Search Results

Search found 5846 results on 234 pages for 'short circuiting'.

Page 22/234 | < Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >

  • Wordpress .htaccess preventing subfolder access

    - by John K.
    This is sort of a goofy setup, but it's not in my power to reconfigure it at this time. I'm running in a shared hosting environment. The domain is example.com. This is an add-on domain on the host side with example.com being redirected to the www/example.com sub-directory. That directory houses a standard Wordpress site which acts as the main site when you visit example.com. The .htaccess file within that directory is: # BEGIN WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteBase / RewriteRule ^index\.php$ - [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule . /index.php [L] </IfModule> # END WordPress <IfModule mod_rewrite.c> RewriteEngine On RewriteRule ^wp-admin/profile\.php$ /ssm/welcome [R] </IfModule> I have a subdirectory, at the root level with the /example.com subdirectory that houses a cake php application. That subdirectory is /tracker. My problem is that when I attempt to browse to example.com/tracker, I get a 404 from Wordpress because perma links are on. What I think I need is a rewrite rule in the Wordpress .htaccess file that short circuits the existing rewrite rules and permits example.com/tracker to work independently of the Wordpress install. Or a rewrite rule at the root level that short circuits the redirect to the /example.com directory in the first place. Not sure how well I explained that so here's a summary. The www/ directory structure: example.com/ tracker/ Add on domain of www.example.com redirecting to the /example.com directory with Wordpress and a tracker/ directory running CakePHP which I would like to access via www.example.com/tracker. If you need further info or clarification let me know!

    Read the article

  • Wanted: Java Code Brainteasers

    - by Tori Wieldt
    The Jan/Feb Java Magazine will go out next week. It's full of great Java stories, interviews and technical articles. It also includes a Fix This section; the idea of this section is challenging a Java developer's coding skills. It's a multiple-choice brainteaser that includes code and possible answers. The answer is provided in the next issue. For an example, check out Fix This in the Java Magazine premier issue. We are looking for community submissions to Fix This. Do you have a good code brain teaser? Remember, you want tease your fellow devs, not stump them completely! If you have a submission, here's what you do:  1. State the problem, including a short summary of the tool/technique, in about 75 words. 2. Send us the code snippet, with a short set-up so readers know what they are looking at (such as, "Consider the following piece of code to have database access within a Servlet.") 3. Provide four multiple-choice answers to the question, "What's the fix?" 4. Give us the answer, along with a brief explanation of why. 5. Tell us who you are (name, occupation, etc.) 6. Email the above to JAVAMAG_US at ORACLE.COM with "Fix This Submission" in the title. Deadlines for Fix This for next two issues of Java Magazine are Dec. 12th and Jan. 15th. Bring It!

    Read the article

  • Writing Acceptance test cases

    - by HH_
    We are integrating a testing process in our SCRUM process. My new role is to write acceptance tests of our web applications in order to automate them later. I have read a lot about how tests cases should be written, but none gave me practical advices to write test cases for complex web applications, and instead they threw conflicting principles that I found hard to apply: Test cases should be short: Take the example of a CMS. Short test cases are easy to maintain and to identify the inputs and outputs. But what if I want to test a long series of operations (eg. adding a document, sending a notification to another user, the other user replies, the document changes state, the user gets a notice). It rather seems to me that test cases should represent complete scenarios. But I can see how this will produce overtly complex test documents. Tests should identify inputs and outputs:: What if I have a long form with many interacting fields, with different behaviors. Do I write one test for everything, or one for each? Test cases should be independent: But how can I apply that if testing the upload operation requires that the connect operation is successful? And how does it apply to writing test cases? Should I write a test for each operation, but each test declares its dependencies, or should I rewrite the whole scenario for each test? Test cases should be lightly-documented: This principles is specific to Agile projects. So do you have any advice on how to implement this principle? Although I thought that writing acceptance test cases was going to be simple, I found myself overwhelmed by every decision I had to make (FYI: I am a developer and not a professional tester). So my main question is: What steps or advices do you have in order to write maintainable acceptance test cases for complex applications. Thank you.

    Read the article

  • Android - Efficient way to draw tiles in OpenGL ES

    - by Maecky
    Hi, I am trying to write efficient code to render a tile based map in android. I load for each tile the corresponding bitmap (just one time) and then create the according tiles. I have designed a class to do this: public class VertexQuad { private float[] mCoordArr; private float[] mColArr; private float[] mTexCoordArr; private int mTextureName; private static short mCounter = 0; private short mIndex; As you can see, each tile has it's x,y location, a color array, texture coordinates and a texture name. Now, I want to render all my created tiles. To reduce the openGL api calls (I read somewhere that the state changes are costly and therefore I want to keep them to a minimum), I first want to hand ALL the coordinate-arrays, color-arrays and texture-coordinates over to OpenGL. After that I run two for loops. The first one iterates over the textures and binds the texture. The second for loop iterates over all Tiles and puts all tiles with the corresponding texture into an IndexBuffer. After the second for loop has finished, I call gl.gl_drawElements() whith the corresponding index buffer, to draw all tiles with the texture associated. For the next texture I do the same again. Now I run into some problems: Allocating and filling the FloatBuffers at the start of each rendering cycle costs very much time. I just run a test, where i wanted to put 400 coordinates into a FloatBuffer which took me about 200ms. My questions now are: Is there a better way, handling the coordinate and color structures? How is this correctly done, this is obviously not the optimal way? ;) thanks in advance, regards Markus

    Read the article

  • Mobile Web Applications – A guide for professional development

    - by JuergenKress
    (Tobias Bosch, Stefan Scheidt, Torsten Winterberg / Opitz Consulting Deutschland GmbH). There is a real hype around mobile solutions. Smartphones and tablets are everywhere. Frontend architecture is changing quickly to adopt cross browser technologies like HTML5 and extensive JavaScript-based development. In this book we introduce our software development process to build test-driven Single-Page JavaScript Web Applications, which will be the future next to native apps. We start with a short introduction of our RYLC showcase (know from our SOA articles), give a very short introduction to JavaScript, then talk about jQuery Mobile, Angular JS, Testing, Backend-communication and we close with deploying our RYLC-Webapp as a hybrid app using the PhoneGap (Cordova) framework. Don’t expect too much theory – it’s a practical guide explaining how RYLC Web App was built, to kickstart your own development. Currently only available in German as paperback and eBook. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. BlogTwitterLinkedInMixForumWiki Technorati Tags: adf mobil

    Read the article

  • Why is LSHW Only listing one of my two HDDs?

    - by Mark
    I have a 120GB HDD and a 1TB HDD in the system. I installed Ubuntu Server using LVM on the 120GB. After installation I added the 1TB to the existing volume group and added 10GB to /home as a test. My understanding is that lshw is supposed to list hardware. What's the difference here? mark@server:~$ sudo lshw -short -c disk H/W path Device Class Description ========================================================= /0/100/1f.2/0 /dev/sda disk 120GB ST3120026AS /0/100/1f.2/1 /dev/cdrom disk DVD+-RW GH50N /0/1/0.0.0 /dev/sdc disk SCSI Disk /0/1/0.0.1 /dev/sdd disk SCSI Disk /0/1/0.0.2 /dev/sde disk SCSI Disk /0/1/0.0.3 /dev/sdf disk SCSI Disk The 1TB only shows up as a volume, not as a disk. mark@server:~$ sudo lshw -short .... /0/100/1f.2/0 /dev/sda disk 120GB ST3120026AS /0/100/1f.2/0/1 /dev/sda1 volume 476MiB Linux filesystem partition /0/100/1f.2/0/2 /dev/sda2 volume 111GiB Linux LVM Physical Volume partition /0/100/1f.2/1 /dev/cdrom disk DVD+-RW GH50N /0/100/1f.2/0.0.0 /dev/sdb volume 931GiB WDC WD1001FALS-0 Thanks, Mark

    Read the article

  • OpenGL - Rendering from part of an index and vertex array depending on an element count

    - by user1423893
    I'm currently drawing my shapes as lines by using a VAO and then assigning the dynamic vertices and indices each frame. // Bind VAO glBindVertexArray(m_vao); // Update the vertex buffer with the new data (Copy data into the vertex buffer object) glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(VertexPosition), m_vertices.data(), GL_DYNAMIC_DRAW); // Update the index buffer with the new data (Copy data into the index buffer object) glBufferData(GL_ELEMENT_ARRAY_BUFFER, numIndices * sizeof(unsigned short), indices.data(), GL_DYNAMIC_DRAW); glDrawElements(GL_LINES, numIndices, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0)); // Unbind VAO glBindVertexArray(0); What I would like to do is draw the lines using only part of the data stored in the index and vertex buffer objects. The vertex buffer has its vertices set from an array of defined maximum size: std::array<VertexPosition, maxVertices> m_vertices; The index buffer has its elements set from an array of defined maximum size: std::array<unsigned short, maxIndices> indices = { 0 }; A running total is kept of the number of vertices and indices needed for each draw call numVertices numIndices Can I not specify that the buffer data contain the entire array and only read from part of it when drawing? For example using the vertex buffer object glBufferData(GL_ARRAY_BUFFER, numVertices * sizeof(VertexPosition), m_vertices.data(), GL_DYNAMIC_DRAW); m_vertices.data() = Entire array is stored numVertices * sizeof(VertexPosition) = Amount of data to read from the entire array Is this not the correct way to approach this? I do not wish to use std::vector if possible.

