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  • Do I need to recompile PHP to make use of CURL API?

    - by amn
    I have both Apache and PHP set up manually, albeit the latter without CURL. There is this jungle of instructions and explanations on extensions for PHP. I have a very straightforward question - what do I need to do to enable CURL in a more dynamic way. I resent the idea of static linking, in fact I hate and avoid static linking like the plague. Is it possible to have my Apache and PHP understand that there is CURL in town? I can compile CURL if necessary. Package management may be out of the question, because I built PHP myself - I am on Ubuntu, and it does not provide PHP without Suhosin and a a whole lot of time, so I removed it and built PHP myself. The whole slew of related questions simply propse installing "php5-curl" package, which is exactly one thing I CANNOT do since it installs it in a completely unrelated directory, which my PHP does not even seem to bother linking to.

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  • GPLv2 - Multiple AI chess engines to bypass GPL

    - by Dogbert
    I have gone through a number of GPL-related questions, the most recent being this one: http://stackoverflow.com/questions/3248823/legal-question-about-the-gpl-license-net-dlls/3249001#3249001 I'm trying to see how this would work, so bear with me. I have a simple GUI interface for a game of Chess. It essentially can send/receive commands to/from an external chess engine (ie: Tong, Fruit, etc). The application/GUI is similar in nature to XBoard ( http://www.gnu.org/software/xboard/ ), but was independently designed. After going through a number of threads on this topic, it seems that the FSF considers dynamically linking against a GPLv2 library as a derivative work, and that by doing so, the GPLv2 extends to my proprietary code, and I must release the source to my entire project. Other legal precedents indicate the opposite, and that dynamic linking doesn't cause the "viral" effect of the GPL to propagate to my proprietary code. Since there is no official consensus that can give a "hard-and-fast" answer to the dynamic linking question, would this be an acceptable alternative: I build my chess GUI so that it sends/receives the chess engine AI logic as text commands from an external interface library that I write The interface library I wrote itself is then released under the GPL The interface library is only used to communicate via a generic text pipe to external command-line chess engines The chess engine itself would be built as a command-line utility rather than as a library of any sort, and just sends strings in the Universal Chess Interface of Chess Engine Communication Protocol ( http://en.wikipedia.org/wiki/Chess_Engine_Communication_Protocol ) format. The one "gotcha" is that the interface library should not be specific to one single GPL'ed chess engine, otherwise the entire GUI would be "entirely dependent" on it. So, I just make my interface library so that it is able to connect to any command-line chess engine that uses a specific format, rather than just one unique engine. I could then include pre-built command-line-app versions of any of the chess engines I'm using. Would that sort of approach allow me to do the following: NOT release the source for my UI Release the source of the interface library I built (if necessary) Use one or more chess engines and bundle them as external command-line utilities that ship with a binary version of my UI Thank you.

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • Understanding Application binary interface (ABI)

    - by Tim
    I am trying to understand the concept of Application binary interface (ABI). From The Linux Kernel Primer: An ABI is a set of conventions that allows a linker to combine separately compiled modules into one unit without recompilation, such as calling conventions, machine interface, and operating-system interface. Among other things, an ABI defines the binary interface between these units. ... The benefits of conforming to an ABI are that it allows linking object files compiled by different compilers. From Wikipedia: an application binary interface (ABI) describes the low-level interface between an application (or any type of) program and the operating system or another application. ABIs cover details such as data type, size, and alignment; the calling convention, which controls how functions' arguments are passed and return values retrieved; the system call numbers and how an application should make system calls to the operating system; and in the case of a complete operating system ABI, the binary format of object files, program libraries and so on. I was wondering whether ABI depends on both the instruction set and the OS. Are the two all that ABI depends on? What kinds of role does ABI play in different stages of compilation: preprocessing, conversion of code from C to Assembly, conversion of code from Assembly to Machine code, and linking? From the first quote above, it seems to me that ABI is needed for only linking stage, not the other stages. Is it correct? When is ABI needed to be considered? Is ABI needed to be considered during programming in C, Assembly or other languages? If yes, how are ABI and API different? Or is it only for linker or compiler? Is ABI specified for/in machine code, Assembly language, and/or of C?

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  • TreeNodes don't get collected with weakevent solution

    - by Marcus
    Hi, When I use this method http://stackoverflow.com/questions/1089309/weak-events-in-net (by Egor) to hook up a event i a inherited treenode, the tree node never gets collected, is there any speciall case with tree nodes and GC? public class MyTreeNode : TreeNode { public MyTreeNode(Entity entity) { entity.Children.ListChanged += new ListChangedEventHandler(entityChildren_ListChanged).MakeWeak(eh => entity.Children.ListChanged -= eh); } } Entity.Children is a bindinglist. I made tests with a destructor on MyTreeNode and invoking GC.Collect(), with the weak eventhandler the treenode never gets collected but i DOES get collected WIHTOUT the weak eventhandler.

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  • Linking Mapkit with Core Data, Search and user location. Converting annotations from a database in a tableview with search to display in a mapview?

    - by Jon
    Xcode is quite new to me so explanations are appreciated. I am looking to build an application that displays annotations in a mapview (zoomed in on current user location). I want the applications to come from some sort of database rather than manually inputting all the annotations (which is what I'm currently doing) What would be my application type? tab based? window based? i want a tab for a tableview with a list of my annotations and a mapview tab that will show my database of annotations but with the map zoomed in on current location. In a perfect world, it would be great if the user could add favourites from these annotations and keep them in a favourites tableview tab. I'm desperate to work this out and create a fully functional app for a final uni project. i have a working application already but it's nothing like what i am trying to achieve, any help would be much appreciated!!!! Jon (if looked through countless tutorials and as of yet found nothing i can understand to achieve a project like this. Some would call me too ambitious, I just want to make a decent app)

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  • Beginning Haskell: "not in scope" Unprecedented error

