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  • Calling Base Class Functions with Inherited Type

    - by Kein Mitleid
    I can't describe exactly what I want to say but I want to use base class functions with an inherited type. Like I want to declare "Coord3D operator + (Coord3D);" in one class, but if I use it with Vector3D operands, I want it to return Vector3D type instead of Coord3D. With this line of code below, I add two Vector3D's and get a Coord3D in return, as told to me by the typeid().name() function. How do I reorganize my classes so that I get a Vector3D on return? #include <iostream> #include <typeinfo> using namespace std; class Coord3D { public: float x, y, z; Coord3D (float = 0.0f, float = 0.0f, float = 0.0f); Coord3D operator + (Coord3D &); }; Coord3D::Coord3D (float a, float b, float c) { x = a; y = b; z = c; } Coord3D Coord3D::operator+ (Coord3D &param) { Coord3D temp; temp.x = x + param.x; temp.y = y + param.y; temp.z = z + param.z; return temp; } class Vector3D: public Coord3D { public: Vector3D (float a = 0.0f, float b = 0.0f, float c = 0.0f) : Coord3D (a, b, c) {}; }; int main () { Vector3D a (3, 4, 5); Vector3D b (6, 7, 8); cout << typeid(a + b).name(); return 0; }

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  • class modifier issues in C# with "private" classes

    - by devoured elysium
    I had a class that had lots of methods: public class MyClass { public bool checkConditions() { return checkCondition1() && checkCondition2() && checkCondition3(); } ...conditions methods public void DoProcess() { FirstPartOfProcess(); SecondPartOfProcess(); ThirdPartOfProcess(); } ...process methods } I identified two "vital" work areas, and decided to extract those methods to classes of its own: public class MyClass { private readonly MyClassConditions _conditions = new ...; private readonly MyClassProcessExecution = new ...; public bool checkConditions() { return _conditions.checkConditions(); } public void DoProcess() { _process.DoProcess(); } } In Java, I'd define MyClassConditions and MyClassProcessExecution as package protected, but I can't do that in C#. How would you go about doing this in C#? Setting both classes as inner classes of MyClass? I have 2 options: I either define them inside MyClass, having everything in the same file, which looks confusing and ugly, or I can define MyClass as a partial class, having one file for MyClass, other for MyClassConditions and other for MyClassProcessExecution. Defining them as internal? I don't really like that much of the internal modifier, as I don't find these classes add any value at all for the rest of my program/assembly, and I'd like to hide them if possible. It's not like they're gonna be useful/reusable in any other part of the program. Keep them as public? I can't see why, but I've let this option here. Any other? Name it! Thanks

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  • Declaring an enum within a class

    - by bporter
    In the following code snippet, the Color enum is declared within the Car class in order to limit the scope of the enum and to try not to "pollute" the global namespace. class Car { public: enum Color { RED, BLUE, WHITE }; void SetColor( Car::Color color ) { _color = color; } Car::Color GetColor() const { return _color; } private: Car::Color _color; }; (1) Is this a good way to limit the scope of the Color enum? Or, should I declare it outside of the Car class, but possibly within its own namespace or struct? I just came across this article today, which advocates the latter and discusses some nice points about enums: http://gamesfromwithin.com/stupid-c-tricks-2-better-enums. (2) In this example, when working within the class, is it best to code the enum as Car::Color, or would just Color suffice? (I assume the former is better, just in case there is another Color enum declared in the global namespace. That way, at least, we are explicit about the enum to we are referring.) Thanks in advance for any input on this.

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  • C++ Declaring an enum within a class

    - by bporter
    In the following code snippet, the Color enum is declared within the Car class in order to limit the scope of the enum and to try not to "pollute" the global namespace. class Car { public: enum Color { RED, BLUE, WHITE }; void SetColor( Car::Color color ) { _color = color; } Car::Color GetColor() const { return _color; } private: Car::Color _color; }; (1) Is this a good way to limit the scope of the Color enum? Or, should I declare it outside of the Car class, but possibly within its own namespace or struct? I just came across this article today, which advocates the latter and discusses some nice points about enums: http://gamesfromwithin.com/stupid-c-tricks-2-better-enums. (2) In this example, when working within the class, is it best to code the enum as Car::Color, or would just Color suffice? (I assume the former is better, just in case there is another Color enum declared in the global namespace. That way, at least, we are explicit about the enum to we are referring.) Thanks in advance for any input on this.

