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  • How to remove an object from the canvas?

    - by Marius Jonsson
    Hello there, I am making this script that will rotate a needle on a tachometer using canvas. I am a newbie to this canvas. This is my code: function startup() { var canvas = document.getElementById('canvas'); var context = canvas.getContext('2d'); var meter = new Image(); meter.src = 'background.png'; var pin = new Image(); pin.src = 'needle.png'; context.drawImage(meter,0,0); context.translate(275,297); for (var frm = 0; frm < 6000; frm++){ var r=frm/1000; //handle here var i=r*36-27; //angle of rotation from value of r and span var angleInRadians = 3.14159265 * i/180; //converting degree to radian context.rotate(angleInRadians); //rotating by angle context.drawImage(pin,-250,-3); //adjusting pin center at meter center } } Here is the script in action: http://www.kingoslo.com/instruments/ The problem is, as you can see, that the red needle is not removed beetween each for-loop. What I need to do is to clear the canvas for the pin object between each cycle of the loop. How do I do this? Thanks. Kind regards, Marius

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  • Object Design: How to Organize/Structure a "Collection Class"

    - by CrimsonX
    I'm currently struggling to understand how I should organize/structure a class which I have already created. The class does the following: As its input in the constructor, it takes a collection of logs In the constructor it validates and filters the logs through a series of algorithms implementing my business logic After all filtering and validation is complete, it returns a collection (a List) of the valid and filtered logs which can be presented to the user graphically in a UI. Here is some simplified code describing what I'm doing: class FilteredCollection { public FilteredCollection( SpecialArray<MyLog> myLog) { // validate inputs // filter and validate logs in collection // in end, FilteredLogs is ready for access } Public List<MyLog> FilteredLogs{ get; private set;} } However, in order to access this collection, I have to do the following: var filteredCollection = new FilteredCollection( secialArrayInput ); //Example of accessing data filteredCollection.FilteredLogs[5].MyLogData; Other key pieces of input: I foresee only one of these filtered collections existing in the application (therefore should I make it a static class? Or perhaps a singleton?) Testability and flexibility in creation of the object is important (Perhaps therefore I should keep this an instanced class for testability?) I'd prefer to simplify the dereferencing of the logs if at all possible, as the actual variable names are quite long and it takes some 60-80 characters to just get to the actual data. My attempt in keeping this class simple is that the only purpose of the class is to create this collection of validated data. I know that there may be no "perfect" solution here, but I'm really trying to improve my skills with this design and I would greatly appreciate advice to do that. Thanks in advance.

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  • How to reference var from frame on timeline in an object class

    - by brybam
    I'm using Flash Professional cs5/AS3 I'll try and describe this the best I can. I'm new to ActionScript. So, in my timeline I have a var on a frame that represents "lives" and i have some code in the timeline that takes down the number of lives depending on certain events, which all works great. so, now i wanted to make a constructor class that I could reuse for a bunch of movie clip objects and I only want these objects to be able to move if the lives variable is greater than certain number. So now, building my constructor class for these objects i just wanted put an if statement that is looking to see if the lives are greater than a certain number, which if it is then should make these objects do what i want...But, when i run the project I get "1120: Access of undefined property lives." lives is the var I made obviously like I said, and it works fine being referenced everyone else except when I make a new .as file for these objects then try and reference it. I get the same error when I try and establish "lives" in the main project class too. I'm not sure where I should put this var or how I can make it so i can reference it from an object class. I'm not really sure how to word or describe my issue which has made it hard to search for a tutorial. Any suggestions i'm sure this has to be a simple task.

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  • Javascript object binding problem inside of function prototype definitions

    - by Arion
    Hi all, I am trying to figure out the right place to bind a function prototype to be called later. The full code of the example can be found here: http://www.iprosites.com/jso/ My javascript example is very basic: function Obj(width, height){ this.width = width; this.height = height; } Obj.prototype.test = function(){ var xhr=init(); xhr.open('GET', '?ajax=test', true); xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded; charset=UTF-8'); xhr.onreadystatechange = function() { if (xhr.responseText == '403') { window.location.reload(false); } if (xhr.readyState == 4 && xhr.status == 200) { this.response = parseResponse(xhr.responseText); document.getElementById('resp').innerHTML = this.response.return_value; this.doAnotherAction(); } }; xhr.send(); } Obj.prototype.doAnotherAction = function(){ alert('Another Action Done'); } var myo = new Obj(4, 6); If you try to run myo.test() in Firebug, you will get the "this.doAnotherAction is not a function" response. The 2 support functions init() and parseResponse() can be found in the test.js link if you wish to view them, but should not be too relevant to this problem. I've affirmed that this.doAnotherAction() thinks "this" is the XMLHttpResponse object as expected from an instanceof test. Can anyone help with some insight on direction with binding? Everything I've tried seems not to work! I do use Mootools, although the library is not present in this example. Thanks in advance, Arion