    - by user1071838
    So I just started learning Haskell, and this (http://learnyouahaskell.com) nifty book is giving a lot of help. So yesterday I wrote in a text file doubleMe x = x + x and saved it as double.hs. So after saving that I open up my command prompt, CD to the right folder, type in "ghci" to get haskell started, and then type in >doubleMe 5 10 and everything seems to work. Now today, I do the same thing and this happens (actual copy paste from command line) . . . C:\Users\myName\haskell>ghci GHCi, version 7.0.3: http://www.haskell.org/ghc/ :? for help Loading package ghc-prim ... linking ... done. Loading package integer-gmp ... linking ... done. Loading package base ... linking ... done. Loading package ffi-1.0 ... linking ... done. Prelude> :l double.hs [1 of 1] Compiling Main ( double.hs, interpreted ) Ok, modules loaded: Main. *Main> doubleMe 5 <interactive>:1:1: Not in scope: `doubleMe' So basically, everything was working fine, but now haskell can't find the function I wrote in double.hs. Can anyone tell what is going on? I'm pretty lost and confused. This is just a guess but does it have to do with *Main at all? Thanks for the help.

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  • Howcome some C++ functions with unspecified linkage build with C linkage?

    - by christoffer
    This is something that makes me fairly perplexed. I have a C++ file that implements a set of functions, and a header file that defines prototypes for them. When building with Visual Studio or MingW-gcc, I get linking errors on two of the functions, and adding an 'extern "C"' qualifier resolved the error. How is this possible? Header file, "some_header.h": // Definition of struct DEMO_GLOBAL_DATA omitted DWORD WINAPI ThreadFunction(LPVOID lpData); void WriteLogString(void *pUserData, const char *pString, unsigned long nStringLen); void CheckValid(DEMO_GLOBAL_DATA *pData); int HandleStart(DEMO_GLOBAL_DATA * pDAta, TCHAR * pLogFileName); void HandleEnd(DEMO_GLOBAL_DATA *pData); C++ file, "some_implementation.cpp" #include "some_header.h" DWORD WINAPI ThreadFunction(LPVOID lpData) { /* omitted */ } void WriteLogString(void *pUserData, const char *pString, unsigned long nStringLen) { /* omitted */ } void CheckValid(DEMO_GLOBAL_DATA *pData) { /* omitted */ } int HandleStart(DEMO_GLOBAL_DATA * pDAta, TCHAR * pLogFileName) { /* omitted */ } void HandleEnd(DEMO_GLOBAL_DATA *pData) { /* omitted */ } The implementations compile without warnings, but when linking with the UI code that calls these, I get a normal error LNK2001: unresolved external symbol "int __cdecl HandleStart(struct _DEMO_GLOBAL_DATA *, wchar_t *) error LNK2001: unresolved external symbol "void __cdecl CheckValid(struct _DEMO_MAIN_GLOBAL_DATA * What really confuses me, now, is that only these two functions (HandleStart and CheckValid) seems to be built with C linkage. Explicitly adding "extern 'C'" declarations for only these two resolved the linking error, and the application builds and runs. Adding "extern 'C'" on some other function, such as HandleEnd, introduces a new linking error, so that one is obviously compiled correctly. The implementation file is never modified in any of this, only the prototypes.

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  • Wine 1.2 crash after I start Mega 5.0

    - by Tomáš Šíma
    I installed Mega 5.0 by running "sudo sh MEGA5_Setup_deb_v2.sh" The application downloaded wine 1.2 as mega requires in order to work under Ubuntu. However every time I start the application through the icon provided, wine crashes asking me to send/save bug report, the problem is that if I choose to do so, megas starting window pops up covering the bug report window leaving me unable to do anything (as it won't move) The only solution I have come up with is to log out and log back in, as I cancels wine. I beg you following: Please post detailed step by step instructions how to deal with said problem Tell me if forceful log out, can damage computer of any of my data Please forgive me my weak English as it is not my native language. Also forgive me my weak skills concerning Ubuntu usage as I have me forced to switch to Ubuntu this very day. Thank you.

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  • What to call objects that may delete cached data to meet memory constraints?

    - by Brent
    I'm developing some cross-platform software which is intended to run on mobile devices. Both iOS and Android provide low memory warnings. I plan to make a wrapper class that will free cached resources (like textures) when low memory warnings are issued (assuming the resource is not in use). If the resource returns to use, it'll re-cache it, etc... I'm trying to think of what this is called. In .Net, it's similar to a "weak reference" but that only really makes sense when dealing with garbage collection, and since I'm using c++ and shared_ptr, a weak reference already has a meaning which is distinct from the one I'm thinking of. There's also the difference that this class will be able to rebuild the cache when needed. What is this pattern/whatever is called? Edit: Feel free to recommend tags for this question.

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  • How can I estimate the entropy of a password?

