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  • Correct nvidia+intel graphics setup in 14.04

    - by Espressofa
    Just upgraded to 14.04 to try to fix some other issues. Now, something has gone wrong with my graphics. I have a Thinkpad T530 with Intel and Nvidia graphics cards. $ inxi -SGx System: Host: xyz Kernel: 3.13.0-24-generic x86_64 (64 bit, gcc: 4.8.2) Desktop: N/A Distro: Ubuntu 14.04 trusty Graphics: Card-1: Intel 3rd Gen Core processor Graphics Controller bus-ID: 00:02.0 Card-2: NVIDIA GF108M [NVS 5400M] bus-ID: 01:00.0 X.Org: 1.15.1 drivers: fbdev,vesa,intel,nouveau (unloaded: nvidia) Resolution: [email protected] GLX Renderer: N/A GLX Version: N/A Direct Rendering: N/A $ glxinfo name of display: :0 Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". I'm not sure what I did but now something is wrong with my graphics, as should be visible from the above commands. nvidia-detector says "none" as well. I used to have bumblebee but then some website said to remove it and now something's clearly wrong. What's the right way to set things up? Should I try to add bumblebee back? Here's what's installed now: $ dpkg --get-selections | grep nvidia nvidia-319 install nvidia-331 install nvidia-libopencl1-331 install nvidia-opencl-icd-331 install nvidia-prime install nvidia-settings install nvidia-settings-319 install

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  • How to get Nvidia graphics working on Sony Z laptop?

    - by projectshave
    I have an older Sony VAIO Z 590 laptop with switchable graphics between Intel and Nvidia GeForce 9300M. It is NOT Optimus. I did a clean install of Ubuntu 12.04. Everything works, but it's using Unity 2D with the Intel drivers. I've tried loading the Nvidia drivers from "Additional Drivers", but it says "this driver is activated but not currently in use". When I run "nvidia-settings", an error window pops up to say "You do not appear to be using the NVIDIA X drivers." "lspci" shows both graphics cards. Let me know if I should add more info. How do I get the Nvidia graphics and Unity 3D working? More info: $ lshw -short -class display H/W path Device Class Description ============================================== /0/100/1/0 display G98 [GeForce 9300M GS] /0/100/2 display Mobile 4 Series Chipset Integrated Graphics C $ glxinfo name of display: :0 Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Xlib: extension "GLX" missing on display ":0". Excerpts from Xorg.0.log: [ 16.373] (II) LoadModule: "glx" [ 16.373] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/libglx.so [ 16.386] (II) Module glx: vendor="NVIDIA Corporation" [ 16.386] compiled for 4.0.2, module version = 1.0.0 [ 16.386] Module class: X.Org Server Extension [ 16.386] (II) NVIDIA GLX Module 295.49 Tue May 1 00:09:10 PDT 2012 [ 16.608] (II) NVIDIA dlloader X Driver 295.49 Mon Apr 30 23:48:24 PDT 2012 [ 16.608] (II) NVIDIA Unified Driver for all Supported NVIDIA GPUs [ 17.693] (EE) Failed to initialize GLX extension (Compatible NVIDIA X driver not found)

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  • Unity gizmos vs. referenced game objects

    - by DuckMaestro
    I'm designing a Unity script that I intend to be highly reusable and as easy as possible to setup within the editor. To this end, a number of properties of this script really need some kind of visual representation on screen. It is an unresolved question to me whether the design of the script should require references to placeholder game objects, OR just Vector3's and float's that have associated gizmos drawn for them. Normally a gizmo would be a natural choice, except that Unity gizmos are not directly manipulable (as far as I can tell). Because of this shortcoming I'm having to consider whether depending on references to placeholder game objects is a more designer-friendly approach ultimately, in spite of the extra setup required, and that it might be counter-intuitive when the placeholder game objects disappear at run-time (which my script would do). Is there a community standard or preference here in this case? Can a Unity-experienced game programmer / designer speak to which approach they feel is more intuitive or more convenient to setup, when using a 3rd party script? Or is this just splitting hairs as long as I ship an example prefab with my script?

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  • Determining whether two fast moving objects should be submitted for a collision check

    - by dreta
    I have a basic 2D physics engine running. It's pretty much a particle engine, just uses basic shapes like AABBs and circles, so no rotation is possible. I have CCD implemented that can give accurate TOI for two fast moving objects and everything is working smoothly. My issue now is that i can't figure out how to determine whether two fast moving objects should even be checked against each other in the first place. I'm using a quad tree for spacial partitioning and for each fast moving object, i check it against objects in each cell that it passes. This works fine for determining collision with static geometry, but it means that any other fast moving object that could collide with it, but isn't in any of the cells that are checked, is never considered. The only solution to this i can think of is to either have the cells large enough and cross fingers that this is enough, or to implement some sort of a brute force algorithm. Is there a proper way of dealing with this, maybe somebody solved this issue in an efficient manner. Or maybe there's a better way of partitioning space that accounts for this?

