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  • SEM/SEO tasks doubts

    - by Josemalive
    Hello, Actually i think that i have an strong knowledge of SEO, but im having some doubts about the following: I will have to increase the position in Google of certain product pages of a company in the next months. I supposed that not only will be sufficient the following tasks: Improve usability of those pages. Change the pages title. Add meta description and keywords. Url's in a REST way. 301's http header to dont lose page rank for the new URLS Optimizing content for Google. Configure links of the website (follow and no follow attributes) Get more inbounds links (Link building tasks). Create RSS. Put main website in Twitter (using twitter feed) using the RSS. Put main website in Facebook. Create a Youtube channel. Invest in Adwords. Invest in other online advertising companies. Use sitemap.xml and Google Webmaster tools. Use Google Trends to analyze the volume of searches of certain keywords. Use Google Analytics to analyze weak points and good points of your site, and find new oportunities in keywords. Use tools to find new keywords related with your content. Do you have some internet links, or knowledge about all the tasks that a SEO Expert should do? Could you share some knowledge about what kind of business could be do with another companies (B2B) to increase the search engine position of those product pages. Do you know more tecniques about how to get more inbound links? (i only know the link interchange) Thanks in advance. Best Regards. Jose.

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  • Asp net aspx page and webcontrol issue

    - by Josemalive
    Hello, I have a class that inherits from Page, called APage. public abstract class APage: Page { protected Repeater ExampleRepeater; .... protected override void OnLoad(EventArgs e) { if (null != ExampleRepeater) { ExampleRepeater.DataSource = GetData(); ExampleRepeater.DataBind(); } base.OnLoad(e); } } For other hand i have an aspx page called Default that inherits from this APage: public partial class Default : APage { } on the design part of this Default page, i have a repeater: <asp:Repeater ID="ExampleRepeater" runat="server"> <ItemTemplate> <%# DataBinder.Eval(Container.DataItem, "Name") %><br/> </ItemTemplate> </asp:Repeater> This repeater is datasourced at the base APage load event, but at this level this web control is null. Do you have any idea why the control is null in the base page? Thanks in advance. Best Regards. Jose.

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  • Trying to use an Xslt for an xml in asp.net

    - by Josemalive
    Hello, i have the following xslt sheet: <?xml version="1.0" encoding="UTF-8" ?> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0"> <xsl:variable name="nhits" select="Answer[@nhits]"></xsl:variable> <xsl:output method="html" indent="yes"/> <xsl:template match="/"> <div> <xsl:call-template name="resultsnumbertemplate"/> </div> </xsl:template> <xsl:template name="resultsnumbertemplate"> <xsl:value-of select="$nhits"/> matches found </xsl:template> </xsl:stylesheet> And this is the xml that im trying to mix with the previous xslt: <Answer xmlns="exa:com.exalead.search.v10" context="n%3Dsl-ocu%26q%3Dlavadoras" last="9" estimated="false" nmatches="219" nslices="0" nhits="219" start="0"> <time> <Time interrupted="false" overall="32348" parse="0" spell="0" exec="1241" synthesis="15302" cats="14061" kwds="14061"> <sliceTimes>15272 </sliceTimes> </Time> </time> </Answer> Im using a xslcompiledtransform and that's working fine: XslCompiledTransform transformer = new XslCompiledTransform(); transformer.Load(HttpContext.Current.Server.MapPath("xslt\\" + requestvariables["xslsheet"].ToString())); transformer.Transform(xmlreader, null, writer); My problems comes when im trying to put into a variable the "nhits" attribute value placed on the Answer element, but i'm not rendering anything using my xslt sheet. Do you know what could be the cause? Could be the xmlns attribute in my xml file? Thanks in advance. Best Regards. Jose

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  • Is it possible to group records belonging to an entity in dbunit?

    - by Joshua
    Our JPA entity model auto-generates primary key identifiers for user, user_address tables. Would it be possible to group these entities given below via dbunit, so that I don't need to provide neither the primary key as well as the foreign key reference from user_address.user_id. It is getting very hard to maintain these keys (i.e. I would prefer to group the primary record 'user' and the child records 'user_address' so that dbunit can group them automatically by looking up the entity metadata). Is it achievable? <user id="1" first_name="Josh" creation_date="2009-07-11 15:45:28"/> <user_address id="1" user_id="1" address="Main St" city="Los Angeles"/> I would prefer something like this <!-- First user --> <user first_name="Josh" creation_date="2009-07-11 15:45:28"/> <user_address address="Main St" city="Los Angeles"/> <!-- Second user --> <user first_name="Mary" creation_date="2009-07-11 15:45:28"/> <user_address address="Taylors St" city="San Jose"/>

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  • Creating Emulated iSCSI Target in a Lab/Testing Environment using Windows Server 2008 R2

    - by Brian McCleary
    We have a single server running Windows Server 2008 with Hyper-V installed running 5 virtual machines. I have purchased a second DELL R805 Server so that we can create a fail-over cluster to our current R805 that is currently in production. Right now, our R805 connects via iSCSI to a MD3000i iSCSI SAN. Before we try to roll out the second server and clustering to our production environment, I want to be able to test and "play with" the clustering features in our lab before rolling it out. The problem is that I don't want to spend a couple thousand dollars on another iSCSI SAN server just for testing. I already have two servers in my lab that are installed with Windows Server 2008 R2 64bit (one is the R805 and another spare desktop that was laying around) and with the Hyper-V roll enabled that should be ready to test with, but I don't have an iSCSI target to use as the Cluster Shared Volume. Is there anyway to install, either on a Hyper-V image or on a external spare computer that we have some sort of emulated iSCSI target? In our lab, we obviously don't need a real SAN, just something that we can test out how to setup the clustering properly outside of our production environment. Any advise is appreciated. FYI - I have read Jose Barret's blog on WUDSS at http://blogs.technet.com/josebda/archive/2008/01/07/installing-the-evaluation-version-of-wudss-2003-refresh-and-the-microsoft-iscsi-software-target-version-3-1-on-a-vm.aspx, but it seems awfully complex. I'm hoping for an easier solution.

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  • Google Analytics Script inside XML File

    - by mnml
    Hi, I would like to know If I can add my ecommerce analytics tags inside an xml formated file? <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-XXXXX-X']); _gaq.push(['_trackPageview']); _gaq.push(['_addTrans', '1234', // order ID - required 'Acme Clothing', // affiliation or store name '11.99', // total - required '1.29', // tax '5', // shipping 'San Jose', // city 'California', // state or province 'USA' // country ]); // add item might be called for every item in the shopping cart // where your ecommerce engine loops through each item in the cart and // prints out _addItem for each _gaq.push(['_addItem', '1234', // order ID - required 'DD44', // SKU/code 'T-Shirt', // product name 'Green Medium', // category or variation '11.99', // unit price - required '1' // quantity - required ]); _gaq.push(['_trackTrans']); //submits transaction to the Analytics servers (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(ga); })(); </script>

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  • Pass view to viewmodel with datatemplate

    - by jpsstavares
    I have a ParameterView and ParameterViewModel, and I need the ParameterViewModel to have a reference to the Parameter view (more on that later). In the window I have a list of ParameterViewModels and in the ResourceDictionary I add the DataTemplate: <DataTemplate DataType="{x:Type my:ParameterViewModel}" > <my:ParameterView HorizontalAlignment="Left"/> </DataTemplate> I then bind an ItemsControl.ItemSource to the List of ParameterViewModels The problem is: How can I pass the ParameterView to the ParameterViewModel in this scenario? The reason I need the ParameterView in the ParameterViewModel is the following: I have a TextBox whose Text property is binded to the PropertyModelView.Name property. But I want to display a default string when the Name is empty or Null. I've tried to set the property value to the default string I want when that happens but the TextBox.Text is not set in this scenario. I do something like this: private string _name; public string Name { get { return _name; } set { if (value == null || value.Length == 0) Name = _defaultName; else _name = value; } } I've also tried to specifically set the TextBox.Text binding mode to TwoWay without success. I think this is a defense mechanism to prevent an infinite loop from happening but I don't know for sure. Any help on this front would also be highly appreciated. Thanks, José Tavares

