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  • Compile MonoDevelop 4.2.3

    - by user2942643
    I need help, I'm trying to compile monodevelop code, but when I use the command "./configure" tells me that I need to have installed a version of mono, but I have it installed [raven@localhost ~]$ mono -V Mono JIT compiler version 3.2.8 (tarball Fri May 30 08:15:47 CDT 2014) Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com TLS: __thread SIGSEGV: altstack Notifications: epoll Architecture: amd64 Disabled: none Misc: softdebug LLVM: supported, not enabled. GC: sgen [raven@localhost ~]$ cd /home/raven/Downloads/monodevelop-4.2.3 [raven@localhost monodevelop-4.2.3]$ ./configure checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... /usr/bin/mkdir -p checking for gawk... gawk checking whether make sets $(MAKE)... yes checking how to create a ustar tar archive... gnutar checking whether to enable maintainer-specific portions of Makefiles... no checking for mono... /usr/local/bin/mono checking for gmcs... /usr/local/bin/gmcs checking for pkg-config... /usr/bin/pkg-config configure: error: You need mono 3.0.4 or newer [raven@localhost monodevelop-4.2.3]$

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  • How do I use an SWT Control to render the content of an SWT/JFace table?

    - by jastram
    I have a JFace TableViewer with an SWT Table, and I would like to custom render the content of some cells. I would like to use an SWT Control to render the cell content. I would prefer to have only one instance of the Control doing the rendering, but if I have to instantiate one for each row, that would be acceptable. Next, the solution MUST be compatible with the ContentProvider/LabelProvider approach (I am using EMF). This means that I cannot use the solution described in Sniplet 126 (http://dev.eclipse.org/viewcvs/index.cgi/org.eclipse.swt.snippets). Next, I though about using custom drawing. But here the catch is, that I have to send individual drawing operations to the graphics context. I was trying to have the Control render the content for me by calling redraw() or print(GC) upon SWT.PaintItem, but that just lead to uncontrollable flickering. At this point, my best guess is to use SWT.PaintItem to do the drawing. This will result in duplicate code, as I already have a Control that can render the content the way I'd like it. I'd like to prevent this redundancy. Any help is appreciated!

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  • Objective-C memory model

    - by TofuBeer
    I am attempting to wrap my head around one part of the Objective-C memory model (specifically on the iPhone, so no GC). My background is C/C++/Java, and I am having an issue with the following bit of code (also wondering if I am doing this in an "Objective-C way" or not): - (NSSet *) retrieve { NSMutableSet *set; set = [NSMutableSet new]; // would normally fill the set in here with some data return ([set autorelease]); } - (void) test { NSSet *setA; NSSet *setB; setA = [self retrieve]; setB = [[self retrieve] retain]; [setA release]; [setB release]; } start EDIT Based on comments below, the updated retrieve method: - (NSSet *) retrieve { NSMutableSet *set; set = [[[NSMutableSet alloc] initWithCapacity:100] autorelease]; // would normally fill the set in here with some data return (set); } end EDIT The above code gives a warning for [setA release] "Incorrect decrement of the reference count of an object is not owned at this point by the caller". I though that the "new" set the reference count to 1. Then the "retain" call would add 1, and the "release" call would drop it by 1. Given that wouldn't setA have a reference count of 0 at the end and setB have a reference count of 1 at the end? From what I have figured out by trial and error, setB is correct, and there is no memory leak, but I'd like to understand why that is the case (what is wrong with my understanding of "new", "autorelease", "retain", and "release").

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  • Uncatchable AccesViolationException

