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  • Using PyQt signals correctly

    - by Skilldrick
    A while ago I did some work in Qt for C++; now I'm working with PyQt. I have a subclass of QStackedWidget, and inside that a subclass of QWidget. In the QWidget I want to click a button that goes to the next page of the QStackedWidget. My (simplified) approach is as follows: class Stacked(QtGui.QStackedWidget): def __init__(self, parent=None): QtGui.QStackedWidget.__init__(self, parent) self.widget1 = EventsPage() self.widget1.nextPage.connect(self.nextPage) self.widget2 = MyWidget() self.addWidget(self.widget1) self.addWidget(self.widget2) def nextPage(self): self.setCurrentIndex(self.currentIndex() + 1) class EventsPage(QtGui.QWidget): nextPage = QtCore.pyqtSignal() def __init__(self, parent=None): QtGui.QWidget.__init__(self, parent) self.continueButton = QtGui.QPushButton('Continue') self.continueButton.clicked.connect(self.nextPage) So, basically, I'm connecting the continueButton clicked signal to the EventsPage nextPage signal, which I'm then connecting in Stacked to the nextPage method. I could just delve into the internals of EventsPage in Stacked and connect self.widget1.continueButton.clicked, but that seemed to completely defeat the purpose of signals and slots. So does this approach make sense, or is there a better way?

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  • South migration error: NoMigrations exception for django.contrib.auth

    - by danpalmer
    I have been using South on my project for a while, but I recently did a huge amount of development and changed development machine and I think something messed up in the process. The project works fine, but I can't apply migrations. Whenever I try to apply a migration I get the following traceback: danpalmer:pest Dan$ python manage.py migrate frontend Traceback (most recent call last): File "manage.py", line 11, in <module> execute_manager(settings) File "/Library/Python/2.6/site-packages/django/core/management/__init__.py", line 362, in execute_manager utility.execute() File "/Library/Python/2.6/site-packages/django/core/management/__init__.py", line 303, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 195, in run_from_argv self.execute(*args, **options.__dict__) File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 222, in execute output = self.handle(*args, **options) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/management/commands/migrate.py", line 102, in handle delete_ghosts = delete_ghosts, File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/__init__.py", line 182, in migrate_app applied = check_migration_histories(applied, delete_ghosts) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/__init__.py", line 85, in check_migration_histories m = h.get_migration() File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/models.py", line 34, in get_migration return self.get_migrations().migration(self.migration) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/models.py", line 31, in get_migrations return Migrations(self.app_name) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/base.py", line 60, in __call__ self.instances[app_label] = super(MigrationsMetaclass, self).__call__(app_label_to_app_module(app_label), **kwds) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/base.py", line 88, in __init__ self.set_application(application, force_creation, verbose_creation) File "/Library/Python/2.6/site-packages/South-0.7-py2.6.egg/south/migration/base.py", line 159, in set_application raise exceptions.NoMigrations(application) south.exceptions.NoMigrations: Application '<module 'django.contrib.auth' from '/Library/Python/2.6/site-packages/django/contrib/auth/__init__.pyc'>' has no migrations. I am not that experienced with South and I haven't met this error before. The only helpful mention I can find online about this error is for pre-0.7 I think and I am on South 0.7. I ran 'easy_install -U South' just to make sure. Thanks for any help that you can provide. I really appreciate it.

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  • Single-player pong game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. However, I keep getting the error: "Cannot have more than on Screen object", which I can find no references to online really, and I can't make sense of it. I want to eventually make the game more complicated, but I need to make it work first. Help please! Here's the code so far: from livewires import games games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=0) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width-10) games.screen.add(self.score) def update(self): self.y=games.mouse.y self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 self.score.right=games.screen.width-10 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=1 def __init__(self, x, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.left<0: self.end_game() self.destroy() def handle_collide(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy def ball_destroy(self): self.destroy() def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image the_ball=Ball() games.screen.add(the_ball) the_paddle=Paddle() games.screen.add(the_paddle) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • django customizing form labels

