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  • Silverlight Cream for January 04, 2011 -- #1022

    - by Dave Campbell
    In this Issue: Dennis Doomen, Doug Holland, Kunal Chowdhury, Sacha Barber, Paul Sheriff, Mike Snow(-2-), Peter Kuhn(-2-), and Mike Ormond. Above the Fold: Silverlight: "Silverlight: Fixing the BookShelf Sample" Peter Kuhn WP7: "Searching the Windows Phone 7 Marketplace Programmatically" Doug Holland Prism/Cinch: "PRISM 4 Custom Transitioning Region" Sacha Barber Shoutouts: Sacha Barber the author of Cinch asks for some advice from users: Cinch V2 : Question For The Reader Michael Crump introduces us to SnippetManager as a way to organize your Silverlight snippets... I'm thinking any snippet: A better way to organize your Silverlight Code Snippets. Andy Beaulieu announced an update of Physics Helper 4.2 using Farseer 3.2 ... check out the breaking changes though! Dennis Doomen blogged about a new release of his Fluent Assertions: A new year with a new release of Fluent Assertions, with a blog post about it below From SilverlightCream.com: Verifying PropertyChanged events in Silverlight using Fluent Assertions Dennis Doomen release his latest Fluent Assertions for .NET and Silverlight and wrote up a big post about the new event monitoring syntax. Searching the Windows Phone 7 Marketplace Programmatically Doug Holland has a post up on MSDN blogs talking about searching the WP7 Marketplace programmatically... ya know you should be able to do it... here's how. Beginners Guide to Visual Studio LightSwitch (Part - 5) Kunal Chowdhury has Part 5 of a tutorial series on Lightswitch up at SilverlightShow... working with custom validation this time, and for the first time in this series so far actually writes some code! PRISM 4 Custom Transitioning Region Sacha Barber took time to look at Prism4/MEF and Cinch2 and found things to be fine then wrote a custom PRISM region adaptor that uses a TransitionalElement from the Microsoft Transitionals project... code available, blog post to come. Get Application Title from Windows Phone Paul Sheriff has a cool chunk of code up... getting the Application's title programmatically... and other attributes as well, if you were wondering why you might wanna do that. Detecting Users Win7 Mobile Theme Color Mike Snow has a couple as well... first up is how to detect your user's theme... obviously useful if you wanna match it. Selecting an Item in a ComboBox after Adding Items Second for Mike Snow is a general Silverlight issue... setting the selected item on a ComboBox after filling it... if you haven't stumbled across this yet, you will... A Simplified Grid Markup Reloaded Peter Kuhn has a pair of posts up since last time... this first is an extension of Colin Eberhardt's simplified Grid markup system, but it's only useful if you don't plan on using Blend... can we get a show of hands? :) Silverlight: Fixing the BookShelf Sample Next Peter Kuhn has some changes to the Bookshelf code, but more importantly has some excelling tips about shader effects, Effects on Visual Elements and how to make best use of all the above. Displaying HTML Content in Windows Phone 7 Mike Ormond has a WP7 post up describing problems a customer had early on displaying rich text and an attempt to use the WebBrowser control to pull it off and the problems that caused... check out the resultant code, and read the comments as well. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

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  • Silverlight Cream for December 07, 2010 -- #1004