    - by Wug
    Having read various resources about password strength I'm trying to create an algorithm that will provide a rough estimation of how much entropy a password has. I'm trying to create an algorithm that's as comprehensive as possible. At this point I only have pseudocode, but the algorithm covers the following: password length repeated characters patterns (logical) different character spaces (LC, UC, Numeric, Special, Extended) dictionary attacks It does NOT cover the following, and SHOULD cover it WELL (though not perfectly): ordering (passwords can be strictly ordered by output of this algorithm) patterns (spatial) Can anyone provide some insight on what this algorithm might be weak to? Specifically, can anyone think of situations where feeding a password to the algorithm would OVERESTIMATE its strength? Underestimations are less of an issue. The algorithm: // the password to test password = ? length = length(password) // unique character counts from password (duplicates discarded) uqlca = number of unique lowercase alphabetic characters in password uquca = number of uppercase alphabetic characters uqd = number of unique digits uqsp = number of unique special characters (anything with a key on the keyboard) uqxc = number of unique special special characters (alt codes, extended-ascii stuff) // algorithm parameters, total sizes of alphabet spaces Nlca = total possible number of lowercase letters (26) Nuca = total uppercase letters (26) Nd = total digits (10) Nsp = total special characters (32 or something) Nxc = total extended ascii characters that dont fit into other categorys (idk, 50?) // algorithm parameters, pw strength growth rates as percentages (per character) flca = entropy growth factor for lowercase letters (.25 is probably a good value) fuca = EGF for uppercase letters (.4 is probably good) fd = EGF for digits (.4 is probably good) fsp = EGF for special chars (.5 is probably good) fxc = EGF for extended ascii chars (.75 is probably good) // repetition factors. few unique letters == low factor, many unique == high rflca = (1 - (1 - flca) ^ uqlca) rfuca = (1 - (1 - fuca) ^ uquca) rfd = (1 - (1 - fd ) ^ uqd ) rfsp = (1 - (1 - fsp ) ^ uqsp ) rfxc = (1 - (1 - fxc ) ^ uqxc ) // digit strengths strength = ( rflca * Nlca + rfuca * Nuca + rfd * Nd + rfsp * Nsp + rfxc * Nxc ) ^ length entropybits = log_base_2(strength) A few inputs and their desired and actual entropy_bits outputs: INPUT DESIRED ACTUAL aaa very pathetic 8.1 aaaaaaaaa pathetic 24.7 abcdefghi weak 31.2 H0ley$Mol3y_ strong 72.2 s^fU¬5ü;y34G< wtf 88.9 [a^36]* pathetic 97.2 [a^20]A[a^15]* strong 146.8 xkcd1** medium 79.3 xkcd2** wtf 160.5 * these 2 passwords use shortened notation, where [a^N] expands to N a's. ** xkcd1 = "Tr0ub4dor&3", xkcd2 = "correct horse battery staple" The algorithm does realize (correctly) that increasing the alphabet size (even by one digit) vastly strengthens long passwords, as shown by the difference in entropy_bits for the 6th and 7th passwords, which both consist of 36 a's, but the second's 21st a is capitalized. However, they do not account for the fact that having a password of 36 a's is not a good idea, it's easily broken with a weak password cracker (and anyone who watches you type it will see it) and the algorithm doesn't reflect that. It does, however, reflect the fact that xkcd1 is a weak password compared to xkcd2, despite having greater complexity density (is this even a thing?). How can I improve this algorithm? Addendum 1 Dictionary attacks and pattern based attacks seem to be the big thing, so I'll take a stab at addressing those. I could perform a comprehensive search through the password for words from a word list and replace words with tokens unique to the words they represent. Word-tokens would then be treated as characters and have their own weight system, and would add their own weights to the password. I'd need a few new algorithm parameters (I'll call them lw, Nw ~= 2^11, fw ~= .5, and rfw) and I'd factor the weight into the password as I would any of the other weights. This word search could be specially modified to match both lowercase and uppercase letters as well as common character substitutions, like that of E with 3. If I didn't add extra weight to such matched words, the algorithm would underestimate their strength by a bit or two per word, which is OK. Otherwise, a general rule would be, for each non-perfect character match, give the word a bonus bit. I could then perform simple pattern checks, such as searches for runs of repeated characters and derivative tests (take the difference between each character), which would identify patterns such as 'aaaaa' and '12345', and replace each detected pattern with a pattern token, unique to the pattern and length. The algorithmic parameters (specifically, entropy per pattern) could be generated on the fly based on the pattern. At this point, I'd take the length of the password. Each word token and pattern token would count as one character; each token would replace the characters they symbolically represented. I made up some sort of pattern notation, but it includes the pattern length l, the pattern order o, and the base element b. This information could be used to compute some arbitrary weight for each pattern. I'd do something better in actual code. Modified Example: Password: 1234kitty$$$$$herpderp Tokenized: 1 2 3 4 k i t t y $ $ $ $ $ h e r p d e r p Words Filtered: 1 2 3 4 @W5783 $ $ $ $ $ @W9001 @W9002 Patterns Filtered: @P[l=4,o=1,b='1'] @W5783 @P[l=5,o=0,b='$'] @W9001 @W9002 Breakdown: 3 small, unique words and 2 patterns Entropy: about 45 bits, as per modified algorithm Password: correcthorsebatterystaple Tokenized: c o r r e c t h o r s e b a t t e r y s t a p l e Words Filtered: @W6783 @W7923 @W1535 @W2285 Breakdown: 4 small, unique words and no patterns Entropy: 43 bits, as per modified algorithm The exact semantics of how entropy is calculated from patterns is up for discussion. I was thinking something like: entropy(b) * l * (o + 1) // o will be either zero or one The modified algorithm would find flaws with and reduce the strength of each password in the original table, with the exception of s^fU¬5ü;y34G<, which contains no words or patterns.

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  • SEO Marketing - How to Promote Your Website and Gain More Traffic?

    Having problems in promoting your website? Do your risk everything to put your website on top with weak SEO marketing strategy? SEO Marketing is a very important part in promoting your website and to market your products. It will help you gain more traffic to your website and increase your page rank. However, it will be only a waste of money if your website has weak seo marketing strategy. Remember that people nowadays use the internet to gain any information in any website or probably your website.

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  • brew link jpeg issues

    - by y2p
    I am trying to install opencv on Mac OSX Lion. brew install opencv I get the following error (and a few other similar ones) Error: The linking step did not complete successfully The formula built, but is not symlinked into /usr/local You can try again using `brew link jpeg' When I do brew link jpeg Linking /usr/local/Cellar/jpeg/8d... ln: wrjpgcom: File exists I do not understand what this means? What should I be doing? Thanks

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  • Phpmyadmin mysql foreign key problem

    - by alan
    Hey guys i'm using phpmyadmin (php & mysql) and i'm having alot of trouble linking the tables using foreign keys. I'm getting negative values for the field countyId (which is the foriegn key). However it is linking to my other table fine and it's cascading fine. So when I go to add data there will be a drop box for the CountyId and the values will look something like this, " -1 1- " Here is my alter statement, ALTER TABLE Baronies ADD FOREIGN KEY (CountyId) REFERENCES Counties (CountyId) ON DELETE CASCADE

