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  • Uniform not being applied to proper mesh

    - by HaMMeReD
    Ok, I got some code, and you select blocks on a grid. The selection works. I can modify the blocks to be raised when selected and the correct one shows. I set a color which I use in the shader. However, I am trying to change the color before rendering the geometry, and the last rendered geometry (in the sequence) is rendered light. However, to debug logic I decided to move the block up and make it white, in which case one block moves up and another block becomes white. I checked all my logic and it knows the correct one is selected and it is showing in, in the correct place and rendering it correctly. When there is only 1 it works properly. Video Of the bug in action, note how the highlighted and elevated blocks are not the same block, however the code for color and My Renderer is here (For the items being drawn) public void render(Renderer renderer) { mGrid.render(renderer, mGameState); for (Entity e:mGameEntities) { UnitTypes ut = UnitTypes.valueOf((String)e.getObject(D.UNIT_TYPE.ordinal())); if (ut == UnitTypes.Soldier) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.texture_soldier.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); if (mSelectedEntities.contains(e)) { mEntityMatrix.translate(pos.x, 1f, pos.y); renderer.testShader.setUniformf("v_color", 0.5f,0.5f,0.5f,1f); } else { mEntityMatrix.translate(pos.x, 0f, pos.y); renderer.testShader.setUniformf("v_color", 1f,1f,1f,1f); } mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_soldier.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } else if (ut == UnitTypes.Enemy_Infiltrator) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.testShader.setUniformf("v_color", 1.0f,1,1,1.0f); renderer.texture_enemy_infiltrator.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); mEntityMatrix.translate(pos.x, 0f, pos.y); mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_enemy_infiltrator.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } } }

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  • Oracle PeopleSoft PeopleTools 8.53 Release Value Proposition (RVP) published

    - by Greg Kelly
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} The Oracle PeopleSoft PeopleTools 8.53 Release Value Proposition (RVP) can be found at: https://supporthtml.oracle.com/epmos/faces/ui/km/DocumentDisplay.jspx?id=1473194.1 The PeopleSoft PeopleTools 8.53 release continues Oracle’s commitment to protect and extend the value of your PeopleSoft implementation, provide additional technology options and enhancements that reduce ongoing operating costs and provide the applications user a dramatically improved experience. Across the PeopleSoft product development organization we have defined three design principles: Simplicity, Productivity and Total Cost of Ownership. These development principles have directly influenced the PeopleTools product direction during the past few releases. The scope for the PeopleTools 8.53 release again builds additional functionality into the product as a result of direct customer input, industry analysis and internal feature design. New features, bug fixes and new certifications found in PeopleTools 8.53 combine to offer customers improved application user experience, page interaction, and cost-effectiveness. Key PeopleTools 8.53 features include: · PeopleSoft Styles and User Interaction Model · PeopleSoft Data Migration Workbench · PeopleSoft Update Manager · Secure by Default Initiative Be sure to check out the PeopleSoft Update Manager. Many other things are also happening in this time frame. · See the posting on the PeopleSoft Interaction Hub https://blogs.oracle.com/peopletools/entry/introducing_the_peoplesoft_interaction_hub · The application 9.2 RVPs will also be published over the next few months · If you haven't seen it, check out John Webb's posting on the PeopleSoft Information Portal https://blogs.oracle.com/peoplesoft/entry/peoplesoft_information_find_it_quickly

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  • Why do old programming languages continue to be revised?

    - by SunAvatar
    This question is not, "Why do people still use old programming languages?" I understand that quite well. In fact the two programming languages I know best are C and Scheme, both of which date back to the 70s. Recently I was reading about the changes in C99 and C11 versus C89 (which seems to still be the most-used version of C in practice and the version I learned from K&R). Looking around, it seems like every programming language in heavy use gets a new specification at least once per decade or so. Even Fortran is still getting new revisions, despite the fact that most people using it are still using FORTRAN 77. Contrast this with the approach of, say, the typesetting system TeX. In 1989, with the release of TeX 3.0, Donald Knuth declared that TeX was feature-complete and future releases would contain only bug fixes. Even beyond this, he has stated that upon his death, "all remaining bugs will become features" and absolutely no further updates will be made. Others are free to fork TeX and have done so, but the resulting systems are renamed to indicate that they are different from the official TeX. This is not because Knuth thinks TeX is perfect, but because he understands the value of a stable, predictable system that will do the same thing in fifty years that it does now. Why do most programming language designers not follow the same principle? Of course, when a language is relatively new, it makes sense that it will go through a period of rapid change before settling down. And no one can really object to minor changes that don't do much more than codify existing pseudo-standards or correct unintended readings. But when a language still seems to need improvement after ten or twenty years, why not just fork it or start over, rather than try to change what is already in use? If some people really want to do object-oriented programming in Fortran, why not create "Objective Fortran" for that purpose, and leave Fortran itself alone? I suppose one could say that, regardless of future revisions, C89 is already a standard and nothing stops people from continuing to use it. This is sort of true, but connotations do have consequences. GCC will, in pedantic mode, warn about syntax that is either deprecated or has a subtly different meaning in C99, which means C89 programmers can't just totally ignore the new standard. So there must be some benefit in C99 that is sufficient to impose this overhead on everyone who uses the language. This is a real question, not an invitation to argue. Obviously I do have an opinion on this, but at the moment I'm just trying to understand why this isn't just how things are done already. I suppose the question is: What are the (real or perceived) advantages of updating a language standard, as opposed to creating a new language based on the old?

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  • Cannot install wine on Ubuntu natty 64bit [broken dependency]

