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  • Core data fetch only returns unique managed objects

    - by JK
    I execute a core data fetch which specifies a predicate as follows: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"identifier IN %@", favoritesIDs]; When there are duplicate items in the favoriteIDs array, the fetch request only returns 1 managed object. How can I ensure that more than one instance is fetched? Thank you.

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  • Core Data: Mass updates possible?

    - by wgpubs
    Is it possible to do mass updates on a given entity in Core Data? Given an Person entity for example, can I do something like this: Person.update(@"set displayOrder = displayOrder + 1 where displayOrder > 5") Or is my only option to fetch all the entities needed and then loop through and update them individually??? Thanks

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  • Core Data - Best way to save a "number of items"

    - by Daniel Granger
    The user will have a static list of items to choose from. Using a Picker View they will choose one of the items and then select how many of them they want. Whats the best way to save this in core data? A Struct? struct order { NSInteger item; NSInteger numberOf; }; Or some sort of relationship? Many Thanks

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  • Marrying Core Animation with OpenGL ES

    - by Ole Begemann
    Edit: I suppose instead of the long explanation below I might also ask: Sending -setNeedsDisplay to an instance of CAEAGLLayer does not cause the layer to redraw (i.e., -drawInContext: is not called). Instead, I get this console message: <GLLayer: 0x4d500b0>: calling -display has no effect. Is there a way around this issue? Can I invoke -drawInContext: when -setNeedsDisplay is called? Long explanation below: I have an OpenGL scene that I would like to animate using Core Animation animations. Following the standard approach to animate custom properties in a CALayer, I created a subclass of CAEAGLLayer and defined a property sceneCenterPoint in it whose value should be animated. My layer also holds a reference to the OpenGL renderer: #import <UIKit/UIKit.h> #import <QuartzCore/QuartzCore.h> #import "ES2Renderer.h" @interface GLLayer : CAEAGLLayer { ES2Renderer *renderer; } @property (nonatomic, retain) ES2Renderer *renderer; @property (nonatomic, assign) CGPoint sceneCenterPoint; I then declare the property @dynamic to let CA create the accessors, override +needsDisplayForKey: and implement -drawInContext: to pass the current value of the sceneCenterPoint property to the renderer and ask it to render the scene: #import "GLLayer.h" @implementation GLLayer @synthesize renderer; @dynamic sceneCenterPoint; + (BOOL) needsDisplayForKey:(NSString *)key { if ([key isEqualToString:@"sceneCenterPoint"]) { return YES; } else { return [super needsDisplayForKey:key]; } } - (void) drawInContext:(CGContextRef)ctx { self.renderer.centerPoint = self.sceneCenterPoint; [self.renderer render]; } ... (If you have access to the WWDC 2009 session videos, you can review this technique in session 303 ("Animated Drawing")). Now, when I create an explicit animation for the layer on the keyPath @"sceneCenterPoint", Core Animation should calculate the interpolated values for the custom properties and call -drawInContext: for each step of the animation: - (IBAction)animateButtonTapped:(id)sender { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"sceneCenterPoint"]; animation.duration = 1.0; animation.fromValue = [NSValue valueWithCGPoint:CGPointZero]; animation.toValue = [NSValue valueWithCGPoint:CGPointMake(1.0f, 1.0f)]; [self.glView.layer addAnimation:animation forKey:nil]; } At least that is what would happen for a normal CALayer subclass. When I subclass CAEAGLLayer, I get this output on the console for each step of the animation: 2010-12-21 13:59:22.180 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. 2010-12-21 13:59:22.198 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. 2010-12-21 13:59:22.216 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. 2010-12-21 13:59:22.233 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. ... So it seems that, possibly for performance reasons, for OpenGL layers, -drawInContext: is not getting called because these layers do not use the standard -display method to draw themselves. Can anybody confirm that? Is there a way around it? Or can I not use the technique I laid out above? This would mean I would have to implement the animations manually in the OpenGL renderer (which is possible but not as elegant IMO).