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  • Implementing a Version check between an Abstract class and it's implementation

    - by Michael Stum
    I have this abstract class and concrete implementation (they are in different assemblies): public abstract class MyAbstractClass { private static readonly int MyAbstractClassVersion = 1; public abstract int ImplementedVersion { get; } protected MyAbstractClass() { CheckVersion(); } private void CheckVersion() { var message = string.Format( "MyAbstractClass implements Version {0}, concrete is Version {1}", RepositoryVersion, ImplementedVersion); if (!MyAbstractClassVersion.Equals(ImplementedVersion)) throw new InvalidOperationException(message); } } public class ConcreteClass : MyAbstractClass { public ConcreteClass() : base() { // ConcreteClass is guaranteed to have // a constructor that calls the base constructor // I just simplified the example } public override int ImplementedVersion { get { return 2; } } } As you see, I call CheckVersion() from the abstract constructor, to get rid of the "virtual member call in base constructor" message, but I am not sure if that's really the way to do it. Sure, it works, but that doesn't mean it will always work, will it? Also, I wonder if I can get the name of the Concrete Type from the CheckVersion() function? I know that adding new abstract members will force an error anyway (System.TypeLoadException) and I'm not sure if I want this type of strict Versioning, but I'm just curious how it would be done properly given only the abstract class and an implementation (I know I could do it by using interfaces and/or a Factory pattern).

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  • Why can't I access the instance.__class__ attribute in Python?

    - by froadie
    I'm new to Python, and I know I must be missing something pretty simple, but why doesn't this very, very simple code work? class myClass: pass testObject = myClass print testObject.__class__ I get the following error: AttributeError: class myClass has no attribute '__class__' Doesn't every object in Python have a __class__ attribute?

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  • ASP.Net MVC 2 Auto Complete Textbox With Custom View Model Attribute & EditorTemplate

