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  • ANTS Memory Profiler 7.0

    - by Sam Abraham
    In the next few lines, I would like to briefly review ANTS Memory Profiler 7.0.  I was honored to be extended the opportunity to review this valuable tool as part of the GeeksWithBlogs influencers Program, a quarterly award providing its recipients access to valuable tools and enabling them with an opportunity to provide a brief write-up reviewing the complimentary tools they receive.   Typical Usage   ANTS Memory Profiler 7.0 is very intuitive and easy to use for any user be it novice or expert. A simple yet comprehensive menu screen enables the selection of the appropriate program type to profile as well as the executable or site for this program.   A typical use case starts with establishing a baseline memory snapshot, which tells us the initial memory cost used by the program under normal or low activity conditions. We would then take a second snapshot after the program has performed an activity which we want to investigate for memory leaks. We can then compare the initial baseline snapshot against the snapshot when the program has completed processing the activity in question to study anomalies in memory that did not get freed-up after the program has completed its performed function. The following are some screenshots outlining the selection of the program to profile (an executable for this demonstration’s purposes).   Figure 1 - Getting Started   Figure 2 - Selecting an Application to Profile     Features and Options   Right after the second snapshot is generated, Memory Profiler gives us immediate access to information on memory fragmentation, size differences between snapshots, unmanaged memory allocation and statistics on the largest classes taking up un-freed memory space.   We would also have the option to itemize objects held in memory grouped by object types within which we can study the instances allocated of each type. Filtering options enable us to quickly narrow object instances we are interested in.   Figure 3 - Easily accessible Execution Memory Information   Figure 4 - Class List   Figure 5 - Instance List   Figure 6-  Retention Graph for a Particular Instance   Conclusion I greatly enjoyed the opportunity to evaluate ANTS Memory Profiler 7.0. The tool's intuitive User Interface design and easily accessible menu options enabled me to quickly identify problem areas where memory was left unfreed in my code.     Tutorials and References  FInd out more About ANTS Memory Profiler 7.0 http://www.red-gate.com/supportcenter/Product?p=ANTS Memory Profiler   Checkout what other reviewers of this valuable tool have already shared: http://geekswithblogs.net/BlackRabbitCoder/archive/2011/03/10/ants-memory-profiler-7.0.aspx http://geekswithblogs.net/mikebmcl/archive/2011/02/28/ants-memory-profiler-7.0-review.aspx

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  • Drawing lots of tiles with OpenGL, the modern way

    - by Nic
    I'm working on a small tile/sprite-based PC game with a team of people, and we're running into performance issues. The last time I used OpenGL was around 2004, so I've been teaching myself how to use the core profile, and I'm finding myself a little confused. I need to draw in the neighborhood of 250-750 48x48 tiles to the screen every frame, as well as maybe around 50 sprites. The tiles only change when a new level is loaded, and the sprites are changing all the time. Some of the tiles are made up of four 24x24 pieces, and most (but not all) of the sprites are the same size as the tiles. A lot of the tiles and sprites use alpha blending. Right now I'm doing all of this in immediate mode, which I know is a bad idea. All the same, when one of our team members tries to run it, he gets very bad frame rates (~20-30 fps), and it's much worse when there are more tiles, especially when a lot of those tiles are the kind that are cut into pieces. This all makes me think that the problem is the number of draw calls being made. I've thought of a few possible solutions to this, but I wanted to run them by some people who know what they're talking about so I don't waste my time on something stupid: TILES: When a level is loaded, draw all the tiles once into a frame buffer attached to a big honking texture, and just draw a big rectangle with that texture on it every frame. Put all the tiles into a static vertex buffer when the level is loaded, and draw them that way. I don't know if there's a way to draw objects with different textures with a single call to glDrawElements, or if this is even something I'd want to do. Maybe just put all the tiles into a big giant texture and use funny texture coordinates in the VBO? SPRITES: Draw each sprite with a separate call to glDrawElements. Use a dynamic VBO somehow. Same texture question as number 2 above. Point sprites? This is probably silly. Are any of these ideas sensible? Is there a good implementation somewhere I could look over?

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  • Partial Submit vs. Auto Submit

