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  • Real World Application of XPath & XSLT

    - by Knowledge Craving
    Can any professional please specify some real world application, where he / she has used this XPath & XSLT for any logic / view? It creates a great query among some of the people I've communicated with, and so I myself also wants to know about this. I wish that this question will create a starting point from where new developers will take home some practical experience. Any help is greatly appreciated.

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  • How to print "Hello, world!" (in every possible way)

    - by Attila Oláh
    Here's what I', trying to do: 1 language: (Python < 3): print "Hello, world!" 2 languages: (Python < 3 & Windows Shell, aka .bat file): rem=""" echo "Hello, world!" exit """ print "Hello, world!" Next step could be something like bash. Since the above one raises an exception, I tried to make it not raise exceptions, like this: rem=""" echo "Hello, world!" exit """ exit="" exit print "Hello, world!" The only issue is, of course, it won't print the hello world. And I really want it to print that hello world for me. Anyone can help with this? Also, any other language would do it, just don't break the previous ones (i.e. the answer still has to be valid Python code and print out the nice hello world greeting when run with Python.) Any ideas are welcome. I'm making this a community wiki so feel free to add ideas to the list.

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  • robocode engine: how to design (write) the runtime engine -- the robot world

    - by Bob
    IBM has (had) a free learn-Java program called RoboCode, in which custom robots could be written that would then do battle in a 2D space. I would like to write the environment that supports such robots, but don't know what pattern or design to use. Each robot is a thread. Each thread is given a certain (indeterminate) amount of run-time by the JRE. A robot world engine would start by building a list of the players/robots, then enter a loop that allows each player in turn to do whatever it likes: move forward, turn left, fire toward the northwest corner, whatever. Each robot is also informed of events of interest: an enemy or several enemies are within range, it has been hit by a bullet, etc. The combination of handling threads that are also event listeners (are they also producers?) confuses me; it seems that there's more to the game engine. Even some general ideas would help. TIA.

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  • iPhone MapKit - Go "Around the World" ?

    - by Chris
    I have an App that is using MapKit. I am dropping pins and everything else, but when I zoom out to view the entire world, it does not let me go past the the middle of the Pacific Ocean. If I am viewing California and want to go to China, I have to scroll all the way East to view it. Is there a setting that I need to turn on, or is this just the way it is? I do note that this is how the actual Maps App works, so I might presume that this setting cannot be changed...

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  • Relating NP-Complete problems to real world problems

    - by terru
    I have a decent grasp of NP Complete problems; that's not the issue. What I don't have is a good sense of where they turn up in "real" programming. Some (like knapsack and traveling salesman) are obvious, but others don't seem obviously connected to "real" problems. I've had the experience several times of struggling with a difficult problem only to realize it is a well known NP Complete problem that has been researched extensively. If I had recognized the connection more quickly I could have saved quite a bit of time researching existing solutions to my specific problem. Are there any resources (online or print) that specifically connect NP Complete to real world instances?

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  • Real world uses of Reflection.Emit

    - by Ryu
    In all the books I've read on reflection they often say that there aren't many cases where you want to generate IL on the fly, but they don't give any examples of where it does make sense. After seeing Reflection.Emit as a job requirement for a gaming company I was curious where else it's being used. I'm now wondering if there are any situations you've seen in the real world were it was the best solution to the problem. Perhaps it is used as an implementation to a design pattern? Note I imagine PostSharp / AOP uses it.

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  • How do i translate movement on the Canvas3D to movement in the virtual 3D world

    - by Coder
    My goal is to move a shape in the virtual world in such a way so that it ends up where the mouse pointer is on the canvas. What i have: -mouse position (x,y) on a Canvas3D object -Point3d object of where a pick ray starting from the Canvas3D viewport intersects with the first scene object. (point in 3D space of where i want to start the drag) What i want: -Some way to translate the Point3d's coordinates so that the initial point of intersection (the Point3d object) is always overlapping the the mouse position on the canvas (same as when i used the pick ray to determine what the user clicked on from the Canvas3D object). Thanks!

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  • MVC in a Google App Engine Java world

    - by thatismatt
    I'm coming to Java from C# & ASP.NET MVC, I'd love to find an equivalent in the Java world that I could use on the Google App Engine. I've already started to have a play with FreeMarker and even made the first steps towards writing a very simple framework. Ideally I wouldn't have to do all the hard work though, someone must have done this already! So my question is - what frameworks are there out there that would be familiar for me coming from ASP.NET MVC and I could use them on Google App Engine for Java. The key things I'd want are: Simple Routing - /products/view/1 gets mapped to the view action of the products controller with the productid of 1 Template Engine - some way of easily passing 'ViewData' to the view, and from the view easily accessing it, ideally I'd love to avoid anything that is too XMLy (thus why I like FreeMarker).

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  • 3D World to Local transformation

    - by Bill Kotsias
    Hello. I am having a real headache trying to set a node's local position to match a given world position. I was given a solution but, AFAICS, it only takes into account orientation and position but NOT scaling : node_new_local_position = node_parent.derivedOrientation().Inverse() * ( world_position_to_match - node_parent.derivedPosition() ); The node in question is a child of node_parent; node_parent local and derived properties (orientation, position and scaling) are known, as well as its full matrix transform. All the positions are 3d vectors; the orientation is a quaternion; the full transform is a 4x4 matrix. Could someone please help me to modify the solution to support scaling in the node hierarchy? Many thanks in advance, Bill

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  • database for streets world wide?

    - by fayer
    i use the downloadable geonames database for all countries, states, counties and cities in the world. but i wonder if there is a database for streets? so you could pick: country - state/department/district - (county/region) - city - street in whatever country you like? cause when i do a search for a street in google map i can see all the upper levels (country/region/city). is there a database you could download for mysql for this? there has to be a database for this, cause there are always national companies that provide this kind of information. where did they get it from? thanks in advance!

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  • Polygon area calculation using Latitude and Longitude generated from Cartesian space and a world fil

    - by Heath
    Given a series of GPS coordinate pairs, I need to calculate the area of a polygon (n-gon). This is relatively small (not larger than 50,000 sqft). The geocodes are created by applying an affine transform with data from a world file. I have tried to use a two step approach by doing converting the geocodes to cartesian coordinates: double xPos = (lon-lonAnchor)*( Math.toRadians( 6378137 ) )*Math.cos( latAnchor ); double yPos = (lat-latAnchor)*( Math.toRadians( 6378137 ) ); then I use a cross product calculation to determine the area. The issue is that the results are a bit off in accuracy (around 1%). Is there anything I can look into to improve this? Thanks.

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  • How Can I up my Street Cred in the coding world

    - by RedEye
    I know this isn't directly related to a specific coding problem. It's a more general programming question. I'm a n00b... Been coding for 1 year, and it's where I belong. I want to get hardcore and put everything I have into it. I started with C++ and now I'm into C#. I love it all. What can I do to up my game and up my respect in the programming world?

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  • Need a list of all countries in the world, with a longitude and latitude coordinate

    - by ptrn
    I need a list of all the countries in the world, with one lat/long coordinate for the country. I had a look at GeoNames, but all I can seem to find are lists that have the countries as well as cities in the same list. I guess I can just parse it and filter out the countries, but I was hoping to avoid that. Basically, what I need; Country name - Lat/long coordinate (some sort of center of the country) It doesn't need to say anything about continent, but I wouldn't mind if it did. _L

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  • Will PHP Die In Web Page Development World?

    - by Morgan Cheng
    I know that PHP is still the most popular web programming language in the world. This question just want to bring some of my concerns about PHP. PHP is naturally bound to C10K problem. Since PHP (generally run in Apache) cannot be event-driven or asynchronous, each HTTP request will occupy at least one thread or process. This makes it resistant to be more scalable. Currently, a lot of web sites (like Facebook) with high performance and scalability still depends on PHP in their front end servers. I suppose it is due to legacy reason. Is it possible that PHP will be replaced by language more suitable for C10K?

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  • Using Geo APIs to pick a random town from anywhere in the world

    - by Dan Forys
    Hi all, I'm trying to use Yahoo's excellent GeoPlanet API: http://developer.yahoo.com/geo/geoplanet/guide/api-reference.html I would like to pick a random town from anywhere in the world but can't see an easy way to do it. I have tried querying by country and asking for children of type 'town', but can't seem to do that directly. Can anyone think of a way to pluck out a random town WOEID without having to query the country, then the admin regions, then the admin 2, then the admin 3 etc. I have also experimented using YQL, but don't have enough of an understanding about the available APIs.

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  • How to save the world from your computer?

    - by Francisco Garcia
    Sometimes I miss the "help other people" factor within computer related careers. Sure that out there I could find many great projects improving society, but that is not common. However there are little things that we all can do to make this a better place beyond trying to erradicate annoynig stuff such as Visual Basic. You could join a cloud computing network such as World Community Grid to fight cancer. Write a charityware application such as Vim, improve an office IT infrastructure to support telecommuting and reduce CO2 emissions, use an ebook reader for saving paper... what else would you? which projects do you think can have an impact?

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  • Building a world matrix

    - by DeadMG
    When building a world projection matrix from scale, rotate, translate matrices, then the translation matrix must be the last in the process, right? Else you'll be scaling or rotating your translations. Do scale and rotate need to go in a specific order? Right now I've got std::for_each(objects.begin(), objects.end(), [&, this](D3D93DObject* ptr) { D3DXMATRIX WVP; D3DXMATRIX translation, rotationX, rotationY, rotationZ, scale; D3DXMatrixTranslation(&translation, ptr->position.x, ptr->position.y, ptr->position.z); D3DXMatrixRotationX(&rotationX, ptr->rotation.x); D3DXMatrixRotationY(&rotationY, ptr->rotation.y); D3DXMatrixRotationZ(&rotationZ, ptr->rotation.z); D3DXMatrixScaling(&translation, ptr->scale.x, ptr->scale.y, ptr->scale.z); WVP = rotationX * rotationY * rotationZ * scale * translation * ViewProjectionMatrix; });

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  • How to step into the world of J2EE?

    - by Michael Lai
    I am new to J2ee. I have experience in Java core, JSP,Servlet, XML, HTML, What should i learn to step into the world of J2EE? Framework(Spring, Hibernate, Struts)? But the framework is too abstract for me.I saw lots of job post which requires frameworks, some jobs require EJB,JPA. I do not where to start. Any experts can give me hints on that? I found the tutorial of J2EE 5 published by ORACLE is not easy to understand. Too much jargon....

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  • Box2dx: Usage of World.QueryAABB?

    - by Rosarch
    I'm using Box2dx with C#/XNA. I'm trying to write a function that determines if a body could exist in a given point without colliding with anything: /// <summary> /// Can gameObject exist with start Point without colliding with anything? /// </summary> internal bool IsAvailableArea(GameObjectModel model, Vector2 point) { Vector2 originalPosition = model.Body.Position; model.Body.Position = point; // less risky would be to use a deep clone AABB collisionBox; model.Body.GetFixtureList().GetAABB(out collisionBox); // how is this supposed to work? physicsWorld.QueryAABB(x => true, ref collisionBox); model.Body.Position = originalPosition; return true; } Is there a better way to go about doing this? How is World.QueryAABB supposed to work? Here is an earlier attempt. It is broken; it always returns false. /// <summary> /// Can gameObject exist with start Point without colliding with anything? /// </summary> internal bool IsAvailableArea(GameObjectModel model, Vector2 point) { Vector2 originalPosition = model.Body.Position; model.Body.Position = point; // less risky would be to use a deep clone AABB collisionBox; model.Body.GetFixtureList().GetAABB(out collisionBox); ICollection<GameObjectController> gameObjects = worldQueryEngine.GameObjectsForPredicate(x => ! x.Model.Passable); foreach (GameObjectController controller in gameObjects) { AABB potentialCollidingBox; controller.Model.Body.GetFixtureList().GetAABB(out potentialCollidingBox); if (AABB.TestOverlap(ref collisionBox, ref potentialCollidingBox)) { model.Body.Position = originalPosition; return false; // there is something that will collide at this point } } model.Body.Position = originalPosition; return true; }

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  • Aspect-Oriented Programming in OOP world - breaking rules ?

    - by Maksim Kondratyuk
    Hi 2 all! When I worked on asp.net mvc web site project, I investigated different approaches for validation. Some of them were DataAnotation validation and Validation Block. They use attributes for setting up rules for validation. Like this: [Required] public string Name {get;set;} I was confused how this approach combines with SRP (single responsibilty principle) from OOP world. Also I don't like any business logic in business objects, I prefer "poor business objects" model, but when I decorate my business objects with validation attributes for real requirements, they become ugly (Has a lot of attributes / with localization logic and so on). Idea with attributes realy simple, but in my opinion the validation decoration should be separated from object. I'm not sure is the approach to separate validation rules to xml files or to another objects, maybe it is a solution. Another bad side of AOP - problems with unit testin such code. When I decorated some controller actions with custom attributes for example to import/export TempData between actions or initialize some required services I can't to write proper unit test for testing this actions. Do you think that attributes don't break srp or you just disregard this and think that it's simplest , is not worst way ? P.S. I read some likes articles and discussions and I just want to put things in proper order. P.P.S. sorry for my "fluent" english :=)

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  • How do I choose the scaling factor of a 3D game world?

    - by concept3d
    I am making a 3D tank game prototype with some physics simulation, am using C++. One of the decisions I need to make is the scale of the game world in relation to reality. For example, I could consider 1 in-game unit of measurement to correspond to 1 meter in reality. This feels intuitive, but I feel like I might be missing something. I can think of the following as potential problems: 3D modelling program compatibility. (?) Numerical accuracy. (Does this matter?) Especially at large scales, how games like Battlefield have huge maps: How don't they lose numerical accuracy if they use 1:1 mapping with real world scale, since floating point representation tend to lose more precision with larger numbers (e.g. with ray casting, physics simulation)? Gameplay. I don't want the movement of units to feel slow or fast while using almost real world values like -9.8 m/s^2 for gravity. (This might be subjective.) Is it ok to scale up/down imported assets or it's best fit with a world with its original scale? Rendering performance. Are large meshes with the same vertex count slower to render? I'm wondering if I should split this into multiple questions...

