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  • java.lang.NoSuchMethodError: javax.persistence.OneToMany.orphanRemoval()Z

    - by Panayiotis Karabassis
    I am getting this error: java.lang.NoSuchMethodError: javax.persistence.OneToMany.orphanRemoval()Z These are the jars in my classpath: com.sun.faces/jsf-api/jars/jsf-api-2.0.0.jar com.sun.faces/jsf-impl/jars/jsf-impl-2.0.0.jar org.apache.myfaces.orchestra/myfaces-orchestra-core20/jars/myfaces-orchestra-core20-1.5-SNAPSHOT.jar commons-lang/commons-lang/jars/commons-lang-2.1.jar commons-logging/commons-logging/jars/commons-logging-1.1.1.jar org.springframework/spring/jars/spring-2.5.6.jar commons-el/commons-el/jars/commons-el-1.0.jar org.richfaces.ui/richfaces-ui/jars/richfaces-ui-3.3.3.Final.jar org.richfaces.framework/richfaces-api/jars/richfaces-api-3.3.3.Final.jar commons-collections/commons-collections/jars/commons-collections-3.2.jar commons-beanutils/commons-beanutils/jars/commons-beanutils-1.8.0.jar org.richfaces.framework/richfaces-impl-jsf2/jars/richfaces-impl-jsf2-3.3.3.Final.jar com.sun.facelets/jsf-facelets/jars/jsf-facelets-1.1.14.jar org.hibernate/hibernate-core/jars/hibernate-core-3.6.0.Final.jar antlr/antlr/jars/antlr-2.7.6.jar dom4j/dom4j/jars/dom4j-1.6.1.jar org.hibernate/hibernate-commons-annotations/jars/hibernate-commons-annotations-3.2.0.Final.jar org.slf4j/slf4j-api/jars/slf4j-api-1.6.1.jar org.hibernate.javax.persistence/hibernate-jpa-2.0-api/jars/hibernate-jpa-2.0-api-1.0.0.Final.jar javax.transaction/jta/jars/jta-1.1.jar org.hibernate/hibernate-c3p0/jars/hibernate-c3p0-3.6.0.Final.jar c3p0/c3p0/jars/c3p0-0.9.1.jar org.hibernate/hibernate-entitymanager/jars/hibernate-entitymanager-3.6.0.Final.jar cglib/cglib/jars/cglib-2.2.jar asm/asm/jars/asm-3.1.jar javassist/javassist/jars/javassist-3.12.0.GA.jar org.hibernate/hibernate-search/jars/hibernate-search-3.3.0.Final.jar org.hibernate/hibernate-search-analyzers/jars/hibernate-search-analyzers-3.3.0.Final.jar org.apache.lucene/lucene-core/jars/lucene-core-3.0.3.jar org.apache.lucene/lucene-analyzers/jars/lucene-analyzers-3.0.3.jar mysql/mysql-connector-java/jars/mysql-connector-java-5.1.13.jar com.ocpsoft/prettyfaces-jsf2/jars/prettyfaces-jsf2-3.0.1.jar commons-digester/commons-digester/jars/commons-digester-2.0.jar org.slf4j/slf4j-log4j12/jars/slf4j-log4j12-1.6.1.jar log4j/log4j/bundles/log4j-1.2.16.jar xom/xom/jars/xom-1.2.5.jar xml-apis/xml-apis/jars/xml-apis-1.3.03.jar xerces/xercesImpl/jars/xercesImpl-2.8.0.jar xalan/xalan/jars/xalan-2.7.0.jar org.jboss.jsfunit/jboss-jsfunit-core/jars/jboss-jsfunit-core-1.3.0.Final.jar net.sourceforge.htmlunit/htmlunit/jars/htmlunit-2.8.jar xalan/xalan/jars/xalan-2.7.1.jar xalan/serializer/jars/serializer-2.7.1.jar xml-apis/xml-apis/jars/xml-apis-1.3.04.jar commons-collections/commons-collections/jars/commons-collections-3.2.1.jar commons-lang/commons-lang/jars/commons-lang-2.4.jar org.apache.httpcomponents/httpclient/jars/httpclient-4.0.1.jar org.apache.httpcomponents/httpcore/jars/httpcore-4.0.1.jar commons-codec/commons-codec/jars/commons-codec-1.4.jar org.apache.httpcomponents/httpmime/jars/httpmime-4.0.1.jar org.apache.james/apache-mime4j/jars/apache-mime4j-0.6.jar net.sourceforge.htmlunit/htmlunit-core-js/jars/htmlunit-core-js-2.8.jar xerces/xercesImpl/jars/xercesImpl-2.9.1.jar net.sourceforge.nekohtml/nekohtml/jars/nekohtml-1.9.14.jar net.sourceforge.cssparser/cssparser/jars/cssparser-0.9.5.jar org.w3c.css/sac/jars/sac-1.3.jar commons-io/commons-io/jars/commons-io-1.4.jar cactus/cactus/jars/cactus-13-1.7.1.jar cactus/cactus-ant/jars/cactus-ant-13-1.7.1.jar commons-httpclient/commons-httpclient/jars/commons-httpclient-2.0.2.jar junit/junit/jars/junit-3.8.1.jar aspectj/aspectjrt/jars/aspectjrt-1.2.1.jar cargo/cargo/jars/cargo-0.5.jar ant/ant/jars/ant-1.5.4.jar and this is my ivy.xml: <dependencies> <!-- JSF 2.0 RI --> <dependency org="com.sun.faces" name="jsf-api" rev="2.0.0"/> <dependency org="com.sun.faces" name="jsf-impl" rev="2.0.0"/> <!-- MyFaces Orchestra --> <dependency org="org.apache.myfaces.orchestra" name="myfaces-orchestra-core20" rev="1.5-SNAPSHOT"/> <dependency org="org.springframework" name="spring" rev="2.5.6"/> <dependency org="commons-el" name="commons-el" rev="1.0"/> <!-- RichFaces --> <dependency org="org.richfaces.ui" name="richfaces-ui" rev="3.3.3.Final"/> <dependency org="org.richfaces.framework" name="richfaces-impl-jsf2" rev="3.3.3.Final"/> <dependency org="com.sun.facelets" name="jsf-facelets" rev="1.1.14"/> <!-- Hibernate --> <dependency org="org.hibernate" name="hibernate-core" rev="3.6.0.Final"/> <dependency org="org.hibernate" name="hibernate-c3p0" rev="3.6.0.Final"/> <dependency org="org.hibernate" name="hibernate-entitymanager" rev="3.6.0.Final"/> <dependency org="org.hibernate" name="hibernate-search" rev="3.3.0.Final"/> <dependency org="mysql" name="mysql-connector-java" rev="5.1.13"/> <!-- PrettyFaces --> <dependency org="com.ocpsoft" name="prettyfaces-jsf2" rev="3.0.1"/> <!-- SLF4J --> <dependency org="org.slf4j" name="slf4j-api" rev="1.6.1"/> <dependency org="org.slf4j" name="slf4j-log4j12" rev="1.6.1"/> <!-- XOM --> <dependency org="xom" name="xom" rev="1.2.5"/> <!-- JSF Unit --> <dependency org="org.jboss.jsfunit" name="jboss-jsfunit-core" rev="1.3.0.Final" conf="development"/> </dependencies> I am deploying to tomcat 6.0 Update After the answer below, I solved this by adding the following dependency to my ivy.xml: <dependency org="org.hibernate.javax.persistence" name="hibernate-jpa-2.0-api" rev="1.0.0.Final"/> then putting this jar above everything else under Eclipse's build order tab. I was using JRE/JDK 6.