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  • Core Data Model Design Question - Changing "Live" Objects also Changes Saved Objects

    - by mwt
    I'm working on my first Core Data project (on iPhone) and am really liking it. Core Data is cool stuff. I am, however, running into a design difficulty that I'm not sure how to solve, although I imagine it's a fairly common situation. It concerns the data model. For the sake of clarity, I'll use an imaginary football game app as an example to illustrate my question. Say that there are NSMO's called Downs and Plays. Plays function like templates to be used by Downs. The user creates Plays (for example, Bootleg, Button Hook, Slant Route, Sweep, etc.) and fills in the various properties. Plays have a to-many relationship with Downs. For each Down, the user decides which Play to use. When the Down is executed, it uses the Play as its template. After each down is run, it is stored in history. The program remembers all the Downs ever played. So far, so good. This is all working fine. The question I have concerns what happens when the user wants to change the details of a Play. Let's say it originally involved a pass to the left, but the user now wants it to be a pass to the right. Making that change, however, not only affects all the future executions of that Play, but also changes the details of the Plays stored in history. The record of Downs gets "polluted," in effect, because the Play template has been changed. I have been rolling around several possible fixes to this situation, but I imagine the geniuses of SO know much more about how to handle this than I do. Still, the potential fixes I've come up with are: 1) "Versioning" of Plays. Each change to a Play template actually creates a new, separate Play object with the same name (as far as the user can tell). Underneath the hood, however, it is actually a different Play. This would work, AFAICT, but seems like it could potentially lead to a wild proliferation of Play objects, esp. if the user keeps switching back and forth between several versions of the same Play (creating object after object each time the user switches). Yes, the app could check for pre-existing, identical Plays, but... it just seems like a mess. 2) Have Downs, upon saving, record the details of the Play they used, but not as a Play object. This just seems ridiculous, given that the Play object is there to hold those just those details. 3) Recognize that Play objects are actually fulfilling 2 functions: one to be a template for a Down, and the other to record what template was used. These 2 functions have a different relationship with a Down. The first (template) has a to-many relationship. But the second (record) has a one-to-one relationship. This would mean creating a second object, something like "Play-Template" which would retain the to-many relationship with Downs. Play objects would get reconfigured to have a one-to-one relationship with Downs. A Down would use a Play-Template object for execution, but use the new kind of Play object to store what template was used. It is this change from a to-many relationship to a one-to-one relationship that represents the crux of the problem. Even writing this question out has helped me get clearer. I think something like solution 3 is the answer. However if anyone has a better idea or even just a confirmation that I'm on the right track, that would be helpful. (Remember, I'm not really making a football game, it's just faster/easier to use a metaphor everyone understands.) Thanks.

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  • Core Plot never stops asking for data, hangs device