    - by Frank Nimphius
    Partial Submit ADF Faces adds the concept of partial form submit to JavaServer Faces 1.2 and beyond. A partial submit actually is a form submit that does not require a page refresh and only updates components in the view that are referenced from the command component PartialTriggers property. Another option for refreshing a component in response to a partial submit is call AdfContext.getCurrentInstance.addPartialTarget(component_instance_handle_goes_here)in a managed bean. If a form contains required fields that the user left empty invoking the partial submit, then errors are shown for each of the field as the full form gets submitted. Autosubmit An input component that has its autosubmit property set to true also performs a partial submit of the form. However, this time it doesn't submit the entire form but only the component that triggers the submit plus components referenced it in their PartialTriggers property. For example, consider a form that has three input fields inpA, inpB and inpC with autosubmit=true set on inpA and required=true set on inpB and inpC. use case 1: Running the view, entering data into inpA and then tabbing out of the field will submit the content for inpA but not for inpB and inpC. Further more, none of the required field settings on inpB and inpC causes an error. use case 2: You change the configuration of inpC and set its PartialTriggers property to point to the ID of component inpA. When rerunning the sample, entering a value into inpA and tabbing out of the field will now submit the inpA and inpC fields and thus show an error for the missing required value on inpC. Internally, using autosubmit=true on an input component sets the event root to just this field, which good to have in case of dependent field validation or behavior. The event root can extended to include other components by using the Partial Triggers property on these components to point to the input field that has autosubmit=true defined. PartialSubmit vs. AutoSubmit Partial submit set on a command component submits the whole form and leaves it to the developer to decide which UI component is refreshed in response. Client side required field validation (as well as the server side equivalent) is not disabled by executed in this scenario. Setting immediate=true on the command item to skip validation doesn't help as it would also skip the model update. Auto submit is a functionality on the input components and also performs a partial form submit. However, in addition an event root is defined that narrows the scope for the submitted data and thus the components that are validated on the request. To read more about this topic, see: http://docs.oracle.com/cd/E23943_01/web.1111/b31973/af_lifecycle.htm#CIAHCFJF

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  • Why doesn't my texture display with this GLSL shader?

    - by Chewy Gumball
    I am trying to display a DXT1 compressed texture on a quad using a VBO and shaders, but I have been unable to get it working. All I get is a black square. I know my texture is uploaded properly because when I use immediate mode without shaders the texture displays fine but I will include that part just in case. Also, when I change the gl_FragColor to something like vec4 (0.0, 1.0, 1.0, 1.0) then I get a nice blue quad so I know that my shader is able to set the colour. It appears to be either the texture is not being bound correctly in the shader or the texture coordinates are not being picked up. However, I can't find the error! What am I doing wrong? I am using OpenTK in C# (not xna). Vertex Shader: void main() { gl_TexCoord[0] = gl_MultiTexCoord0; // Set the position of the current vertex gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: uniform sampler2D diffuseTexture; void main() { // Set the output color of our current pixel gl_FragColor = texture2D(diffuseTexture, gl_TexCoord[0].st); //gl_FragColor = vec4 (0.0,1.0,1.0,1.0); } Drawing Code: int vb, eb; GL.GenBuffers(1, out vb); GL.GenBuffers(1, out eb); // Position Texture float[] verts = { 0.1f, 0.1f, 0.0f, 0.0f, 0.0f, 1.9f, 0.1f, 0.0f, 1.0f, 0.0f, 1.9f, 1.9f, 0.0f, 1.0f, 1.0f, 0.1f, 1.9f, 0.0f, 0.0f, 1.0f }; uint[] indices = { 0, 1, 2, 0, 2, 3 }; //upload data to the VBO GL.BindBuffer(BufferTarget.ArrayBuffer, vb); GL.BindBuffer(BufferTarget.ElementArrayBuffer, eb); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verts.Length * sizeof(float)), verts, BufferUsageHint.StaticDraw); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(indices.Length * sizeof(uint)), indices, BufferUsageHint.StaticDraw); //Upload texture int buffer = GL.GenTexture(); GL.BindTexture(TextureTarget.Texture2D, buffer); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)TextureMagFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)TextureMinFilter.Linear); GL.TexEnv(TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode, (float)TextureEnvMode.Modulate); GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, texture.format, texture.width, texture.height, 0, texture.data.Length, texture.data); //Draw GL.UseProgram(shaderProgram); GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.VertexPointer(3, VertexPointerType.Float, 5 * sizeof(float), 0); GL.TexCoordPointer(2, TexCoordPointerType.Float, 5 * sizeof(float), 3); GL.ActiveTexture(TextureUnit.Texture0); GL.Uniform1(GL.GetUniformLocation(shaderProgram, "diffuseTexture"), 0); GL.DrawElements(BeginMode.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0);

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  • why are my players drawn to the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • Will Online Learning Save Higher Education (and does it need saving)?

    - by user739873
    A lot (an awful lot) of education industry rag real estate has been devoted to the topics of online learning, MOOC’s, Udacity, edX, etc., etc. and to the uninitiated you’d think that the education equivalent of the cure for cancer had been discovered. There are certainly skeptics (whose voice is usually swiftly trampled upon by the masses) who feel we could over steer and damage or destroy something vital to teaching and learning (i.e. the classroom experience and direct interaction with human beings known as instructors), but for the most part prevailing opinion seems to be that online learning will take over the world and that higher education will never be the same. Now I’m sure that since you all know I work for a technology company you think I’m going to come down hard on the side of online learning proselytizers. Yes, I do believe that this revolution can and will provide access to massive numbers of individuals that either couldn’t afford (from a fiscal or time perspective) a traditional education, and that in some cases the online modality will actually be an improvement over certain traditional forms (such as courses taught by an adjunct or teaching assistant that has no business being a teacher). But I think several things need immediate attention or we’re likely to get so caught up in the delivery that we miss some of the real issues (and opportunities) around online learning. First and foremost, we’ve got to give some thought to how traditional information systems are going to accommodate thousands (possibly hundreds of thousands) of individual students each taking courses from many, many different “deliverers” with an expectation that successful completion of these courses will result in credit at many or most institutions. There’s also a huge opportunity to refine the delivery platform (no, LMS is not a commodity when you are talking about online delivery being your sole mode of operation) as well as the course itself by mining all kinds of data from the interactions that the students have with the material each time they take it. Social data analytics tools will be key in achieving this goal. What about accreditation (badging or competencies vs. traditional degrees)? And again, will the information systems in place today adapt to changes in this area fast enough? The type of scale that this shift in learning could drive has the potential to abruptly overwhelm just about every system in place today in higher education. I would like to (with a not so gentle reminder) refer you back to a blog entry I wrote when I first stepped into my current role at Oracle in which I talked about how higher ed needs an “Oracle” more than at any other time in it’s evolution (despite the somewhat mercantilist reputation it has in some circles). There just aren’t that many organizations that can deliver the kinds of solutions “at scale” that this brave new world of online education will demand. The future may be closer than we think. Cole