    - by Dave Campbell
    In this Issue: András Velvárt, Kunal Chowdhury(-2-), AvraShow, Gill Cleeren, Ian T. Lackey, Richard Waddell, Joe McBride, Michael Crump, Xpert360, keyboardP, and Pete Vickers(-2-). Above the Fold: Silverlight: "Grouping Records in Silverlight DataGrid using PagedCollectionView" Kunal Chowdhury WP7: "Phone 7 Back Button and the ListPicker control" Ian T. Lackey Shoutouts: Colin Eberhardt has some Silverlight 5 Adoption Predictions you may want to check out. Michael Crump has a post up showing lots of the goodness of Silverlight 5 from the Firestarter... screenshots, code snippets, etc: Silverlight 5 – What’s New? (Including Screenshots & Code Snippets) Kunal Chowdhury has a pretty complete Silverlight 5 feature set from the Firestarter and an embedded copy of Scott Guthrie's kenote running on the page: New Features Announced for Silverlight 5 Beta From SilverlightCream.com: Just how productive is WP7 development compared to iOS, Android and mobile Web? András Velvárt blogged about a contest he took part in to build a WP7 app in 1-1/2 hours without any prior knowledge of it's funtion. He and his team-mate were pitted against other teams on Android, IOS, and mobile Web... guess who got (almost) their entire app running? ... just too cool Andras! ... Grouping Records in Silverlight DataGrid using PagedCollectionView Kunal Chowdhury has a couple good posts up, this first one is on using the PagedCollectionView to group the records in a DataGrid... code included. Filtering Records in Silverlight DataGrid using PagedCollectionView Kunal Chowdhury then continues with another post on the PagedCollectionView only this time is showing how to do some filtering. DeepZoom Tips and Techniques AvraShow has a post up discussing using DeepZoom to explore, in his case, a Printed Circuit Board, with information about how he proceeded in doing that, and some tips and techniques along the way. The validation story in Silverlight (Part 2) Gill Cleeren has Part 2 of his Silverlight Validation series up at SilverlightShow. This post gets into IDataErrorInfo and INotifyDataErrorInfo. Lots of code and the example is available for download. Phone 7 Back Button and the ListPicker control Ian T. Lackey has a post up about the WP7 backbutton and what can get a failure from the Marketplace in that area, and how that applies to the ListPicker as well. Very Simple Example of ICommand CanExecute Method and CanExecuteChanged Event Richard Waddell has a nice detailed tutorial on ICommand and dealing with CanExecute... lots of Blend love in this post. Providing an Alternating Background Color for an ItemsControl Joe McBride has a post up discussing putting an alternating background color on an ItemsControl... you know, how you do on a grid... interesting idea, and all the code... Pimp my Silverlight Firestarter Michael Crump has a great Firestarter post up ... where and how to get the videos, the labs... a good Firestarter resource for sure. Adventures with PivotViewer Part 7: Slider control Xpert360 has part 7 of the PivotViewer series they're doing up. This time they're demonstrating taking programmatic control of the Zoom slider. Creating Transparent Lockscreen Wallpapers for WP7 I don't know keyboardP's name, but he's got a cool post up about getting an image up for the WP7 lock screen that has transparent regions on it... pretty cool actually. Windows Phone 7 Linq to XML 'strangeness' Pete Vickers has a post up describing a problem he found with Linq to XML on WP7. He even has a demo app that has the problem, and the fix... and it's all downloadable. Windows Phone 7 multi-line radio buttons Pete Vickers has another quick post up on radio buttons with so much text that it needs wrapping ... this is for WP7, but applies to Silverlight in general. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • ASP.NET output caching - dynamically update dependencies

    - by ColinE
    Hi All, I have an ASP.NET application which requires output caching. I need to invalidate the cached items when the data returned from a web service changes, so a simple duration is not good enough. I have been doing a bit of reading about cache dependencies and think I have the right idea. It looks like I will need to create a cache dependency to my web service. To associate the page output with this dependency I think I should use the following method: Response.AddCacheItemDependency(cacheKey); The thing I am struggling with is what I should add to the cache? The dependency my page has is to a single value returned by the web service. My current thinking is that I should create a Custom Cache Dependency via subclassing CacheDependency, and store the current value in the cache. I can then use Response.AddCacheItemDependency to form the dependency. I can then periodically check the value and for a NotifyDependencyChange in order to invalidate my cached HTTP response. The problem is, I need to ensure that the cache is flushed immediately, so a periodic check is not good enough. How can I ensure that my dependant object in the cache which represents the value returned by the web service is re-evaluated before the HTTP response is fetched from the cache? Regards, Colin E.