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  • How to prevent a globally overridden "new" operator from being linked in from external library

    - by mprudhom
    In our iPhone XCode 3.2.1 project, we're linking in 2 external static C++ libraries, libBlue.a and libGreen.a. libBlue.a globally overrides the "new" operator for it's own memory management. However, when we build our project, libGreen.a winds up using libBlue's new operator, which results in a crash (presumably because libBlue.a is making assumptions about the kinds of structures being allocated). Both libBlue.a and libGreen.a are provided by 3rd parties, so we can't change any of their source code or build options. When we remove libBlue.a from the project, libGreen.a doesn't have any issues. However, no amount of shuffling the linking order of the libraries seems to fix the problem, nor does any experimentation with the various linking flags. Is there some way to tell XCode to tell the linker to "have libGreen's use of the new operator use the standard C++ new operator rather than the one redefined by libBlue"?

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  • Linker library for OpenMP for Snow Leopard?

    - by unknownthreat
    Currently, I am trying out OpenMP on XCode 3.2.2 on Snow Leopard: #include <omp.h> #include <iostream> #include <stdio.h> int main (int argc, char * const argv[]) { #pragma omp parallel printf("Hello from thread %d, nthreads %d\n", omp_get_thread_num(), omp_get_num_threads()); return 0; } I didn't include any linking libraries yet, so the linker complains: "_omp_get_thread_num", referenced from: _main in main.o "_omp_get_num_threads", referenced from: _main in main.o OK, fine, no problem, I take a look in the existing framework, looking for keywords such as openmp or omp... here comes the problem, where is the linking library? Or should I say, what is the name of the linking library for openMP? Is it dylib, framework or what? Or do I need to get it from somewhere first?

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  • Finding IterationID in TFS

    - by Kolchak
    Hi - we are linking Iterations within TFS to an external system for tracking projects through the entire company. In the past, we were linking using the IterationPath in a TFS Project, but the problem is that people rename these IterationPaths as the projects progress, and the link is lost. So after some research, I'm thinking of doing the linking by using the IterationID. The IterationID in the TFSWarehouse is NOT the same as the IterationID in the WorkItemTracking table, and I can't seem to find an easy way to find the IterationID of an IterationPath? Anyone got any idea how we may be able to achieve this?

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  • Evaluating software estimates: sure signs of unrealistic figures?

    - by Totophil
    Whilst answering “Dealing with awful estimates” posted by Ash I shared a few tips that I learned and personally use to spot weak estimates. But I am certain there must be many more! What heuristics to use in the scenario when one needs to make a quick evaluation of software project estimate that has been compiled by a third-party (a colleague, a business partner or an external company)? What are the obvious and not so obvious signs of weak software estimates that can be spotted without much detailed knowledge of task at hand?

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  • The broken Promise of the Mobile Web