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  • Expanding Influence and Community

    - by Johnm
    When I was just nine years of age my father introduced me to the computer. It was a Radio Shack TRS-80 Color Computer (aka: CoCo). He shared with me the nuances of writing BASIC and it wasn't long before I was in the back seat of the school bus scribbling, on a pad of paper, the code I would later type. My father demonstrated that while my friends were playing their Atari 2600 consoles, I had the unique opportunity to create my own games on the Coco. One of which provided a great friend of mine hours and hours of hilarity and entertainment. It wasn't long before my father was inviting me to tag along as he drove to the local high school where a gathering of fellow Coco enthusiasts assembled. In these meetings all in attendance would chat about their latest challenges and solutions. They would swap the labors of their sleepless nights eagerly gazing into their green and black screens. Friendships were built and business partners were developed. While these experiences at the time in my pre-teen mind were chalked up to simply sharing time with my father, it had a tremendous impact on me later in life. This past weekend I attended the Louisville SQL Saturday (#45). It was great to see that there were some who brought along their children. It is encouraging to see fresh faces in the crowd at our  monthly IndyPASS meetings. Each time I see the youthful eyes peering from the audience while the finer details of SQL Server is presented, I cannot help but to be transported back to the experiences that I enjoyed in those Coco days. It is exciting to think of how these experiences are impacting their lives and stimulating their minds. Some of these children have actually approached me asking questions about what was presented or simply bragging about their latest discovery in programming. One of the topics that arose in the "Women in Technology" session in Louisville, which was masterfully facilitated by Kathi Kellenberger, was exploring how we could ignite the spark of interest in databases among the youth. It was awesome to hear that there were some that volunteer their time to share their experiences with students. It made me wonder what user groups could achieve if we were to consider expanding our influence and community beyond our immediate peers to include those who are simply enjoying their time with their father or mother.

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  • Disk drive for / not ready on boot after upgrade from 10.04 to 12.04

    - by Mathieu M-Gosselin
    After upgrading (using the Upgrade button from the update manager) from 10.04.4 to 12.04.1, I cannot boot anymore. Upon booting, I am greeted with the Ubuntu logo and the error "The disk drive for / is not ready yet or not present". I have the option to wait, to skip and to access a basic shell. Waiting overnight did nothing, skipping just gives me the same error for /tmp, /home, then for a UUID and finally it just goes to a black screen with a white "_" in the top left corner. My setup is a dual boot one with XP on a single hard drive, I use separate partitions for / and /home. Back in the day I installed 8.04 directly from the CD while leaving a partition for XP, which I installed after. This setup had never caused any such issues, even when upgrading from 8.04 to 10.04. I have done plenty of research regarding this issue, as many others seem to have had similar issues after doing the same upgrade as me. However, while for most what fixed the problem was running: apt-get -f install after remounting / in read-write, it didn't do it for me. I got dependency errors (see here), which I also investigated. I found https://bugs.launchpad.net/ubuntu/+source/python-defaults/+bug/990740 where most people say the solution that worked is (prior to running the above command) running: apt-get install -o APT::Immediate-Configure=false -f apt python-minimal but that also got me a lot of dependencies errors as output (see here), similar to #34 in the above thread. I also read that running: dpkg --configure -a could help, at first it wouldn't run because it had trouble parsing /var/lib/dpkg/status since there was an extra blank line in a package description (see https://bugs.launchpad.net/ubuntu/+source/dpkg/+bug/916799) but I removed it using vim (and then reran the command). It still gives me output that looks like an error, though. Here it is: http://paste.ubuntu.com/1338074/. I also tried re-running the above apt-get commands after that, to no avail. I'm running out of things to try in the hope of getting this fixed, your help would be very much appreciated! Thank you in advance.

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • Is return-type-(only)-polymorphism in Haskell a good thing?