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  • C#: An object reference is required for the non-static field, method, or Property

    - by Omin
    I feel bad for asking this when there are so many questions that are related but I was not able to find/understand the answer I am looking for. // 2. Develop a program to convert currency X to currency Y and visa versa. using System; class Problem2 { static void Main (string[] args) { while (true) { Console.WriteLine ("1. Currency Conversion from CAD to Won"); Console.WriteLine ("2. Currency Conversion from Won to Cad"); Console.Write ("Choose from the Following: (1 or 2)? "); int option = int.Parse( Console.ReadLine() ); //double x; if (option == 1) { Console.WriteLine ("Type in the amount you would like to Convert CAD to Won: "); //double y =double.Parse( Console.ReadLine()); //Console.WriteLine( cadToWon( y ) ); Console.WriteLine( cadToWon( double.Parse( Console.ReadLine() ) )); } if (option == 2) { Console.WriteLine ("Type in the amount you would like to Convert Won to CAD: "); Console.WriteLine( wonToCad (double.Parse( Console.ReadLine()))); } } } double cadToWon( double x ) { return x * 1113.26; } double wonToCad( double x) { return x / 1113.26; } } This give me the Error messgae "An object reference is required for the non-static field, method, or property 'Problem2..." I know that I'll be able to run the program if I add static infront of the methods but I'm wondering why I need it (I think it's because Main is static?) and what do I need to change in order to use these methods without adding static to them? Thank you

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  • creating an object within a function of a program

    - by user1066524
    could someone please tell me what I need to do in order to create an object in a function. I will try to explain by making up some sort of example... Let's say I have a program named TimeScheduler.cpp that implements the class Schedule.h (and I have the implementation in a separate file Schedule.cpp where we define the methods). In the declaration file we have declared two constructors Schedule(); //the default and Schedule(int, int, int);//accepts three arguments to get to the point--let's say in the main program file TimeScheduler.cpp we created our own functions in this program apart from the functions inherited from the class Schedule. so we have our prototypes listed at the top. /*prototypes*/ void makeSomeTime(); etc..... we have main(){ //etc etc... } we then define these program functions void makeSomeTime(){ //process } let's say that inside the function makeSomeTime(), we would like to create an array of Schedule objects like this Schedule ob[]={ summer(5,14, 49), fall(9,25,50) }; what do I have to do to the function makeSomeTime() in order for it to allow me to create this array of objects. The reason I ask is currently i'm having difficulty with my own program in that it WILL allow me to create this array of objects in main()....but NOT in a function like I just gave an example of. The strange thing is it will allow me to create a dynamic array of objects in the function..... like Schedule *ob = new Schedule[n+1]; ob[2]= Schedule(x,y,z); Why would it let me assign to a non-dynamic array in main(), but not let me do that in the function?

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  • Object Reference with TimeSpan/DateTime

    - by user1732039
    When creating an appointment i want to send an email out to the patient with details like Time, Date etc. I know the email service i have created works (i have tested it by hardcoding strings into the method with the problem. The Problem is that i am getting Object reference issues with converting the Time and Date to a string. It does create the appointment data in the database correctly (time and date). User_Doctor thisDoc = user_DoctorComboBox.SelectedItem as User_Doctor; User_Patient thisPatient = appointment_Patient_autoComplete.SelectedItem as User_Patient; Appointment App = AppointmentSlots.SelectedItem as Appointment; DateTime date = (DateTime)datePickerAppointment.SelectedDate; TimeSpan timeslot = App.Time; //For Emailing Patients string fullname = thisPatient.PatientName + " " + thisPatient.PatientSurname; string mestime = timeslot.ToString("HH:mm"); string mesdate = date.ToString("MM/dd/yyyy"); string email = thisPatient.aspnet_Users.aspnet_Membership.LoweredEmail; EmailServiceClient em = new EmailServiceClient(); em.createMessageAsync(email, "Upcomming Appointment", fullname, mestime, mesdate, thisDoc.aspnet_Users.UserName, true); The problem occures with the strings mestime and mesdate, as well as with getting the email of the user from the database (again this exists in the db, as a nvar)