    - by Rick Strahl
    High end mobile devices have been with us now for almost 7 years and they have utterly transformed the way we access information. Mobile phones and smartphones that have access to the Internet and host smart applications are in the hands of a large percentage of the population of the world. In many places even very remote, cell phones and even smart phones are a common sight. I’ll never forget when I was in India in 2011 I was up in the Southern Indian mountains riding an elephant out of a tiny local village, with an elephant herder in front riding atop of the elephant in front of us. He was dressed in traditional garb with the loin wrap and head cloth/turban as did quite a few of the locals in this small out of the way and not so touristy village. So we’re slowly trundling along in the forest and he’s lazily using his stick to guide the elephant and… 10 minutes in he pulls out his cell phone from his sash and starts texting. In the middle of texting a huge pig jumps out from the side of the trail and he takes a picture running across our path in the jungle! So yeah, mobile technology is very pervasive and it’s reached into even very buried and unexpected parts of this world. Apps are still King Apps currently rule the roost when it comes to mobile devices and the applications that run on them. If there’s something that you need on your mobile device your first step usually is to look for an app, not use your browser. But native app development remains a pain in the butt, with the requirement to have to support 2 or 3 completely separate platforms. There are solutions that try to bridge that gap. Xamarin is on a tear at the moment, providing their cross-device toolkit to build applications using C#. While Xamarin tools are impressive – and also *very* expensive – they only address part of the development madness that is app development. There are still specific device integration isssues, dealing with the different developer programs, security and certificate setups and all that other noise that surrounds app development. There’s also PhoneGap/Cordova which provides a hybrid solution that involves creating local HTML/CSS/JavaScript based applications, and then packaging them to run in a specialized App container that can run on most mobile device platforms using a WebView interface. This allows for using of HTML technology, but it also still requires all the set up, configuration of APIs, security keys and certification and submission and deployment process just like native applications – you actually lose many of the benefits that  Web based apps bring. The big selling point of Cordova is that you get to use HTML have the ability to build your UI once for all platforms and run across all of them – but the rest of the app process remains in place. Apps can be a big pain to create and manage especially when we are talking about specialized or vertical business applications that aren’t geared at the mainstream market and that don’t fit the ‘store’ model. If you’re building a small intra department application you don’t want to deal with multiple device platforms and certification etc. for various public or corporate app stores. That model is simply not a good fit both from the development and deployment perspective. Even for commercial, big ticket apps, HTML as a UI platform offers many advantages over native, from write-once run-anywhere, to remote maintenance, single point of management and failure to having full control over the application as opposed to have the app store overloads censor you. In a lot of ways Web based HTML/CSS/JavaScript applications have so much potential for building better solutions based on existing Web technologies for the very same reasons a lot of content years ago moved off the desktop to the Web. To me the Web as a mobile platform makes perfect sense, but the reality of today’s Mobile Web unfortunately looks a little different… Where’s the Love for the Mobile Web? Yet here we are in the middle of 2014, nearly 7 years after the first iPhone was released and brought the promise of rich interactive information at your fingertips, and yet we still don’t really have a solid mobile Web platform. I know what you’re thinking: “But we have lots of HTML/JavaScript/CSS features that allows us to build nice mobile interfaces”. I agree to a point – it’s actually quite possible to build nice looking, rich and capable Web UI today. We have media queries to deal with varied display sizes, CSS transforms for smooth animations and transitions, tons of CSS improvements in CSS 3 that facilitate rich layout, a host of APIs geared towards mobile device features and lately even a number of JavaScript framework choices that facilitate development of multi-screen apps in a consistent manner. Personally I’ve been working a lot with AngularJs and heavily modified Bootstrap themes to build mobile first UIs and that’s been working very well to provide highly usable and attractive UI for typical mobile business applications. From the pure UI perspective things actually look very good. Not just about the UI But it’s not just about the UI - it’s also about integration with the mobile device. When it comes to putting all those pieces together into what amounts to a consolidated platform to build mobile Web applications, I think we still have a ways to go… there are a lot of missing pieces to make it all work together and integrate with the device more smoothly, and more importantly to make it work uniformly across the majority of devices. I think there are a number of reasons for this. Slow Standards Adoption HTML standards implementations and ratification has been dreadfully slow, and browser vendors all seem to pick and choose different pieces of the technology they implement. The end result is that we have a capable UI platform that’s missing some of the infrastructure pieces to make it whole on mobile devices. There’s lots of potential but what is lacking that final 10% to build truly compelling mobile applications that can compete favorably with native applications. Some of it is the fragmentation of browsers and the slow evolution of the mobile specific HTML APIs. A host of mobile standards exist but many of the standards are in the early review stage and they have been there stuck for long periods of time and seem to move at a glacial pace. Browser vendors seem even slower to implement them, and for good reason – non-ratified standards mean that implementations may change and vendor implementations tend to be experimental and  likely have to be changed later. Neither Vendors or developers are not keen on changing standards. This is the typical chicken and egg scenario, but without some forward momentum from some party we end up stuck in the mud. It seems that either the standards bodies or the vendors need to carry the torch forward and that doesn’t seem to be happening quickly enough. Mobile Device Integration just isn’t good enough Current standards are not far reaching enough to address a number of the use case scenarios necessary for many mobile applications. While not every application needs to have access to all mobile device features, almost every mobile application could benefit from some integration with other parts of the mobile device platform. Integration with GPS, phone, media, messaging, notifications, linking and contacts system are benefits that are unique to mobile applications and could be widely used, but are mostly (with the exception of GPS) inaccessible for Web based applications today. Unfortunately trying to do most of this today only with a mobile Web browser is a losing battle. Aside from PhoneGap/Cordova’s app centric model with its own custom API accessing mobile device features and the token exception of the GeoLocation API, most device integration features are not widely supported by the current crop of mobile browsers. For example there’s no usable messaging API that allows access to SMS or contacts from HTML. Even obvious components like the Media Capture API are only implemented partially by mobile devices. There are alternatives and workarounds for some of these interfaces by using browser specific code, but that’s might ugly and something that I thought we were trying to leave behind with newer browser standards. But it’s not quite working out that way. It’s utterly perplexing to me that mobile standards like Media Capture and Streams, Media Gallery Access, Responsive Images, Messaging API, Contacts Manager API have only minimal or no traction at all today. Keep in mind we’ve had mobile browsers for nearly 7 years now, and yet we still have to think about how to get access to an image from the image gallery or the camera on some devices? Heck Windows Phone IE Mobile just gained the ability to upload images recently in the Windows 8.1 Update – that’s feature that HTML has had for 20 years! These are simple concepts and common problems that should have been solved a long time ago. It’s extremely frustrating to see build 90% of a mobile Web app with relative ease and then hit a brick wall for the remaining 10%, which often can be show stoppers. The remaining 10% have to do with platform integration, browser differences and working around the limitations that browsers and ‘pinned’ applications impose on HTML applications. The maddening part is that these limitations seem arbitrary as they could easily work on all mobile platforms. For example, SMS has a URL Moniker interface that sort of works on Android, works badly with iOS (only works if the address is already in the contact list) and not at all on Windows Phone. There’s no reason this shouldn’t work universally using the same interface – after all all phones have supported SMS since before the year 2000! But, it doesn’t have to be this way Change can happen very quickly. Take the GeoLocation API for example. Geolocation has taken off at the very beginning of the mobile device era and today it works well, provides the necessary security (a big concern for many mobile APIs), and is supported by just about all major mobile and even desktop browsers today. It handles security concerns via prompts to avoid unwanted access which is a model that would work for most other device APIs in a similar fashion. One time approval and occasional re-approval if code changes or caches expire. Simple and only slightly intrusive. It all works well, even though GeoLocation actually has some physical limitations, such as representing the current location when no GPS device is present. Yet this is a solved problem, where other APIs that are conceptually much simpler to implement have failed to gain any traction at all. Technically none of these APIs should be a problem to implement, but it appears that the momentum is just not there. Inadequate Web Application Linking and Activation Another important piece of the puzzle missing is the integration of HTML based Web applications. Today HTML based applications are not first class citizens on mobile operating systems. When talking about HTML based content there’s a big difference between content and applications. Content is great for search engine discovery and plain browser usage. Content is usually accessed intermittently and permanent linking is not so critical for this type of content.  