    Read the article

  • Working as a contractor--questions part II

    - by universe_hacker
    This is a follow-up to this discussion: Working as a contractor--questions I still would like to get more info on the following points, when working as a contractor as opposed to direct employee: Housing: for short-term contracts (let's say 6 months or less) that are not in your home area, where and how do you search for short-term, flexible housing? Especially since an employer would typically want you to start immediately, so you don't have the time to go out and explore. Also, would you typically look for furnished apartments because the cost transporting your own furniture for a few months is not justified? Work hours and pay: are contractors more strictly supervised (as far as getting specified work done) because they get paid by the hour? There are also supposed to get overtime pay (at a higher rate) if they work more than 40 hours per week, does this really happen? Or do they work unpaid extra hours just like many regular employees? Some potential employers have mentioned paying the "per diem", which is essentially a non-taxable daily allowance, which is supposed to be used for living expenses. This money gets subtracted from you per-hour rate, but the advantage is that you pay less tax. However, from the information I have seen, the per diem can only be paid if you maintain a "permanent" residence you intend to return to. Is this checked in practice, and if yes, how?

    Read the article

  • What's hot in Oracle Premier Support News for Solaris, Storage and Systems - How to Patch!

    - by user12244613
    Struggling with locating patches for Sun products? Can't find your Oracle System Drivers? This question has been raised many times by customers and was the source of a short video in the Oracle System Support Newsletter in February 2012. The transition between SunSolve and My Oracle Support is to change how you think about the type of patch your looking for. For example, in SunSolve you might have typed e1000g if looking for an Enternet Driver.. but entering e1000g will not find anything in My Oracle Support - Patches and Update Menu. As you need to use the Product (Advanced) search which is driven of the Product Name, therefore you need to type "Ethernet" and select the ethernet product you are looking for to locate the patches for this product. Just to recap that video: If you are looking for the e1000g Ethernet Driver - You need to use Advance Search and search for Enternet 1. Log into My Oracle Support - Select Patches and Updates - Select Product or Family (Advanced Search). 2. In the product line enter: Ethernet and select the product name from the menu. 3. Check remove supersede patches - that ensure you only get relevant current patches in the results. 4. Select Search and the results are displayed. Now you have more options to include the platform (Solaris,Linux etc.) if want to further narrow the search. Need more information? Log into My Oracle Support and what a short 90sec video I put together. View the 7 minute Video using Firefox/chrome – It shows searching for individual patches, Solaris, Firmware etc. If you are not receiving the Oracle System Support Newsletter: Option (a) Within My Oracle Support, make document id: 1363390.1 a favourite and revisit it on the 2nd of each month for the latest content. Option (b) By default the Newsletter  is sent to all customers who have logged a Service Request on an Oracle Systems Hardware Product during the last 12months, unless you have opted out to receiving Oracle Communications on your profile on http://oracle.com

    Read the article

  • Getting file system free space

    - by Fred Riley
    This isn't a problem as such, more a request for information based on ignorance of the Linux filesystem. The very short question is: How do I find out how much free and used space there is on the volume from which Ubuntu is running? More detail: I'm running Ubuntu 12.04 from a 64Gb USB3 stick, created from booting up a year-old Ubuntu 12.04 DVD and running Startup Disk Creator. The reason for this is that the Master Boot Record on my hard disk, holding Windoze 7, has gone belly-up, and whilst awaiting a recovery disk I'm running Ubunto off USB or DVD as a 'trial'. (And will continue to run Ubuntu after restoring Windoze, as I've rediscovered my love of the penguin :o)) After installing Ubuntu on the stick I ran the software update app, which downloaded some 450Mb of updates and took a couple of hours to install to the stick. A couple of times I got a message saying that disk space was short. So I looked in the file manager (or whatever it's called these days) and couldn't see the stick listed, just: SYSTEM hard disk (listed as 479Gb Filesystem) two other partitions that had been created by Windoze "4.3GB Filesystem" which when I try to open gives the error "Could not find /cow", and when I try to unmount it tells me I can't because it's not mounted - D'OH!! Edit: screenshot of file manager Edit: screenshot of low disk space warning What I can't see is the USB stick from which I'm running Ubuntu. Where's it gone, anybody know? This is tangentially related to a previous question of mine about system tools, in that I'm trying to get control and knowledge of the system in the newest incarnation of Ubuntu.

    Read the article

  • Making The EBS Upgrade From 11.5.10 Easier - Part II

    - by Annemarie Provisero
    ADVISOR WEBCAST: Making The EBS Upgrade From 11.5.10 Easier - Part II PRODUCT FAMILY: E-Business Suite July 12, 2011 at 8 am PT, 9 am MT, 11 am ET This one-hour session is recommended for technical users who are responsible for upgrading their E-Business Suite applications from Release 11.5.10 to Release 12.1.x. As you begin your upgrade process, there are a number of tools available to assist you in a successful upgrade. A successful upgrade requires careful planning, correct upgrade processing, detailed testing, and user (re)training prior to upgrade. Over three sessions we will discuss the tools that you can use to assist in your upgrade tasks. These tools are available to you via My Oracle Support and as part of the E-Business Suite product offerings. In In this second session, we’ll cover the following topics: Recap of Part I Detailed Look at Maintenance Wizard Detailed Look at Patch Wizard A short, live demonstration and question and answer period will be included. In the first part of the three-session series, we covered the following topics: Overview of Tools Available for Upgrading Upgrade versus Re-implementing Upgrade Community Upgrade Product Information Center Page Detailed Look at Upgrade Advisor A replay of that session is available via Note 740964.1,  Advisor Webcast Archive. A third session will be presented on July 19, 2011 to review best practices for using the upgrade tools. A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support. For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

    Read the article

  • Content light website and Google - Tell google it's a listings site (as opposed shop, reviews or restaurants)

    - by Doug Firr
    I have a listings style website. Due to the nature of this (listings) the site is content light. Each page is typically less that 50 words but there are many pages. The site in question has had a ton of media coverage and so has some great inbound links from places like Wired, Fast Company, Canada Broadcasting Corporation and many many other bloggers, media websites and recycle related niche authors (It's a recycling site). But Google really ignores it. Traffic from search is very very low - less than 5% of all traffic. I know that using markup you can tell Google whether your site is a restaurant, article, review, shop, local business and a few other categories (https://www.google.com/webmasters/markup-helper/u/0/). Is there a way to tell Google that my site is a listings site? I suspect, but do not know for sure, that part of the problem is that Google simply does not know what my site is? It's a crowdmap where people post curbalerts. The information is useful to people but it is presented in a short, concise way - a pin on a map, a picture and a short description. Adding anything further is not necessary for the site's intended purpose. 1st question - how best to tell the search engines what y site is - listings and not some spammy website? Any recommendations in improving our site's Search presence? You can take a look here if interested: http://tinyurl.com/lxg4hn7

    Read the article

  • Autocorrelation returns random results with mic input (using a high pass filter)