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  • Object reference not set to an instance of an object- Linked List Example

    - by Zoro Roronoa
    I am seeing following errors : Object reference not set to an instance of an object! Check to determinate if the object is null before calling the method! I'am new with C#,and I made a program for Sorted Linked Lists. Here is the code where the error comes! public void Insert(double data) { Link newLink = new Link(data); Link current = first; Link previous = null; if (first == null) { first = newLink; } else { while (data > current.DData && current != null) { previous = current; current = current.Next; } previous.Next = newLink; newLink.Next = current; } } It says that the current referenc is null while (data current.DData && current != null), but I assigned it current = first; Please Help ! The rest is the complete code of the Program! class Link { double dData; Link next=null; public Link Next { get { return next; } set { next = value; } } public double DData { get { return dData; } set { dData = value; } } public Link(double dData) { this.dData = dData; } public void DisplayLink() { Console.WriteLine("Link : "+ dData); } } class SortedList { Link first; public SortedList() { first = null; } public bool IsEmpty() { return (this.first == null); } public void Insert(double data) { Link newLink = new Link(data); Link current = first; Link previous = null; if (first == null) { first = newLink; } else { while (data > current.DData && current != null) { previous = current; current = current.Next; } previous.Next = newLink; newLink.Next = current; } } public Link Remove() { Link temp = first; first = first.Next; return temp; } public void DisplayList() { Link current; current = first; Console.WriteLine("Display the List!"); while (current != null) { current.DisplayLink(); current = current.Next; } } } class SortedListApp { public void TestSortedList() { SortedList newList = new SortedList(); newList.Insert(20); newList.Insert(22); newList.Insert(100); newList.Insert(1000); newList.Insert(15); newList.Insert(11); newList.DisplayList(); newList.Remove(); newList.DisplayList(); } }

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  • load Javascript object from file

    - by megapool020
    Hi there, I asked a question in this thread Stackoverflow, and it works perfect. So tnx to all the users who gave me a reply. But now I have a other question. I would like to have the object in a seperate file, so I only need to update the file in stead of the JS file (otherwise it will be very big). I'm using JQUERY. I now looks like this (with all the info in the JS file). IBANInfo is used to fill a selectbox var IBANInfo = { "ccAL":{ countryCode:"AL", countryName:"Albani&euml;", IBANlength:"28", bankFormCode:"0 8n 0 ", accountNum:"0 16 0 " }, "ccAD":{ countryCode:"AD", countryName:"Andorra", IBANlength:"24", bankFormCode:"0 4n 4n", accountNum:"0 12 0 " }, "ccBE":{ countryCode:"BE", countryName:"Belgi&euml;", IBANlength:"16", bankFormCode:"0 3n 0 ", accountNum:"0 7n 2n" } }; //---- then this function is used to build the selectList function createSelect(){ var selectList = ''; var key; selectList += "<option value=''>Kies een land</option>\n"; for (key in IBANInfo) { if (IBANInfo.hasOwnProperty(key)) { var countryInfo = IBANInfo[key]; selectList += "<option value='"+countryInfo.countryCode+"'>"+countryInfo.countryName+"</option>\n"; } } $('#selectBox').html(selectList); } I thought I could do it like this, but I get the message undefined in my selectbox. var IBANInfo = $.get('include/countryCodes.txt'); // also tried var IBANInfo = $.getJSON('include/countryCodes.txt'); //---- then this function is used to build the selectList function createSelect(){ var selectList = ''; var key; selectList += "<option value=''>Kies een land</option>\n"; for (key in IBANInfo) { if (IBANInfo.hasOwnProperty(key)) { var countryInfo = IBANInfo[key]; selectList += "<option value='"+countryInfo.countryCode+"'>"+countryInfo.countryName+"</option>\n"; } } $('#selectBox').html(selectList); } /* the countryCodes.txt file is like this: { "ccAL":{ countryCode:"AL", countryName:"Albani&euml;", IBANlength:"28", bankFormCode:"0 8n 0 ", accountNum:"0 16 0 " }, "ccAD":{ countryCode:"AD", countryName:"Andorra", IBANlength:"24", bankFormCode:"0 4n 4n", accountNum:"0 12 0 " }, "ccBE":{ countryCode:"BE", countryName:"Belgi&euml;", IBANlength:"16", bankFormCode:"0 3n 0 ", accountNum:"0 7n 2n" } } */ What am I doing wrong. Tnx in advance

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  • help Implementing Object Oriented ansi-C approach??

