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  • Ipad/Iphone UIActionSheet

    - by SteveU
    Hi All, Ive only posted on here a couple of times and people have been very quick and very helpful when responding so thanks. Im trying to use the UIActionsheet element in my Ipad application. But just to confuse matters im using Cocos2d aswell. But here is my problem. If coding the actionsheet with out cocos2d you would use the following code. [actionSheet showInView:self.view]; However because im using cocos2d and there is no views as such the only thing i can think of to reference is the window.. But this is located in the appdelegate class. ive tried [actionSheet showInView:self.Window]; and i get errors any help?

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  • How to record an iPad screencast

    - by hgpc
    How do you record an iPad screencast at full scale? I have an iMac with maximum resolution 1680x1050 and the simulator doesn't fit the screen in portrait orientation. It does fit in landscape orientation. Reducing the scale to 50% is not an option because the end result is too small. If the scale could be reduced slightly it would be fine, but not 50%. Is it possible to put the simulator in landscape orientation and still keep the app in portrait mode? Then I could simply rotate the resulting video to get a portrait screencast.

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  • Using MPMoviePlayerViewController in SDK 3.2 for iPad

    - by wsurferdude
    I've developed an iPhone app that has been running MPMoviePlayer (pre 3.2 SDK) with no problems. I know this is a newbie question, but how do I get a movie to play in the new MPMoviePlayerViewController. I am only getting audio and wish to learn the new view controller. I've ported my whole app over to iPad and everything else works fine except for video. Could someone please show an example using the movie view controller? Any help would be appreciated. Thanks,

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  • OpenGL view in an iPad splitview

    - by dc
    I'm attempting to add an OpenGL view (such as the one given in Apple's sample code) as the detail view of an iPad's splitview but am running into issues. I've taken the sample code from the base OpenGL project and attempted to add it as a subview of my DetailViewController - ie EAGLView *glview = [[EAGLView alloc] initWithFrame:CGRectMake(0,0,100,100)] but when I add it to the main view and call startAnimating on it, nothing at all happens. Any solutions to this? I have never worked with OpenGL before so perhaps I'm doing this all wrong.

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  • Dismissing iPad UIPopoverController when BarButtonItem is pushed while it's open

    - by joshholat
    Using a split view on the iPad, I have the following code: - (void)splitViewController: (UISplitViewController*)svc willHideViewController:(UIViewController *)aViewController withBarButtonItem:(UIBarButtonItem*)barButtonItem forPopoverController:(UIPopoverController*)pc { barButtonItem.title = @"Categories"; NSMutableArray *items = [[toolbar items] mutableCopy]; [items insertObject:barButtonItem atIndex:0]; [toolbar setItems:items animated:YES]; [items release]; self.popoverController = pc; } This works well to show the popover when the button is pressed. However, I'd also like to have the popover dismiss if the button is pressed while it is already open to follow good guidelines. How would I go about doing this? (i.e. if the user repeatedly clicks this button, the popover should come and hide every other hit.)

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  • UINavigationController back button half works in iPad landscape orientation

    - by drawnonward
    In an iPad application with a UINavigationController, everything works in portrait mode but in landscape mode the back button sometimes only goes back half a level. That is to say, on the first press the title bar animates as if it was popping a controller, and on the second press it animates the content popping. Has anyone found a solution to this? The contradictory solution in this question did not help. I have a shouldAutorotate method in the navigation controller but no others. -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)inOrientation { return YES; }

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  • Dynamically load nib for iPhone/iPad within view controller

    - by qui
    Hello I have converted an iPhone application using the wizard like thing in XCode into a universal app. It builds fine but obviously looks a bit rubbish in some areas :) I need to load nibs according to which device is being used. I dont wish to create my view controllers using initWithNib as I already have code to create the controllers with some data (initWithMyLovelyData) which doesnt do anything to do with nib loading. I know to find out the device you use UI_USER_INTERFACE_IDIOT() so I tried overriding the initWithNibName within the actual view controllers themselves, assuming they get called internally somehow. But it's not working as I guess I am unsure of the syntax. I have tried if(ipad..) self = [super initWithNibName:@"MyIpadNib" bundle:nibBundleOrNil]; And that doesnt work :/ EDIT - I know I have massively edited this, made my question a bit more specific after doing some more research - apologies!