    - by Niall
    Hello, Sorry to ask a similar question to the one i asked before (FFT Problem (Returns random results)), but i've looked up pitch detection and autocorrelation and have found some code for pitch detection using autocorrelation. Im trying to do pitch detection of a users singing. Problem is, it keeps returning random results. I've got some code from http://code.google.com/p/yaalp/ which i've converted to C++ and modified (below). My sample rate is 2048, and data size is 1024. I'm detecting pitch of both a sine wave and mic input. The frequency of the sine wave is 726.0, and its detecting it to be 722.950820 (which im ok with), but its detecting the pitch of the mic as a random number from around 100 to around 1050. I'm now using a High pass filter to remove the DC offset, but it's not working. Am i doing it right, and if so, what else can i do to fix it? Any help would be greatly appreciated! double* doHighPassFilter(short *buffer) { // Do FFT: int bufferLength = 1024; float *real = malloc(bufferLength*sizeof(float)); float *real2 = malloc(bufferLength*sizeof(float)); for(int x=0;x<bufferLength;x++) { real[x] = buffer[x]; } fft(real, bufferLength); for(int x=0;x<bufferLength;x+=2) { real2[x] = real[x]; } for (int i=0; i < 30; i++) //Set freqs lower than 30hz to zero to attenuate the low frequencies real2[i] = 0; // Do inverse FFT: inversefft(real2,bufferLength); double* real3 = (double*)real2; return real3; } double DetectPitch(short* data) { int sampleRate = 2048; //Create sine wave double *buffer = malloc(1024*sizeof(short)); double amplitude = 0.25 * 32768; //0.25 * max length of short double frequency = 726.0; for (int n = 0; n < 1024; n++) { buffer[n] = (short)(amplitude * sin((2 * 3.14159265 * n * frequency) / sampleRate)); } doHighPassFilter(data); printf("Pitch from sine wave: %f\n",detectPitchCalculation(buffer, 50.0, 1000.0, 1, 1)); printf("Pitch from mic: %f\n",detectPitchCalculation(data, 50.0, 1000.0, 1, 1)); return 0; } // These work by shifting the signal until it seems to correlate with itself. // In other words if the signal looks very similar to (signal shifted 200 data) than the fundamental period is probably 200 data // Note that the algorithm only works well when there's only one prominent fundamental. // This could be optimized by looking at the rate of change to determine a maximum without testing all periods. double detectPitchCalculation(double* data, double minHz, double maxHz, int nCandidates, int nResolution) { //-------------------------1-------------------------// // note that higher frequency means lower period int nLowPeriodInSamples = hzToPeriodInSamples(maxHz, 2048); int nHiPeriodInSamples = hzToPeriodInSamples(minHz, 2048); if (nHiPeriodInSamples <= nLowPeriodInSamples) printf("Bad range for pitch detection."); if (1024 < nHiPeriodInSamples) printf("Not enough data."); double *results = new double[nHiPeriodInSamples - nLowPeriodInSamples]; //-------------------------2-------------------------// for (int period = nLowPeriodInSamples; period < nHiPeriodInSamples; period += nResolution) { double sum = 0; // for each sample, find correlation. (If they are far apart, small) for (int i = 0; i < 1024 - period; i++) sum += data[i] * data[i + period]; double mean = sum / 1024.0; results[period - nLowPeriodInSamples] = mean; } //-------------------------3-------------------------// // find the best indices int *bestIndices = findBestCandidates(nCandidates, results, nHiPeriodInSamples - nLowPeriodInSamples - 1); //note findBestCandidates modifies parameter // convert back to Hz double *res = new double[nCandidates]; for (int i=0; i < nCandidates;i++) res[i] = periodInSamplesToHz(bestIndices[i]+nLowPeriodInSamples, 2048); double pitch2 = res[0]; free(res); free(results); return pitch2; } /// Finds n "best" values from an array. Returns the indices of the best parts. /// (One way to do this would be to sort the array, but that could take too long. /// Warning: Changes the contents of the array!!! Do not use result array afterwards. int* findBestCandidates(int n, double* inputs,int length) { //int length = inputs.Length; if (length < n) printf("Length of inputs is not long enough."); int *res = new int[n]; double minValue = 0; for (int c = 0; c < n; c++) { // find the highest. double fBestValue = minValue; int nBestIndex = -1; for (int i = 0; i < length; i++) { if (inputs[i] > fBestValue) { nBestIndex = i; fBestValue = inputs[i]; } } // record this highest value res[c] = nBestIndex; // now blank out that index. if(nBestIndex!=-1) inputs[nBestIndex] = minValue; } return res; } int hzToPeriodInSamples(double hz, int sampleRate) { return (int)(1 / (hz / (double)sampleRate)); } double periodInSamplesToHz(int period, int sampleRate) { return 1 / (period / (double)sampleRate); } Thanks, Niall. Edit: Changed the code to implement a high pass filter with a cutoff of 30hz (from What Are High-Pass and Low-Pass Filters?, can anyone tell me how to convert the low-pass filter using convolution to a high-pass one?) but it's still returning random results. Plugging it into a VST host and using VST plugins to compare spectrums isn't an option to me unfortunately.

    Read the article

  • Auto DOP and Concurrency

    - by jean-pierre.dijcks
    After spending some time in the cloud, I figured it is time to come down to earth and start discussing some of the new Auto DOP features some more. As Database Machines (the v2 machine runs Oracle Database 11.2) are effectively selling like hotcakes, it makes some sense to talk about the new parallel features in more detail. For basic understanding make sure you have read the initial post. The focus there is on Auto DOP and queuing, which is to some extend the focus here. But now I want to discuss the concurrency a little and explain some of the relevant parameters and their impact, specifically in a situation with concurrency on the system. The goal of Auto DOP The idea behind calculating the Automatic Degree of Parallelism is to find the highest possible DOP (ideal DOP) that still scales. In other words, if we were to increase the DOP even more  above a certain DOP we would see a tailing off of the performance curve and the resource cost / performance would become less optimal. Therefore the ideal DOP is the best resource/performance point for that statement. The goal of Queuing On a normal production system we should see statements running concurrently. On a Database Machine we typically see high concurrency rates, so we need to find a way to deal with both high DOP’s and high concurrency. Queuing is intended to make sure we Don’t throttle down a DOP because other statements are running on the system Stay within the physical limits of a system’s processing power Instead of making statements go at a lower DOP we queue them to make sure they will get all the resources they want to run efficiently without trashing the system. The theory – and hopefully – practice is that by giving a statement the optimal DOP the sum of all statements runs faster with queuing than without queuing. Increasing the Number of Potential Parallel Statements To determine how many statements we will consider running in parallel a single parameter should be looked at. That parameter is called PARALLEL_MIN_TIME_THRESHOLD. The default value is set to 10 seconds. So far there is nothing new here…, but do realize that anything serial (e.g. that stays under the threshold) goes straight into processing as is not considered in the rest of this post. Now, if you have a system where you have two groups of queries, serial short running and potentially parallel long running ones, you may want to worry only about the long running ones with this parallel statement threshold. As an example, lets assume the short running stuff runs on average between 1 and 15 seconds in serial (and the business is quite happy with that). The long running stuff is in the realm of 1 – 5 minutes. It might be a good choice to set the threshold to somewhere north of 30 seconds. That way the short running queries all run serial as they do today (if it ain’t broken, don’t fix it) and allows the long running ones to be evaluated for (higher degrees of) parallelism. This makes sense because the longer running ones are (at least in theory) more interesting to unleash a parallel processing model on and the benefits of running these in parallel are much more significant (again, that is mostly the case). Setting a Maximum DOP for a Statement Now that you know how to control how many of your statements are considered to run in parallel, lets talk about the specific degree of any given statement that will be evaluated. As the initial post describes this is controlled by PARALLEL_DEGREE_LIMIT. This parameter controls the degree on the entire cluster and by default it is CPU (meaning it equals Default DOP). For the sake of an example, let’s say our Default DOP is 32. Looking at our 5 minute queries from the previous paragraph, the limit to 32 means that none of the statements that are evaluated for Auto DOP ever runs at more than DOP of 32. Concurrently Running a High DOP A basic assumption about running high DOP statements at high concurrency is that you at some point in time (and this is true on any parallel processing platform!) will run into a resource limitation. And yes, you can then buy more hardware (e.g. expand the Database Machine in Oracle’s case), but that is not the point of this post… The goal is to find a balance between the highest possible DOP for each statement and the number of statements running concurrently, but with an emphasis on running each statement at that highest efficiency DOP. The PARALLEL_SERVER_TARGET parameter is the all important concurrency slider here. Setting this parameter to a higher number means more statements get to run at their maximum parallel degree before queuing kicks in.  PARALLEL_SERVER_TARGET is set per instance (so needs to be set to the same value on all 8 nodes in a full rack Database Machine). Just as a side note, this parameter is set in processes, not in DOP, which equates to 4* Default DOP (2 processes for a DOP, default value is 2 * Default DOP, hence a default of 4 * Default DOP). Let’s say we have PARALLEL_SERVER_TARGET set to 128. With our limit set to 32 (the default) we are able to run 4 statements concurrently at the highest DOP possible on this system before we start queuing. If these 4 statements are running, any next statement will be queued. To run a system at high concurrency the PARALLEL_SERVER_TARGET should be raised from its default to be much closer (start with 60% or so) to PARALLEL_MAX_SERVERS. By using both PARALLEL_SERVER_TARGET and PARALLEL_DEGREE_LIMIT you can control easily how many statements run concurrently at good DOPs without excessive queuing. Because each workload is a little different, it makes sense to plan ahead and look at these parameters and set these based on your requirements.