    - by dainichi
    One thing that I've never quite come to terms with in Haskell is how you can have polymorphic constants and functions whose return type cannot be determined by their input type, like class Foo a where foo::Int -> a Some of the reasons that I do not like this: Referential transparency: "In Haskell, given the same input, a function will always return the same output", but is that really true? read "3" return 3 when used in an Int context, but throws an error when used in a, say, (Int,Int) context. Yes, you can argue that read is also taking a type parameter, but the implicitness of the type parameter makes it lose some of its beauty in my opinion. Monomorphism restriction: One of the most annoying things about Haskell. Correct me if I'm wrong, but the whole reason for the MR is that computation that looks shared might not be because the type parameter is implicit. Type defaulting: Again one of the most annoying things about Haskell. Happens e.g. if you pass the result of functions polymorphic in their output to functions polymorphic in their input. Again, correct me if I'm wrong, but this would not be necessary without functions whose return type cannot be determined by their input type (and polymorphic constants). So my question is (running the risk of being stamped as a "discussion quesion"): Would it be possible to create a Haskell-like language where the type checker disallows these kinds of definitions? If so, what would be the benefits/disadvantages of that restriction? I can see some immediate problems: If, say, 2 only had the type Integer, 2/3 wouldn't type check anymore with the current definition of /. But in this case, I think type classes with functional dependencies could come to the rescue (yes, I know that this is an extension). Furthermore, I think it is a lot more intuitive to have functions that can take different input types, than to have functions that are restricted in their input types, but we just pass polymorphic values to them. The typing of values like [] and Nothing seems to me like a tougher nut to crack. I haven't thought of a good way to handle them. I doubt I am the first person to have had thoughts like these. Does anybody have links to good discussions about this Haskell design decision and the pros/cons of it?

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  • More useful Sql Server Serivce Broker Queries

    - by ChrisD
    SELECT 'Checking Broker Service Status...' IF (select Top 1 is_broker_enabled from sys.databases where name = 'NWMESSAGE')=1     SELECT ' Broker Service IS Enabled'  -- Should return a 1. ELSE     SELECT '** Broker Service IS DISABLED ***' /* If Is_Broker_enabled returns 0, uncomment and run this code ALTER DATABASE NWMESSAGE SET SINGLE_USER WITH ROLLBACK IMMEDIATE GO Alter Database NWMESSAGE Set enable_broker GO ALTER DATABASE NWDataChannel SET MULTI_USER GO */ SELECT 'Checking For Disabled Queues....' -- ensure the queues are enabled --  0 indicates the queue is disabled. Select '** Receive Queue Disabled: '+name from sys.service_queues where is_receive_enabled = 0 --select [name], is_receive_enabled from sys.service_queues; /*If the queue is disabled, to enable it alter queue QUEUENAME with status=on; – replace QUEUENAME with the name of your queue */ -- Get General information about the queues --select * from sys.service_queues -- Get the message counts in each queue SELECT 'Checking Message Count for each Queue...' select q.name, p.rows from sys.objects as o join sys.partitions as p on p.object_id = o.object_id join sys.objects as q on o.parent_object_id = q.object_id join sys.service_queues sq on sq.name = q.name where p.index_id = 1 -- Ensure all the queue activiation sprocs are present SELECT 'Checking for Activation Stored Procedures....' SELECT  '** Missing Procedure:  '+q.name  From sys.service_queues q Where NOT Exists(Select * from sysobjects where xtype='p' and name='activation_'+q.name) and q.activation_procedure is not null DECLARE @sprocs Table (Name Varchar(2000)) Insert into @sprocs Values ('Echo') Insert into @sprocs Values ('HTTP_POST') Insert into @sprocs Values ('InitializeRecipients') Insert into @sprocs Values ('sp_EnableRecipient') Insert into @sprocs Values ('sp_ProcessReceivedMessage') Insert into @sprocs Values ('sp_SendXmlMessage') SELECT 'Checking for required stored procedures...' SELECT  '** Missing Procedure:  '+s.name  From @sprocs s Where NOT Exists(Select * from sysobjects where xtype='p' and name=s.name) GO -- Check the services Select 'Checking Recipient Message Services...' Select '** Missing Message Service:' + r.RecipientName +'MessageService' From Recipient r Where not exists (Select * from sys.services s where  s.name  COLLATE SQL_Latin1_General_CP1_CI_AS= r.RecipientName+'MessageService') DECLARE @svcs Table (Name Varchar(2000)) Insert into @svcs Values ('XmlMessageSendingService') SELECT  '** Missing Service:  '+s.name  From @svcs s Where NOT Exists(Select * from sys.services where name=s.name COLLATE SQL_Latin1_General_CP1_CI_AS) GO /*** To Test a message send Run: sp_SendXmlMessage  'TSQLTEST', 'CommerceEngine','<Root><Text>Test</Text></Root>' */ Select CAST(message_body as XML) as xml, * From XmlMessageSendingQueue /*** clean out all queues declare @handle uniqueidentifier declare conv cursor for   select conversation_handle from sys.conversation_endpoints open conv fetch next from conv into @handle while @@FETCH_STATUS = 0 Begin    END Conversation @handle with cleanup    fetch next from conv into @handle End close conv deallocate conv ***********************

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  • The Problem Should Define the Process, Not the Tool