But applications have different needs. Applications need to be started up quickly and must be easily switchable to support a multi-tasking user workflow. Therefore, it’s pretty crucial that mobile Web apps are integrated into the underlying mobile OS and work with the standard task management features. Unfortunately this integration is not as smooth as it should be. It starts with actually trying to find mobile Web applications, to ‘installing’ them onto a phone in an easily accessible manner in a prominent position. The experience of discovering a Mobile Web ‘App’ and making it sticky is by no means as easy or satisfying. Today the way you’d go about this is: Open the browser Search for a Web Site in the browser with your search engine of choice Hope that you find the right site Hope that you actually find a site that works for your mobile device Click on the link and run the app in a fully chrome’d browser instance (read tiny surface area) Pin the app to the home screen (with all the limitations outline above) Hope you pointed at the right URL when you pinned Even for you and me as developers, there are a few steps in there that are painful and annoying, but think about the average user. First figuring out how to search for a specific site or URL? And then pinning the app and hopefully from the right location? You’ve probably lost more than half of your audience at that point. This experience sucks. For developers too this process is painful since app developers can’t control the shortcut creation directly. This problem often gets solved by crazy coding schemes, with annoying pop-ups that try to get people to create shortcuts via fancy animations that are both annoying and add overhead to each and every application that implements this sort of thing differently. And that’s not the end of it - getting the link onto the home screen with an application icon varies quite a bit between browsers. Apple’s non-standard meta tags are prominent and they work with iOS and Android (only more recent versions), but not on Windows Phone. Windows Phone instead requires you to create an actual screen or rather a partial screen be captured for a shortcut in the tile manager. Who had that brilliant idea I wonder? Surprisingly Chrome on recent Android versions seems to actually get it right – icons use pngs, pinning is easy and pinned applications properly behave like standalone apps and retain the browser’s active page state and content. Each of the platforms has a different way to specify icons (WP doesn’t allow you to use an icon image at all), and the most widely used interface in use today is a bunch of Apple specific meta tags that other browsers choose to support. The question is: Why is there no standard implementation for installing shortcuts across mobile platforms using an official format rather than a proprietary one? Then there’s iOS and the crazy way it treats home screen linked URLs using a crazy hybrid format that is neither as capable as a Web app running in Safari nor a WebView hosted application. Moving off the Web ‘app’ link when switching to another app actually causes the browser and preview it to ‘blank out’ the Web application in the Task View (see screenshot on the right). Then, when the ‘app’ is reactivated it ends up completely restarting the browser with the original link. This is crazy behavior that you can’t easily work around. In some situations you might be able to store the application state and restore it using LocalStorage, but for many scenarios that involve complex data sources (like say Google Maps) that’s not a possibility. The only reason for this screwed up behavior I can think of is that it is deliberate to make Web apps a pain in the butt to use and forcing users trough the App Store/PhoneGap/Cordova route. App linking and management is a very basic problem – something that we essentially have solved in every desktop browser – yet on mobile devices where it arguably matters a lot more to have easy access to web content we have to jump through hoops to have even a remotely decent linking/activation experience across browsers. Where’s the Money? It’s not surprising that device home screen integration and Mobile Web support in general is in such dismal shape – the mobile OS vendors benefit financially from App store sales and have little to gain from Web based applications that bypass the App store and the cash cow that it presents. On top of that, platform specific vendor lock-in of both end users and developers who have invested in hardware, apps and consumables is something that mobile platform vendors actually aspire to. Web based interfaces that are cross-platform are the anti-thesis of that and so again it’s no surprise that the mobile Web is on a struggling path. But – that may be changing. More and more we’re seeing operations shifting to services that are subscription based or otherwise collect money for usage, and that may drive more progress into the Web direction in the end . Nothing like the almighty dollar to drive innovation forward. Do we need a Mobile Web App Store? As much as I dislike moderated experiences in today’s massive App Stores, they do at least provide one single place to look for apps for your device. I think we could really use some sort of registry, that could provide something akin to an app store for mobile Web apps, to make it easier to actually find mobile applications. This could take the form of a specialized search engine, or maybe a more formal store/registry like structure. Something like apt-get/chocolatey for Web apps. It could be curated and provide at least some feedback and reviews that might help with the integrity of applications. Coupled to that could be a native application on each platform that would allow searching and browsing of the registry and then also handle installation in the form of providing the home screen linking, plus maybe an initial security configuration that determines what features are allowed access to for the app. I’m not holding my breath. In order for this sort of thing to take off and gain widespread appeal, a lot of coordination would be required. And in order to get enough traction it would have to come from a well known entity – a mobile Web app store from a no name source is unlikely to gain high enough usage numbers to make a difference. In a way this would eliminate some of the freedom of the Web, but of course this would also be an optional search path in addition to the standard open Web search mechanisms to find and access content today. Security Security is a big deal, and one of the perceived reasons why so many IT professionals appear to be willing to go back to the walled garden of deployed apps is that Apps are perceived as safe due to the official review and curation of the App stores. Curated stores are supposed to protect you from malware, illegal and misleading content. It doesn’t always work out that way and all the major vendors have had issues with security and the review process at some time or another. Security is critical, but I also think that Web applications in general pose less of a security threat than native applications, by nature of the sandboxed browser and JavaScript environments. Web applications run externally completely and in the HTML and JavaScript sandboxes, with only a very few controlled APIs allowing access to device specific features. And as discussed earlier – security for any device interaction can be granted the same for mobile applications through a Web browser, as they can for native applications either via explicit policies loaded from the Web, or via prompting as GeoLocation does today. Security is important, but it’s certainly solvable problem for Web applications even those that need to access device hardware. Security shouldn’t be a reason for Web apps to be an equal player in mobile applications. Apps are winning, but haven’t we been here before? So now we’re finding ourselves back in an era of installed app, rather than Web based and managed apps. Only it’s even worse today than with Desktop applications, in that the apps are going through a gatekeeper that charges a toll and censors what you can and can’t do in your apps. Frankly it’s a mystery to me why anybody would buy into this model and why it’s lasted this long when we’ve already been through this process. It’s crazy… It’s really a shame that this regression is happening. We have the technology to make mobile Web apps much more prominent, but yet we’re basically held back by what seems little more than bureaucracy, partisan bickering and self interest of the major parties involved. Back in the day of the desktop it was Internet Explorer’s 98+%  market shareholding back the Web from improvements for many years – now it’s the combined mobile OS market in control of the mobile browsers. If mobile Web apps were allowed to be treated the same as native apps with simple ways to install and run them consistently and persistently, that would go a long way to making mobile applications much more usable and seriously viable alternatives to native apps. But as it is mobile apps have a severe disadvantage in placement and operation. There are a few bright spots in all of this. Mozilla’s FireFoxOs is embracing the Web for it’s mobile OS by essentially building every app out of HTML and JavaScript based content. It supports both packaged and certified package modes (that can be put into the app store), and Open Web apps that are loaded and run completely off the Web and can also cache locally for offline operation using a manifest. Open Web apps are treated as full class citizens in FireFoxOS and run using the same mechanism as installed apps. Unfortunately FireFoxOs is getting a slow start with minimal device support and specifically targeting the low end market. We can hope that this approach will change and catch on with other vendors, but that’s also an uphill battle given the conflict of interest with platform lock in that it represents. Recent versions of Android also seem to be working reasonably well with mobile application integration onto the desktop and activation out of the box. Although it still uses the Apple meta tags to find icons and behavior settings, everything at least works as you would expect – icons to the desktop on pinning, WebView based full screen activation, and reliable application persistence as the browser/app is treated like a real application. Hopefully iOS will at some point provide this same level of rudimentary Web app support. What’s also interesting to me is that Microsoft hasn’t picked up on the obvious need for a solid Web App platform. Being a distant third in the mobile OS war, Microsoft certainly has nothing to lose and everything to gain by using fresh ideas and expanding into areas that the other major vendors are neglecting. But instead Microsoft is trying to beat the market leaders at their own game, fighting on their adversary’s terms instead of taking a new tack. Providing a kick ass mobile Web platform that takes the lead on some of the proposed mobile APIs would be something positive that Microsoft could do to improve its miserable position in the mobile device market. Where are we at with Mobile Web? It sure sounds like I’m really down on the Mobile Web, right? I’ve built a number of mobile apps in the last year and while overall result and response has been very positive to what we were able to accomplish in terms of UI, getting that final 10% that required device integration dialed was an absolute nightmare on every single one of them. Big compromises had to be made and some features were left out or had to be modified for some devices. In two cases we opted to go the Cordova route in order to get the integration we needed, along with the extra pain involved in that process. Unless you’re not integrating with device features and you don’t care deeply about a smooth integration with the mobile desktop, mobile Web development is fraught with frustration. So, yes I’m frustrated! But it’s not for lack of wanting the mobile Web to succeed. I am still a firm believer that we will eventually arrive a much more functional mobile Web platform that allows access to the most common device features in a sensible way. It wouldn't be difficult for device platform vendors to make Web based applications first class citizens on mobile devices. But unfortunately it looks like it will still be some time before this happens. So, what’s your experience building mobile Web apps? Are you finding similar issues? Just giving up on raw Web applications and building PhoneGap apps instead? Completely skipping the Web and going native? Leave a comment for discussion. Resources Rick Strahl on DotNet Rocks talking about Mobile Web© Rick Strahl, West Wind Technologies, 2005-2014Posted in HTML5  Mobile   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Haskell's cabal dependency problem with happy