    - by SeanMcAlinden
    In this post I’m going to show how to create a generic, ajax driven Auto Complete text box using the new MVC 2 Templates and the jQuery UI library. The template will be automatically displayed when a property is decorated with a custom attribute within the view model. The AutoComplete text box in action will look like the following:   The first thing to do is to do is visit my previous blog post to put the custom model metadata provider in place, this is necessary when using custom attributes on the view model. http://weblogs.asp.net/seanmcalinden/archive/2010/06/11/custom-asp-net-mvc-2-modelmetadataprovider-for-using-custom-view-model-attributes.aspx Once this is in place, make sure you visit the jQuery UI and download the latest stable release – in this example I’m using version 1.8.2. You can download it here. Add the jQuery scripts and css theme to your project and add references to them in your master page. Should look something like the following: Site.Master <head runat="server">     <title><asp:ContentPlaceHolder ID="TitleContent" runat="server" /></title>     <link href="../../Content/Site.css" rel="stylesheet" type="text/css" />     <link href="../../css/ui-lightness/jquery-ui-1.8.2.custom.css" rel="stylesheet" type="text/css" />     <script src="../../Scripts/jquery-1.4.2.min.js" type="text/javascript"></script>     <script src="../../Scripts/jquery-ui-1.8.2.custom.min.js" type="text/javascript"></script> </head> Once this is place we can get started. Creating the AutoComplete Custom Attribute The auto complete attribute will derive from the abstract MetadataAttribute created in my previous post. It will look like the following: AutoCompleteAttribute using System.Collections.Generic; using System.Web.Mvc; using System.Web.Routing; namespace Mvc2Templates.Attributes {     public class AutoCompleteAttribute : MetadataAttribute     {         public RouteValueDictionary RouteValueDictionary;         public AutoCompleteAttribute(string controller, string action, string parameterName)         {             this.RouteValueDictionary = new RouteValueDictionary();             this.RouteValueDictionary.Add("Controller", controller);             this.RouteValueDictionary.Add("Action", action);             this.RouteValueDictionary.Add(parameterName, string.Empty);         }         public override void Process(ModelMetadata modelMetaData)         {             modelMetaData.AdditionalValues.Add("AutoCompleteUrlData", this.RouteValueDictionary);             modelMetaData.TemplateHint = "AutoComplete";         }     } } As you can see, the constructor takes in strings for the controller, action and parameter name. The parameter name will be used for passing the search text within the auto complete text box. The constructor then creates a new RouteValueDictionary which we will use later to construct the url for getting the auto complete results via ajax. The main interesting method is the method override called Process. With the process method, the route value dictionary is added to the modelMetaData AdditionalValues collection. The TemplateHint is also set to AutoComplete, this means that when the view model is parsed for display, the MVC 2 framework will look for a view user control template called AutoComplete, if it finds one, it uses that template to display the property. The View Model To show you how the attribute will look, this is the view model I have used in my example which can be downloaded at the end of this post. View Model using System.ComponentModel; using Mvc2Templates.Attributes; namespace Mvc2Templates.Models {     public class TemplateDemoViewModel     {         [AutoComplete("Home", "AutoCompleteResult", "searchText")]         [DisplayName("European Country Search")]         public string SearchText { get; set; }     } } As you can see, the auto complete attribute is called with the controller name, action name and the name of the action parameter that the search text will be passed into. The AutoComplete Template Now all of this is in place, it’s time to create the AutoComplete template. Create a ViewUserControl called AutoComplete.ascx at the following location within your application – Views/Shared/EditorTemplates/AutoComplete.ascx Add the following code: AutoComplete.ascx <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> <%     var propertyName = ViewData.ModelMetadata.PropertyName;     var propertyValue = ViewData.ModelMetadata.Model;     var id = Guid.NewGuid().ToString();     RouteValueDictionary urlData =         (RouteValueDictionary)ViewData.ModelMetadata.AdditionalValues.Where(x => x.Key == "AutoCompleteUrlData").Single().Value;     var url = Mvc2Templates.Views.Shared.Helpers.RouteHelper.GetUrl(this.ViewContext.RequestContext, urlData); %> <input type="text" name="<%= propertyName %>" value="<%= propertyValue %>" id="<%= id %>" class="autoComplete" /> <script type="text/javascript">     $(function () {         $("#<%= id %>").autocomplete({             source: function (request, response) {                 $.ajax({                     url: "<%= url %>" + request.term,                     dataType: "json",                     success: function (data) {                         response(data);                     }                 });             },             minLength: 2         });     }); </script> There is a lot going on in here but when you break it down it’s quite simple. Firstly, the property name and property value are retrieved through the model meta data. These are required to ensure that the text box input has the correct name and data to allow for model binding. If you look at line 14 you can see them being used in the text box input creation. The interesting bit is on line 8 and 9, this is the code to retrieve the route value dictionary we added into the model metada via the custom attribute. Line 11 is used to create the url, in order to do this I created a quick helper class which looks like the code below titled RouteHelper. The last bit of script is the code to initialise the jQuery UI AutoComplete control with the correct url for calling back to our controller action. RouteHelper using System.Web.Mvc; using System.Web.Routing; namespace Mvc2Templates.Views.Shared.Helpers {     public static class RouteHelper     {         const string Controller = "Controller";         const string Action = "Action";         const string ReplaceFormatString = "REPLACE{0}";         public static string GetUrl(RequestContext requestContext, RouteValueDictionary routeValueDictionary)         {             RouteValueDictionary urlData = new RouteValueDictionary();             UrlHelper urlHelper = new UrlHelper(requestContext);                          int i = 0;             foreach(var item in routeValueDictionary)             {                 if (item.Value == string.Empty)                 {                     i++;                     urlData.Add(item.Key, string.Format(ReplaceFormatString, i.ToString()));                 }                 else                 {                     urlData.Add(item.Key, item.Value);                 }             }             var url = urlHelper.RouteUrl(urlData);             for (int index = 1; index <= i; index++)             {                 url = url.Replace(string.Format(ReplaceFormatString, index.ToString()), string.Empty);             }             return url;         }     } } See it in action All you need to do to see it in action is pass a view model from your controller with the new AutoComplete attribute attached and call the following within your view: <%= this.Html.EditorForModel() %> NOTE: The jQuery UI auto complete control expects a JSON string returned from your controller action method… as you can’t use the JsonResult to perform GET requests, use a normal action result, convert your data into json and return it as a string via a ContentResult. If you download the solution it will be very clear how to handle the controller and action for this demo. The full source code for this post can be downloaded here. It has been developed using MVC 2 and Visual Studio 2010. As always, I hope this has been interesting/useful. Kind Regards, Sean McAlinden.

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  • RPG Game loop and class structure (cocos2D for iPhone)

    - by mac_55
    I'm looking to make an RPG with Cocos2D on the iPhone. I've done a fair bit of research, and I really like the model Cocos2D uses for scenes. I can instantiate a scene, set up my characters etc. and it all works really nicely... what I have problems with is structuring a game loop and separating the code from the scenes. For example, where do I put my code that will maintain the state of the game across multiple scenes? and do I put the code for events that get fired in a scene in that scene's class? or do I have some other class that separates the init code from the logic? Also, I've read a lot of tutorials that mention changing scenes, but I've read none that talk about updating a scene - taking input from the user and updating the display based on that. Does that happen in the scene object, or in a separate display engine type class. Thanks in advance!

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  • UIComponent extended class isn't showing UIComponent extended class

    - by Arno
    I have 1 class (that is extending a UIcomponent) that is representing a component. In that component I create different instances of another class that is also a UIComponent but this class doesn't show up in de first class. I see that it is running and that it has the correct hights but I got the feeling that it doesn't show up with this hights. If I trace I see the width and height is 200 X 200 but there is still nothing visible in my component I bet there is a simple solution for this problem?

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  • Java: exception-throwing class?