    - by MHK
    I've just installed Ubuntu natty 64bit. Now I'm trying to install wine and no matter how I do it (Software center/synaptic/terminal), it fails. Here's what I tried on terminal: sudo apt-get update sudo apt-get install wine It shows: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: wine : Depends: wine1.3 but it is not going to be installed Depends: ia32-libs (>= 1.6) but it is not going to be installed Depends: lib32asound2 (> 1.0.14) but it is not going to be installed Depends: libc6-i386 (>= 2.6-1) but it is not going to be installed Depends: lib32nss-mdns (>= 0.10-3) but it is not going to be installed E: Broken packages Any body faced this? Is this a bug or something is broken on my end? Any hints on how to solve? Edit: I've tried with aptitude, it gives more clear message: sudo aptitude install wine Output: The following NEW packages will be installed: gnome-exe-thumbnailer{a} ia32-libs{a} icoutils{a} imagemagick{a} lib32asound2{ab} lib32bz2-1.0{a} lib32gcc1{ab} lib32ncurses5{a} lib32nss-mdns{a} lib32stdc++6{ab} lib32v4l-0{ab} lib32z1{a} libc6-i386{ab} libcdt4{a} libgraph4{a} libgvc5{a} libilmbase6{a} liblqr-1-0{a} libmagickcore3{a} libmagickcore3-extra{a} libmagickwand3{a} libnetpbm10{a} libopenexr6{a} libpathplan4{a} netpbm{a} ttf-droid{a} ttf-symbol-replacement-wine1.3{a} ttf-umefont{a} winbind{a} wine wine1.3{a} wine1.3-gecko{a} winetricks{a} 0 packages upgraded, 33 newly installed, 0 to remove and 0 not upgraded. Need to get 135 MB of archives. After unpacking 421 MB will be used. The following packages have unmet dependencies: libc6-i386: Depends: libc6 (= 2.12.1-0ubuntu16) but 2.13-0ubuntu13 is installed. lib32gcc1: Depends: gcc-4.5-base (= 4.5.2-2ubuntu3) but 4.5.2-8ubuntu4 is installed. lib32asound2: Depends: libasound2 (= 1.0.23-2.1ubuntu2) but 1.0.24.1-0ubuntu5 is installed. lib32stdc++6: Depends: gcc-4.5-base (= 4.5.2-2ubuntu3) but 4.5.2-8ubuntu4 is installed. lib32v4l-0: Depends: libv4l-0 (= 0.8.1-2) but 0.8.3-1 is installed. The following actions will resolve these dependencies: Keep the following packages at their current version: 1) ia32-libs [Not Installed] 2) lib32asound2 [Not Installed] 3) lib32bz2-1.0 [Not Installed] 4) lib32gcc1 [Not Installed] 5) lib32ncurses5 [Not Installed] 6) lib32nss-mdns [Not Installed] 7) lib32stdc++6 [Not Installed] 8) lib32v4l-0 [Not Installed] 9) lib32z1 [Not Installed] 10) libc6-i386 [Not Installed] 11) wine [Not Installed] 12) wine1.3 [Not Installed] Leave the following dependencies unresolved: 13) wine1.3-gecko recommends wine1.3 14) winetricks recommends wine1.2 | wine1.3 | cxoffice5 | cxgames5 It seems the wine package hasn't been updated in the repo. What should I do now?

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  • Cheese won't start

    - by Anthony Hohenheim
    I can't start Cheese Webcam Booth. It starts loading and there is a brief moment when the window shows up but then it disappears, like it shuts itself down and it's not in system monitor. My webcam works perfectly in Skype video call. I installed and run Camorama and it gave me an error: Could not connect to video device (/dev/video0) Please check connection When I run the lsusb I get this line for my webcam: Bus 002 Device 002: ID 04f2:b210 Chicony Electronics Co., Ltd And for my graphic card, running lspci: VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) It's not a pressing matter, but it bugs my nerves, if it works on Skype, why does Cheese and other programs refuse to run. As I said, it's not a big deal but any help would be appreciated. Running Cheese in terminal: (cheese:11454): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkToggleButton, but as a GtkBin subclass a GtkToggleButton can only contain one widget at a time; it already contains a widget of type GtkLabel (cheese:11454): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkToggleButton, but as a GtkBin subclass a GtkToggleButton can only contain one widget at a time; it already contains a widget of type GtkLabel (cheese:11454): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkToggleButton, but as a GtkBin subclass a GtkToggleButton can only contain one widget at a time; it already contains a widget of type GtkLabel (cheese:11454): Gtk-WARNING **: Attempting to add a widget with type GtkHBox to a GtkButton, but as a GtkBin subclass a GtkButton can only contain one widget at a time; it already contains a widget of type GtkLabel (cheese:11454): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkButton, but as a GtkBin subclass a GtkButton can only contain one widget at a time; it already contains a widget of type GtkLabel (cheese:11454): Gtk-WARNING **: Attempting to add a widget with type GtkHBox to a GtkToggleButton, but as a GtkBin subclass a GtkToggleButton can only contain one widget at a time; it already contains a widget of type GtkLabel (cheese:11454): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkButton, but as a GtkBin subclass a GtkButton can only contain one widget at a time; it already contains a widget of type GtkLabel (cheese:11454): Gdk-WARNING **: The program 'cheese' received an X Window System error. This probably reflects a bug in the program. The error was 'BadDrawable (invalid Pixmap or Window parameter)'. (Details: serial 932 error_code 9 request_code 137 minor_code 9) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the --sync command line option to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.)

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  • Fuji camera "mounts" but folder not in Dolphin After Kubuntu 13.10 upgrade

    - by user207207
    Fuji camera mount reported in attached devices but not visible in Dolphin After Kubuntu 13.10 upgrade Have reinstalled the driver, and a few other suggestions, for other cameras mounts failing on previous Ubuntu upgrades. I have already spent a couple of hours trying to get my photo's off the camera, very annoying. Worked perfectly in 11.04, 11.10, 12.04, 12.10 and 13.04. dmesg | tail; lsusb; lsb_release -a [ 6181.858786] CPUM: APIC 03 at 00000000fee00000 (mapped at ffffc90009400000) - ver 0x80050010, lint0=0x10700 lint1=0x10400 pc=0x00400 thmr=0x10000 [17261.396236] CPUM: APIC 00 at 00000000fee00000 (mapped at ffffc90000c6a000) - ver 0x80050010, lint0=0x10700 lint1=0x00400 pc=0x00400 thmr=0x10000 [17261.396239] CPUM: APIC 03 at 00000000fee00000 (mapped at ffffc90000c72000) - ver 0x80050010, lint0=0x10700 lint1=0x10400 pc=0x00400 thmr=0x10000 [17261.396241] CPUM: APIC 02 at 00000000fee00000 (mapped at ffffc90000c70000) - ver 0x80050010, lint0=0x10700 lint1=0x10400 pc=0x00400 thmr=0x10000 [17261.396255] CPUM: APIC 01 at 00000000fee00000 (mapped at ffffc90000c6e000) - ver 0x80050010, lint0=0x10700 lint1=0x10400 pc=0x00400 thmr=0x10000 [32456.884907] usb 2-5: new high-speed USB device number 2 using ehci-pci [32457.654046] usb 2-5: New USB device found, idVendor=04cb, idProduct=01e8 [32457.654050] usb 2-5: New USB device strings: Mfr=0, Product=2, SerialNumber=3 [32457.654052] usb 2-5: Product: Digital Camera [32457.654053] usb 2-5: SerialNumber: 4C3230302020091117CAA59WP18548 Bus 002 Device 002: ID 04cb:01e8 Fuji Photo Film Co., Ltd Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 003: ID 2013:024f PCTV Systems nanoStick T2 290e Bus 001 Device 002: ID 046d:082d Logitech, Inc. HD Pro Webcam C920 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub No LSB modules are available. Distributor ID: Ubuntu vissibleDescription: Ubuntu 13.10 Release: 13.10 Codename: saucy sudo apt-get install gvfs-bin gvfs-mount gphoto2://[usb:002,002] Error mounting location: Error initializing camera: -108: No such file or directory ...... I have reported a bug in Dolphin, which has been transferred to Solid. Further information : I ran solid-hardware list details udi = '/org/kde/solid/udev/sys/devices/pci0000:00/0000:00:04.1/usb2/2-5' parent = '/org/kde/solid/udev' (string) vendor = '04cb' (string) product = 'Digital Camera' (string) description = 'Camera' (string) Block.major = 189 (0xbd) (int) Block.minor = 137 (0x89) (int) Block.device = '/dev/bus/usb/002/010' (string) Camera.supportedProtocols = {'ptp'} (string list) Camera.supportedDrivers = {'gphoto'} (string list) I still can't get my photo's off, I can see the folders using the Gimp menu. If anyone has got any ideas, I'm willing to try them.