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  • How can I get type information at runtime from a DMP file in a Windbg extension?

    - by pj4533
    This is related to my previous question, regarding pulling objects from a dmp file. As I mentioned in the previous question, I can successfully pull object out of the dmp file by creating wrapper 'remote' objects. I have implemented several of these so far, and it seems to be working well. However I have run into a snag. In one case, a pointer is stored in a class, say of type 'SomeBaseClass', but that object is actually of the type 'SomeDerivedClass' which derives from 'SomeBaseClass'. For example it would be something like this: MyApplication!SomeObject +0x000 field1 : Ptr32 SomeBaseClass +0x004 field2 : Ptr32 SomeOtherClass +0x008 field3 : Ptr32 SomeOtherClass I need someway to find out what the ACTUAL type of 'field1' is. To be more specific, using example addresses: MyApplication!SomeObject +0x000 field1 : 0cae2e24 SomeBaseClass +0x004 field2 : 0x262c8d3c SomeOtherClass +0x008 field3 : 0x262c8d3c SomeOtherClass 0:000> dt SomeBaseClass 0cae2e24 MyApplication!SomeBaseClass +0x000 __VFN_table : 0x02de89e4 +0x038 basefield1 : (null) +0x03c basefield2 : 3 0:000> dt SomeDerivedClass 0cae2e24 MyApplication!SomeDerivedClass +0x000 __VFN_table : 0x02de89e4 +0x038 basefield1 : (null) +0x03c basefield2 : 3 +0x040 derivedfield1 : 357 +0x044 derivedfield2 : timecode_t When I am in WinDbg, I can do this: dt 0x02de89e4 And it will show the type: 0:000> dt 0x02de89e4 SomeDerivedClass::`vftable' Symbol not found. But how do get that inside an extension? Can I use SearchMemory() to look for 'SomeDerivedClass::`vftable'? If you follow my other question, I need this type information so I know what type of wrapper remote classes to create. I figure it might end up being some sort of case-statement, where I have to match a string to a type? I am ok with that, but I still don't know where I can get that string that represents the type of the object in question (ie SomeObject-field1 in the above example).

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  • ASP.NET MVC: Converting business objects to select list items

    - by DigiMortal
    Some of our business classes are used to fill dropdown boxes or select lists. And often you have some base class for all your business classes. In this posting I will show you how to use base business class to write extension method that converts collection of business objects to ASP.NET MVC select list items without writing a lot of code. BusinessBase, BaseEntity and other base classes I prefer to have some base class for all my business classes so I can easily use them regardless of their type in contexts I need. NB! Some guys say that it is good idea to have base class for all your business classes and they also suggest you to have mappings done same way in database. Other guys say that it is good to have base class but you don’t have to have one master table in database that contains identities of all your business objects. It is up to you how and what you prefer to do but whatever you do – think and analyze first, please. :) To keep things maximally simple I will use very primitive base class in this example. This class has only Id property and that’s it. public class BaseEntity {     public virtual long Id { get; set; } } Now we have Id in base class and we have one more question to solve – how to better visualize our business objects? To users ID is not enough, they want something more informative. We can define some abstract property that all classes must implement. But there is also another option we can use – overriding ToString() method in our business classes. public class Product : BaseEntity {     public virtual string SKU { get; set; }     public virtual string Name { get; set; }       public override string ToString()     {         if (string.IsNullOrEmpty(Name))             return base.ToString();           return Name;     } } Although you can add more functionality and properties to your base class we are at point where we have what we needed: identity and human readable presentation of business objects. Writing list items converter Now we can write method that creates list items for us. public static class BaseEntityExtensions {            public static IEnumerable<SelectListItem> ToSelectListItems<T>         (this IList<T> baseEntities) where T : BaseEntity     {         return ToSelectListItems((IEnumerator<BaseEntity>)                    baseEntities.GetEnumerator());     }       public static IEnumerable<SelectListItem> ToSelectListItems         (this IEnumerator<BaseEntity> baseEntities)     {         var items = new HashSet<SelectListItem>();           while (baseEntities.MoveNext())         {             var item = new SelectListItem();             var entity = baseEntities.Current;               item.Value = entity.Id.ToString();             item.Text = entity.ToString();               items.Add(item);         }           return items;     } } You can see here to overloads of same method. One works with List<T> and the other with IEnumerator<BaseEntity>. Although mostly my repositories return IList<T> when querying data there are always situations where I can use more abstract types and interfaces. Using extension methods in code In your code you can use ToSelectListItems() extension methods like shown on following code fragment. ... var model = new MyFormModel(); model.Statuses = _myRepository.ListStatuses().ToSelectListItems(); ... You can call this method on all your business classes that extend your base entity. Wanna have some fun with this code? Write overload for extension method that accepts selected item ID.