    Read the article

  • Reflections on GiveCamp

    - by Reed
    I participated in the Seattle GiveCamp over the weekend, and am entirely impressed.  GiveCamp is a great event – I especially like how rewarding it is for everybody involved.  I strongly encourage any and all developers to watch for future GiveCamp events, and consider participating, for many reasons… GiveCamp provides real value to organizations that truly need help.  The Seattle event alone succeeded in helping sixteen non-profit organizations in many different ways.  The projects involved varied dramatically, including website redesigns, SEO, reworking data management workflows, and even game development.  Many non-profits have a strong need for good, quality technical help.  However, nearly every non-profit organization has an incredibly limited budget.  GiveCamp is a way to really give back, and provide incredibly valuable help to organizations that truly benefit. My experience has shown many developers to be incredibly generous – this is a chance to dedicate your energy to helping others in a way that really takes advantage of your expertise.  Your time as a developer is incredibly valuable, and this puts something of incredible value directly into the hands of places its needed. First, and foremost, GiveCamp is about providing technical help to non-profit organizations in need. GiveCamp can make you a better developer.  This is a fantastic opportunity for us, as developers, to work with new people, in a new setting.  The incredibly short time frame (one weekend for a deliverable project) and intense motivation to succeed provides a huge opportunity for learning from peers.  I’d personally like to thank off the developers with whom I worked – I learned something from each and every one of you.  I hope to see and work with all of you again someday. GiveCamp provides an opportunity for you to work outside of your comfort zone. While it’s always nice to be an expert, it’s also valuable to work on a project where you have little or no direct experience.  My team focused on a complete reworking of our organizations message and a complete new website redesign and deployment using WordPress.  While I’d used WordPress for my blog, and had some experience, this is completely unrelated to my professional work.  In fact, nobody on our team normally worked directly with the technologies involved – yet together we managed to succeed in delivering our goals.  As developers, it’s easy to want to stay abreast of new technology surrounding our expertise, but its rare that we get a chance to sit down and work on something practical that is completely outside of our normal realm of work.  I’m a desktop developer by trade, and spent much of the weekend working with CSS and Photoshop.  Many of the projects organizations need don’t match perfectly with the skill set in the room – yet all of the software professionals rose to the occasion and delivered practical, usable applications. GiveCamp is a short term, known commitment. While this seems obvious, I think it’s an important aspect to remember.  This is a huge part of what makes it successful – you can work, completely focused, on a project, then walk away completely when you’re done.  There is no expectation of continued involvement.  While many of the professionals I’ve talked to are willing to contribute some amount of their time beyond the camp, this is not expected. The freedom this provides is immense.  In addition, the motivation this brings is incredibly valuable.  Every developer in the room was very focused on delivering in time – you have one shot to get it as good as possible, and leave it with the organization in a way that can be maintained by them.  This is a rare experience – and excellent practice at time management for everyone involved. GiveCamp provides a great way to meet and network with your peers. Not only do you get to network with other software professionals in your area – you get to network with amazing people.  Every single person in the room is there to try to help people.  The balance of altruism, intelligence, and expertise in the room is something I’ve never before experienced. During the presentations of what was accomplished, I felt blessed to participate.  I know many people in the room were incredibly touched by the level of dedication and accomplishment over the weekend. GiveCamp is fun. At the end of the experience, I would have signed up again, even if it was a painful, tedious weekend – merely due to the amazing accomplishments achieved throughout the event.  However, the event is fun.  Everybody I talked to, the entire weekend, was having a good time.  While there were many faces focused into a near grimace at times (including mine, I’ll admit), this was always in response to a particularly challenging problem or task.  The challenges just added to the overall enjoyment of the weekend – part of why I became a developer in the first place is my love for challenge and puzzles, and a short deadline using unfamiliar technology provided plenty of opportunity for puzzles.  As soon as people would stand up, it was another smile.   If you’re a developer, I’d recommend looking at GiveCamp more closely.  Watch for an event in your area.  If there isn’t one, consider building a team and organizing an event.  The experience is worth the commitment. 

    Read the article

  • Atheros Wireless card shows up as two different models?

    - by geermc4
    Hi I've been fighting these wireless drivers for a few days and just recently i noticed that the model the Wireless controller appears in lspci is different sometimes. This is the data i have after installing Ubuntu Server 64 bit ~# lspci -k .... 04:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) Subsystem: AzureWave Device 1d89 Kernel driver in use: ath9k Kernel modules: ath9k ran some updates, restarted, all was good, all though it did say that linux-headers-server linux-image-server linux-server where beeing kept back. After that i installed ubuntu-desktop (aptitude install ubuntu-desktop --without-recommends) restarted and not only is the wireless not working anymore, but the hardware is listed as a different card ~# lspci -k .... 04:00.0 Ethernet controller: Atheros Communications Inc. AR5008 Wireless Network Adapter (rev 01) has no available drivers for it, still i tried to modprobe ath9k, they show up in lsmod as loaded, but still iw list shows nothing. this is what it looked like before the ubuntu-desktop instalation Wiphy phy0 Band 1: Capabilities: 0x11ce HT20/HT40 SM Power Save disabled RX HT40 SGI TX STBC RX STBC 1-stream Max AMSDU length: 3839 bytes DSSS/CCK HT40 Maximum RX AMPDU length 65535 bytes (exponent: 0x003) Minimum RX AMPDU time spacing: 8 usec (0x06) HT TX/RX MCS rate indexes supported: 0-7 Frequencies: * 2412 MHz [1] (14.0 dBm) * 2417 MHz [2] (15.0 dBm) * 2422 MHz [3] (15.0 dBm) * 2427 MHz [4] (15.0 dBm) * 2432 MHz [5] (15.0 dBm) * 2437 MHz [6] (15.0 dBm) * 2442 MHz [7] (15.0 dBm) * 2447 MHz [8] (15.0 dBm) * 2452 MHz [9] (15.0 dBm) * 2457 MHz [10] (15.0 dBm) * 2462 MHz [11] (15.0 dBm) * 2467 MHz [12] (15.0 dBm) (passive scanning) * 2472 MHz [13] (14.0 dBm) (passive scanning) * 2484 MHz [14] (17.0 dBm) (passive scanning) Bitrates (non-HT): * 1.0 Mbps * 2.0 Mbps (short preamble supported) * 5.5 Mbps (short preamble supported) * 11.0 Mbps (short preamble supported) * 6.0 Mbps * 9.0 Mbps * 12.0 Mbps * 18.0 Mbps * 24.0 Mbps * 36.0 Mbps * 48.0 Mbps * 54.0 Mbps max # scan SSIDs: 4 max scan IEs length: 2257 bytes Coverage class: 0 (up to 0m) Supported Ciphers: * WEP40 (00-0f-ac:1) * WEP104 (00-0f-ac:5) * TKIP (00-0f-ac:2) * CCMP (00-0f-ac:4) * CMAC (00-0f-ac:6) Available Antennas: TX 0x1 RX 0x3 Configured Antennas: TX 0x1 RX 0x3 Supported interface modes: * IBSS * managed * AP * AP/VLAN * WDS * monitor * mesh point * P2P-client * P2P-GO software interface modes (can always be added): * AP/VLAN * monitor interface combinations are not supported Supported commands: * new_interface * set_interface * new_key * new_beacon * new_station * new_mpath * set_mesh_params * set_bss * authenticate * associate * deauthenticate * disassociate * join_ibss * join_mesh * remain_on_channel * set_tx_bitrate_mask * action * frame_wait_cancel * set_wiphy_netns * set_channel * set_wds_peer * connect * disconnect Supported TX frame types: * IBSS: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * managed: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * AP: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * AP/VLAN: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * mesh point: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * P2P-client: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * P2P-GO: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 Supported RX frame types: * IBSS: 0x00d0 * managed: 0x0040 0x00d0 * AP: 0x0000 0x0020 0x0040 0x00a0 0x00b0 0x00c0 0x00d0 * AP/VLAN: 0x0000 0x0020 0x0040 0x00a0 0x00b0 0x00c0 0x00d0 * mesh point: 0x00b0 0x00c0 0x00d0 * P2P-client: 0x0040 0x00d0 * P2P-GO: 0x0000 0x0020 0x0040 0x00a0 0x00b0 0x00c0 0x00d0 Device supports RSN-IBSS. What's with the hardware change? If it has 2, how can i make the AR9285 always load and disable AR5008, or, is it the same and it's just showing it different? :| Oh and I've tried this on Ubuntu 10.04 server, xubuntu 12.04, ubuntu 12.04 desktop and server. Thanks in advanced. -- Here's some more info, i have it setup in 2 hard drives, 1 works and the other one i'm using to figure it out The one that works... # lshw -class network *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 06 serial: 54:04:a6:a3:3b:96 size: 1Gbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168e-2.fw ip=192.168.2.147 latency=0 link=yes multicast=yes port=MII speed=1Gbit/s resources: irq:43 ioport:e000(size=256) memory:d0004000-d0004fff memory:d0000000-d0003fff *-network description: Wireless interface product: AR9285 Wireless Network Adapter (PCI-Express) vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:04:00.0 logical name: wlan0 version: 01 serial: 74:2f:68:4a:26:73 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ath9k driverversion=3.2.0-18-generic-pae firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:18 memory:fea00000-fea0ffff Here's where it doesn't # lshw -class network *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 06 serial: 54:04:a6:a3:3b:96 size: 1Gbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168e-2.fw ip=192.168.2.160 latency=0 link=yes multicast=yes port=MII speed=1Gbit/s resources: irq:43 ioport:e000(size=256) memory:d0004000-d0004fff memory:d0000000-d0003fff *-network UNCLAIMED description: Ethernet controller product: AR5008 Wireless Network Adapter vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:04:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:fea00000-fea0ffff Update I've noticed that if i blacklist the ath9k and ath9k_common modules lspci gives me the AR9285, but then I need to modprobe ath9k for it to work, does this make any sense? If so, why?