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  • Multi-Part Map Troubleshooting

    - by Michael Stephenson
    Scenario I came across a nice little one with multi-part maps the other day. I had an orchestration where I needed to combine 4 input messages into one output message like in the below table:   Input Messages Output Messages Company Details Member Details Event Message Member Search Member Import   I thought my orchestration was working fine but for some reason when I was trying to send my message it had no content under the root node like below <ns0:ImportMemberChange xmlns:ns0="http://---------------/"></ns0:ImportMemberChange>   My map is displayed in the below picture. I knew that the member search message may not have any elements under it but its root element would always exist. The rest of the messages were expected to be fully populated. I tried a number of different things and testing my map outside of the orchestration it always worked fine. The Eureka Moment The eureka moment came when I was looking at the xslt produced by the map. Even though I'd tried swapping the order of the messages in the input of the map you can see in the below picture that the first part of the processing of the message (with the red circle around it) is doing a for-each over the GetCompanyDetailsResult element within the GetCompanyDetailsResponse message. This is because the processing is driven by the output message format and the first element to output is the OrganisationID which comes from the GetCompanyDetailsResponse message. At this point I could focus my attention on this message as the xslt shows that if this xpath statement doesn’t return the an element from the GetCompanyDetailsResponse message then the whole body of the output message will not be produced and the output from the map would look like the message I was getting. <ns0:ImportMemberChange xmlns:ns0="http://---------------/"></ns0:ImportMemberChange> I was quickly able to prove this in my map test which proved this was a likely candidate for the problem. I revisited the orchestration focusing on the creation of the GetCompanyDetailsResponse message and there was actually a bug in the orchestration which resulted in the message being incorrectly created, once this was fixed everything worked as expected. Conclusion Originally I thought it was a problem with the map itself, and looking online there wasn’t really much in the way of content around troubleshooting for multi-part map problems so I thought I'd write this up. I guess technically it isn't a multi-part map problem, but I spend a good couple of hours the other day thinking it was.

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  • Keep coding the wrong way to remain consistent? [closed]

    - by bwalk2895
    Possible Duplicate: Code maintenance: keeping a bad pattern when extending new code for being consistent, or not? To keep things simple let's say I am responsible for maintaining two applications, AwesomeApp and BadApp (I am responsible for more and no that is not their actual names). AwesomeApp is a greenfield project I have been working on with other members on my team. It was coded using all the fancy buzzwords, Multilayer, SOA, SOLID, TDD, and so on. It represents the direction we want to go as a team. BadApp is a application that has been around for a long time. The architecture suffers from many sins, namely everything is tightly coupled together and it is not uncommon to get a circular dependency error from the compiler, it is almost impossible to unit test, large classes, duplicate code, and so on. We have a plan to rewrite the application following the standards established by AwesomeApp, but that won't happen for a while. I have to go into BadApp and fix a bug, but after spending months coding what I consider correctly, I really don't want do continue perpetuate bad coding practices. However, the way AwesomeApp is coded is vastly different from the way BadApp is coded. I fear implementing the "correct" way would cause confusion for other developers who have to maintain the application. Question: Is it better to keep coding the wrong way to remain consistent with the rest of the code in the application (knowing it will be replaced) or is it better to code the right way with an understanding it could cause confusion because it is so much different? To give you an example. There is a large class (1000+ lines) with several functions. One of the functions is to calculate a date based on an enumerated value. Currently the function handles all the various calculations. The function relies on no other functionality within the class. It is self contained. I want to break the function into smaller functions (at the very least) and put them into their own classes and hide those classes behind an interface (at the most) and use the factory pattern to instantiate the date classes. If I just broke it out into smaller functions within the class it would follow the existing coding standard. The extra steps are to start following some of the SOLID principles.

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  • Is IE9 a modern browser?

    - by anirudha
    Is IE9 a modern browser? i show you a post who compare IE as well as they compare chrome. Is IE9 a modern browser? well Are you thing that they make something bettter then thing another that what Firefox and chrome do whenever Microsoft do this. that's point that Microsoft always blast IE because they make version upon version not upon update like Firefox make 3.6.14 after 3.6.13 and chrome give update soon as possible but IE not come soon. they will thing for making 10 instead of giving update on 9. well what they tell us new. they make fool public everytime i believe they make fool public as same as today they maked for version 9 they show developer tool in 9 have three new tabs or pael are this enough. whenever  in chrome and firefox their is many plugin who make development easier IE still have a developer tool who not have enough power like Firebug in Firefox. they show performance but forget luna user [window xp] and their IE never runs on other plateform but chrome and firefox can. no customization in IE whenever chrome and firefox have uncountable plugin and addons. show features now in IE who already implemented in firefox very early. well their is no rule that static goes right every time not sure that IE and Firefox both are right in their language. their is no one predict what thing goes better in future. so well keep a thing in mind never wasted time and also thing to make task easier even you need to use sollution opensource or closesoure inside or outside MS does not matter. well everyone tell you much more then they do even IE and some other. they never tell you this thing not in IE but in another can be found they never tell you use other whenever you need a thing and never can be found in their software. you need to more beware of IE because they make them commorcial not really for public if really then why they stop wxp user to use them as well firefox and chrome never force. because they need a thing that force more then more copy of windows sale. so they thing to add a thing in window 8. the IE9 they thing to make before that they thing to make  this for windows 8. they always force user to purchase this for this. this for this. and this trick sell their software. well outside MS Mozilla and Chrome all behave better with user and their feedback. they respect user their privacy and feedback. if you not believe that how much problem you found in IE and they got solved soon as in chrome and firefox bug kill soon. because IE not opensource we need to  boycutt them secondly their is no customization then they make user task easier even with twitter and facebook.

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  • What Is .recently-used.xbel and How Do I Delete It for Good?