    - by Henri
    I have a problem in customizing labels in a Django form This is the form code in file contact_form.py: from django import forms class ContactForm(forms.Form): def __init__(self, subject_label="Subject", message_label="Message", email_label="Your email", cc_myself_label="Cc myself", *args, **kwargs): super(ContactForm, self).__init__(*args, **kwargs) self.fields['subject'].label = subject_label self.fields['message'].label = message_label self.fields['email'].label = email_label self.fields['cc_myself'].label = cc_myself_label subject = forms.CharField(widget=forms.TextInput(attrs={'size':'60'})) message = forms.CharField(widget=forms.Textarea(attrs={'rows':15, 'cols':80})) email = forms.EmailField(widget=forms.TextInput(attrs={'size':'60'})) cc_myself = forms.BooleanField(required=False) The view I am using this in looks like: def contact(request, product_id=None): . . . if request.method == 'POST': form = contact_form.ContactForm(request.POST) if form.is_valid(): . . else: form = contact_form.ContactForm( subject_label = "Subject", message_label = "Your Message", email_label = "Your email", cc_myself_label = "Cc myself") The strings used for initializing the labels will eventually be strings dependent on the language, i.e. English, Dutch, French etc. When I test the form the email is not sent and instead of the redirect-page the form returns with: <QueryDict: {u'cc_myself': [u'on'], u'message': [u'message body'], u'email':[u'[email protected]'], u'subject': [u'test message']}>: where the subject label was before. This is obviously a dictionary representing the form fields and their contents. When I change the file contact_form.py into: from django import forms class ContactForm(forms.Form): """ def __init__(self, subject_label="Subject", message_label="Message", email_label="Your email", cc_myself_label="Cc myself", *args, **kwargs): super(ContactForm, self).__init__(*args, **kwargs) self.fields['subject'].label = subject_label self.fields['message'].label = message_label self.fields['email'].label = email_label self.fields['cc_myself'].label = cc_myself_label """ subject = forms.CharField(widget=forms.TextInput(attrs={'size':'60'})) message = forms.CharField(widget=forms.Textarea(attrs={'rows':15, 'cols':80})) email = forms.EmailField(widget=forms.TextInput(attrs={'size':'60'})) cc_myself = forms.BooleanField(required=False) i.e. disabling the initialization then everything works. The form data is sent by email and the redirect page shows up. So obviously something the the init code isn't right. But what? I would really appreciate some help.

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  • Why wouldn't a flex remoteobject be able to work within a custom component?

    - by Gary
    Please enlighten this flex noob. I have a remoteobject within my main.mxml. I can call a function on the service from an init() function on my main.mxml, and my java debugger triggers a breakpoint. When I move the remoteobject declaration and function call into a custom component (that is declared within main.mxml), the remote function on java-side no longer gets called, no breakpoints triggered, no errors, silence. How could this be? No spelling errors, or anything like that. What can I do to figure it out? mxml code: < mx:RemoteObject id="myService" destination="remoteService" endpoint="$(Application.application.home}/messagebroker/amf" > < /mx:RemoteObject > function call is just 'myService.getlist();' when I move it to a custom component, I import mx.core.Application; so the compiler doesn't yell my child component: child.mxml <mx:Panel xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="init()" > <mx:Script> <![CDATA[ import mx.core.Application; public function init():void { helloWorld.sayHello(); } ]]> </mx:Script> <mx:RemoteObject id="helloWorld" destination="helloService" endpoint="$(Application.application.home}/messagebroker/amf" /> <mx:Label text="{helloWorld.sayHello.lastResult}" /> </mx:Panel> my main.mxml: <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="init()" xmlns:test="main.flex.*" > <mx:Script> <![CDATA[ [Bindable] public var home:String; [Bindable] public var uName:String; public function init():void { //passed in by wrapper html home = Application.application.parameters.appHome; uName = Application.application.parameters.uName; } ]]> </mx:Script> <test:child /> </mx:Application>

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  • Trace() method doesnt work in FlashDevelop

    - by numerical25
    When I put a trace("test"); at the entry point of my flashdevelop project and run it. The application runs fine but I do not see the trace in the output. Below is my code package { import flash.display.Sprite; import flash.events.Event; /** * ... * @author Anthony Gordon */ public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test"); removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var game:Game = new Game(stage); addChild(game); } }

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  • Django facebook integration error