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  • JPA One To Many Relationship Persistence Bug

    - by Brian
    Hey folks, I've got a really weird problem with a bi-directional relationship in jpa (hibernate implementation). A User is based in one Region, and a Region can contain many Users. So...relationship is as follows: Region object: @OneToMany(mappedBy = "region", fetch = FetchType.LAZY, cascade = CascadeType.ALL) public Set<User> getUsers() { return users; } public void setUsers(Set<User> users) { this.users = users; } User object: @ManyToOne(cascade = {CascadeType.PERSIST, CascadeType.MERGE}, fetch = FetchType.EAGER) @JoinColumn(name = "region_fk") public Region getRegion() { return region; } public void setRegion(Region region) { this.region = region; } So, the relationship as you can see above is Lazy on the region side, ie, I don't want the region to eager load all the users. Therefore, I have the following code within my DAO layer to add a user to an existing user to an existing region object... public User setRegionForUser(String username, Long regionId){ Region r = (Region) this.get(Region.class, regionId); User u = (User) this.get(User.class, username); u.setRegion(r); Set<User> users = r.getUsers(); users.add(u); System.out.println("The number of users in the set is: "+users.size()); r.setUsers(users); this.update(r); return (User)this.update(u); } The problem is, when I run a little unit test to add 5 users to my region object, I see that the region.getUsers() set always stays stuck at 1 object...somehow the set isn't getting added to. My unit test code is as follows: public void setUp(){ System.out.println("calling setup method"); Region r = (Region)ManagerFactory.getCountryAndRegionManager().get(Region.class, Long.valueOf("2")); for(int i = 0; i<loop; i++){ User u = new User(); u.setUsername("username_"+i); ManagerFactory.getUserManager().update(u); ManagerFactory.getUserManager().setRegionForUser("username_"+i, Long.valueOf("2")); } } public void tearDown(){ System.out.println("calling teardown method"); for(int i = 0; i<loop; i++){ ManagerFactory.getUserManager().deleteUser("username_"+i); } } public void testGetUsersForRegion(){ Set<User> totalUsers = ManagerFactory.getCountryAndRegionManager().getUsersInRegion(Long.valueOf("2")); System.out.println("Expecting 5, got: "+totalUsers.size()); this.assertEquals(5, totalUsers.size()); } So the test keeps failing saying there is only 1 user instead of the expected 5. Any ideas what I'm doing wrong? thanks very much, Brian