    - by Roy
    Hi all, I'm getting close to desperate.. I am developing a field service application for Windows Mobile 6.1 using C# and quite some p/Invoking. (I think I'm referencing about 50 native functions) On normal circumstances this goes without any problem, but when i start stressing the GC i'm getting a nasty 0xC0000005 error witch seems uncatchable. In my test i'm rapidly closing and opening a dialog form (the form did make use of native functions, but for testing i commented these out) and after a while the Windows Mobile error reporter comes around to tell me that there was an fatal error in my application. My code uses a try-catch around the Application.Run(masterForm); and hooks into the CurrentDomain.UnhandledException event, but the application still crashes. Even when i attach the debugger, visual studio just tells me "The remote connection to the device has been lost" when the exception occurs.. Since I didn't succeed to catch the exception in the managed environment, I tried to make sense out of the Error Reporter log file. But this doesn't make any sense, the only consistent this about the error is the application where it occurs in. The thread where the application occurs in is unknown to me, the module where the error occurs differs from time to time (I've seen my application.exe, WS2.dll, netcfagl3_5.dll and mscoree3_5.dll), even the error code is not always the same. (most of the time it's 0xC0000005, but i've also seen an 0X80000002 error, which is a warning accounting the first byte?) I tried debugging through bugtrap, but strangely enough this crashes with the same error code (0xC0000005). I tried to open the kdmp file with visual studio, but i can't seem to make any sense out of this because it only shows me disassembler code when i step into the error (unless i have the right .pbb files, which i don't). Same goes for WinDbg. To make a long story short: I frankly don't have a single clue where to look for this error, and I'm hoping some bright soul on stackoverflow does. I'm happy to provide some code but at this moment I don't know which piece to provide.. Any help is greatly appreciated!

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  • .NET: How do I know if I have an unmanaged resource?

    - by Shiftbit
    I've read that unmanaged resource are considered file handles, streams, anything low level. Does MSDN or any other source explain how to recognize an unmanaged resource? I can't seem to find any examples on the net that show unmanaged code, all the examples just have comments that say unmanaged code here. Can someone perhaps provide a realworld example where I would handle an unmanaged resources in an IDispose interface? I provided the IDisposable interface for your convience. How do I identify an unmanaged resource? Thanks in advance! IDisposable Reference Public Class Sample : Implements IDisposable Private disposedValue As Boolean = False 'To detect redundant calls ' IDisposable Protected Overridable Sub Dispose(ByVal disposing As Boolean) If Not Me.disposedValue Then If disposing Then ' TODO: free other state (managed objects). End If ' TODO: free your own state (unmanaged objects). ' TODO: set large fields to null. End If Me.disposedValue = True End Sub ' This code added by Visual Basic to correctly implement the disposable pattern. Public Sub Dispose() Implements IDisposable.Dispose ' Do not change this code. Put cleanup code in Dispose(ByVal disposing As Boolean) above. Dispose(True) GC.SuppressFinalize(Me) End Sub End Class

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  • Implementing IDisposable on a subclass when the parent also implements IDisposable

    - by Tanzelax
    I have a parent and child class that both need to implement IDisposable. Where should virtual (and base.Dispose()?) calls come into play? When I just override the Dispose(bool disposing) call, it feels really strange stating that I implement IDisposable without having an explicit Dispose() function (just utilizing the inherited one), but having everything else. What I had been doing (trivialized quite a bit): internal class FooBase : IDisposable { Socket baseSocket; private void SendNormalShutdown() { } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } private bool _disposed = false; protected virtual void Dispose(bool disposing) { if (!_disposed) { if (disposing) { SendNormalShutdown(); } baseSocket.Close(); } } ~FooBase() { Dispose(false); } } internal class Foo : FooBase, IDisposable { Socket extraSocket; private bool _disposed = false; protected override void Dispose(bool disposing) { if (!_disposed) { extraSocket.Close(); } base.Dispose(disposing); } ~Foo() { Dispose(false); } }

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  • Memory leak of java.lang.ref.WeakReference objects inside JDK classes