    - by The Geek
    If you’re reading this article, you’ve probably noticed the .recently-used.xbel file in the root of your User folder, and you’re wondering why it keeps constantly coming back even though you repeatedly delete it. So What Is It? The quick answer is that it’s part of the GTK+ library used by a number of cross-platform applications, perhaps the most well-known of which is the Pidgin instant messenger client. As the name implies, the file is used to store a list of the most recently used files. In the case of Pidgin, this comes into play when you are transferring files over IM, and that’s when the file will appear again. Note: this is actually a known and reported bug in Pidgin, but sadly the developers aren’t terribly responsive when it comes to annoyances. Pidgin seems to go for long periods of time without any updates, but we still use it because it’s open-source, cross-platform, and works well. How Do I Get Rid of It? Unfortunately, there’s no way to easily get rid of it, apart from using a different application. If you need to transfer files over Pidgin, the file is going to re-appear… but there’s a quick workaround! The general idea is to set the file properties to Hidden and Read-only. You’d think you could just set it to Hidden and be done with it, but Pidgin will re-create the file every time, so instead we’re leaving the file there and preventing it from being accessed. You could also totally remove access through the Security tab if you wanted to, but this worked fine for me… as you can see, no more file in the folder. Of course, you can’t have the show hidden files and folders option turned on, or the file will continue to show up. Want to get really geeky? You can toggle hidden files with a shortcut key. Similar Articles Productive Geek Tips Hide Recently Used Documents/Programs From the Windows Vista Start MenuQuick Tip: Windows Vista Temp Files DirectoryDelete Wrong AutoComplete Entries in Windows Vista MailDisable Delete Confirmation Dialog in Windows 7 or VistaHow to Delete a System File in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily

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  • Data Source Use of Oracle Edition Based Redefinition (EBR)

    - by Steve Felts
    Edition-based redefinition is a new feature in the 11gR2 release of the Oracle database. It enables you to upgrade the database component of an application while it is in use, thereby minimizing or eliminating down time. It works by allowing for a pre-upgrade and post-upgrade view of the data to exist at the same time, providing a hot upgrade capability. You can then specify which view you want for a particular session.  See the Oracle Database Advanced Application Developer's Guide for further information. There is also a good white paper at Edition Based Definition. Using this feature of the Oracle database does not require any new WebLogic Server functionality. It is set for each connection in the pool automatically by simply specifying SQL ALTER SESSION SET EDITION = edition_name in the Init SQL parameter in the data source configuration. This can be configured either via the console or via WLST (setInitSQL on the JDBCConnectionPoolParams). This SQL statement is executed for each newly created physical database connection.Note that we are assuming that a data source references only one edition of the database. To make use of this feature, you would have an earlier version of the application with a data source that references the earlier EDITION and a later version of the application with a data source that references the later EDITION.   Once you start talking about multiple versions of a WLS application, you should be using the WLS "side-by-side" or "versioned" deployment feature.  See Developing Applications for Production Redeployment for more information.  By combining Oracle database EBR and WLS versioned deployment, the application can be failed over with no downtime, making the combination of features more powerful than either independently. There is a catch - you need to be running with a versioned database and a versioned application initially so then you can switch versions.  The recommended way to version a WLS application is to simply add the "Weblogic-Application-Version" property in the MANIFEST.MF file(you can also specify it at deployment time). The recommended way to configure the data source is to use a packaged data source descriptor that's stored in the ear or war so that everything is self-contained.  There are some restrictions.  You can't use a packaged data source with Logging Last Resource (LLR) - you need to use a system resource.  You can't use an application-scoped packaged data source with EmulateTwoPhaseCommit for the global-transactions-protocol with a versioned application - use a global scope.  See Configuring JDBC Application Modules for Deployment for more details. There's one known problem - it doesn't work correctly with an XA data source (patch available with bug 14075837).

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  • How do you take into account usability and user requirements for your application?

    - by voroninp
    Our team supports BackOffice application: a mix of WinForm and WPF windows. (about 80 including dialogs). Really a kind of a Swiss Army Knife. It is used by developers, tech writers, security developers, testers. The requirements for new features come quite often and sometimes we play Wizard of Oz to decide which GUI our users like the most. And it usually happens (I admit it can be just my subjective interpretation of the reality) that one tiny detail giving the flavor of good usability to our app requires a lot of time. This time is being spent on 'fighting' with GUI framework making it act like we need. And it very difficult to make estimations for this type of tasks (at least for me and most members of our team). Scrum poker is not a help either. Management often considers this usability perfectionism to be a waste of time. On the other hand an accumulated affect of features where each has some little usability flaw frustrates users. But the same users want frequent releases and instant bug fixes. Hence, no way to get the positive feedback: there is always somebody who is snuffy. I constantly feel myself as competing with ourselves: more features - more bugs/tasks/architecture. We are trying to outrun the cart we are pushing. New technologies arrive and some of them can potentially help to improve the design or decrease task implementation time but these technologies require learning, prototyping and so on. Well, that was a story. And now is the question: How do you balance between time pressure, product quality, users and management satisfaction? When and how do you decide to leave the problem with not a perfect but to some extent acceptable solution, how often do you make these decisions? How do you do with your own satisfaction? What are your priorities? P.S. Please keep in mind, we are a BackOffice team, we have neither dedicated technical writer nor GUI designer. The tester have joined us recently. We've much work to do and much freedom concerning 'how'. I like it because it fosters creativity but I don't want to become too nerdy perfectionist.

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  • Why is everything crashing?

    - by Kopkins
    I've been using Ubuntu for a while now and I love it, I wouldn't think of using another OS unless I can't fix this issue. The install I'm on is only around a month and a half old. I'm running 12.04 64bit on a 8,1 MBP. Up until around 2 weeks ago everything was running smoothly. Around then applications started crashing and weird things started happening. At first I thought it was just certain applications. The first thing to start giving me trouble was compiz. Occasionally compiz will stop decorating windows and lost many other functionalities. running compiz --replace fixes this, but I don't feel like doing it usually once a day. The other thing with this is that after running compiz --replace, my conky window gets lost somewhere and so I run killall conky && conky -c .conkyrc. But this isn't with just a couple applications, it seems like it is proliferating through my system. Last week fontforge started crashing while doing whatever task. So I ended up unable to finish what I was working on to completeness. Didn't find a fix. Today rhythmbox started crashing. Whenever I try to play anything, Rhythmbox becomes unresponsive and needs to be forced to close. When I try to do certain things with the disk utility, it crashes. I get the Ubuntu has experienced an internal error message much more often than I would like. Frequently applications stop appearing in the launcher. Wine almost never does anymore. After not being active for a little while, thunderbird can only fetch my mail after restarting wireless, sudo rmmod b43 && sudo modprobe b43 Occasionally some of my startup apps don't start. What is my best option here? Could they be bugs? I don't want to submit a ton of vague bug reports. Reinstall? switch OS? Thank you to anyone who responds. Kopkins