    - by Ben Collins
    I'm trying to set up a core plot that looks somewhat like the AAPLot example on the core-plot wiki. I have set up my plot like this: - (void)initGraph:(CPXYGraph*)graph forDays:(NSUInteger)numDays { self.cplhView.hostedLayer = graph; graph.paddingLeft = 30.0; graph.paddingTop = 20.0; graph.paddingRight = 30.0; graph.paddingBottom = 20.0; CPXYPlotSpace *plotSpace = (CPXYPlotSpace*)graph.defaultPlotSpace; plotSpace.xRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(numDays)]; plotSpace.yRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(1)]; CPLineStyle *lineStyle = [CPLineStyle lineStyle]; lineStyle.lineColor = [CPColor blackColor]; lineStyle.lineWidth = 2.0f; // Axes NSLog(@"Setting up axes"); CPXYAxisSet *xyAxisSet = (id)graph.axisSet; CPXYAxis *xAxis = xyAxisSet.xAxis; // xAxis.majorIntervalLength = CPDecimalFromFloat(7); // xAxis.minorTicksPerInterval = 7; CPXYAxis *yAxis = xyAxisSet.yAxis; // yAxis.majorIntervalLength = CPDecimalFromFloat(0.1); // Line plot with gradient fill NSLog(@"Setting up line plot"); CPScatterPlot *dataSourceLinePlot = [[[CPScatterPlot alloc] initWithFrame:graph.bounds] autorelease]; dataSourceLinePlot.identifier = @"Data Source Plot"; dataSourceLinePlot.dataLineStyle = nil; dataSourceLinePlot.dataSource = self; [graph addPlot:dataSourceLinePlot]; CPColor *areaColor = [CPColor colorWithComponentRed:1.0 green:1.0 blue:1.0 alpha:0.6]; CPGradient *areaGradient = [CPGradient gradientWithBeginningColor:areaColor endingColor:[CPColor clearColor]]; areaGradient.angle = -90.0f; CPFill *areaGradientFill = [CPFill fillWithGradient:areaGradient]; dataSourceLinePlot.areaFill = areaGradientFill; dataSourceLinePlot.areaBaseValue = CPDecimalFromString(@"320.0"); // OHLC plot NSLog(@"OHLC Plot"); CPLineStyle *whiteLineStyle = [CPLineStyle lineStyle]; whiteLineStyle.lineColor = [CPColor whiteColor]; whiteLineStyle.lineWidth = 1.0f; CPTradingRangePlot *ohlcPlot = [[[CPTradingRangePlot alloc] initWithFrame:graph.bounds] autorelease]; ohlcPlot.identifier = @"OHLC"; ohlcPlot.lineStyle = whiteLineStyle; ohlcPlot.stickLength = 2.0f; ohlcPlot.plotStyle = CPTradingRangePlotStyleOHLC; ohlcPlot.dataSource = self; NSLog(@"Data source set, adding plot"); [graph addPlot:ohlcPlot]; } And my delegate methods like this: #pragma mark - #pragma mark CPPlotdataSource Methods - (NSUInteger)numberOfRecordsForPlot:(CPPlot *)plot { NSUInteger maxCount = 0; NSLog(@"Getting number of records."); if (self.data1 && [self.data1 count] > maxCount) { maxCount = [self.data1 count]; } if (self.data2 && [self.data2 count] > maxCount) { maxCount = [self.data2 count]; } if (self.data3 && [self.data3 count] > maxCount) { maxCount = [self.data3 count]; } NSLog(@"%u records", maxCount); return maxCount; } - (NSNumber *)numberForPlot:(CPPlot *)plot field:(NSUInteger)fieldEnum recordIndex:(NSUInteger)index { NSLog(@"Getting record @ idx %u", index); return [NSNumber numberWithInt:index]; } All the code above is in the view controller for the view hosting the plot, and when initGraph is called, numDays is 30. I realize of course that this plot, if it even worked, would look nothing like the AAPLot example. The problem I'm having is that the view is never shown. It finished loading because viewDidLoad is the method that calls initGraph above, and the NSLog statements indicate that initGraph finishes. What's strange is that I return a value of 54 from numberOfRecordsForPlot, but the plot asks for more than 54 data points. in fact, it never stops asking. The NSLog statement in numberForPlot:field:recordIndex prints forever, going from 0 to 54 and then looping back around and continuing. What's going on? Why won't the plot stop asking for data and draw itself?

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  • inserting new relationship data in core-data