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  • Month in Geek: December 2010 Edition

    - by Asian Angel
    As 2010 draws to a close, we have gathered together another great batch of article goodness for your reading enjoyment. Here are our ten hottest articles for December. Note: Articles are listed as #10 through #1. The 50 Best How-To Geek Windows Articles of 2010 Even though we cover plenty of other topics, Windows has always been a primary focus around here, and we’ve got one of the largest collections of Windows-related how-to articles anywhere. Here’s the fifty best Windows articles that we wrote in 2010. Read the article Desktop Fun: Happy New Year Wallpaper Collection [Bonus Edition] As this year draws to a close, it is a time to reflect back on what we have done this year and to look forward to the new one. To help commemorate the event we have put together a bonus size edition of Happy New Year wallpapers for your desktops. Read the article LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology With image technology progressing faster than ever, High-Def has become the standard, giving TV buyers more options at cheaper prices. But what’s different in all these confusing TVs, and what should you know before buying one? Read the article HTG Explains: Which Linux File System Should You Choose? File systems are one of the layers beneath your operating system that you don’t think about—unless you’re faced with the plethora of options in Linux. Here’s how to make an educated decision on which file system to use. Read the article Desktop Fun: Merry Christmas Fonts Christmas will soon be here and there are lots of cards, invitations, gift tags, photos, and more to prepare beforehand. To help you get ready we have gathered together a great collection of fun holiday fonts to help turn those ordinary looking holiday items into extraordinary looking ones. Read the article Microsoft Security Essentials 2.0 Kills Viruses Dead. Download It Now. Microsoft’s Security Essentials has been our favorite anti-malware application for a while—it’s free, unobtrusive, and it doesn’t slow your PC down, but now it’s even better with the new 2.0 release, which adds network filtering, heuristic protection, and more. Read the article 20 OS X Keyboard Shortcuts You Might Not Know Mastering the keyboard will not only increase your navigation speed but it can also help with wrist fatigue. Here are some lesser known OS X shortcuts to help you become a keyboard ninja. Read the article 20 Windows Keyboard Shortcuts You Might Not Know Mastering the keyboard will not only increase your navigation speed but it can also help with wrist fatigue. Here are some lesser known Windows shortcuts to help you become a keyboard ninja. Read the article The 50 Best Registry Hacks that Make Windows Better We’re big fans of hacking the Windows Registry around here, and we’ve got one of the biggest collections of registry hacks you’ll find. Don’t believe us? Here’s a list of the top 50 registry hacks that we’ve covered. Read the article The Complete List of iPad Tips, Tricks, and Tutorials The Apple iPad is an amazing tablet, and to help you get the most out of it, we’ve put together a comprehensive list of every tip, trick, and tutorial for you. Read on for more. Read the article Latest Features How-To Geek ETC The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Tune Pop Enhances Android Music Notifications Another Busy Night in Gotham City Wallpaper Classic Super Mario Brothers Theme for Chrome and Iron Experimental Firefox Builds Put Tabs on the Title Bar (Available for Download) Android Trojan Found in the Wild Chaos, Panic, and Disorder Wallpaper

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  • Getting 2D Platformer entity collision Response Correct (side-to-side + jumping/landing on heads)

    - by jbrennan
    I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to solve it. There are 2 forms of collision between player entities as I can tell, either the two players (human controlled) are hitting each other side-to-side (i. e. pushing against one another), or one player has jumped on the head of the other player (naturally, if I wanted to expand this to player vs enemy, the effects would be different, but the types of collisions would be identical, just the reaction should be a little different). In my code I believe I've got the side-to-side code working: If two entities press against one another, then they are both moved back on either side of the intersection rectangle so that they are just pushing on each other. I also have the "landed on the other player's head" part working. The real problem is, if the two players are currently pushing up against each other, and one player jumps, then at one point as they're jumping, the height-difference threshold that counts as a "land on head" is passed and then it registers as a jump. As a life-long player of 2D Mario Bros style games, this feels incorrect to me, but I can't quite figure out how to solve it. My code: (it's really Objective-C but I've put it in pseudo C-style code just to be simpler for non ObjC readers) void checkCollisions() { // For each entity in the scene, compare it with all other entities (but not with one it's already compared against) for (int i = 0; i < _allGameObjects.count(); i++) { // GameObject is an Entity GEGameObject *firstGameObject = _allGameObjects.objectAtIndex(i); // Don't check against yourself or any previous entity for (int j = i+1; j < _allGameObjects.count(); j++) { GEGameObject *secondGameObject = _allGameObjects.objectAtIndex(j); // Get the collision bounds for both entities, then see if they intersect // CGRect is a C-struct with an origin Point (x, y) and a Size (w, h) CGRect firstRect = firstGameObject.collisionBounds(); CGRect secondRect = secondGameObject.collisionBounds(); // Collision of any sort if (CGRectIntersectsRect(firstRect, secondRect)) { //////////////////////////////// // // // Check for jumping first (???) // // //////////////////////////////// if (firstRect.origin.y > (secondRect.origin.y + (secondRect.size.height * 0.7))) { // the top entity could be pretty far down/in to the bottom entity.... firstGameObject.didLandOnEntity(secondGameObject); } else if (secondRect.origin.y > (firstRect.origin.y + (firstRect.size.height * 0.7))) { // second entity was actually on top.... secondGameObject.didLandOnEntity.(firstGameObject); } else if (firstRect.origin.x > secondRect.origin.x && firstRect.origin.x < (secondRect.origin.x + secondRect.size.width)) { // Hit from the RIGHT CGRect intersection = CGRectIntersection(firstRect, secondRect); // The NUDGE just offsets either object back to the left or right // After the nudging, they are exactly pressing against each other with no intersection firstGameObject.nudgeToRightOfIntersection(intersection); secondGameObject.nudgeToLeftOfIntersection(intersection); } else if ((firstRect.origin.x + firstRect.size.width) > secondRect.origin.x) { // hit from the LEFT CGRect intersection = CGRectIntersection(firstRect, secondRect); secondGameObject.nudgeToRightOfIntersection(intersection); firstGameObject.nudgeToLeftOfIntersection(intersection); } } } } } I think my collision detection code is pretty close, but obviously I'm doing something a little wrong. I really think it's to do with the way my jumps are checked (I wanted to make sure that a jump could happen from an angle (instead of if the falling player had been at a right angle to the player below). Can someone please help me here? I haven't been able to find many resources on how to do this properly (and thinking like a game developer is new for me). Thanks in advance!

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  • JQgrid - Get Row Number instead of ID

    - by mariojjsimoes
    Hello, all, I am creating a JQGrid from a database table that does not contain a single field primary key. Therefore, the field i am supplying as id is not unique and the same one exists in several rows. Because of this, when passing a reference to the data with ondblClickRow to a function external to the grid i need to use the rownumber and not the id. To test, I'm using ondblClickRow: function(id){alert($("#grid1").getInd('rowid'));}, , and i should be getting and alert with the row number, except that it isn't working. I've been over the documentation and can't understand what i am doing wrong... Any help would be greatly appreciated! Thanks in advance, Mario. Bellow is my full grid: jQuery(document).ready(function(){ var mygrid = jQuery("#grid1").jqGrid({ datatype: 'xmlstring', datastr : grid1RsXML, width: 1024, height: 500, colNames:['DEVICE_ID','JOB_SIZE_IN_BYTES', 'USER_NAME','HOST_NAME','DAY_OF_WEEK','JOB_ID'], colModel:[ {name:'DEVICE_ID',index:'DEVICE_ID', width:55, sortable:true}, {name:'JOB_SIZE_IN_BYTES',index:'JOB_SIZE_IN_BYTES', width:40, sortable:true}, {name:'USER_NAME',index:'USER_NAME', width:60, sortable:true}, {name:'HOST_NAME',index:'HOST_NAME', width:50,align:"right", sortable:true}, {name:'DAY_OF_WEEK',index:'DAY_OF_WEEK', width:10, sortable:true}, {name:'JOB_ID',index:'JOB_ID', width:30, sortable:true} ], rowNum:1000, autowidth: true, //rowList:[10,20,30], rowList:[1], pager: '#grid1Pager', sortname: 'DEVICE_ID', viewrecords: true, rownumbers: true, sortorder: "desc", sortable: true, gridview : true, xmlReader: { root : "recordset", row: "record", repeatitems: false, id: "DEVICE_ID" }, caption:"All Jobs - Double Click for detailed history", ondblClickRow: function(id){alert($("#grid1").getInd('rowid'));}, toolbar: [true,"top"], url: grid1RsXML });