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  • E-Business Suite 11.5.10 Fenntartó Támogatással és 12.1 Meghosszabbított Támogatással kapcsolatos külön bejelentés

    - by user552636
    Igaz, az idei Oracle Open World (OOW) már régen volt, de akkor ez a blog még nem létezett. Ugyanakkor azóta többektol kaptam kérdést az OOW-n tett E-Business Suite támogatással kapcsolatos bejelentés értelmezésére vonatkozóan. Ezért gondoltam, hasznos lehet a magyar felhasználók számára, ha írok pár sort a bejelentésrol. Az E-Business Suite (EBS) 11.5.10 verzióhoz kapcsolódó bejelentés: Az Oracle Élettartam Támogatási modellje szerint ez a verzió általánosan 2004. novembertol volt elérheto, melyre az Oracle 2010. november 30-ig biztosított Premier Támogatást, 2010. December 1-tol 2013. november végéig pedig Meghosszabbított Támogatást nyújt. Jövo év december 1-tol az EBS 11.5.10 verzió Fenntartó Támogatás szakaszba kerül. Fenntartó Támogatás szakaszban az újonnan felfedezett bug-okat már nem javítja a Fejlesztés. A bejelentés szerint Oracle a 11.5.10 esetében kivételt tesz és a 2013. december 1-tol 2014. november 30-ig terjedo idoszakban az éles üzemet érinto 1-es súlyossági szintu problémák esetében biztosítani fogja új hibák javítását is. Amire ügyelni érdemes, a rendszer a  Doc ID 883202.1 My Oracle Support dokumentumban részletezett minimum patch szinten kell legyen.   Ez a plusz szolgáltatás nem befolyásolja a támogatási díjat. Az E-Business Suite (EBS) 12.1 verzióhoz kapcsolódó bejelentés   Az EBS 12.1 verzió Meghosszabbított támogatásának eredetileg mehírdetett idoszaka 2014. május 1. – 2017. április 30. volt. Oracle ezt az idoszakot 19 hónappal megtoldotta, így ennek a verziónak a Meghosszabbított Támogatása 2018. december 31-ig tart majd. További jó hír e verziót használó Ügyfeleink számára, hogy a Meghosszabbított Támogatás emelt díjától az Oracle eltekint. Standard Oracle árazás szerint a Meghosszabbított Támogatás elso évében a szolgáltatási díj a Premier Támogatás díjának 110%-a, a második, ill. harmadik években a Premier Támogatás díjának 120%-a. Oracle jelen esetben a plusz 10%-tól, ill. a plusz 20 %-tól eltekint. Íly módon a Meghosszabbított Támogatást Oracle a Premier Támogatás díjért biztosítja majd. Amire ügyelni érdemes, a rendszer a  Doc ID 1195034.1 My Oracle Support dokumentumban részletezett minimum patch szinten kell legyen.   Az idoszakok egyszerubb megértése érdekében az alábbi grafikonon ábrázoltam a szóban forgó verziók támogatásának egyes szakaszait.  

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  • Solaris 11.1 changes building of code past the point of __NORETURN

    - by alanc
    While Solaris 11.1 was under development, we started seeing some errors in the builds of the upstream X.Org git master sources, such as: "Display.c", line 65: Function has no return statement : x_io_error_handler "hostx.c", line 341: Function has no return statement : x_io_error_handler from functions that were defined to match a specific callback definition that declared them as returning an int if they did return, but these were calling exit() instead of returning so hadn't listed a return value. These had been generating warnings for years which we'd been ignoring, but X.Org has made enough progress in cleaning up code for compiler warnings and static analysis issues lately, that the community turned up the default error levels, including the gcc flag -Werror=return-type and the equivalent Solaris Studio cc flags -v -errwarn=E_FUNC_HAS_NO_RETURN_STMT, so now these became errors that stopped the build. Yet on Solaris, gcc built this code fine, while Studio errored out. Investigation showed this was due to the Solaris headers, which during Solaris 10 development added a number of annotations to the headers when gcc was being used for the amd64 kernel bringup before the Studio amd64 port was ready. Since Studio did not support the inline form of these annotations at the time, but instead used #pragma for them, the definitions were only present for gcc. To resolve this, I fixed both sides of the problem, so that it would work for building new X.Org sources on older Solaris releases or with older Studio compilers, as well as fixing the general problem before it broke more software building on Solaris. To the X.Org sources, I added the traditional Studio #pragma does_not_return to recognize that functions like exit() don't ever return, in patches such as this Xserver patch. Adding a dummy return statement was ruled out as that introduced unreachable code errors from compilers and analyzers that correctly realized you couldn't reach that code after a return statement. And on the Solaris 11.1 side, I updated the annotation definitions in <sys/ccompile.h> to enable for Studio 12.0 and later compilers the annotations already existing in a number of system headers for functions like exit() and abort(). If you look in that file you'll see the annotations we currently use, though the forms there haven't gone through review to become a Committed interface, so may change in the future. Actually getting this integrated into Solaris though took a bit more work than just editing one header file. Our ELF binary build comparison tool, wsdiff, actually showed a large number of differences in the resulting binaries due to the compiler using this information for branch prediction, code path analysis, and other possible optimizations, so after comparing enough of the disassembly output to be comfortable with the changes, we also made sure to get this in early enough in the release cycle so that it would get plenty of test exposure before the release. It also required updating quite a bit of code to avoid introducing new lint or compiler warnings or errors, and people building applications on top of Solaris 11.1 and later may need to make similar changes if they want to keep their build logs similarly clean. Previously, if you had a function that was declared with a non-void return type, lint and cc would warn if you didn't return a value, even if you called a function like exit() or panic() that ended execution. For instance: #include <stdlib.h> int callback(int status) { if (status == 0) return status; exit(status); } would previously require a never executed return 0; after the exit() to avoid lint warning "function falls off bottom without returning value". Now the compiler & lint will both issue "statement not reached" warnings for a return 0; after the final exit(), allowing (or in some cases, requiring) it to be removed. However, if there is no return statement anywhere in the function, lint will warn that you've declared a function returning a value that never does so, suggesting you can declare it as void. Unfortunately, if your function signature is required to match a certain form, such as in a callback, you not be able to do so, and will need to add a /* LINTED */ to the end of the function. If you need your code to build on both a newer and an older release, then you will either need to #ifdef these unreachable statements, or, to keep your sources common across releases, add to your sources the corresponding #pragma recognized by both current and older compiler versions, such as: #pragma does_not_return(exit) #pragma does_not_return(panic) Hopefully this little extra work is paid for by the compilers & code analyzers being able to better understand your code paths, giving you better optimizations and more accurate errors & warning messages.