    - by mandye
    The following simple code reproduces the growth of java.lang.ref.WeakReference objects in the heap: public static void main(String[] args) throws Exception { while (true) { java.util.logging.Logger.getAnonymousLogger(); Thread.sleep(1); } } Here is the output of jmap command within a few seconds interval: user@t1007:~ jmap -d64 -histo:live 29201|grep WeakReference 8: 22493 1079664 java.lang.ref.WeakReference 31: 1 32144 [Ljava.lang.ref.WeakReference; 106: 17 952 com.sun.jmx.mbeanserver.WeakIdentityHashMap$IdentityWeakReference user@t1007:~ jmap -d64 -histo:live 29201|grep WeakReference 8: 23191 1113168 java.lang.ref.WeakReference 31: 1 32144 [Ljava.lang.ref.WeakReference; 103: 17 952 com.sun.jmx.mbeanserver.WeakIdentityHashMap$IdentityWeakReference user@t1007:~ jmap -d64 -histo:live 29201|grep WeakReference 8: 23804 1142592 java.lang.ref.WeakReference 31: 1 32144 [Ljava.lang.ref.WeakReference; 103: 17 952 com.sun.jmx.mbeanserver.WeakIdentityHashMap$IdentityWeakReference Note that jmap command forces FullGC. JVM settings: export JVM_OPT="\ -d64 \ -Xms200m -Xmx200m \ -XX:MaxNewSize=64m \ -XX:NewSize=64m \ -XX:+UseParNewGC \ -XX:+UseConcMarkSweepGC \ -XX:MaxTenuringThreshold=10 \ -XX:SurvivorRatio=2 \ -XX:CMSInitiatingOccupancyFraction=60 \ -XX:+UseCMSInitiatingOccupancyOnly \ -XX:+CMSParallelRemarkEnabled \ -XX:+DisableExplicitGC \ -XX:+CMSClassUnloadingEnabled \ -XX:+PrintGCTimeStamps \ -XX:+PrintGCDetails \ -XX:+PrintTenuringDistribution \ -XX:+PrintGCApplicationConcurrentTime \ -XX:+PrintGCApplicationStoppedTime \ -XX:+PrintGCApplicationStoppedTime \ -XX:+PrintClassHistogram \ -XX:+ParallelRefProcEnabled \ -XX:SoftRefLRUPolicyMSPerMB=1 \ -verbose:gc \ -Xloggc:$GCLOGFILE" java version "1.6.0_18" Java(TM) SE Runtime Environment (build 1.6.0_18-b07) Java HotSpot(TM) Server VM (build 16.0-b13, mixed mode) Solaris 10/Sun Fire(TM) T1000

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  • What can cause Windows to unhook a low level (global) keyboard hook?

    - by Davy8
    We have some global keyboard hooks installed via SetWindowsHookEx with WH_KEYBOARD_LL that appear to randomly get unhooked by Windows. We verified that they hook was no longer attached because calling UnhookWindowsHookEx on the handle returns false. (Also verified that it returns true when it was working properly) There doesn't seem to be a consistent repro, I've heard that they can get unhooked due to timeouts or exceptions getting thrown, but I've tried both just letting it sit on a breakpoint in the handling method for over a minute, as well as just throwing a random exception (C#) and it still appears to work. In our callback we quickly post to another thread, so that probably isn't the issue. I've read about solutions in Windows 7 for setting the timeout higher in the registry because Windows 7 is more aggressive about the timeouts apparently (we're all running Win7 here, so not sure if this occurs on other OS's) , but that doesn't seem like an ideal solution. I've considered just having a background thread running to refresh the hook every once in a while, which is hackish, but I don't know of any real negative consequences of doing that, and it seems better than changing a global Windows registry setting. Any other suggestions or solutions? The delegates are not being GC'd since they're static members, which is one cause that I've read about.

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  • Parsing Lisp S-Expressions with known schema in C#

    - by Drew Noakes
    I'm working with a service that provides data as a Lisp-like S-Expression string. This data is arriving thick and fast, and I want to churn through it as quickly as possible, ideally directly on the byte stream (it's only single-byte characters) without any backtracking. These strings can be quite lengthy and I don't want the GC churn of allocating a string for the whole message. My current implementation uses CoCo/R with a grammar, but it has a few problems. Due to the backtracking, it assigns the whole stream to a string. It's also a bit fiddly for users of my code to change if they have to. I'd rather have a pure C# solution. CoCo/R also does not allow for the reuse of parser/scanner objects, so I have to recreate them for each message. Conceptually the data stream can be thought of as a sequence of S-Expressions: (item 1 apple)(item 2 banana)(item 3 chainsaw) Parsing this sequence would create three objects. The type of each object can be determined by the first value in the list, in the above case "item". The schema/grammar of the incoming stream is well known. Before I start coding I'd like to know if there are libraries out there that do this already. I'm sure I'm not the first person to have this problem.