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  • Undo "Upgrade Current Target for iPad?

    - by Moshe
    I've upgraded current Target for iPad and I dodn't like the result. Now, i've tried to downgrade by deleting files but it's not working. Help! Do I need to change project settings? Does XCode keep a backup of the project? What to do... It doesn't run on iPhone anymore... EDIT: The console crash log on the iPhone Simulator: 2010-05-10 00:11:02.455 iDecide[9743:207] Unknown class iDecideAppDelegate in Interface Builder file. 2010-05-10 00:11:02.456 iDecide[9743:207] Unknown class iDecideViewController in Interface Builder file. 2010-05-10 00:11:02.465 iDecide[9743:207] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<UICustomObject 0x391eb80> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key viewController.' 2010-05-10 00:11:02.466 iDecide[9743:207] Stack: ( 34047067, 2420679945, 34206145, 215656, 214197, 4551796, 33949999, 4546347, 4554615, 2715730, 2754518, 2743092, 2725503, 2752609, 39038297, 33831808, 33827912, 2719253, 2756527 )

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  • Using background-attachment:fixed in safari on the ipad

    - by chris_bcn
    I'm looking to recreate an effect similiar to the popular science app. Basically have one big background image and then have HTML/CSS layer on top of that. When the user scrolls the content, then background-position of the image should remain in place, and not scroll. Obviously in a 'regular' browser I would use background-attachment:fixed, but this doesn't seem to work on the ipad. I know position:fixed doesn't work as you might expect according to safari spec - but is there any way of achieving this?

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  • iPad: Show view as Model View

    - by a111
    hi all, i want to show my view as a model view. In iPad there are four method to show the view as modal which is listed 1. Full Screen 2. Page Sheet 3. Form sheet 4. Current Context i use following code to display the view as model -(void)OpenContactPicker { ABPeoplePickerNavigationController *ContactPicker = [[ABPeoplePickerNavigationController alloc] init]; ContactPicker.peoplePickerDelegate = self; [self presentModalViewController:ContactPicker animated:YES]; //[self.modalViewController presentModalViewController:ContactPicker animated:YES]; [ContactPicker release]; } above code open the view in full screen mode but i want to some different. Please suggest how can i show this view as Page Sheet or Form sheet or Current Context

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  • What are the Build Settings for a Universal iPhone and iPad Application

    - by McPragma
    What would be the settings to build and have accepted an universal app for both the iPad and iPhone? That is, what would be the settings in Project X Info Build for Architectures [ARCHS] ("Standard(armv6)" or "Optimized(armv6 armv7)" or other) Valid Architectures [VALID_ARCHS] ("armv6 armv7" or other) Build Active Architecture Only (checked or unchecked) and what would we select in the dropdown (Device - 3.2|Distribution|armv?) ? We're either getting warnings at build time that we haven't built for armv7, or the app upload is rejected on account of "The binary you uploaded was invalid. When supporting iPhone, the executable must include support for the armv6 architecture". Thank you for your help.

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  • UISplitViewCOntroller + TabBarCOntroller + iPad

    - by tek3
    Hi all, I am developing a tab-based iPad application in which corresponding to each tab, I have to show an UISplitViewController . I have done this by adding two navigation controllers to my tabBarController and assigning a subclass of UISplitViewController as RootViewController of both navigationController. And also I have to show both viewControllers(Master and Detail) in both modes(Potrait and Landscape). For this I have constructed a subclass of UISplitViewController in which i am overriding willAnimateRotationToInterfaceOrientation method and setting the frame of both ViewControllers as demonstrated in this link. However i am not able to set both viewControllers correctly.If my app starts in Landscape mode everything displays fine but if i open it in Potrait mode then the orientation of both ViewControllers changes. Sometimes the MasterView occupies the entire screen or sometimes both ViewControllers appear leaving a black line between them and the navigationBar. I have been banging my head over this problem since two days without any success. kindly help..

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  • avaudioplayer interferes with mpmovieplayer on ipad

    - by user175826
    my app plays video and audio. however, i have a problem where once i play an audio file using avaudioplayer, the video refuses to play. when i play the video first, everything is fine. but if the audio is played first, any time i try to play the video it simply pops up the video player but will not play the actual video (you can use the scroller to go to any point in the video, but no playback will happen). this issue does not come up on the iphone, nor on the ipad simulator. clearly there is some resource conflict here, probably related to the audio, and i'd welcome some input on how to address it.