    - by wirrbel
    I have problems installing ghc-mod on my linux machine. cabal worries about "happy" not being available in versione = 1.17: $ cabal install ghc-mod Resolving dependencies... [1 of 1] Compiling Main ( /tmp/haskell-src-exts-1.14.0-1357/haskell-src-exts-1.14.0/Setup.hs, /tmp/haskell-src-exts-1.14.0-1357/haskell-src-exts-1.14.0/dist/setup/Main.o ) Linking /tmp/haskell-src-exts-1.14.0-1357/haskell-src-exts-1.14.0/dist/setup/setup ... Configuring haskell-src-exts-1.14.0... setup: The program happy version =1.17 is required but it could not be found. Failed to install haskell-src-exts-1.14.0 cabal: Error: some packages failed to install: ghc-mod-3.1.3 depends on haskell-src-exts-1.14.0 which failed to install. haskell-src-exts-1.14.0 failed during the configure step. The exception was: ExitFailure 1 hlint-1.8.53 depends on haskell-src-exts-1.14.0 which failed to install. However, it even is installed in v. 1.19, as you can see here: $ cabal install happy Resolving dependencies... [1 of 1] Compiling Main ( /tmp/happy-1.19.0-1124/happy-1.19.0/Setup.lhs, /tmp/happy-1.19.0-1124/happy-1.19.0/dist/setup/Main.o ) Linking /tmp/happy-1.19.0-1124/happy-1.19.0/dist/setup/setup ... Configuring happy-1.19.0... Building happy-1.19.0... Preprocessing executable 'happy' for happy-1.19.0... [ 1 of 18] Compiling NameSet ( src/NameSet.hs, dist/build/happy/happy-tmp/NameSet.o ) [ 2 of 18] Compiling Target ( src/Target.lhs, dist/build/happy/happy-tmp/Target.o ) [ 3 of 18] Compiling AbsSyn ( src/AbsSyn.lhs, dist/build/happy/happy-tmp/AbsSyn.o ) [ 4 of 18] Compiling ParamRules ( src/ParamRules.hs, dist/build/happy/happy-tmp/ParamRules.o ) [ 5 of 18] Compiling GenUtils ( src/GenUtils.lhs, dist/build/happy/happy-tmp/GenUtils.o ) [ 6 of 18] Compiling ParseMonad ( src/ParseMonad.lhs, dist/build/happy/happy-tmp/ParseMonad.o ) [ 7 of 18] Compiling Lexer ( src/Lexer.lhs, dist/build/happy/happy-tmp/Lexer.o ) [ 8 of 18] Compiling Parser ( dist/build/happy/happy-tmp/Parser.hs, dist/build/happy/happy-tmp/Parser.o ) [ 9 of 18] Compiling AttrGrammar ( src/AttrGrammar.lhs, dist/build/happy/happy-tmp/AttrGrammar.o ) [10 of 18] Compiling AttrGrammarParser ( dist/build/happy/happy-tmp/AttrGrammarParser.hs, dist/build/happy/happy-tmp/AttrGrammarParser.o ) [11 of 18] Compiling Grammar ( src/Grammar.lhs, dist/build/happy/happy-tmp/Grammar.o ) [12 of 18] Compiling First ( src/First.lhs, dist/build/happy/happy-tmp/First.o ) [13 of 18] Compiling LALR ( src/LALR.lhs, dist/build/happy/happy-tmp/LALR.o ) [14 of 18] Compiling Paths_happy ( dist/build/autogen/Paths_happy.hs, dist/build/happy/happy-tmp/Paths_happy.o ) [15 of 18] Compiling ProduceCode ( src/ProduceCode.lhs, dist/build/happy/happy-tmp/ProduceCode.o ) [16 of 18] Compiling ProduceGLRCode ( src/ProduceGLRCode.lhs, dist/build/happy/happy-tmp/ProduceGLRCode.o ) [17 of 18] Compiling Info ( src/Info.lhs, dist/build/happy/happy-tmp/Info.o ) [18 of 18] Compiling Main ( src/Main.lhs, dist/build/happy/happy-tmp/Main.o ) Linking dist/build/happy/happy ... Installing executable(s) in /home/hope/.cabal/bin Installed happy-1.19.0 Any ideas? cabal-install version 1.16.0.2 using version 1.16.0 of the Cabal library