    - by Gaurav
    I'm trying to integrate facebook into my application so that users can use their FB login to login to my site. I've got everything up and running and there are no issues when I run my site using the command line python manage.py runserver But this same code refuses to run when I try and run it through Apache. I get the following error: Environment: Request Method: GET Request URL: http://helvetica/foodfolio/login Django Version: 1.1.1 Python Version: 2.6.4 Installed Applications: ['django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.sites', 'foodfolio.app', 'foodfolio.facebookconnect'] Installed Middleware: ('django.contrib.sessions.middleware.SessionMiddleware', 'facebook.djangofb.FacebookMiddleware', 'django.middleware.common.CommonMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 'facebookconnect.middleware.FacebookConnectMiddleware') Template error: In template /home/swat/website-apps/foodfolio/facebookconnect/templates/facebook/js.html, error at line 2 Caught an exception while rendering: No module named app.models 1 : <script type="text/javascript"> 2 : FB_RequireFeatures(["XFBML"], function() {FB.Facebook.init("{{ facebook_api_key }}", " {% url facebook_xd_receiver %} ")}); 3 : 4 : function facebookConnect(loginForm) { 5 : FB.Connect.requireSession(); 6 : FB.Facebook.get_sessionState().waitUntilReady(function(){loginForm.submit();}); 7 : } 8 : function pushToFacebookFeed(data){ 9 : if(data['success']){ 10 : var template_data = data['template_data']; 11 : var template_bundle_id = data['template_bundle_id']; 12 : feedTheFacebook(template_data,template_bundle_id,function(){}); Traceback: File "/usr/lib/pymodules/python2.6/django/core/handlers/base.py" in get_response 92. response = callback(request, *callback_args, **callback_kwargs) File "/home/swat/website-apps/foodfolio/app/controller.py" in __showLogin__ 238. context_instance = RequestContext(request)) File "/usr/lib/pymodules/python2.6/django/shortcuts/__init__.py" in render_to_response 20. return HttpResponse(loader.render_to_string(*args, **kwargs), **httpresponse_kwargs) File "/usr/lib/pymodules/python2.6/django/template/loader.py" in render_to_string 108. return t.render(context_instance) File "/usr/lib/pymodules/python2.6/django/template/__init__.py" in render 178. return self.nodelist.render(context) File "/usr/lib/pymodules/python2.6/django/template/__init__.py" in render 779. bits.append(self.render_node(node, context)) File "/usr/lib/pymodules/python2.6/django/template/debug.py" in render_node 71. result = node.render(context) File "/usr/lib/pymodules/python2.6/django/template/__init__.py" in render 946. autoescape=context.autoescape)) File "/usr/lib/pymodules/python2.6/django/template/__init__.py" in render 779. bits.append(self.render_node(node, context)) File "/usr/lib/pymodules/python2.6/django/template/debug.py" in render_node 81. raise wrapped Exception Type: TemplateSyntaxError at /foodfolio/login Exception Value: Caught an exception while rendering: No module named app.models

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  • diffie-hellman ssh keyxchange

    - by Chuck
    Hi, I've set out to make a primitive SSH client in C#; you might remember me from posts such as http://stackoverflow.com/questions/2872279/c-primitive-ssh-connection-lowlevel hehe. Anyway, things are great up until the time when I initiate a DH key exchange. I've compared the traffic when I establish a ssh connection (from openssh client to openssh server), to the traffic when my client connects to the same openssh server. OpenSSH client - OpenSSH server (S for server, C for client): S: SSH-2.0-OpenSSH_5.1p1 Debian-6ubuntu2\r (saying hello) C: SSH-2.0-OpenSSH_5.2\r (introducing myself) C: Key Exchange Init (0x14 = 20) S: Key Exchange Init C: Diffie-Hellman GEX Request (0x22 = 34) (with DH GEX min, number of bits and max) S: Diffie-Hellman Key Exchange Reply (with P, G, etc.) C: Diffie-Hellman GEX Init S: Diffie-Hellman GEX Reply My client - OpenSSH server: S: SSH-2.0-OpenSSH_5.1p1 Debian-6ubuntu2\r (saying hello) C: SSH-2.0-Some_Name\r (introducing myself) C: Key Exchange Init (0x14 = 20) S: Key Exchange Init C: Diffie-Hellman GEX Request (0x22 = 34) (with DH GEX min, number of bits and max) and then a bogus TCP packet as reply (probably the server connection has been terminated after/upon GEX Request. I have yet to use AES128 (which I think is the encryption chosen, but I'm not sure how to verify this...), and I'm still sending in a non-compressed format, looking to get the P, G etc. values to make the DH calculations. So where I'm stranded is: RFC 4419 page 3 http://www.ietf.org/rfc/rfc4419.txt I've send SSH_MSG_KEY_DH_GEX_REQUEST, but the server does not respond SSH_MSG_KEX_DH_GEX_GROUP. Can anyone give me a little advice on what I'm not understanding here? Does the server not understand my GEX request (due to it expecting encryption, or?)? Any help is very much appreciated, thanks :)

