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  • AD reset user passwords for a security group

    - by Nathan C
    I'm not quite sure if this is possible or not, but I need to force a certain security group's users to have their passwords expire so they'll be forced to change them on next login. The reason for this is because I applied a FGPP (password policy) to this particular group in order to enforce strong passwords. Well, many users have really weak passwords and they won't be changed unless they're forced. Is there a way to do this without forcing everyone to a single password?

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  • Local Only 3G Router via Broadband Device?

    - by GateKiller
    I am looking for the name/type of device which does the following: Connects to the internet via ethernet or wireless and then produces a "fake" 3G signal for my iPhone to connect to. The 3G siginal in my office is very weak or non-existant and I need a way of boosting or replacing it.

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  • WebDav uploads fail on files with certain characters on Apache

    - by bnferguson
    Have webdav uploads working great on one our boxes but anytime there is a ; # or * (and maybe a few others) the upload fails. That is expected since they're restricted characters but I'm curious if there's a way to rewrite/rename those files on their way through. We don't care what the name is really it just has to make it up to the server. Started looking at mod_rewrite solutions but my rewrite fu is rather weak.

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  • NGINX SSL Certificate Not Working

    - by LeSamAdmin
    I've been working on SSL stuff and getting nowhere from like 4 tutorials... I've bought an SSL for pingrglobe.com, and now trying to apply it to my servers. Here's my nginx code: http { server { listen 80; server_name pingrglobe.com; rewrite ^(.*) http://www.pingrglobe.com$1 permanent; } server { listen 443; ssl on; ssl_certificate /etc/nginx/ssl/pingrglobe.crt; ssl_certificate_key /etc/nginx/ssl/pingrglobe.key; #enables SSLv3/TLSv1, but not SSLv2 which is weak and should no longer be used. ssl_protocols SSLv3 TLSv1; #Disables all weak ciphers ssl_ciphers ALL:!aNULL:!ADH:!eNULL:!LOW:!EXP:RC4+RSA:+HIGH:+MEDIUM; server_name www.pingrglobe.com; root /var/www/pingrglobe.com; index index.html index.php; location / { try_files $uri $uri/ @extensionless-php; add_header Access-Control-Allow-Origin *; } rewrite ^/blog/blogpost/(.+)$ /blog/blogpost?post=$1 last; rewrite ^/viewticket/(.+)/(.*)$ /viewticket?tid=$1&$2 last; rewrite ^/vemail/(.+)$ /vemail?eid=$1 last; rewrite ^/serversettings/(.+)$ /serversettings?srvid=$1 last; rewrite ^/notification/(.+)$ /notification?id=$1 last; rewrite ^/viewreport/(.+)$ /viewreport?srvid=$1 last; rewrite ^/removeserver/(.+)$ /removeserver?srvid=$1 last; rewrite ^/staffviewticket/(.+)/(.*)$ /staffviewticket?tid=$1&$2 last; rewrite ^/activate/(.*)/(.*)/(.*)$ /activate?user=$1&code=$2&email=$3 last; rewrite ^/activate2/(.*)/(.*)/(.*)$ /activate2?user=$1&code=$2&email=$3 last; rewrite ^/passwordtoken/(.+)/(.*)/(.*)$ /passwordtoken?user=$1&token=$2&email=$3 last; location ~ \.php$ { try_files $uri =404; fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } location @extensionless-php { rewrite ^(.*)$ $1.php last; } location ~ /\. { deny all; } } } SSL doesn't work as you see here: https://www.pingrglobe.com

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  • Are there any OpenGL implementations which can use a server to do the rendering?

    - by user1973386
    Assume I have 2 independent machines, one running Debian sid, and the other running Windows 7. The one running Debian sid has a decent graphics card, the Windows 7 machine has no graphics card and a weak processor. The two are connected over a fast local network. Are there any OpenGL implementations, where Windows 7 would use the Debian machine's graphics card to do OpenGL rendering "over the network"?

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  • Using WeakReference to resolve issue with .NET unregistered event handlers causing memory leaks.