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  • 3D Web Sites and Applications

    - by Scott Evernden
    I have for the last several years been struggling to understand why the Internet has so few actually useful 3D web applications. It's 2009 and still everything looks like pages from a Sears catalog. You can turn on your TV and find flying logos every night. After that you can get nostalgic and flip on ol' N-64 and play some Zelda or Mario Kart. On the PC, Sims 2 is approaching 6 years old already.. And then there's WoW. Current generation of users - the Facebook crowd, let's say - has ~no~ problem dealing with multi-dimensional environments.. And yet, nothing really immersive seems to happen on the web. I've been hearing about VRML and X3D for at least 10 years and ... pffft .. - nothing earth shaking going on there. Java 3D ? .. cool ! .. but ...... Still .... waiting and waiting. Do you think it will take a killer-web app before people become accustomed-to or will seek to use what could more more engaging web experiences? I am not talking about Second Life and other dedicated downloaded applications. I probably am more focused on apps like Lively or SceneCaster or Hangout or a half dozen others that are delivered 'painlessly' directly into web pages. My own particular interest is in the domain of virtual stores and immersive shopping. Its been a challenge trying to understand why an average user would not want to browse and wander a changing mall-space - like in the real world -- entertained by unexpected discovery. Is the 3D web always going to be 5 years in the future ?

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  • MySqlDataReader giving error at build

    - by TuxMeister
    Hey there. I have a function in VB.net that authenticates a user towards a MySQL DB before launching the main application. Here's the code of the function: Public Function authConnect() As Boolean Dim dbserver As String Dim dbuser As String Dim dbpass As String dbserver = My.Settings.dbserver.ToString dbuser = My.Settings.dbuser.ToString dbpass = My.Settings.dbpass.ToString conn = New MySqlConnection myConnString = "server=" & dbserver & ";" & "user id=" & dbuser & ";" & "password=" & dbpass & ";" & "database=rtadmin" Dim myCommand As New MySqlCommand Dim myAdapter As New MySqlDataAdapter Dim myData As New DataTable Dim myDataReader As New MySqlDataReader Dim query As String myCommand.Parameters.Add(New MySqlParameter("?Username", login_usr_txt.Text)) myCommand.Parameters.Add(New MySqlParameter("?Password", login_pass_txt.Text)) query = "select * from users where user = ?Username and passwd = ?Password" conn.ConnectionString = myConnString Try conn.Open() Try myCommand.Connection = conn myCommand.CommandText = query myAdapter.SelectCommand = myCommand myDataReader = myCommand.ExecuteReader If myDataReader.HasRows() Then MessageBox.Show("You've been logged in.", "RT Live! Information", MessageBoxButtons.OK, MessageBoxIcon.Information) End If Catch ex As Exception End Try Catch ex As Exception End Try End Function The function is not yet complete, there are a few other things that need to be done before launching the application, since I'm using a MessageBox to display the result of the login attempt. The error that I'm getting is the following: Error 1 'MySql.Data.MySqlClient.MySqlDataReader.Friend Sub New(cmd As MySql.Data.MySqlClient.MySqlCommand, statement As MySql.Data.MySqlClient.PreparableStatement, behavior As System.Data.CommandBehavior)' is not accessible in this context because it is 'Friend'. C:\Users\Mario\documents\visual studio 2010\Projects\Remote Techs Live!\Remote Techs Live!\Login.vb 43 13 Remote Techs Live! Any ideas? Thanks.

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  • Help me with the simplest program for "Trusted" application

    - by idazuwaika
    Hi, I hope anyone from the large community here can help me write the simplest "Trusted" program that I can expand from. I'm using Ubuntu Linux 9.04, with TPM emulator 0.60 from Mario Strasser (http://tpm-emulator.berlios.de/). I have installed the emulator and Trousers, and can successfully run programs from tpm-tools after running tpmd and tcsd daemons. I hope to start developing my application, but I have problems compiling the code below. #include <trousers/tss.h> #include <trousers/trousers.h> #include <stdio.h> TSS_HCONTEXT hContext; int main() { Tspi_Context_Create(&hContext); Tspi_Context_Close(hContext); return 0; } After trying to compile with g++ tpm.cpp -o tpmexe I receive errors undefined reference to 'Tspi_Context_Create' undefined reference to 'Tspi_Context_Close' What do I have to #include to successfully compile this? Is there anything that I miss? I'm familiar with C, but not exactly so with Linux/Unix programming environment. ps: I am a part time student in Master in Information Security programme. My involvement with programming has been largely for academic purposes.

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  • How to split up levels? (cocos2d,box2d,iphone) to save CPU and memory?

    - by cocos2dbeginner
    Hi, so I'm going to create large levels. But there's a problem: There's much unseen space (it's a jump'n run like mario bros.) and this will use memory + cpu. so how could I split up my levels? I'm using Box2D+ cocos2d for iphone. Any ideas? Mayby just set the visible property to NO? But it would be still in the memory :(. But what with the box2d bodies? Destroy and recreate them would be to heavy for the FPS, because I have physics built in which should not be recreated. Should I make fix points where i want to split the level up, than if the player is 200 px away it should preload it. and if the player is 200 px away from the last part of the level I unload it. But there would be the problem with the physics, because on the start of the level it has a unique movement and later if i destroy and recreate it it would do the same. but i don't want that. other ideas?

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  • Game Development: How do you make a story game?

    - by Martijn Courteaux
    Hi, I made already a few simple games: enter a level, get up to the end, continue to the next level. But I'm still wondering how "real" game developers create games with a story. Here are a few things what a story game has (and where I'm wondering about how they make it) : A sequence of places the player have to visit and do there that, that and that. The first time you see a guy, he says just hello. After a few hours game progress, he gives you a hint to go to a specific place. The first time you walk over a bridge nothing happens, a second time: the bridge falls and you will enter a new location under the bridge. The first time you enter a new location, you will get a lot of information from e.g. villagers, etc. Next time nothing happens The last points are a bit three times the same. But, I don't think they have a save-file with a lot of booleans and integers for holding things like: Player did the first time .... Player enters the tenth time that location Player talked for the ###th time to that person etc When I talk about story games, I'm thinking to: The Legend of Zelda (all games of the serie) Okami And this are a few examples of level-in-level-out games: Mario Braid Crayon Physics Thanks

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  • Three Steps to Becoming an Expert Oracle Linux System Administrator

    - by Antoinette O'Sullivan
    Oracle provides a complete system administration curriculum to take you from your initial experience of Unix to being an expert Oracle Linux system administrator. You can take these live instructor-led courses from your own desk through live-virtual events or by traveling to an education center through in-class events. Step 1: Unix and Linux Essentials This 3-day course is designed for users and administrators who are new to Oracle Linux. It will help you develop the basic UNIX skills needed to interact comfortably and confidently with the operating system. Below is a sample of the in-class events already on the schedule.  Location  Date  Delivery Language  Vivoorde, Belgium  28 October 2013  English  Berlin, Germany  15 July 2013  German  Utrecht, Netherlands  19 August 2013  Dutch  Bucarest, Romania  12 August 2013  Romanian  Ankara, Turkey  6 January 2013  Turkish  Nairobi, Kenya  5 August 2013  English  Kaduna, Nigeria  15 July 2013  English   Woodmead, South Africa  15 July 2013  English   Jakarta, Indonesia  23 September 2013  English  Petaling Jaya, Malaysia  22 July 2013  English  Makati City, Philippines  3 July 2013  English  Bangkok, Thailand  20 November 2013  English  Auckland, New Zealand  5 August 2013  English  Melbourne, Australia  12 August 2013  English  Ottawa, Montreal, Toronto, Canada  3 September 2013  English  San Francisco and San Jose, CA, United States  15 July 2013  English  Reston, VA, United States  7 August 2013  English  Edison, NJ, and King of Prussia, PA, United States  3 September 2013  English  Denver, CO, United States  25 September 2013  English  Cambridge, MA, and Roseville MN, United States  6 November 2013  English  Phoenix, AZ, and Sacramento, CA, United States  25 November 2013  English Step 2: Oracle Linux System Administration Through this 5-day course, become a knowledgeable Oracle Linux system administrator, learning how to install Oracle Linux and the benefits of Oracle's Unbreakable Enterprise Kernel and Ksplice. Below is a sample of in-class events already on the schedule.  Location  Date  Delivery Language  Vienna, Austria  1 July 2013  German  Vivoorde, Belgium  18 November 2013  English  Zagreb, Croatia  16 September 2013  Croatian  London, England  3 September 2013  English  Manchester, England  9 September 2013  English  Paris, France  29 July 2013  French  Budapest, Hungary  8 July 2013  Hungarian  Utrecht, Netherland  2 September 2013  Dutch  Warsaw, Poland  15 July 2013  Polish  Bucharest, Romania  2 December 2013  Romanian  Ankara, Turkey  7 October 2013  Turkish  Istanbul, Turkey  9 September 2013  Turkish  Nairobi, Kenya  12 August 2013  English  Petaling Jaya, Malaysia  29 July 2013  English  Kuala Lumpur, Malaysia  21 October 2013  English  Makati City, Philippines  8 July 2013  English  Singapore  24 July 2013  English  Bangkok, Thailand  26 July 2013  English  Canberra, Australia  19 August 2013  English  Melbourne, Australia  16 September 2013  English   Sydney, Australia 19 August 2013   English   Mississauga, Canada  26 August 2013  English  Ottawa, Canada  4 November 2013  English  Phoenix, AZ, United States  7 October 2013  English  Belmont, CA, United States  23 September 2013  English  Irvine, CA, United States  18 November 2013  English  Sacramento, CA, United States  19 August 2013  English  San Francisco, CA, United States  15 July 2013  English  Denver, CO, United States  19 August 2013  English  Schaumburg, IL, United States  26 August 2013  English  Indianapolis, IN, United States  14 October 2013  English  Columbia, MD, United States  30 September 2013  English  Roseville, MN, United States  19 August 2013  English  St Louis, MO, United States  7 October 2013  English  Edison, NJ, United States  28 October 2013  English  Beaverton, OR, United States  12 August 2013  English  Pittsburg, PA, United States 9 December 2013   English  Reston, VA, United States 12 August 2013   English  Brookfield, WI, United States 30 September 2013   English  Sao Paolo, Brazil 15 July 2013   Brazilian Portugese Step 3: Oracle Linux Advanced System Administration This new 3-day course is ideal for administrators who want to learn about managing resources and file systems while developing troubleshooting and advanced storage administration skills. You will learn about Linux Containers, Cgroups, btrfs, DTrace and more. Below is a sample of in-class events already on the schedule.  Location  Date  Delivery Language  Melbourne, Australia  9 October 2013  English  Roseville, MN, United States  3 September 2013  English To register for or learn more about these courses, go to http://oracle.com/education/linux. Watch this video to learn more about Oracle's operating system training.

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  • Copying Columns from Grid to Clipboard in SQL Developer

    - by thatjeffsmith
    There are several ways to get data from a query or a table|view to the clipboard. You know the tried and true, copy and paste. But what if you only want one or more columns, not every column? There are several ways to do this, let’s see if we can’t identify all of them. Write your query to only include the data you want Obvious? Yes. Needed to be said? Definitely. The best tuning tip is to only ask for the data you need, only when you absolutely need it. But let’s look at a few more practical ways to do this. Hide the unwanted columns Mouse right click on an column header. In the context menu, select ‘Columns.’ Hide the columns you don’t want. Copy and paste. WYSIWYG Grids, Hide Columns and Filter Rows Mouse select the columns Obvious, but a bit painful. For a very large dataset, you’ll be holding down the Shift and PageDown buttons – but it works. Remember to use Ctrl+Shift+C to get the column headers with the data. Use the Export Wizard This used to be called ‘Unload’ – agreed, not a great name. So, we changed it. In a grid, right mouse click on the data, and on the context menu, select ‘Export…’ Select your format – I suggest ‘delimited’ or ‘fixed’ for copying data to the clipboard. You can export to the clipboard, yes you can! Click ‘Next.’ Click in the Columns dialog, and choose the columns you want copied. Trim the columns you don't want copied Click ‘Finish.’ Alt or Ctrl tab to your window or application of choice. And Paste! "FIRST_NAME" "LAST_NAME" "Donald" "OConnell" "Douglas" "Grant" "Jennifer" "Whalen" "Pat" "Fay" "Susan" "Mavris" "William" "Gietz" "Alexander" "Hunold" "Bruce" "Ernst" "David" "Austin" "Valli" "Pataballa" "Diana" "Lorentz" "Daniel" "Faviet" "John" "Chen" "Ismael" "Sciarra" "Jose Manuel" "Urman" "Luis" "Popp" "Alexander" "Khoo" "Shelli" "Baida" "Sigal" "Tobias" "Guy" "Himuro" "Karen" "Colmenares" "Matthew" "Weiss" "Adam" "Fripp" "Payam" "Kaufling" "Shanta" "Vollman" "Kevin" "Mourgos" "Julia" "Nayer" "Irene" "Mikkilineni" ... There’s probably at least 2 or 3 more ways, but… But, try these and let me know how we can improve things. I’ve already gotten a request to be able to include the SQL text used to populate the dataset on the the copy to clipboard, and it’s now on our to-do list

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  • Messing with Encoding and XslCompiledTransform

    - by Josemalive
    Hello, im messing with the encodings. For one hand i have a url that is responding me in UTF-8 (im pretty sure thanks to firebug plugin). Im opening the url reading the content in UTF-8 using the following code: StreamReader reader = new StreamReader(response.GetResponseStream(),System.Text.Encoding.UTF8); For other hand i have a transformation xslt sheet with the following code: <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxsl="urn:schemas-microsoft-com:xslt" exclude-result-prefixes="msxsl"> <xsl:output method="xml" indent="yes"/> <xsl:template match="@* | node()"> <xsl:copy> <xsl:apply-templates select="@* | node()"/> <br/> hello </xsl:copy> </xsl:template> </xsl:stylesheet> This xslt sheet is saved in UTF-8 format too. I use the following code to mix the xml with the xslt: StringWriter writer = new StringWriter(); XslCompiledTransform transformer = new XslCompiledTransform(); transformer.Load(HttpContext.Current.Server.MapPath("xslt\\xsltsheet.xslt"); XmlWriterSettings xmlsettings = new XmlWriterSettings(); xmlsettings.Encoding = System.Text.Encoding.UTF8; transformer.Transform(xmlreader, null, writer); return writer; Then after all im render in the webbrowser the content of this writer and im getting the following error: The XML page cannot be displayed Cannot view XML input using style sheet. Please correct the error and then click the Refresh button, or try again later. Switch from current encoding to specified encoding not supported. Error processing resource 'http://localhost:2541/Results.... <?xml version="1.0" encoding="utf-16"?> Im wondering where is finding the UTF-16 encoding take in count that: All my files are saved as UTF-8 The response from the server is in UTF-8 The way of read the xslt sheet is configured as UTF-8. Any help would be appreciated. Thanks in advance. Best Regards. Jose.

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  • Play Your Favorite DOS Games in XP, Vista, and Windows 7

    - by Matthew Guay
    Want to take a trip down memory lane with old school DOS games?  D-Fend Reloaded makes it easy for you to play your favorite DOS games directly on XP, Vista, and Windows 7. D-Fend Reloaded is a great frontend for DOSBox, the popular DOS emulator.  It lets you install and run many DOS games and applications directly from its interface without ever touching a DOS prompt.  It works great on XP, Vista, and Windows 7 32 & 64-bit versions.   Getting Started Download D-Fend Reloaded (link below), and install with the default settings.  You don’t need to install DOSBox, as D-Fend Reloaded will automatically install all the components you need to run DOS games on Windows. D-Fend Reloaded can also be installed as a portable application, so you can run it from a flash drive on any Windows computer by selecting User defined installation. Then select Portable mode installation. Once D-Fend Reloaded is installed, you can go ahead and open the program. Then simply click “Accept all settings” to apply the default settings.   D-Fend is now ready to run all of your favorite DOS games. Installing DOS Games and Applications: To install a DOS game or application, simply drag-and-drop a zip file of the app into D-Fend Reloaded’s window.  D-Fend Reloaded will automatically extract the program… Then will ask you to name the application and choose where to store it — by default it uses the name of the DOS app. Now you’ll see a new entry for the app you just installed.  Simply double-click to run it.   D-Fend will remind you that you can switch out of fullscreen mode by pressing Alt+Enter, and can also close the DOS application by pressing Ctrl+F9.  Press Ok to run the program. Here we’re running Ms. PacPC, a remake of the classic game Ms. Pac-Man, in full-screen mode.  All features work automatically, including sound, and you never have to setup anything from DOS command line — it just works. Here it’s in windowed mode running on Windows 7. Please note that your color scheme may change to Windows Basic while running DOS applications. You can run DOS application just as easily.  Here’s Word 5.5 running in in DOSBox through D-Fend Reloaded… Game Packs: Want to quickly install many old DOS freeware and trial games?  D-Fend Reloaded offers several game packs that let you install dozens of DOS games with only four clicks…just download and run the game pack installer of your choice (link below). Now you’ve got a selection of DOS games to choose from. Here’s a group of poor lemmings walking around … in Windows 7. Conclusion D-Fend Reloaded gives you a great way to run your favorite DOS games and applications directly from XP, Vista, and Windows 7.  Give it a try, and relive your DOS days from the comfort of your Windows desktop. What were some of your favorite DOS games and applications? Leave a comment and let us know. Links Download D-Fend Reloaded Download DOS game packs for D-Fend Reloaded Download Ms. Pac-PC Similar Articles Productive Geek Tips Friday Fun: Get Your Mario OnFriday Fun: Go Retro with PacmanThursday’s Pre-Holiday Lazy Links RoundupFriday Fun: Five More Time Wasting Online GamesFriday Fun: Holiday Themed Games TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional The Growth of Citibank Quickly Switch between Tabs in IE Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier

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  • XNA Notes 002

    - by George Clingerman
    This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing cool things!). You can definitely tell there are some Xbox LIVE Indie game developers starting to make some names for themselves. Can’t wait to name drop them at bars. Me- “Oh you played Game X? Yeah, I know the guy that made that. Pretty cool guy.” Yeah, I’ll be THAT guy.   Time Critical XNA News 30 days left to submit XBLIGs made in XNA Game Studio 3.1 http://blogs.msdn.com/b/xna/archive/2011/01/08/30-days-left-to-submit-xna-gs-3-1-games-to-app-hub.aspx Jeromy Walsh wants you to know his XNA 4.0 Winter Workshop starting soon, go get signed up! And the forum is now LIVE on GameDev.net http://gamedevelopedia.com/ http://tinyurl.com/4gg2cfv The XNA Team Per Nick Gravelyn, Aaron Stebner’s blog post is a must read for icons on Windows Phone http://forums.create.msdn.com/forums/p/72022/439597.aspx#439597 http://blogs.msdn.com/b/astebner/archive/2010/10/01/10070507.aspx Shawn Hargreaves writes about Sprite Billboards in a 3D world http://blogs.msdn.com/b/shawnhar/archive/2011/01/12/spritebatch-billboards-in-a-3d-world.aspx XNA MVPs Andy “The ZMan” Dunn wants YOU to come to the MVP Summit and run a 5K http://www.indiegameguy.com/blogs/zman/archive/2010/12/26/come-to-the-mvp-summit-and-run-a-5k-yes-you.aspx Jim Perry updates his forum signature just to make it clear that he’s not speaking for Microsoft or giving official information (LOL, thanks Jim, now if only people will take the time to read that...) XNA MVP | Please use the Forum Search and read the Forum FAQs | My posts are not official info http://forums.create.msdn.com/forums/p/70849/439613.aspx#439613 XNA Developers Robert Boyd (@werezombie) working hard at converting his RPG engine used to make Breath of Death VII and Chtulu Saves the World to XNA 4.0. If you haven’t done the upgrade yet yourself, might be useful to read back through his tweets and recent forum posts to see the problems/solutions he’s encountered. http://forums.create.msdn.com/forums/p/71834/438099.aspx#438099 http://www.twitter.com/werezompire SpynDoctorGames is in the final phase before the release of Your Doodles are Bugged for the PC! Going to be interesting to watch as more XNA game developers explore the PC game market for their games. http://twitter.com/SpynDoctorGames/statuses/24503173217521664 http://www.spyn-doctor.de @DrMistry shares some details of his next title YoYoYo http://www.mstargames.co.uk/mistryblogmain/35-genblog/177-a-new-year-a-new-game-and-maybe-a-new-approach.html Travis Woodward (@RabidLionGames) has a blog post coming this weekend on Farseer and Mario-like platformer movement. http://twitter.com/RabidLionGames/statuses/24992762021548032 http://www.rabidlion.com/ S4G Interview with Radiangames http://n4g.com/news/679492/s4g-interview-with-radiangames XBLAratings.com interviews Steve Flores (@DragonDivide) developer of Alpha Squad http://www.xblaratings.com/developer-qaa/3621-alpha-squad-developer-interview XBox LIVE Indie Games If you haven’t been reading the roundups on IndieGames by NaviFairy on GayGamer, you’ve been missing out! http://gaygamer.net/2011/01/xbox_indie_review_roundup_1112.html Armless Octopus posts the Top 20 Games of 2010 Part 1 http://www.armlessoctopus.com/2011/01/10/top-20-xbox-live-indie-games-of-2010-part-1/ Armless Octopus posts the Top 20 Games of 2010 Part 2 http://www.armlessoctopus.com/2011/01/12/top-20-xbox-live-indie-games-of-2010-%E2%80%93-part-2/ Xbox LIVE Indie Game Reviews http://www.gamemarx.com/ Don’t forget to be following @XboxHornet . That’s a great way to snag free copies of Xbox LIVE Indie Games http://twitter.com/XboxHornet/statuses/24471103808208896 http://www.xboxhornet.com/wordpress/ Xbox LIVE Indie Game Review posts the top 20 Xbox 360 LIVE Indie Games of 2010 http://www.xbox-360-community-games-reviews.com/top-20-best-xbox-360-live-indie-games-of-2010/ VVGtv to Stream #XBLIG Again! Help out if you can. http://vvgtv.com/2011/01/07/vvgtv-to-stream-xblig-again/ Indie Gamer Magazine Issue 14 has a look at the Xbox LIVE Winter Indie Game Uprisiing http://www.indiegamemag.com/issue14/ XNA Game Development Andrew Russell announced and asked for help in his development of ExEn: XNA for iPhone, Android and Silverlight http://rockethub.com/projects/752-exen-xna-for-iphone-android-and-silverlight App Hub forums letting you down? Don’t forget about StackOverflow and the game development specific version gamedev.stackexchange http://stackoverflow.com/questions/tagged/xna http://gamedev.stackexchange.com/questions/tagged/xna Transmute gets an update from Aaron Foley (@slyprid) and you can now add and visually edit parallax layers to your 2D tile game. http://twitpic.com/3nudj0 http://twitter.com/slyprid/statuses/23418379574448128 http://forgottenstarstudios.com/Transmute/default.html Webcomics Weekly #75 touches on some feelings I’ve seen people try to express (myself included) when talking about game development and what types of games should be released for XBLIG http://www.pvponline.com/2011/01/05/webcomics-weekly-75-sour-oats/ Setting up a new PC for XNA development? Here’s a site that helps you quickly build a installer for all the most common applications developers use. http://ninite.com/ Fun wew thread on the XNA forums asking XBLIG/XNA developers just what their Top 10 favorite video games of all time are. http://forums.create.msdn.com/forums/107.aspx Christopher Hill (@Xalterax) stumbled across an entire community that does nothing but create box art. This is a great potential resource for Xbox LIVE Indie Game developers to get some awesome box art for their games. http://forums.create.msdn.com/forums/p/46582/441451.aspx#441451 http://www.vgboxart.com/browse/plat/360/ Don’t forget about the XNA Wiki, fantastic community resource (and roll up those sleeves and contribute already!) http://xnawiki.com/index.php?title=Main_Page

