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  • IIS 7.x Application Pool Best Practices

    - by Eric
    We are about to deploy a bunch of sites to some new servers. I have the following questions about application pools: 1) It seems advisable to have an application pool per website. Are there any caveats to this approach? Can one application pool, for example, hog all the CPU, Memory, Etc...? 2) When should you allow multiple worker processes in an application pool. When should you not? 3) Can private memory limit be used to prevent one application pool from interfering with another? Will setting it too low cause valid requests to recycle the application pool without getting a valid response? 4) What is the difference between private and virtual memory limits? 5) Are there compelling reasons NOT to run one application pool per site? Thanks!

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  • planning the same app for both OSX and iOS

    - by P5music
    I would like to ask which is the best strategy for creating an application that will be developed both on Mac and iPad, so to make minumum effort to port it from one platform to the other, starting from iPad, for example, but rather trying to make both at the same time. The application, in fact, would be an iPad-style one on the Mac too. How should I have to plan the project? Which are the main tricks to easily get the goal?

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  • Make game for iPhone only

    - by Alex
    From the beginning of development on my game I was hoping to release it as a universal app, but the gameplay simply doesn't work as well on the iPad. Also, it was designed to work on the iPhone screen, and the (even slight) difference in width to height ratio gives iPhone users an advantage over iPad users by seeing more of the path ahead. Not to mention it doesn't look quite right on the larger screen. Hypothetically, if my game becomes a top seller, would it be a bad idea to have it only an iPhone app? Would it make it far less likely for my app to become viral? My app would still work on the iPad like any other iPhone app, and I plan on eventually releasing an update that supports both iPad and iPhone.

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  • How to install an application manually into Natty's Application list

    - by Valorin
    I am trying to install ZendStudio 8 (Eclipse based) on 11.04 and am kinda stuck at the part were I can get it into the Applications list. ZendStudio prior to version 8 came with a magic .bin which installed it all no problems, but now it simply comes as a folder all set up to be run as-is. I have copied this folder to /opt/ZendStudio, and I can launch the program using /opt/ZendStudio/ZendStudio but in the Unity Launcher it shows up with a grey box and a big Question Mark as it's icon. However, I'd like it to be show up in the Applications list so I can search for it and load it like a normal application. I also want to Pin it to the launcher so it stays there the whole time, and I tried this with running it directly but it didn't work and it didn't load up the application icon. Any ideas how I can finish the install so it is in my menus etc?

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  • Humour : Un chat qui joue avec un iPad, ou comment transformer votre animal en musicien

    Humour : Un chat qui joue avec un iPad, ou comment transformer votre animal en musicien Cette petite vidéo est actuellement en train de faire un énorme buzz sur la toile. Elle a été prise par un américain possesseur d'un iPad, et qui semble vouloir convertir son chat aux produits Apple. Le félin semblant avoir le rythme dans la peau, c'est plutôt bien parti... YouTube- Achetez un Ipad à votre chat......

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  • How do you maintain content size vs. content quality in a mobile application?

    - by PeterK
    I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am using TexturePacker to optimize the thing. I would like to ask if there are any rules-of-thumb, tricks, ideas etc. to adjust to in regards to size of content, quality and how you maintain high-quality HD-based graphics due to its size vs. the device memory sizes? Also, is it a good idea to only have one copy of the sprites and scale it using code?

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  • How do you maintain content size vs. content quality in an application?

    - by PeterK
    I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am using TexturePacker to optimize the thing. I would like to ask if there are any rules-of-thumb, tricks, ideas etc. to adjust to in regards to size of content, quality and how you maintain high-quality HD-based graphics due to its size vs. the device memory sizes? Also, is it a good idea to only have one copy of the sprites and scale it using code?

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  • Organize a game set

    - by jncunha
    I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After having like 3 or 4 sets that go along with each other I would work on making their elements sequential and repeatable. However this is getting really heavy for the iPad 1 (it's running good in the iPad 2 and the New iPad) even though I'm splitting all the set in slices through Photoshop. For the implementation I'm using Cocos2D. Is there any better approach to make something like this but truly efficient for the iPad memory? Thank you.

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  • ?Siebel CRM??ipad??????????

    - by junko.ishikawa
    ????????CRM?????????Siebel CRM??ipad?????????? ????????? ?REST API????ipad??????????????????????????REST API???iPhone SDK??????Siebel CRM?ipad?????-????????????????? ???????????????????? ????????????????????????????????????????? ???????????????????????????????????????????? ???????????????????

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  • Rendering a Long Document on iPad

