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  • rendering front-end of survey into an MVC app

    - by HotKey
    Lately I have been watching Pluralsight intro videos on MVC 3. I have never worked with the Model View Control approach before, but I'm starting to understand how these 3 crucial parts of an app are separated. I created a front-end prototype of a survey I would like to implement into a View of my MVC web app. The survey is in HTML, CSS, using jQuery to deliver content changes depending on the type of evaluation (6-11 questions), and jQuery UI for a couple slider ratings. I noticed through tutorials that you can use an HTML form and helpers that allow the user to edit content, but my prototype already allows the users to rate via radio buttons, comment text boxes, and sliders. Would I need to change any of my existing code if I just want to store this employee data to the Model, and depending on what survey's the employee has completed through the Controller, disable drop down fields? Also, would I store the current employee data on submit of survey through an HttpPost in the Controller to the Model? My apologies if my questions seem rather vague. Could someone point me in the right direction to a resource or documentation similar to my needs above? The Pluralsight videos are taking me in the wrong direction.

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • Why aren't these Canvases rendering?

    - by bpapa
    I'm creating a web app that allows users to enter a number of colors, by specifying RGB values. Upon submission, the user will see a canvas with a solid rectangle drawn in the color chosen. On this page, I have 7 canvases. The first one draws just fine, but none of the rest show up. The browser is Safari. Here's the relevant code: First, the script element in the header, which defines the function I use to draw to the canvas. <script language="JavaScript" TYPE="text/javascript"><!-- function drawCanvas(canvasId, red, green, blue) { var theCanvas = document.getElementById("canvas" + canvasId); var context = theCanvas.getContext("2d"); context.clearRect(0,0,100,100); context.setFillColor(red,green,blue,1.0); context.fillRect(0,0,100,100); } // --> </script> Next, the HTML source, where I have my canvas tags and some embedded Javascript to call my drawCanvas function <canvas id="canvas0" width="100" height="100"> </canvas> <script language="JavaScript" TYPE="text/javascript"><!-- drawCanvas(0,250,0,0); // --> </script> . . //more source . <canvas id="canvas1" width="100" height="100"> </canvas> <script language="JavaScript" TYPE="text/javascript"><!-- drawCanvas(1,4,250,6); // --> </script> Also provided is a screenshot. As you can see, the "red" canvas comes up just fine, but the second one, which should be green, doesn't show up at all. Any ideas?

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  • Rendering suggested values from an ext Combobox to an element in the DOM

    - by qui
    I have an ext combobox which uses a store to suggest values to a user as they type. An example of which can be found here: combobox example Is there a way of making it so the suggested text list is rendered to an element in the DOM. Please note I do not mean the "applyTo" config option, as this would render the whole control, including the textbox to the DOM element.

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  • Rendering another Action without changing URL?

    - by Michael Stum
    I have this code in my Rails 3 controller: def index now = Time.now.utc.strftime("%m%d") redirect_to :action => "show", :id => now end def show begin @date = Time.parse("12#{params[:id]}") dbdate = params[:id] rescue ArgumentError @date = Time.now.utc dbdate = @date.strftime("%m%d") end @date = @date.strftime("%B %d") @events = Event.events_for_date(dbdate) end So basically index is just a specialized version of show, hence I want it to execute show, render the show.html.erb view - but I do not want to change the URL like redirect_to does. I have tried this approach: def index now = Time.now.utc.strftime("%m%d") params[:id] = now show render :action => "show" end Now, this works, but it just smells badly. I'm new to Ruby and Rails, so I just wonder if there is something fundamentally wrong or if there is a better way to do this?