    - by michael
    My app will allow users to create a personalised list of events from a large list of events. I have a table view which simply displays these events, tapping on one of them takes the user to the event details view, which has a button "add to my events". In this detailed view I own the original event object, retrieved via an NSFetchedResultsController and passed to the detailed view (via a table cell, the same as the core data recipes sample). I have no trouble retrieving/displaying information from this "event". I am then trying to add it to the list of MyEvents represented by a one to many (inverse) relationship: This code: NSManagedObjectContext *context = [event managedObjectContext]; MyEvents *myEvents = (MyEvents *)[NSEntityDescription insertNewObjectForEntityForName:@"MyEvents" inManagedObjectContext:context]; [myEvents addEventObject:event];//ERROR And this code (suggested below): //would this add to or overwrite the "list" i am attempting to maintain NSManagedObjectContext *context = [event managedObjectContext]; MyEvents *myEvents = (MyEvents *)[NSEntityDescription insertNewObjectForEntityForName:@"MyEvents" inManagedObjectContext:context]; NSMutableSet *myEvent = [myEvents mutableSetValueForKey:@"event"]; [myEvent addObject:event]; //ERROR Bot produce (at the line indicated by //ERROR): *** -[NSComparisonPredicate evaluateWithObject:]: message sent to deallocated instance Seems I may have missed something fundamental. I cant glean any more information through the use of debugging tools, with my knowledge of them. 1) Is this a valid way to compile and store an editable list like this? 2) Is there a better way? 3) What could possibly be the deallocated instance in error? -- I have now modified the Event entity to have a to-many relationship called "myEvents" which referrers to itself. I can add Events to this fine, and logging the object shows the correct memory addresses appearing for the relationship after a [event addMyEventObject:event];. The same failure happens right after this however. I am still at a loss to understand what is going wrong. This is the backtrace #0 0x01f753a7 in ___forwarding___ () #1 0x01f516c2 in __forwarding_prep_0___ () #2 0x01c5aa8f in -[NSFetchedResultsController(PrivateMethods) _preprocessUpdatedObjects:insertsInfo:deletesInfo:updatesInfo:sectionsWithDeletes:newSectionNames:treatAsRefreshes:] () #3 0x01c5d63b in -[NSFetchedResultsController(PrivateMethods) _managedObjectContextDidChange:] () #4 0x0002e63a in _nsnote_callback () #5 0x01f40005 in _CFXNotificationPostNotification () #6 0x0002bef0 in -[NSNotificationCenter postNotificationName:object:userInfo:] () #7 0x01bbe17d in -[NSManagedObjectContext(_NSInternalNotificationHandling) _postObjectsDidChangeNotificationWithUserInfo:] () #8 0x01c1d763 in -[NSManagedObjectContext(_NSInternalChangeProcessing) _createAndPostChangeNotification:withDeletions:withUpdates:withRefreshes:] () #9 0x01ba25ea in -[NSManagedObjectContext(_NSInternalChangeProcessing) _processRecentChanges:] () #10 0x01bdfb3a in -[NSManagedObjectContext processPendingChanges] () #11 0x01bd0957 in _performRunLoopAction () #12 0x01f4d252 in __CFRunLoopDoObservers () #13 0x01f4c65f in CFRunLoopRunSpecific () #14 0x01f4bc48 in CFRunLoopRunInMode () #15 0x0273878d in GSEventRunModal () #16 0x02738852 in GSEventRun () #17 0x002ba003 in UIApplicationMain () solution I managed to get to the bottom of this. I was fetching the event in question using a NSFetchedResultsController with a NSPredicate which I was releasing after I had the results. Retrieving values from the entities returned was no problem, but when I tried to update any of them it gave the error above. It should not have been released. oustanding part of my question What is a good way to create this sub list from a list of existing items in terms of a core data model. I don't believe its any of the ways I tried here. I need to show/edit it in another table view. Perhaps there is a better way than a boolean property on each event entity? The relationship idea above doesn't seem to work here (even though I can now create it). Cheers.

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  • Broken Multithreading With Core Data

    - by spamguy
    This is a better-focused version of an earlier question that touches upon an entirely different subject from before. I am working on a Cocoa Core Data application with multiple threads. There is a Song and Artist; every Song has an Artist relation. There is a delegate code file not cited here; it more or less looks like the template XCode generates. I am far better working with the former technology than the latter, and any multithreading capability came from a Core Data template. When I'm doing all my ManagedObjectContext work in one method, I am fine. When I put fetch-or-insert-then-return-object work into a separate method, the application halts (but does not crash) at the new method's return statement, seen below. The new method even gets its own MOC to be safe, and it has not helped any. The result is one addition to Song and a halt after generating an Artist. I get no errors or exceptions, and I don't know why. I've debugged out the wazoo. My theory is that any errors occurring are in another thread, and the one I'm watching is waiting on something forever. What did I do wrong with getArtistObject: , and how can I fix it? Thanks. - (void)main { NSInteger songCount = 1; NSManagedObjectContext *moc = [[NSManagedObjectContext alloc] init]; [moc setPersistentStoreCoordinator:[[self delegate] persistentStoreCoordinator]]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(contextDidSave:) name:NSManagedObjectContextDidSaveNotification object:moc]; /* songDict generated here */ for (id key in songDict) { NSManagedObject *song = [NSEntityDescription insertNewObjectForEntityForName:@"Song" inManagedObjectContext:moc]; [song setValue:[songDictItem objectForKey:@"Name"] forKey:@"title"]; [song setValue:[self getArtistObject:(NSString *) [songDictItem objectForKey:@"Artist"]] forKey:@"artist"]; [songDictItem release]; songCount++; } NSError *error; if (![moc save:&error]) [NSApp presentError:error]; [[NSNotificationCenter defaultCenter] removeObserver:self name:NSManagedObjectContextDidSaveNotification object:moc]; [moc release], moc = nil; [[self delegate] importDone]; } - (NSManagedObject*) getArtistObject:(NSString*)theArtist { NSError *error = nil; NSManagedObjectContext *moc = [[NSManagedObjectContext alloc] init]; [moc setPersistentStoreCoordinator:[[self delegate] persistentStoreCoordinator]]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(contextDidSave:) name:NSManagedObjectContextDidSaveNotification object:moc]; NSFetchRequest *fetch = [[[NSFetchRequest alloc] init] autorelease]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:@"Artist" inManagedObjectContext:moc]; [fetch setEntity:entityDescription]; // object to be returned NSManagedObject *artistObject = [[NSManagedObject alloc] initWithEntity:entityDescription insertIntoManagedObjectContext:moc]; // set predicate (artist name) NSPredicate *pred = [NSPredicate predicateWithFormat:[NSString stringWithFormat:@"name = \"%@\"", theArtist]]; [fetch setPredicate:pred]; NSArray *response = [moc executeFetchRequest:fetch error:&error]; if (error) [NSApp presentError:error]; if ([response count] == 0) // empty resultset --> no artists with this name { [artistObject setValue:theArtist forKey:@"name"]; NSLog(@"%@ not found. Adding.", theArtist); return artistObject; } else return [response objectAtIndex:0]; } @end