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  • ATI Radeon HD7000 Series (Laptop) - Switch Mode Between ATI & Intel Integrated GPU. Stuck on Boot Screen On Intel GPU Selection Mode

    - by Monkey Drone
    Laptop Specs: HP Pavilion G6-2020SE GPUs 1) ATI HD7000 Series 2) Intel Integrated OS Installed: x) Ubuntu 12.04 (64 bit) i) ATI Graphics Card Drivers Installed From AMD website. Note: Graphics Card Drivers are Working Fine in 3D Mode. It runs a little Hot as it should since its a GPU. Observation) AMD Catalyst Control Centre Lets me Choose If I want to run the system in HIGH-END (ATI GPU) OR Intel Integrated (Better battery life) While I am on High End GPU Choice, Ubuntu works fine. Problem) But when I switch to Intel Mode in the AMD CCC and reboot the Machine. Ubuntu goes into 'Low Graphics Mode'. The problem is not that it goes into low graphics mode, it is completely expected since I am no longer using the ATI GPU but the integrated Intel GPU. Problem starts with the 'Selection' of the options. During that screen, I have no mouse on the screen (even tried plugging in an external USB mouse) & No Keyboard functionality. Thus I am left completely disabled to choose any option and load into Ubuntu. The Only thing I can do is switch to a terminal and enable ATI GPU through command-line and Ubuntu works Fine again. Is it a bug that there is no mouse/keyboard available to me during the startup of Ubuntu when its launched in Low-Graphics Mode? Any suggestions on how to pass through that? My palms are sweating as I write this down because the ATI GPU is really heating up my laptop. I dont want to boot into Windows or keep it around any longer than necessary. Please advise with help and directions. Sincerely, MonkeyD Edit1: The Answer by Celso has helped me switch to Intel, thus giving me sufficient battery power. Kudos to Celso. Now I can at least use my laptop for the time being without having it burn hair off my skin. I am still looking for answer to my original question of, 'why is lightdm not working properly when I switch to Intel GPU using ATI HD7000 series official drivers provided by AMD'.

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  • Platformer Collision Error [closed]

    - by Connor
    I am currently working on a relatively simple platform game that has an odd bug.You start the game by falling onto the ground (you spawn a few blocks above the ground), but when you land your feet get stuck INSIDE the world and you can't move until you jump. Here's what I mean: The player's feet are a few pixels below the ground level. However, this problem only occurs in 3 places throughout the map and only in those 3 select places. I'm assuming that the problem lies within my collision detection code but I'm not entirely sure, as I don't get an error when it happens. public boolean isCollidingWithBlock(Point pt1, Point pt2) { //Checks x for(int x = (int) (this.x / Tile.tileSize); x < (int) (this.x / Tile.tileSize + 4); x++) { //Checks y for(int y = (int) (this.y / Tile.tileSize); y < (int) (this.y / Tile.tileSize + 4); y++) { if(x >= 0 && y >= 0 && x < Component.dungeon.block.length && y < Component.dungeon.block[0].length) { //If the block is not air if(Component.dungeon.block[x][y].id != Tile.air) { //If the player is in contact with point one or two on the block if(Component.dungeon.block[x][y].contains(pt1) || Component.dungeon.block[x][y].contains(pt2)) { //Checks for specific blocks if(Component.dungeon.block[x][y].id == Tile.portalBlock) { Component.isLevelDone = true; } if(Component.dungeon.block[x][y].id == Tile.spike) { Health.health -= 1; Component.isJumping = true; if(Health.health == 0) { Component.isDead = true; } } return true; } } } } } return false; } What I'm asking is how I would fix the problem. I've looked over my code for quite a while and I'm not sure what's wrong with it. Also, if there's a more efficient way to do my collision checking then please let me know! I hope that is enough information, if it's not just tell me what you need and I'll be sure to add it. Thank you! [EDIT] Jump code: if(!isJumping && !isCollidingWithBlock(new Point((int) x + 2, (int) (y + height)), new Point((int) (x + width + 2), (int) (y + height)))) { y += fallSpeed; //sY is the screen's Y. The game is a side-scroller Component.sY += fallSpeed; } else { if(Component.isJumping) { isJumping = true; } } if(isJumping) { if(!isCollidingWithBlock(new Point((int) x + 2, (int) y), new Point((int) (x + width + 2), (int) y))) { if(jumpCount >= jumpHeight) { isJumping = false; jumpCount = 0; } else { y -= jumpSpeed; Component.sY -= jumpSpeed; jumpCount += 1; } } else { isJumping = false; jumpCount = 0; } }

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  • while(true) and loop-breaking - anti-pattern?

    - by KeithS
    Consider the following code: public void doSomething(int input) { while(true) { TransformInSomeWay(input); if(ProcessingComplete(input)) break; DoSomethingElseTo(input); } } Assume that this process involves a finite but input-dependent number of steps; the loop is designed to terminate on its own as a result of the algorithm, and is not designed to run indefinitely (until cancelled by an outside event). Because the test to see if the loop should end is in the middle of a logical set of steps, the while loop itself currently doesn't check anything meaningful; the check is instead performed at the "proper" place within the conceptual algorithm. I was told that this is bad code, because it is more bug-prone due to the ending condition not being checked by the loop structure. It's more difficult to figure out how you'd exit the loop, and could invite bugs as the breaking condition might be bypassed or omitted accidentally given future changes. Now, the code could be structured as follows: public void doSomething(int input) { TransformInSomeWay(input); while(!ProcessingComplete(input)) { DoSomethingElseTo(input); TransformInSomeWay(input); } } However, this duplicates a call to a method in code, violating DRY; if TransformInSomeWay were later replaced with some other method, both calls would have to be found and changed (and the fact that there are two may be less obvious in a more complex piece of code). You could also write it like: public void doSomething(int input) { var complete = false; while(!complete) { TransformInSomeWay(input); complete = ProcessingComplete(input); if(!complete) { DoSomethingElseTo(input); } } } ... but you now have a variable whose only purpose is to shift the condition-checking to the loop structure, and also has to be checked multiple times to provide the same behavior as the original logic. For my part, I say that given the algorithm this code implements in the real world, the original code is the most readable. If you were going through it yourself, this is the way you'd think about it, and so it would be intuitive to people familiar with the algorithm. So, which is "better"? is it better to give the responsibility of condition checking to the while loop by structuring the logic around the loop? Or is it better to structure the logic in a "natural" way as indicated by requirements or a conceptual description of the algorithm, even though that may mean bypassing the loop's built-in capabilities?