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  • Get CoreLocation Update before TableView population?

    - by Clemens
    hi, i have the corelocation stuff in an uitableview controller. i actually want to get a distance from two locations and print that distance in a tableview cell. the problem is, that the tableview is filled before all the corelocation stuff happens. how can i make corelocation makes all updates before the table is filled? heres my class: // // EntriesListViewController.m // OEAW_App // // Created by Clemens on 6/6/10. // Copyright 2010 MyCompanyName. All rights reserved. // import "EntriesListViewController.h" import "EntryDetailController.h" @implementation EntriesListViewController @synthesize locationManager; @synthesize delegate; NSMutableDictionary *entries; NSMutableDictionary *dictionary; CLLocation *coords; /- (id) init { self = [super init]; if (self != nil) { self.locationManager = [[[CLLocationManager alloc] init] autorelease]; self.locationManager.delegate = self; } return self; }/ (CLLocationManager *)locationManager { if (locationManager != nil) { return locationManager; } locationManager = [[CLLocationManager alloc] init]; locationManager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters; locationManager.delegate = self; return locationManager; } (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { //coords.longitude = newLocation.coordinate.longitude; //coords.latitude = newLocation.coordinate.latitude; coords = newLocation; NSLog(@"Location: %@", [newLocation description]); } (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error { NSLog(@"Error: %@", [error description]); } (void)viewDidLoad { //[[MyCLController alloc] init]; //[locationManager startUpdatingLocation]; [[self locationManager] startUpdatingLocation]; //---initialize the array--- //entries = [[NSMutableArray alloc] init]; //---add items--- //NSString *Path = [[NSBundle mainBundle] bundlePath]; //NSString *DataPath = [Path stringByAppendingPathComponent:@"Memorials.plist"]; dictionary = [[NSDictionary alloc] initWithContentsOfURL:[NSURL URLWithString: @"http://akm.madison.at/memorials.xml"]]; /*NSDictionary *dssItem = [dictionary objectForKey:@"1"]; NSString *text = [dssItem objectForKey:@"text"]; */ //entries = [[NSMutableDictionary alloc] init]; NSLog(@"%@", dictionary); //Path get the path to MyTestList.plist NSString *path=[[NSBundle mainBundle] pathForResource:@"Memorials" ofType:@"plist"]; //Next create the dictionary from the contents of the file. NSDictionary *dict=[NSDictionary dictionaryWithContentsOfFile:path]; //now we can use the items in the file. // self.name.text = [dict valueForKey:@"Name"] ; NSLog(@"%@",[dict valueForKey:@"Name"]); //---set the title--- self.navigationItem.title = @"Türkendenkmäler"; [super viewDidLoad]; } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [dictionary count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; cell.textLabel.text = name; cell.font = [UIFont fontWithName:@"Helvetica" size:12.0]; CLLocation *location = [[CLLocation alloc] initWithLatitude:[[tmp valueForKey:@"coords_x"] floatValue] longitude:[[tmp valueForKey:@"coords_y"] floatValue]]; /*CLLocation *newLoc = [[CLLocation alloc] initWithLatitude:coords.latitude longitude:coords.longitude];*/ //locationController = [[MyCLController alloc] init]; int distance = [coords distanceFromLocation:location]; NSLog(@"%@",distance); cell.detailTextLabel.text = [NSString stringWithFormat:@"%@m",distance]; //NSLog(@"%@", [getLocation newLoc]); return cell; } (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { EntryDetailController *detailViewController = [[EntryDetailController alloc] initWithNibName:@"EntryDetailController" bundle:nil]; //detailViewController.entrySelected = [dictionary objectAtIndex:indexPath.row]; NSArray *keys = [dictionary allKeys]; id key = [keys objectAtIndex:indexPath.row]; NSDictionary *tmp = [dictionary objectForKey:key]; NSString *name = [tmp objectForKey:@"name"]; detailViewController.entrySelected_name = name; NSString *location = [tmp objectForKey:@"location"]; detailViewController.entrySelected_location = location; NSString *type = [tmp objectForKey:@"type"]; detailViewController.entrySelected_type = type; NSString *slug = [tmp objectForKey:@"slug"]; detailViewController.entrySelected_slug = slug; [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; } (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } (void)dealloc { [entries release]; [super dealloc]; } @end