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  • Silverlight 4 seems like starving of memory

    - by Marco
    I have been playing a bit with Silverlight and try to port my Silverlight 3.0 application to Silverlight 4.0. My application loads different XAP files and upon a user request create an instance of a Xaml user control and adds it to the main container, in a sort of MEF approach in order I can have an extensible and pluggable application. The application is pretty huge and to keep acceptable the performances and the initial loading I have built up some helper classes to load in the background all pages and user controls that might be used later on. On Silverlight 3.0 everything was running smoothly without any problem so far. Switching to SL 4.0 I have noticed that when the process approaches to create the instances of the user controls the layout freezes unexpectedly for a minute and sometimes for more. Looking at the task manager the memory usage of IE jumps from 50MB to 400MB and sometimes up to 1.5 GB. If the process won't take that much the layout is rendered properly even though the memory usage is still extremely high. Otherwise everything crashes due to out of memory exception. Running the same application compiled in SL3, the memory used is about 200MB when all the usercontrols are loaded. Time spent to load the application in SL3 is about 10 seconds, while it takes up to 3 mins in SL4 There are no transparencies, no opacities set, no effects and animations in the layout. User controls are instantied on the fly and added or removed in the visual tree on purpose when the user switches from one screen to another. The resources are all cleaned properly when a usercontrol is removed from the visual tree to allow the GC to operate in the background. I may do something wrong but I could not figure out where exactly nail out the source of this problem. As far as I know there is no memory profiler in SL4 that can help me out to find where to look at. But again I could not be updated on new debugging tools available.

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  • How to implement properly plugins in C#?

    - by MartyIX
    I'm trying to add plugins to my game and what I'm trying to implement is this: Plugins will be either mine or 3rd party's so I would like a solution where crashing of the plugin would not mean crashing of the main application. Methods of plugins are called very often (for example because of drawing of game objects). What I've found so far: 1) http://www.codeproject.com/KB/cs/pluginsincsharp.aspx - simple concept that seems like it should work nicely. Since plugins are used in my game for every round I would suffice to add the Restart() method and if a plugin is no longer needed Unload() method + GC should take care of that. 2) http://mef.codeplex.com/Wikipage - Managed Extensibility Framework - my program should work on .NET 3.5 and I don't want to add any other framework separately I want to write my plugin system myself. Therefore this solution is out of question. 3) Microsoft provides: http://msdn.microsoft.com/en-us/library/system.addin.aspx but according to a few articles I've read it is very complex. 4) Different AppDomains for plugins. According to Marc Gravell ( http://stackoverflow.com/questions/665668/usage-of-appdomain-in-c ) different AppDomains allow isolation. Unloading of plugins would be easy. What would the performance load be? I need to call methods of plugins very often (to draw objects for example). Using Application Domains - http://msdn.microsoft.com/en-us/library/yb506139.aspx A few tutorials on java2s.com Could you please comment on my findings? New approaches are also welcomed! Thanks!

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  • java heap allocation

    - by gurupriyan.e
    I tried to increase the heap size like the below C:\Data\Guru\Code\Got\adminservice\adminservice>java -Xms512m -Xmx512m Usage: java [-options] class [args...] (to execute a class) or java [-options] -jar jarfile [args...] (to execute a jar file) where options include: -client to select the "client" VM -server to select the "server" VM -hotspot is a synonym for the "client" VM [deprecated] The default VM is client. -cp <class search path of directories and zip/jar files> -classpath <class search path of directories and zip/jar files> A ; separated list of directories, JAR archives, and ZIP archives to search for class files. -D<name>=<value> set a system property -verbose[:class|gc|jni] enable verbose output -version print product version and exit -version:<value> require the specified version to run -showversion print product version and continue -jre-restrict-search | -jre-no-restrict-search include/exclude user private JREs in the version search -? -help print this help message -X print help on non-standard options -ea[:<packagename>...|:<classname>] -enableassertions[:<packagename>...|:<classname>] enable assertions -da[:<packagename>...|:<classname>] -disableassertions[:<packagename>...|:<classname>] disable assertions -esa | -enablesystemassertions enable system assertions -dsa | -disablesystemassertions disable system assertions -agentlib:<libname>[=<options>] load native agent library <libname>, e.g. -agentlib:hprof see also, -agentlib:jdwp=help and -agentlib:hprof=help -agentpath:<pathname>[=<options>] load native agent library by full pathname -javaagent:<jarpath>[=<options>] load Java programming language agent, see java.lang.instrument It gave the help message as above - Does it mean that it was allocated?