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  • JSP:Include not rendering the page correctly

    - by sreekanth
    am having trouble with including a jsp page with tag. This is what is happening. I making changes to a portlet application running on Websphere 7 server. This is the hierarchy of the jsp pages. blankPage.jsp --bookingViewTabs.jsp -- availableRooms.jsp meaning blankPage is included in bookingViewTabs which is inturn included in availableRooms.jsp I have 2 problems with this. (1). The blankPage.jsp does not render correctly on the screen. It gets cutoff (2). The other is in blankPage.jsp there is a form called "guestProfileSearchResultsFormId". this form has several hidden fields for data. example, "guestId" which is a child of that form and can be accessed formname.fieldname, but when i include that page into another jsp as the first include(there are several includes on the page) under the another form tag, the form field is not being rendered as a child of the form, but as a sibling of the form. If i change the order and include some other page and include this, it is working as it is supposed to have. meaning with children intact. I don't understand this behavior. I HAVE ATTACHED A GIF IMAGE OF WHAT I SEE ON THE BROWSER Any help is greatly appreciated. Thanks in advance

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  • page.insert_html not rendering partial correctly

    - by mathee
    The following is in the text_field. = f.text_field :title, :size => 50, :onchange => remote_function(:update => :suggestions, :url => {:action => :display_question_search_results}) The following is in display_questions_search_results.rjs. page.insert_html :bottom, 'suggestions', :partial => 'suggestions' Whenever the user types, I'd like to search the database for any tuples that match the keywords in the text field. Then, display those results. But, at the moment, _suggestions.haml only contains the word "suggestions!!". But, instead of seeing "suggestions!!" in the suggestions div tag, I get: try { Element.insert("suggestions", { bottom: "suggestions!!" }); } catch (e) { alert('RJS error:\n\n' + e.toString()); alert('Element.insert(\"suggestions\", { bottom: \"suggestions!!\" });'); throw e } I've been trying to find out why this is being done, but the previously asked questions I found seem more complicated than what I'm doing...

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  • Mozilla Firefox border rendering

    - by zA
    Hi, I've come across a strange thing in Firefox, which has become a problem to me. It seems that Firefox renders borders thinner than other browsers. For example I have just a simple empty div element, and nothing else on the webpage, with a border set to width:3px. In all other browsers, such as IE, Opera, Chrome and Safari, the width looks the same and is in fact 3px wide. But in Firefox I noticed that the border width seemed thinner. So I checked the border width with Firebug, under the Computed tab - Box model. And yes as I suspected, the rendered border in Firefox is thinner. The border width that Firefox rendered is actually 2.2px and not the expected 3px. This small difference with Firefox completely messes up my design. Has anyone else noticed this? Does anyone have a solution for this? Thanks in advance!

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  • Reading an embedded file from an ASP.NET Custom Server Control an rendering it

    - by Andreas Grech
    I currently have a file "abc.htm" in my Custom Server Control Project and it's Build Action is set to Embedded Resource. Now in the RenderContents(HtmlTextWriter output) method, I need to read that file and render it on the website. I am trying the following but it's to no avail: protected override void RenderContents(HtmlTextWriter output) { var providersURL = Page.ClientScript.GetWebResourceUrl(typeof (OpenIDSel), "OpenIDSelector.Providers.htm"); var fi = new FileInfo(providersURL); // <- exception here //the remaining code is to possibly render the file } This is an example of how the providersURL is: /WebResource.axd?d=kyU2OiYu6lwshLH4pRUCUmG-pzI4xDC1ii9u032IPWwUzMsFzFHzL3veInwslz8Y0&t=634056587753507131 FileInfo is throwing System.ArgumentException: Illegal characters in path.

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  • dojo 1.4: difference in tree html rendering

    - by Fell
    Hi, I have written an application using dojo 1.3 in which i have used the dijit tree. I am loading the tree with json data specified in the store which is in turn used by the tree model. In the 1.3 version the tree elements pick up the id directly from the json data.However in 1.4 the tree elements have their own id which is something like dijit__treenode_4. The id's that I have specified in json are unique and im not able to understand why these are not being used anymore. Please help me understand how this functionality has changed and how I can override the automatic id generation.. Thanks in advance, Fell

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  • Trouble with Canvas rendering in Safari/Opera

    - by Jon
    Been banging my head against this one for a while, and figured I'd turn to the experts for some advice. I've made a jQuery snippet that grabs the values from a table and plots them in a line graph on a canvas element (also generated by the JS). All's well in Firefox and Chrome, but Safari and Opera aren't displaying the plotted points. I've reviewed in Firebug, Web Inspector debugger, JSLint, and checked the markup with the w3 validator, but still can't find anything glaringly obvious. Any chance one of you guys could help me out? Here's a page with a simplified example: http://bit.ly/aAshPQ Thanks!