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  • Is it possible to configure a Spring session scoped bean with attributes from the session?

    - by Dave G
    I'm trying to create a service bean that when referenced will be initialized with HttpSession based attributes. Let's say for sake of argument that my webapp would do the following: Establish a session Request login & password When service is requested (it is scope="session" and has init-method="init()") a new instance is created for the session. In the init method, can I reference the HttpSession either through passing it in as a parameter and referencing it by EL? Any ideas on this would be appreciated.

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  • event flow in action script 3

    - by Shay
    i try to dispatch a custom event from some component on the stage and i register other component to listen to it but the other component doesn't get the event here is my code what do i miss public class Main extends MovieClip //main document class { var compSource:Game; var compMenu:Menu; public function Main() { compSource = new Game; compMenu = new Menu(); var mc:MovieClip = new MovieClip(); addChild(mc); mc.addChild(compSource); // the source of the event - event dispatch when clicked btn mc.addChild(compMenu); //in init of that Movie clip it add listener to the compSource events } } public class Game extends MovieClip { public function Game() { btn.addEventListener(MouseEvent.CLICK, onFinishGame); } private function onFinishGame(e:MouseEvent):void { var score:Number = Math.random() * 100 + 1; dispatchEvent(new ScoreChanged(score)); } } public class Menu extends MovieClip { //TextField score public function Menu() { addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event):void { removeEventListener(Event.ADDED_TO_STAGE, init); //on init add listener to event ScoreChanged addEventListener(ScoreChanged.SCORE_GAIN, updateScore); } public function updateScore(e:ScoreChanged):void { //it never gets here! tScore.text = String(e._score); } } public class ScoreChanged extends Event { public static const SCORE_GAIN:String = "SCORE_GAIN"; public var _score:Number; public function ScoreChanged( score:Number ) { trace("new score"); super( SCORE_GAIN, true); _score = score; } } I don't want to write in Main compSource.addEventListener(ScoreChanged.SCORE_GAIN, compMenu.updateScore); cause i dont want the the compSource will need to know about compMenu its compMenu responsibility to know to what events it needs to listen.... any suggestions? Thanks!

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  • Django and Google App Engine Helper not finding the ipaddr module.

    - by Phil
    I'm trying to get Django running on GAE using this tutorial. When I run python manage.py runserver I get the stacktrace below. I'm new to both django and python so I don't know what my next steps are (This is Ubuntu Jaunty btw). It seems django isn't finding the GAE module ipaddr which comes with SDK 1.3.1. How do I get django to find this module? /home/username/bin/google_appengine/google/appengine/api/datastore_file_stub.py:40: DeprecationWarning: the md5 module is deprecated; use hashlib instead import md5 /home/username/bin/google_appengine/google/appengine/api/memcache/__init__.py:31: DeprecationWarning: the sha module is deprecated; use the hashlib module instead import sha Traceback (most recent call last): File "manage.py", line 18, in <module> InstallAppengineHelperForDjango() File "/home/username/Development/GAE/myapp/appengine_django/__init__.py", line 543, in InstallAppengineHelperForDjango InstallDjangoModuleReplacements() File "/home/username/Development/GAE/myapp/appengine_django/__init__.py", line 260, in InstallDjangoModuleReplacements import django.db File "/home/username/Development/GAE/myapp/django/db/__init__.py", line 57, in <module> 'TIME_ZONE': settings.TIME_ZONE, File "/home/username/Development/GAE/myapp/appengine_django/db/base.py", line 117, in __init__ self._setup_stubs() File "/home/username/Development/GAE/myapp/appengine_django/db/base.py", line 128, in _setup_stubs from google.appengine.tools import dev_appserver_main File "/home/username/bin/google_appengine/google/appengine/tools/dev_appserver_main.py", line 82, in <module> from google.appengine.tools import appcfg File "/home/username/bin/google_appengine/google/appengine/tools/appcfg.py", line 53, in <module> from google.appengine.api import dosinfo File "/home/username/bin/google_appengine/google/appengine/api/dosinfo.py", line 25, in <module> import ipaddr ImportError: No module named ipaddr