    - by HH
    I have classes DirReader and Search. The search uses DirReader. I want the search to know when DirReader throws exception. So how can I have class throwing exception? Currently, I use initCorrect -dummy var. Exception-style method may be more appropriate. Simplified Example Error $ javac ExceptionStatic.java ExceptionStatic.java:4: '{' expected public class ExceptionStatic throws Exception{ ^ 1 error Code import java.util.*; import java.io.*; // THIS PART NEEDS TO BE FIXED: public class ExceptionStatic throws Exception{ private static boolean initCorrect = false; public static String hello; static{ try{ hello = "hallo"; //some other conditionals in real code if( true) throw new Exception(); initCorrect=true; }catch(Exception e){ e.printStackTrace(); } } public static void main(String[] args){ if(initCorrect) System.out.println(hello); } }

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  • Migrating to CF9: trouble getting JRun working with SSL

    - by DaveBurns
    I have a client on MX7 who wants to migrate to CF9. I have a dev environment for them on my WinXP machine where I've configured MX7 to run with JRun's built-in web server. I've had that working for a long time with both regular and SSL connections. I installed CF9 yesterday side-by-side with the existing MX7 install to start testing. The install was smooth and detected MX7, adjusted CF9's port numbers for no conflict, etc. Testing started well: MX7 over regular and SSL still worked and CF9 worked over regular HTTP. But I can't get CF9 to work with SSL. I installed a new certificate with keytool, FireFox (v3.6) complained about it being unsigned, I added it to the exception list, and now I get this: Secure Connection Failed An error occurred during a connection to localhost:9101. Peer reports it experienced an internal error. (Error code: ssl_error_internal_error_alert) I've been Googling that in all variations but can't find much help to get past this. I don't see any info in any log files either. FWIW, here's my SSL config from SERVER-INF/jrun.xml: <service class="jrun.servlet.http.SSLService" name="SSLService"> <attribute name="enabled">true</attribute>` <attribute name="interface">*</attribute> <attribute name="port">9101</attribute> <attribute name="keyStore">{jrun.rootdir}/lib/mykey</attribute> <attribute name="keyStorePassword">*deleted*</attribute> <attribute name="trustStore">{jrun.rootdir}/lib/trustStore</attribute> <attribute name="socketFactoryName">jrun.servlet.http.JRunSSLServerSocketFactory</attribute> <attribute name="deactivated">false</attribute> <attribute name="bindAddress">*</attribute> <attribute name="clientAuth">false</attribute> </service> Anyone here know of any issues re setting up SSL and CF9? Anyone had success with it? Dave

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  • reference from xaml to public class in .cs class file

    - by netmajor
    I have in my WPF project file RssInfo.cs in which I have public class public class DoubleRangeRule : ValidationRule { public double Min { get; set; } public double Max { get; set; } public override System.Windows.Controls.ValidationResult Validate(object value, CultureInfo cultureInfo) { ... } } and from my XAML code in WPF window class I neet to get to this DoubleRangeRule class.. //reference to my project, all my files are in the WpfCzytanieRSS namespace xmlns:valRule="clr-namespace:WpfCzytanieRSS;assembly=WpfCzytanieRSS" <TextBox Validation.ErrorTemplate="{StaticResource TextBoxErrorTemplate}" Name="tbTitle"> <TextBox.Text> <Binding Path="Nazwa" UpdateSourceTrigger="PropertyChanged"> <Binding.ValidationRules> <valRule:DoubleRangeRule Min="0.5" Max="10"/> //error place </Binding.ValidationRules> </Binding> </TextBox.Text> </TextBox> And i get two errors: Error 1 The tag 'DoubleRangeRule' does not exist in XML namespace 'clr-namespace:WpfCzytanieRSS;assembly=WpfCzytanieRSS'. Error 2 The type 'valRule:DoubleRangeRule' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. Please help to get to class DoubleRangeRule ! :)

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  • XSLT Attribute not being added

    - by shaunhare.co.uk
    Trying to mark radio inputs as selected with XSLT 1.0 using the below xslt code but this does not produced the desired result desrired result <input type="radio" value="available" title="email" selected="selected" /> Actual output <input type="radio" value="available" title="email" selected /> Anyone any ideas why not please? XSLT <xsl:variable name="selected">selected</xsl:variable> <xsl:for-each select="item"> <tr> <td><xsl:value-of select="title" /></td> <td> <input type="radio" value="available" > <xsl:attribute name="name"> <xsl:value-of select="title" /> </xsl:attribute> <xsl:if test="category='available'"> <xsl:attribute name="selected"> <xsl:value-of select="$selected"/> </xsl:attribute> </xsl:if> </input> </td> <td> <input type="radio" value="unavailable" > <xsl:attribute name="name"> <xsl:value-of select="title" /> </xsl:attribute> <xsl:if test="category='unavailable'"> <xsl:attribute name="selected"> <xsl:value-of select="$selected"/> </xsl:attribute> </xsl:if> </input> </td> <td> <input type="radio" value="warning" > <xsl:if test="category='warning'"> <xsl:attribute name="selected"> <xsl:value-of select="$selected"/> </xsl:attribute> <xsl:attribute name="name"> <xsl:value-of select="title" /> </xsl:attribute> </xsl:if> </input> </td> </tr> </xsl:for-each>