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  • Building small Ubuntu server - What hardware is recommended?

    - by 10robinho
    There are many of us who need to build small Ubuntu server. Problem is that in some countries it is hard to find and quite expensive to buy server motherboards and processors. And when one is building small server with limited budget, buying some Xenons is not really an option. So, are there any general recommendations for hardware (I think that motherboards are the main issue) that is stable and fast under Linux? I read that Intel should be the best choice for cpu + mbo combo. So, I was looking around for some Intel motherboards + i7 Ivy Bridge (like Intel DZ77BH-55K with Z77 chipset and Intel i7 3770K) but I've read that they have some issues with kernel, booting and USB ports. That is why I ask community if you have any experience with this. Maybe Intel is not the best choice here? Maybe ASUS or Gigabyte or _other company_ are more stable with Linux? I hope that this Q&As can help people in building stable Ubuntu server.

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  • Intel intègrera l'USB 3.0 dans Windows 8 et espère aider l'adoption de masse de cette technologie

    Mise à jour du 09.03.2010 par Katleen Intel intègrera l'USB 3.0 dans Windows 8 et espère aider l'adoption de masse de cette technologie Une information importante vient d'être révèlée à propos du futur système d'exploitation de Microsoft. En effet, Intel a annoncé hier que l'USB 3.0 sera embarqué dans Windows 8. Alors que les technologies qui seront utilisées dans deux ans sont encore inconnues, que penser de cette fonctionnalité ? L'USB 3.0, qui a été présenté pour la première fois au public le 18 septembre 2007 lors de l'Intel Developer Forum, apporte un bus capable de transferts ultra-rapides à hauteur de 4 Gbit/s Pour rappel, l'USB 2.0 plafonne à 480 Mbits/s. ...

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  • Avec sa plateforme Moorestown, Intel s'attaque à ARM et au marché des terminaux nomades : avec quell

    Avec sa plateforme Moorestown, Intel s'attaque à ARM Et au marché des terminaux mobiles : avec quelles chances de réussite ? Intel vient de présenter officiellement Moorestown, sa plateforme Atom pour smartphones et Tablet PC. Un des atouts principaux de cette prochaine génération de plateformes est la baisse très significative de consommation d'énergie. Le fondeur revendique une autonomie « jusqu'à dix jours en mode veille, deux jours en lecture audio et cinq heures en navigation et lecture vidéo ». Et ce alors même que les performances sont, elles, à la hausse (multitasking, streaming HD, etc.). Dans le détail, Moorestowm embarque un processeur Intel Atom...

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  • Intel prévoit de lancer des smartphones tournant sous Windows 8, contrairement aux voeux de Microsoft

    Intel prévoit de lancer des smartphones tournant sous Windows 8, contrairement aux voeux de Microsoft Juste après avoir annoncé ses profits records pour 2010, Intel a donné quelques informations sur son futur, et une partie de celui-ci sera lié à Microsoft. En effet, Paul Otellini (CEO de la compagnie) a réagit au portage de la prochaine génération de Windows sur la plateforme ARM, action dans laquelle il perçoit des avantages pour sa propre société. "Le plus pour Intel, c'est qu'avec l'unification de leurs systèmes d'exploitation, nous avons désormais pour la première fois avoir un OS tactile pour tablettes compatible avec nos produits. Nous pourrons insérer nos processeurs low-power tournant sous Windows 8 dans des téléphone...