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  • OpenCV, Python (ctypes), and OS X 10.5: dylib errors/confusion

    - by Jeff
    I have tried two brands of ctypes (ctypes-opencv and another) wrappers for OpenCV (2.0 from svn head), can use Python and OpenCV in the Python console, but whenever I try to import the packages (from ctypes_opencv import *) from another Python file, I get the following error message: OSError: dlopen(/usr/local/lib/libcv.dylib, 6): Symbol not found: __ZN2cv10fastMallocEm Referenced from: /usr/local/lib/libcv.dylib Expected in: flat namespace And some more Python errors: module body in __init__.py at line 18 from ctypes_opencv.cxcore import * module body in cxcore.py at line 80 _cxDLL, _cvDLL, _hgDLL = detect_opencv() function detect_opencv in cxcore.py at line 59 cvDLL = cdll.LoadLibrary(find_lib('cv')) function LoadLibrary in __init__.py at line 431 return self._dlltype(name) function __init__ in __init__.py at line 353 self._handle = _dlopen(self._name, mode) I most recently built OpenCV using flags the ctypes_opencv wiki recommended: ENABLE_SSE(2) OFF and BUILD_NEW_PYTHON_SUPPORT OFF. I've tried a number of flag combinations though. I also tried using the MacPorts install of OpenCV, got the same messages, uninstalled it, and now it errors out as well. :P And if that wasn't enough, I tried using the latest ctypes wrapper, but get boost-jam errors. Any help would be very much appreciated.

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  • Sort NSArray of custom objects based on sorting of another NSArray of strings

    - by Nic Hubbard
    I have two NSArray objects that I would like to be sorted the same. One contains NSString objects, the other custom Attribute objects. Here is what my "key" NSArray looks like: // The master order NSArray *stringOrder = [NSArray arrayWithObjects:@"12", @"10", @"2", nil]; The NSArray with custom objects: // The array of custom Attribute objects that I want sorted by the stringOrder array NSMutableArray *items = [[NSMutableArray alloc] init]; Attribute *attribute = nil; attribute = [[Attribute alloc] init]; attribute.assetID = @"10"; [items addObject:attribute]; attribute = [[Attribute alloc] init]; attribute.assetID = @"12"; [items addObject:attribute]; attribute = [[Attribute alloc] init]; attribute.assetID = @"2"; [items addObject:attribute]; So, what I would like to do is use the stringOrder array to determine the sorting of the items array of custom objects. How can I do this?

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  • How to use custom drawing in QGraphicsViews in PyQt?

    - by DSblizzard
    I need to view QGraphicsScene in 2 QGraphicsViews with condition that they have different scale factors for items in scene. Closest function which I found is drawItems(), but as far I can understand, it must be called manually. How to repaint views automatically? I have these two code fragments in program: class TGraphicsView(QGraphicsView): def __init__(self, parent = None): print("__init__") QGraphicsView.__init__(self, parent) def drawItems(self, Painter, ItemCount, Items, StyleOptions): print("drawItems") Brush = QBrush(Qt.red, Qt.SolidPattern) Painter.setBrush(Brush) Painter.drawEllipse(0, 0, 100, 100) ... Mw.gvNavigation = TGraphicsView(Mw) # Mw - main window Mw.gvNavigation.setGeometry(0, 0, Size1, Size1) Mw.gvNavigation.setScene(Mw.Scene) Mw.gvNavigation.setSceneRect(0, 0, Size2, Size2) Mw.gvNavigation.show() _init_ works, Mw.gvNavigation is displayed and there are Mw.Scene items in it, but drawItems() isn't called.