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  • OSX Weak Linking - check if a class exists and use that class

    - by psychotik
    I'm trying to create a universal iPhone app, but it uses a class defined only in a newer version of the SDK. The framework exists on older systems, but a class defined in the framework doesn't. I know I want to use some kind of weak linking, but any documentation I can find talks about runtime checks for function existence - how do I check that a class exists?

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  • Optimizing Class Structure

    - by Derek Hammer
    I have the following class structure (abbreviated for sake of time, names changed) in my application. When I was writing the code I felt that the similarities between Action1 and Action2 should warrant some sort of generalization. I've provided the UML Class diagram with the relevant parts (except for the interfaces, which I describe in code below). I was wondering if anyone had an idea on how to make this "better" architecture / class design. Also, actions that are very similar could be implemented in a near-future iteration. Code for interfaces public IActor1 { public Property1 { get; set; } public Property2 { get; set; } } public IActor2 { public Property3 { get; set; } public Property2 { get; set; } }

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  • Python Vector Class

    - by sfjedi
    I'm coming from a C# background where this stuff is super easy—trying to translate into Python for Maya. There's gotta' be a better way to do this. Basically, I'm looking to create a Vector class that will simply have x, y and z coordinates, but it would be ideal if this class returned a tuple with all 3 coordinates and if you could edit the values of this tuple through x, y and z properties, somehow. This is what I have so far, but there must be a better way to do this than using an exec statement, right? I hate using exec statements. class Vector(object): '''Creates a Maya vector/triple, having x, y and z coordinates as float values''' def __init__(self, x=0, y=0, z=0): self.x, self.y, self.z = x, y, z def attrsetter(attr): def set_float(self, value): setattr(self, attr, float(value)) return set_float for xyz in 'xyz': exec("%s = property(fget=attrgetter('_%s'), fset=attrsetter('_%s'))" % (xyz, xyz, xyz))

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  • Unbelievable: Cannot cast from class X to its super class

    - by Phuong Nguyen de ManCity fan
    I'm encountering a very weird problem with Spring (3.0.1.RELEASE), TestNG (5.11) and Maven Surefire (2.5). I have a test class that extends a Spring helper class for testNG so that test context can be loaded from an xml file (that contains some bean definitions). My project was imported into eclipse using m2eclipse (using Import Maven Project) The class run fine in Eclipse TestNG runner. However, it throws this exception with Maven Surefire Caused by: java.lang.ClassCastException: com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderFactoryImpl cannot be cast to javax.xml.parsers.DocumentBuilderFactory at javax.xml.parsers.DocumentBuilderFactory.newInstance(DocumentBuilderFactory.java:123) at org.springframework.beans.factory.xml.DefaultDocumentLoader.createDocumentBuilderFactory(DefaultDocumentLoader.java:89) at org.springframework.beans.factory.xml.DefaultDocumentLoader.loadDocument(DefaultDocumentLoader.java:70) at org.springframework.beans.factory.xml.XmlBeanDefinitionReader.doLoadBeanDefinitions(XmlBeanDefinitionReader.java:388) I have eliminated all involved dependencies in my pom so that the two classes com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderFactoryImpl and javax.xml.parsers.DocumentBuilderFactory are coming from JRE only (the rt.jar). So, it looks so unbelievable to me. I wonder if there is any mechanism in loading class that can explain for this behavior? Thanks.

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  • Migrating to CF9: trouble getting JRun working with SSL

    - by DaveBurns
    I have a client on MX7 who wants to migrate to CF9. I have a dev environment for them on my WinXP machine where I've configured MX7 to run with JRun's built-in web server. I've had that working for a long time with both regular and SSL connections. I installed CF9 yesterday side-by-side with the existing MX7 install to start testing. The install was smooth and detected MX7, adjusted CF9's port numbers for no conflict, etc. Testing started well: MX7 over regular and SSL still worked and CF9 worked over regular HTTP. But I can't get CF9 to work with SSL. I installed a new certificate with keytool, FireFox (v3.6) complained about it being unsigned, I added it to the exception list, and now I get this: Secure Connection Failed An error occurred during a connection to localhost:9101. Peer reports it experienced an internal error. (Error code: ssl_error_internal_error_alert) I've been Googling that in all variations but can't find much help to get past this. I don't see any info in any log files either. FWIW, here's my SSL config from SERVER-INF/jrun.xml: <service class="jrun.servlet.http.SSLService" name="SSLService"> <attribute name="enabled">true</attribute>` <attribute name="interface">*</attribute> <attribute name="port">9101</attribute> <attribute name="keyStore">{jrun.rootdir}/lib/mykey</attribute> <attribute name="keyStorePassword">*deleted*</attribute> <attribute name="trustStore">{jrun.rootdir}/lib/trustStore</attribute> <attribute name="socketFactoryName">jrun.servlet.http.JRunSSLServerSocketFactory</attribute> <attribute name="deactivated">false</attribute> <attribute name="bindAddress">*</attribute> <attribute name="clientAuth">false</attribute> </service> Anyone here know of any issues re setting up SSL and CF9? Anyone had success with it? Dave