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  • Independent sound device for headphones

    - by amfcosta
    I have an Asus K52Jc and in sound configuration there is no independent sound device for the headphones, and so there's no way to have independent volume for speakers and headphones. Is there a way to have independent devices? Or is this hardware specific? lshw reports that I have an "Intel 5 Series/3400 Series Chipset High Definition Audio". aplay -l reports: placa 0: Intel [HDA Intel], dispositivo 0: CONEXANT Analog [CONEXANT Analog] Subdispositivos: 1/1 Subdispositivo #0: subdevice #0 placa 0: Intel [HDA Intel], dispositivo 3: HDMI 0 [HDMI 0] Subdispositivos: 1/1 Subdispositivo #0: subdevice #0

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  • Wrong download of Ubuntu 13.10 desktop: AMD instead of wanted Intel [duplicate]

    - by L. Williams
    This question already has an answer here: Difference between the i386 download and the amd64? 5 answers My PCs are Intel CPUs e.g. Core2 Quad, 64 bit, no AMD in network, but from ubuntu.com/download site, selecting 13.10 Desktop for 64 bit, it repeatedly only offers *AMD.ISO version, which of course fails to install on my Intel (or Atom) based PCs. Wuzzup, and what URL has a download for the Intel CPU systems? Rem: this is for Saucy 13.10 Desktop 64 OS ISO. TIA.

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  • UITableView Core Data reordering

    - by PCWiz
    I know this question has been asked before, and I took a look at the answer to this question. However, I'm still confused as to how to implement reordering with a UITableView in a Core Data project. What I know is that I need to have a "displayOrder" attribute in my Entity to track the order of items, and I need to enumerate through all the objects in the fetched results and set their displayOrder attribute. In the given code in the question I linked to, the table view delegate method calls a method like this [self FF_fetchResults];, and the code for that method is not given so its hard to tell what exactly it is. Is there any sample code that demonstrates this? That would be simpler to look at than sharing large chunks of code. Thanks

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  • UITableView Core Data reordering

    - by PCWiz
    I know this question has been asked before, and I took a look at the answer to this question. However, I'm still confused as to how to implement reordering with a UITableView in a Core Data project. What I know is that I need to have a "displayOrder" attribute in my Entity to track the order of items, and I need to enumerate through all the objects in the fetched results and set their displayOrder attribute. In the given code in the question I linked to, the table view delegate method calls a method like this [self FF_fetchResults];, and the code for that method is not given so its hard to tell what exactly it is. Is there any sample code that demonstrates this? That would be simpler to look at than sharing large chunks of code. Thanks

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  • iPhone - Core Data crash on migration

    - by Sergey Zenchenko
    I have problems, when i install app from Xcode all works but if I build app and install it from iTunes I have an error with the database at launch. This happens only than i have changes in the core data model and need to migrate to a new version. At first launch at crashes with message: Thread 0: 0 libSystem.B.dylib 0x00034588 pwrite + 20 1 libsqlite3.dylib 0x000505ec _sqlite3_purgeEligiblePagerCacheMemory + 2808 2 libsqlite3.dylib 0x000243d8 sqlite3_backup_init + 7712 3 libsqlite3.dylib 0x000244ac sqlite3_backup_init + 7924 4 libsqlite3.dylib 0x0000d418 sqlite3_file_control + 4028 5 libsqlite3.dylib 0x000228b4 sqlite3_backup_init + 764 6 libsqlite3.dylib 0x00022dd0 sqlite3_backup_init + 2072 7 libsqlite3.dylib 0x000249a8 sqlite3_backup_init + 9200 8 libsqlite3.dylib 0x00029800 sqlite3_open16 + 11360 9 libsqlite3.dylib 0x0002a200 sqlite3_open16 + 13920 10 libsqlite3.dylib 0x0002ab84 sqlite3_open16 + 16356 11 libsqlite3.dylib 0x00049418 sqlite3_prepare16 + 54056 12 libsqlite3.dylib 0x00002940 sqlite3_step + 44 13 CoreData 0x00011958 _execute + 44 14 CoreData 0x000113e0 -[NSSQLiteConnection execute] + 696 15 CoreData 0x000994be -[NSSQLConnection prepareAndExecuteSQLStatement:] + 26 16 CoreData 0x000be14c -[_NSSQLiteStoreMigrator performMigration:] + 244 17 CoreData 0x000b6c60 -[NSSQLiteInPlaceMigrationManager migrateStoreFromURL:type:options:withMappingModel:toDestinationURL:destinationType:destinationOptions:error:] + 1040 18 CoreData 0x000aceb0 -[NSStoreMigrationPolicy(InternalMethods) migrateStoreAtURL:toURL:storeType:options:withManager:error:] + 92 19 CoreData 0x000ad6f0 -[NSStoreMigrationPolicy migrateStoreAtURL:withManager:metadata:options:error:] + 72 20 CoreData 0x000ac9ee -[NSStoreMigrationPolicy(InternalMethods) _gatherDataAndPerformMigration:] + 880 21 CoreData 0x0000965c -[NSPersistentStoreCoordinator addPersistentStoreWithType:configuration:URL:options:error:] + 1328 At next launches app doesn't loads data from database.