    - by No Money
    Hey there, I am an Intermediate programmer in Java and know some of the basics in C++. I recently started to scam over "C language" [please note that i emphasized on C language and want to stick with C as i found it to be a perfect tool, so no need for suggestions focusing on why should i move back to C++ or Java]. Moving on, I code an Object Oriented approach in C but kindda scramble with the pointers part. Please understand that I am just a noob trying to extend my knowledge beyond what i learned in High School. Here is my code..... #include <stdio.h> typedef struct per{ int privateint; char *privateString; struct per (*New) (); void (*deleteperOBJ) (struct t_person *); void (*setperNumber) ((struct*) t_person,int); void (*setperString) ((struct*) t_person,char *); void (*dumpperState) ((struct*) t_person); }t_person; void setperNumber(t_person *const per,int num){ if(per==NULL) return; per->privateint=num; } void setperString(t_person *const per,char *string){ if(per==NULL) return; per->privateString=string; } void dumpperState(t_person *const per){ if(per==NULL) return; printf("value of private int==%d\n", per->privateint); printf("value of private string==%s\n", per->privateString); } void deleteperOBJ(struct t_person *const per){ free((void*)t_person->per); t_person ->per = NULL; } main(){ t_person *const per = (struct*) malloc(sizeof(t_person)); per = t_person -> struct per -> New(); per -> setperNumber (t_person *per, 123); per -> setperString(t_person *per, "No money"); dumpperState(t_person *per); deleteperOBJ(t_person *per); } Just to warn you, this program has several errors and since I am a beginner I couldn't help except to post this thread as a question. I am looking forward for assistance. Thanks in advance.

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  • Jquery Var Returned As object

    - by alex
    I'm trying to pass a variable from one function to another, but the var elmId is being returned as an object and giving an error. When we click on any of the generated divs we should be able to change the size of the div by choosing a width / height value from the drop down menus. I'm trying to pass the clicked div id which is elmId to function displayVals but it is not working. If we replace "#"+elmId in the function displayVals with the actual id of the first div created with is "#divid1" then it works. Why is the value of var elmId not being passed to displayVals <link rel="stylesheet" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.7/themes/base/jquery-ui.css" type="text/css" media="all" /> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js" type="text/javascript"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.7/jquery-ui.min.js" type="text/javascript"></script> <style> .aaa{width:100px; height:100px; background-color:#ccc;} button{width:100px; height:20px;} </style> <button class="idiv">div</button> <select id="width"> <option>100px</option> <option>200px</option> <option>300px</option> </select> <select id="height"> <option>100px</option> <option>200px</option> <option>300px</option> </select> <p></p> <script type="text/javascript"> var divId = 1; $("button").click(function(){ var elm = $('<div id=divid' + divId + ' class=aaa></div>'); elm.appendTo('p'); divId++; }); $("p").click(function(e){ var elmType = $(e.target)[0].nodeName, elmId = $(e.target)[0].id; return displayVals(elmId); }); function displayVals(elmId) { var iwidth = $("#width").val(); var iheight = $("#height").val(); $("#"+elmId).css({width:iwidth, height:iheight}); console.log(elmId); } $("select").change(displayVals); displayVals(); </script>

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  • Android - Saving an object in onSaveInstanceState?