    - by Eric
    The problem: Registered event handlers create a reference from the event to the event handler's instance. If that instance fails to unregister the event handler (via Dispose, presumably), then the instance memory will not be freed by the garbage collector. Example: class Foo { public event Action AnEvent; public void DoEvent() { if (AnEvent != null) AnEvent(); } } class Bar { public Bar(Foo l) { l.AnEvent += l_AnEvent; } void l_AnEvent() { } } If I instantiate a Foo, and pass this to a new Bar constructor, then let go of the Bar object, it will not be freed by the garbage collector because of the AnEvent registration. I consider this a memory leak, and seems just like my old C++ days. I can, of course, make Bar IDisposable, unregister the event in the Dispose() method, and make sure to call Dispose() on instances of it, but why should I have to do this? I first question why events are implemented with strong references? Why not use weak references? An event is used to abstractly notify an object of changes in another object. It seems to me that if the event handler's instance is no longer in use (i.e., there are no non-event references to the object), then any events that it is registered with should automatically be unregistered. What am I missing? I have looked at WeakEventManager. Wow, what a pain. Not only is it very difficult to use, but its documentation is inadequate (see http://msdn.microsoft.com/en-us/library/system.windows.weakeventmanager.aspx -- noticing the "Notes to Inheritors" section that has 6 vaguely described bullets). I have seen other discussions in various places, but nothing I felt I could use. I propose a simpler solution based on WeakReference, as described here. My question is: Does this not meet the requirements with significantly less complexity? To use the solution, the above code is modified as follows: class Foo { public WeakReferenceEvent AnEvent = new WeakReferenceEvent(); internal void DoEvent() { AnEvent.Invoke(); } } class Bar { public Bar(Foo l) { l.AnEvent += l_AnEvent; } void l_AnEvent() { } } Notice two things: 1. The Foo class is modified in two ways: The event is replaced with an instance of WeakReferenceEvent, shown below; and the invocation of the event is changed. 2. The Bar class is UNCHANGED. No need to subclass WeakEventManager, implement IWeakEventListener, etc. OK, so on to the implementation of WeakReferenceEvent. This is shown here. Note that it uses the generic WeakReference that I borrowed from here: http://damieng.com/blog/2006/08/01/implementingweakreferencet I had to add Equals() and GetHashCode() to his class, which I include below for reference. class WeakReferenceEvent { public static WeakReferenceEvent operator +(WeakReferenceEvent wre, Action handler) { wre._delegates.Add(new WeakReference<Action>(handler)); return wre; } public static WeakReferenceEvent operator -(WeakReferenceEvent wre, Action handler) { foreach (var del in wre._delegates) if (del.Target == handler) { wre._delegates.Remove(del); return wre; } return wre; } HashSet<WeakReference<Action>> _delegates = new HashSet<WeakReference<Action>>(); internal void Invoke() { HashSet<WeakReference<Action>> toRemove = null; foreach (var del in _delegates) { if (del.IsAlive) del.Target(); else { if (toRemove == null) toRemove = new HashSet<WeakReference<Action>>(); toRemove.Add(del); } } if (toRemove != null) foreach (var del in toRemove) _delegates.Remove(del); } } public class WeakReference<T> : IDisposable { private GCHandle handle; private bool trackResurrection; public WeakReference(T target) : this(target, false) { } public WeakReference(T target, bool trackResurrection) { this.trackResurrection = trackResurrection; this.Target = target; } ~WeakReference() { Dispose(); } public void Dispose() { handle.Free(); GC.SuppressFinalize(this); } public virtual bool IsAlive { get { return (handle.Target != null); } } public virtual bool TrackResurrection { get { return this.trackResurrection; } } public virtual T Target { get { object o = handle.Target; if ((o == null) || (!(o is T))) return default(T); else return (T)o; } set { handle = GCHandle.Alloc(value, this.trackResurrection ? GCHandleType.WeakTrackResurrection : GCHandleType.Weak); } } public override bool Equals(object obj) { var other = obj as WeakReference<T>; return other != null && Target.Equals(other.Target); } public override int GetHashCode() { return Target.GetHashCode(); } } It's functionality is trivial. I override operator + and - to get the += and -= syntactic sugar matching events. These create WeakReferences to the Action delegate. This allows the garbage collector to free the event target object (Bar in this example) when nobody else is holding on to it. In the Invoke() method, simply run through the weak references and call their Target Action. If any dead (i.e., garbage collected) references are found, remove them from the list. Of course, this only works with delegates of type Action. I tried making this generic, but ran into the missing where T : delegate in C#! As an alternative, simply modify class WeakReferenceEvent to be a WeakReferenceEvent, and replace the Action with Action. Fix the compiler errors and you have a class that can be used like so: class Foo { public WeakReferenceEvent<int> AnEvent = new WeakReferenceEvent<int>(); internal void DoEvent() { AnEvent.Invoke(5); } } Hopefully this will help someone else when they run into the mystery .NET event memory leak!