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  • c# CF Restart a thread

    - by Ed
    Hi all, Supose you have a form with a button that starts/stops a thread (NOT pausing or interrupting, I really need to stop the thread !) Check out this code: Constructor() { m_TestThread = new Thread(new ThreadStart(ButtonsThread)); m_bStopThread = false; } ButtonClick { // If the thread is not running, start it m_TestThread.Start(); // If the thread is running, stop it m_bStopThread = true; m_TestThread.Join(); } ThreadFunction() { while(!m_bStopThread) { // Do work } } 2 questions (remember CF): - How can I know if the thread is running (I cannot seem to access the m_pThreadState, and I've tried the C++ GetThreadExitCode(), it give false results) ? - Most important question : if I have stopped the thread, I cannot restart it, most probably because the m_TestThread.m_fStarted is still set (and it is private so I cannot access it) ! And thus m_TestThread.Start() generates an exception (StateException). Stopping the thread with an Abort() doesn't solve it. If I put my m_TestThread = null; it works, but then I create a memory leak. The GC doesn't clean up either, even if I wait for xx seconds. Anybody has an idea ? All help highly appreciated ! Grtz E

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  • Is this correct for disposing an object using IDisposable

    - by robUK
    I have a class that implements the IDisposable interface. I am using a webclient to download some data using the AsyncDownloadString. I am wondering have I correctly declared my event handlers in the constructor and within the using statement of the web client? And is this correct way to remove the event handlers in the Dispose method? Overrule is this the correct way to use the IDisposable interface? public class Balance : IDisposable { //Constructor WebClient wc; public Balance() { using (wc = new WebClient()) { //Create event handler for the progress changed and download completed events wc.DownloadProgressChanged += new DownloadProgressChangedEventHandler(wc_DownloadProgressChanged); wc.DownloadStringCompleted += new DownloadStringCompletedEventHandler(wc_DownloadStringCompleted); } } ~Balance() { this.Dispose(false); } //Get the current balance for the user that is logged in. //If the balance returned from the server is NULL display error to the user. //Null could occur if the DB has been stopped or the server is down. public void GetBalance(string sipUsername) { //Remove the underscore ( _ ) from the username, as this is not needed to get the balance. sipUsername = sipUsername.Remove(0, 1); string strURL = string.Format("https://www.xxxxxxx.com", sipUsername); //Download only when the webclient is not busy. if (!wc.IsBusy) { // Download the current balance. wc.DownloadStringAsync(new Uri(strURL)); } else { Console.Write("Busy please try again"); } } //return and display the balance after the download has fully completed void wc_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e) { //Pass the result to the event handler } //Dispose of the balance object public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } //Remove the event handlers private bool isDisposed = false; private void Dispose(bool disposing) { if (!this.isDisposed) { if (disposing) { wc.DownloadProgressChanged -= new DownloadProgressChangedEventHandler(wc_DownloadProgressChanged); wc.DownloadStringCompleted -= new DownloadStringCompletedEventHandler(wc_DownloadStringCompleted); wc.Dispose(); } isDisposed = true; } } }

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  • Technically why is processes in Erlang more efficient than OS threads?

    - by Jonas
    Spawning processes seam to be much more efficient in Erlang than starting new threads using the OS (i.e. by using Java or C). Erlang spawns thousands and millions of processes in a short period of time. I know that they are different since Erlang do per process GC and processes in Erlang are implemented the same way on all platforms which isn't the case with OS threads. But I don't fully understand technically why Erlang processes are so much more efficient and has much smaller memory footprint per process. Both the OS and Erlang VM has to do scheduling, context switches and keep track of the values in the registers and so on... Simply why isn't OS threads implemented in the same way as processes in Erlang? Does it have to support something more? and why does it need a bigger memory footprint? Technically why is processes in Erlang more efficient than OS threads? And why can't threads in the OS be implemented and managed in the same efficient way?