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  • can you explain this jquery method from jquery.js

    - by mrblah
    Trying to understand how jquery works under the covers, what's the difference between: jQuery.fn and jQuery.prototype jQuery = window.jQuery = window.$ = function( selector, context ) { // The jQuery object is actually just the init constructor 'enhanced' return new jQuery.fn.init( selector, context ); }, and then: jQuery.fn = jQuery.prototype = { init: function( selector, context ) {

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  • Trouble Emitting Object Array using Reflection.Emit

    - by JoeGeeky
    I am trying to Emit what I thought would be a simple object array that would result in code similar to the below example object[] parameters = new object[] { a, b, }; When I write the above code in C# using VS, I get the following IL. As expected this works. .locals init ( [0] object[] parameters, [1] object[] CS$0$0000) However, when I try and Emit IL directly, I only ever get a one index init array. Can someone help tell me where I've gone wrong here? Here is the Emit code I'm using: int arraySize = 2; LocalBuilder paramValues = ilGenerator.DeclareLocal(typeof(object[])); paramValues.SetLocalSymInfo("parameters"); ilGenerator.Emit(OpCodes.Ldc_I4_S, arraySize); ilGenerator.Emit(OpCodes.Newarr, typeof(object)); ilGenerator.Emit(OpCodes.Stloc, paramValues); Here is the resulting IL: .locals init ( [0] object[] objArray) The rest of the resulting IL is identical between the two solutions, but for some reason the .locals init is different.

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  • Websphere 7 and JSF 1.2 - Application was not properly initialized at startup, could not find Factor

    - by Shamik
    JSF 1.1 and websphere 6.1 was working properly in my case. Once I deployed that to a websphere 7 server, I received the following error - Application was not properly initialized at startup, could not find Factory: javax.faces.context.FacesContextFactoryat javax.faces.FactoryFinder.getFactory(FactoryFinder.java:270) at javax.faces.webapp.FacesServlet.init(FacesServlet.java:164) at com.ibm.ws.webcontainer.servlet.ServletWrapper.init(ServletWrapper.java:358) at com.ibm.ws.webcontainer.servlet.ServletWrapperImpl.init(ServletWrapperImpl.java:168) Not sure what it means, I have enabled JSF1.2 as project facet in the RAD but still keep getting the above error message and none of my jsf files are working.

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  • a better way to initialize database ONCE when rail server starts

    - by Hadi
    i would like to initialize database the first time the server is started, that involve calling a class method. Given the class name is: Product At first i put an .rb file config\initializers\init.rb as it gets automatically called. Everything works ok, until the database is deleted, and i am trying to do rake db:migrate. rake db:migrate fails saying that cannot find 'product' table. inside init.rb = Product.populate_db The solution i came up is: I took out init.rb do rake db:migrate put back init.rb run the server. My rails application is mainly for reporting and the data is seeded from other application, so i have to do the above step everyday Is there a better way to do the initialization?

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  • How do you draw a line from one corner of the stage to the other?

    - by George Edison
    I am completely perplexed. I asked this question and it (any mentioned solution) doesn't seem to be working at all. All I want is to draw a line from one corner to the other. Here again is the link to the SWF file I have (it's embedded in an HTML document): test.html Here is the source: package { import flash.display.Sprite; import flash.events.Event; public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point graphics.clear(); graphics.lineStyle(10, 0x000000); graphics.moveTo(0, 0); graphics.lineTo(stage.stageWidth, stage.stageHeight); } } } It just doesn't work! The line goes from somewhere offscreen to about the middle of the stage. What on earth am I doing wrong?

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  • Dynamic choices for Django SelectMultiple Widget

    - by PhilGo20
    I'm building a form (not modelForm) where i'd like to use the SelectMultiple Widget to display choices based on a query done during the init of the form. I can think of a few way to do this but I am not exactly clear on the right way to do it. I see different options. I get the "choices" I should pass to the widget in the form init but I am not sure how I should pass them. class NavigatorExportForm(forms.Form): def __init__(self,user, app_id, *args,**kwargs): super (NavigatorExportForm,self ).__init__(*args,**kwargs) # populates the form language_choices = Navigator.admin_objects.get(id=app_id).languages.all().values_list('language', flat=True) languages = forms.CharField(max_length=2, widget=forms.SelectMultiple(choices=???language_choices))