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  • Database Mirroring on SQL Server Express Edition

    - by Most Valuable Yak (Rob Volk)
    Like most SQL Server users I'm rather frustrated by Microsoft's insistence on making the really cool features only available in Enterprise Edition.  And it really doesn't help that they changed the licensing for SQL 2012 to be core-based, so now it's like 4 times as expensive!  It almost makes you want to go with Oracle.  That, and a desire to have Larry Ellison do things to your orifices. And since they've introduced Availability Groups, and marked database mirroring as deprecated, you'd think they'd make make mirroring available in all editions.  Alas…they don't…officially anyway.  Thanks to my constant poking around in places I'm not "supposed" to, I've discovered the low-level code that implements database mirroring, and found that it's available in all editions! It turns out that the query processor in all SQL Server editions prepends a simple check before every edition-specific DDL statement: IF CAST(SERVERPROPERTY('Edition') as nvarchar(max)) NOT LIKE '%e%e%e% Edition%' print 'Lame' else print 'Cool' If that statement returns true, it fails. (the print statements are just placeholders)  Go ahead and test it on Standard, Workgroup, and Express editions compared to an Enterprise or Developer edition instance (which support everything). Once again thanks to Argenis Fernandez (b | t) and his awesome sessions on using Sysinternals, I was able to watch the exact process SQL Server performs when setting up a mirror.  Surprisingly, it's not actually implemented in SQL Server!  Some of it is, but that's something of a smokescreen, the real meat of it is simple filesystem primitives. The NTFS filesystem supports links, both hard links and symbolic, so that you can create two entries for the same file in different directories and/or different names.  You can create them using the MKLINK command in a command prompt: mklink /D D:\SkyDrive\Data D:\Data mklink /D D:\SkyDrive\Log D:\Log This creates a symbolic link from my data and log folders to my Skydrive folder.  Any file saved in either location will instantly appear in the other.  And since my Skydrive will be automatically synchronized with the cloud, any changes I make will be copied instantly (depending on my internet bandwidth of course). So what does this have to do with database mirroring?  Well, it seems that the mirroring endpoint that you have to create between mirror and principal servers is really nothing more than a Skydrive link.  Although it doesn't actually use Skydrive, it performs the same function.  So in effect, the following statement: ALTER DATABASE Mir SET PARTNER='TCP://MyOtherServer.domain.com:5022' Is turned into: mklink /D "D:\Data" "\\MyOtherServer.domain.com\5022$" The 5022$ "port" is actually a hidden system directory on the principal and mirror servers. I haven't quite figured out how the log files are included in this, or why you have to SET PARTNER on both principal and mirror servers, except maybe that mklink has to do something special when linking across servers.  I couldn't get the above statement to work correctly, but found that doing mklink to a local Skydrive folder gave me similar functionality. To wrap this up, all you have to do is the following: Install Skydrive on both SQL Servers (principal and mirror) and set the local Skydrive folder (D:\SkyDrive in these examples) On the principal server, run mklink /D on the data and log folders to point to SkyDrive: mklink /D D:\SkyDrive\Data D:\Data On the mirror server, run the complementary linking: mklink /D D:\Data D:\SkyDrive\Data Create your database and make sure the files map to the principal data and log folders (D:\Data and D:\Log) Viola! Your databases are kept in sync on multiple servers! One wrinkle you will encounter is that the mirror server will show the data and log files, but you won't be able to attach them to the mirror SQL instance while they are attached to the principal. I think this is a bug in the Skydrive, but as it turns out that's fine: you can't access a mirror while it's hosted on the principal either.  So you don't quite get automatic failover, but you can attach the files to the mirror if the principal goes offline.  It's also not exactly synchronous, but it's better than nothing, and easier than either replication or log shipping with a lot less latency. I will end this with the obvious "not supported by Microsoft" and "Don't do this in production without an updated resume" spiel that you should by now assume with every one of my blog posts, especially considering the date.