    Read the article

  • Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket - (TOTD #185)

    - by arungupta
    The WebSocket API defines different send(xxx) methods that can be used to send text and binary data. This Tip Of The Day (TOTD) will show how to send and receive text and binary data using WebSocket. TOTD #183 explains how to get started with a WebSocket endpoint using GlassFish 4. A simple endpoint from that blog looks like: @WebSocketEndpoint("/endpoint") public class MyEndpoint { public void receiveTextMessage(String message) { . . . } } A message with the first parameter of the type String is invoked when a text payload is received. The payload of the incoming WebSocket frame is mapped to this first parameter. An optional second parameter, Session, can be specified to map to the "other end" of this conversation. For example: public void receiveTextMessage(String message, Session session) {     . . . } The return type is void and that means no response is returned to the client that invoked this endpoint. A response may be returned to the client in two different ways. First, set the return type to the expected type, such as: public String receiveTextMessage(String message) { String response = . . . . . . return response; } In this case a text payload is returned back to the invoking endpoint. The second way to send a response back is to use the mapped session to send response using one of the sendXXX methods in Session, when and if needed. public void receiveTextMessage(String message, Session session) {     . . .     RemoteEndpoint remote = session.getRemote();     remote.sendString(...);     . . .     remote.sendString(...);    . . .    remote.sendString(...); } This shows how duplex and asynchronous communication between the two endpoints can be achieved. This can be used to define different message exchange patterns between the client and server. The WebSocket client can send the message as: websocket.send(myTextField.value); where myTextField is a text field in the web page. Binary payload in the incoming WebSocket frame can be received if ByteBuffer is used as the first parameter of the method signature. The endpoint method signature in that case would look like: public void receiveBinaryMessage(ByteBuffer message) {     . . . } From the client side, the binary data can be sent using Blob, ArrayBuffer, and ArrayBufferView. Blob is a just raw data and the actual interpretation is left to the application. ArrayBuffer and ArrayBufferView are defined in the TypedArray specification and are designed to send binary data using WebSocket. In short, ArrayBuffer is a fixed-length binary buffer with no format and no mechanism for accessing its contents. These buffers are manipulated using one of the views defined by one of the subclasses of ArrayBufferView listed below: Int8Array (signed 8-bit integer or char) Uint8Array (unsigned 8-bit integer or unsigned char) Int16Array (signed 16-bit integer or short) Uint16Array (unsigned 16-bit integer or unsigned short) Int32Array (signed 32-bit integer or int) Uint32Array (unsigned 16-bit integer or unsigned int) Float32Array (signed 32-bit float or float) Float64Array (signed 64-bit float or double) WebSocket can send binary data using ArrayBuffer with a view defined by a subclass of ArrayBufferView or a subclass of ArrayBufferView itself. The WebSocket client can send the message using Blob as: blob = new Blob([myField2.value]);websocket.send(blob); where myField2 is a text field in the web page. The WebSocket client can send the message using ArrayBuffer as: var buffer = new ArrayBuffer(10);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = i;}websocket.send(buffer); A concrete implementation of receiving the binary message may look like: @WebSocketMessagepublic void echoBinary(ByteBuffer data, Session session) throws IOException {    System.out.println("echoBinary: " + data);    for (byte b : data.array()) {        System.out.print(b);    }    session.getRemote().sendBytes(data);} This method is just printing the binary data for verification but you may actually be storing it in a database or converting to an image or something more meaningful. Be aware of TYRUS-51 if you are trying to send binary data from server to client using method return type. Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) TOTD #183 - Getting Started with WebSocket in GlassFish TOTD #184 - Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Custom payloads using encoder/decoder Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