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  • 2D Platformer Collision Handling

    - by defender-zone
    Hello, everyone! I am trying to create a 2D platformer (Mario-type) game and I am some having some issues with handling collisions properly. I am writing this game in C++, using SDL for input, image loading, font loading, etcetera. I am also using OpenGL via the FreeGLUT library in conjunction with SDL to display graphics. My method of collision detection is AABB (Axis-Aligned Bounding Box), which is really all I need to start with. What I need is an easy way to both detect which side the collision occurred on and handle the collisions properly. So, basically, if the player collides with the top of the platform, reposition him to the top; if there is a collision to the sides, reposition the player back to the side of the object; if there is a collision to the bottom, reposition the player under the platform. I have tried many different ways of doing this, such as trying to find the penetration depth and repositioning the player backwards by the penetration depth. Sadly, nothing I've tried seems to work correctly. Player movement ends up being very glitchy and repositions the player when I don't want it to. Part of the reason is probably because I feel like this is something so simple but I'm over-thinking it. If anyone thinks they can help, please take a look at the code below and help me try to improve on this if you can. I would like to refrain from using a library to handle this (as I want to learn on my own) or the something like the SAT (Separating Axis Theorem) if at all possible. Thank you in advance for your help! void world1Level1CollisionDetection() { for(int i; i < blocks; i++) { if (de2dCheckCollision(ball,block[i],0.0f,0.0f)==true) { int up = 0; int left = 0; int right = 0; int down = 0; if(ball.coords[0] < block[i].coords[0] && block[i].coords[0] < ball.coords[2] && ball.coords[2] < block[i].coords[2]) { left = 1; } if(block[i].coords[0] < ball.coords[0] && ball.coords[0] < block[i].coords[2] && block[i].coords[2] < ball.coords[2]) { right = 1; } if(ball.coords[1] < block[i].coords[1] && block[i].coords[1] < ball.coords[3] && ball.coords[3] < block[i].coords[3]) { up = 1; } if(block[i].coords[1] < ball.coords[1] && ball.coords[1] < block[i].coords[3] && block[i].coords[3] < ball.coords[3]) { down = 1; } cout << left << ", " << right << ", " << up << ", " << down << ", " << endl; if (left == 1) { ball.coords[0] = block[i].coords[0] - 16.0f; ball.coords[2] = block[i].coords[0] - 0.0f; } if (right == 1) { ball.coords[0] = block[i].coords[2] + 0.0f; ball.coords[2] = block[i].coords[2] + 16.0f; } if (down == 1) { ball.coords[1] = block[i].coords[3] + 0.0f; ball.coords[3] = block[i].coords[3] + 16.0f; } if (up == 1) { ball.yspeed = 0.0f; ball.gravity = 0.0f; ball.coords[1] = block[i].coords[1] - 16.0f; ball.coords[3] = block[i].coords[1] - 0.0f; } } if (de2dCheckCollision(ball,block[i],0.0f,0.0f)==false) { ball.gravity = -0.5f; } } } To explain what some of this code means: The blocks variable is basically an integer that is storing the amount of blocks, or platforms. I am checking all of the blocks using a for loop, and the number that the loop is currently on is represented by integer i. The coordinate system might seem a little weird, so that's worth explaining. coords[0] represents the x position (left) of the object (where it starts on the x axis). coords[1] represents the y position (top) of the object (where it starts on the y axis). coords[2] represents the width of the object plus coords[0] (right). coords[3] represents the height of the object plus coords[1] (bottom). de2dCheckCollision performs an AABB collision detection. Up is negative y and down is positive y, as it is in most games. Hopefully I have provided enough information for someone to help me successfully. If there is something I left out that might be crucial, let me know and I'll provide the necessary information. Finally, for anyone who can help, providing code would be very helpful and much appreciated. Thank you again for your help!

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  • How do I do JavaScript Array Animation

    - by Henry
    I'm making a game but don't know how to do Array Animation with the png Array and game Surface that I made below. I'm trying to make it so that when the Right arrow key is pressed, the character animates as if it is walking to the right and when the Left arrow key is pressed it animates as if it is walking to the left (kind of like Mario). I put everything on a surface instead of the canvas. Everything is explained in the code below. I couldn't find help on this anywhere. I hope what I got below makes sense. I'm basically a beginner with JavaScript. I'll be back if more is needed: <!doctype html5> <html> <head></head> <script src="graphics.js"></script> <script src="object.js"></script> <body onkeydown ="keyDown(event)" onkeyup ="keyUp(event)" ></body> <script> //"Surface" is where I want to display my animation. It's like the HTML // canvas but it's not that. It's just the surface to where everything in the //game and the game itself will be displayed. var Surface = new Graphics(600, 400, "skyblue"); //here's the array that I want to use for animation var player = new Array("StandsRight.png", "WalksRight.png", "StandsLeft.png","WalksLeft.png" ); //Here is the X coordinate, Y coordinate, the beginning png for the animation, //and the object's name "player." I also turned the array into an object (but //I don't know if I was supposed to do that or not). var player = new Object(50, 100, 40, 115, "StandsRight.png","player"); //When doing animation I know that it requires a "loop", but I don't // know how to connect it so that it works with the arrays so that //it could animate. var loop = 0; //this actually puts "player" on screen. It makes player visible and //it is where I would like the animation to occur. Surface.drawObject(player); //this would be the key that makes "player" animation in the righward direction function keyDown(e) { if (e.keyCode == 39); } //this would be the key that makes "player" animation in the leftward direction function keyUp(e){ if (e.keyCode == 39); } //this is the Mainloop where the game will function MainLoop(); //the mainloop functionized function MainLoop(){ //this is how fast or slow I could want the entire game to go setTimeout(MainLoop, 10); } </script> </html> From here, are the "graphic.js" and the "object.js" files below. In this section is the graphics.js file. This graphics.js part below is linked to the: script src="graphics.js" html script section that I wrote above. Basically, below is a seperate file that I used for Graphics, and to run the code above, make this graphics.js code that I post below here, a separate filed called: graphics.js function Graphics(w,h,c) { document.body.innerHTML += "<table style='position:absolute;font- size:0;top:0;left:0;border-spacing:0;border- width:0;width:"+w+";height:"+h+";background-color:"+c+";' border=1><tr><td> </table>\n"; this.drawRectangle = function(x,y,w,h,c,n) { document.body.innerHTML += "<div style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";background-color:" + c + ";' id='" + n + "'></div>\n"; } this.drawTexture = function(x,y,w,h,t,n) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + x + ";top:" + y + ";width:" + w + ";height:" + h + ";' id='" + n + "' src='" + t + "'> </img>\n"; } this.drawObject = function(o) { document.body.innerHTML += "<img style='position:absolute;font-size:0;left:" + o.X + ";top:" + o.Y + ";width:" + o.Width + ";height:" + o.Height + ";' id='" + o.Name + "' src='" + o.Sprite + "'></img>\n"; } this.moveGraphic = function(x,y,n) { document.getElementById(n).style.left = x; document.getElementById(n).style.top = y; } this.removeGraphic = function(n){ document.getElementById(n).parentNode.removeChild(document.getElementById(n)); } } Finally, is the object.js file linked to the script src="object.js"" in the html game file above the graphics.js part I just wrote. Basically, this is a separate file too, so thus, in order to run or test the html game code in the very first section I wrote, a person has to also make this code below a separate file called: object.js I hope this helps: function Object(x,y,w,h,t,n) { this.X = x; this.Y = y; this.Velocity_X = 0; this.Velocity_Y = 0; this.Previous_X = 0; this.Previous_Y = 0; this.Width = w; this.Height = h; this.Sprite = t; this.Name = n; this.Exists = true; } In all, this game is made based on a tutorial on youtube at: http://www.youtube.com/watch?v=t2kUzgFM4lY&feature=relmfu I'm just trying to learn how to add animations with it now. I hope the above helps. If not, let me know. Thanks