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  • If You Could Cut Your Meeting Times in ½ Would You?

    - by Brian Dayton
                    I know it sounds like a big promise. And what I'm thinking about may not cut a :60 minute meeting into :30 minutes, but it could make meetings and interactions up to 2X more productive. How? Social Media for the Enterprise, Not Social Media In the Enterprise Bear with me. I'm not talking about whether or not workers should or shouldn't have access to Facebook on corporate networks. That topic has been discussed @ length. I'm also not talking about the direct benefits of Social Networking tools like Presence (the ability to see someone online and ask a question in real-time), blogs, RSS feeds or external tools like Twitter. The Un-Measurable Benefits Would you do something that you believe will have a positive effect--but can't be measured? It's impossible to quantify the effectiveness of a meeting. However, what I am talking about would be more of a byproduct of all of the social networking tools above. Here's the hypothesis: As I've gotten more and more busy with work, family, travel and kids--and the same has happened to my friends and family--I'm less and less connected. But by introducing Facebook to my life I've not only made connections with longtime friends whom I haven't spoken to in years--but I've increased the pace and quality of interactions, on and offline, with close friends who I see and speak to every week. In some cases it even enhances the connections and interactions with those I see or speak to every day. The same holds true in an organization. Especially a larger one with highly matrixed organizational structures. You work with people on a project, new people come in with each different project and a disproportionate amount of time is spent getting oriented and staying current. Going back to the initial value proposition--making meetings shorter/more effective--a large amount of time is spent: -          At Project Kick-off: Meeting and understanding team member's histories, goals & roles -          Ongoing: Summarizing events since the last meeting or update email In my personal, Facebook life today I know that: -          My best friend from college - has been stranded in India for 5 days because of the volcano in Iceland and is now only 250 miles from home -          One of my co-workers started conference calls at 6:30 this morning -          My wife wasn't terribly pleased with my painting skills in our new bathroom (disclosure: she told me this face to face too) Strengthening Weak Links A recent article in CIO Magazine, Three Dangerous Social Media Misconceptions (Kristen Burnham, March 12, 2010) calls out the #1 misconception as follows: 1. "Face-to-face relationships are far more valuable than virtual ones." While some level of physical interaction will always add value to relationships, Gartner says that come 2020, most relationships and teams will be based on "weak links"--that is, you may not have personally met a contact, but you'll know of or may have interacted with him via social sites like Facebook, LinkedIn and Twitter. The sooner your enterprise adopts these tools, the sooner your employees will learn them, and the sooner you'll begin to cultivate these relationships-of-the-future.   I personally believe that it's not an either/or choice between face-to-face and virtual interactions. In fact, I'll be as bold as saying it doesn't matter. I can point to two extremely valuable work relationships that I've had over the past 5 years: -          I shared an office with one of them -          I met the other person, face-to-face, only once Both relationships were very productive. The dynamics were similar. The communication tactics differed immensely. What does matter is the quality, frequency and relevance of interactions. Still sound like too much? An over-promise? Stay tuned for my next post The Gap Between Facebook and LinkedIn. I'll also connect some of the dots with where Oracle Applications and technologies are headed.        

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  • CLR via C# 3rd Edition is out