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  • AS3 - At exactly 23 empty alpha channels, images below stop drawing

    - by user46851
    I noticed, while trying to draw large numbers of circles, that occasionally, there would be some kind of visual bug where some circles wouldn't draw properly. Well, I narrowed it down, and have noticed that if there is 23 or more objects with 00 for an alpha value on the same spot, then the objects below don't draw. It appears to be on a pixel-by-pixel basis, since parts of the image still draw. Originally, this problem was noticed with a class that inherited Sprite. It was confirmed to also be a problem with Sprites, and now Bitmaps, too. If anyone can find a lower-level class than Bitmap which doesn't have this problem, please speak up so we can try to find the origin of the problem. I prepared a small test class that demonstrates what I mean. You can change the integer value at line 20 in order to see the three tests I came up with to clearly show the problem. Is there any kind of workaround, or is this just a limit that I have to work with? Has anyone experienced this before? Is it possible I'm doing something wrong, despite the bare-bones implementation? package { import flash.display.Sprite; import flash.events.Event; import flash.display.Bitmap; import flash.display.BitmapData; public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point Test(3); } private function Test(testInt:int):void { if(testInt==1){ addChild(new Bitmap(new BitmapData(200, 200, true, 0xFFFF0000))); for (var i:int = 0; i < 22; i++) { addChild(new Bitmap(new BitmapData(100, 100, true, 0x00000000))); } } if(testInt==2){ addChild(new Bitmap(new BitmapData(200, 200, true, 0xFFFF0000))); for (var j:int = 0; j < 23; j++) { addChild(new Bitmap(new BitmapData(100, 100, true, 0x00000000))); } } if(testInt==3){ addChild(new Bitmap(new BitmapData(200, 200, true, 0xFFFF0000))); for (var k:int = 0; k < 22; k++) { addChild(new Bitmap(new BitmapData(100, 100, true, 0x00000000))); } var M:Bitmap = new Bitmap(new BitmapData(100, 100, true, 0x00000000)); M.x += 50; M.y += 50; addChild(M); } } } }

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  • Really weird GL Behaviour, uniform not "hitting" proper mesh? LibGdx

    - by HaMMeReD
    Ok, I got some code, and you select blocks on a grid. The selection works. I can modify the blocks to be raised when selected and the correct one shows. I set a color which I use in the shader. However, I am trying to change the color before rendering the geometry, and the last rendered geometry (in the sequence) is rendered light. However, to debug logic I decided to move the block up and make it white, in which case one block moves up and another block becomes white. I checked all my logic and it knows the correct one is selected and it is showing in, in the correct place and rendering it correctly. When there is only 1 it works properly. Video Of the bug in action, note how the highlighted and elevated blocks are not the same block, however the code for color and My Renderer is here (For the items being drawn) public void render(Renderer renderer) { mGrid.render(renderer, mGameState); for (Entity e:mGameEntities) { UnitTypes ut = UnitTypes.valueOf((String)e.getObject(D.UNIT_TYPE.ordinal())); if (ut == UnitTypes.Soldier) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.texture_soldier.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); if (mSelectedEntities.contains(e)) { mEntityMatrix.translate(pos.x, 1f, pos.y); renderer.testShader.setUniformf("v_color", 0.5f,0.5f,0.5f,1f); } else { mEntityMatrix.translate(pos.x, 0f, pos.y); renderer.testShader.setUniformf("v_color", 1f,1f,1f,1f); } mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_soldier.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } else if (ut == UnitTypes.Enemy_Infiltrator) { renderer.testShader.begin(); renderer.testShader.setUniformMatrix("u_mvpMatrix",mEntityMatrix); renderer.testShader.setUniformf("v_color", 1.0f,1,1,1.0f); renderer.texture_enemy_infiltrator.bind(0); Vector2 pos = (Vector2) e.getObject(D.COORDS.ordinal()); mEntityMatrix.set(renderer.mCamera.combined); mEntityMatrix.translate(pos.x, 0f, pos.y); mEntityMatrix.scale(0.2f, 0.2f, 0.2f); renderer.model_enemy_infiltrator.render(renderer.testShader,GL20.GL_TRIANGLES); renderer.testShader.end(); } } }

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  • Laptop freezes and seems to crash, but continues working after waiting for a few minutes [closed]

    - by Corwin
    I've had this old notebook laying around and because i was missing a second machine (My wife usually steals the first ;) ) I considered installing Linux. As a php developer I work with Linux servers (usually fedora) on a daily basis and because its an older machine that I want to use for development, linux seemed the best option. Speedwise I expected a good experience, better than Windows 7 on the same machine. The results where terrible. I tried ubuntu 12.04. The shell never got past showing the background. The system doesn't freeze since the mouse still works and I can use ctrl+alt+f2 etc to enter terminal mode. I expected hardware problems en even exchanged the harddisk en Ram memory. No luck though, so I started over and tried 11.10 Same results so I tried 10.04.4 which did install properly. Not sure if unity was the problem, but it seems likely. But then I tried simply things like surfing on the net, the system frooze and I thought it crashed so after a few minutes I pulled the plug and rebooted. But it happened again and I waited. After a few minutes the system came back to life like nothing happened. Long story short. Besides the fact that the entire interface is very sluggish, any and all graphical functions freezes the system. The more elaborate the animation would be, the longer it freezes. I switch chromium from window to fullscreenmode and had to wait 15 minutes to continue. I don't see the animation that's probably supposed to be in between. It just freezes and then after unfreezing its fullscreen. I don't think its a bug. I suspect the problem is with my graphics card. Like I said, its and old system. So old that I can't even find the original Ati drivers anywere. (I'll post the details of my system at the end of my post) I'm at a loss as to what to do next. I tried other Distro's. So far only dreamlinux works normally. Linux Mint won't start as a live CD. I think I simply need a driver update but I can't find them anywhere. Does anyone have the same experience ? Maybe even someone who has or had the same notebook running Ubuntu at some point ? Anyway, here are the specs: http://www.nec-driver.com/nec-driver/NEC-Versa-P550---FP550-Driver_421.html

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  • Outlook 2010 Reminders - Can't dismiss or snooze.

    - by TomatoSandwich
    I seem to have encountered a zombie reminder that doesn't want to die. A few weeks ago I had an issue where I had a reminder from weeks gone by pop up in my Reminder window in Outlook 2010. Due in: 2 weeks overdue. Weird, I thought. So I did the usual 'Dismiss'. 2 seconds later: "1 Reminder, Due in 2 weeks overdue". Weird, I thought. So I tried snoozing it. Not 2 seconds later: "1 Reminder, Due in 2 weeks overdue". Ok, this is getting weird. Let's try 'Dismiss All'. "1 Reminder, Due in 2 weeks overdue". Fine, fine, you win Outlook. Let's open the item and delete it. "1 Reminder, Due in **3** weeks overdue". Ah, now the previous reminder in the series is popping up. Let's delete that one too. "1 Reminder, Due in **4** weeks overdue". FUUUUU-- I ended up having to delete all past occurances of a weekly reminder before the reminder removed itself. It's now a few weeks later, and what do I see? "1 Reminder, Due in 2 weeks overdue". Does anyone know if this is a known bug in Outlook 2010 Beta, where recurring events with reminders start zombifying themselves, and won't stop reminding me they exist til I decapitate (delete) them entirely?