    Read the article

  • The Incremental Architect&acute;s Napkin - #2 - Balancing the forces

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/06/02/the-incremental-architectacutes-napkin---2---balancing-the-forces.aspxCategorizing requirements is the prerequisite for ecconomic architectural decisions. Not all requirements are created equal. However, to truely understand and describe the requirement forces pulling on software development, I think further examination of the requirements aspects is varranted. Aspects of Functionality There are two sides to Functionality requirements. It´s about what a software should do. I call that the Operations it implements. Operations are defined by expressions and control structures or calls to frameworks of some sort, i.e. (business) logic statements. Operations calculate, transform, aggregate, validate, send, receive, load, store etc. Operations are about behavior; they take input and produce output by considering state. I´m not using the term “function” here, because functions - or methods or sub-programs - are not necessary to implement Operations. Functions belong to a different sub-aspect of requirements (see below). Operations alone are not enough, though, to make a customer happy with regard to his/her Functionality requirements. Only correctly implemented Operations provide full value. This should make clear, why testing is so important. And not just manual tests during development of some operational feature, but automated tests. Because only automated tests scale when over time the number of operations increases. Without automated tests there is no guarantee formerly correct operations are still correct after more got added. To retest all previous operations manually is infeasible. So whoever relies just on manual tests is not really balancing the two forces Operations and Correctness. With manual tests more weight is put on the side of the scale of Operations. That might be ok for a short period of time - but in the long run it will bite you. You need to plan for Correctness in the long run from the first day of your project on. Aspects of Quality As important as Functionality is, it´s not the driver for software development. No software has ever been written to just implement some operation in code. We don´t need computers just to do something. All computers can do with software we can do without them. Well, at least given enough time and resources. We could calculate the most complex formulas without computers. We could do auctions with millions of people without computers. The only reason we want computers to help us with this and a million other Operations is… We don´t want to wait for the results very long. Or we want less errors. Or we want easier accessability to complicated solutions. So the main reason for customers to buy/order software is some Quality. They want some Functionality with a higher Quality (e.g. performance, scalability, usability, security…) than without the software. But Qualities come in at least two flavors: Most important are Primary Qualities. That´s the Qualities software truely is written for. Take an online auction website for example. Its Primary Qualities are performance, scalability, and usability, I´d say. Auctions should come within reach of millions of people; setting up an auction should be very easy; finding a suitable auction and bidding on it should be as fast as possible. Only if those Qualities have been implemented does security become relevant. A secure auction website is important - but not as important as a fast auction website. Nobody would want to use the most secure auction website if it was unbearably slow. But there would be people willing to use the fastest auction website even it was lacking security. That´s why security - with regard to online auction software - is not a Primary Quality, but just a Secondary Quality. It´s a supporting quality, so to speak. It does not deliver value by itself. With a password manager software this might be different. There security might be a Primary Quality. Please get me right: I don´t want to denigrate any Quality. There´s a long list of non-functional requirements at Wikipedia. They are all created equal - but that does not mean they are equally important for all software projects. When confronted with Quality requirements check with the customer which are primary and which are secondary. That will help to make good economical decisions when in a crunch. Resources are always limited - but requirements are a bottomless ocean. Aspects of Security of Investment Functionality and Quality are traditionally the requirement aspects cared for most - by customers and developers alike. Even today, when pressure rises in a project, tunnel vision will focus on them. Any measures to create and hold up Security of Investment (SoI) will be out of the window pretty quickly. Resistance to customers and/or management is futile. As long as SoI is not placed on equal footing with Functionality and Quality it´s bound to suffer under pressure. To look closer at what SoI means will help to become more conscious about it and make customers and management aware of the risks of neglecting it. SoI to me has two facets: Production Efficiency (PE) is about speed of delivering value. Customers like short response times. Short response times mean less money spent. So whatever makes software development faster supports this requirement. This must not lead to duct tape programming and banging out features by the dozen, though. Because customers don´t just want Operations and Quality, but also Correctness. So if Correctness gets compromised by focussing too much on Production Efficiency it will fire back. Customers want PE not just today, but over the whole course of a software´s lifecycle. That means, it´s not just about coding speed, but equally about code quality. If code quality leads to rework the PE is on an unsatisfactory level. Also if code production leads to waste it´s unsatisfactory. Because the effort which went into waste could have been used to produce value. Rework and waste cost money. Rework and waste abound, however, as long as PE is not addressed explicitly with management and customers. Thanks to the Agile and Lean movements that´s increasingly the case. Nevertheless more could and should be done in many teams. Each and every developer should keep in mind that Production Efficiency is as important to the customer as Functionality and Quality - whether he/she states it or not. Making software development more efficient is important - but still sooner or later even agile projects are going to hit a glas ceiling. At least as long as they neglect the second SoI facet: Evolvability. Delivering correct high quality functionality in short cycles today is good. But not just any software structure will allow this to happen for an indefinite amount of time.[1] The less explicitly software was designed the sooner it´s going to get stuck. Big ball of mud, monolith, brownfield, legacy code, technical debt… there are many names for software structures that have lost the ability to evolve, to be easily changed to accomodate new requirements. An evolvable code base is the opposite of a brownfield. It´s code which can be easily understood (by developers with sufficient domain expertise) and then easily changed to accomodate new requirements. Ideally the costs of adding feature X to an evolvable code base is independent of when it is requested - or at least the costs should only increase linearly, not exponentially.[2] Clean Code, Agile Architecture, and even traditional Software Engineering are concerned with Evolvability. However, it seems no systematic way of achieving it has been layed out yet. TDD + SOLID help - but still… When I look at the design ability reality in teams I see much room for improvement. As stated previously, SoI - or to be more precise: Evolvability - can hardly be measured. Plus the customer rarely states an explicit expectation with regard to it. That´s why I think, special care must be taken to not neglect it. Postponing it to some large refactorings should not be an option. Rather Evolvability needs to be a core concern for every single developer day. This should not mean Evolvability is more important than any of the other requirement aspects. But neither is it less important. That´s why more effort needs to be invested into it, to bring it on par with the other aspects, which usually are much more in focus. In closing As you see, requirements are of quite different kinds. To not take that into account will make it harder to understand the customer, and to make economic decisions. Those sub-aspects of requirements are forces pulling in different directions. To improve performance might have an impact on Evolvability. To increase Production Efficiency might have an impact on security etc. No requirement aspect should go unchecked when deciding how to allocate resources. Balancing should be explicit. And it should be possible to trace back each decision to a requirement. Why is there a null-check on parameters at the start of the method? Why are there 5000 LOC in this method? Why are there interfaces on those classes? Why is this functionality running on the threadpool? Why is this function defined on that class? Why is this class depending on three other classes? These and a thousand more questions are not to mean anything should be different in a code base. But it´s important to know the reason behind all of these decisions. Because not knowing the reason possibly means waste and having decided suboptimally. And how do we ensure to balance all requirement aspects? That needs practices and transparency. Practices means doing things a certain way and not another, even though that might be possible. We´re dealing with dangerous tools here. Like a knife is a dangerous tool. Harm can be done if we use our tools in just any way at the whim of the moment. Over the centuries rules and practices have been established how to use knifes. You don´t put them in peoples´ legs just because you´re feeling like it. You hand over a knife with the handle towards the receiver. You might not even be allowed to cut round food like potatos or eggs with it. The same should be the case for dangerous tools like object-orientation, remote communication, threads etc. We need practices to use them in a way so requirements are balanced almost automatically. In addition, to be able to work on software as a team we need transparency. We need means to share our thoughts, to work jointly on mental models. So far our tools are focused on working with code. Testing frameworks, build servers, DI containers, intellisense, refactoring support… That´s all nice and well. I don´t want to miss any of that. But I think it´s not enough. We´re missing mental tools, tools for making thinking and talking about software (independently of code) easier. You might think, enough of such tools already exist like all those UML diagram types or Flow Charts. But then, isn´t it strange, hardly any team is using them to design software? Or is that just due to a lack of education? I don´t think so. It´s a matter value/weight ratio: the current mental tools are too heavy weight compared to the value they deliver. So my conclusion is, we need lightweight tools to really be able to balance requirements. Software development is complex. We need guidance not to forget important aspects. That´s like with flying an airplane. Pilots don´t just jump in and take off for their destination. Yes, there are times when they are “flying by the seats of their pants”, when they are just experts doing thing intuitively. But most of the time they are going through honed practices called checklist. See “The Checklist Manifesto” for very enlightening details on this. Maybe then I should say it like this: We need more checklists for the complex businss of software development.[3] But that´s what software development mostly is about: changing software over an unknown period of time. It needs to be corrected in order to finally provide promised operations. It needs to be enhanced to provide ever more operations and qualities. All this without knowing when it´s going to stop. Probably never - until “maintainability” hits a wall when the technical debt is too large, the brownfield too deep. Software development is not a sprint, is not a marathon, not even an ultra marathon. Because to all this there is a foreseeable end. Software development is like continuously and foreever running… ? And sometimes I dare to think that costs could even decrease over time. Think of it: With each feature a software becomes richer in functionality. So with each additional feature the chance of there being already functionality helping its implementation increases. That should lead to less costs of feature X if it´s requested later than sooner. X requested later could stand on the shoulders of previous features. Alas, reality seems to be far from this despite 20+ years of admonishing developers to think in terms of reusability.[1] ? Please don´t get me wrong: I don´t want to bog down the “art” of software development with heavyweight practices and heaps of rules to follow. The framework we need should be lightweight. It should not stand in the way of delivering value to the customer. It´s purpose is even to make that easier by helping us to focus and decreasing waste and rework. ?