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  • What is the difference between the Boolean object and the Boolean data type in JavaScript?

    - by DarkLightA
    The Boolean type has two literal values: true and false. Do not confuse the primitive Boolean values true and false with the true and false values of the Boolean object. The Boolean object is a wrapper around the primitive Boolean data type. See Boolean Object for more information. What does this mean? What's the difference between the Boolean object and the Boolean data type??

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  • How to get exactly typeof is object/array/null..?

    - by 3gwebtrain
    var obj = {},ar = [],nothing=null,empty=undefined,word ='string',headorTail = true; console.log(typeof obj) //object console.log(typeof ar)//object console.log(typeof nothing)//object console.log(typeof empty)//undefined console.log(typeof word)//string console.log(typeof headorTail)//boolean But how can i get the type of obj,ar,nothing as "object, array,null" - what is the best way to achieve this?

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  • Find Nearest Object

    - by ultifinitus
    I have a fairly sizable game engine created, and I'm adding some needed features, such as this, how do I find the nearest object from a list of points? In this case, I could simply use the Pythagorean theorem to find the distance, and check the results. I know I can't simply add x and y, because that's the distance to the object, if you only took right angle turns. However I'm wondering if there's something else I could do? I also have a collision system, where essentially I turn objects into smaller objects on a smaller grid, kind of like a minimap, and only if objects exist in the same gridspace do I check for collisions, I could do the same thing, only make the gridspace larger to check for closeness. (rather than checking every. single. object) however that would take additional setup in my base class and clutter up the already cluttered object. TL;DR Question: Is there something efficient and accurate that I can use to detect which object is closest, based on a list of points and sizes?

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  • Differences between Dynamic Dispatch and Dynamic Binding

    - by Prog
    I've been looking on Google for a clear diffrentiation with examples but couldn't find any. I'm trying to understand the differences between Dynamic Dispatch and Dynamic Binding in Object Oriented languages. As far as I understand, Dynamic Dispatch is what happens when the concrete method invoked is decided at runtime, based on the concrete type. For example: public void doStuff(SuperType object){ object.act(); } SuperType has several subclasses. The concrete class of the object will only be known at runtime, and so the concrete act() implementation invoked will be decided at runtime. However, I'm not sure what Dynamic Binding means, and how it differs from Dynamic Dispatch. Please explain Dynamic Binding and how it's different from Dynamic Dispatch. Java examples would be welcome.

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  • Role of linking, object files and executables

    - by Tim
    For a C or assembly program that does not require any other library, will linking be necessary? In other words, will conversion from C to Assembly and/or from Assembly to an object file be enough without being followed by linking? If linking is still needed, what will it do, given that there is just one object file which doesn't need a library to link to? Relatedly, how different are object files and executable files, given that in Linux, both have file format ELF? Are object files those ELF files that are not runnable? Are there some executable files that can be linked to object files? If yes, does it mean dynamical linking of executables to shared libraries?

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  • OpenGL Shading Program Object Memory Requirement

    - by Hans Wurst
    gDEbugger states that OpenGL's program objects only occupy an insignificant amount of memory. How much is this actually? I don't know if the stuff I looked up in mesa is actually that I was looking for but it requires 16KB [Edit: false, confusing struct names, less than 1KB immediate, some further behind pointers] per program object. Not quite insignificant. So is it recommended to create a unique program object for each object of the scene? Or to share a single program object and set the scene's object's custom variables just before its draw call?