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  • Entity framework memory leak after detaching newly created object

    - by Tom Peplow
    Hi, Here's a test: WeakReference ref1; WeakReference ref2; TestRepositoryEntitiesContainer context; int i = 0; using (context = GetContext<TestRepositoryEntitiesContainer>()) { context.ObjectMaterialized += (o, s) => i++; var item = context.SomeEntities.Where(e => e.SomePropertyToLookupOn == "some property").First(); context.Detach(item); ref1 = new WeakReference(item); var newItem = new SomeEntity {SomePropertyToLookupOn = "another value"}; context.SomeEntities.AddObject(newItem); ref2 = new WeakReference(newItem); context.SaveChanges(); context.SomeEntities.Detach(newItem); newItem = null; item = null; } context = null; GC.Collect(); Assert.IsFalse(ref1.IsAlive); Assert.IsFalse(ref2.IsAlive); First assert passes, second fails... I hope I'm missing something, it is late... But it appears that detaching a fetched item will actually release all handles on the object letting it be collected. However, for new objects something keeps a pointer and creates a memory leak. NB - this is EF 4.0 Anyone seen this before and worked around it? Thanks for your help! Tom

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  • jmap -histo is missing a lot of memory

    - by ripper234
    I have a JVM with 12 gigs of total RAM, out of which 7 GB is allocated to the old generation. There seems to be some memory leak, because almost the entire old gen is full, and will not release when I schedule a GC (the process is not doing anything else at that time). A jmap -histo dump only reveals less than 1 gigabyte worth of objects. Where are the missing 6 gigs? What better tool do you propose for diagnosing this? Here is the top of the jmap output: num #instances #bytes class name ---------------------------------------------- 1: 429853 68725736 <constMethodKlass> 2: 429853 51594040 <methodKlass> 3: 37503 49611368 <constantPoolKlass> 4: 37503 31109576 <instanceKlassKlass> 5: 191716 28019968 [C 6: 32573 26933152 <constantPoolCacheKlass> 7: 86158 13789560 [I 8: 53532 11244232 [B 9: 284 10507216 [J 10: 137608 7210664 <symbolKlass> 11: 203072 6498304 java.lang.String 12: 10132 5219512 <methodDataKlass> 13: 39694 4128176 java.lang.Class 14: 55713 3792816 [S 15: 61816 3141936 [[I 16: 90109 2883488 java.util.HashMap$Entry

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  • FLV performance and garbage collection

    - by justinbach
    I'm building a large flash site (AS3) that uses huge FLVs as transition videos from section to section. The FLVs are 1280x800 and are being scaled to 1680x1050 (much of which is not displayed to users with smaller screens), and are around 5-8 seconds apiece. I'm encoding the videos using On2's hi-def codec, VP6-S, and playback is pretty good with native FLV players, Perian-equipped Quicktime, and simple proof-of-concept FLV playback apps built in AS3. The problem I'm having is that in the context of the actual site, playback isn't as smooth; the framerate isn't quite as good as it should be, and more problematically, there's occasional jerkiness and dropped frames (sometimes pausing the video for as long as a quarter of a second or so). My guess is that this is being caused by garbage collection in the Flash player, which happens nondeterministically and is therefore hard to test and control for. I'm using a single instance of FLVPlayback to play the videos; I originally was using NetStream objects and so forth directly but switched to FLVPlayback for this reason. Has anyone experienced this sort of jerkiness with FLVPlayback (or more generally, with hi-def Flash video)? Am I right about GC being the culprit here, and if so, is there any way to prevent it during playback of these system-intensive transitions?

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  • Memory usage in Flash / Flex / AS3

    - by ggambett
    I'm having some trouble with memory management in a flash app. Memory usage grows quite a bit, and I've tracked it down to the way I load assets. I embed several raster images in a class Embedded, like this [Embed(source="/home/gabriel/text_hard.jpg")] public static var ASSET_text_hard_DOT_jpg : Class; I then instance the assets this way var pClass : Class = Embedded[sResource] as Class; return new pClass() as Bitmap; At this point, memory usage goes up, which is perfectly normal. However, nulling all the references to the object doesn't free the memory. Based on this behavior, looks like the flash player is creating an instance of the class the first time I request it, but never ever releases it - not without references, calling System.gc(), doing the double LocalConnection trick, or calling dispose() on the BitmapData objects. Of course, this is very undesirable - memory usage would grow until everything in the SWFs is instanced, regardless of whether I stopped using some asset long ago. Is my analysis correct? Can anything be done to fix this?