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  • How can I solve http_port 3129 intercept with squid?

    - by wmoreno3
    My system: uname -a FreeBSD server.local.jmorenov.com.co 9.1-RELEASE FreeBSD 9.1-RELEASE #0 r243825: Tue Dec 4 09:23:10 UTC 2012 [email protected]:/usr/obj/usr/src/sys/GENERIC amd64 pkg info | grep squid squid-3.2.7 HTTP Caching Proxy I have this configuration in squid.conf: http_port 3128 accel vhost allow-direct # OK http_port 3129 intercept # Does not work icp_port 0 When I tried with: http_port 3129 intercept By switch line on ipnat.rules. In access log appears: 2013/01/09 00:46:03 kid1| IPF (IPFilter) NAT open failed: (13) Permission denied 2013/01/09 00:46:03 kid1| BUG #3329: Orphan Comm::Connection: local=127.0.0.1:3129 remote=192.168.1.129:51595 FD 24 flags=33 2013/01/09 00:46:03 kid1| NOTE: 1 Orphans since last started. /var/log/squid/cache.log 2013/02/08 09:02:33 kid1| Squid plugin modules loaded: 0 2013/02/08 09:02:33 kid1| Accepting reverse-proxy HTTP Socket connections at local=127.0.0.1:3128 remote=[::] FD 33 flags=9 2013/02/08 09:02:33 kid1| Accepting NAT intercepted HTTP Socket connections at local=127.0.0.1:3129 remote=[::] FD 34 flags=41 My /etc/ipnat.rules: root@server:/root # cat /etc/ipnat.rules # em0 = External NIC # bge0 = Internal NIC map em0 0/0 -> 0/32 proxy port ftp ftp/tcp map em0 0/0 -> 0/32 portmap tcp/udp auto map em0 0/0 -> 0/32 # Redirect direct web traffic to local web server. rdr em0 192.168.0.3/32 port 80 -> 127.0.0.1 port 80 tcp rdr bge0 192.168.1.3/32 port 80 -> 127.0.0.1 port 80 tcp # Redirect everything else to squid on port 3128 or 3129 intercept rdr em0 0.0.0.0/0 port 80 -> 127.0.0.1 port 3128 tcp rdr bge0 0.0.0.0/0 port 80 -> 127.0.0.1 port 3128 tcp #rdr em0 0.0.0.0/0 port 80 -> 127.0.0.1 port 3129 tcp #rdr bge0 0.0.0.0/0 port 80 -> 127.0.0.1 port 3129 tcp With 3128 is OK, but with 3129, Does not work, when switch in ipnat.rules.

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  • Unable to install SQL 2008 on Windows 7

    - by Axel
    SQL 2008 install hangs on Windows 7 The story: Trying to install SQL2008 on Windows 7 hangs on SqlEngineDBStartconfigAction_install_configrc_Cpu32. What I Tried: Uninstall hangs on validation Manual uninstall using msiinv.exe and msiexec /x works Added SQL service accounts to local admins no help Turn of UAC no help Last lines in setup log: 2010-04-01 16:18:05 SQLEngine: : Checking Engine checkpoint 'GetSqlServerProcessHandle' 2010-04-01 16:18:05 SQLEngine: --SqlServerServiceSCM: Waiting for nt event 'Global\sqlserverRecComplete' to be created 2010-04-01 16:18:07 SQLEngine: --SqlServerServiceSCM: Waiting for nt event 'Global\sqlserverRecComplete' or sql process handle to be signaled 2010-04-01 16:18:07 SQLEngine: : Checking Engine checkpoint 'WaitSqlServerStartEvents' 2010-04-01 16:18:53 Slp: Sco: Attempting to initialize script 2010-04-01 16:18:53 Slp: Sco: Attempting to initialize default connection string 2010-04-01 16:18:53 Slp: Sco: Attempting to set script connection protocol to NotSpecified 2010-04-01 16:18:53 Slp: Sco: Attempting to set script connection protocol to NamedPipes 2010-04-01 16:18:53 SQLEngine: --SqlDatabaseServiceConfig: Connection String: Data Source=\\.\pipe\SQLLocal\MSSQLSERVER;Initial Catalog=master;Integrated Security=True;Pooling=False;Network Library=dbnmpntw;Application Name=SqlSetup 2010-04-01 16:18:53 SQLEngine: : Checking Engine checkpoint 'ServiceConfigConnect' 2010-04-01 16:18:53 SQLEngine: --SqlDatabaseServiceConfig: Connecting to SQL.... 2010-04-01 16:18:53 Slp: Sco: Attempting to connect script 2010-04-01 16:18:53 Slp: Connection string: Data Source=\\.\pipe\SQLLocal\MSSQLSERVER;Initial Catalog=master;Integrated Security=True;Pooling=False;Network Library=dbnmpntw;Application Name=SqlSetup And now comes the fun part: When I open conf mgr I can see the service running, I enabled named pipes and TCP/IP, restarted the service I'm able to connect to the server using an OLE DB connection but not with the Native Client. And what I find suspicious is the following error in my app log: .NET Runtime Optimization Service (clr_optimization_v2.0.50727_32) - Failed to compile: C:\Program Files\Microsoft SQL Server\100\Tools\Binn\VSShell\Common7\Tools\VDT\DataProjects.dll . Error code = 0x8007000b In MS connect this is reported as a bug but MS is unable to reproduce the problem altough when you search the fora I'm not the only one with this problem. So any help is appreciated.

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  • AWS Cloud Formation.Requires capabilities : [CAPABILITY_IAM] (Child Stack)

    - by Drew Khoury
    I'm running a CloudFormation template in the AWS Console. Running Stack Directly I started with a template that used IAM resources, and the console prompts me to acknowledge IAM capabilities when running the stack directly. Running Stack as a child I then tried to call the same stack from a parent stack and did not receive the same prompt. The stack then failed with the message: Requires capabilities : [CAPABILITY_IAM] Research The docs indicate that I can run CF scripts in a number of ways. There's plenty of docs around CLI/API and supplying the capability parameter, but there appears to be no information about how to make sure it's applied when running through the console. http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/using-iam-template.html IAM Resources in AWS CloudFormation Templates CF Console CLI API What I've done / What I think I've raised an issue via the forum for now, but no response (yet): https://forums.aws.amazon.com/thread.jspa?threadID=139160 I suspect this is a bug in the Console, as there doesn't appear to be any documentation of how to change the behaviour via the console and as far as I'm aware this should just work. Anyone came across the same problem, or can report that it's working fine for them?

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