    - by benjismith
    I'm implementing a document viewer with highlighting/annotation capabilities for a custom document format on iPad. The documents are kind of long (100 to 200 pages, if printed on paper) and I've had a hard time finding the right approach. Here are the requirments: 1) Basic rich-text styling: control of left/right margins. Control of font name, size, foreground/background color, and line spacing. Bold, italics, underline, etc. 2) Selection and highlighting of arbitrary text regions (not limited to paragraph boundaries, like in Safari/UIWebView). 3) Customization of the Cut/Copy/Paste popup (what is that thing called anyhow? UIActionBar?) This is one of the essential requirements of the app. My first implementation was based on UIWebView. I just rendered the document as HTML with CSS for text styling. But I couldn't get the kind of text selection behavior I wanted (across paragraph boundaries) and the UIActionBar can't be customized from within UIWebView. So I started working on a javascript approach, faking the device text-selection behavior using JQuery to trap touch events and dynamically modifying the DOM to change the background color of selected regions of text. I built a fake UIActionBar control as a hidden DIV, positioning it and unhiding it whenever there was an active selection region. Not too shabby. The main problem is that it's SLOOOOOOOW. Scrolling through the document is nice and quick, but dynamically changing the DOM is not very snappy. Plus, I couldn't figure out how to recreate the magnifier loupe, so my fake text-selection GUI doesn't look quite the same as the native implementation. Also, I haven't yet implemented the communication bridge between the javascript layer and the objective-c layer (where the rest of the app lives), but it was shaping up to be a huge hassle. So I've been looking at CoreText, but there are precious few examples on the web. I spent a little time with this simple little demo: http://github.com/jonasschnelli/I7CoreTextExample/ It shows how to use CoreText to draw an NSAttributedText string into a UIView. But it has its own problems: It doesn't implement text-selection behavior, and it doesn't present a UIActionBar, so I don't have any idea how to make that happen. And, more importantly, it tries to draw the entire document all at once, with significant performance degradations for long documents. My documents can have thousands of paragraphs, and less than 1% of the document is ever on screen at a time. On the plus side, these documents already contain precise formatting information. I know the exact page-position of every line of text, so I don't need a layout engine. Does anyone know how to implement this sort of view using CoreText? I understand that a full-fledged implementation is overkill for a question like this, but I'm looking for a good CoreText example with a few basic requirements: 1) Precise layout & formatting control (using the formatting metrics and text styles I've already calculated). 2) Arbitrary selection of text. 3) Customization of the UIActionBar. 4) Efficient recycling of resources for off-screen objects. I'd be happy to implement my own recycling when text elements scroll off-screen, but wouldn't that require re-implementing UIScrollView? I'm brand-new to iPhone development, and still getting used to Objective-C, but I've been working in other languages (Java, C#, flex/actionscript, etc) for more than ten years, so I feel confident in my ability to get the work done, if only I had a better feel for the iPhone SDK and the common coding patterns for stuff like this. Is it just me, or does the SDK documentation really suck? Anyhow, thanks for your help!

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  • Show PDF in iPad using CGPDF APIs

    - by AJ
    I have learned Apple has release CGPDF APIs in SDK 3.2 for drawing PDF context. What I understand from these APIs is that you can draw a PDF to a data object or a PDF file. You can then export it, may be, to your sandbox's directory OR add as an attachment in the mail. But I am not sure if we can use these APIs to read a PDF from application bundle and show it to the user page-by-page on the screen. What I want to do is open a PDF of a magazine in a magazine reader app. I was also wondering if we can identify the links in a PDF file and open them in the app. Let me know if have done OR doing anything like this. Thanks AJ

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  • UISplitViewController in a TabBar?

    - by Madhup
    Hi all, I am in kind of situation that I need to start with a tab based application and in that I need a split view for one or more tabs. But it seems that split view controller object can not be added to the tabbarController. (Although tabbar object can be added to the splitviewcontroller). The problem can be seen otherways: I have a full screen in the left part I have a table view when any row is selected in the table a popover should come out pointing that row. I think I am clear in what I explained. So guys any ideas or work arounds? Please let me know if I am not clear in my question. Thanks, Madhup

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  • Building a Universal iPad App - Where is the device recognition code?

    - by JustinXXVII
    I noticed that when I create a new project in XCode for a Universal iPad/iPhone application, the template comes with two separate App Delegate files, one for each device. I can't seem to locate the place in code where it tries to decide which app delegate to use. I have an existing iPhone project I'd like to port to iPad. My thinking was that if I went ahead and designed the iPad project, I could just import my iPhone classes and nibs, and then use the App Delegate and UIDevice to decide which MainWindow.xib to load. The process went like this: Create an iPad project coded as a split-view create brand new classes and nibs for the iPad import iPhone classes and nibs Change build/target settings in accordance with Universal Apps Use [[UIDevice currentDevice] model] in the AppDelegate to decide which MainWindow to load Will this work, or does the app just automatically know which device it's being deployed on? Thanks for any insight you can offer.

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  • Tracking EXC_BAD_ACCESS on iPad

    - by Aleks
    I've been using this code to create my UIWindow UIMyWindow* win = [[UIMyWindow alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UIMyWindow isn't anything special it just has a pointer to a C++ class that does some wrapping of ObjectiveC. Recently my application start crashing after adding some line of code that doesn't have to do anything with the error. The line of code that I added is just allocating a C++ object but the program execution never reaches this line. Interesting enough my code works in Release. My only guess is that I made some memory corruption on a completely different place. My questions are: What type of memory corruption that can be? And is there some good practices to track them down?

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  • iPhone App on iPad - What is the extra effort?

    - by hol
    I started to develop an iPhone App for a client but the binary not yet submitted to Apple. My client asked me whether they can run the iPhone App also on the iPad. I am not sure what to answer. I am away from home and cannot even check how this all works in XCode. I wonder whether I have to submit two binaries two Apple - one for iPhone and one for iPad - or how this all works? If somebody with experience can explain me. Basically I need to figure out how much more effort I have to consider if it is only making the app work on the iPad. I do not mean the effort to redesign the whole app being a real "iPad app". Just to make it work and when somebody downloads the app and it can be for an iPhone and for an iPad and it does not matter.

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  • How can I recover a .pages document with only an iPad?

    - by waiwai933
    I had this problem a few hours ago, and was really frustrated by it, so I'd thought I'd share: Scenario: My computer with Pages has died I have a Pages file on a flash drive that I need now I don't want to reformat the document from a plain text version I have an iPad with Pages I can't email my file to my iPad because Pages files are really folders How can I recover my file?

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