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  • Valid javascript object property names

    - by hawkettc
    I'm trying to work out what is considered valid for the property name of a javascript object. For example var b = {} b['-^colour'] = "blue"; // Works fine in Firefox, Chrome, Safari b['colour'] = "green"; // Ditto alert(b['-^colour']); // Ditto alert(b.colour); // Ditto for(prop in b) alert(prop); // Ditto //alert(b.-^colour); // Fails (expected) This post details valid javascript variable names, and '-^colour' is clearly not valid (as a variable name). Does the same apply to object property names? Looking at the above I'm trying to work out if b['-^colour'] is invalid, but works in all browsers by quirk, and I shouldn't trust it to work going forward b['-^colour'] is completely valid, but it's just of a form that can only be accessed in this manner - (it's supported so Objects can be used as maps perhaps?) Something else As an aside, a global variable in javascript might be declared at the top level as var abc = 0; but could also be created (as I understand it) with window['abc'] = 0; the following works in all the above browsers window['@£$%'] = "bling!"; alert(window['@£$%']); Is this valid? It seems to contradict the variable naming rules - or am I not declaring a variable there? What's the difference between a variable and an object property name? Cheers, Colin

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  • How to disable scrolling in ScrollViewer while Ctrl is pressed

    - by zunyite
    I'd like to implement zoom function while Ctrl key is pressed. But the MouseWheel event is not trigger while the mouse is over the ScrollView. Is there any way to do it? ps:SilverLight 4.0 <UserControl x:Class="SilverlightApplication11.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <ScrollViewer Background="Gray" MouseWheel="ScrollViewer_MouseWheel" x:Name="scrollViewer"> <Rectangle Width="200" Height="2000" MouseWheel="ScrollViewer_MouseWheel" Fill="AliceBlue" /> </ScrollViewer> </Grid> private void ScrollViewer_MouseWheel(object sender, MouseWheelEventArgs e) { if (Keyboard.Modifiers.HasFlag(ModifierKeys.Control)) { zoom+=0.1; e.Handled = true; } }

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  • Custom NSStatusItem with custom view - Use NSWindow, NSView, custom NSMenuItem?

    - by Luc
    I'm trying to create a LSUIElement app that behaves like Spotlight, CoverSutra and other apps of that type. I managed to create a custom NSStatusItem, which popups up an NSWindow but the problem is that the app that currently has focus will the focus to my custom NSWindow. I've based myself on Matt Gemmell's example (http://mattgemmell.com/2008/03/04/using-maattachedwindow-with-an-nsstatusitem) For example, if you're in Safari and click on the Spotlight icon, the current Safari window does not gray out and keeps focused. When you press ESC in Spotlight, the focus is back to the Safari window. I haven't managed to do this with my custom NSWindow. I have to click back on a window to set focus back to it. So I'd like to know which route to go to achieve this. Is the solution a NSWindow, NSPanel, NSMenu with a custom NSMenuItem?

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  • Async friendly DispatcherTimer wrapper/subclass

    - by Simon_Weaver
    I have a DispatcherTimer running in my code that fire every 30 seconds to update system status from the server. The timer fires in the client even if I'm debugging my server code so if I've been debugging for 5 minutes I may end up with a dozen timeouts in the client. Finally decided I needed to fix this so looking to make a more async / await friendly DispatcherTimer. Code running in DispatcherTimer must be configurable whether it is reentrant or not (i.e. if the task is already running it should not try to run it again) Should be task based (whether or not this requires I actually expose Task at the root is a gray area) Should be able to run async code and await on tasks to complete Whether it wraps or extends DispatcherTimer probably doesn't really matter but wrapping it may be slightly less ambiguous if you don't know how to use it Possibly expose bindable properties for IsRunning for UI

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  • Change an input's HTML5 placeholder color with CSS

    - by David Murdoch
    Chrome supports the placeholder attribute on input[type=text] elements (others probably do too). But the following CSS doesn't do diddly squat: <style> input[placeholder], [placeholder], *[placeholder] { color:red !important; } </style> <input type="text" placeholder="Value" /> "Value" will still be grey (er, gray. whatever) instead of red. Is there are way to change the color of the placeholder text? p.s. I'm already using the jQuery placeholder plugin for the browsers that don't support the placeholder attribute natively.