    - by thatjeffsmith
    All around awesome tool, but not the only gadget in your toolbox.I’m stepping down from my SQL Developer pulpit today and standing up on my philosophical soap box. I’m frequently asked to help folks transition from one set of database tools over to Oracle SQL Developer, which I’m MORE than happy to do. But, I’m not looking to simply change the way people interact with Oracle database. What I care about is your productivity. Is there a faster, more efficient way for you to connect the dots, get from A to B, or just get home to your kids or to the pub for happy hour? If you have defined a business process around a specific tool, what happens when that tool ‘goes away?’ Does the business stop? No, you feel immediate pain until you are able to re-implement the process using another mechanism. Where I get confused, or even frustrated, is when someone asks me to redesign our tool to match their problem. Tools are just tools. Saying you ‘can’t load your data anymore because XYZ’ isn’t valid when you could easily do that same task via SQL*Loader, Create Table As Selects, or 9 other different mechanisms. Sometimes changes brings opportunity for improvement in the process. Don’t be afraid to step back and re-evaluate a problem with a fresh set of eyes. Just trying to replicate your process in another tool exactly as it was done in the ‘old tool’ doesn’t always make sense. Quick sidebar: scheduling a Windows program to kick off thousands if not millions of table inserts from Excel versus using a ‘proper’ server process using SQL*Loader and or external tables means sacrificing scalability and reliability for convenience. Don’t let old habits blind you to new solutions and possibilities. Of couse I’m not going to sit here and say that our tools aren’t deficient in some areas or can’t be improved upon. But I bet if we work together we can find something that’s not only better for the business, but is also better for you. What do you ‘miss’ since you’ve started using SQL Developer as your primary Oracle database tools? I’d love to start a thread here and share ideas on how we can better serve you and your organizations needs. The end solution might not look exactly what you have in mind starting out, but I had no idea I’d be a Product Manager when I started college either What can you no longer ‘do’ since you picked up SQL Developer? What hurts more than it should? What keeps you from being great versus just good?

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  • XNA 4.0: 2D Camera Y and X are going in wrong direction

    - by Setheron
    I asked this question on stackoverflow but assumed this might be a better area to ask it as well for a more informed answer. My problem is that I am trying to create a camera class and have it so that my camera follows the proper RHS, however the Y axis seems to be inverted since on the screen the 0 starts at the top. Here is my Camera2D Class: class Camera2D { private Vector2 _position; private float _zoom; private float _rotation; private float _cameraSpeed; private Viewport _viewport; private Matrix _viewMatrix; private Matrix _viewMatrixIverse; public static float MinZoom = float.Epsilon; public static float MaxZoom = float.MaxValue; public Camera2D(Viewport viewport) { _viewMatrix = Matrix.Identity; _viewport = viewport; _cameraSpeed = 4.0f; _zoom = 1.0f; _rotation = 0.0f; _position = Vector2.Zero; } public void Move(Vector2 amount) { _position += amount; } public void Zoom(float amount) { _zoom += amount; _zoom = MathHelper.Clamp(_zoom, MaxZoom, MinZoom); UpdateViewTransform(); } public Vector2 Position { get { return _position; } set { _position = value; UpdateViewTransform(); } } public Matrix ViewMatrix { get { return _viewMatrix; } } private void UpdateViewTransform() { Matrix proj = Matrix.CreateTranslation(new Vector3(_viewport.Width * 0.5f, _viewport.Height * 0.5f, 0)) * Matrix.CreateScale(new Vector3(1f, 1f, 1f)); _viewMatrix = Matrix.CreateRotationZ(_rotation) * Matrix.CreateScale(new Vector3(_zoom, _zoom, 1.0f)) * Matrix.CreateTranslation(_position.X, _position.Y, 0.0f); _viewMatrix = proj * _viewMatrix; } } I test it using SpriteBatch in the following way: protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); Vector2 position = new Vector2(0, 0); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, null, camera.ViewMatrix); Texture2D circle = CreateCircle(100); spriteBatch.Draw(circle, position, Color.Red); spriteBatch.End(); base.Draw(gameTime); }

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  • Drop database on DB2 9.5 - SQL1035N The database is currently in use

    - by Tommy
    I've never got this working the first time, but now I can't seem to do i at all. There is a connection pool somewhere using the database, so trying to drop the database when an application is using the database should give this error. The problem is there are no connection to the database when I issue these commands: db2 connect to mydatabase db2 quiesce database immediate force connections db2 connect reset db2 drop database mydatabase This allways give: SQL1035N The database is currently in use. SQLSTATE=57019 running this command shows no connections/applications DB2 list applications I can even deactivate the database, but still can't drop it. db2 => deactivate database mydatabase DB20000I The DEACTIVATE DATABASE command completed successfully. db2 => drop database mydatabase SQL1035N The database is currently in use. SQLSTATE=57019 db2 => Anyone got any clues? I'm running the cmd-windows as the local administrator (windows 2008) and this is also the admin for DB2. The connectionpool-user cannot connect during quiesce-state.

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  • Howo to get Multipath IO with Dell MD3600i into active/active setup?