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  • cocos2d-x - object creation and management in game design

    - by Jason
    How do others keep track of everything going on in their games? I am working on a new game and I am quickly realizing everything that I need to keep track of. Example: Maybe a layerManager that keeps track of all the layers and what is happening for a particular scene. Maybe a sceneManager for sharing objects among scenes But then getting to game play itself, what if you have 100 objects on the screen each with its own state and happenings, there needs tobe a way to keep track of all of that. Drawing everything out is really helping me. Can anyone share with me how they go about object tracking/management? I am seeing a few different managers and then maybe even a parent object that manages the managers..is my thinking way off? Any design patterns that may be useful for me to read about? Update: doing some reading and maybe a Factory pattern might apply.

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  • Detailed Modern Opengl Tutorial?

    - by Kogesho
    I am asking for a specific modern opengl tutorial. I need a tutorial that does not skip to explain any lines of code. It should also include different independent objects moving/rotating (most tutorials use only one object), as well as imported 3d objects and collision detection for them. It should also avoid stuff that won't be used. Arcysnthesis for example gives a new concept, and after teaching it, in the next tutorial, it explains how bad it is for performance and introduces another method. Do you know any?

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  • In some games, we just let the main() loop be the Player object or Table object?

    - by ????
    I was thinking that let's say if there is a game of Blackjack or MasterMind, then we should have a class called Dealer or ComputerPal, which is how the computer interact with us (as a dealer for Blackjack or as the person giving hints for MasterMind). And then there should be a Player object, and the way to play one game is aPlayer.playGame but I noticed that a book was just using the main() loop to act as the player (or as the Controller of the game), calling the Dealer methods to dealer the cards, ask for player's action, etc... 1) Is this just a lazy way to model all the proper objects? 2) If more objects are to be added, who should call the aDealer.dealCards and then ask for aPlayer.askForAction? (because it is strange to let the Player handle all the logical steps). Should there be a Table object that handle all these logic and then to play one round of game, use aTable.playGame? What is a good object design for such game?

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  • Debugging a Visual Studio 2020 extension or addin, always gives me LoaderLock...

    - by Inferis
    Title says it all. I'm trying to write an extension for VS2010, but I get this every time: Hit F5 to start debugging A new instance of visual studio starts up I can see a bunch of DLLs loading in the debug host while the new instance is starting It then fails with a "LoaderLock". When I continue after that, the new instance is fully functional, but there's no debugging happening at all. The same happens when creating an addin. Any clues?

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  • Grabbing current URL and setting it to Textbox in the HTML frame using Google Chrome extension.

    - by devdreamers
    Hi all, Question says it all, dividing it into two parts: 1- Grabbing url when chrome extension is clicked, of current tab(on focus) - CHROME SPECIFIC. 2- Setting the same in a Textbox value, in one of frames of web page.Which means, the textbox resides in a.html where on webpage it's <frame src="a.html"> -CHROME/JAVASCRIPT/HTML specific. Please help, with either/both parts. Thanks so much.Appreciate it.

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  • Impossible to use ref and out in Extension methods?

    - by Hun1Ahpu
    Why is it forbidden to call Extension method with ref modifier? This one is possible: public static void Change(ref TestClass testClass, TestClass testClass2) { testClass = testClass2; } And this one not: public static void ChangeWithExtensionMethod(this ref TestClass testClass, TestClass testClass2) { testClass = testClass2; } But why?

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  • Using Office 2007 extension (i.e. docx) for skin based On-Screen keyboard.

    - by Peymankh
    Hi guys, I'm creating a On-Screen keyboard for my application, and it supports skins as well. Here's what I'm doing with the skins, I have a folder which contains some images and a xml file which maps the images to the keyboard, I want to be able to have the folder as a zip file like in Office 2007 (.docx) and iPhone firmwares (.ipsw), I know I can simply zip the folder and change the extension, what I need to know is how to read the files in the code. Thanks in advance.