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  • UITextView text disappear

    - by user153412
    Hi, i create an uitextview dynamically then i write my text into it. Sometime, when i create the uitextview, the cursor disappear and i see no text in it. If i run the application again, i can see the text inside the textview that i've created before. I've tried to set the cursor position to zero or scroll the text to the top but it doesn't work... Any suggestion? Here is a screen capture. You can see the gray uitextview, the keyboard (the textview is the firstresponder) but no cursor or text. http://yfrog.com/hqschermata20100325a11213p PS: i'm sorry for my bad english.

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  • UISegmentedControl tint color on touch

    - by gotye
    Hey everyone, I have a UISegmentedControl in my app (see code below) : // --------------- SETTING NAVIGATION BAR RIGHT BUTTONS NSArray *segControlItems = [NSArray arrayWithObjects:[UIImage imageNamed:@"up.png"],[UIImage imageNamed:@"down.png"], nil]; segControl = [[UISegmentedControl alloc] initWithItems:segControlItems]; segControl.segmentedControlStyle = UISegmentedControlStyleBar; segControl.momentary = YES; segControl.frame = CGRectMake(25.0, 7, 65.0, 30.0); segControl.tintColor = [UIColor blackColor]; [segControl addTarget:self action:@selector(segAction:) forControlEvents:UIControlEventValueChanged]; if (current == 0) [segControl setEnabled:NO forSegmentAtIndex:0]; if (current == ([news count]-1)) [segControl setEnabled:NO forSegmentAtIndex:1]; // --------------- But I can't make it to show something when you click on it ... It functionnally works perfectly but I would like it to tint to gray when you click on it (but just when you click) ... would that be possible ? Thank you, Gotye.

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  • UIPickerView selectedRowInComponent: returns stale data after code adjusts it

    - by Eric Lloyd
    I have a UIPickerView with multiple components. Some values are grayed out, and my pickerView:didSelectRow:inComponent honors this by shifting the picker component in question to the nearest valid value, much as UIDatePicker moves from "30" to "28" when you select "February". Then it calls a delegate method to announce the adjusted value. When my adjuster method calls my UIPickerView's selectRow:inComponent:animated:YES, the value on screen is correct, but the values from selectedRowInComponent: are stale (from before the adjustment for gray values). However, if I call selectRow:inComponent:animated:NO, the returned values are correct, but the lack of animation is jarring. I've tried wrapping the adjustment in a beginAnimations:/commitAnimations block and catching the values in UIView's +animationDidStopSelector, but I still get stale values. Has anyone run into this before?

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  • adding an existing implementation file to an xcode project won't work

    - by karsten
    As I write most of my code using MacVIM, I need to add the new files to the XCode project in order to compile them into the executable. Today however I encoutered an implementation file (.m) wich XCode won't allow to be added. It appears light gray the appropriate finder window as if it were already included in the project, but when I try to build, I get a linker error, stating that the symbol defined this implementation file could not be found. The corresponding header file could be added without problems. Any idea what could have caused this problem? Btw. I deleted a former version of the same file from the "Classes" tree before, as well as many others wich were successfully re-added. Thanks in advance.

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  • Removing border from tab ui control

    - by oshirowanen
    I have the following script: http://jsfiddle.net/2HNvL/ but I can't seem to remove the light gray border around the tab control. Anyone here know how to do that? I have tried the following: #tabs .ui-widget { border:none; padding:0px; margin:0px; } #tabs .ui-widget-header { border:none; display:none; padding:0px; margin:0px; } #tabs .ui-widget-content { border:none; padding:0px; margin:0px; } But that does not work.