    - by Disco
    I'm desperately trying to improve performance of my SAN connection. Here's what i have: [root@xnode1 dell]# multipath -ll mpath1 (36d4ae520009bd7cc0000030e4fe8230b) dm-2 DELL,MD36xxi [size=5.5T][features=3 queue_if_no_path pg_init_retries 50][hwhandler=1 rdac][rw] \_ round-robin 0 [prio=200][active] \_ 18:0:0:0 sdb 8:16 [active][ready] \_ 19:0:0:0 sdd 8:48 [active][ghost] \_ 20:0:0:0 sdf 8:80 [active][ghost] \_ 21:0:0:0 sdh 8:112 [active][ready] And multipath.conf : defaults { udev_dir /dev polling_interval 5 prio_callout none rr_min_io 100 max_fds 8192 user_friendly_names yes path_grouping_policy multibus default_features "1 fail_if_no_path" } blacklist { device { vendor "*" product "Universal Xport" } } devices { device { vendor "DELL" product "MD36xxi" path_checker rdac path_selector "round-robin 0" hardware_handler "1 rdac" failback immediate features "2 pg_init_retries 50" no_path_retry 30 rr_min_io 100 prio_callout "/sbin/mpath_prio_rdac /dev/%n" } } And sessions. [root@xnode1 dell]# iscsiadm -m session tcp: [13] 10.0.51.220:3260,1 iqn.1984-05.com.dell:powervault.md3600i.6d4ae520009bd7cc000000004fd7507c tcp: [14] 10.0.50.221:3260,2 iqn.1984-05.com.dell:powervault.md3600i.6d4ae520009bd7cc000000004fd7507c tcp: [15] 10.0.51.221:3260,2 iqn.1984-05.com.dell:powervault.md3600i.6d4ae520009bd7cc000000004fd7507c tcp: [16] 10.0.50.220:3260,1 iqn.1984-05.com.dell:powervault.md3600i.6d4ae520009bd7cc000000004fd7507c I'm getting very poor read performance : dd if=/dev/mapper/mpath1 of=/dev/null bs=1M count=1000 The SAN is configured as follows: CTRL0,PORT0 : 10.0.50.220 CTRL0,PORT1 : 10.0.50.221 CTRL1,PORT0 : 10.0.51.220 CTRL1,PORT1 : 10.0.51.221 And on the host : IF0 : 10.0.50.1 IF1 : 10.0.51.1 (Dual 10GbE Ethernet Card Intel DA2) It's connected to a 10gbE switch dedicated for SAN traffic. My questions being; why the connection is set up as 'ghost' and not 'ready' like an active/active configuration ?

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  • Exchange eMails In A Mailbox Appear To Be Blocked By A Dud Message

    - by John Judd
    I have a client with an Exchange server on which there are quite a few mailboxes. One mailbox in particular is causing some problems. When an email from a certain address arrives, it appears to prevent Exchange from successfully delivering the email to the Outlook Express inbox. The address in question is from an account with Bigpond, or at least I think it is, I didn't check to see if it was spoofed (only just occurred to me.) Any emails in the queue before the suspect email are delivered, then Express times out. When send/recv is retried those emails are re-received and the process times out again. The process I have for fixing this is to log in to the sever, load Outlook, open the recipients inbox, and delete the suspect email. Then retrying the send/recv on Express successfully retrieves all the messages (except for the deleted message.) This solves the immediate problem, but this has happened several times now, and each time requires the process above to correct it. What I am wondering is if there is anything I can do to fix this permanently. It seems to me that Exchange should reject a dud email message rather than getting stuck. Does anyone know what could be causing this, and how I can fix it?

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  • Drop database on DB2 9.5 - SQL1035N The database is currently in use

    - by Tommy
    I've never got this working the first time, but now I can't seem to do i at all. There is a connection pool somewhere using the database, so trying to drop the database when an application is using the database should give this error. The problem is there are no connection to the database when I issue these commands: db2 connect to mydatabase db2 quiesce database immediate force connections db2 connect reset db2 drop database mydatabase This allways give: SQL1035N The database is currently in use. SQLSTATE=57019 running this command shows no connections/applications DB2 list applications I can even deactivate the database, but still can't drop it. db2 => deactivate database mydatabase DB20000I The DEACTIVATE DATABASE command completed successfully. db2 => drop database mydatabase SQL1035N The database is currently in use. SQLSTATE=57019 db2 => Anyone got any clues? I'm running the cmd-windows as the local administrator (windows 2008) and this is also the admin for DB2. The connectionpool-user cannot connect during quiesce-state.

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  • SQL Server restore a backup results in an error.

    - by Mario
    I have a database in dev (SQL Server 2005 on Windows Server 2008) that I need to move to prod (SQL Server 2000 on Windows Server 2003). My process is as follows: Login to dev, open SQL Server Management Studio Right click on the database | Tasks | Backup. Keep all default options (full backup etc.) Move .bak file locally to prod (no network drive), login to prod, open SQL Server Enterprise Manager. Right click Databases node | All Tasks | Restore database. Change Restore as database to reflect the same database name. Click radio button 'From device'. Click 'Select Devices' Click Restore from: Add..., browse to .bak file (small - only 6mb) Now I am ready to restore the database, so I click OK and get the following error: "The media family on device 'E:...bak' is incorrectly formed. SQL Server cannot process this media family. RESTORE DATABASE is terminating abnormally." This error is immediate. I have tried a few different variations of this - restoring the db to dev machine with a different db name and log file names (where it originated), creating an empty database with the same physical path to files before and trying to restore to that, making a few different .bak files and making sure they are verified before uploading them to prod. I know for a fact the directory for the .mdf and .ldf files exist on prod, though the files themselves don't exist. If, before I click OK to restore, go to the options tab instead I get the following error: Error 3241: The media family on device 'E:...bak' is incorrectly formed. SQL Server cannot process this media family. RESTORE FILELIST is terminating abnormally. Anyone have any bright ideas?

