhat. Edit 2: Added text in italics.

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  • How can I set an image for background of GUI interface?

    - by enriched
    hey everyone, im having some troubles displaying the background image for a GUI interface in java. Here is what i have at the moment, and with current stage of code it shows default(gray) background. import javax.swing.*; import java.awt.event.*; import java.util.Scanner; import java.awt.*; import java.io.File; import javax.imageio.ImageIO; import java.awt.image.BufferedImage; import java.io.IOException; ////////////////////////////////// // 3nriched Games Presents: // // MIPS The Mouse!! // ////////////////////////////////// public class mipsMouseGUI extends JFrame implements ActionListener { private static String ThePDub = ("mouse"); //the password JPasswordField pass; JPanel panel; JButton btnEnter; JLabel lblpdub; public mipsMouseGUI() { BufferedImage image = null; try { //attempts to read picture from the folder image = ImageIO.read(getClass().getResource("/mousepics/mousepic.png")); } catch (IOException e) { //catches exceptions e.printStackTrace(); } ImagePanel panel = new ImagePanel(new ImageIcon("/mousepics/neonglowOnwill.png").getImage()); setIconImage(image); //sets icon picture setTitle("Mips The Mouse Login"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pass = new JPasswordField(5); //sets password length to 5 pass.setEchoChar('@'); //hide characters as @ symbol pass.addActionListener(this); //adds action listener add(panel); //adds panel to frame btnEnter = new JButton("Enter"); //creates a button btnEnter.addActionListener(this);// Register the action listener. lblpdub = new JLabel(" Your Password: "); // label that says enter password panel.add(lblpdub, BorderLayout.CENTER);// adds label and inputbox panel.add(pass, BorderLayout.CENTER); // to panel and sets location panel.add(btnEnter, BorderLayout.CENTER); //adds button to panel pack(); // packs controls and setLocationRelativeTo(null); // Implicit "this" if inside JFrame constructor. setVisible(true);// makes them visible (duh) } public void actionPerformed(ActionEvent a) { Object source = a.getSource(); //char array that holds password char[] passy = pass.getPassword(); //characters array to string String p = new String(passy); //determines if user entered correct password if(p.equals(ThePDub)) { JOptionPane.showMessageDialog(null, "Welcome beta user: USERNAME."); } else JOptionPane.showMessageDialog(null, "You have enter an incorrect password. Please try again."); } public class ImagePanel extends JPanel { private BufferedImage img; public ImagePanel(String img) { this(new ImageIcon(img).getImage()); } public ImagePanel(Image img) { Dimension size = new Dimension(img.getWidth(null), img.getHeight(null)); } public void paintComponent(Graphics g) { g.drawImage(img, 0, 0, null); } } }

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  • Is it possible to run NUnit 2.5.3 tests in Gallio?

    - by Allrameest
    When I try to run NUnit tests in resharper I get this: Detected a probable test framework assembly version mismatch. Referenced test frameworks: 'nunit.framework, Version=2.5.3.9345, Culture=neutral, PublicKeyToken=96d09a1eb7f44a77'. Supported test frameworks: 'nunit.framework, Version=2.5.0.0-2.5.2.65535', 'nunit.framework, Version=2.4.8.0-2.4.8.65535'. I use Gallio v3.1 build 397.

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  • How to test flash.message in a Grails webflow?

    - by callie16
    I'm using webflows in Grails and I'm currently writing tests for it. Now, inside I've got something that throws an error so I set a message to the flash scope before redirecting: ... if (some_condition) { flash.message = "my error message" return error() } ... Now, I know that when I'm going to display this in the GSP page, I access the flash message as <g:if test="${message}">... instead of the usual <g:if test="${flash.message}">... So anyway, I'm writing my test and I'm wondering how to test the content of the message? Usually, in normal actions in the controllers, I follow what's written in here . However, since this is a webflow, I can't seem to find the message even if I check controller.flash.message / controller.params.message / controller.message . I've also tried looking at the flow scope... Any ideas on how to see the message then? Thanks a bunch!