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  • for a blog with posts and categories what are all the best ways to create user friendly and seo friendly urls

    - by Jayapal Chandran
    I am creating a module in my website which displays ringtones. it is like creating blog posts and categories It will have categories(tags) and posts. (i am using category and tag interchangeably) i am using the following linking for this module sitename.com/blog sitename.com/blog/category/category-name-slug/ - will list all ringtones of that category/tag sitename.com/blog/title/name-slug-of-the-ringtone/ - this will display the details and a download link in all page at the left i display the category/tag . This is how i have formed the url structure. it will be user friendly i hope yet will it be seo friendly? Please hint if i am missing something or other ways to improve. meanwhile i am browsing the net to get more information on linking content (categorizing) and to find best ways for the user and search engine.

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  • Google Webmaster Tools shows invalid data

    - by Altar
    Webmaster Tools shows 1 URL error (not found page). The report says that 5 pages are linking to a page (let's call it x) that does not exist (and because it doesn't exists it returns a soft 404). HOWEVER, I look in those 5 pages (in the source code) and none is linking to the x page. It is like Google sees an old page that was indeed pointing to x. What is the problem? How do I know if Google cached an old version for those 5 pages?

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  • Tracking a goal through a virtual pageview is not registering

    - by Will
    I am trying to track a goal in Google Analytics through a virtual pageview. As you can see in the code example, it is linking out from a picture instead of text with a link. I triple-checked to see if I had my Goals set up properly in the Admin panel, where the goal URL is set to "/click2", the goal type is URL destination and the match type is Head Match. I am unsure if the problem lies in the fact that it's linking out to an "https" link or if the link is attached to a picture that serves as a Call To Action. I would appreciate if any of you can help shed some light on this problem I'm having.

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  • How do I solve "Two different CRTLDLLs are loaded" when using packages in C++ Builder 2010?

    - by David M
    Hi, We are trying to split up our monolithic EXE into a combination of an EXE and several packages. So far, we have one package that we're trying to use, and when running the EXE Codeguard shows the following error on startup: CG Error Two different CRTLDLLs are loaded. CG might report false errors (C:\Windows\system32\CC32100MT.DLL) (D:\Projects\Foo\Bar.bpl) OK I read this as two different runtime libraries being loaded - one, the correct one (CC32100MT.dll), one incorrect, which is the package we're trying to use. Continuing to run the program shows odd errors, especially casting between classes or passing a pointer to a class as a parameter in a method that crosses the EXE/DLL boundary. Codeguard itself doesn't show any other errors at all though. How do we solve this? Some more details We've looked at as many things as we (the developer working on this and I) can collectively think of: Each project is built using runtime packages. The EXE host lists Bar in its package list. Each project is set to compile with dynamic RTL. However, changing this does not solve the problem. The package is linked to the EXE via its BPI file, but linking via a LIB makes no difference either. The EXE and BPL are compiled with the same project settings, where the same options exist for both types of project. We think, anyway :) There is only one copy of the BPL and BPI on the system: it's definitely linking to the right one. Examining the EXE and BPL with Depends and TDump show they are both using C:\Windows\system32\CC32100MT.DLL. They should both be using the one RTL. Creating a new project (a plain VCL forms application) and linking to the BPL (via its BPI) works fine. Something in the process of adding all the files and LIBs that make our EXE contain the code it needs to changes this, but we haven't been able to figure out what. The LIBs all either correspond to DLLs we use (flat C interface, usually look as though they were built with MSVC) or are simple projects with lots of related files, compiled to a lib for the purpose of linking into the EXE - these correspond roughly to the areas of the program we want to split to BPLs, by the way. There don't seem to be project options for the LIB projects that would affect RTL linking, unless we've missed them. I have exhaustively hunted through Depends and looked at all RTL and CC32*.dll files the EXE and every single DLL references. All are identical: rtl140.bpl and CC32100MT.DLL. Fully qualified paths show they are the same files, too. Everything should be using the one same run-time library. We're stumped. Absolutely stumped. We've had other problems using BPLs (they seem to be surprisingly tricky things, especially using C++) but have managed to solve them all. This one we've had no luck at all and we'd really appreciate any insights :) We're using C++Builder 2010 (as part of RAD Studio actually, but with little Delphi code apart from components.)

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  • Joomla, passing a querystring parameter to a link in an article

    - by Pete Nelson
    We have some banner ads linking to an article in Joomla and they are passing a reference code in the URL, like this: index.php?option=com_content&view=article&id=378&Itemid=249&ReferenceCode=WB6074 Inside the article, we're linking to a signup form on another web site and we need to pass the reference code in that URL's querystring. How do I do this? Is there a way to embed PHP in an article? If so, then I could just use $_GET["ReferenceCode"] to stick that parameter in the URL.

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