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  • Mirror a Dropbox repository in Sharepoint and restrict access

    - by Dan Robson
    I'm looking for an elegant way to solve the following problem: My development team uses Dropbox for sharing documents amongst our immediate group. We'd like to put some of those documents into a SharePoint repository for the larger group to be able to access, as granting Dropbox access to the group at large is not ideal. However, we'd like to continue to be able to propagate changes to the SharePoint site simply by updating the files in Dropbox on our local client machines, and also vice versa - users granted access on SharePoint that update files in that workspace should be able to save their files and the changes should appear automatically on our client PC's. I've already done the organization of the folders so that in Dropbox, there exists a SharePoint folder that looks something like this: SharePoint ----Team --------Restricted Access Folders ----Organization --------Open Access Folders The Dropbox master account and the SharePoint master account are both set up on my file server. Unfortunately, Dropbox doesn't seem to allow syncing of folders anywhere above the \Dropbox\ part of the file system's hierarchy - or all I would have to do is find where the Sharepoint repository is maintained locally, and I'd be golden. So it seems I have to do some sort of 2-way synchronization between the Dropbox folder on the file server and the SharePoint folder on the file server. I messed around with Microsoft SyncToy, but it seems to be lacking in the area of real-time updating - and as much as I love rsync, I've had nothing but bad luck with it on Windows, and again, it has to be kicked off manually or through Task Scheduler - and I just have a feeling if I go down that route, it's only a matter of time before I get conflicts all over the place in either Dropbox, SharePoint, or both. I really want something that's going to watch both folders, and when one item changes, the other automatically updates in "real-time". It's quite possible I'm going down the entirely wrong route, which is why I'm asking the question. For simplicity's sake, I'll restate the goal: To be able to update Dropbox and have it viewable on the SharePoint site, or to update the SharePoint site and have it viewable in Dropbox. And since I'm a SharePoint noob, I'll also need help hiding the "Team" subfolder from everyone not in a specific group in AD.

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  • Copying SD Cards with "LaCie d2 Network"

    - by rjstelling
    The LaCie d2 Network has a feature where by you can attach a USB drive and press the blue button at the from and it will copy the drive contents (no computer required). (See this review for more info). USB 2.0 and eSATA ports are also provided but these are not designed for extending the d2 Network's storage. Rather, they allow you to connect portable drives for uploading their data to the d2 Network directly. The process is quite slick, too: just plug in a drive and press the big blue button on the front of the unit to trigger an immediate upload. This copies over everything on the external device and seems ideal for camera use. Is it possible to use an microSD or SD card adapter (like the Kingston MobileLite 9-in-1) and copy the contents of the card? I'm assuming the card reader just "looks like" a normal USB flash drive the computer or (in this case) LaCie d2 Network. Is this assumption correct? Do you know any reason why this won't work?

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  • How to make a huge ram drive?

    - by Brandon Moore
    At my old job when a report was needed I could sit down with someone and pull up results and get immediate feedback, and then refine my queries and ultimately have the data we needed, in the format we needed within 30-90 minutes. I just started working for a new company with a database containing millions of records and I spent my whole 8 hours making a report that I feel I could have made in less than 2 hours if it were not for the massive amount of data the queries are working with, and the fact that I couldn't ask the person needing the data to sit down with me and give me feedback as I pulled up results as I am used to. So I am trying to think of how we can make the server faster... much faster, so that I can have the same level of productivity I'm used to. One thought that just came to mind is that memory is so cheap these days, and by my calculations I could buy 10 8gig ram sticks for 1000 bucks. What I have never heard of though is a device that would let me combine these into a huge ram drive. So I'd like to know if any such device exists, and if not what is the largest ram drive I could realistically make and how would I go about doing so? EDIT: To you guys who are saying the database shema needs to be analyzed... you can't make a query such as "Select f1, f2, f3, etc from SomeTable" run any faster by normalizing or indexing the table. What I'm talking about IS ABSOLUTELY a need for improved performance at the hardware level. I am used to having results come back to me in a few seconds, not a few minutes or much less a half an hour. Maybe that's what you guys are used to who have 100 billion record tables and you feel like that's fast, but I'm looking for results back from tables with about 10 million records to come back to me withing less than half a minute TOPS.