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  • Knowing your user is key--Part 1: Motivation

    - by erikanollwebb
    I was thinking where the best place to start in this blog would be and finally came back to a theme that I think is pretty critical--successful gamification in the enterprise comes down to knowing your user.  Lots of folks will say that gamification is about understanding that everyone is a gamer.  But at least in my org, that argument won't play for a lot of people.  Pun intentional.  It's not that I don't see the attraction to the idea--really, very few people play no games at all.  If they don't play video games, they might play solitaire on their computer.  They may play card games, or some type of sport.  Mario Herger has some great facts on how much game playing there is going on at his Enterprise-Gamification.com website. But at the end of the day, I can't sell that into my organization well.  We are Oracle.  We make big, serious software designed run your whole business.  We don't make Angry Birds out of your financial reporting tools.  So I stick with the argument that works better.  Gamification techniques are really just good principals of user experience packaged a little differently.  Feedback?  We already know feedback is important when using software.  Progress indicators?  Got that too.  Game mechanics may package things in a more explicit way but it's not really "new".  To know how to use game mechanics, and what a user experience team is important for, is totally understanding who our users are and what they are motivated by. For several years, I taught college psychology courses, including Motivation.  Motivation is generally broken down into intrinsic and extrinsic motivation.  There's intrinsic, which comes from within the individual.  And there's extrinsic, which comes from outside the individual.  Intrinsic motivation is that motivation that comes from just a general sense of pleasure in the doing of something.  For example, I like to cook.  I like to cook a lot.  The kind of cooking I think is just fun makes other people--people who don't like to cook--cringe.  Like the cake I made this week--the star-spangled rhapsody from The Cake Bible: two layers of meringue, two layers of genoise flavored with a raspberry eau de vie syrup, whipped cream with berries and a mousseline buttercream, also flavored with raspberry liqueur and topped with fresh raspberries and blueberries. I love cooking--I ask for cooking tools for my birthday and Christmas, I take classes like sushi making and knife skills for fun.  I like reading about you can make an emulsion of egg yolks, melted butter and lemon, cook slowly and transform them into a sauce hollandaise (my use of all the egg yolks that didn't go into the aforementioned cake).  And while it's nice when people like what I cook, I don't do it for that.  I do it because I think it's fun.  My former boss, Ultan Ó Broin, loves to fish in the sea off the coast of Ireland.  Not because he gets prizes for it, or awards, but because it's fun.  To quote a note he sent me today when I asked if having been recently ill kept him from the beginning of mackerel season, he told me he had already been out and said "I can fish when on a deathbed" (read more of Ultan's work, see his blogs on User Assistance and Translation.). That's not the kind of intensity you get about something you don't like to do.  I'm sure you can think of something you do just because you like it. So how does that relate to gamification?  Gamification in the enterprise space is about uncovering the game within work.  Gamification is about tapping into things people already find motivating.  But to do that, you need to know what that user is motivated by. Customer Relationship Management (CRM) is one of those areas where over-the-top gamification seems to work (not to plug a competitor in this space, but you can search on what Bunchball* has done with a company just a little north of us on 101 for the CRM crowd).  Sales people are naturally competitive and thrive on that plus recognition of their sales work.  You can use lots of game mechanics like leaderboards and challenges and scorecards with this type of user and they love it.  Show my whole org I'm leading in sales for the quarter?  Bring it on!  However, take the average accountant and show how much general ledger activity they have done in the last week and expose it to their whole org on a leaderboard and I think you'd see a lot of people looking for a new job.  Why?  Because in general, accountants aren't extraverts who thrive on competition in their work.  That doesn't mean there aren't game mechanics that would work for them, but they won't be the same game mechanics that work for sales people.  It's a different type of user and they are motivated by different things. To break this up, I'll stop here and post now.  I'll pick this thread up in the next post. Thoughts? Questions? *Disclosure: To my knowledge, Oracle has no relationship with Bunchball at this point in time.

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  • Is it possible to repair a Cisco 3500 XL (3548) switch with POST Error messages?

    - by Alex
    I've got an old Cisco 3500 XL, and it seems to have hardware issues. I've loaded the latest IOS and cleared all config. Does anyone have any experience fixing the switch core? I'm a reasonably competent SMD solderer, can I replace/reflow some chips? I've checked the power supply voltages and it's all within tolerance, and no visible signs of any component damage. Some chips are hot to the touch. I understand that these were EOL as of 2007, but should have a lifetime warranty for the electronics. I don't have a Cisco support contract, so I can't file a ticket. What should I do? Console output: switch: dir flash: Directory of flash:/ 2 -rwx 1811584 <date> c3500xl-c3h2s-mz.120-5.WC17.bin 1799680 bytes available (1812992 bytes used) switch: boot Loading "flash:c3500xl-c3h2s-mz.120-5.WC17.bin"...################################################################################################################################################################################### File "flash:c3500xl-c3h2s-mz.120-5.WC17.bin" uncompressed and installed, entry point: 0x3000 executing... Restricted Rights Legend Use, duplication, or disclosure by the Government is subject to restrictions as set forth in subparagraph (c) of the Commercial Computer Software - Restricted Rights clause at FAR sec. 52.227-19 and subparagraph (c) (1) (ii) of the Rights in Technical Data and Computer Software clause at DFARS sec. 252.227-7013. cisco Systems, Inc. 170 West Tasman Drive San Jose, California 95134-1706 Cisco Internetwork Operating System Software IOS (tm) C3500XL Software (C3500XL-C3H2S-M), Version 12.0(5)WC17, RELEASE SOFTWARE (fc1) Copyright (c) 1986-2007 by cisco Systems, Inc. Compiled Tue 13-Feb-07 15:04 by antonino Image text-base: 0x00003000, data-base: 0x00352924 Initializing C3500XL flash... flashfs[1]: 1 files, 1 directories flashfs[1]: 0 orphaned files, 0 orphaned directories flashfs[1]: Total bytes: 3612672 flashfs[1]: Bytes used: 1812992 flashfs[1]: Bytes available: 1799680 flashfs[1]: flashfs fsck took 3 seconds. flashfs[1]: Initialization complete. ...done Initializing C3500XL flash. C3500XL POST: System Board Test: Passed C3500XL POST: Daughter Card Test: Passed C3500XL POST: CPU Buffer Test: Passed C3500XL POST: CPU Notify RAM Test: Passed C3500XL POST: CPU Interface Test: Passed C3500XL POST: Testing Switch Core: Passed Error with Switch Core BIST test Phase 0. Returns: Test Complete Low : 0x0FFFFFFF, Test Complete High : 0xFFFFFFFE Test Phase Low : 0x00000040, Test Phase High : 0x00000000 Test Phase Third : 0x00000000, Test Complete Third : 0x000001F8 C3500XL POST FAILURE: Testing Switch Core: Failed C3500XL POST FAILURE: Testing Buffer Table: Failed C3500XL POST FAILURE: Data Buffer Test: Failed C3500XL POST FAILURE: Configuring Switch Parameters: Failed C3500XL POST FAILURE: Switch Core BIST failed. C3500XL POST FAILURE: Cannot test Modules due to failure of Switch Core POST Del Mar Failure (0th Del Mar): req system failed to init C3500XL POST FAILURE: C3500XL POST FAILURE: ATM: required system failed to init C3500XL POST: Ethernet Controller Test: Passed C3500XL POST FAILURE: MII Test: Failed C3500XL POST FAILURE: Error waiting for Ethernet Controller and SW_PARAMS C3500XL POST FAILURE: Initialization/POST failed C3500XL POST FAILURE: AT: Failing because system POST failed Exception (8192)! Debug Exception (Could be NULL pointer dereference) CPU Register Context: Vector = 0x00002000 PC = 0x000F36F4 MSR = 0x00029200 CR = 0x22000024 LR = 0x000F6964 CTR = 0x001DE46C XER = 0x00000000 R0 = 0x00000000 R1 = 0x004E2580 R2 = 0x00000000 R3 = 0x00000000 R4 = 0x00000001 R5 = 0x00000000 R6 = 0x004E2718 R7 = 0x004E2718 R8 = 0x00000008 R9 = 0x00000000 R10 = 0x0000FFFF R11 = 0x00480000 R12 = 0x42000024 R13 = 0x00000000 R14 = 0x00000000 R15 = 0x00000000 R16 = 0x00000000 R17 = 0x00000000 R18 = 0x00000000 R19 = 0x00000000 R20 = 0x00000000 R21 = 0x00000000 R22 = 0x00000000 R23 = 0x00000000 R24 = 0x00000000 R25 = 0x00000020 R26 = 0x004E2718 R27 = 0x004E2718 R28 = 0x00000020 R29 = 0x00002513 R30 = 0x00000001 R31 = 0x00000000 Stack trace: PC = 0x000F36F4, SP = 0x004E2580 Frame 00: SP = 0x004E25A0 PC = 0x40000016 Frame 01: SP = 0x004E2618 PC = 0x000F6964 Frame 02: SP = 0x004E26A8 PC = 0x000F76DC Frame 03: SP = 0x004E26C8 PC = 0x000E8114 Frame 04: SP = 0x004E26F0 PC = 0x001F5BF8 Frame 05: SP = 0x004E2710 PC = 0x001F5CF4 Frame 06: SP = 0x004E2748 PC = 0x0023F4DC Frame 07: SP = 0x004E2750 PC = 0x0023E650 Frame 08: SP = 0x004E27C8 PC = 0x0023E89C Frame 09: SP = 0x004E27E0 PC = 0x0028AF34 Frame 10: SP = 0x004E27E8 PC = 0x001E38F8 Frame 11: SP = 0x004E2808 PC = 0x001E39A8 Frame 12: SP = 0x004E2820 PC = 0x0014E220 Frame 13: SP = 0x004E28C8 PC = 0x0014E39C Frame 14: SP = 0x00000000 PC = 0x001EB510