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  • Relative encapsulation design

    - by taher1992
    Let's say I am doing a 2D application with the following design: There is the Level object that manages the world, and there are world objects which are entities inside the Level object. A world object has a location and velocity, as well as size and a texture. However, a world object only exposes get properties. The set properties are private (or protected) and are only available to inherited classes. But of course, Level is responsible for these world objects, and must somehow be able to manipulate at least some of its private setters. But as of now, Level has no access, meaning world objects must change its private setters to public (violating encapsulation). How to tackle this problem? Should I just make everything public? Currently what I'm doing is having a inner class inside game object that does the set work. So when Level needs to update an objects location it goes something like this: void ChangeObject(GameObject targetObject, int newX, int newY){ // targetObject.SetX and targetObject.SetY cannot be set directly var setter = new GameObject.Setter(targetObject); setter.SetX(newX); setter.SetY(newY); } This code feels like overkill, but it doesn't feel right to have everything public so that anything can change an objects location for example.

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  • Find Nearest Object

    - by ultifinitus
    I have a fairly sizable game engine created, and I'm adding some needed features, such as this, how do I find the nearest object from a list of points? In this case, I could simply use the Pythagorean theorem to find the distance, and check the results. I know I can't simply add x and y, because that's the distance to the object, if you only took right angle turns. However I'm wondering if there's something else I could do? I also have a collision system, where essentially I turn objects into smaller objects on a smaller grid, kind of like a minimap, and only if objects exist in the same gridspace do I check for collisions, I could do the same thing, only make the gridspace larger to check for closeness. (rather than checking every. single. object) however that would take additional setup in my base class and clutter up the already cluttered object. TL;DR Question: Is there something efficient and accurate that I can use to detect which object is closest, based on a list of points and sizes?

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  • Are first-class functions a substitute for the Strategy pattern?

    - by Prog
    The Strategy design pattern is often regarded as a substitute for first-class functions in languages that lack them. So for example say you wanted to pass functionality into an object. In Java you'd have to pass in the object another object which encapsulates the desired behavior. In a language such as Ruby, you'd just pass the functionality itself in the form of an annonymous function. However I was thinking about it and decided that maybe Strategy offers more than a plain annonymous function does. This is because an object can hold state that exists independently of the period when it's method runs. However an annonymous function by itself can only hold state that ceases to exist the moment the function finishes execution. So my question is: when using a language that features first-class functions, would you ever use the Strategy pattern (i.e. encapsulate the functionality you want to pass around in an explicit object), or would you always use an annonymous function? When would you decide to use Strategy when you can use a first-class function?

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  • Looking for a better Factory pattern (Java)

    - by Sam Goldberg
    After doing a rough sketch of a high level object model, I am doing iterative TDD, and letting the other objects emerge as a refactoring of the code (as it increases in complexity). (That whole approach may be a discussion/argument for another day.) In any case, I am at the point where I am looking to refactor code blocks currently in an if-else blocks into separate objects. This is because there is another another value combination which creates new set of logical sub-branches. To be more specific, this is a trading system feature, where buy orders have different behavior than sell orders. Responses to the orders have a numeric indicator field which describes some event that occurred (e.g. fill, cancel). The combination of this numeric indicator field plus whether it is a buy or sell, require different processing buy the code. Creating a family of objects to separate the code for the unique handling each of the combinations of the 2 fields seems like a good choice at this point. The way I would normally do this, is to create some Factory object which when called with the 2 relevant parameters (indicator, buysell), would return the correct subclass of the object. Some times I do this pattern with a map, which allows to look up a live instance (or constructor to use via reflection), and sometimes I just hard code the cases in the Factory class. So - for some reason this feels like not good design (e.g. one object which knows all the subclasses of an interface or parent object), and a bit clumsy. Is there a better pattern for solving this kind of problem? And if this factory method approach makes sense, can anyone suggest a nicer design?