    Read the article

  • DevConnections Session Slides, Samples and Links

    - by Rick Strahl
    Finally coming up for air this week, after catching up with being on the road for the better part of three weeks. Here are my slides, samples and links for my four DevConnections Session two weeks ago in Vegas. I ended up doing one extra un-prepared for session on WebAPI and AJAX, as some of the speakers were either delayed or unable to make it at all to Vegas due to Sandy's mayhem. It was pretty hectic in the speaker room as Erik (our event coordinator extrodinaire) was scrambling to fill session slots with speakers :-). Surprisingly it didn't feel like the storm affected attendance drastically though, but I guess it's hard to tell without actual numbers. The conference was a lot of fun - it's been a while since I've been speaking at one of these larger conferences. I'd been taking a hiatus, and I forgot how much I enjoy actually giving talks. Preparing - well not  quite so much, especially since I ended up essentially preparing or completely rewriting for all three of these talks and I was stressing out a bit as I was sick the week before the conference and didn't get as much time to prepare as I wanted to. But - as always seems to be the case - it all worked out, but I guess those that attended have to be the judge of that… It was great to catch up with my speaker friends as well - man I feel out of touch. I got to spend a bunch of time with Dan Wahlin, Ward Bell, Julie Lerman and for about 10 minutes even got to catch up with the ever so busy Michele Bustamante. Lots of great technical discussions including a fun and heated REST controversy with Ward and Howard Dierking. There were also a number of great discussions with attendees, describing how they're using the technologies touched in my talks in live applications. I got some great ideas from some of these and I wish there would have been more opportunities for these kinds of discussions. One thing I miss at these Vegas events though is some sort of coherent event where attendees and speakers get to mingle. These Vegas conferences are just like "go to sessions, then go out and PARTY on the town" - it's Vegas after all! But I think that it's always nice to have at least one evening event where everybody gets to hang out together and trade stories and geek talk. Overall there didn't seem to be much opportunity for that beyond lunch or the small and short exhibit hall events which it seemed not many people actually went to. Anyways, a good time was had. I hope those of you that came to my sessions learned something useful. There were lots of great questions and discussions after the sessions - always appreciate hearing the real life scenarios that people deal with in relation to the abstracted scenarios in sessions. Here are the Session abstracts, a few comments and the links for downloading slides and  samples. It's not quite like being there, but I hope this stuff turns out to be useful to some of you. I'll be following up a couple of these sessions with white papers in the following weeks. Enjoy. ASP.NET Architecture: How ASP.NET Works at the Low Level Abstract:Interested in how ASP.NET works at a low level? ASP.NET is extremely powerful and flexible technology, but it's easy to forget about the core framework that underlies the higher level technologies like ASP.NET MVC, WebForms, WebPages, Web Services that we deal with on a day to day basis. The ASP.NET core drives all the higher level handlers and frameworks layered on top of it and with the core power comes some complexity in the form of a very rich object model that controls the flow of a request through the ASP.NET pipeline from Windows HTTP services down to the application level. To take full advantage of it, it helps to understand the underlying architecture and model. This session discusses the architecture of ASP.NET along with a number of useful tidbits that you can use for building and debugging your ASP.NET applications more efficiently. We look at overall architecture, how requests flow from the IIS (7 and later) Web Server to the ASP.NET runtime into HTTP handlers, modules and filters and finally into high-level handlers like MVC, Web Forms or Web API. Focus of this session is on the low-level aspects on the ASP.NET runtime, with examples that demonstrate the bootstrapping of ASP.NET, threading models, how Application Domains are used, startup bootstrapping, how configuration files are applied and how all of this relates to the applications you write either using low-level tools like HTTP handlers and modules or high-level pages or services sitting at the top of the ASP.NET runtime processing chain. Comments:I was surprised to see so many people show up for this session - especially since it was the last session on the last day and a short 1 hour session to boot. The room was packed and it was to see so many people interested the abstracts of architecture of ASP.NET beyond the immediate high level application needs. Lots of great questions in this talk as well - I only wish this session would have been the full hour 15 minutes as we just a little short of getting through the main material (didn't make it to Filters and Error handling). I haven't done this session in a long time and I had to pretty much re-figure all the system internals having to do with the ASP.NET bootstrapping in light for the changes that came with IIS 7 and later. The last time I did this talk was with IIS6, I guess it's been a while. I love doing this session, mainly because in my mind the core of ASP.NET overall is so cleanly designed to provide maximum flexibility without compromising performance that has clearly stood the test of time in the 10 years or so that .NET has been around. While there are a lot of moving parts, the technology is easy to manage once you understand the core components and the core model hasn't changed much even while the underlying architecture that drives has been almost completely revamped especially with the introduction of IIS 7 and later. Download Samples and Slides   Introduction to using jQuery with ASP.NET Abstract:In this session you'll learn how to take advantage of jQuery in your ASP.NET applications. Starting with an overview of jQuery client features via many short and fun examples, you'll find out about core features like the power of selectors for document element selection, manipulating these elements with jQuery's wrapped set methods in a browser independent way, how to hook up and handle events easily and generally apply concepts of unobtrusive JavaScript principles to client scripting. The second half of the session then delves into jQuery's AJAX features and several different ways how you can interact with ASP.NET on the server. You'll see examples of using ASP.NET MVC for serving HTML and JSON AJAX content, as well as using the new ASP.NET Web API to serve JSON and hypermedia content. You'll also see examples of client side templating/databinding with Handlebars and Knockout. Comments:This session was in a monster of a room and to my surprise it was nearly packed, given that this was a 100 level session. I can see that it's a good idea to continue to do intro sessions to jQuery as there appeared to be quite a number of folks who had not worked much with jQuery yet and who most likely could greatly benefit from using it. Seemed seemed to me the session got more than a few people excited to going if they hadn't yet :-).  Anyway I just love doing this session because it's mostly live coding and highly interactive - not many sessions that I can build things up from scratch and iterate on in an hour. jQuery makes that easy though. Resources: Slides and Code Samples Introduction to jQuery White Paper Introduction to ASP.NET Web API   Hosting the Razor Scripting Engine in Your Own Applications Abstract:The Razor Engine used in ASP.NET MVC and ASP.NET Web Pages is a free-standing scripting engine that can be disassociated from these Web-specific implementations and can be used in your own applications. Razor allows for a powerful mix of code and text rendering that makes it a wonderful tool for any sort of text generation, from creating HTML output in non-Web applications, to rendering mail merge-like functionality, to code generation for developer tools and even as a plug-in scripting engine. In this session, we'll look at the components that make up the Razor engine and how you can bootstrap it in your own applications to hook up templating. You'll find out how to create custom templates and manage Razor requests that can be pre-compiled, detecting page changes and act in ways similar to a full runtime. We look at ways that you can pass data into the engine and retrieve both the rendered output as well as result values in a package that makes it easy to plug Razor into your own applications. Comments:That this session was picked was a bit of a surprise to me, since it's a bit of a niche topic. Even more of a surprise was that during the session quite a few people who attended had actually used Razor externally and were there to find out more about how the process works and how to extend it. In the session I talk a bit about a custom Razor hosting implementation (Westwind.RazorHosting) and drilled into the various components required to build a custom Razor Hosting engine and a runtime around it. This sessions was a bit of a chore to prepare for as there are lots of technical implementation details that needed to be dealt with and squeezing that into an hour 15 is a bit tight (and that aren't addressed even by some of the wrapper libraries that exist). Found out though that there's quite a bit of interest in using a templating engine outside of web applications, or often side by side with the HTML output generated by frameworks like MVC or WebForms. An extra fun part of this session was that this was my first session and when I went to set up I realized I forgot my mini-DVI to VGA adapter cable to plug into the projector in my room - 6 minutes before the session was about to start. So I ended up sprinting the half a mile + back to my room - and back at a full sprint. I managed to be back only a couple of minutes late, but when I started I was out of breath for the first 10 minutes or so, while trying to talk. Musta sounded a bit funny as I was trying to not gasp too much :-) Resources: Slides and Code Samples Westwind.RazorHosting GitHub Project Original RazorHosting Blog Post   Introduction to ASP.NET Web API for AJAX Applications Abstract:WebAPI provides a new framework for creating REST based APIs, but it can also act as a backend to typical AJAX operations. This session covers the core features of Web API as it relates to typical AJAX application development. We’ll cover content-negotiation, routing and a variety of output generation options as well as managing data updates from the client in the context of a small Single Page Application style Web app. Finally we’ll look at some of the extensibility features in WebAPI to customize and extend Web API in a number and useful useful ways. Comments:This session was a fill in for session slots not filled due MIA speakers stranded by Sandy. I had samples from my previous Web API article so decided to go ahead and put together a session from it. Given that I spent only a couple of hours preparing and putting slides together I was glad it turned out as it did - kind of just ran itself by way of the examples I guess as well as nice audience interactions and questions. Lots of interest - and also some confusion about when Web API makes sense. Both this session and the jQuery session ended up getting a ton of questions about when to use Web API vs. MVC, whether it would make sense to switch to Web API for all AJAX backend work etc. In my opinion there's no need to jump to Web API for existing applications that already have a good AJAX foundation. Web API is awesome for real externally consumed APIs and clearly defined application AJAX APIs. For typical application level AJAX calls, it's still a good idea, but ASP.NET MVC can serve most if not all of that functionality just as well. There's no need to abandon MVC (or even ASP.NET AJAX or third party AJAX backends) just to move to Web API. For new projects Web API probably makes good sense for isolation of AJAX calls, but it really depends on how the application is set up. In some cases sharing business logic between the HTML and AJAX interfaces with a single MVC API can be cleaner than creating two completely separate code paths to serve essentially the same business logic. Resources: Slides and Code Samples Sample Code on GitHub Introduction to ASP.NET Web API White Paper© Rick Strahl, West Wind Technologies, 2005-2012Posted in Conferences  ASP.NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