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  • iPad modal form sheet takes up the whole screen anyways

    - by quixoto
    I'm trying to create a form sheet modal on iPad, which should be a 540x620 modal view. I've created a view controller with a NIB file whose view is a 540x620 sized UIView (with stuff on it). I set the modal presentation style to UIModalPresentationFormSheet, and call presentModalViewController:animated: on the current view controller. My view slides in from the bottom, but instead of being a form sheet, it takes up the whole screen (my view elements are all anchored in the top left of the screen). Even stranger, when I dismiss it, all the UI that was "underneath" it, is all re-layed out to be in the center, in approximately a form sheet sized area in the center of the screen. Bizarro! Anyone have any suggestions as to what could cause this behavior? Thanks.

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  • Hide Address bar for Xpages Mobile Web Application on Ipad (iOS5) and Mobile safari (v5.1)

    - by prasad katankot
    With reference to the question I asked couple of days back, it seems to me that address bar cannot be hidden from a xpages mobile web application when it is launched from a href link. Choice is limited to href as "location.assign" or any javascript will not work on mails accessed by lotus traveller. I tried almost 20 different variations published by other experts to hide address bar and none seems to work. Am I wrong in stating that "it is not possible to hide address bar in Xpages mobile web application on ipad when not launched from home screen"?

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  • Core Data iPad/iPhone BLOBS vs File system for 20k PDFs

    - by jamone
    I'm designing an iPad/iPhone app using core data. The main focus of the app is sorting and viewing up to 20,000 PDFs They are ~200KB each. Typically its best to not store BLOBS in a DB, but for desktop systems I've typically seen it said that if the blobs are < 1 MB then its fine to use the DB. Any considerations I should take into count? If I store them in the file system can I store them all in one directory and not have performance issues (I won't need to ever get a directory list since I'd store each's path in the DB)? Should I divide them among a handful of directories? If so is there a good rule on # of files per dir?

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  • Core Plot on iPad Runs with Debugger, not Standalone

    - by phantomdata
    Hey guys, Thanks to Ole Begemann, I spent yesterday digging around in Core Plot to explore adding graphing to an iPad application that I've been working on. I was fairly satisfied with it, and wanted to show it off to a friend of mine - so I stopped the debugger, took the device off the dock, handed it over to my friend and pushed the icon. Lo, it started and then immediately crashed. I figured that it was using the release profile, and on a whim went ahead and compiled and ran (through the debugger) under the release profile instead of the debug. As expected, it crashed right away with EXC_BAD_ACCESS. I have added the relative path to the core plot to Release configuration and -all_load and -ObjC to the "other" linker flags - just like in the debugger profile and googled all around. IT seems that most people with this issue have forgotten to add the linker flags. Does anyone have any suggestions for next steps in figuring out this issue?

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  • Testing MPMoviePlayerViewController in iPad simulator

    - by hgpc
    I have a view that shows a MPMoviePlayerViewController modally. When testing it in the iPad simulator it works well on the first try. If I dismiss the video and then show the view again, the player only plays the audio, but not the video. Is this a simulator quirk or am I doing something wrong? Here's my code: - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; MPMoviePlayerViewController* v = [[MPMoviePlayerViewController alloc] initWithContentURL:url]; [[NSNotificationCenter defaultCenter] addObserver:self selector: @selector(playbackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:v.moviePlayer]; [self presentMoviePlayerViewControllerAnimated:v]; [v release]; } -(void) playbackDidFinish:(NSNotification*)aNotification { MPMoviePlayerController *player = [aNotification object]; [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:player]; [player stop]; [self dismissMoviePlayerViewControllerAnimated]; }

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  • How do I get toolbars on UISplitView detail & root views?