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  • xslt or php for rendering output

    - by Arsenal
    I'm creating something where users can upload an xml and data get's imported to the database. Now I'm building some kind of a preview page where users will get to see how their input will look once it's stored. What would be the fastest (in execution time), using XSL to transform the xml to a html page, or using php to render the output? My guess is XSL is far more suitable (+ faster) for this (and by using a DTD there's no need for code written validation, right?)

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  • Help with rendering the Mandelbrot set in Java

    - by SDLFunTimes
    I wrote an implementation of the Mandelbrot set in Java using a JComponent but I'm getting strange results when I render it. Besides that everything compiles right. I'm just not for sure what I'm doing wrong with it. Any code review also would be appreciated. My source is posted on pastebin since it would take up too much room here: JMandelbrot.java Mandelbrat.java

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  • odd nullreference error at foreach when rendering view

    - by giddy
    This error is so weird I Just can't really figure out what is really wrong! In UserController I have public virtual ActionResult Index() { var usersmdl = from u in RepositoryFactory.GetUserRepo().GetAll() select new UserViewModel { ID = u.ID, UserName = u.Username, UserGroupName = u.UserGroupMain.GroupName, BranchName = u.Branch.BranchName, Password = u.Password, Ace = u.ACE, CIF = u.CIF, PF = u.PF }; if (usersmdl != null) { return View(usersmdl.AsEnumerable()); } return View(); } My view is of type @model IEnumerable<UserViewModel> on the top. This is what happens: Where and what exactly IS null!? I create the users from a fake repository with moq. I also wrote unit tests, which pass, to ensure the right amount of mocked users are returned. Maybe someone can point me in the right direction here? Top of the stack trace is : at lambda_method(Closure , User ) at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at ASP.Index_cshtml.Execute() Is it something to do with linq here? Tell me If I should include the full stack trace.

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  • What is the point of heightmaps?

    - by Jake Petroules
    I've been pondering this question awhile now... many 3d engines support advanced terrain rendering using quadtrees, LOD... all the features you expect. But every engine I've seen loads height data from heightmaps... grayscale bitmaps. I just can't understand how this is useful - each point in a heightmap can have one of 256 values. But what if you wanted to model Mt. Everest? with detail of 1 meter, or even greater? That's far outside the range of 256. Of course I understand that you can implement your own terrain format to achieve this, but I just can't see why heightmaps are so widely used despite their great limitations.

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  • EllipseGeometry is not rendering in Silverlight

    - by Mark Nelson
    I'm trying to draw a circle in WP7 Silverlight using EllipseGeometry instead of Ellipse. The sample XAML in MSDN does not display anything on the canvas in Visual Studio. If I run the app, it does display in the emulator. <Canvas> <Path Fill="Gold" Stroke="Black" StrokeThickness="1"> <Path.Data> <EllipseGeometry Center="50,50" RadiusX="50" RadiusY="50" /> </Path.Data> </Path> </Canvas> Any ideas what is happening?

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  • Rendering blocks side-by-side with FOP

    - by Rolf
    I need to generate a PDF from XML data using Apache FOP. The problem is that FOP doesn't support fo:float, and I really need to have items (boxes of rendered data) side-by-side in the PDF. More precisely, I need them in a 4x4 grid on each page, like so: In HTML, I would simply render these as left-floated divs with appropriate widths and heights. My data looks something like this: <item id="1"> <a>foo</a> <b>bar</b> <c>baz</c> </item> <item id="2">...</item> ... <item id="n">...</item> I considered using a two-column region-body, but then the order of items would be 1, 3, 2, 4 (reading from left to right) since they would be rendered tb-lr instead of lr-tb, and I need them to be in the correct order (id in above xml). I suppose I could try using a table, but I'm not quite sure how to group the items into table rows. So, some kind of workaround for the lack of fo:float would be greatly appreciated.

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  • Possible iphone animation timing/rendering bug?