    Read the article

  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

    Read the article

  • drawing thick, textured lines in OpenGL

    - by NateS
    I need to draw thick textured line segments in OpenGL. Actually I need curves made out of short line segments. Here is what I have: In the upper left is an example of two connected line segments. The second image shows once the lines are given width, they overlap. If I apply a texture that uses translucency, the overlap looks terrible. The third image shows that both lines are shortened by half the amount necessary to make the thick line corners just touch. This way I can fill the space between the lines with a triangle. On the right you can see this works well (ignore the horizontal line when the crappy texture repeats). But it doesn't always work well. In the bottom left the curve is made of many short line segments. Note the incorrect texture application. My program is written in Java, making use of the LWJGL OpenGL binding (and minor use of Slick, a 2D helper framework). I've made a zip file that contains an executable JAR so you can easily see the problem. It also has the Java code (there is only one source file) and an Eclipse project, so you can instantly run it through Eclipse and hack at it if you like. Here she is: http://n4te.com/temp/lines.zip To run, execute "java -jar lines.jar". You may need "-Djava.library.path=." before -jar if you are not on Windows. Press space to toggle texture/wireframe. The wireframe only shows the line segments, the triangle between them isn't drawn. I don't need to draw arbitrary lines, just bezier curves similar to what you see in the program. Sorry the code is a bit messy, once I have a solution I will refactor. I have investigated using GLUtessellator. It greatly simplified construction of the line, but I found that applying the texture was perfect. It worked most of the time (top image below), but long vertical curves would have severe texture distortion (bottom image below): This turned out to be much easier to code, but in the end worse than my approach. I believe what I'm trying to do is called "line tessellation" or "stroke tessellation". I assume this has been solved already? Is there standard code I can leverage? Otherwise, how can I fix my code so that the texture does not freak out on short, vertical curves?

    Read the article

  • iPad issue with a modal view: modal view label null after view controller is created

    - by iPhone Guy
    This is a weird issue. I have created a view controller with a nib file for my modal view. On that view there is a label, number and text view. When I create the view from the source view, I tried to set the label, but it shows that the label is null (0x0). Kinda weird... Any suggestions? Now lets look at the code (I put all of the code here because that shows more than I can just explain): The modal view controller - in IB the label is connected to the UILabel object: @implementation ModalViewController @synthesize delegate; @synthesize goalLabel, goalText, goalNumber; // Done button clicked - (void)dismissView:(id)sender { // Call the delegate to dismiss the modal view if ([delegate respondsToSelector:@selector(didDismissModalView: newText:)]) { NSNumber *tmpNum = goalNumber; NSString *tmpString = [[NSString alloc] initWithString:[goalText text]]; [delegate didDismissModalView:tmpNum newText:tmpString]; [tmpNum release]; [tmpString release]; } } - (void)cancelView:(id)sender { // Call the delegate to dismiss the modal view if ([delegate respondsToSelector:@selector(didCancelModalView)]) [delegate didCancelModalView]; } -(void) setLabelText:(NSString *)text { [goalLabel setText:text]; } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ -(void) viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; // bring up the keyboard.... [goalText becomeFirstResponder]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; // set the current goal number to -1 so we know none was set goalNumber = [NSNumber numberWithInt: -1]; // Override the right button to show a Done button // which is used to dismiss the modal view self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismissView:)] autorelease]; // and now for the cancel button self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel target:self action:@selector(cancelView:)] autorelease]; self.navigationItem.title = @"Add/Update Goals"; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Overriden to allow any orientation. return YES; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end And here is where the view controller is created, variables set, and displayed: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // put a checkmark.... UITableViewCell *tmpCell = [tableView cellForRowAtIndexPath:indexPath]; [tmpCell setAccessoryType:UITableViewCellAccessoryCheckmark]; // this is where the popup is gonna popup! // ===> HEre We Go! // Create the modal view controller ModalViewController *mdvc = [[ModalViewController alloc] initWithNibName:@"ModalDetailView" bundle:nil]; // We are the delegate responsible for dismissing the modal view [mdvc setDelegate:self]; // Create a Navigation controller UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:mdvc]; // set the modal view type navController.modalPresentationStyle = UIModalPresentationFormSheet; // set the label for all of the goals.... if (indexPath.section == 0 && indexPath.row == 0) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 1:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:1]]; } if (indexPath.section == 0 && indexPath.row == 1) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 2:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:2]]; } if (indexPath.section == 0 && indexPath.row == 2) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 3:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:3]]; } if (indexPath.section == 0 && indexPath.row == 3) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 4:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:4]]; } if (indexPath.section == 1 && indexPath.row == 0) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 1:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:5]]; } if (indexPath.section == 1 && indexPath.row == 1) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 2:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:6]]; } if (indexPath.section == 1 && indexPath.row == 2) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 3:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:7]]; } if (indexPath.section == 1 && indexPath.row == 3) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 4:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:8]]; } // show the navigation controller modally [self presentModalViewController:navController animated:YES]; // Clean up resources [navController release]; [mdvc release]; // ==> Ah... we are done... }

    Read the article

  • How to convert binary read/write to non-binary read/write in C++

    - by Phenom
    I have some C++ code from somewhere that reads and writes data in binary format. I want to see what it's reading and writing in the file, so I want to convert it's binary read and write to non-binary read and write. Also, when I convert the binary write to non-binary write, I want it to still be able to read in the information correctly. How can this be done? The write function: int btwrite(short rrn, BTPAGE *page_ptr) { // long lseek(), addr; long addr; addr = (long) rrn * (long) PAGESIZE + HEADERSIZE; lseek(btfd, addr, 0); return (write(btfd, page_ptr, PAGESIZE)); } The read function: int btread(short rrn, BTPAGE *page_ptr) { // long lseek(), addr; long addr; addr = (long)rrn * (long)PAGESIZE + HEADERSIZE; lseek(btfd, addr, 0); return ( read(btfd, page_ptr, PAGESIZE) ); }

    Read the article

  • HttpWebRequest to different IP than the domain resolves to

    - by fyjham
    Hey, Long story short an API I'm calling's different environments (dev/staging/uat/live) is set up by putting a host-record on the server so the live domain resolves to their other server in for the HTTP request. The problem is that they've done this with so many different environments that we don't have enough servers to use the server-wide host files for it anymore (We've got some environments running off the same servers - luckily not dev and live though :P). I'm wondering if there's a way to make WebRequest request to a domain but explicitly specify the IP of the server it should connect to? Or is there any way of doing this short of going all the way down to socket connections (Which I'd really prefer not to waste time/create bugs by trying to re-implementing the HTTP protocol). PS: I've tried and we can't just get a new sub-domain for each environment.

    Read the article

  • NSMutableURLRequest not obeying my timeoutInterval

    - by kubi
    I'm POST'ing a small image, so i'd like the timeout interval to be short. If the image doesn't send in a few seconds, it's probably never going to send. For some unknown reason my NSURLConnection is never failing, no matter how short I set the timeoutInterval. // Create the URL request NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL:[NSURL URLWithString:@"http://www.tumblr.com/api/write"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:0.00000001]; /* Populate the request, this part works fine */ [NSURLConnection connectionWithRequest:request delegate:self]; I have a breakpoint set on - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error but it's never being triggered. My images continue to be posted just fine, they're showing up on Tumblr despite the tiny timeoutInterval.

    Read the article

< Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >