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  • PROPSHEETHEADER and PSH_PIVOT to get the horizontal pivot scroll?

    - by Johann Gerell
    Windows Mobile 6.5.3 has a "touch friendlier" pivot at the top of the screen instead of tabs at the bottom. In the docs for PROPSHEETHEADER, the dwFlag value PSH_PIVOT is documented: PSH_PIVOT Applies to Windows Mobile 6.5.3 Replaces dialog box tabs with a simple pivot (horizontal spinner). It's supposed to bed defined in prsht.h, but it's not. My 6.5.3 and 6 headers differ only in this: #define PSM_GETPIVOTCONTROL (WM_USER + 119) #define PropSheet_GetPivotControl(hDlg) \ (HWND)SNDMSG(hDlg, PSM_GETPIVOTCONTROL, 0, 0) which is in the 6.5.3 prsht.h, but not in the 6 one. What's the value of PSH_PIVOT? Did they forget to include it?

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  • How to center Label vertical and horizontal in draw2d Figure ?

    - by aphex
    I have the following situation: Label label = new Label(); label.setText("bla"); RoundedRectangle fig = new RoundedRectangle(); fig.add(label); FlowLayout layout = new FlowLayout(); layout.setStretchMinorAxis(true); fig.setLayoutManager(layout); fig.setOpaque(true); That works only to center the label vertical or horizontal by using layout.setHorizontal(true/false); , but not together. Any idea how to make it work ?

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  • How would I detect horizontal-black lines using ImageMagick?

    - by Zando
    So I have what is essentially a spreadsheet in TIFF format. There is some uniformity to it...for example, all the column widths are the same. I want to de-limit this sheet by those known-column widths and basically create lots of little graphic files, one for each cell, and run OCR on them and store it into a database. The problem is that the horizontal lines are not all the same height, so I need to use some kind of graphics library command to check if every pixel across is the same color (i.e. black). And if so, then I know I've reached the height-delimiter for a cell. How would I go about doing that? (I'm using RMagick)

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  • iPad doesn't trigger resize event going from vertical to horizontal?

    - by dclowd9901
    Has anyone noticed this behavior? I'm trying to write a script that will trigger upon a resize. It works fine on normal browsers, works fine on iPhone, but on iPad, will only trigger going from horizontal to vertical viewport, not vice versa. Here's the code: $(window).resize( function() { var agent=navigator.userAgent.toLowerCase(); var is_iphone = ((agent.indexOf('iphone') != -1)); var is_ipad = ((agent.indexOf('ipad') != -1)); if(is_iphone || is_ipad){ location.reload(true); } else { /* Do stuff. */ }; });

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  • WiX built-in WixUI Dialog Sets have horizontal lines that are just a little too short (picture inclu

    - by Coder7862396
    I am creating an installer for my program using WiX (Windows Installer XML). I have used the following code to begin using the built-in WixUI Dialog Sets: <Product ...> <UIRef Id="WixUI_FeatureTree" /> </Product> This, however, creates a dialog set with horizontal lines that are just a little bit too short on every dialog as shown here: I understand that I could create my own set of dialogs to use instead by using software such as SharpSetup and WixEdit but I like the dialogs that WiX creates and only want to make a very small change to them. Is my best option to download the WiX source code and try to modify it? Is there a more simple solution? Perhaps I should contact the developers of WiX to list it as a bug? Maybe they like it that way though. I however think it looks out of place and would like to change it. I am using the latest weekly release of WiX 3.5.

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  • How to make header row of a table (with horizontal and vertical scrollers) fixed ?

    - by understack
    I've this sample table and I want to make header row of table visible all the time. Header row should scroll with horizontal scrollbar and shouldn't scroll with vertical scrollbar. table: <div style="width:800px; height:150px;overflow:scroll;margin:50px auto;"> <table style="width:1600px" border="1"> <thead style=""> <tr> <th style="width:800px">id_1</th> <th style="width:800px">id_2</th> </tr> </thead> <tbody style=""> <tr><td>1200</td><td>1200</td></tr> <tr><td>1200</td><td>1200</td></tr> <tr><td>1200</td><td>1200</td></tr> <tr><td>1200</td><td>1200</td></tr> <tr><td>1200</td><td>1200</td></tr> <tr><td>1200</td><td>1200</td></tr> <tr><td>1200</td><td>1200</td></tr> <tr><td>1200</td><td>1200</td></tr> </tbody> </table> </div> How can I do this with css only? Suggestions in this and this thread didn't seem to work, possibly due to presence of scrollbars.

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  • Changing the appearance of a custom android checkbox without the image scaling?

    - by Joren
    I have a custom checkbox with these attributes: android:id="@+id/map_toolbar_details" android:layout_width="80px" android:layout_height="106px" android:scaleType="center" macro:selectedResource="@drawable/map_toolbar_details_selected" android:button="@drawable/map_toolbar_details" When I load it up, the image gets stretched, even though it's set to scaleType center. If I set a background, I do not have this problem.

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  • Scaling an image in a scroller resizes the scroller when relative dimension are set to the scroller

    - by tit
    Hi, I would like to position relatively a scroller in my application like below. When I scale the image, I resize the scroller... <s:Scroller width="50%" height="50%" > <s:Group> <mx:Image id="img" source="media/paxRomana005_150dpi.jpg" /> </s:Group> </s:Scroller> If I set absolute dimension to the scroller like below, it does not resize (behaviour I want) <s:Scroller width="400" height="400" > <s:Group> <mx:Image id="img" source="media/paxRomana005_150dpi.jpg" /> </s:Group> </s:Scroller> .. but my intention is to position the scroller relatively to other components. Any explanations/solutions? Thanks

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  • Android WebView not respecting scaling percentage on physical devices...

    - by fiXedd
    I have a WebView which I'm trying to have scale to a certain percent on loading the page. The iPhone version of this software uses the HTML meta-tag: <meta name="viewport" content="width=320, initial-scale=0.95, maximum-scale=2.0, user-scalable=1"> Since Android's WebView doesn't seem to respect that tag I hard-coded the percent using setInitialScale(). However, the WebView is just flat-out ignoring this method call. No matter what number I put in there it shows at 100%. Ideas? Update: It's working fine in the emulator, it's only failing on my Droid (Motorola) and my G1 (HTC).

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  • Sometimes, scaling down a bitmap generates a bigger file. Why?

    - by Matías
    Hello, I'm trying to write a method to reduce the size of any image 50% each time is called but I've found a problem. Sometimes, I end up with a bigger filesize while the image is really just half of what it was. I'm taking care of DPI and PixelFormat. What else am I missing? Thank you for your time. public Bitmap ResizeBitmap(Bitmap origBitmap, int nWidth, int nHeight) { Bitmap newBitmap = new Bitmap(nWidth, nHeight, origBitmap.PixelFormat); newBitmap.SetResolution(origBitmap.HorizontalResolution, origBitmap.VerticalResolution); using (Graphics g = Graphics.FromImage((Image)newBitmap)) { g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.DrawImage(origBitmap, 0, 0, nWidth, nHeight); } return newBitmap; }

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  • ImageView source scaling done right. How?

    - by Aleksey Malevaniy
    Scope Image bitmap have to be shown as imageView.setImageBitmap(bitmap) and scaled to fit UI. This could be done via: bitmap = Bitmap.createScaledBitmap(bitmap, newWidth, newHeight, true); xml's ImageView attributes such as android:layout_width="newWidth" android:layout_height="newHeight" android:adjustViewBounds="true" android:scaleType="fitCenter" Problem Which way is better for performance? I prefer xml 'cause this is UI specific problem and I prefer to use xmls for UI definition. Also we set width/height values in dp, it means we have the same UI for different screens. Thanks!

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  • A way to correct background scaling in iPad's Safari?

    - by favo
    Hi, I have a website using a huge background image (2000x1500) in a div container (100% x 100%). When I open that site on Safari on an iPad it gets scaled down (~40%) in a different proportion than the content (~80%). I moved the background to an img-tag in a div with 100% width and 100% height and an overflow setting "hidden". Exactly the same happens. Is there a CSS Setting that can help Safari to scale down background images in the same proportion as the content?

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  • box2d resize bodies arround point

    - by philipp
    I have a compound object, consisting of a b2Body, vector-graphics and a list polygons which describe the b2body's shapes. This object has its own transformation matrix to centralize the storage of transformations. So far everything is working quiet fine, even scaling works, but not if i scale around a point. In the initialization phase of the object it is scaled around a point. This happens in this order: transform the main matrix transform the vector graphics and the polygons recreate the b2Body After this function ran, the shapes and all the graphics are exactly where they should be, BUT: after the first steps of the b2World the graphical stuff moves away from the body. When I ran the debugger I found out that the position of the body is 0/0 the red dot shows the center of scaling. the first image shows the basic setup and the second the final position of the graphics. This distance stays constant for the rest of the simulation. If I set the position via myBody.SetPosition( sx, sy ); the whole scenario just plays a bit more distant for the origin. Any Idea how to fix this? EDIT:: I came deeper down to the problem and it lies in the fact that i must not scale the transform matrix for the b2body shapes around the center, but set the b2body's position back to the point after scaling. But how can I calculate that point? EDIT 2 :: I came ever deeper down to it, even solved it, but this is a slow solution and i hope that there is somebody who understands what formula I need. assuming to have a set polygons relative to an origin as basis shapes for a b2body: scaling the whole object around a certain point is done in the following steps: i scale everything around the center except the polygons i create a clone of the polygons matrix i scale this clone around the point i calculate dx, dy as difference of clone.tx - original.tx and clone.ty - original.ty i scale the original polygon matrix NOT around the point i recreate the body i create the fixture i set the position of the body to dx and dy done! So what i an interested in is a formula for dx and dy without cloning matrices, scaling the clone around a point, getting dx and dy and finally scale the vertex matrix.

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  • Announcing: Great Improvements to Windows Azure Web Sites

    - by ScottGu
    I’m excited to announce some great improvements to the Windows Azure Web Sites capability we first introduced earlier this summer.  Today’s improvements include: a new low-cost shared mode scaling option, support for custom domains with shared and reserved mode web-sites using both CNAME and A-Records (the later enabling naked domains), continuous deployment support using both CodePlex and GitHub, and FastCGI extensibility.  All of these improvements are now live in production and available to start using immediately. New “Shared” Scaling Tier Windows Azure allows you to deploy and host up to 10 web-sites in a free, shared/multi-tenant hosting environment. You can start out developing and testing web sites at no cost using this free shared mode, and it supports the ability to run web sites that serve up to 165MB/day of content (5GB/month).  All of the capabilities we introduced in June with this free tier remain the same with today’s update. Starting with today’s release, you can now elastically scale up your web-site beyond this capability using a new low-cost “shared” option (which we are introducing today) as well as using a “reserved instance” option (which we’ve supported since June).  Scaling to either of these modes is easy.  Simply click on the “scale” tab of your web-site within the Windows Azure Portal, choose the scaling option you want to use with it, and then click the “save” button.  Changes take only seconds to apply and do not require any code to be changed, nor the app to be redeployed: Below are some more details on the new “shared” option, as well as the existing “reserved” option: Shared Mode With today’s release we are introducing a new low-cost “shared” scaling mode for Windows Azure Web Sites.  A web-site running in shared mode is deployed in a shared/multi-tenant hosting environment.  Unlike the free tier, though, a web-site in shared mode has no quotas/upper-limit around the amount of bandwidth it can serve.  The first 5 GB/month of bandwidth you serve with a shared web-site is free, and then you pay the standard “pay as you go” Windows Azure outbound bandwidth rate for outbound bandwidth above 5 GB. A web-site running in shared mode also now supports the ability to map multiple custom DNS domain names, using both CNAMEs and A-records, to it.  The new A-record support we are introducing with today’s release provides the ability for you to support “naked domains” with your web-sites (e.g. http://microsoft.com in addition to http://www.microsoft.com).  We will also in the future enable SNI based SSL as a built-in feature with shared mode web-sites (this functionality isn’t supported with today’s release – but will be coming later this year to both the shared and reserved tiers). You pay for a shared mode web-site using the standard “pay as you go” model that we support with other features of Windows Azure (meaning no up-front costs, and you pay only for the hours that the feature is enabled).  A web-site running in shared mode costs only 1.3 cents/hr during the preview (so on average $9.36/month). Reserved Instance Mode In addition to running sites in shared mode, we also support scaling them to run within a reserved instance mode.  When running in reserved instance mode your sites are guaranteed to run isolated within your own Small, Medium or Large VM (meaning no other customers run within it).  You can run any number of web-sites within a VM, and there are no quotas on CPU or memory limits. You can run your sites using either a single reserved instance VM, or scale up to have multiple instances of them (e.g. 2 medium sized VMs, etc).  Scaling up or down is easy – just select the “reserved” instance VM within the “scale” tab of the Windows Azure Portal, choose the VM size you want, the number of instances of it you want to run, and then click save.  Changes take effect in seconds: Unlike shared mode, there is no per-site cost when running in reserved mode.  Instead you pay only for the reserved instance VMs you use – and you can run any number of web-sites you want within them at no extra cost (e.g. you could run a single site within a reserved instance VM or 100 web-sites within it for the same cost).  Reserved instance VMs start at 8 cents/hr for a small reserved VM.  Elastic Scale-up/down Windows Azure Web Sites allows you to scale-up or down your capacity within seconds.  This allows you to deploy a site using the shared mode option to begin with, and then dynamically scale up to the reserved mode option only when you need to – without you having to change any code or redeploy your application. If your site traffic starts to drop off, you can scale back down the number of reserved instances you are using, or scale down to the shared mode tier – all within seconds and without having to change code, redeploy, or adjust DNS mappings.  You can also use the “Dashboard” view within the Windows Azure Portal to easily monitor your site’s load in real-time (it shows not only requests/sec and bandwidth but also stats like CPU and memory usage). Because of Windows Azure’s “pay as you go” pricing model, you only pay for the compute capacity you use in a given hour.  So if your site is running most of the month in shared mode (at 1.3 cents/hr), but there is a weekend when it gets really popular and you decide to scale it up into reserved mode to have it run in your own dedicated VM (at 8 cents/hr), you only have to pay the additional pennies/hr for the hours it is running in the reserved mode.  There is no upfront cost you need to pay to enable this, and once you scale back down to shared mode you return to the 1.3 cents/hr rate.  This makes it super flexible and cost effective. Improved Custom Domain Support Web sites running in either “shared” or “reserved” mode support the ability to associate custom host names to them (e.g. www.mysitename.com).  You can associate multiple custom domains to each Windows Azure Web Site.  With today’s release we are introducing support for A-Records (a big ask by many users). With the A-Record support, you can now associate ‘naked’ domains to your Windows Azure Web Sites – meaning instead of having to use www.mysitename.com you can instead just have mysitename.com (with no sub-name prefix).  Because you can map multiple domains to a single site, you can optionally enable both a www and naked domain for a site (and then use a URL rewrite rule/redirect to avoid SEO problems). We’ve also enhanced the UI for managing custom domains within the Windows Azure Portal as part of today’s release.  Clicking the “Manage Domains” button in the tray at the bottom of the portal now brings up custom UI that makes it easy to manage/configure them: As part of this update we’ve also made it significantly smoother/easier to validate ownership of custom domains, and made it easier to switch existing sites/domains to Windows Azure Web Sites with no downtime. Continuous Deployment Support with Git and CodePlex or GitHub One of the more popular features we released earlier this summer was support for publishing web sites directly to Windows Azure using source control systems like TFS and Git.  This provides a really powerful way to manage your application deployments using source control.  It is really easy to enable this from a website’s dashboard page: The TFS option we shipped earlier this summer provides a very rich continuous deployment solution that enables you to automate builds and run unit tests every time you check in your web-site, and then if they are successful automatically publish to Azure. With today’s release we are expanding our Git support to also enable continuous deployment scenarios and integrate with projects hosted on CodePlex and GitHub.  This support is enabled with all web-sites (including those using the “free” scaling mode). Starting today, when you choose the “Set up Git publishing” link on a website’s “Dashboard” page you’ll see two additional options show up when Git based publishing is enabled for the web-site: You can click on either the “Deploy from my CodePlex project” link or “Deploy from my GitHub project” link to walkthrough a simple workflow to configure a connection between your website and a source repository you host on CodePlex or GitHub.  Once this connection is established, CodePlex or GitHub will automatically notify Windows Azure every time a checkin occurs.  This will then cause Windows Azure to pull the source and compile/deploy the new version of your app automatically.  The below two videos walkthrough how easy this is to enable this workflow and deploy both an initial app and then make a change to it: Enabling Continuous Deployment with Windows Azure Websites and CodePlex (2 minutes) Enabling Continuous Deployment with Windows Azure Websites and GitHub (2 minutes) This approach enables a really clean continuous deployment workflow, and makes it much easier to support a team development environment using Git: Note: today’s release supports establishing connections with public GitHub/CodePlex repositories.  Support for private repositories will be enabled in a few weeks. Support for multiple branches Previously, we only supported deploying from the git ‘master’ branch.  Often, though, developers want to deploy from alternate branches (e.g. a staging or future branch). This is now a supported scenario – both with standalone git based projects, as well as ones linked to CodePlex or GitHub.  This enables a variety of useful scenarios.  For example, you can now have two web-sites - a “live” and “staging” version – both linked to the same repository on CodePlex or GitHub.  You can configure one of the web-sites to always pull whatever is in the master branch, and the other to pull what is in the staging branch.  This enables a really clean way to enable final testing of your site before it goes live. This 1 minute video demonstrates how to configure which branch to use with a web-site. Summary The above features are all now live in production and available to use immediately.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using them today.  Visit the Windows Azure Developer Center to learn more about how to build apps with it. We’ll have even more new features and enhancements coming in the weeks ahead – including support for the recent Windows Server 2012 and .NET 4.5 releases (we will enable new web and worker role images with Windows Server 2012 and .NET 4.5 next month).  Keep an eye out on my blog for details as these new features become available. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Bullet Physic: Transform body after adding

    - by Mathias Hölzl
    I would like to transform a rigidbody after adding it to the btDiscreteDynamicsWorld. When I use the CF_KINEMATIC_OBJECT flag I am able to transform it but it's static (no collision response/gravity). When I don't use the CF_KINEMATIC_OBJECT flag the transform doesn't gets applied. So how to I transform non-static objects in bullet? DemoCode: btBoxShape* colShape = new btBoxShape(btVector3(SCALING*1,SCALING*1,SCALING*1)); /// Create Dynamic Objects btTransform startTransform; startTransform.setIdentity(); btScalar mass(1.f); //rigidbody is dynamic if and only if mass is non zero, otherwise static bool isDynamic = (mass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) colShape->calculateLocalInertia(mass,localInertia); btDefaultMotionState* myMotionState = new btDefaultMotionState(); btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,colShape,localInertia); btRigidBody* body = new btRigidBody(rbInfo); body->setCollisionFlags(body->getCollisionFlags()|btCollisionObject::CF_KINEMATIC_OBJECT); body->setActivationState(DISABLE_DEACTIVATION); m_dynamicsWorld->addRigidBody(body); startTransform.setOrigin(SCALING*btVector3( btScalar(0), btScalar(20), btScalar(0) )); body->getMotionState()->setWorldTransform(startTransform);

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  • Additional new content SOA Partner Community

    - by JuergenKress
    Oracle Reference Architecture: Application Infrastructure Foundation One of the earliest additions to the IT Strategies from Oracle library, this paper describes the concepts and capabilities of the application infrastructure and defines the platform on which solutions are built. Read it. Scaling Service Oriented Architecture What is scaling, and what does it mean to a service oriented architecture? Author Philip Wik explores those issues and proposes Oracle-based solutions to SOA scaling and a SOA scaling roadmap. Read it. SOA, Cloud, and Service Technologies: A Conversation with Thomas Erl Thomas Erl, the world's best selling SOA author, is joined by Oracle SOA experts Tim Hall and Demed L'Her for a wide ranging four-part conversation on the evolution of SOA and the emergence of the architect in the era of cloud computing. Listen to the Podcast & Read a Transcript Cloud e-book Invite your customers to download this Cloud e-book, packed with multi-media resources to educate your customers on the value of Oracle Cloud computing. Assessment: Are you Leading or Lagging when it comes to SOA and BPM? Take the online SOA Assessment and BPM Assessment. New Collateral: Whitepaper Series: The Promise of BPM Technology for Financial Services Institutions - Resource Kit Whitepaper: Reaching Process Excellence with Process Accelerators - PDF Demystifying Cloud Integration: Whitepapers, webcasts, and customer case studies - Resource Kit Whitepaper: Leveraging Governance to sustain Enterprise Architecture - PDF Article: Rethink SOA: A Recipe for Business Transformation - Article Oracle SOA Resource Kit Oracle SOA Governance Resource Kit Oracle BPM Resource Kit SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • AWS Elastic load balancer doesn't decrease instances from Alarm Trigger

    - by jchysk
    I have a load balancer that I created an auto-scaling-group and launch-config for. I created the auto-scaling-group with a min-size of 1 and max size of 20. I have a scaledown policy: as-put-scaling-policy SBMScaleDownPolicy --auto-scaling-group SBMAutoScaleGroup --adjustment=-1 --type ChangeInCapacity --cooldown 300 Then I set up an alarm: mon-put-metric-alarm SBMLowCPUAlarm --comparison-operator LessThanThreshold --evaluation-periods 1 --metric-name CPUUtilization --namespace "AWS/EC2" --period 600 --statistic Average --threshold 35 --alarm-actions arn:aws:autoscaling:us-east-1:policystuffhere:autoScalingGroupName/SBMAutoScaleGroup:policyName/SBMScaleDownPolicy --dimensions "AutoScalingGroupName=SBMAutoScaleGroup" When average CPU usage over 10 minutes is under 35, in CloudFront the alarm shows up as "In Alarm State" but doesn't decrease the number of instances. Also, if there's only one instance running it'll spin up another to 2 even if a scale up alarm isn't hit. It seems like the default value is just set to 2 somehow. How can I change this?

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  • OpenGL ES 2.0 texture distortion on large geometry

    - by Spruce
    OpenGL ES 2.0 has serious precision issues with texture sampling - I've seen topics with a similar problem, but I haven't seen a real solution to this "distorted OpenGL ES 2.0 texture" problem yet. This is not related to the texture's image format or OpenGL color buffers, it seems like it's a precision error. I don't know what specifically causes the precision to fail - it doesn't seem like it's just the size of geometry that causes this distortion, because simply scaling vertex position passed to the the vertex shader does not solve the issue. Here are some examples of the texture distortion: Distorted Texture (on OpenGL ES 2.0): http://i47.tinypic.com/3322h6d.png What the texture normally looks like (also on OpenGL ES 2.0): http://i49.tinypic.com/b4jc6c.png The texture issue is limited to small scale geometry on OpenGL ES 2.0, otherwise the texture sampling appears normal, but the grainy effect gradually worsens the further the vertex data is from the origin of XYZ(0,0,0) These texture issues do not occur on desktop OpenGL (works fine under Windows XP, Windows 7, and Mac OS X) I've only seen the problem occur on Android, iPhone, or WebGL(which is similar to OpenGL ES 2.0) All textures are power of 2 but the problem still occurs Scaling the vertex data - The values of a vertex's X Y Z location are in the range of: -65536 to +65536 floating point I realized this was large, so I tried dividing the vertex positions by 1024 to shrink the geometry and hopefully get more accurate floating point precision, but this didn't fix or lessen the texture distortion issue Scaling the modelview or scaling the projection matrix does not help Changing texture filtering options does not help Disabling mipmapping, or using GL_NEAREST/GL_LINEAR does nothing Enabling/disabling anisotropic does nothing The banding effect still occurs even when using GL_CLAMP Dividing the texture coords passed to the vertex shader and then multiplying them back to the correct values in the fragment shader, also does not work precision highp sampler2D, highp float, highp int - in the fragment or the vertex shader didn't change anything (lowp/mediump did not work either) I'm thinking this problem has to have been solved at one point - Seeing that OpenGL ES 2.0 -based games have been able to render large-scale, highly detailed geometry