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  • A New Threat To Web Applications: Connection String Parameter Pollution (CSPP)

    - by eric.maurice
    Hi, this is Shaomin Wang. I am a security analyst in Oracle's Security Alerts Group. My primary responsibility is to evaluate the security vulnerabilities reported externally by security researchers on Oracle Fusion Middleware and to ensure timely resolution through the Critical Patch Update. Today, I am going to talk about a serious type of attack: Connection String Parameter Pollution (CSPP). Earlier this year, at the Black Hat DC 2010 Conference, two Spanish security researchers, Jose Palazon and Chema Alonso, unveiled a new class of security vulnerabilities, which target insecure dynamic connections between web applications and databases. The attack called Connection String Parameter Pollution (CSPP) exploits specifically the semicolon delimited database connection strings that are constructed dynamically based on the user inputs from web applications. CSPP, if carried out successfully, can be used to steal user identities and hijack web credentials. CSPP is a high risk attack because of the relative ease with which it can be carried out (low access complexity) and the potential results it can have (high impact). In today's blog, we are going to first look at what connection strings are and then review the different ways connection string injections can be leveraged by malicious hackers. We will then discuss how CSPP differs from traditional connection string injection, and the measures organizations can take to prevent this kind of attacks. In web applications, a connection string is a set of values that specifies information to connect to backend data repositories, in most cases, databases. The connection string is passed to a provider or driver to initiate a connection. Vendors or manufacturers write their own providers for different databases. Since there are many different providers and each provider has multiple ways to make a connection, there are many different ways to write a connection string. Here are some examples of connection strings from Oracle Data Provider for .Net/ODP.Net: Oracle Data Provider for .Net / ODP.Net; Manufacturer: Oracle; Type: .NET Framework Class Library: - Using TNS Data Source = orcl; User ID = myUsername; Password = myPassword; - Using integrated security Data Source = orcl; Integrated Security = SSPI; - Using the Easy Connect Naming Method Data Source = username/password@//myserver:1521/my.server.com - Specifying Pooling parameters Data Source=myOracleDB; User Id=myUsername; Password=myPassword; Min Pool Size=10; Connection Lifetime=120; Connection Timeout=60; Incr Pool Size=5; Decr Pool Size=2; There are many variations of the connection strings, but the majority of connection strings are key value pairs delimited by semicolons. Attacks on connection strings are not new (see for example, this SANS White Paper on Securing SQL Connection String). Connection strings are vulnerable to injection attacks when dynamic string concatenation is used to build connection strings based on user input. When the user input is not validated or filtered, and malicious text or characters are not properly escaped, an attacker can potentially access sensitive data or resources. For a number of years now, vendors, including Oracle, have created connection string builder class tools to help developers generate valid connection strings and potentially prevent this kind of vulnerability. Unfortunately, not all application developers use these utilities because they are not aware of the danger posed by this kind of attacks. So how are Connection String parameter Pollution (CSPP) attacks different from traditional Connection String Injection attacks? First, let's look at what parameter pollution attacks are. Parameter pollution is a technique, which typically involves appending repeating parameters to the request strings to attack the receiving end. Much of the public attention around parameter pollution was initiated as a result of a presentation on HTTP Parameter Pollution attacks by Stefano Di Paola and Luca Carettoni delivered at the 2009 Appsec OWASP Conference in Poland. In HTTP Parameter Pollution attacks, an attacker submits additional parameters in HTTP GET/POST to a web application, and if these parameters have the same name as an existing parameter, the web application may react in different ways depends on how the web application and web server deal with multiple parameters with the same name. When applied to connections strings, the rule for the majority of database providers is the "last one wins" algorithm. If a KEYWORD=VALUE pair occurs more than once in the connection string, the value associated with the LAST occurrence is used. This opens the door to some serious attacks. By way of example, in a web application, a user enters username and password; a subsequent connection string is generated to connect to the back end database. Data Source = myDataSource; Initial Catalog = db; Integrated Security = no; User ID = myUsername; Password = XXX; In the password field, if the attacker enters "xxx; Integrated Security = true", the connection string becomes, Data Source = myDataSource; Initial Catalog = db; Integrated Security = no; User ID = myUsername; Password = XXX; Intergrated Security = true; Under the "last one wins" principle, the web application will then try to connect to the database using the operating system account under which the application is running to bypass normal authentication. CSPP poses serious risks for unprepared organizations. It can be particularly dangerous if an Enterprise Systems Management web front-end is compromised, because attackers can then gain access to control panels to configure databases, systems accounts, etc. Fortunately, organizations can take steps to prevent this kind of attacks. CSPP falls into the Injection category of attacks like Cross Site Scripting or SQL Injection, which are made possible when inputs from users are not properly escaped or sanitized. Escaping is a technique used to ensure that characters (mostly from user inputs) are treated as data, not as characters, that is relevant to the interpreter's parser. Software developers need to become aware of the danger of these attacks and learn about the defenses mechanism they need to introduce in their code. As well, software vendors need to provide templates or classes to facilitate coding and eliminate developers' guesswork for protecting against such vulnerabilities. Oracle has introduced the OracleConnectionStringBuilder class in Oracle Data Provider for .NET. Using this class, developers can employ a configuration file to provide the connection string and/or dynamically set the values through key/value pairs. It makes creating connection strings less error-prone and easier to manager, and ultimately using the OracleConnectionStringBuilder class provides better security against injection into connection strings. For More Information: - The OracleConnectionStringBuilder is located at http://download.oracle.com/docs/cd/B28359_01/win.111/b28375/OracleConnectionStringBuilderClass.htm - Oracle has developed a publicly available course on preventing SQL Injections. The Server Technologies Curriculum course "Defending Against SQL Injection Attacks!" is located at http://st-curriculum.oracle.com/tutorial/SQLInjection/index.htm - The OWASP web site also provides a number of useful resources. It is located at http://www.owasp.org/index.php/Main_Page

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