    - by David
    Hi all, I have been working on an iphone apps for several weeks. Now I encounter an animation problem that I can't figure out how to resolve. Mayhbe you can help. Here is the details (a little long, bear with me): Basically the effect I want to achieve is, when user click a button, a loading view pops up, hiding the whole screen; and then the apps does a lot of heavy computation, which takes a few seconds. Once the computation is done, soem result views (something likes checkers on a checker board) are rendered under the loading view. Once all result views are rendered, I used animation animation to remove the loading view nand show the result views to the user. Here is what I do: when user click a button, run this code: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(loadingViewInserted:finished:context:)]; // use a really high index number so it will always on top [self.view insertSubview:loadingViewController.view atIndex:1000]; [UIView commitAnimations]; In the "loadingViewInserted" function, it calls another function doing the heavy computation work. Once the computation is done, a lot of result views (like checkers on a checker board) are rendered under the loading view. for(int colIndex = 1; colIndex <= result.columns; colIndex++) { for(int rowIndex = 1; rowIndex <= result.rows; rowIndex++) { ResultView *rv = [ResultView resultViewWithData:results[colIndex][rowIndex]]; [self.view addSubview:rv]; } } Once all result views are added, following animation is invoked to remove the loading view: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [loadingViewController.view removeFromSuperview]; [UIView commitAnimations]; By doing this, most of the time (maybe 90%) it does exactly what I want. However, sometime I see some weird result: the loading view shows up first as expected, then before it disappears, some result views, which suppose to be under the loading view, suddenly appears on top of the loading view; and some of them are partial rendered. And then the loading view curled up, and everything looks normal again. The weird situation only lasts for less than a second, but already bad enough to screw up the UI. I have tried all different kinds of thing to fix this (using another thread to remove the loading view, make the loading view non-transparent), but none of them works. The only thing that makes a little better is, I hide all the result views first; after the last animation finished, in its call back, unhide all result views. But this loses the nice effect that when curling up the loading view, the results are already there. At this point, I really think this is a bug in iphone (I compile it with OS 3.0) OS. Or maybe you can point out what I have done wrong (or could do differently). (thanks for finishing this long post, :-) )

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  • OpenGL ES 2.0 Rendering with a Texture

    - by Kyle
    The iPhone SDK has an example of using ES 2.0 with a set of (Vertex & Fragment) GLSL shaders to render a varying colored box. Is there an example out there on how to render a simple texture using this API? I basically want to take a quad, and draw a texture onto it. The old ES 1.1 API's don't work at all anymore, so I'm needing a bit of help getting started. Most shader references talk mainly about advanced shading topics, but I'm really unsure about how to tell the shader to use the bound texture, and how to reference the UV's. Thanks!

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  • how to make shadows for transparent objects using ray tracing in C++/openGL

    - by happy face
    I'm trying to make a code that cast shadow from trasnparent objects(such as glass) for rendering in 3D I do not have a shadow map and photon mapping yet, and I wanted to know if there is a way to make shadows for transparent materials using ray tracing only. Caustics sounds very hard without photon mapping... I have implemented a simple code in C++ that only makes the shadows black (no matter if the objects are transparent or opaque) Pseudo code would be great, thnx. for(size_t i = 0;i < num; ++i) { if(state_list[i].hit && state_list[i].distance < dist_from_light[i]) { return[i] = BLACK; }

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  • Google Maps rendering locally but not in live environment

    - by marcusstarnes
    I have a page that renders a simple google map for a specified location. This map renders without any problems at all when I run it locally on localhost, however, when I deploy this code to our live web servers (using our LIVE google API key for the appropriate domain) it fails to render, and upon putting a series of alerts within the javascript on the page, it appears that the 'Initialize' method (which should be called within body onLoad) is not being called. When I view the HTML source that is rendered on the live server it appears exactly as per the local version of the site (including the call to initialize() within the body onLoad event), albeit with the different maps API key. I have output the host (alert(window.location.host);) to ensure that the key I generated via the google maps api site, corresponds exactly to the live server, which it does. Does anyone have any ideas why it would be working locally but not when deployed to the live servers? The live site is hosted on 2 load-balanced web servers. This is the javascript that is rendered: <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;sensor=false&amp;key=ABQIAAAA-BU8POZj19wRlTaKIXVM9xTz76xxk4yAELG9u79oXrhnLTB5NRRvAZ-bkKn1x8J68nfRTVOIWNPJEA" type="text/javascript"></script> <script type="text/javascript"> var map; var geocoder; alert(window.location.host); function initialize() { if (GBrowserIsCompatible()) { map = new GMap2(document.getElementById("businessMap")); map.setUIToDefault(); geocoder = new GClientGeocoder(); showAddress('St Margarets Street SW1P 3 London'); } } function showAddress(address) { geocoder.getLatLng( address, function(point) { if (!point) { // Address could not be located. jQuery('#googleMap').hide(); } else { map.setCenter(point, 13); var marker = new GMarker(point); map.addOverlay(marker); var html = 'Address info for the marker'; marker.openInfoWindow(html); GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml(html); }); } } ); } </script> Any help would be much appreciated. Thanks.