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  • random generator to obtain data from array not displaying

    - by Yang Jie Domodomo
    I know theres a better solution using arc4random (it's on my to-try-out-function list), but I wanted to try out using the rand() and stand(time(NULL)) function first. I've created a NSMutableArray and chuck it with 5 data. Testing out how many number it has was fine. But when I tried to use the button function to load the object it return me with object <sampleData: 0x9a2f0e0> - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } While I feel the main cause is the method itself, I've paste the rest of the code below just incase i made any error somewhere. ViewController.h #import <UIKit/UIKit.h> #import "sampleData.h" #import "sampleDataDAO.h" @interface ViewController : UIViewController @property (weak, nonatomic) IBOutlet UILabel *label; @property (weak, nonatomic) IBOutlet UIButton *onHitMePressed; - (IBAction)generateNumber:(id)sender; @property(nonatomic, strong) sampleDataDAO *daoDS; @property(nonatomic, strong) NSMutableArray *ds; @end ViewController.m #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize label; @synthesize onHitMePressed; @synthesize daoDS,ds; - (void)viewDidLoad { [super viewDidLoad]; daoDS = [[sampleDataDAO alloc] init]; self.ds = daoDS.PopulateDataSource; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setLabel:nil]; [self setOnHitMePressed:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } @end sampleData.h #import <Foundation/Foundation.h> @interface sampleData : NSObject @property (strong,nonatomic) NSString * object; @end sampleData.m #import "sampleData.h" @implementation sampleData @synthesize object; @end sampleDataDAO.h #import <Foundation/Foundation.h> #import "sampleData.h" @interface sampleDataDAO : NSObject @property(strong,nonatomic)NSMutableArray*someDataArray; -(NSMutableArray *)PopulateDataSource; @end sampleDataDAO.m #import "sampleDataDAO.h" @implementation sampleDataDAO @synthesize someDataArray; -(NSMutableArray *)PopulateDataSource { someDataArray = [[NSMutableArray alloc]init]; sampleData * myData = [[sampleData alloc]init]; myData.object= @"object 1"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 2"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 3"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 4"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 5"; [someDataArray addObject:myData]; myData=nil; return someDataArray; } @end

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  • importing same module more than once

    - by wallacoloo
    So after a few hours, I discovered the cause of a bug in my application. My app's source is structure like: main/ __init__.py folderA/ __init__.py fileA.py fileB.py Really, there are about 50 more files. But that's not the point. In main/__init__.py, I have this code: from folderA.fileA import * in folderA/__init__.py I have this code: sys.path.append(pathToFolderA) in folderA/fileB.py I have this code: from fileA import * The problem is that fileA gets imported twice. However, I only want to import it once. The obvious way to fix this (to me atleast) is to change certain paths from path to folderA.path But I feel like Python should not even have this error in the first place. What other workarounds are there that don't require each file to know it's absolute location?

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  • Please explain this python behavior

    - by StackUnderflow
    class SomeClass(object): def __init__(self, key_text_pairs = None): ..... for key, text in key_text_pairs: ...... ...... x = SomeClass([1, 2, 3]) The value of key_text_pairs inside the init is None even if I pass a list as in the above statement. Why is it so?? I want to write a generic init which can take all iterator objects... Thanks

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  • Javascript: addClassName if input is checked and removeClassName if it was un-checked

    - by BoDiE2003
    Im trying to select all the li tags of the document and check if it hasClassName('yes') so if it has, it will remove it. But im having a TypeError: Object [object HTMLLIElement], has no method 'hasClassName' error. This is the DOM method: document.observe("dom:loaded", function() { $(document.body).select('input').each(function(element) { element.observe('click', function() { init(); }); init(); }); }); The previous code will take the init fuction and check the if there are checked inputs and add them the 'yes' class name, but if I un-check those inputs, the class remains. This is the funcion that Im trying to do dynamic (add and remove class 'yes'); function init() { $(document.body).select('input').each(function(element) { if (element.checked) { element.up('li').addClassName('yes'); } if ($(document.body).select('li').hasClassName('yes')) { element.removeClassName('yes'); } }) } Can you help me solving the last part of this function, so the removeclassname method will work? Thank you

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