    - by Donal Rafferty
    I have created a small XML parsing application for Android that displays information in a listview and then allows a user to click on the list view and a dialog with further info will pop up. The problem is that when the screen orientation is changed when a dialog screen is open I get a null pointer error. The null pointer occurs on the following line: if(setting.getAddForPublicUserNames() == 1){ This line is part of my dialogPrepare method: @Override public void onPrepareDialog(int id, Dialog dialog) { switch(id) { case (SETTINGS_DIALOG) : afpunText = ""; if(setting.getAddForPublicUserNames() == 1){ afpunText = "Yes"; } else{ afpunText = "No"; } String Text = "Login Settings: " + "\n" + "Password: " + setting.getPassword() + "\n" + "Server: " + setting.getServerAddress() + "\n" + "Register: " + setting.getRegistrarAddress() + "\n" + "Realm: " + setting.getRealm() + "\n" + "Public UserNames: " + afpunText + "\n" + "Preference Settings: " + "\n" + "Request VDN: " + setting.getRequestVDN() + "\n" + "Handover Settings: " + "\n" + "Enable Handover: " + setting.getEnableHandover() + "\n" + "Hand Over Number: " + setting.getHandoverNum() + "\n"; AlertDialog settingsDialog = (AlertDialog)dialog; settingsDialog.setTitle("Auth ID: " + setting.getUserName()); tv = (TextView)settingsDialog.findViewById(R.id.detailsTextView); if (tv != null) tv.setText(Text); break; } } So the error is that my variable setting is null after the screen orientation changes. I have tried to use the onSaveInstance state methods to fix that as follows: @Override public void onSaveInstanceState(Bundle savedInstanceState) { for(int i = 0; i < settings.size(); i++){ savedInstanceState.putString("Username"+i, settings.get(i).getUserName()); savedInstanceState.putString("Password"+i, settings.get(i).getPassword()); savedInstanceState.putString("Server"+i, settings.get(i).getServerAddress()); savedInstanceState.putString("Registrar"+i, settings.get(i).getRegistrarAddress()); savedInstanceState.putString("Realm"+i, settings.get(i).getRealm()); savedInstanceState.putInt("PUserNames"+i, settings.get(i).getAddForPublicUserNames()); savedInstanceState.putString("RequestVDN"+i, settings.get(i).getRequestVDN()); savedInstanceState.putString("EnableHandOver"+i, settings.get(i).getEnableHandover()); savedInstanceState.putString("HandOverNum"+i, settings.get(i).getHandoverNum()); } super.onSaveInstanceState(savedInstanceState); } and @Override public void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); //Check to see if this is required // Restore UI state from the savedInstanceState. // This bundle has also been passed to onCreate. for(int i = 0; i<settings.size(); i++){ settings.get(i).setUserName(savedInstanceState.getString("Username"+i)); settings.get(i).setPassword(savedInstanceState.getString("Password"+i)) ; settings.get(i).setServerAddress(savedInstanceState.getString("Server"+i)); settings.get(i).setRegistrarAddress(savedInstanceState.getString("Registrar"+i)); settings.get(i).setRealm(savedInstanceState.getString("Realm"+i)); settings.get(i).setAddForPublicUserNames(savedInstanceState.getInt("PUserNames"+i)); settings.get(i).setRequestVDN(savedInstanceState.getString("RequestVDN"+i)); settings.get(i).setEnableHandover(savedInstanceState.getString("EnableHandOver"+i)); settings.get(i).setHandoverNum(savedInstanceState.getString("HandOverNum"+i)); } } However the error still remains, I think I have to save the selected setting from what was selected from the ListView? But how do I save a setting object in onSavedInstance?

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  • AutoMapper How To Map Object A To Object B Differently Depending On Context

    - by IanT8
    Calling all AutoMapper gurus! I'd like to be able to map object A to object B differently depending on context at runtime. In particular, I'd like to ignore certain properties in one mapping case, and have all properties mapped in another case. What I'm experiencing is that Mapper.CreateMap can be called successfully in the different mapping cases however, once CreateMap is called, the map for a particular pair of types is set and is not subsequently changed by succeeding CreateMap calls which might describe the mapping differently. I found a blog post which advocates Mapper.Reset() to get round the problem, however, the static nature of the Mapper class means that it is only a matter of time before a collision and crash occur. Is there a way to do this? What I think I need is to call Mapper.CreateMap once per appdomain, and later, be able to call Mapper.Map with hints about which properties should be included / excluded. Right now, I'm thinking about changing the source code by writing a non-static mapping class that holds the mapping config instance based. Poor performance, but thread safe. What are my options. What can be done? Automapper seems so promising.

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  • Disposing underlying object from finalizer in an immutable object

    - by Juan Luis Soldi
    I'm trying to wrap around Awesomium and make it look to the rest of my code as close as possible to NET's WebBrowser since this is for an existing application that already uses the WebBrowser. In this library, there is a class called JSObject which represents a javascript object. You can get one of this, for instance, by calling the ExecuteJavascriptWithResult method of the WebView class. If you'd call it like myWebView.ExecuteJavascriptWithResult("document", string.Empty).ToObject(), then you'd get a JSObject that represents the document. I'm writing an immutable class (it's only field is a readonly JSObject object) called JSObjectWrap that wraps around JSObject which I want to use as base class for other classes that would emulate .NET classes such as HtmlElement and HtmlDocument. Now, these classes don't implement Dispose, but JSObject does. What I first thought was to call the underlying JSObject's Dispose method in my JSObjectWrap's finalizer (instead of having JSObjectWrap implement Dispose) so that the rest of my code can stay the way it is (instead of having to add using's everywhere and make sure every JSObjectWrap is being properly disposed). But I just realized if more than two JSObjectWrap's have the same underlying JSObject and one of them gets finalized this will mess up the other JSObjectWrap. So now I'm thinking maybe I should keep a static Dictionary of JSObjects and keep count of how many of each of them are being referenced by a JSObjectWrap but this sounds messy and I think could cause major performance issues. Since this sounds to me like a common pattern I wonder if anyone else has a better idea.