    - by Abhijeet Patel
    Time for some book news update. CLR via C#, 3rd Edition seems to have been out for a little while now. The book was released in early Feb this year, and needless to say my copy is on it’s way. I can barely wait to dig in and chew on the goodies that one of the best technical authors and software professionals I respect has in store. The 2nd edition of the book was an absolute treat and this edition promises to be no less. Here is a brief description of what’s new and updated from the 2nd edition. Part I – CLR Basics Chapter 1-The CLR’s Execution Model Added about discussion about C#’s /optimize and /debug switches and how they relate to each other. Chapter 2-Building, Packaging, Deploying, and Administering Applications and Types Improved discussion about Win32 manifest information and version resource information. Chapter 3-Shared Assemblies and Strongly Named Assemblies Added discussion of TypeForwardedToAttribute and TypeForwardedFromAttribute. Part II – Designing Types Chapter 4-Type Fundamentals No new topics. Chapter 5-Primitive, Reference, and Value Types Enhanced discussion of checked and unchecked code and added discussion of new BigInteger type. Also added discussion of C# 4.0’s dynamic primitive type. Chapter 6-Type and Member Basics No new topics. Chapter 7-Constants and Fields No new topics. Chapter 8-Methods Added discussion of extension methods and partial methods. Chapter 9-Parameters Added discussion of optional/named parameters and implicitly-typed local variables. Chapter 10-Properties Added discussion of automatically-implemented properties, properties and the Visual Studio debugger, object and collection initializers, anonymous types, the System.Tuple type and the ExpandoObject type. Chapter 11-Events Added discussion of events and thread-safety as well as showing a cool extension method to simplify the raising of an event. Chapter 12-Generics Added discussion of delegate and interface generic type argument variance. Chapter 13-Interfaces No new topics. Part III – Essential Types Chapter 14-Chars, Strings, and Working with Text No new topics. Chapter 15-Enums Added coverage of new Enum and Type methods to access enumerated type instances. Chapter 16-Arrays Added new section on initializing array elements. Chapter 17-Delegates Added discussion of using generic delegates to avoid defining new delegate types. Also added discussion of lambda expressions. Chapter 18-Attributes No new topics. Chapter 19-Nullable Value Types Added discussion on performance. Part IV – CLR Facilities Chapter 20-Exception Handling and State Management This chapter has been completely rewritten. It is now about exception handling and state management. It includes discussions of code contracts and constrained execution regions (CERs). It also includes a new section on trade-offs between writing productive code and reliable code. Chapter 21-Automatic Memory Management Added discussion of C#’s fixed state and how it works to pin objects in the heap. Rewrote the code for weak delegates so you can use them with any class that exposes an event (the class doesn’t have to support weak delegates itself). Added discussion on the new ConditionalWeakTable class, GC Collection modes, Full GC notifications, garbage collection modes and latency modes. I also include a new sample showing how your application can receive notifications whenever Generation 0 or 2 collections occur. Chapter 22-CLR Hosting and AppDomains Added discussion of side-by-side support allowing multiple CLRs to be loaded in a single process. Added section on the performance of using MarshalByRefObject-derived types. Substantially rewrote the section on cross-AppDomain communication. Added section on AppDomain Monitoring and first chance exception notifications. Updated the section on the AppDomainManager class. Chapter 23-Assembly Loading and Reflection Added section on how to deploy a single file with dependent assemblies embedded inside it. Added section comparing reflection invoke vs bind/invoke vs bind/create delegate/invoke vs C#’s dynamic type. Chapter 24-Runtime Serialization This is a whole new chapter that was not in the 2nd Edition. Part V – Threading Chapter 25-Threading Basics Whole new chapter motivating why Windows supports threads, thread overhead, CPU trends, NUMA Architectures, the relationship between CLR threads and Windows threads, the Thread class, reasons to use threads, thread scheduling and priorities, foreground thread vs background threads. Chapter 26-Performing Compute-Bound Asynchronous Operations Whole new chapter explaining the CLR’s thread pool. This chapter covers all the new .NET 4.0 constructs including cooperative cancelation, Tasks, the aralle class, parallel language integrated query, timers, how the thread pool manages its threads, cache lines and false sharing. Chapter 27-Performing I/O-Bound Asynchronous Operations Whole new chapter explaining how Windows performs synchronous and asynchronous I/O operations. Then, I go into the CLR’s Asynchronous Programming Model, my AsyncEnumerator class, the APM and exceptions, Applications and their threading models, implementing a service asynchronously, the APM and Compute-bound operations, APM considerations, I/O request priorities, converting the APM to a Task, the event-based Asynchronous Pattern, programming model soup. Chapter 28-Primitive Thread Synchronization Constructs Whole new chapter discusses class libraries and thread safety, primitive user-mode, kernel-mode constructs, and data alignment. Chapter 29-Hybrid Thread Synchronization Constructs Whole new chapter discussion various hybrid constructs such as ManualResetEventSlim, SemaphoreSlim, CountdownEvent, Barrier, ReaderWriterLock(Slim), OneManyResourceLock, Monitor, 3 ways to solve the double-check locking technique, .NET 4.0’s Lazy and LazyInitializer classes, the condition variable pattern, .NET 4.0’s concurrent collection classes, the ReaderWriterGate and SyncGate classes.