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  • Developing and deploying games for Windows, Mac (& Linux)

    - by nornagon
    I want to write games that run on all the major platforms. I also want people to be able to play them by downloading a file and double clicking it. That means a single .exe/.app file. I'm happy to use OpenGL directly for graphics. What I don't know how to do is show a window, handle mouse/keyboard input and play sounds in a cross-platform manner. I don't really mind what the underlying language is, as long as it isn't C++ or Java. C#, Ruby or Python would be preferable, in that order :) Please, SO, save me from having to write Flash games!

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  • Is there an equivalent to RSpec's before(:all) in MiniTest?

    - by bergyman
    Since it now seems to have replaced TestUnit in 1.9.1, I can't seem to find an equivalent to this. There ARE times when you really just want a method to run once for the suite of tests. For now I've resorted to some lovely hackery along the lines of: Class ParseStandardWindTest < MiniTest::Unit::TestCase @@reader ||= PolicyDataReader.new(Time.now) @@data ||= @@reader.parse def test_stuff transaction = @@data[:transaction] assert true, transaction end end

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  • Cross platform millisecond timer lasting more than 49 days?

    - by Cetra
    Hey guys, I'm going to be developing a small dedicated server in C/C++ that will require uptime of forever. I've been looking into some time functions as millisecond timing is required for calculations. I have 2 problems that I'm facing: Using a 32bit integer to store the number of milliseconds since the operation began will wrap around at about the 49 days mark resetting to zero. There doesn't seem to be any standard system calls for getting elapsed milliseconds that are platform independant What should I do to resolve both these issues?

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  • Missing Test Settings template in VS2010 Ultimate

    - by JustLoren
    I'm attempting to add a Test Settings file to my Unit Tests project in VS2010. All websites seem to simply say "Go to Add New Item Installed Templates Test Settings". However, I don't have Test Settings as an option in my Installed Templates (nor does searching for them online turn up any results). Can someone point me in the right direction for what I need to do?

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  • Boost Test dynamically or statically linked?

    - by Halt
    We use Boost statically linked with our app but now I wan't to use Boost Test with an external test runner and that requires the tests themselves to link dynamically with Boost.Test through the use of the required BOOST_TEST_DYN_LINK define. Is this going to be a problem or is the way Boost Test links completely unrelated to the way the other Boost libraries are linked? Thx.

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  • Using fixtures with factory_girl

    - by deb
    When building the following factory: Factory.define :user do |f| f.sequence(:name) { |n| "foo#{n}" } f.resume_type_id { ResumeType.first.id } end ResumeType.first returns nil and I get an error. ResumeType records are loaded via fixtures. I checked using the console and the entries are there, the table is not empty. I've found a similar example in the factory_girl mailing list, and it's supposed to work. What am I missing? Do I have to somehow tell factory_girl to set up the fixtures before running the tests?

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  • What's your development setup? (Talking right now to my boss)

    - by Flinkman
    How do I tell my boss, that I need endless cpu power to automate my daily job? By the way, what's your setup, now in sep, 2008. How fast disks? How much memory? How many cores? How big screen? (Ok, what the hell are you doing, you may ask. I'm working in multiple environments, vmware. Have couple of build-systems running, for compatibility tests. These build systems are automated. The setup of the build system is also. Is there an another way?) Thanks!

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  • how to avoid clutch billiard balls?

    - by Nait87
    I'm working on the simple behaviour of billiard balls in a collision with each other. All works normal, but there was a problem when facing a few easy balls is the effect of coupling balls and they're cool with each other. Tell me how to prevent this. bool MGBilliard::CollisingBall(CCPoint curr_point, CCPoint next_point) { float dx = next_point.x - (curr_point.x + dvdt.x); float dy = next_point.y - (curr_point.y - dvdt.y); float d = dx*dx+dy*dy; return d <= BALL_RADIUS * BALL_RADIUS; } double MGBilliard::angleCollisionBalls(Ball* current, Ball* next) { double na; double dx = fabs(next->location.x - current->location.x); double dy = fabs(next->location.y - current->location.y); na = atan(fabs(dy/dx)); if(atan(fabs(current->location.y/current->location.x)) < atan(fabs(next->location.y/next->location.x))) na = current->angle - na; else if(atan(fabs(current->location.y/current->location.x)) > atan(fabs(next->location.y/next->location.x))) na = current->angle + na; return na; } for(unsigned int i = 0;i<BALL_COUNT;++i) { if(vBalls[i]->speed > 0){ vBalls[i]->speed += vBalls[i]->acceleration; float dsdt = vBalls[i]->speed*dt; dvdt.x = dsdt*cos(vBalls[i]->angle); dvdt.y = dsdt*sin(vBalls[i]->angle); vBalls[i]->location.x += dvdt.x; vBalls[i]->location.y += dvdt.y; for(unsigned int j = 1; j < BALL_COUNT; ++j) { if(i == j) continue; if(CollisingBall(vBalls[i]->spriteBall->getPosition(),vBalls[j]->spriteBall->getPosition())) { vBalls[j]->speed = 600; double angle; angle = angleCollisionBalls(vBalls[i],vBalls[j]); vBalls[i]->angle = (float)-angle; vBalls[j]->angle = (float)angle; } } } }

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  • understanding memory mapping in directx

    - by numerical25
    So my question is ... " When your using the mapping feature to write into a memory buffer, are you really just saving the whole procedure into a queue so directX executes it when finished with other tasks???" I ask this question because this is my perception of mapping when writing to a buffer. I just want to make sure my perception is correct. I understand that the monitor moves extremely slow in compared to the processor, and I am sure the processor can execute 10 times the amount the screen can refresh. So is this one of the reason you should map when writing to a buffer. so each procedure can be done in a orderly fashion. If someone could elaborate, that would be great. thanks

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  • Default Values Specflow Step Definitions

    - by Gavin Osborn
    I'm starting out in the world of SpecFlow and I have come across my first problem. In terms of keeping my code DRY I'd like to do the following: Have two scenarios: Given I am on a product page And myfield equals todays date Then... Given I am on a product page And myfield equals todays date plus 4 days Then... I was hoping to use the following Step Definition to cover both variants of my And clause: [Given(@"myfield equals todays date(?: (plus|minus) (\d+) days)?")] public void MyfieldEqualsTodaysDate(string direction, int? days) { //do stuff } However I keep getting exceptions when SpecFlow tries to parse the int? param. I've checked the regular expression and it definitely parses the scenario as expected. I'm aware that I could so something as crude as method overloading etc, I was just wondering if SpecFlow supported the idea of default parameter values, or indeed another way to achieve the same effect. Many Thanks

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  • Visual Studio 2010 and Test Driven Development

    - by devoured elysium
    I'm making my first steps in Test Driven Development with Visual Studio. I have some questions regarding how to implement generic classes with VS 2010. First, let's say I want to implement my own version of an ArrayList. I start by creating the following test (I'm using in this case MSTest): [TestMethod] public void Add_10_Items_Remove_10_Items_Check_Size_Is_Zero() { var myArrayList = new MyArrayList<int>(); for (int i = 0; i < 10; ++i) { myArrayList.Add(i); } for (int i = 0; i < 10; ++i) { myArrayList.RemoveAt(0); } int expected = 0; int actual = myArrayList.Size; Assert.AreEqual(expected, actual); } I'm using VS 2010 ability to hit ctrl + . and have it implement classes/methods on the go. I have been getting some trouble when implementing generic classes. For example, when I define an .Add(10) method, VS doesn't know if I intend a generic method(as the class is generic) or an Add(int number) method. Is there any way to differentiate this? The same can happen with return types. Let's assume I'm implementing a MyStack stack and I want to test if after I push and element and pop it, the stack is still empty. We all know pop should return something, but usually, the code of this test shouldn't care for it. Visual Studio would then think that pop is a void method, which in fact is not what one would want. How to deal with this? For each method, should I start by making tests that are "very specific" such as is obvious the method should return something so I don't get this kind of ambiguity? Even if not using the result, should I have something like int popValue = myStack.Pop() ? How should I do tests to generic classes? Only test with one generic kind of type? I have been using ints, as they are easy to use, but should I also test with different kinds of objects? How do you usually approach this? I see there is a popular tool called TestDriven for .NET. With VS 2010 release, is it still useful, or a lot of its features are now part of VS 2010, rendering it kinda useless? Thanks

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