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  • Common way to store model transformations

    - by redreggae
    I ask myself what's the best way to store the transformations in a model class. What I came up with is to store the translation and scaling in a Vector3 and the rotation in a Matrix4. On each update (frame) I multiply the 3 matrices (first build a Translation and Scaling Matrix) to get the world matrix. In this way I have no accumulated error. world = translation * scaling * rotation Another way would be to store the rotation in a quaternion but then I would have a high cost to convert to a matrix every time step. If I lerp the model I convert the rotation matrix to quaternion and then back to matrix. For speed optimization I have a dirty flag for each transformation so that I only do a matrix multiplication if necessary. world = translation if (isScaled) { world *= scaling } if (isRotated) { world *= rotation } Is this a common way or is it more common to have only one Matrix4 for all transformations? And is it better to store the rotation only as quaternion? For info: Currently I'm building a CSS3D engine in Javascript but these questions are relevant for every 3D engine.

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  • android: how to align image in the horizontal center of an imageview?

    - by Yang
    I've tried all scaletype in gravity, but all of them result in the image to be at the left corner of the imageview. <ImageView android:id="@+id/image" android:scaleType="centerInside" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginRight="6dip" android:background="#0000" android:src="@drawable/icon1" />

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  • How can I line up WPF items in a Horizontal WrapPanel so they line up based on an arbitrary vertical

    - by Scott Whitlock
    I'm trying to create a View in WPF and having a hard time figuring out how to set it up. Here's what I'm trying to build: My ViewModel exposes an IEnumerable property called Items Each item is an event on a timeline, and each one implements ITimelineItem The ViewModel for each item has it's own DataTemplate to to display it I want to display all the items on the timeline connected by a line. I'm thinking a WrapPanel inside of a ListView would work well for this. However, the height of each item will vary depending on the information it displays. Some items will have graphic objects right on the line (like a circle or a diamond, or whatever), and some have annotations above or below the line. So it seems complicated to me. It seems that each item on the timeline has to render its own segment of the line. That's fine. But the distance between the top of the item to the line (and the bottom of the item to the line) could vary. If one item has the line 50 px down from the top and the next item has the line 100 px down from the top, then the first item needs 50 px of padding so that the line segments add up. I think I could solve that problem, however, we only need to add padding if these two items are on the same line in the WrapPanel! Let's say there are 5 items and only room on the screen for 3 across... the WrapPanel will put the other two on the next line. That's ok, but that means only the first 3 need to pad together, and the last 2 need to pad together. This is what's giving me a headache. Is there another approach I could look at?

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  • How to make a div to fill a remaining horizontal space (a very simple but annoying problem for CSS e

    - by janoChen
    I have 2 divs: one in the left side and one in the right side of my page. The one in the left side has fixed width and I want the one of the right side to fill the remaining space. The one on the right side is the navigation and I want it to to fill the remaining space on it right side: My CSS: #search { width: 160px; height: 25px; float: left; background-color: #FFF; } #navigation { width: 780 float: left; /*background-color: url('../images/transparent.png') ;*/ background-color: #A53030; } My Html: <div id="search"> </div> <?php include("navigation.html"); ?> <div id="left-column"> Thank in advance!

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