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  • Why won't the VisualVM Profiler profile my application?

    - by Luke
    I've created a simple 1 file java application that iterates through a loop, calls some functions, allocates some memory, adds some numbers, etc. I run that application via eclipse's Run As->Java Application. The running application shows up in Java VisualVM under Local. I double click on that application and go to the Profiler tab. The default settings are: Start profiling from classes: my.main.package.** Do not profile classes: java.*, javax.*, sun.*, sunw.*, com.sun.* I click on CPU. The CPU and Memory buttons gray out. Nothing happens. The Status says profiling inactive. When my application terminates the Status says application terminated. What am I doing wrong here? Are there some settings I need to tweak? Do I need to set a VM flag when I launch my application?

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  • mingw spitting countless warnings about ignoring "dll import" attribute

    - by hasen j
    I'm using mingw32-make to compile a qt project that uses opengl, it compiles correctly and everything, but it spits countless warning messages of the form: c:/qt3/include/qcolor.h:67: warning: inline function `int qGray(int, int, int)' declared as dllimport: attribute ignored For this particular instance, the function declaration is: Q_EXPORT inline int qGray( int r, int g, int b )// convert R,G,B to gray 0..255 { return (r*11+g*16+b*5)/32; } My question is, why is it spitting all these warning? how can I silence them without silencing other legitimate warnings (i.e. warnings that are related directly to my code and could be potential problems)? More importantly, why is mingw ignoring the dll import attribute in the first place?

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  • How to paint fully transparent pixels/points in P2D mode?

    - by netzwerg
    According to the Processing Reference, stroke(gray, alpha) allows to set the color and opacity of the stroke. With the default color mode, an alpha value of 255 denotes full opacity, while a value of 0 should correspond to complete transparency. While this works with the (default) JAVA2D renderer, I can't seem to paint fully transparent points in P2D mode. This code clearly renders a pixel at the center of the canvas, even though the alpha value is set to 0 (fully transparent): public class Transparency extends PApplet { @Override public void setup() { size(200, 200, P2D); } @Override public void draw() { stroke(0, 0); point(width / 2, height / 2); } public static void main(String[] args) { PApplet.main(new String[] { Transparency.class.getSimpleName() }); } } What's wrong here?

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  • How to use RadSpell within a Telerik MVC Grid editor popup?

    - by Brian David Berman
    Is it possible to use RadSpell within a Telerik MVC Grid editor popup? I have followed some of the examples online to use RadSpell with ASP.NET MVC (http://www.telerik.com/help/aspnet-ajax/mvc-using-spellchecker.html and http://www.telerik.com/help/aspnet-ajax/spell-client-side-api.html) and I am able to attach multiple text controls to check but the display gets messed up when using Telerik MVC Grid editor popups since it's already in a modal. Sometimes it will randomly pick another div on the page and treats it like it's the main window (it will gray out just a portion of the page and I'll see the RadSpell popup peeking through but it's unusable). It seems like it chooses different places in the DOM to inject the iframe/radwindow for RadSpell as well. Any ideas? I didn't include any code because my implementation is a mess and I'd prefer to start with something simpler, from scratch.

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  • JTable custom header renderer that looks like other headers with nimbus look and feel?

    - by startoftext
    Any time I create a custom header renderer for a JTable it ends up not looking correct with the nimbus look and feel. The default table headers have a silvery gradient, custom renderers do not look that way. In the past I just avoided creating custom header renderers. Is it possible to copy the default look onto my new custom renderer? Basically I want to add a checkbox and have the area around it look like a normal column header, not just gray. I do know how to add the checkbox though and make it click-able. Thanks

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  • Canny edge detection - grayscale images always coming up as 3-channel, unusable?