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  • can't access to an extension method with UrlHelper parameter in controller! Vice versa in view have

    - by Sadegh
    why defined extension method with UrlHelper don't added in Url.EXTENSIONMETHOD when i want to use it in controller! but i have access to it in view? public static string Home(this UrlHelper helper) { return helper.RouteUrl("ABC", new { controller = "ABC", Action = "Default" }); } i haven't access: public ActionResult Default() { return Redirect(Url.Home()); } i have access in view: <a href="<%=Url.Home() %>" title="Hello">Hello</a>

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  • FF extension. how to show data extracted in a javascript function to the dropdown menu in the browse

    - by encryptor
    I am developing a ff extension. On one menupopup, the onpopupshowing calls a javascript function. Tha JS function extracts a list of names. Now these names have to be displayed in the same popup. How can i get this? Basically i will need to pass the data (just as we use beans in java) to the browser from the JS function. The data can change everytime the popup is called.

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  • Google Chrome Adds Two Ways to Hide Extension Icons

    - by The Geek
    If you’re using Google Chrome’s Dev channel, you can finally get rid of some of those extension icons, and there’s two different options for how to do it. Here’s how both of them work. If you’re wondering how to use the extensions when they are hidden, keep in mind that many extensions these days integrate into the context menu and can be used that way. Also, you’ll need to be using the Dev Channel release in order to get the first feature today Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Snowy Christmas House Personas Theme for Firefox The Mystic Underground Tunnel Wallpaper Ubunchu! – The Ubuntu Manga Available in Multiple Languages Breathe New Life into Your PlayStation 2 Peripherals by Hooking Them Up to Your Computer Move the Window Control Buttons to the Left Side in Windows Fun and Colorful Firefox Theme for Windows 7

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  • Sample Browser Visual Studio Extension is localized and introduced to Japan

    - by Jialiang
    http://blogs.msdn.com/b/codefx/archive/2012/10/14/sample-browser-visual-studio-extension-is-localized-and-introduced-to-japan.aspx  ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????From: Japan MVP   "The Sample Browser is very easy to use thanks to the refined interface.  The categorized menu enables faster search. Highly acclaimed.  But it need localization. It may not be a problem for those who can understand English, but I think localizing Sample Browser into Japanese will promote its use in Japan further." This is a prominent feedback collected from the Japan MVP community since we released the last version of Sample Browser, which was only available in English.  Japan developers like the Sample Browser, but they want localized code samples, localized Sample Browser UI, and the localized search experience.  The Japan MVP lead, Satoru Kitabata, observed these needs and expectations.  He started to engage with all local developer MVPs to translate the UI elements in the Sample Browser.  Lots of MVPs signed up to participate in this work.  They had roundtables and newsletters to track the progress.  In short three weeks, every control, every tooltip, every font on every label, was beautifully tuned for Japanese.  The sample search experience was also optimized for Japan developers - they can directly type Japanese query to search for code samples.  Together with Microsoft Japan MVPs, the sample use experience is localized and improved to a new level!    The Japan MVP Lead, Satoru Kitabata, further worked with MSDN Japan site manager and Japan DPE to introduce the good news of localized Sample Browser to Japan Sample Browser  http://msdn.microsoft.com/ja-jp/jj730399 Sample Browser?????? http://msdn.microsoft.com/ja-jp/jj730398     Thanks to the joint effort and Japan MVPs’ feedback and contributions, the Sample Browser gets the chance to benefit the broader Japan developer audience.

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  • Programming languages with a Lisp-like syntax extension mechanism

    - by Giorgio
    I have only a limited knowledge of Lisp (trying to learn a bit in my free time) but as far as I understand Lisp macros allow to introduce new language constructs and syntax by describing them in Lisp itself. This means that a new construct can be added as a library, without changing the Lisp compiler / interpreter. This approach is very different from that of other programming languages. E.g., if I wanted to extend Pascal with a new kind of loop or some particular idiom I would have to extend the syntax and semantics of the language and then implement that new feature in the compiler. Are there other programming languages outside the Lisp family (i.e. apart from Common Lisp, Scheme, Clojure (?), Racket (?), etc) that offer a similar possibility to extend the language within the language itself? EDIT Please, avoid extended discussion and be specific in your answers. Instead of a long list of programming languages that can be extended in some way or another, I would like to understand from a conceptual point of view what is specific to Lisp macros as an extension mechanism, and which non-Lisp programming languages offer some concept that is close to them.

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