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  • Finding diagonal objects of an object in 3d space

    - by samfisher
    Using Unity3d, I have a array which is having 8 GameObjects in grid and one object (which is already known) is in center like this where K is already known object. All objects are equidistant from their adjacent objects (even with the diagonal objects) which means (distance between 4 & K) == (distance between K & 3) = (distance between 2 & K) 1 2 3 4 K 5 6 7 8 I want to remove 1,3,6,8 from array (the diagonal objects). How can I check that at runtime? my problem is the order of objects {1-8} is not known so I need to check each object's position with K to see if it is a diagonal object or not. so what check should I put with the GameObjects (K and others) to verify if this object is in diagonal position Regards, Sam

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  • Learning how to design knowledge and data flow [closed]

    - by max
    In designing software, I spend a lot of time deciding how the knowledge (algorithms / business logic) and data should be allocated between different entities; that is, which object should know what. I am asking for advice about books, articles, presentations, classes, or other resources that would help me learn how to do it better. I code primarily in Python, but my question is not really language-specific; even if some of the insights I learn don't work in Python, that's fine. I'll give a couple examples to clarify what I mean. Example 1 I want to perform some computation. As a user, I will need to provide parameters to do the computation. I can have all those parameters sent to the "main" object, which then uses them to create other objects as needed. Or I can create one "main" object, as well as several additional objects; the additional objects would then be sent to the "main" object as parameters. What factors should I consider to make this choice? Example 2 Let's say I have a few objects of type A that can perform a certain computation. The main computation often involves using an object of type B that performs some interim computation. I can either "teach" A instances what exact parameters to pass to B instances (i.e., make B "dumb"); or I can "teach" B instances to figure out what needs to be done when looking at an A instance (i.e., make B "smart"). What should I think about when I'm making this choice?

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  • Attributes and Behaviours in game object design

    - by Brukwa
    Recently I have read interesting slides about game object design written by Marcin Chady Theory and Practice of the Game Object Component Architecture. I have prototyped quick sample that utilize all Attributes\Behaviour idea with some sample data. Now I have faced a little problem when I added a RenderingSystem to my prototype application. I have created an object with RenderBehaviour which listens for messages (OnMessage function) like MovedObject in order to mark them as invalid and in OnUpdate pass I am inserting a new renderable object to rederer queue. I have noticed that rendering updates should be the last thing made in single frame and this causes RenderBehaviour to depend on any other Behaviour that changes object position (i.ex. PhysicsSystem and PhysicsBehaviour). I am not even sure if I am doing this the way it should be. Do you have any clues that might put me on the right track?

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  • Why avoid Java Inheritance "Extends"

    - by newbie
    Good day! Jame Gosling said “You should avoid implementation inheritance whenever possible.” and instead, use interface inheritance. But why? How can we avoid inheriting the structure of an object using the keyword "extends", and at the same time make our code Object Oriented? Could someone please give an Object Oriented example illustrating this concept in a scenario like "ordering a book in a bookstore?" Thank you in advance.

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  • Many ui panels needs interaction with same object

    - by user877329
    I am developing a tool for simulating systems like the Gray-Scott model (That is systems where spatial distribution depends on time). The actual model is loaded from a DLL or shared object and the simulation is performed by a Simulation object. There are at least two situations when the simulation needs to be destroyed: The user loads a new model The user changes the size of the domain To make sure nothing goes wrong, the current Model, Simulation, and rendering Thread are all managed by an ApplicationState object. But the two cases above are initiated from two different UI objects. Is it then ok to distribute a reference to the ApplicationState object to all panels that need to access at least one method on the ApplicationState object? Another solution would be to use aggregation so that the panel from which the user chooses model knows the simulation parameter panel. Also, the ApplicationState class seems somewhat clumsy, so I would like to have something else

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  • Criteria for a language to be considered "object oriented"

    - by nist
    I had a discussion about OO programming today and by browsing the internet I found a lot of different specifications for object oriented languages. What are the requirements for a language to be object oriented? For myself an object oriented language must have classes, inheritance and encapsulation. Is C an object oriented language just because you can use structs and program with an object oriented design? Why/ why not? Are there any good sites/articles about this? And please, no Wikipedia links because I've already been there.

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  • Storing user info in Session using an Object vs. normal variables

    - by justinl
    I'm in the process of implementing a user authentication system for my website. I'm using an open source library that maintains user information by creating a User object and storing that object inside my php SESSION variable. Is this the best way to store and access that information? I find it a bit of a hassle to access the user variables because I have to create an object to access them first: $userObj = $_SESSION['userObject']; $userObj->userId; instead of just accessing the user id like this how I would usually store the user ID: $_SESSION['userId']; Is there an advantage to storing a bunch of user data as an object instead of just storing them as individual SESSION variables? ps - The library also seems to store a handful of variables inside the user object (id, username, date joined, email, last user db query) but I really don't care to have all that information stored in my session. I only really want to keep the user id and username.