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  • Dotnet website - class in one file can't access class in a different file

    - by bmutch
    I've inherited a web site I'm editing in dotnet and it won't compile because the class in one file (say class1.vb) refers to a class in another file (say class2) (like Dim m_c As class2) , but the compiler says "Type Class2 is not defined". when I look in the object browswer the classes are listed separately (i.e. not all grouped under the same namespace) and appear as: Public Class Class1 Inherits System.Object Member of C:...\mywebsite\ Help!, thanks.

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  • Change select's class based on selected option's class

    - by Alasdair
    I have a page that contains numerous <select> elements. What I'm trying to achieve is to ensure that if a <select>'s selected <option> has a class called italic, then the <select> then has the italic class added (i.e. jQuery.addClass('italic')). If it doesn't, then the italic class is removed from the <select> to ensure other <option> elements are displayed correctly (i.e. jQuery.removeClass('italic')). What I'm noticing with most of my attempts is that either all the <select> have the italic class or that the italic class isn't being removed accordingly. Since I'm unsure my choice in selectors and callback logic are particularly sound or good practice in this instance (as I've been frustratingly trying to make it work) I've decided not to include the code I used in previous attempts. Instead, refer to this small HTML & CSS example: .italic { font-style: italic; } <select id="foo" name="foo" size="1" <option value="NA" selected="selected" - Select - </option <option value="1"Bar</option <option value="2"Fu</option <option value="3"Baz</option </select Also, I am aware that not all browsers support CSS styling of <select> and <option>. The related J2EE web application will only ever be accessed via Firefox under a controlled environment.

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  • Inside a decorator-class, access instance of the class which contains the decorated method

    - by ifischer
    I have the following decorator, which saves a configuration file after a method decorated with @saveconfig is called: class saveconfig(object): def __init__(self, f): self.f = f def __call__(self, *args): self.f(object, *args) # Here i want to access "cfg" defined in pbtools print "Saving configuration" I'm using this decorator inside the following class. After the method createkvm is called, the configuration object self.cfg should be saved inside the decorator: class pbtools() def __init__(self): self.configfile = open("pbt.properties", 'r+') # This variable should be available inside my decorator self.cfg = ConfigObj(infile = self.configfile) @saveconfig def createkvm(self): print "creating kvm" My problem is that i need to access the object variable self.cfg inside the decorator saveconfig. A first naive approach was to add a parameter to the decorator which holds the object, like @saveconfig(self), but this doesn't work. How can I access object variables of the method host inside the decorator? Do i have to define the decorator inside the same class to get access?

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  • Invoke a subclass method of an anonymous class

    - by arjacsoh
    I am trying right now to dig into anonymous classes and one question was just arised I 'd prefer not to refer to much details and to pose my question straightforward: How can I invoke the method sizzle() in the following anonymous class: public class Popcorn { public void pop() { System.out.println("popcorn"); } } class Food { Popcorn p = new Popcorn() { public void sizzle() { System.out.println("anonymous sizzling popcorn"); } public void pop() { System.out.println("anonymous popcorn"); } }; public void popIt() { p.pop(); // OK, Popcorn has a pop() method p.sizzle(); // Not Legal! Popcorn does not have sizzle() } } It is known and definite in polymorphism rules that a refernce of a superclass cannot invoke methods of subclass without downcasting (even if it refers to an object of the given subclass). However in the above case what is the "key" to invoke the sizzle() method?