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  • insert and modify a record in an entity using Core Data

    - by aminfar
    I tried to find the answer of my question on the internet, but I could not. I have a simple entity in Core data that has a Value attribute (that is integer) and a Date attribute. I want to define two methods in my .m file. First method is the ADD method. It takes two arguments: an integer value (entered by user in UI) and a date (current date by default). and then insert a record into the entity based on the arguments. Second method is like an increment method. It uses the Date as a key to find a record and then increment the integer value of that record. I don't know how to write these methods. (assume that we have an Array Controller for the table in the xib file)

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  • Core Data Error "Fetch Request must have an entity"

    - by Graeme
    Hi, I've attempted to add the TopSongs parser and Core Data files into my application, and it now builds succesfully, with no errors or warning messages. However, as soon as the app loads, it crashes, giving the following reason: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'executeFetchRequest:error: A fetch request must have an entity.' I have renamed all files, including the .xcdatamodel file. Could this be the problem (the renaming of the .xcdatamodel)? I'm assuming this error means that no data can be found. Thanks.

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  • Core Text's CTFramesetterSuggestFrameSizeWithConstraints() returns incorrect size everytime

    - by nsapplication
    According to the docs, CTFramesetterSuggestFrameSizeWithConstraints () "determines the frame size needed for a string range". Unfortunately the size returned by this function is never accurate. Here is what I am doing: NSAttributedString *string = [[[NSAttributedString alloc] initWithString:@"lorem ipsum" attributes:nil] autorelease]; CTFramesetterRef framesetter = CTFramesetterCreateWithAttributedString((CFAttributedStringRef) string); CGSize textSize = CTFramesetterSuggestFrameSizeWithConstraints(framesetter, CFRangeMake(0,0), NULL, CGSizeMake(rect.size.width, CGFLOAT_MAX), NULL); The returned size always has the correct width calculated, however the height is always slightly shorter than what is expected. Is this the correct way to use this method? Is there any other way to layout Core Text? Seems I am not the only one to run into problems with this method. See https://devforums.apple.com/message/181450.

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  • Core Data grouping data in table

    - by OscarTheGrouch
    I am using core data trying to create a simple database app, I have an entity called "Game" which has a "creator". I have basically used the iPhone table view template and replaced the names. I have the games listed by creator. Currently the tableview looks like this... Chris Ryder Chris Ryder Chris Ryder Chris Ryder Dan Grimaldi Dan Grimaldi Dan Grimaldi Scott Ricardo Tim Thermos Tim Thermos I am trying to group the tableview, so that each creator has only one cell in the tableview and is listed once and only once like this... Chris Ryder Dan Grimaldi Scott Ricardo Tim Thermos any help or suggestions would be greatly appreciated.

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  • Core Data iPhone how often should I call [managedObjectContext save:&error] when doing 50k record in

    - by jamone
    I will be doing an occiasional import from XML into core data. I have around 50k entities that will be added. My question is how often should I call [managedObjectContext save:&error]. For every new entity added, or every x entities, or just at the end of the 50k import? I currently am calling it for each entity and tried only doing it for around every 10k and import speed went up drastically but after the first 30k it would crash with: *** Terminating app due to uncaught exception 'NSGenericException', reason: '*** Collection <NSCFSet: 0x13e760> was mutated while being enumerated.' Before I spend too much time trying to diagnose what is going on there I figured I'd check if its ok to not call save on every entity? Is the # of entities before calling save limited by the amount of memory those entities are using?

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