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  • Should Databases be used just for persistence

    - by Raju
    A lot of web applications having a 3 tier architecture are doing all the processing in the app server and use the database for persistence just to have database independence. After paying a huge amount for a database, doing all the processing including batch at the app server and not using the power of the database seems to be a waste. I have a difficulty in convincing people that we need to use best of both worlds.

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  • Migrating from hand-written persistence layer to ORM

    - by Sergey Mikhanov
    Hi community, We are currently evaluating options for migrating from hand-written persistence layer to ORM. We have a bunch of legacy persistent objects (~200), that implement simple interface like this: interface JDBC { public long getId(); public void setId(long id); public void retrieve(); public void setDataSource(DataSource ds); } When retrieve() is called, object populates itself by issuing handwritten SQL queries to the connection provided using the ID it received in the setter (this usually is the only parameter to the query). It manages its statements, result sets, etc itself. Some of the objects have special flavors of retrive() method, like retrieveByName(), in this case a different SQL is issued. Queries could be quite complex, we often join several tables to populate the sets representing relations to other objects, sometimes join queries are issued on-demand in the specific getter (lazy loading). So basically, we have implemented most of the ORM's functionality manually. The reason for that was performance. We have very strong requirements for speed, and back in 2005 (when this code was written) performance tests has shown that none of mainstream ORMs were that fast as hand-written SQL. The problems we are facing now that make us think of ORM are: Most of the paths in this code are well-tested and are stable. However, some rarely-used code is prone to result set and connection leaks that are very hard to detect We are currently squeezing some additional performance by adding caching to our persistence layer and it's a huge pain to maintain the cached objects manually in this setup Support of this code when DB schema changes is a big problem. I am looking for an advice on what could be the best alternative for us. As far as I know, ORMs has advanced in last 5 years, so it might be that now there's one that offers an acceptable performance. As I see this issue, we need to address those points: Find some way to reuse at least some of the written SQL to express mappings Have the possibility to issue native SQL queries without the necessity to manually decompose their results (i.e. avoid manual rs.getInt(42) as they are very sensitive to schema changes) Add a non-intrusive caching layer Keep the performance figures. Is there any ORM framework you could recommend with regards to that?

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  • No unique bean of type [javax.persistence.EntityManager] is defined

    - by sebajb
    I am using JUnit 4 to test Dao Access with Spring (annotations) and JPA (hibernate). The datasource is configured through JNDI(Weblogic) with an ORacle(Backend). This persistence is configured with just the name and a RESOURCE_LOCAL transaction-type The application context file contains notations for annotations, JPA config, transactions, and default package and configuration for annotation detection. I am using Junit4 like so: ApplicationContext <bean id="entityManagerFactory" class="org.springframework.orm.jpa.LocalContainerEntityManagerFactoryBean"> <property name="persistenceUnitName" value="workRequest"/> <property name="dataSource" ref="dataSource" /> <property name="jpaVendorAdapter"> <bean class="org.springframework.orm.jpa.vendor.HibernateJpaVendorAdapter"> <property name="databasePlatform" value="${database.target}"/> <property name="showSql" value="${database.showSql}" /> <property name="generateDdl" value="${database.generateDdl}" /> </bean> </property> </bean> <bean id="dataSource" class="org.springframework.jndi.JndiObjectFactoryBean"> <property name="jndiName"> <value>workRequest</value> </property> <property name="jndiEnvironment"> <props> <prop key="java.naming.factory.initial">weblogic.jndi.WLInitialContextFactory</prop> <prop key="java.naming.provider.url">t3://localhost:7001</prop> </props> </property> </bean> <bean id="txManager" class="org.springframework.orm.jpa.JpaTransactionManager"> <property name="entityManagerFactory" ref="entityManagerFactory" /> </bean> <bean class="org.springframework.dao.annotation.PersistenceExceptionTranslationPostProcessor"/> <bean class="org.springframework.orm.jpa.support.PersistenceAnnotationBeanPostProcessor" /> JUnit TestCase @RunWith(SpringJUnit4ClassRunner.class) @ContextConfiguration(locations = { "classpath:applicationContext.xml" }) public class AssignmentDaoTest { private AssignmentDao assignmentDao; @Test public void readAll() { assertNotNull("assignmentDao cannot be null", assignmentDao); List assignments = assignmentDao.findAll(); assertNotNull("There are no assignments yet", assignments); } } regardless of what changes I make I get: No unique bean of type [javax.persistence.EntityManager] is defined Any hint on what this could be. I am running the tests inside eclipse.

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