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  • Problems Allocating Objects of Derived Class Where Base Class has Abstract Virtual Functions

    - by user1743901
    I am trying to get this Zombie/Human agent based simulation running, but I am having problems with these derived classes (Human and Zombie) who have parent class "Creature". I have 3 virtual functions declared in "Creature" and all three of these are re-declared AND DEFINED in both "Human" and "Zombie". But for some reason when I have my program call "new" to allocate memory for objects of type Human or Zombie, it complains about the virtual functions being abstract. Here's the code: definitions.h #ifndef definitions_h #define definitions_h class Creature; class Item; class Coords; class Grid { public: Creature*** cboard; Item*** iboard; int WIDTH; int HEIGHT; Grid(int WIDTHVALUE, int HEIGHTVALUE); void FillGrid(); //initializes grid object with humans and zombies void Refresh(); //calls Creature::Die(),Move(),Attack(),Breed() on every square void UpdateBuffer(char** buffer); bool isEmpty(int startx, int starty, int dir); char CreatureType(int xcoord, int ycoord); char CreatureType(int startx, int starty, int dir); }; class Random { public: int* rptr; void Print(); Random(int MIN, int MAX, int LEN); ~Random(); private: bool alreadyused(int checkthis, int len, int* rptr); bool isClean(); int len; }; class Coords { public: int x; int y; int MaxX; int MaxY; Coords() {x=0; y=0; MaxX=0; MaxY=0;} Coords(int X, int Y, int WIDTH, int HEIGHT) {x=X; y=Y; MaxX=WIDTH; MaxY=HEIGHT; } void MoveRight(); void MoveLeft(); void MoveUp(); void MoveDown(); void MoveUpRight(); void MoveUpLeft(); void MoveDownRight(); void MoveDownLeft(); void MoveDir(int dir); void setx(int X) {x=X;} void sety(int Y) {y=Y;} }; class Creature { public: bool alive; Coords Location; char displayletter; Creature() {Location.x=0; Location.y=0;} Creature(int i, int j) {Location.setx(i); Location.sety(j);} virtual void Attack() =0; virtual void AttackCreature(Grid G, int attackdirection) =0; virtual void Breed() =0; void Die(); void Move(Grid G); int DecideSquare(Grid G); void MoveTo(Grid G, int dir); }; class Human : public Creature { public: bool armed; //if armed, chances of winning fight increased for next fight bool vaccinated; //if vaccinated, no chance of getting infected int bitecount; //if a human is bitten, bite count is set to a random number int breedcount; //if a human goes x steps without combat, will breed if next to a human int starvecount; //if a human does not eat in x steps, will die Human() {displayletter='H';} Human(int i, int j) {displayletter='H';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed(Grid G); //will breed after x steps and next to human int DecideAttack(Grid G); }; class Zombie : public Creature { public: Zombie() {displayletter='Z';} Zombie(int i, int j) {displayletter='Z';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed() {} //does nothing int DecideAttack(Grid G); void AttackCreature(Grid G, int attackdirection); }; class Item { }; #endif definitions.cpp #include <cstdlib> #include "definitions.h" Random::Random(int MIN, int MAX, int LEN) //constructor { len=LEN; rptr=new int[LEN]; //allocate array of given length for (int i=0; i<LEN; i++) { int random; do { random = rand() % (MAX-MIN+1) + MIN; } while (alreadyused(random,LEN,rptr)); rptr[i]=random; } } bool Random::alreadyused(int checkthis, int len, int* rptr) { for (int i=0; i<len; i++) { if (rptr[i]==checkthis) return 1; } return 0; } Random::~Random() { delete rptr; } Grid::Grid(int WIDTHVALUE, int HEIGHTVALUE) { WIDTH = WIDTHVALUE; HEIGHT = HEIGHTVALUE; //builds 2d array of creature pointers cboard = new Creature**[WIDTH]; for(int i=0; i<WIDTH; i++) { cboard[i] = new Creature*[HEIGHT]; } //builds 2d array of item pointers iboard = new Item**[WIDTH]; for (int i=0; i<WIDTH; i++) { iboard[i] = new Item*[HEIGHT]; } } void Grid::FillGrid() { /* For each creature pointer in grid, randomly selects whether to initalize as zombie, human, or empty square. This methodology can be changed to initialize different creature types with different probabilities */ int random; for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { Random X(1,100,1); //create a single random integer from [1,100] at X.rptr random=*(X.rptr); if (random < 20) cboard[i][j] = new Human(i,j); else if (random < 40) cboard[i][j] = new Zombie(i,j); else cboard[i][j] = NULL; } } //at this point every creature pointer should be pointing to either //a zombie, human, or NULL with varying probabilities } void Grid::UpdateBuffer(char** buffer) { for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { if (cboard[i][j]) buffer[i][j]=cboard[i][j]->displayletter; else buffer[i][j]=' '; } } } bool Grid::isEmpty(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; } return 1; } char Grid::CreatureType(int xcoord, int ycoord) { if (cboard[xcoord][ycoord]) //if there is a creature at