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  • Resources for Smartphone Security

    - by Shial
    My organization is currently working on improving our data and network security due to increasing HIPAA laws and a general need to get a better grasp on controlling our health related information. We are a non-profit working with people with developmental disabilities so we handle a lot of medical related information. One area that has been identified as a risk is our use of smartphones, specifically at this time Windows Mobile 6.1 devices from T-Mobile. We do not utilize the VPNs on the phones so there isn't any way they can access our databases or file servers (username/password for VPNs is not the domain logons). What would be exposed however is the particular user's email account since you could extract out the username/password and access the email either on the device or on our web email (Exchange 2003) which could contain HIPAA protected confidential information about clients and services and this would be an incident that would have to be reported. What resources or ideas would help us secure these devices? I'm not worried about data interception (using SSL) but more about physical theft or loss of the device. Are there websites that I just have not found with guidelines and suggestions or particualar products that would help protect us? I also don't want to limit the discussion to windows Mobile either. I myself am looking at an android 2.0 device and there is always the eventual possibility we could get pushed to enable the VPNs. I know this is a subject that likely won't have any particular correct answer and it is something we should all be aware of since there devices are sitting outside of our immediate control most of the time.

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  • Should windows services be created with custom users, or should I use one of LocalSystem/LocalServic

    - by Justin Dearing
    I'm asking the question in general for the average custom developed NT service or unix OSS daemon ported to windows with SCM support. However, at the moment my immediate concern is for mongodb. From my experience with UNIX I like all my services to run as different unprivileged users. The way this has translated to windows is as follows: Create a local (or domain if it has to talk to SQL server) windows user with a long random password (lately an ASCII85 encoded guid generated from a different machine). Set it to next expire and forbid it from changing its password. Remove that user from the "Users Group". Grant that user "Login as a Service" permission. Give it read permission to the folder where the app resides, and write permission to the logs and data files the applications use. Assign the user to the service. Troubleshoot until the service starts. My feeling is that the unprivileged users are less powerful than the 3 special service users. I also feel that by isolating which users run which services, I would limit collateral damage if a way to compromise one service was found.

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  • Ruby Passeger + Nginx or lighthttpi + fgci for shared hosting

    - by devnull
    I have set up a passenger + nginx setup and I plan to offer a free non-commercial hosting (or in fact on the fly deployment) for rack-based frameworks (e.g. camping, sinatra). I am facing an "issue" with passenger. For each application you need to configure nginx.conf (it would be the same with apache so it is not an nginx issue) with: server { ... passenger_base_uri /app1; passenger_base_uri /app2; passenger_base_uri /app3; } Now this is not inherently bad as, in theory, I could allow a user to run just one app on his webspace but even in this case I need to create a new server directory on nginx e.g. (user.domain.com). As this will mainly be used to deploy apps the behavior I am looking at is more the possibility to auto map several apps (e.g. app1, app2, app3, app4) under the same server (your app.com/app1 yourapp.com/app2) without having to update the nginx or apache file each time. This seems to be a limitation in passenger. As such I am thinking about an alternative with lighttpd and fastcgi. Would this allow immediate deployment without touching the lighttpd config file e.g. I create a new directory with app2 and it will run immediately ? What is your experience in performance difference between passenger + nginx vs. lighttpd + fastcgi ? thanks in advance scenario details: on nginx + passenger - user cannot add a new sub-folder and run another sinatra/camping app without declaring the path on nginx.conf and restarting the server; wished behavior with the new setup: - user can add a new folder with a new app and it would run on lighttpd+fcgi without any extra configuration of the web server;

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  • How seriously should I take ECC correctable error warnings?

    - by David Mackintosh
    I have a pile of Sun X2200-M2 servers. These servers have ECC memory. In some of these servers, I am getting warnings in the eLOM about "correctable ECC errors detected", eg: # ssh regress11 ipmitool sel elist 1 | 05/20/2010 | 14:20:27 | Memory CPU0 DIMM2 | Correctable ECC | Asserted 2 | 05/20/2010 | 14:33:47 | Memory CPU0 DIMM2 | Correctable ECC | Asserted ...some more frequently than others. The kernel on this particular system is throwing EDAC errors as well, although with far more frequency than the eLOM is recording ECC events: EDAC k8 MC0: general bus error: participating processor(local node response), time-out(no timeout) memory transaction type(generic read), mem or i/o(mem access), cache level(generic) MC0: CE page 0x42a194, offset 0x60, grain 8, syndrome 0xf654, row 4, channel 1, label "": k8_edac MC0: CE - no information available: k8_edac Error Overflow set EDAC k8 MC0: extended error code: ECC chipkill x4 error EDAC k8 MC0: general bus error: participating processor(local node response), time-out(no timeout) memory transaction type(generic read), mem or i/o(mem access), cache level(generic) MC0: CE page 0x48cb94, offset 0x10, grain 8, syndrome 0xf654, row 5, channel 1, label "": k8_edac MC0: CE - no information available: k8_edac Error Overflow set EDAC k8 MC0: extended error code: ECC chipkill x4 error Now if the server is detecting Uncorrectable ECC, the system resets, so clearly that's bad and removing/replacing the identified stick or pair corrects the issue. But I am thinking that if the error is Correctable, then there's no immediate issue -- I can treat this as a warning and be prepared to pull the stick/pair if an uncorrectable error starts occurring?

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