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  • From iPhone OS to cocoa on OSX...

    - by David
    Hi - this is quite a basic OSX/cocoa question. I come from an iPhone OS development background. I'm now trying to write apps for OSX, but I don't understand where cocoa on OSX decides where the program gets control. I can see the main function, but where does program control go from there? Say for example I want to programatically create a window with an NSView in it once the app has finished launching - how would I do that? There is no app delegate created that I can see, in iPhone OS I would wait for the - (void) applicationDidFinishLaunching:(UIApplication *)application method to be called. I really don't want to use the Interface Builder or NIB files to setup my window/view. How would I go about this? Any help would be much appreciated - Cheers, David

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  • Asynchronous Silverlight 4 call to the World of Warcraft armoury streaming XML in C#

    - by user348446
    Hello - I have been stuck on this all weekend and failed miserably! Please help me to claw back my sanity!! Your challenge For my first Silverlight application I thought it would be fun to use the World of Warcraft armoury to list the characters in my guild. This involves making an asyncronous from Silverlight (duh!) to the WoW armoury which is XML based. SIMPLE EH? Take a look at this link and open the source. You'll see what I mean: http://eu.wowarmory.com/guild-info.xml?r=Eonar&n=Gifted and Talented Below is code for getting the XML (the call to ShowGuildies will cope with the returned XML - I have tested this locally and I know it works). I have not managed to get the expected returned XML at all. Notes: If the browser is capable of transforming the XML it will do so, otherwise HTML will be provided. I think it examines the UserAgent I am a seasoned asp.net web developer C# so go easy if you start talking about native to Windows Forms / WPF I can't seem to set the UserAgent setting in .net 4.0 - doesn't seem to be a property off the HttpWebRequest object for some reason - i think it used to be available. Silverlight 4.0 (created as 3.0 originally before I updated my installation of Silverlight to 4.0) Created using C# 4.0 Please explain as if you talking to a web developer and not a proper programming lol! Below is the code - it should return the XML from the wow armoury. private void button7_Click(object sender, RoutedEventArgs e) { // URL for armoury lookup string url = @"http://eu.wowarmory.com/guild-info.xml?r=Eonar&n=Gifted and Talented"; // Create the web request HttpWebRequest httpWebRequest = (HttpWebRequest)WebRequest.Create(url); // Set the user agent so we are returned XML and not HTML //httpWebRequest.Headers["User-Agent"] = "Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.0)"; // Not sure about this dispatcher thing - it's late so i have started to guess. Dispatcher.BeginInvoke(delegate() { // Call asyncronously IAsyncResult asyncResult = httpWebRequest.BeginGetResponse(ReqCallback, httpWebRequest); // End the response and use the result using (HttpWebResponse httpWebResponse = (HttpWebResponse)httpWebRequest.EndGetResponse(asyncResult)) { // Load an XML document from a stream XDocument x = XDocument.Load(httpWebResponse.GetResponseStream()); // Basic function that will use LINQ to XML to get the list of characters. ShowGuildies(x); } }); } private void ReqCallback(IAsyncResult asynchronousResult) { // Not sure what to do here - maybe update the interface? } Really hope someone out there can help me! Thanks mucho! Dan. PS Yes, I have noticed the irony in the name of the guild :)

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  • How do I code and compile an Amiga application?

    - by nbolton
    I would like to program an application for the Amiga, just for fun! Please could someone post a step by step howto based on the following? Exactly what programming tools I should use, are there any already installed? Am I limited to plain text editors, or are there IDEs and debugging tools available? If no tools are already installed, how can this done? Are there free ones? I'd like to learn a traditional Amiga language, could you reccomend one? What should I use to compile the language you suggest? Please could you suggest tools I may use to debug the suggested language? Are there any libraries I should be aware of, such as GUI libraries? Some things to note... I'm running Workbench 3.1 from within the WinUAE emulator. From Workbench, I can access files from my Windows hard drive. I'd like to code and compile it from Workbench if possible. I'm running WinUAE in A1200 mode, not sure if that matters. There's an application already installed called MEmacs. I know C++ and C# very well, maybe there's a similar Amiga language. I'm aware that you can code with C and C++, but I want to learn a new language. Update: I have answered my own question, but please do contribute more answers as I intend on extending my answer. Thanks to all that have contributed so far, you've been very helpful!

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