location xcoord,ycoord return (cboard[xcoord][ycoord]->displayletter); else //if pointer at location xcoord,ycoord is null, return null char return '\0'; } char Grid::CreatureType(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); } //if function hasn't returned by now, square being looked at is pointer to null return '\0'; //return null char } void Coords::MoveRight() {(x==MaxX)? (x=0):(x++);} void Coords::MoveLeft() {(x==0)? (x=MaxX):(x--);} void Coords::MoveUp() {(y==0)? (y=MaxY):(y--);} void Coords::MoveDown() {(y==MaxY)? (y=0):(y++);} void Coords::MoveUpRight() {MoveUp(); MoveRight();} void Coords::MoveUpLeft() {MoveUp(); MoveLeft();} void Coords::MoveDownRight() {MoveDown(); MoveRight();} void Coords::MoveDownLeft() {MoveDown(); MoveLeft();} void Coords::MoveDir(int dir) { switch(dir) { case 1: MoveUp(); break; case 2: MoveUpRight(); break; case 3: MoveRight(); break; case 4: MoveDownRight(); break; case 5: MoveDown(); break; case 6: MoveDownLeft(); break; case 7: MoveLeft(); break; case 8: MoveUpLeft(); break; case 0: break; } } void Creature::Move(Grid G) { int movedir=DecideSquare(G); MoveTo(G,movedir); } int Creature::DecideSquare(Grid G) { Random X(1,8,8); //X.rptr now points to 8 unique random integers from [1,8] for (int i=0; i<8; i++) { int dir=X.rptr[i]; if (G.isEmpty(Location.x,Location.y,dir)) return dir; } return 0; } void Creature::MoveTo(Grid G, int dir) { Coords OldLocation=Location; Location.MoveDir(dir); G.cboard[Location.x][Location.y]=this; //point new location to this creature G.cboard[OldLocation.x][OldLocation.y]=NULL; //point old location to NULL } void Creature::Die() { if (!alive) { delete this; this=NULL; } } void Human::Breed(Grid G) { if (!breedcount) { Coords BreedLocation=Location; Random X(1,8,8); for (int i=0; i<8; i++) { BreedLocation.MoveDir(X.rptr[i]); if (!G.cboard[BreedLocation.x][BreedLocation.y]) { G.cboard[BreedLocation.x][BreedLocation.y])=new Human(BreedLocation.x,BreedLocation.y); return; } } } } int Human::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': break; case 'Z': return attackdir; case '\0': break; default: break; } } return 0; //no zombies! } int AttackRoll(int para1, int para2) { //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten Random X(1,100,1); int roll= *(X.rptr); if (roll < para1) return 1; else if (roll < para2) return 2; else return 3; } void Human::AttackCreature(Grid G, int attackdirection) { Coords AttackLocation=Location; AttackLocation.MoveDir(attackdirection); int para1=33; int para2=33; if (vaccinated) para2=101; //makes attackroll > para 2 impossible, never gets infected if (armed) para1-=16; //reduces chance of zombie winning fight int roll=AttackRoll(para1,para2); //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten switch(roll) { case 1: alive=0; //human (this) dies return; case 2: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; return; //zombie dies case 3: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; //zombie dies Random X(3,7,1); //human is bitten bitecount=*(X.rptr); return; } } int Zombie::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': return attackdir; case 'Z': break; case '\0': break; default: break; } } return 0; //no zombies! } void Zombie::AttackCreature(Grid G, int attackdirection) { int reversedirection; if (attackdirection < 9 && attackdirection>0) { (attackdirection<5)? (reversedirection=attackdirection+4):(reversedirection=attackdirection-4); } else reversedirection=0; //this should never happen //when a zombie attacks a human, the Human::AttackZombie() function is called //in the "reverse" direction, utilizing that function that has already been written Coords ZombieLocation=Location; Coords HumanLocation=Location; HumanLocation.MoveDir(attackdirection); if (G.cboard[HumanLocation.x][HumanLocation.y]) //if there is a human there, which there should be G.cboard[HumanLocation.x][HumanLocation.y]->AttackCreature(G,reversedirection); } void Zombie::Attack(Grid G) { int attackdirection=DecideAttack(G); AttackCreature(G,attackdirection); } main.cpp #include <cstdlib> #include <iostream> #include "definitions.h" using namespace std; int main(int argc, char *argv[]) { Grid G(500,500); system("PAUSE"); return EXIT_SUCCESS; }

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  • Class to manage e-mail from iPhone

    - by Scott Pendleton
    I'm working on an iPhone app that offers the user the opportunity to send an e-mail in 3 different places in the app, and for 3 different purposes. Rather than put the same code for showing the e-mail composer in 3 different view controllers, shouldn't I develop a separate E-mail class, create an instance, and then set properties such as To, CC, BCC, Body, HTML_Or_Not, and so on? Also, if I create an instance of such a class, and it brings up the e-mail composer, is it OK to release the class even before the e-mail composer has left the screen?

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