    - by Gerry
    I'm porting my iPhone app to iPad. I have a bunch of detail views that derive from UIViewController and implement UITableViewDelegate. (Basically TableViews but not derived as such). The old app used TabBar, but now I'd like to use SplitView with toolbars on the Detail and Master views. How do I enable a toolbar on my UIViewController inside a UISplitViewController? I'm not using Interface Builder here, just code. @interface HeadlineViewController : UIViewController { UITableView *tableView; NSMutableArray *bullIds; UIActivityIndicatorView *prog; } Thanks,

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  • iphone/ipad orientation handling

    - by Mark
    This is more of a general question for people to provide me guidance on, basically Im learning iPad/iPhone development and have finally come across the multi-orientation support question. I have looked up a fair amount of doco, and my book "Beginning iPhone 3 Development" has a nice chapter on it. But my question is this, if I was to programatically change my controls (or even use different views for each orientation) how on earth to people maintain their code base? I can just imagine so many issues with spaghetti code/thousands of "if" checks all over the place, that it would drive me nuts to make one small change to the UI arrangement. Does anyone have experience handling this issue? What is a nice way to control it? Thanks a lot Mark

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  • Strange crashes on the iPad device with core graphics functions

    - by toastie
    I am getting a lot of strange EXC_BAD_ACCESS crashes on the iPad that only happen on the device and not in the simulator. I am assuming that they are somehow memory related, but I am not sure. They all happen with image context related functions. One strange example is using CGImageCreateWithImageInRect. For example, if i run through a bunch of UIImages and crop them with CGImageCreateWithImageInRect, it will always crash at specific arbitrary sizes. Like, if I crop them all to 200x200, it crashes out after processing 12 images. If i crop them to 210x210, it works no problem. The EXC_BAD_ACCESS happens inside of "memmove" called from "CGBlt_copyBytes". That is all the debugger shows me strangely enough. I can't see the callstack going up to any of my methods. All of this works fine in the simulator! I know this is all very vague, but if anyone has any ideas, they would be greatly appreciated.

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  • iPad/iPod: autoRotate resizes view in window

    - by Jasconius
    Developing an iPad interface, I have a scenario where I have a UIViewController which manages a view that gets placed directly as a subview of the main UIWindow. Before being placed in the UIWindow, that view gets resized to a non-standard size, let's say, 768x460, and positioned at the bottom of the screen. When rotating the device, the autoRotate feature of the UIViewController causes the view to be resized so that it fills the entire UIWindow space. I thought this might be because in the XIB, the view is set to window size, but when I changed it to reflect the desired size, it still expanded it to the window size. Then I went into the MainWindow XIB and turned off autoresizeSubviews, and it still happens. This is a very frustrating problem, I am hoping that there is merely something obvious that I am missing out on. Anyone have any bright ideas?

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  • AdMob SDK for iPad?

    - by pix0r
    Trying to get my Universal app released and I rely on AdMob ads for revenue in this particular app. I'm having an issue getting AdMob support working, though I keep finding references to people actually running AdMob on their iPad Simulators. Terminating app due to uncaught exception 'AdMobInvalidLibaryVersionException', reason: 'This version of AdMob SDK is incompatible with the iPhone 3.2 SDK or above. Make sure your Active SDK is set to 3.1.X . If you need to build with 3.2, use the 3.2 preview library.' I have not been able to find this "3.2 preview library" anywhere. Any ideas?

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  • removing invisible header from ipad tableview

    - by Cœur
    my UITableView has some kind of invisible header / inset on iPad and not on iPhone. I tried all the following to remove this unwanted header/inset, with no success: - (void)viewDidLoad { [super viewDidLoad]; self.tableview.sectionHeaderHeight = 0.f; self.tableview.sectionFooterHeight = 0.f; self.tableview.tableHeaderView = nil; self.tableview.tableFooterView = nil; self.tableview.contentInset = UIEdgeInsetsZero; } - (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section { return 0.f; } - (CGFloat)tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section { return 0.f; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { return @""; } - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { return [[[UIView alloc] initWithFrame:CGRectNull] autorelease]; } - (UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section { return [[[UIView alloc] initWithFrame:CGRectNull] autorelease]; }

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  • TeX on iPad compatible with Apple's policy?

    - by Yuji
    Hi, As a nerd, I think it would be nice to have a TeX editor on the iPad. But TeX is a Turing-complete language, and it is arguably a general-purpose compiler/interpreter. Does that make it unacceptable to the App Store? Furthermore, if somebody ports TeX compiler to javascript and runs inside WebKit, does it make acceptable to the App Store? FYI, here's the section of the developer's agreement: 3.3.2 An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and builtin interpreter(s).

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