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  • Calling Object Methods in Code

    - by Mister R2
    I'm a bit new to PHP, and I'm more experienced with strongly-typed languages such as JAVA, C# or C++.I'm currently writing a web tool in PHP, and I am having an issue trying to do what I want. The simple idea of what I want to do in code is run through some emails I used PHP-IMAP to get. I then create email objects (a class I defined), and put them in an array. Later on the code, however, I cycle through those emails to display them. However, as you might have guessed I'd have an issue with, I try to use an Email Class object method in that later loop -- and I'm pretty sure PHP doesn't know that the variables in the array happen to be Email Class objects! I wrote a toString method, and I want to call it in the loop. While I don't need to do this for the final version of this tool, I would like to find out what I'm missing. This is the class and the loop where I'm calling the method: include 'imap_email_interface.php'; class ImapEmail implements imap_email_interface { // Email data var $msgno; var $to; var $from; var $subject; var $body; var $attachment; // Email behavior /* PHP 4 ~ legacy constructor */ public function ImapEmail($message_number) { $this->__construct(); $this->msgno = $message_number; } /* PHP 5 Constructor */ public function __construct($message_number) { $this->msgno = $message_number; } public function send($send_to) { // Not Yet Needed! Seriously! } public function setHeaderDirectly($TO, $FROM, $SUBJECT) { $this->to = $TO; $this->from = $FROM; $this->subject = $SUBJECT; } public function setHeaderIndirectly($HEADER) { if (isset($HEADER->to[0]->personal)) $this->to = '"'.$HEADER->to[0]->personal.'", '.$HEADER->to[0]->mailbox.'@'.$HEADER->to[0]->host; else $this->to = $HEADER->to[0]->mailbox.'@'.$HEADER->to[0]->host; $this->from = '"'.$HEADER->from[0]->personal.'", '.$HEADER->from[0]->mailbox.'@'.$HEADER->from[0]->host; $this->subject = $HEADER->subject; } public function setBody($BODY) { $this->body = $BODY; } public function setAttachment($ATTCH) { $this->attachment = $ATTCH; } public function toString() { $str = '[TO]: ' . $this->to . '<br />' . '[FROM]: ' . $this->from . '<br />' . '[SUBJECT]: ' . $this->subject . '<br />'; $str .= '[Attachment]: '.$this->attachment.'<br />'; return $str; } } ?> The Loop: foreach ($orderFileEmails as $x) { $x->toString(); echo '<br /><br />'; } Any ideas?

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  • jQuery/Javascript Cookies and variable returning with value [object Object]

    - by user1706661
    I am attempting to set a cookie to a site using jQuery, ONLY if the user came from a specific site. In this case, lets use -http://referrersite.com- as the site they must come from for the cookie to be created as an example. The cookie value is being stored in a variable and everything up to this point is working fine. There is a conditional statement checking whether the user came from the referred site, if the cookie exists already and if the cookie doesn't exist and the user did not come from the referred site. If the user came from the referred site the cookie is created and stored in a variable. If the cookie already exists, it is then stored in a variable. If the cookie does not exist and the user did not come from the referred site I am assigning the variable a static string of characters - this is where the issue lies. When the variable is alerted from the non referred site and no existing cookie, it returns: [object Object], not the static string of characters. The code I am using is below: $(document).ready(function() { var referrer = document.referrer; if(referrer == "http://referrersite.com") { $.cookie("code","123456", { expires: 90, path: '/' }); cookieContainer = $.cookie("code"); alert(cookieContainer); } else if($.cookie("code")) { cookieContainer = $.cookie("code"); alert(cookieContainer); } else if($.cookie("code") == null && referrer != "http://referrersite.com") { cookieContainer = "67890"; alert(cookieContainer); } }); Please let me know if there is something I am missing as the code to me looks like it should work. Thanks!