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  • How to Turn Your Ubuntu Laptop into a Wireless Access Point

    - by Chris Hoffman
    If you have a single wired Internet connection – say, in a hotel room – you can create an ad-hoc wireless network with Ubuntu and share the Internet connection among multiple devices. Ubuntu includes an easy, graphical setup tool. Unfortunately, there are some limitations. Some devices may not support ad-hoc wireless networks and Ubuntu can only create wireless hotspots with weak WEP encryption, not strong WPA encryption. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • [News] Hubble.NET chasse sur les terres de Luc?ne

    Hubble.NET se pr?sente comme un moteur de recherche capable d'indexer des fichiers mais aussi une base de donn?es : " At present some of the major databases provide full-text search function, but there full-text search function is relatively weak, can not be well positioned to meet the practical application needs, and some full-text search components, such as the more well-known ?Lucene?, only provides the full-text search function, while the lack of linking with the relational database (...)". A suivre de tr?s pr?s car l'indexation de sources de donn?es h?t?rog?nes est effectivement le gros point faible de Luc?ne. Ce projet n'en est qu'? ses d?buts.

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  • Where can I buy freely redistributable (creative commons) game assets?

    - by Erlend
    I'd like to know about any 3D asset shops out there that specialize in game assets and, most importantly, license their assets under an open license like Creative Commons or similarly permissive. We are looking to buy some professional looking assets for use and redistribution with our open source 3D game engine. The problem is that all the commercial 3D assets we've come by are only sold under very restrictive licenses, which won't allow us to include the models in our code repository (since free code hosting repositories require that all your data, including media, is open source or otherwise copyleft) nor in turn redistribute the assets as part of our downloadable SDK. I realize this sounds like a weak business idea, since users could just buy the asset and start sharing it with everyone. But somehow this has worked for hundreds of WordPress theme shops, so I was hoping maybe someone's trying similar things for commercial game assets.

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  • Can I let maximized windows reach behind the gnome-panel?

    - by Bruce Connor
    My top gnome-panel is set to not expand and sits on the top-right of my screen. I just realized I wouldn't mind if maximized windows were able to get behind it (it wouldn't actually cover up anything). Is it possible to achieve that with the gnome-panel? Here's what it looks like now: Ideally, the window's titlebar would be behind the panel (partially obscured by it). I know that different dock softwares like AWN are able to do that, but I'm running a weak netbook, and I would rather do that with the gnome-panel.

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  • Getting rid of getting stuck often [closed]

    - by Pankaj Upadhyay
    I have been working with C# and .NET for around 2-3 years. But, still i get stuck too often. My project includes few simple websites(asp.net) in the early parts and then a desktop application for cotton transaction management(wpf). And right now, I am building a price compare website (asp.net MVC). Along the lines, I have read quite few books on C# and .NET, but still I get stuck very often. What pisses me is that the problems I get stuck in aren't very typical or hard. You can get a better idea by visiting my questions page on SO. After looking at my question lists, do you also feel that my basis or knowledge as a programmer are weak ? If so, How can i find a remedy to this problem ? And How can I stop getting stuck too often for simpler problems.

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  • How to enable true remote login

    - by Scán
    I don't quite know how these things are called, so a search did not product any help. I've got two computers, a desktop and a netbook. The netbook is really weak, and there's hardly any fun doing work with it, especially after ubuntu software swallows so much cpu power for nothing. But my desktop is good, but uncomfortably positioned. So I know you can use any linux system as a server to give logins. I want to be able to login and work on my desktop, from my netbook. No VNC, no SSH, full X-server, I want to be able to choose "Login on Desktop" in my login menu on the netbook and have everything as if I was there. I hope I could make my point. Is it possible in a local network? And if so, how can I easily set it up?

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  • How to Quickly Check If Your Computer Can Run a PC Game

    - by Chris Hoffman
    PC gaming isn’t quite as simple as console gaming. If you have a laptop with weak graphics hardware or an older PC, it’s important to check whether your computer can support a game before you spend your hard-earned cash. Gamers don’t have to upgrade their hardware as often as they used to. Even a gaming PC built years ago should be able to handle the newest games just fine. Laptops not build for gaming and older PCs are a different matter.    