    - by cvcentral
    I am working through the book "Learning OpenCV" from the O'Reilly series and am trying to perform a canny edge detection sample. Any grayscale image I choose seems to come up as having 3 channels, and to the best of my knowledge, canny only works with single channel images, so this always fails. I am even using the images provided by OpenCV. Here is my code.. IplImage* doCanny(IplImage* in, double lowThresh, double highThresh, double aperture) { if(in->nChannels != 1) return(0); //canny only handles gray scale images IplImage* out = cvCreateImage(cvSize(in->width, in->height), IPL_DEPTH_8U, 1); cvCanny(in, out, lowThresh, highThresh, aperture); return(out); }; IplImage* img = cvLoadImage("someGrayscaleImage.jpg"); IplImage* out = doCanny(img, 10, 100, 3); Why might this always give me 3-channel images? How can I solve this?

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  • How to customize the renders in prefuse. Problem in customize images in prefuse layout

    - by user324926
    HI all, I have written a java application to show the images in different layouts. I am able to show it different layout correctly but some times the images are overlapped. Can you please help me, how to solve this problem. My code is given below `import javax.swing.JFrame; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import java.util.; import java.io.; import java.awt.Font; import prefuse.Constants; import prefuse.Display; import prefuse.Visualization; import prefuse.action.ActionList; import prefuse.action.RepaintAction; import prefuse.action.assignment.ColorAction; import prefuse.action.assignment.FontAction; import prefuse.action.assignment.DataColorAction; import prefuse.action.layout.graph.ForceDirectedLayout; import prefuse.action.layout.graph.; import prefuse.action.layout.; import prefuse.activity.Activity; import prefuse.controls.DragControl; import prefuse.controls.PanControl; import prefuse.controls.ZoomControl; import prefuse.data.Graph; import prefuse.data.io.DataIOException; import prefuse.data.io.GraphMLReader; import prefuse.render.DefaultRendererFactory; import prefuse.render.LabelRenderer; import prefuse.util.ColorLib; import prefuse.visual.VisualItem; import prefuse.visual.*; import prefuse.util.FontLib; import prefuse.action.assignment.DataSizeAction; import prefuse.data.*; import prefuse.render.ImageFactory; public class LayoutExample { public static void main(String[] argv) throws Exception { Graph graph = null; try { graph = new GraphMLReader().readGraph("/graphs.xml"); } catch ( DataIOException e ) { e.printStackTrace(); System.err.println("Error loading graph. Exiting..."); System.exit(1); } ImageFactory imageFactory = new ImageFactory(100,100); try { //load images and construct imageFactory. String images[] = new String[3]; images[0] = "data/images/switch.png"; images[1] = "data/images/ip_network.png"; images[2] = "data/images/router.png"; String[] names = new String[] {"Switch","Network","Router"}; BufferedImage img = null; for(int i=0; i < images.length ; i++) { try { img = ImageIO.read(new File(images[i])); imageFactory.addImage(names[i],img); } catch (IOException e){ } } } catch(Exception exp) { } Visualization vis = new Visualization(); vis.add("graph", graph); LabelRenderer nodeRenderer = new LabelRenderer("name", "type"); nodeRenderer.setVerticalAlignment(Constants.BOTTOM); nodeRenderer.setHorizontalPadding(0); nodeRenderer.setVerticalPadding(0); nodeRenderer.setImagePosition(Constants.TOP); nodeRenderer.setMaxImageDimensions(100,100); DefaultRendererFactory drf = new DefaultRendererFactory(); drf.setDefaultRenderer(nodeRenderer); vis.setRendererFactory(drf); ColorAction nText = new ColorAction("graph.nodes", VisualItem.TEXTCOLOR); nText.setDefaultColor(ColorLib.gray(100)); ColorAction nEdges = new ColorAction("graph.edges", VisualItem.STROKECOLOR); nEdges.setDefaultColor(ColorLib.gray(100)); // bundle the color actions ActionList draw = new ActionList(); //MAD - changing the size of the nodes dependent on the weight of the people final DataSizeAction dsa = new DataSizeAction("graph.nodes","size"); draw.add(dsa); draw.add(nText); draw.add(new FontAction("graph.nodes", FontLib.getFont("Tahoma",Font.BOLD, 12))); draw.add(nEdges); vis.putAction("draw", draw); ActionList layout = new ActionList(Activity.DEFAULT_STEP_TIME); BalloonTreeLayout balloonlayout = new BalloonTreeLayout("graph",50); layout.add(balloonlayout); Display d = new Display(vis); vis.putAction("layout", layout); // start up the animated layout vis.run("draw"); vis.run("layout"); d.addControlListener(new DragControl()); // pan with left-click drag on background d.addControlListener(new PanControl()); // zoom with right-click drag d.addControlListener(new ZoomControl()); // -- 6. launch the visualization ------------------------------------- // create a new window to hold the visualization JFrame frame = new JFrame("prefuse example"); // ensure application exits when window is closed frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(d); frame.pack(); // layout components in window frame.setVisible(true); // show the window } } ` Can anyone please let me know how to customize the image sizes / renders insuch way that images won't overlapped. Thanks R.Ravikumar