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  • Building and rendering a bitmap from a double array

    - by Ami
    I'm new to c# and I'm sure I'm missing something simple here. I'm trying to build a bitmap from integer values (0-255) in a double array and then render it in a PictureBox. I think my Bitmap is getting generated but it isn't displaying in my PictureBox. Bitmap bmp = new Bitmap(image_width, image_height); Color pxl_color = new Color(); for (int i = 0; i < image_width; i++) { for (int j = 0; j < image_height; j++) { pxl_color = Color.FromArgb(array_bitmap[i][j]); bmp.SetPixel(i, j, pxl_color); } } PictureBox1.Image = bmp; Thanks in advance.

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  • TinyMCE Custom Tags Rendering

    - by Cullen2010
    I have add a custom plugin that insert custom tags into my tinyMCE editor of the format: title I want the custom tags to be rendered with some styles when viewed in the WYSIWYG view. I have seen one response to a similar question : http://topsecretproject.finitestatemachine.com/2010/02/how-to-custom-tags-with-tinymce/ but this doesn't work - they tags are not stripped out but they are not styled either??

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  • opengl - Rendering multiple cubes

    - by opiop65
    I have this code (Doesn't work at all) static void initGl() { glViewport(0, 0, Display.getWidth(), Display.getHeight()); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluPerspective(45.0f, Display.getWidth() / Display.getHeight(), 1.0f, 1000.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0f); glDepthFunc(GL_LEQUAL); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); } public static void renderGL() { glViewport(0, 0, Display.getWidth(), Display.getHeight()); glClearColor(0.0f, 0.0f, 0.0f, 0.5f); glLoadIdentity(); glTranslatef(0.0f, 0.0f, -60.0f); drawCube(); } public static void drawCube() { for (int x = 0; x < 100; x++) { for (int y = 0; y < 100; y++) { for (int z = 0; z < 100; z++) { glBegin(GL_QUADS); glColor3f(1, 0, 0); glVertex3f(-x, -y, z); glVertex3f(x, -y, z); glVertex3f(x, y, z); glVertex3f(-x, y, z); glColor3f(1, 0, 1); glVertex3f(x, -y, -z); glVertex3f(-x, -y, -z); glVertex3f(-x, y, -z); glVertex3f(x, y, -z); glColor3f(1, 1, 1); glVertex3f(-x, y, z); glVertex3f(x, y, z); glVertex3f(x, y, -z); glVertex3f(-x, y, -z); glColor3f(0, 0, 1); glVertex3f(x, -y, z); glVertex3f(-x, -y, z); glVertex3f(-x, -y, -z); glVertex3f(x, -y, -z); glColor3f(1, 1, 0); glVertex3f(x, -y, z); glVertex3f(x, -y, -z); glVertex3f(x, y, -z); glVertex3f(x, y, z); glColor3f(0, 2, 1); glVertex3f(-x, -y, -z); glVertex3f(-x, -y, z); glVertex3f(-x, y, z); glVertex3f(-x, y, -z); glEnd(); } } } All it does it freeze up the program and eventually it will render the red side of the cube. This obviously has to do with gltranslatef, but I don't know why that isn't working. My question is, how do I render multiple cubes at once? Are there any tutorials out there on voxel engines? Sorry for the horrible code, I realize I probably need a array to do this. I'm quite new at opengl.

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