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  • Are There Realistic/Useful Solutions for Source Control for Ladder Logic Programs

    - by Steven A. Lowe
    Version control for ladder logic (LL) programs for programmable logic controllers (PLCs) seems to be virtually non-existent. It may be because LL is a visual language and tends to be stored in binary files, or it may be because source code control hasn't "caught on" in process control engineering circles - or perhaps my Google-Fu is weak tonight. Do you know of any realistic and useful solutions for version control for such systems? Definitions: realistic = changes to the programs are tracked by user and subject to reversion and merges useful = the system integrates with visual LL designers, is not limited to LL from a single PLC manufacturer, and does not cost a ridiculous amount of money? Note: I have heard of people using SVN or Mercurial et al to track the binary files, but I don't think the diff/merge capabilities would display readable differences.

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  • Differences between C# and Javascript for Unity [closed]

    - by vrinek
    Apart from the language differences (class-based vs prototypical, strong vs weak typing), what are the differences between using Javascript and using C# when developing games in Unity3D? Is there a noticable performance difference? Is the javascript code packaged as-is? And if yes, does this help the game's modability? Is it possible to use libraries developed for one language while developing in the other one? Is it possible to mix the two languages in the same Unity project by coding some parts in C# and others in Javascript? The next couple of questions are time-specific so feel free to ignore or remove: If libraries are not cross-functional, which language has better library support from the game development perspective? Which language has better game dev specific resources available (books, websites, forums)?

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  • Inspirational software for end-users written in Haskell?

    - by Lenny222
    I think great technology ist invisible. Besides the usual suspects (GHC, Xmonad, proprietary trading software) what great examples are there for end-user software written in Haskell? I think good examples are FreeArc, Hledger and "Nikki And The Robots". Do you have more examples (full blown GUI apps, small CLI tools, etc)? Edit: For example i am fascinated by Wings3D, because while written in Erlang, users can not tell that. It just works. Among Haskell's weak spots are cross-platform GUIs. There are not many GUI apps written in Haskkel in general and most of them are no easy to use, install or even compile. What are good examples to learn from how to make hard things look easy?

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  • How do I improve my logic in general and programming in particular?

    - by Dinesh Venkata
    I'm good with understanding technology and implementing it. At least that is what I feel. But it seems that when I come across experienced programmers they point out that my logic is weak. I feel that I would need some time with real programming to improve it. But nobody is ready to give that time to me. I'm just about starting my carer and it often feels disheartening to hear this. I want know how can I improve my logic and also does this sort of thing happens to others too?

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  • How should I study programming languages?

    - by gcc
    I am a student of computer engineering. I have never done any programming before, and as you can understand, I don't know how to study it or how to make my own programs. My English is weak [edited for clarity - ed], and so if you don't like the choices I list, please feel free to provide others. How should I study? How should I learn programming languages? Study completely from a book. Don't study from a book, just try writing code. A mix of the two; study from a book, then try writing code. Study half the book, then write the code by hand on paper. Listed to the teacher, then try to solve general problems (those not from any specific chapter).

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  • Dell XPS 15 with Ubuntu 12.10 and HDMI working on hybrid graphics

    - by karolsojko
    So there is a lot of buzz about hybrid graphics being shitty and having a weak support. I'm currently considering buying a new laptop. Dell XPS 15 caught my eye. I will use it for work as well so I will need a large monitor for it connected by HDMI. The question is: has someone got a Dell XPS 15 and can confirm that hybrid graphics support is working fine on 12.10 with no issues on the HDMI. I ask this because all the buzz about the subject stops on 12.04 - does this mean that it's all ok now :) ?

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  • Finding inspiration / help for making up (weapon) names

    - by Rookie
    I'm really bad with words, especially with English words. Currently I'm struggling to make a good weapon names for my game, it needs to display the weapon functionality (weak/strong/fast/ballistic etc) correctly as well. For example the best weapon in a (futuristic) game cannot be called just with the name "Laser", it's just too boring, right? Are there any tools, websites or anything that helps me finding good names for weapons? (or anything else similar). I was thinking to use scientific names, but noticed that they are really hard to write, and they get very long, and I also lack information about science, I only know I could use the atomic sub-particles names in the weapons for example. How do I get started with becoming good with making up names? (this could apply in generally to any naming problems).

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