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  • How to persist and load an object which conforms to NSCoding protocol?

    - by mystify
    I have made an class which conforms to the NSCoding protocol and does all the encode and decode stuff. For my app, I simply want to persist an object from that class to the device and the next time when the app launches, I want to load that object back into memory. Basically it's just an class which holds some user input information. For example the user starts writing a text but then quits the app. Next time I want to load that data object. I guess I need NSKeyedArchiver? Is there a good tutorial on this? How do I do that?

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  • Stop a rotating object at a specified angle?

    - by Krummelz
    I'm working in JavaScript with HTML5 and the canvas. I have an object which is rotating at a certain speed, and I need the object's rotation to slow down gradually and the front of the object to stop at a specified angle. (I'm using radians, not degrees.) I have a variable to keep track of the angle which the object is facing, as it rotates. How would I go about getting the object to come to rest, facing the direction I want it to?

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  • Caching factory design

    - by max
    I have a factory class XFactory that creates objects of class X. Instances of X are very large, so the main purpose of the factory is to cache them, as transparently to the client code as possible. Objects of class X are immutable, so the following code seems reasonable: # module xfactory.py import x class XFactory: _registry = {} def get_x(self, arg1, arg2, use_cache = True): if use_cache: hash_id = hash((arg1, arg2)) if hash_id in _registry: return _registry[hash_id] obj = x.X(arg1, arg2) _registry[hash_id] = obj return obj # module x.py class X: # ... Is it a good pattern? (I know it's not the actual Factory Pattern.) Is there anything I should change? Now, I find that sometimes I want to cache X objects to disk. I'll use pickle for that purpose, and store as values in the _registry the filenames of the pickled objects instead of references to the objects. Of course, _registry itself would have to be stored persistently (perhaps in a pickle file of its own, in a text file, in a database, or simply by giving pickle files the filenames that contain hash_id). Except now the validity of the cached object depends not only on the parameters passed to get_x(), but also on the version of the code that created these objects. Strictly speaking, even a memory-cached object could become invalid if someone modifies x.py or any of its dependencies, and reloads it while the program is running. So far I ignored this danger since it seems unlikely for my application. But I certainly cannot ignore it when my objects are cached to persistent storage. What can I do? I suppose I could make the hash_id more robust by calculating hash of a tuple that contains arguments arg1 and arg2, as well as the filename and last modified date for x.py and every module and data file that it (recursively) depends on. To help delete cache files that won't ever be useful again, I'd add to the _registry the unhashed representation of the modified dates for each record. But even this solution isn't 100% safe since theoretically someone might load a module dynamically, and I wouldn't know about it from statically analyzing the source code. If I go all out and assume every file in the project is a dependency, the mechanism will still break if some module grabs data from an external website, etc.). In addition, the frequency of changes in x.py and its dependencies is quite high, leading to heavy cache invalidation. Thus, I figured I might as well give up some safety, and only invalidate the cache only when there is an obvious mismatch. This means that class X would have a class-level cache validation identifier that should be changed whenever the developer believes a change happened that should invalidate the cache. (With multiple developers, a separate invalidation identifier is required for each.) This identifier is hashed along with arg1 and arg2 and becomes part of the hash keys stored in _registry. Since developers may forget to update the validation identifier or not realize that they invalidated existing cache, it would seem better to add another validation mechanism: class X can have a method that returns all the known "traits" of X. For instance, if X is a table, I might add the names of all the columns. The hash calculation will include the traits as well. I can write this code, but I am afraid that I'm missing something important; and I'm also wondering if perhaps there's a framework or package that can do all of this stuff already. Ideally, I'd like to combine in-memory and disk-based caching.

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  • Ability to switch Persistence Unit dynamically within the application (JPA)

    - by MVK
    My application data access layer is built using Spring and EclipseLink and I am currently trying to implement the following feature - Ability to switch the current/active persistence unit dynamically for a user. I tried various options and finally ended up doing the following. In the persistence.xml, declare multiple PUs. Create a class with as many EntityManagerFactory attributes as there are PUs defined. This will act as a factory and return the appropriate EntityManager based on my logic public class MyEntityManagerFactory { @PersistenceUnit(unitName="PU_1") private EntityManagerFactory emf1; @PersistenceUnit(unitName="PU_2") private EntityManagerFactory emf2; public EntityManager getEntityManager(int releaseId) { // Logic goes here to return the appropriate entityManeger } } My spring-beans xml looks like this.. <!-- First persistence unit --> <bean class="org.springframework.orm.jpa.LocalContainerEntityManagerFactoryBean" id="emFactory1"> <property name="persistenceUnitName" value="PU_1" /> </bean> <bean class="org.springframework.orm.jpa.JpaTransactionManager" id="transactionManager1"> <property name="entityManagerFactory" ref="emFactory1"/> </bean> <tx:annotation-driven transaction-manager="transactionManager1"/> The above section is repeated for the second PU (with names like emFactory2, transactionManager2 etc). I am a JPA newbie and I know that this is not the best solution. I appreciate any assistance in implementing this requirement in a better/elegant way! Thanks!