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  • C++ error: expected initializer before ‘&’ token

    - by Werner
    Hi, the following piece of C++ code compiled two years ago in a suse 10.1 Linux machine. #ifndef DATA_H #define DATA_H #include <iostream> #include <iomanip> inline double sqr(double x) { return x*x; } enum Direction { X,Y,Z }; inline Direction next(const Direction d) { switch(d) { case X: return Y; case Y: return Z; case Z: return X; } } inline ostream& operator<<(ostream& os,const Direction d) { switch(d) { case X: return os << "X"; case Y: return os << "Y"; case Z: return os << "Z"; } } ... ... Now, I am trying to compile it on Ubuntu 9.10 and I get the error: data.h:20: error: expected initializer before ‘&’ token which is referred to the line of: inline ostream& operator<<(ostream& os,const Direction d) the g++ used on this machine is: Using built-in specs. Target: x86_64-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu 4.4.1-4ubuntu9' --with-bugurl=file:///usr/share/doc/gcc-4.4/README.Bugs --enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr --enable-shared --enable-multiarch --enable-linker-build-id --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.4 --program-suffix=-4.4 --enable-nls --enable-clocale=gnu --enable-libstdcxx-debug --enable-objc-gc --disable-werror --with-arch-32=i486 --with-tune=generic --enable-checking=release --build=x86_64-linux-gnu --host=x86_64-linux-gnu --target=x86_64-linux-gnu Thread model: posix gcc version 4.4.1 (Ubuntu 4.4.1-4ubuntu9) Could you give me some hint about this error? Thanks

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  • Return a list of imported Python modules used in a script?

    - by Jono Bacon
    Hi All, I am writing a program that categorizes a list of Python files by which modules they import. As such I need to scan the collection of .py files ad return a list of which modules they import. As an example, if one of the files I import has the following lines: import os import sys, gtk I would like it to return: ["os", "sys", "gtk"] I played with modulefinder and wrote: from modulefinder import ModuleFinder finder = ModuleFinder() finder.run_script('testscript.py') print 'Loaded modules:' for name, mod in finder.modules.iteritems(): print '%s ' % name, but this returns more than just the modules used in the script. As an example in a script which merely has: import os print os.getenv('USERNAME') The modules returned from the ModuleFinder script return: tokenize heapq __future__ copy_reg sre_compile _collections cStringIO _sre functools random cPickle __builtin__ subprocess cmd gc __main__ operator array select _heapq _threading_local abc _bisect posixpath _random os2emxpath tempfile errno pprint binascii token sre_constants re _abcoll collections ntpath threading opcode _struct _warnings math shlex fcntl genericpath stat string warnings UserDict inspect repr struct sys pwd imp getopt readline copy bdb types strop _functools keyword thread StringIO bisect pickle signal traceback difflib marshal linecache itertools dummy_thread posix doctest unittest time sre_parse os pdb dis ...whereas I just want it to return 'os', as that was the module used in the script. Can anyone help me achieve this?

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  • Memory leak, again!

    - by Dave
    A couple of weeks ago I was having trouble with memory leaks associated with a ContextMenuStrip. That problem was fixed. See that question here Now I'm having similar issues with ToolStrip controls. As in the previous problem, I'm creating a large number of UserControls and adding them to a FlowLayoutPanel. Each control creates a ToolStrip for itself in its constructor. When a control is removed from the FlowLayoutPanel (the only reference to the control), it seems memory for the ToolStrip is not being released. However when I comment out the code that creates the ToolStrip the memory leak doesn't happen. Is this the same sort of issue as the previous one - I need to set the ToolStrip to null? I don't see how that could be since this time the control is creating the strip itself, and all the button events etc are handled inside it. So shouldn't everything be GC'd when the control is no longer referenced? EDIT: As to the comments, the thing I don't understand is originally I was "making" my own toolstrip out of a panel and some labels. The labels were used as buttons. No memory leaks occurred this way. The only thing I've changed is using a proper ToolStrip with proper buttons in place of the panel, but all the event handlers are wired the same way. So why is it now leaking memory?