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  • C# WinForms StatusStrip - How do I reclaim the space from the "Grip"

    - by Clyde
    I've got a StatusStrip with a single ToolStripStatusLabel, Spring=true and a background color for notifications. The problem is that there's an ugly gray square on the right side of the status strip. After fiddling for a while, I realized this is the sizing grip (I had is set to SizingGrip=false, GripStyle=Hidden). Yet even with it hidden, it still hogs the space. I can't get any content on the status strip to extend all the way to the right. How would you work around this? Note I can't just set the backcolor of the StatusStrip because the Status Label changes colors and has some fading effects.

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  • Positioning divs inside a container div without the content of an upper div affecting the position o

    - by silverCORE
    Hi. I'm trying to accomplish the following layout, and I'm almost there, except for the last green div, which is going lower and lower depending on the content of the content (white) div. If I set a value for the TOP property for the green div, and then I add some more text to the content div, the green div goes lower and lower. Since the green div is child to the main container div, and the green div is relatively positioned, isn't it supposed to be placed specifically at the position indicated by the TOP value of it? If I'm incorrect...can someone please tell me how can i make it so that the green div is always displayed at the same spot within the container (gray) div, regardless of the height of the content/white div? I tried to paste the css code here but was having problems with the brower. you can see the test site source/css at http://www.rae-mx.com/test tia for the help.

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  • Only apply the property till the text, not whole the line

    - by Santosh
    Here is my the dummy test. Here is the HTML stuff: <h1> Header </h1> Here is the CSS stuff: body { background: pink; } h1 { background-color: #454545; } The webpage is rendered something like this:                      As you can se in this image, I applied the property to the <h1>, but the whole line has its effect. What I want is, the gray background till the word "Header", not more than that (Background color is just an example. This is not only the case.).

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  • how to keep dragged TitleWindow within Flex app boundary

    - by Tim
    I am using PopupManager in FB4 to display a custom dialog. popwin = new TitleWindow(); popwin.addElement(myCustomDialog); PopUpManager.addPopUp(popwin,this,false); PopUpManager.centerPopUp(popwin); It's possible to drag the popped up TitleWindow and let go of it when its gray title bar lies outside the bounds of the Flex app rectangle, and then the popup cannot be grabbed again. It's also possible to drag the TitleWindow downwards so it becomes completely invisible below the bottom edge of the Flex app rectangle. When the Flex app bounds are less than the full browser window, and the user is working quickly, this chances of this happening increase. Is there a simple setting that will keep this from happening, or must the programmer intercept the behavior during the drag operation? Thanks Tim

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