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  • Odd "Object reference not set to an instance of an object" involving xWinForms

    - by Kyle
    Hey, I've been trying to get the xWinForms 3.0 library (a library with forms support in xna) working with my C# XNA Game project but I keep getting the same problem. I add the reference to my project, put in the using statement, declare a formCollection variable and then I try to initialize it. whenever I run the project I get stopped on this line: formCollection = new FormCollection(this.Window, Services, ref graphics); it gives me the error: " System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="Microsoft.Xna.Framework" StackTrace: at Microsoft.Xna.Framework.Graphics.VertexShader..ctor(GraphicsDevice graphicsDevice, Byte[] shaderCode) at Microsoft.Xna.Framework.Graphics.SpriteBatch.ConstructPlatformData() at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor(GraphicsDevice graphicsDevice) at xWinFormsLib.FormCollection..ctor(GameWindow window, IServiceProvider services, GraphicsDeviceManager& graphics) at GameSolution.Game2.LoadContent() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 45 at Microsoft.Xna.Framework.Game.Initialize() at GameSolution.Game2.Initialize() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 37 at Microsoft.Xna.Framework.Game.Run() at GameSolution.Program.Main(String[] args) in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Program.cs:line 14 InnerException: " In a project I downloaded that used the xWinForms, I put the following code in and it compiled and ran no error. but when I put it in my project I get the error. Am I making some stupid mistake about including dlls or something? I've been at this for hours and I can't seem to find anything that would cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; using xWinFormsLib; namespace GameSolution { public class Game2 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; FormCollection formCollection; public Game2() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); formCollection = new FormCollection(this.Window, Services, ref graphics); } protected override void Update(GameTime gameTime) { base.Update(gameTime); } protected override void Draw(GameTime gameTime) { base.Draw(gameTime); } } } Any help would be greatly appreciated ._.

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  • Need to cast to an object without knowing what type the object is

    - by jle
    I am trying to dynamically load my authentication server type based on a setting. I am hung up on how to cast to a type when I don't know the type. Type t = Type.GetType(WebConfigurationManager.AppSettings.Get("AuthenticationSvcImpl")); IAuthenticationService authCli = Activator.CreateInstance(t); return authCli.AuthenticateUser(login); I know there is Convert.ChangeType(), but that just converts to an object...

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  • Javascript: how to access anonymous object within object?

    - by Caballero
    I have a string generated by php's json_encode() that looks like this: [ { "key1":"value1", "key2":"value2", "key3":"value3" }, { "key1":"value1", "key2":"value2", "key3":"value3" } ] I use Javascript function to convert the string to Javascript object: var jsonObj=JSON.parse(string); How do I access the data inside since the inner objects have no names? I tried something like: alert(jsonObj.firstChild.key1); It gives me "undefined". Why is that so?

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  • null pointers vs. Null Object Pattern

    - by GlenH7
    Attribution: This grew out of a related P.SE question My background is in C / C++, but I have worked a fair amount in Java and am currently coding C#. Because of my C background, checking passed and returned pointers is second-hand, but I acknowledge it biases my point of view. I recently saw mention of the Null Object Pattern where the idea is than an object is always returned. Normal case returns the expected, populated object and the error case returns empty object instead of a null pointer. The premise being that the calling function will always have some sort of object to access and therefore avoid null access memory violations. So what are the pros / cons of a null check versus using the Null Object Pattern? I can see cleaner calling code with the NOP, but I can also see where it would create hidden failures that don't otherwise get raised. I would rather have my application fail hard (aka an exception) while I'm developing it than have a silent mistake escape into the wild. Can't the Null Object Pattern have similar problems as not performing a null check? Many of the objects I have worked with hold objects or containers of their own. It seems like I would have to have a special case to guarantee all of the main object's containers had empty objects of their own. Seems like this could get ugly with multiple layers of nesting.

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