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  • Orphan IBM JVM process

    - by Nicholas Key
    Hi people, I have this issue about orphan IBM JVM process being created in the process tree: For example: C:\Program Files\IBM\WebSphere\AppServer\bin>wsadmin -lang jython -f "C:\Hello.py" Hello.py has the simple implementation: import time i = 0 while (1): i = i + 1 print "Hello World " + str(i) time.sleep(3.0) My machine has such JVM information: C:\Program Files\WebSphere\java\bin>java -verbose:sizes -version -Xmca32K RAM class segment increment -Xmco128K ROM class segment increment -Xmns0K initial new space size -Xmnx0K maximum new space size -Xms4M initial memory size -Xmos4M initial old space size -Xmox1624995K maximum old space size -Xmx1624995K memory maximum -Xmr16K remembered set size -Xlp4K large page size available large page sizes: 4K 4M -Xmso256K operating system thread stack size -Xiss2K java thread stack initial size -Xssi16K java thread stack increment -Xss256K java thread stack maximum size java version "1.6.0" Java(TM) SE Runtime Environment (build pwi3260sr6ifix-20091015_01(SR6+152211+155930+156106)) IBM J9 VM (build 2.4, JRE 1.6.0 IBM J9 2.4 Windows Server 2003 x86-32 jvmwi3260sr6-20091001_43491 (JIT enabled, AOT enabled) J9VM - 20091001_043491 JIT - r9_20090902_1330ifx1 GC - 20090817_AA) JCL - 20091006_01 While the program is running, I tried to kill it and subsequently I found an orphan IBM JVM process in the process tree. Is there a way to fix this issue? Why is there an orphan process in the first place? Is there something wrong with my code? I really don't believe that my simplistic code is wrongly implemented. Any suggestions?

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  • Return a list of important Python modules in a script?

    - by Jono Bacon
    Hi All, I am writing a program that categorizes a list of Python files by which modules they import. As such I need to scan the collection of .py files ad return a list of which modules they import. As an example, if one of the files I import has the following lines: import os import sys, gtk I would like it to return: ["os", "sys", "gtk"] I played with modulefinder and wrote: from modulefinder import ModuleFinder finder = ModuleFinder() finder.run_script('testscript.py') print 'Loaded modules:' for name, mod in finder.modules.iteritems(): print '%s ' % name, but this returns more than just the modules used in the script. As an example in a script which merely has: import os print os.getenv('USERNAME') The modules returned from the ModuleFinder script return: tokenize heapq __future__ copy_reg sre_compile _collections cStringIO _sre functools random cPickle __builtin__ subprocess cmd gc __main__ operator array select _heapq _threading_local abc _bisect posixpath _random os2emxpath tempfile errno pprint binascii token sre_constants re _abcoll collections ntpath threading opcode _struct _warnings math shlex fcntl genericpath stat string warnings UserDict inspect repr struct sys pwd imp getopt readline copy bdb types strop _functools keyword thread StringIO bisect pickle signal traceback difflib marshal linecache itertools dummy_thread posix doctest unittest time sre_parse os pdb dis ...whereas I just want it to return 'os', as that was the module used in the script. Can anyone help me achieve this?

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  • Should a new language compiler target the JVM?

    - by Pindatjuh
    I'm developing a new language. My initial target was to compile to native x86 for the Windows platform, but now I am in doubt. I've seen some new languages target the JVM (most notable Scala and Clojure). Ofcourse it's not possible to port every language easily to the JVM; to do so, it may lead to small changes to the language and it's design. So that's the reason behind this doubt, and thus this question: Is targetting the JVM a good idea, when creating a compiler for a new language? Or should I stick with x86? I have experience in generating JVM bytecode. Are there any workarounds to JVM's GC? The language has deterministic implicit memory management. How to produce JIT-compatible bytecode, such that it will get the highest speedup? Is it similar to compiling for IA-32, such as the 4-1-1 muops pattern on Pentium? I can imagine some advantages (please correct me if I'm wrong): JVM bytecode is easier than x86. Like x86 communicates with Windows, JVM communicates with the Java Foundation Classes. To provide I/O, Threading, GUI, etc. Implementing "lightweight"-threads.I've seen a very clever implementation of this at http://www.malhar.net/sriram/kilim/. Most advantages of the Java Runtime (portability, etc.) The disadvantages, as I imagined, are: Less freedom? On x86 it'll be more easy to create low-level constructs, while JVM has a higher level (more abstract) processor. Most disadvantages of the Java Runtime (no native dynamic typing, etc.)

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